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Alter Aeon Recent Changes and Additions

Recent code and server updates can be found in this changelog.  Only the
last 20 changes are listed.  For a complete list, click here.

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---- Sep 10, 22 [3043] Lower weightless merge limit from 200 pounds to 100. From Draak: New tailoring item: ribbon. Keep an eye on this one, I've got plans... Fished out a long-standing spacing bug with damage types in the help pages. You can use lapidary check on mined materials that cannot be crafted with lapidary to see if they are uncommon or not. Cetain hypothermia strings are now more explicit to help new players figure out what's going on. Tailoring guild jobs now require you to deliver the finished piece of clothing to a nearby mob instead of just turning it into the guildmaster. Light-based spells like colorspray and sunstorm do extra damage to SHADOW type creatures and vampires. You might notice some changes in the City of Fonts in preparation for the release of Primordial Chaos in November. Do not be alarmed. Spells that cost favor have had their strings adjusted, and if you are running low on favor, they will send a message when cast. Fixed issue with tailoring jobs not always registering a successful delivery. Be aware that an updated spell damage system is going in. You may see spell help pages with a Damage entry with various tiers (minor, low, moderate, high, massive). Spell damage will be roughly the same on a a spell-by-spell basis, we're just standardizing them so they can be displayed and spells can be compared more directly. ---- Sep 03, 22 [3042] From Draak: Dclient map will now display air rooms as pale gray so up/down exit markers are visible. Melt skill room strings are now filtered by spam extreme. You can now improve at saw lumber even when you break wood. (Lokar) Remains of campfires should now be a viable carbon source for forging, as advertised. (Miranda) ---- Aug 27, 22 [3041] From Draak: You can now appraise things you are wearing. Hurray! (Mink) Certain craft abilities will now update the dclient inventory screen properly. (Uicli, Sirand) Osage orange wood has been changed to bodark to avoid a possible issue with the two-word name. Bodark is just another name for the same tree. The better you know spell lore, the more spell auras you can discern with detect magic before being overwhelmed. ---- Aug 21, 22 [3039] From Draak: Added a few new thief-oriented gemstones to the mining and lapidary tables. Detect magic is no longer obscure, and is now level 9 mage instead of 12. Bitter and sharp tasting food will help you resist being stunned. Spicy foods will instead help you recover from being chilled. ---- Aug 13, 22 [3038] From Draak: New day and night ambient dclient tracks for forests. A few tweaks to crafting to help with mastercraft issues, specifically not sending a notification message and not triggering the achievement. More improvements to jobs displays, including location names for alchemist and assassin brew jobs and color standardization. The number of invigorate spells that can be put on a tincture is now dependent on the brewer's druid level. Shadow type mobs take less damage from shadow strike. The damage for impale has been increased, and some changes have been made to the damage type requirements, see 'help impale' for details. ---- Aug 06, 22 [3036] From Brak: Improve the odds of cartography jobs sending players to areas closer to the size of their group. (Morpheus) From Draak: The compare command should now work with lapidary gemstones. Foulblood now poisons any attackers that used edged damage types such as slash, clice, chop or claw, though it only nauseates biting attackers. Most gather and guild jobs will tell you what area the job is in. (Elsbeth) Meditate can no longer bring you to max favor. The favor from doing priest jobs has been increased. Survey should no longer give false positives for mining in city-flagged zones. Gather jobs will reject objects that have had their weight magically altered, such as from crystal coat or unburden spell. Detect magic now shows a LOT more detail about spells on mobs. The potency of using detect magic on a mob before dispel has been increased. Dispel magic cost raised to 18, since it is now more powerful. Knowing fire focusing, ice focusing, lightning focusing and crystal focusing will help you dispel fire, ice, lightning and earth-based spells. This stacks with the bonus you get for knowing the spell you're trying to dispel. ---- Jul 31, 22 [3034] From Brak: Smiths will no longer service weapons that have weight altering spells on them. (Asclepius) From Draak: Tailoring lag and movement costs have been standardized and applied to all uses of the skill. Woodcraft jobs will not give you very small projects if you do not yet know the saw lumber skill. Split wood will now have the keywood 'swood' instead of 'fwood' in its insult string. The amount of wood needed for woodcutter and rare wood gathering jobs has been lowered. From Valront: It will now be much more obvious if the reason your fear effect failed is because the target is under the influence of valor or bravery. The spell Lethargy now has an additional string sent to the caster when it fails to land. Added achievements for attaining the rank of grand master in guilds. If you've already achieved grand master use the 'guild advance' command at an appropriate guild master and you will get the achievement. ---- Jul 24, 22 [3033] From Draak: Fixed a bug with meditation and taking damage. You cannot become sharp while you have a disease like Chaos Sickness or Turkey Fever. ---- Jul 23, 22 [3031] From Brak: Limit banked experience to 5 billion. If you have over 5 billion banked please spend any excess as soon as you are able. (Dentin) From Draak: Tons of minor job fixes and updates, including broken woodcraft jobs. Command 'jobs find guild' should now accept guild names, also fixed display bug with guild names. Woodcrafting jobs will no longer ask for larger objects. Campfire regeneration is now calculated directly into player stats, so it will be part of show regen. It is also somewhat more potent. Lapidary check will now indicate if a mineral is uncommon, useful for prospector jobs. Changes to how caps are displayed in, and added 'show cap' command. Caps were never meant to be the end-all goal when killing mobs, and the new wording in both the commands and help files reflects this. Some reorganization to the wood gathering table. Most region-specific woods are now considered rare. Woodcraft check will indicate the region where woods are from. If you sleep long enough, you will feel sharp. Being sharp increases regeneration, helps you recover from shadow exposure faster and boosts exp gains for a short period. If you are feeling sharp, you have a higher chance of producing mastercrafts while crafting. New level 20 cleric kill: meditation This skill allows you to meditate while resting, communing with your god to regain favor in their sight. It has a limited duration based on your wisdom, and a cooldown between uses. See 'help meditate' for more information. ---- Jul 17, 22 [3030] From Draak: Favor costs reduced for all favor spells, mana costs also lowered. Woodcraft check will tell you more about where a particular kind of wood can be found. Misc job fixes and cleanup. Thanks to Dizzy, Runner, Ragtime, Lake and others for their patience and reports. Prospector jobs now require a specimen of at least 5 pounds. Cartographer jobs now use 'survey' instead of 'map', since survey is a cartographer skill. Sleeping players gain favor faster. ---- Jul 16, 22 [3028] From Shadowfax: In addition to 'condemnation' and petition skills, the following spells now cost favor to cast: 'resurrect', 'prayer for the dying', 'haven', 'solace', 'hallowed ground', 'ward alignment', 'holy weapon', and 'miraculous vestment'. From Valront: Added 'brag gamble'. From Draak: Lots of jobs cleanup and fixes. There's probably still some loose ends. If you find a bug, please let Draak know. New Lapidarists Guild job: prospector - prospect for and turn in a less common mineral. New job type: milkmaid. There probably won't be a lot of these. Woodcraft jobs now require an item to be made from a specific kind of wood, but they pay more. Wood gathering jobs now require less wood. Dispel magic now gains an advantage against spells the caster knows. For instance, if you know displacement, you will have an easier time dispelling it. Smith smelting jobs should now be more generous with what ingots they accept, and neither they nor ore jobs should send you after very rare metals such as cadmium or orichalcum. New Smiths Guild jobs: weaponsmith, armorsmith and jewerlysmith. These will require you to create a specific weapon, piece of jewelry or armor from a certain metal. ---- Jul 11, 22 [3027] From Draak: Various fixes to job code added yesterday, including price adjustments, fixed typos, squashed repitition bug and a better version of the Woodwrights wood gathering job. If you know woodcraft, gathering wood will send you a message when you find a rare wood type. ---- Jul 10, 22 [3024] From Draak: Fixed parsing error so the 'center' command should now work in combat. If have animal lore, demon lore, dragon lore or undead lore, consider will tell you whether or not a creature will eat meat and corpses. Costs of ophrey/enhance tailoring lowered. Fixed an issue that prevented characters with perfect tailoring skills from getting SAVING_COLD with velvet and wool clothing. A few tweaks to skirmish. Leadfoot makes it less effective, and mobs will be less likely to do massive damage. (Keiser) Hatmaking is now the first skill in the Haberdashers Guild, so that members can complete guild jobs at novice rank. If you turn in a mastercrafted item to complete a guild job, such as a mastercrafted gemstone for the Lapidarists Guild, you will receive a bigger payout. Changes to guild jobs and advancements: certain jobs have been converted into guild jobs, and a few new guild jobs have been added. Guildmasters that give jobs will assign you one randomly. Fewer mastercrafts are required to advance in guilds, but jobs will now be required. Weapons and armor created by forge ninhonto and forge kozane, respectively, have a slightly higher chance of producing mastercrafts. Forged platters and plates should now be containers as intended. Also, you should be able to add heraldry to forged containers. (Khonshu) Forging new items requires an exact word match, to prevent conflicts between certain items. Broken forging with carbon bug fixed. It was WEIRD. ---- Jun 17, 22 [3023] From Shadowfax: Fix deva of magic's departure strings. Standardize gods' colors and color names. Shadow gods will yield darker colored spells/effects. ---- Jun 12, 22 [3020] From Draak: Metallurgy inlay should now work with dragonscale rings again. New woodcrafted weapon: lance (Hawana) It should now be a bit easier to create mastercrafted woodcraft objects when using rare types. Tweaks to mob hitpoints settings, so that aggro mobs should be slightly stronger at very high levels. This should help some with solo exp. The composition HIDE is now called SKIN, to avoid conflicts with the HIDE effect. Silver, gold, platinum and various jewelry alloys are higher difficulty, however if you know forge jewelry, your odds of failing with them are lower. In other words, you are more likely to create mastercrafts using them without the corresponding increase in failure rates. ---- Jun 05, 22 [3019] From Draak: The dclient now only has one general combat track, but certain areas can have unique combat tracks. You cannot smell while underwater unless you have waterbreathing up. Related - changes to smell string. When failing to buy object service due to lack of funds, it will now tell you how much it will cost. (Ripclaw) The syntax for designating crafting level is now slightly more forgiving. Metallurgy list items now shows which items are cast in molds and which are hammered. Items from molds are very unlikely to produce mastercrafts. Updated the consider command and the dispel magic help page to give to accurately reflect the relationship between MAGICAL creatures, dispel magic and magical damage. Some updates and additions to consider, including some missing dragonbreath types. ---- May 28, 22 [3016] From Brak: Display total to next level percentage with show/brag cheapest. Reduce the explorer point requirement for each rank of the Cartographers Guild. Adjust the level of Cartographer Guild skills to more realistically line up with how many explorer points are available at each area level range. From Draak: Add better ats for preparing corpses to be raised. Changes to how mastercrafts are handled with metallurgy to make it easier to progress in the Smiths Guild. Buffed the hitroll, damroll and armor bonuses from graft undead. New credit buy option: credit buy clantailor (Morpheus), for adding a tailor shop to your clan area. ---- May 23, 22 [3015] From Draak: Fixed an issue with lapidary gems not transferring stats when mounted. Added a 'grind' option to lapidary grind stone skill, seperate from crushing ore. Grinding lapidary stones reduces their mass by one pound and their size by several inches. Adjustments to slist and guilds to hopefully make it work better. Guild list skills now properly displays skills from a guild when one is specified. ---- May 22, 22 [3014] From Brak: Learning guild skills up to 85% is free of practices. Anything above that will cost a practice. You can now lookup skills for a chosen guild by typing 'skill guild <name>' (Morpheus) Improve 'skill find <guild skill>' to list the names of the mobs who teach the skill. New 'show/brag guildrank <name>' command (Morpheus) You can now gain guild skills when ranking up. If this doesn't happen automatically for whatever reason don't worry you will still have the opportunity to learn the skill later on so no-one should ever miss out. ---- May 21, 22 [3012] From Brak: Fix bug in split which was causing uuids with numbers to be misidentified as spliting gold. (Asclepius) Casting the hue spell on tensors and crystal lights now permanently shifts their color and restrings them. From Draak: The frequency of archery contests and fishing derbies has been bumped up a little. Fixed a bug that let unscribeable spells to chained onto scrolls. (Ezechar) Reducing tonics that are much lower level than you should now fail less often. (Mink) Fixed a bug with lapidary that was interacting weirdly with metallurgy inlays, heraldry and adding lapidary stones to lapidary jewelry. Weapons of power must be of at least mastercraft quality for the sympathetic magic to work. Lore sources have been updated to reflect this. Adding fullers to crafted blades now increases the damroll with no speed increases. Whois now functions the same as profile. Use 'alts' to see people's alternate characters. (Saeed) 20 entries displayed.

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