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Board Name - Dentin's Board (Room 8)

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Date:    2014 Oct  9 16:52
From:    dentin
Subject: Grinding/exp
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For a lot of people, the 'grinding' problem at endgame is largely because
there's really only one way to get the experience:  making things dead. 
Whether your preference is to grind in a group, or grind solo, you're
usually still in the business of making things dead.

Of course there are exceptions to this, such as those who fold in many
different things or go on steal runs.  The purpose of this note is not to
discuss those.

To try to take a closer look at this, I pulled up the exp stats and
filtered them by category to get a rough idea of how much actual
'non-combat' experience we have in the game, and where it's located.  The
results were both better and worse than I expected.

Purely non-combat exp was around 10%.

Partially combat related experience, or stuff I couldnt easily put in one
category or the other, was around 12%.  It's safe to assume that half of
the exp in this category was combat related, and half was not, giving an
average of about 6%.

So overall, 16% of the total exp in the game came from other sources.

I'll post an approximate breakdown of this in a few minutes.


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