Alter Aeon Player Channel 'Bovine'
The content of player-controlled channels may not be moderated and
does not necessarily reflect the opinion of the administrative staff.
Further, it is not filtered for either content or profanity, and may
not be suitable for children. Browse at your own risk.
Creation Date: Fri Aug 2 08:37:25 2002
Channel Name: bovine
(note - most recent messages are displayed at the bottom)
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(10 days ago) [bovine] Draak: I see my thrall come out and shadow
bombs it throws, I have to wait to kill the mob until the darkness
goes...
(10 days ago) [bovine] Onunku: Nice poem.
(10 days ago) [bovine] Draak: *sitar solo*
(10 days ago) [bovine] Draak: its to the beat of "paint it black"
by the rolling stones
(10 days ago) [bovine] Clogger: Was just about to say, sounds like
a removed verse from that or something.
(10 days ago) [bovine] Onunku: Yeah, it gets exp from skills, but
I'm not sure if it dents, it's not around long enough to really test.
Generally my skills don't dent because I cycle through them. When I
make bombs I have to make like over 50 to start denting. That's also
making max level bombs though.
(10 days ago) [bovine] Onunku: You absorb your umbral thrall's
knowledge and gain 1198843 experience!
(10 days ago) [bovine] Onunku: From throwing 9 bombs, no kills.
(10 days ago) [bovine] Lokar: FYI thrall is not a minion, and we
have pleny of abilities with cooldowns (replaying MOAR)
(10 days ago) [bovine] Ivey: I actually don't mind the cooldown
much but the maintenance cost is crazy
(10 days ago) [bovine] Nessie: yes
(10 days ago) [bovine] Ivey: you could even make the cooldown
longer, if the maintenance cost was just a bit lower
(10 days ago) [bovine] Lokar: most of onunkus talking points aren't
unreasonable but the weird 'look how powerful I am, you can try to
ignore me but it will only make me stronger, gods have tried to ignore
me in the past but look how we are I'M INVININCIBLE MWAHAHAHAHA' evil
vilain schpeel was pretty dumb. REPLAYING MOAR
(10 days ago) [bovine] Nessie: lmao lokar
(10 days ago) [bovine] Lokar: FYI Draak thrall on actually is in
line with cloak of darkness which also works with 'cloak on' and always
has. Not opposed to changing it, just that it is completely in line
with other shadow skills. People can always alias it if needed
(10 days ago) [bovine] Lokar: nevermind you got there without me
(10 days ago) [bovine] Draak: bad lokar *sprits with water bottle*
read the whole replay
(10 days ago) [bovine] Lokar: aaaaaaaaaah sorry
(10 days ago) [bovine] Draak: oh, no, this what I need to do to
people in the future
(10 days ago) [bovine] Draak: there we go
(10 days ago) [bovine] Lokar: my experience with umbral thrall was
similar to these guys, the CD honestly didn't bother me much but the
cost to maintain seemed very high. It shouldn't be infinitely
maintainable cause it is pretty strong, but while actively fighting I
was able to maintain it for a little less than a tick. Worth keeping in
mind that non-casters typically will have next to no mana regen in
their sets to combat heavy mana drain
(10 days ago) [bovine] Lokar: if you try to add like shadow strike
on top of thrall you'll be running out real fast (not that most people
use ss much these days)
(10 days ago) [bovine] Draak: part of the reduced returns is due to
it leaning heavily into the same code that has cooldowns like flourish
and feint, so the thrall is guaranteed to get worse results
(10 days ago) [bovine] Lokar: nod
(10 days ago) [bovine] Draak: because you already hit it with the
cooldown that nerfs effectiveness. I'm going to go through it and
change up the interactions for stuff like that
(10 days ago) [bovine] Ivey: thrall will also be better once you
add the noncombat skils to it
(10 days ago) [bovine] Druidia: i did a sneak attack to back stab a
mob
(10 days ago) [bovine] Draak: I really like the thrall kicking
people when you trip them, that's the sort of thing I want to model.
You and your thrall are like two thugs beating a guy up
(10 days ago) [bovine] Druidia: i did a sneak attack to back stab a
mob had on cloak. within 1 tic not doing any other shadow skills my
shadow was at 104 of 88
(10 days ago) [bovine] Clogger: I'm heading off now, folks. Just
wanted to say thanks again for the work you put in, adding and fixing
stuff. All is appreciated.
(10 days ago) [bovine] Ivey: yeah cloak is too much
(10 days ago) [bovine] Lokar: nod I also like how it takes
advantage of fein too
(10 days ago) [bovine] Lokar: yeah pretty much because of how
expensive thrall is you can't really be doing any other shadow stuff
with it, including the prettys tandard running of cloak of darkness. If
you add pretty much any shadow anything on top of thrall you're going
to have a bad time heh
(10 days ago) [bovine] Onunku: Yeah, typing shadow thrall on is a
bit weird. I'd alias it down myself. I'm also a weirdo who types out
most commands, or at the very least four letters.
(10 days ago) [bovine] Onunku: Lokar, do you know if there is any
difference between cloak of darkness and maintaining darken on
yourself? I switched back to that to reduce shadow exposure. I'm just
not sure if one is more beneficial than the other.
(10 days ago) [bovine] Onunku: Oh yeah, I don't know what to think
about it, but restores don't refresh shadow exposure.
(10 days ago) [bovine] Onunku: God restores that is.
(10 days ago) [bovine] Onunku: It's really never been much of a
concern until now.
(10 days ago) [bovine] Onunku: Hmm, mobs will probably be able to
use thralls too, which makes me wonder about controlling mobs and how
that will work. Since they have pretty crazy regen rates. I imagine
they'd only be limited by shadow exposure.
(10 days ago) [bovine] Lokar: cloak of darkness does raise your
success rate on shadow asylum and shadow walk, but I think those are
the only differences. If you're perfect at both of those its likely you
wont see a functional difference outside of cost
(10 days ago) [bovine] Morpheus: FYI I cleaned up the path between
elborat and dorna, should have no issues with eps or figuring out fame
now.. The fame mobs are more clear and all are not just a rebel bandit
now.
(10 days ago) [bovine] Nessie: nice
(10 days ago) [bovine] Dizzy: petition, once again, to if not
eliminate, then at least *lessen* spell lag. I repeat, mobs don't have
it, they can hammer hammer hammer with spells/skills, so why should we,
beyond a certain point?
(10 days ago) [bovine] Dizzy: I'm begging for equal footing here
(10 days ago) [bovine] Derek: lag the mobs, if nothing else
(10 days ago) [bovine] Dizzy: speaking as someone who gets either
avalanched by sound spam, or avalanched by text spam when mobs esp. a
roomful or with minions or both fight back, please. Please.
(10 days ago) [bovine] Dizzy: filters only do so much
(10 days ago) [bovine] Dizzy: I'm probably speaking to two
different issues here, dogpile spam and spell lag, but trying to get a
thought in edgewise during the one makes the latter happen half the
time
(10 days ago) [bovine] Sov: i'd actually rather have the cooldown
removed than have the cost reduced, if i had to choose
(10 days ago) [bovine] Sov: in any case i'm just excited to have
thrall going on in any way, looking forward to seeing what happens and
etc
(10 days ago) [bovine] Dizzy: thrall is intriguing, no disagreement
there
(10 days ago) [bovine] Sov: oh hey, if the second-wind style
cooldown for umbral thrall stays, it would be helpful i think to have a
send for when it's usable again
(10 days ago) [bovine] Sov: if that wasn't said
(10 days ago) [bovine] Eggweard: let me brew shadow essence to
recuperate some shadow exposure.
(10 days ago) [bovine] Draak: you want to drink shadow essence to
reduce your shadow exposure?
(10 days ago) [bovine] Gent: maybe a shadow antidote then.
(10 days ago) [bovine] Draak: sure, then you can brew some beer to
reduce your drunkeness
(10 days ago) [bovine] Gent: I dunno, I am not actually a thief.
(10 days ago) [bovine] Lokar: So mobs don't technically get 'spell
lag' but they do have rates set to determine how often they can cast
spells which is like that. You can't compare players to mobs. Mobs can
be powerful, but there is no single mob in the game more powerful than
players simply because players have a brain and have the ability to
react to things and can use creative solutions to shit. Mobs are stuck
with whatever they were built to do.
(10 days ago) [bovine] Lokar: Players have found ways to kill mobs
previously thought unkillable (before we had the nokill flag) I know,
because I'm one of those players who have killed something like 2 or 3
previously thought to be unkillable mobs
(10 days ago) [bovine] Lokar: cast lag is a balancing factor.
Channel casting with some runes can reduce that for mages, but getting
rid of it or even lowering it is pretty unlikely to happen. Skills have
lag too and similarly we aint about to get rid of that ether.
(10 days ago) [bovine] Lokar: You can also haste to reduce lag
(10 days ago) [bovine] Ivey: which ones
(10 days ago) [bovine] Ivey: also what do you count as killing?
like you got xp for killing them?
(10 days ago) [bovine] Ivey: because there are ways to remove them
without killing like with the vanish demon potion
(10 days ago) [bovine] Lokar: Bertha in the bherzok casino (its
probably weaker now, but back in the day its regen was insane and the
room was nocast and its hp was very very high), Mina the wandering
phlembotomist when she had an instant kill spec she would spam so fast
you would literally die the second you entered combat, and flash the
cat which was a mob technically players werent supposed to access but
accidentally escaped in to plane of darkness and also had a spammy
instant kill spec that would hit you basically the seco
(10 days ago) [bovine] Lokar: second you entered combat
(10 days ago) [bovine] Ivey: oh yeah all of those are pretty scary
(10 days ago) [bovine] Lokar: and I didnt use fury or demonic
potions on any of them - fury didn't exist when I killed all of them,
potion only existed when I killed bertha but I didn't use it
(10 days ago) [bovine] Lokar: it wasn't really intended as a
bragging momment though so much as to illustrate why mobs being able to
do things players can't is perfectly fine. Cause playsers can do WAY
more things mobs can't.
(10 days ago) [bovine] Lokar: RE potion to reduce shadow exposure -
not a terrible idea but probably not from drinking a shadowy essence
thats kind of nonsensical :P Restores should also probably reduce
shadow exposure to 0. Maybe even celestial audience restores but I'm
less sure on that one. Higher chr actually helps you with shadow
exposure but probably not enough to combat thralls high cost.
(10 days ago) [bovine] Lokar: I really think thrall is high enough
that having it limited isn't bad, its just currently probably a little
too painful.
(10 days ago) [bovine] Lokar: er not high enough, strong enough*
(10 days ago) [bovine] Ivey: I think thrall is strong enough, just
needs a slightly lower cost so it doesn't kill us to use it.
(10 days ago) [bovine] Lokar: mina was actually a funny kill cause
it got me banned from mysts channel at the time. I also didnt know what
the word phlembotomist meant at the time and consider didn't tell you
if a mob was someones priest.
(10 days ago) [bovine] Lokar: So I put in a ton of effort died like
20 or so times but did eventually kill her, didn't get fame, the mob
was set to noexp, and for all my effort all that happened was I lost
favor in my god cause I was a follower of byung at the time
(10 days ago) [bovine] Lokar: Myst was bitching hard core in his
channel about how stupid the mob was (he was one of the few max level
players at the time) and I was like "Whats a matter myst? I was able to
kill it, surely you can too."
(10 days ago) [bovine] Lokar: instant ban :P
(9 days ago) [bovine] Onunku: I'd love to be able to use bone
arrow to make hollow single use projectiles that you could fill with
poisons. Like c bone arrow <poison> then it creates the poisoned filled
projectiles. Like little injectors.
(9 days ago) [bovine] Eggweard: can you not already do this with
poison weapon?
(9 days ago) [bovine] Onunku: Yeah you can. It's just a pain in
the butt to apply it to each arrow individually.
(9 days ago) [bovine] Eggweard: would you poison weapon more if it
poisoned multiple ammunition items in the same way casting flame blade
does? maybe based upon your thief skill level?
(9 days ago) [bovine] Onunku: Yeah, that'd help. I'm not really
sure how it would apply while hunting, which is about the only time I
use a bow and arrow.
(9 days ago) [bovine] Onunku: As it stands though, the only real
poisoning I use is with sickening touch, which is kind of sad seeing
all my poison skills from thief go unused.
(9 days ago) [bovine] Onunku: Poison res is nice though.
(9 days ago) [bovine] Eggweard: I sometimes try to use
asphyixiating poisons on things that do breath attacks
(9 days ago) [bovine] Onunku: Yeah for sure, there are some cases
for them.
(9 days ago) [bovine] Onunku: At any rate, itd just be a neat
concept.
(9 days ago) [bovine] Draak: I'm not opposed to make a mass
poisoning option for ammo, that makes sense to me
(9 days ago) [bovine] Onunku: Neato.
(9 days ago) [bovine] Draak: maybe like 5 pieces per does of
poison?
(9 days ago) [bovine] Deneve: sounds cool
(9 days ago) [bovine] Draak: actually, no, make it based on your
skill knowledge
(9 days ago) [bovine] Onunku: Would you be able to prioritize
ammo that hasn't been poisoned?
(9 days ago) [bovine] Draak: it would probably piggy-back off the
architecture that flame blade and lightning arrows uses
(9 days ago) [bovine] Onunku: There are lightning arrows?
(9 days ago) [bovine] Draak: i.e. you don't specify a target, it
attempts to add to eligible ammo you are carrying
(9 days ago) [bovine] Onunku: That's nifty.
(9 days ago) [bovine] Eggweard: Thank you Draak!
(9 days ago) [bovine] Onunku: Yeah, that'd be sweet.
(9 days ago) [bovine] Onunku: Did Redferne's get taken offline?
It's not showing up for me in area Redferne. I usually do area new 1000
and grep the name of the area for coordinates, and nothing either.
(9 days ago) [bovine] Eggweard: its still open. it just doesnt
show in the list
(9 days ago) [bovine] Eggweard: its accessed from the port village
east of dragon tooth.
(9 days ago) [bovine] Onunku: Ah, thanks.
(9 days ago) [bovine] Onunku: Wonder why it's not in the list.
(9 days ago) [bovine] Clogger: About to head off in a moment, but
just wanted to say thanks for the new area/quest. The time and effort
is always much appreciated.
(9 days ago) [bovine] Clogger: I hope everyone's doing well.
(9 days ago) [bovine] Dentin: hrm
(8 days ago) [bovine] Druidia: there was discussion about banking
xp cap to be lowered and maybe even remove banking xp at all. anyone
know the cap how much one can bank now and if anything wasa resolved on
removing xp banking?
(8 days ago) [bovine] Logic: while brewing warpaint I discover
reduce using reduce reagent on herbs makes them into spellcomps. now
brewing the buff same ingredients can't be used on warpaints brewing
rofl. mamaybe help fix on retraining herb status when reducing
reagents?
(8 days ago) [bovine] Luminous: However, the process will
transform the herb into a spell component.
(8 days ago) [bovine] Luminous: seems like this is a feature
(8 days ago) [bovine] Matrim: I'm eating my third breakfast.
(8 days ago) [bovine] Matrim: mc
(8 days ago) [bovine] Absolute: now thats something to brag about
(8 days ago) [bovine] Shadowwolf: he's a hobbit
(8 days ago) [bovine] Shadowwolf: so many breakfasts
(8 days ago) [bovine] Morpheus: exp bank is 1 bill and max exp
you can bank is 5bil.
(8 days ago) [bovine] Onunku: Does banking exp gather interest or
something? I'm not sure why it is useful.
(8 days ago) [bovine] Draak: Logic: if I grind up a bowl of mint
leaves and then heat them until them crumble to ash, is that ash still
an herb?
(8 days ago) [bovine] Camille: good question. How much of the
original compound in the herb remains
(8 days ago) [bovine] Morpheus: exp on hand is capped at 2bil,
some like to save exp for a coming level, for pracs for a coming level
etc.
(7 days ago) [bovine] Val: does umbral thrall duplicate non-thief
abilities at all?
(7 days ago) [bovine] Morpheus: no
(7 days ago) [bovine] Morpheus: that wouldn't amek sense
(7 days ago) [bovine] Morpheus: make
(7 days ago) [bovine] Val: what does it do when you're not using
thief skills? nothing?
(7 days ago) [bovine] Val: or combat skills I suppose
(7 days ago) [bovine] Simo: drain mana rapidly
(7 days ago) [bovine] Morpheus: it does nothing.. if not suing
thief skills.
(7 days ago) [bovine] Morpheus: using.
(7 days ago) [bovine] Val: ok, thanks for confirming
(7 days ago) [bovine] Deadinator: Any linux users floating round
here?
(7 days ago) [bovine] Lilmike: yes
(7 days ago) [bovine] Deadinator: So I'm looking at Asahi Linus
for M1, and they mention on the site it now has accessibility stuff
enabled after install. Does this include what I guess is called the out
of box thing where it's asking about keyboard and all?
(7 days ago) [bovine] Deadinator: Tried to install it and got
stuck just before they made the change, so not sure if it would be
worth clearing out the partition to start anew.
(7 days ago) [bovine] Deadinator: Not sure what they're counting
as "install".
(7 days ago) [bovine] Lilmike: sorry, I know nothing about that
distro. But if it says it has accessibility included I would imagine
the install wizard would also have accessibility enabled, which in most
linux distros is where you choose all your settings
(7 days ago) [bovine] Lilmike: or at least it would have an easy
shortcut to turn on the screen reader or something
(7 days ago) [bovine] Deadinator: Can give it a try I suppose, but
wasn't sure if I'd be able to turn on Orca with this command option
thing.
(7 days ago) [bovine] Deadinator: Before that though, the thing
worked great! They had this .sh that actually partitioned the drive and
everything, and Voiceover got me through all that.
(7 days ago) [bovine] Druidia: and howdy sir morph. happy may day
to you and the administration
(7 days ago) [bovine] Morpheus: you too
(7 days ago) [bovine] Luminous: I am controlling: 1 A skeleton, 1
A skeletal mage, 1 A zombie, 1 A bone guardian, 1 an ebony scaled demon
for a total of 20 control points.
(7 days ago) [bovine] Luminous: can skeleton be shown as skeleton
warrior?
(7 days ago) [bovine] Saeed: damn son
(7 days ago) [bovine] Luminous: and can the weapon type be shown
too?
(7 days ago) [bovine] Luminous: I know it shows for knights but
doesn't show for warrior
(6 days ago) [bovine] Kliro: new thief skill looks legit insane
(6 days ago) [bovine] Dentin: hrm
(6 days ago) [bovine] Luminous: sup dentin
(6 days ago) [bovine] Draak: mrh?
(6 days ago) [bovine] Luminous: what's with all the random items
that aren't random at all
(6 days ago) [bovine] Luminous: is this broken?
(6 days ago) [bovine] Megawolf: game is broken
(6 days ago) [bovine] Luminous: can rally be made to work with
minions?
(6 days ago) [bovine] Nessie: man that would be cool but can
thrall get fixed first
(5 days ago) [bovine] Gillic: how do I gift a death card to a
friend?
(5 days ago) [bovine] Power: you have gift it with credits
(5 days ago) [bovine] Gillic: ok, but what is the context for
that?
(5 days ago) [bovine] Gillic: do I give the credits to the friend
and they buy it?
(5 days ago) [bovine] Luminous: Note: credit options labled
'giftable' can be bought on behalf of other players. Use 'credit buy
<option> <cost> <player name>' to buy a gift on behalf of another.
(5 days ago) [bovine] Luminous: try this
(5 days ago) [bovine] Gillic: awesome! thanks you
(5 days ago) [bovine] Gillic: thank you
(5 days ago) [bovine] Luminous: np np
(5 days ago) [bovine] Power: are all gods supposed to have holy
weapons?
(5 days ago) [bovine] Power: if so, Heart doesn't have one listed
out in the "gods" and i can no longer make holy weapons for him
(5 days ago) [bovine] Luminous: can eq on newbie islands load more
often and random less too?
(5 days ago) [bovine] Luminous: you guys know if I can get a
custom weightless?
(5 days ago) [bovine] Luminous: well more like can I buy a custom
one if I send Dentin what description I want
(5 days ago) [bovine] Morpheus: eq loads how it loads, nothings
changing on how it loads. Up to like level 12 or so low level eq can't
random.. Will never random if its trade loaded, quest loaded or the
like.
(5 days ago) [bovine] Morpheus: read through faq 2.12, you buy one
of the stock weightless's, then renames are 1000 credits - restring a
weightless container (keyword changes are free) Mudmail
restrings to Dentin for approval. and I would suggest reading through
faq 2.9 as well.
(5 days ago) [bovine] Ivey: interesting, I do know poison weapon,
but when I type poison on its own it says I don't know how to handle
poisons
(5 days ago) [bovine] Eggweard: "poison help" gives me the same
message
(4 days ago) [bovine] Pylus: yay, Moved 'thrall' below 'throw' and
'thrust' in the parser to avoid conflicting with other skills.
(4 days ago) [bovine] Pylus: love you.
(4 days ago) [bovine] Wily: i'm so behind, when did thrall come
out
(4 days ago) [bovine] Clogger: Indeed, much better.
(4 days ago) [bovine] Pylus: last week ish
(4 days ago) [bovine] Wily: cool
(4 days ago) [bovine] Sov: so, it seems to me like thrall is a
little bit worse now
(4 days ago) [bovine] Sov: it still has prohibitively high
resource costs and a "second-wind" style cooldown
(4 days ago) [bovine] Sov: but now it does weaker attacks, like it
doesn't double crip or flourish anymore, they've been replaced with
"counterpoint" for flourish, which seems to not hit as hard, and
instead of doubling cripple, it just trips
(4 days ago) [bovine] Dentin: I have lost my linux chops
(4 days ago) [bovine] Dentin: I no longer know how to configure
boot partitions
(4 days ago) [bovine] Sov: so it's still the cooldown that makes
thrall way less usable for me
(4 days ago) [bovine] Sov: it only makes sense to use it for very
short periods due to the resource cost, and if i have to wait too long
after using it for one stab or skirmish or etc then it's just less
nimble feeling
(4 days ago) [bovine] Sov: like, if i want to just use it for one
stab or skirmish, and i miss it, then i'm inclined to just turn it off
(4 days ago) [bovine] Sov: or else it's going to cost me 50-100
mana for nothing
(4 days ago) [bovine] Sov: but if i can't use it again right after
turning it off, it just messes with the entire flow of the fight
(4 days ago) [bovine] Sov: what's the difference between
"displayed creator" and "creator" when using area build
(4 days ago) [bovine] Sirand: what causes us to lose track during
hunting
(4 days ago) [bovine] Sirand: any particular stats?
(4 days ago) [bovine] Druidia: think its just random
(4 days ago) [bovine] Lejaguar: Likely dex
(4 days ago) [bovine] Lejaguar: if anything
(4 days ago) [bovine] Morpheus: sov creator are only builders,
display could be people that assisted in small ways, but didn't
actually do enough to be on the creator list. I will quite often use
that when builders stop building or leave my team.. If they were to get
a new builder I might not want them having access to the area.
(4 days ago) [bovine] Gwendolyn: I got this message 3 times in a
row as I tried to petition an angel: 'You petition the angelic choirs
for healing, but no angel answers.' - first time I've had this happen.
Any idea what could cuase it?
(4 days ago) [bovine] Camille: alignment?
(4 days ago) [bovine] Everybody: Alignment, most likely
(4 days ago) [bovine] Gwendolyn: nod
(4 days ago) [bovine] Gwendolyn: ty
(4 days ago) [bovine] Everybody: basically speaking when you're
good aligned, you can't summon demons and when you're evil, you can't
summon angels. Conceal alignment is your best bet
(4 days ago) [bovine] Deneve: you can summon demons when good
aligned I think.
(4 days ago) [bovine] Gwendolyn: nod u can
(4 days ago) [bovine] Everybody: Think I recall you couldn't once,
or I might be entirely mistaken. It's unfair though haha, I've spent a
good portion of my lifetime concealing my alignment just cuz I was evil
and oculdn't summon angels. If that's the case why not summon angels
too when evil? :)
(4 days ago) [bovine] Morpheus: also depends on your god your
align plane your on.. Hence why most tiems neutral is just easier.
(4 days ago) [bovine] Gwendolyn: because we cannot conceal good
align atm, so taking one of the most essencial necromantic skill trees
with no chance to use them is quite harsh compared to one cleric skill
that you can use when using a cleric spell that's lowever lv than said
skill hehe
(4 days ago) [bovine] Deneve: yeah it's kinda meh. If your god has
demon sphere, some of the angel type you summon are part demons.
(4 days ago) [bovine] Camille: can shift's incarnate get sneak?
(4 days ago) [bovine] Camille: I'm surprised it doesn't. annoying
(4 days ago) [bovine] Everybody: U can't conceal good align? Now
that I did not know
(4 days ago) [bovine] Deneve: but with conceal you can't summon
those part demons
(4 days ago) [bovine] Morpheus: never could
(4 days ago) [bovine] Morpheus: just like there no protection
form good
(4 days ago) [bovine] Morpheus: email shadowfax about shift
incarnate and having sneak, but he busy with thrall so might be a bit.
(3 days ago) [bovine] Almaric: maybe a known thing, but when I
type 'poison' or 'poison help' I get the string 'You don't know how to
handle poisons.'. I have the skill at 59%
(2 days ago) [bovine] Val: is there a way to prevent shadow bind?
(2 days ago) [bovine] Val: darkening yourself doesn't seem to do
anything
(2 days ago) [bovine] Eggweard: darken the room!
(2 days ago) [bovine] Deadinator: The room, not yourself.
(2 days ago) [bovine] Everybody: You got to be darkened, or just
be somewhere that shadow conditions aren't ideal
(2 days ago) [bovine] Eggweard: or.. or..
(2 days ago) [bovine] Eggweard: release sunlight!
(2 days ago) [bovine] Val: does cloak of shadows not count for
this purpose?
(2 days ago) [bovine] Eggweard: (side effects may include making
the whole room attack you)
(2 days ago) [bovine] Eggweard: I think you still cast a shadow if
you are darkened.
(2 days ago) [bovine] Everybody: Just like a cough back in 2020
(2 days ago) [bovine] Eggweard: but if the whole room is dark, not
so much.
(2 days ago) [bovine] Luminous: newbie islands are setup really
well, main questline is amazing!
(2 days ago) [bovine] Luminous: ignore clan - toggle
ignore clan members
(2 days ago) [bovine] Megawolf: wow that would be so nice
(2 days ago) [bovine] Luminous: instead of ignoring my own
clannies can I ignore another clan instead?
(2 days ago) [bovine] Luminous: would seem weird to ignore people
in a clan I'm in
(2 days ago) [bovine] Logic: what save of aspect Gods with
affinity to enthropy
(1 day ago) [bovine] Grass: hmm, any idea why when i type "map"
that it doesnt show up?
(1 day ago) [bovine] Deadinator: Does the bind demon skill with
soul level?
(1 day ago) [bovine] Kenta: any clue why when its already been
changed once, to indicate ships it keeps going back to coordinates?
(1 day ago) [bovine] Kenta: when you type brag location?
(1 day ago) [bovine] Kenta: ok weird update, its showing when
away from a poart...
(1 day ago) [bovine] Onunku: One of the recent changes is kind of
confusing. The bit where it says, that crippling strike, flourish, and
flick have different behaviors. Any word on what those differences are?
(1 day ago) [bovine] Onunku: The initial change seems to be
focused on cooldowns, but the behavior part is tripping me up. Why
would behaviors need to change for cooldown changes.
(1 day ago) [bovine] Luminous: can consume for skeletons heal
more?
(1 day ago) [bovine] Luminous: we can only do it once per tick
and it heals 10 HP for 1000 HP plus skeleton minions
(1 day ago) [bovine] Luminous: and they don't auto regen either
(1 day ago) [bovine] Dizzy: *eyes tasks* Light someone on fire?
(1 day ago) [bovine] Dizzy: Did we just crash, or was that my
connection??
(1 day ago) [bovine] Dizzy: er, by the looks of it, it was my
'net
(16 hours ago) [bovine] Draak: Onunku: the differences in shadow
behavior reflect how they interact with some of the cooldowns. For
instance, flick, which is useful for stunning targets, has a different
behavior when the target is stunned. There's no point in hitting it
with another identical flick, because you can't stun them more.
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