Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- May 05, 24 [3201]
From Shadowfax:
Prompts to level up should only occur if you have enough fame. (Bruce)
From Draak:
Fixed a bug where nonorm weapons were getting dented on login if they
had been poisoned due to being overcomposite. (Sov)
Bleeding is being modified in prepartion for the future warpaints
effects. Living creatures can spontaneously start bleeding if they
they take enough damage in short amount of time from pointed or edged
attacks. Bleeding can still be started like normal from skills like
bloodletting stab or moulinet.
---- Apr 27, 24 [3199]
From Draak:
Fixed a bug that prevented spangles from being added to leathercrafted
collars.
Added a help page for daily gifts. (Morpheus)
---- Apr 21, 24 [3197]
From Draak:
Guild discounts scale more steeply at high ranks.
You should no longer be assigned a priest job daily task if you do
not worship a god.
Petitioning an angel to groupcast ward breaker should now cost more favor.
---- Apr 13, 24 [3195]
From Draak:
Fixed issue with not being able to add soulstones or spangles to objects.
Also fixed an issue with sawing/splitting wood. Along the way found and
fixed up some misc string issues with inlaying!
Draak added some of his favorite native wildflowers to the mainland. Can
you guess where he lives by what he chose?
---- Apr 08, 24 [3193]
From Shadowfax:
Rooms with roads don't have minerals to mine.
From Draak:
Removed debug check that was preventing clobber from working.
Added a couple new animals for hunting along beaches.
Fixed bug where you could not mount gemstones to jewelry. (Granola)
Removed weekday events from daily tasks. It created too many conflicts
when turning special system events on and off.
Fixed issues with a couple Thirsty Thursday tasks.
---- Mar 29, 24 [3191]
From Draak:
Shellcrafters, you should be able to craft with horn and antlers again.
Thirsty Thursday has been integrated into daily tasks. Use the task
list command to start. You must be drunk in order to start and
complete Thirsty Thursday tasks.
Mage crystal elementals now have higher damage and fairly strong damage
reflection, but very slow attacks. A mob that can't do a lot of damage
to one might hurt themselves rather badly in the process.
New level 40 druid skill: call legendary raptor. This skill allows you
to call rocs, phoenixes and thunderbirds to your side in battle. Be
aware that rocs and thunderbirds are enormous, and will not be able to
follow you inside of buildings, caves or other confined spaces.
If you knew the bloodquench skill, you will now have a new warrior
skill in its place: clobber.
The functionality of the 'bloodquench' skill has been folded into
berserking. You can attempt to quench even if you have not killed
an enemy, though it is much more likely to succeed after a kill.
Clobber is a unique warrior attacks kill that can only be used while
berserking. It slows opponents, lessening their ability to
counterattack. Against stunned or unbalanced opponents, it can
unleash large amounts of damage, knocking them into walls, trees,
furniture or anything else nearby.
Changes to moderation: durations can no longer be manually set. The
length of noyell, nosocial and silence is dependent on how frequently
they have been used on you. The penalties taper off if you go for
longer periods without being moderated. This will hardly affect anyone,
since most of you guys are really awesome and we've become known for
having a friendly and open community. Keep up the good work!
---- Mar 23, 24 [3189]
From Draak:
The punch dtype is no longer has the impact trait.
---- Mar 16, 24 [3187]
From Draak:
More tweaking for combat points. It should behave more like it is
described in the help page.
Fixed a display bug with the gift command.
Milkable animals will no longer be eligible for hunting.
Added a handful of daily tasks.
Thirsty Thursday tasks are being integrated into the task system. Nothing
should be different yet, but it should be complete by the end of the month.
If you experience anything strange with daily tasks, please mudmail Draak.
---- Mar 09, 24 [3184]
From Shadowfax:
Only increase hunted game counter and check for achievements when game
is killed. (Rhorae)
Check for ammunition to be lost or destroyed when both missing and
hitting game, including cartridges. (Ax)
Limit weight of objects that magpies can filch.
Increase rate that bald eagles fish when idle.
From Draak:
Tweaked combat points to hopefully make them a little easier to get.
Added a few more tasks.
Fixed a few bugs with kiltmaking. (Rhorae)
---- Mar 03, 24 [3182]
From Shadowfax:
Add 'alias rename' command. (Granola/Laeg)
Nonstandard game no longer triggers the 'rare beast' achievement.
Add day-night activity cycle for hunted animals.
Players must be able to see any room that they hunt in.
Prevent fish type and staywater mobs from being hunted game.
Fix typos when a different game approaches while you're ambushing something
else. (Juggernaut)
Fix game mobs' level to match area level and group size to match area group
size where they load (instead of the reverse). (Lokar)
Fix game panthers to yield corpses when killed. (Rhorae)
Eliminate ability to multikill the same game and get easy xp caps. (Runner)
Give game 100% health when spawned instead of 0%. Now game should put up
more of a fight, and players can actually get the 'first blood'
achievement. (Rhorae/Runner)
From Draak:
New level 23 druid skill: bird call. This skill allows you to call birds
to your side. This replaces the animal magnetism skill.
Newbie channel level connection raised to 35.
Attempt to fix a bug with objects loading inside of a container when
a mob is killed so players can pick them up. (Eggweard)
Attempt to fix level bug with high level players and manually designated
levels for bonecraft and dragonscale armor.
Minimum size threshold for gathered branches and boughs increased. (Lokar)
Cleaned up some hunting code with regards to certain terrains not having
any animals.
Fixed a display bug with certain jobs.
Fished out a bug with call list that was displaying certain animals
twice. (Blazacon)
---- Feb 25, 24 [3179]
From Draak:
Various small fixes with tasks, including an exp bug.
Campfires will raise the temperature of small indoor rooms.
You can no longer prepare corpses of plural mobs to be raised as undead,
because that's more than a bit weird. (Rhorae)
The Fathomless Bathysphere is now level 45 autogroup, and attached via
a reinforced Font in a new room to the City of Fonts.
From Shadowfax and Draak:
Hunting command should now be unlocked. Like fishing, it can be used
untrained.
The functionality of the druid animal magnetism skill has been folded
into calm animal. Animal magnetism will be replaced with a new skill
in the next week or two.
---- Feb 18, 24 [3177]
From Draak:
Fixed a few issues with certain tasks. Thank you to everyone that turned in
bug reports.
Daily rewards/tasks should now give a bit more exp, but a bit less gold.
Fixed issue with agates and similar minerals not giving random effects
like they should.
The terrains for called animals have shifted somewhat. This was the result
of some code optimization in prepartion for the level 40 druid skill...
Another tweak to cartridge building ingredients.
Scrapped metals will now have the 'pure' metal name in the insult
string. They also now have names based on size: 'sliver', 'shard'
and 'lump'. (Lokar)
---- Feb 11, 24 [3175]
From Valront:
Highlighted unbalanced string, and other misc string fixes.
From Shadowfax:
The 'ashow dented' list should now take personal denting into account,
so your results may be different from someone else's depending your
recent killing habits.
From Draak:
Fixed a bug with lapidary materials and inlaying not giving stats. (Rhorae)
Tweaks to cartridge spellcomp requirements to hopefully make them
inclusive. (Rhorae)
Cleanup to the summon demon subparser menu, see 'summon demon help'.
New level 40 necromancer skill: bind demon. For the price of a purple
or higher soulstone, zombies, ghouls and mummies can have a demon bound
to them. This gives them increased strength, dexterity and constitution,
resistance to fire (or decreased vulnerability to it) and increased
attack speed. They gain the DEMON type, making them resistant to
good-aligned attackers, but vulernable to certain abilities that affect
demons. See the help page for more information.
Daily tasks have been altered. You only have to complete 3, but they are
predetermined for you each day. You will generally get 2 easier tasks and
1 more difficult one.
Several new tasks have been added, many based on class abilities. The
game will not assign you tasks if you do not know the skills or spells
to complete. These range from stealing a soul to shoplifting to
completing a warrior combo to carving a totem.
Please report any issues with tasks directly to Draak.
---- Feb 04, 24 [3174]
From Shadowfax:
Aspects won't melee unless directly threatened.
---- Feb 03, 24 [3172]
From Shadowfax:
Make sure supernals are in the same room as their target and that
their owner is also in combat before using their special condemnation
attack. (Lokar)
---- Jan 28, 24 [3170]
From Draak:
The compliment command has been expanded to work with players. It riffs
off of stats or certain elements of long descriptions.
Level 40 is unlocked, along with some new abilities:
New level 40 mage spell: greater crystal elemental
New level 40 warrior skill: spinning kick
New level 40 cleric spell: chaos hammer
We will add level 40 skills for druid, necromancer and thief over the
coming months. These are intended as capstone abilities. Future level
expansions will most likely involve spacing out and reordering existing
abilities rather than adding more. This is not to say there will not be
any new class abilities, but future ones will likely be obscure.
From Valront:
Various druid lightcatchers should show up in shops with default listing,
similar to potions and scrolls.
From Shadowfax:
Add highlight to successful ice and normal dtype ground strike strings.
Make skill improvements more consistent when building grenades. (Sirand)
Allow supernals to use their special condemnation attack while
no_melee. (Sirand)
Vampires inherit the alignment of their creator, and good-aligned vampires
are sparkly.
---- Jan 21, 24 [3167]
From Shadowfax:
Lower cooldown for petitions.
You can now select 'random' as a target for newbie gift giving.
Aspects should now be flagged as nomelee.
Play sound and do room sends when leveling up bonus classes.
From Valront:
Crystal Skulls are now excluded from minion aoe damage reduction.
Having cloak of darkness active makes shadow walking and using
shadow asylumn slightly easier. (Morpheus)
Other assorted string fixes.
Added hint strings to remaining cleric spells that didn't have them.
If you see typos in them please report them via the typo command or
a mudmail to valront, and NOT in the bovine channel. Expect other
classes to follow soon.
From Draak:
New lapidary composition: thunderstone (Morpheus)
Tweaks to mineral deposits for glacial geology. Look up 'glacial' in the
Great Library to learn more.
Potion throwing is now somewhat better.
Condemnation does reduced damage, but now lingers as a curse. Cleric
healing, refreshing and poison removal spells are less effective on
condemned creatures. Note this only affects cleric spells, and is
far more effective against mobs than players.
Tweaks to warrior skills:
Hand-to-hand skills (kick, stomp, jab) do somewhat less damage, but will
stun enemies faster than other warrior attacks.
Higher damage stomps remove a recently unbalanced target's immunity to
being unbalanced.
Pommel strike is somewhat less effective at stunning opponents.
Strengthened warrior power attacks effectiveness against dazed or stunned
opponents.
Creatures that are immune to stunning take no modifiers, good or ill, to
the extra hitroll from power attacks, to avoid nerfing power attacks
against golems, undead, etc.
The lunge skill now can drive back unbalanced opponents, similar to (but
not as powerful) as knockback, lagging their attacks for a brief time.
---- Jan 07, 24 [3166]
From Draak:
Unguent priest jobs should no longer select spells that require
favor. (Morpheus)
Hematium and void metal can now be forged into armor, in advance
of Morpheus's reworking of the shops on Ramanek. (Morpheus)
Added a few more words to the insult generator.
Initial movement cost for forging lowered a bit.
Know alignment can detect ward good and ward evil when cast on a room.
Previously, it could be cast on a room but simply did nothing.
Lowered mana cost of clasp of corruption a little more.
From Valront:
Added brag/show exprate. This will send the same string as the 'exp rate'
command.
Added chance for an alert when gaining exp while being at the experience
point maximum of two billion exp.
Adjusted low favor message to show up whenever favor is spent in any way
while you are under a certain threshhold. Previously this only worked while
casting spells directly. The threshold it appears at can be adjusted if
it's too spammy or not showing up often enough.
---- Jan 01, 23 [3164]
From Shadowfax:
The bribe command can now be used to advance quests without knowledge
of the bribery skill.
Aspects now have about half the AC and hp of incarnates.
Aspects can no longer consume, however, non-undead skeletal incarnates
now can consume like skeletal necromancer minions.
Firearms proficiecy can now be improved through use of firearms, both
with hunting and normal combat.
Accuracy improved for off-hand and single handed ranged weapons.
Incarnates' resistance to their god's preferred element changed from
-12 to -10 (50%). Incarnates' and aspects' other saving throws are now
-5 (25%). Aspects remain immune to their preferred element.
From Draak and Shadowfax:
The bait command can now used while fishing. For now, any kind of
food is suitable as bait.
---- Dec 31, 23 [3163]
From Draak:
Changes to mining geologies to make mafic and felsic types more strongly
mutually exclusive.
You can now insult yourself. Yeah. People specifically requested it.
Added a couple of sanity checks for doors and fishing. Previously,
you could fish through closed, locked doors and other nonsense.
New area geology type: glacial, for ice caves and post-glacial regions
This geology favors certain rare ice-based materials and cold-affinity
spellcomps. (Morpheus)
A couple balance changes, based on player suggestions:
Clasp of corruption can no longer be groupcast and costs less mana, but
requires favor.
Hold undead now costs a bit more mana and causes more caster lag.
From Valront:
'brag object' can now target objects on the ground. It will prioritize
objects in your inventory, then if it can't find one with the name you
used check the ground.
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