Alter Aeon Player Channel 'Bovine'
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does not necessarily reflect the opinion of the administrative staff.
Further, it is not filtered for either content or profanity, and may
not be suitable for children. Browse at your own risk.
Creation Date: Fri Aug 2 08:37:25 2002
Channel Name: bovine
(note - most recent messages are displayed at the bottom)
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(11 days ago) [bovine] Shryth: you need to know livery
(11 days ago) [bovine] Chiken: ohh oki
(11 days ago) [bovine] Shryth: it's missing "to"
(11 days ago) [bovine] Flamestar: just wondering on permanent
consecrate is it really permanent or does it just fade slower than
regular consecrate?
(11 days ago) [bovine] Druidia: perm
(11 days ago) [bovine] Flamestar: can you dispell permanent
consecrate?
(11 days ago) [bovine] Druidia: as far as i know no
(11 days ago) [bovine] Druidia: think the name perm kinda hints at
that
(11 days ago) [bovine] Druidia: never tried. but think disenchan
would remove it. but at what cost
(11 days ago) [bovine] Druidia: disenchant
(11 days ago) [bovine] Flamestar: ok thanks
(10 days ago) [bovine] Gwendolyn: whats the proper syntax to search
for everything with composition chocolate diamond
(10 days ago) [bovine] Gwendolyn: -comp chocolate or -comp
chocolate_diamond wont work
(10 days ago) [bovine] Eggweard: look in container -comp
browndiamond
(10 days ago) [bovine] Gwendolyn: dang
(10 days ago) [bovine] Gwendolyn: ty
(10 days ago) [bovine] Gwendolyn: very odd that chocolatediamond
wouldnt work as one word but browndiamond does
(9 days ago) [bovine] Monolis: When a job-giving mob is holding a
lot of items, is there any way to empty its bag other than killing it?
(9 days ago) [bovine] Jasondo: pom? steal?
(8 days ago) [bovine] Draak: (admin help) Help page requested for
'shard of storm' by 'XXXXXXXXX'
(8 days ago) [bovine] Rodri: omg I didn't do it
(8 days ago) [bovine] Cherubim: shard of storm lol
(8 days ago) [bovine] Shryth: Brandon Sanderson has entered the
chat
(8 days ago) [bovine] Cherubim: jeez, why not make the parser
accoutn for such things?
(8 days ago) [bovine] Cherubim: :P
(8 days ago) [bovine] Jasondo: shouldn't it be storm of shards?
lol
(8 days ago) [bovine] Cherubim: translators can be weird...
(8 days ago) [bovine] Draak: a shard of storm isn't a bad name for
an object
(8 days ago) [bovine] Shryth: druid focus!
(8 days ago) [bovine] Jasondo: lol, shard of storm.
(8 days ago) [bovine] Draak: compiling ship job stuff, fingers
crossed
(8 days ago) [bovine] Cherubim: cheers
(8 days ago) [bovine] Shryth: reading through a Hopi/English
lexicon... I'm at Y now though, so aaalmost done
(8 days ago) [bovine] Shryth: unless I decide to do the
English/Hopi section too for some reason
(8 days ago) [bovine] Dentin@stellar aeon: skibtlia floofenheimer
von bandersnatch the third, esquire
(8 days ago) [bovine] Amaya: hell yeah
(8 days ago) [bovine] Felix: is that a cat?
(8 days ago) [bovine] Kristy: that was my name in college.
(8 days ago) [bovine] Jasondo: lol, after how many drinks?
(8 days ago) [bovine] Kristy: my philosphy is if you just keep
topping up your drink. you only ever have one.
(8 days ago) [bovine] Jasondo: hey I like that
(8 days ago) [bovine] Felix: very wise
(8 days ago) [bovine] Druidia: optimistic thinking
(8 days ago) [bovine] Draak: code phrase received, the sleeper has
awakened
(8 days ago) [bovine] Cherubim: waket auf
(8 days ago) [bovine] Cherubim: I don't think I spelled that
correctly
(8 days ago) [bovine] Dentin@stellar aeon: cast 'shard of
lameness'
(8 days ago) [bovine] Dentin@stellar aeon: cast 'gallium's
overwhelming dystrophy' bear
(7 days ago) [bovine] It: nod
(7 days ago) [bovine] It: er
(7 days ago) [bovine] Draak: aren't you supposed to be terrifying
children in a sewer in Maine?
(7 days ago) [bovine] Jasondo: lol
(7 days ago) [bovine] It: I demand that the AA server be in my
backyard. this crap with people beating me on ping times can't be
(7 days ago) [bovine] It: rofl
(7 days ago) [bovine] Draak: poor reception down in the sewers,
eh?
(7 days ago) [bovine] It: indeed
(7 days ago) [bovine] It: I mean, 109ms with the brag lag thing,
but that's not 16. I wanna get 16. lol I'm jealous
(7 days ago) [bovine] Runner: you won't beat ~100ms
(7 days ago) [bovine] It: somebody's getting 16 and 20 with my mud
client
(7 days ago) [bovine] Runner: no, they're not
(7 days ago) [bovine] Draak: yeah, do they have the mud server
quantumly entagled?
(7 days ago) [bovine] Runner: it is impossible to get ping lag
that low because the server runs on about a 100ms loop
(7 days ago) [bovine] It: maybe my code for using the timer is
messed up
(7 days ago) [bovine] Lilmike: depeneds what we're talking.
Connection lag? Sure. Live around a state away and you're golden.
Server lag? NNo there's a finite bottom
(7 days ago) [bovine] Draak: the lowest I've seen is in the 80s
(7 days ago) [bovine] It: if you happen to get in right before the
next 100ms cycle, do you get it faster?
(7 days ago) [bovine] Lilmike: if I lived in New york with my
current connection I'd be popping 10 ms for connection lag. You can't
get under 100 or so with server lag though because the lag is built
into the connection handling process
(7 days ago) [bovine] Lilmike: no
(7 days ago) [bovine] It: interesting
(7 days ago) [bovine] Lilmike: at least not with the server
reported numbers, those are averages, and so by default adjust for such
things
(7 days ago) [bovine] Lilmike: if you're calculating it client
side then all bets are off and I suspect your numbers are completely
incorrect because how do you even get the data for that
(7 days ago) [bovine] It: you send a ping command in the clear,
the mud says pong and you use a timer object that you initialized
before sending ping to compare a new timer that you initialized with
the trigger or action when the mud said pong, what's the difference
between them. but the result seems a bit wonky
(7 days ago) [bovine] Lilmike: on some clients you can do a fun
hands on experiment to see the built in delay yourself. On tintin++
that I use, you can put like 8 semicolons followed by say something and
because tintin handles the semicolons itself and sends an empty command
followed by a new line, you can actually see how it takes like a second
for you to say the thing
(7 days ago) [bovine] It: oh I can do that too apparently by
sending a bunch of blank lines using ctrl+enter lol
(7 days ago) [bovine] Lilmike: y'all here about how archive.today
absolutely destroyed their credibility all because the owner got mad at
some blogger posting stuff about the owner and now wikipedia has gone
neuclear (and rightly so) and is blanket banning archive.today links
and removing like 700k archive.today links from the wiki?
(7 days ago) [bovine] Runner: link?
(7 days ago) [bovine] Lilmike: it's crazy. If you're an archive
service you live and die on your credibility so t his stuff is nuts
(7 days ago) [bovine] Lilmike: yeah lemme drag it up
(7 days ago) [bovine] Lilmike:
https://arstechnica.com/tech-policy/2026/02/wikipedia-bans-archive-today-after-site-executed-ddos-and-altered-web-captures/
(7 days ago) [bovine] Draak@alter draak: blech
(7 days ago) [bovine] Lilmike: agreed
(7 days ago) [bovine] Runner: they buried the lead a bit. Turning
visitors into a botnet is sort of the headline there
(7 days ago) [bovine] Lilmike: yeah, there are two big doozies
there, one matters ALOT to visitors, the botnet, the other matters ALOT
to anyone who wants to rely on the truthfulness of the captured pages.
Who you are most probably dictates which you care about more
(7 days ago) [bovine] Lilmike: they're both important and combined
I'm 100% in agreement with wikipedia's decision
(7 days ago) [bovine] Draak@alter draak: very rude
(6 days ago) [bovine] Draak@alter draak: hmm, so getting some
stuff functional here with ship jobs, probably time to start setting
some nitty-gritty
(6 days ago) [bovine] Druidia: time to get down and dirty
(6 days ago) [bovine] Draak@alter draak: I'm thinking it probably
doesn't make sense for a ship to have brigs and passenger cabins, like
passengers wouldn't want book passenge on a prison vessel
(6 days ago) [bovine] Draak: so having one would exclude getting
the other
(6 days ago) [bovine] Dentin: pretty much any large ship has a
brig even if it has passengers
(6 days ago) [bovine] Dentin: cruise ships for example
(6 days ago) [bovine] Dentin: need a place to put people who get
drunk and rowdy
(6 days ago) [bovine] Draak@alter draak: in this context its a
professional prisoner barge rather than a drunk tank
(6 days ago) [bovine] It: I've been on one cruise ship, and we did
get to watch them hustle a roudy drunk, but in this example they just
got him to his cabbin.
(6 days ago) [bovine] Draak@alter draak: i.e. its for transferring
hardened criminals from one gulag to another
(6 days ago) [bovine] It: I'm now off topic, but it was
interesting topic
(6 days ago) [bovine] Dentin: sounds like a job for MY MOM!!!!
(6 days ago) [bovine] It: lawl
(6 days ago) [bovine] Draak@alter draak: uh sure
(6 days ago) [bovine] Dentin: going to try to boot here in a few
(6 days ago) [bovine] Eggweard: my mouse army!
(6 days ago) [bovine] Draak@alter draak: hmmm, I should probably
make it so the buy option let's you designate which hold you want to
convert
(6 days ago) [bovine] Draak@alter draak: neato
(6 days ago) [bovine] It: mouse army?
(6 days ago) [bovine] It: why not rat army
(6 days ago) [bovine] Draak@alter draak: mice are cheaper
(6 days ago) [bovine] Eggweard: they sew better.
(6 days ago) [bovine] It: huh
(6 days ago) [bovine] Ivey: love me some typo fixes, the best
fixes!
(6 days ago) [bovine] Shryth: well, a typo can also be a <=
instead of >= in the code I guess, so that can be important
(6 days ago) [bovine] Tarzan: why do I lag if a lot of my spells
are down? Is it just because I have a lot of spells on recast? This
just made me not get a terget in the archery contest before it was
gone.
(6 days ago) [bovine] Tarzan: target even
(6 days ago) [bovine] Morpheus: I personally turn recast off in
archery or the like.
(6 days ago) [bovine] Tarzan: gotcha
(5 days ago) [bovine] Draak@alter draak: Jobs available here: 1 -
Transport passengers to The Trollway Dock.
(5 days ago) [bovine] Draak@alter draak: now we're cooking
(5 days ago) [bovine] Shryth: nom nom nom
(5 days ago) [bovine] Cervantes: we're actually... transporting...
(5 days ago) [bovine] Draak@alter draak: okay, mister concrete
literal
(5 days ago) [bovine] Deadinator: Can't see how that concrete boat
would float on the water.
(5 days ago) [bovine] Shryth: we're actually just playing a game
(5 days ago) [bovine] Shryth: just because it's concrete doesn't
mean it can't float
(5 days ago) [bovine] Ivey: yes it's very buoyant concrete!
(5 days ago) [bovine] Shryth: I wouldn't be able to give you a
concrete example
(5 days ago) [bovine] Dex: put em in the brig until hes sober put
him in the brig until hes sober
(5 days ago) [bovine] Lejaguar: bov
(5 days ago) [bovine] Dentin@stellar aeon: skibdlia
(5 days ago) [bovine] Draak: put him in bed with the captain's
daughter, put him in bed with the captain's daughter, put him in bed
with the captain's daughter ear-ly in the morning!
(5 days ago) [bovine] Juggernaut: too lazy to check. but was
shooting into another room at a mob ever implementd?
(5 days ago) [bovine] Draak@alter draak: Transport passengers to
Port Ritterholm.
(5 days ago) [bovine] Draak@alter draak: Transport passengers to
The Trollway Dock.
(5 days ago) [bovine] Lejaguar: From a glance at help ranged blah
blah blah it doesn't look like it
(4 days ago) [bovine] Morpheus: if you make typos please do it in
the room of the typo, not half way across the world.
(4 days ago) [bovine] Dex: my bad lmao, got teleported by be gone
(3 days ago) [bovine] Draak@alter draak: You accept a contract to
transport 3 passengers to The Elborat Shipyard Dockhouse.
(3 days ago) [bovine] Draak@alter draak: I'm in Rogonia, halp
(3 days ago) [bovine] Eggweard: contract!
(3 days ago) [bovine] Draak@alter draak: Cabin 1 : 3 passengers
(3 days ago) [bovine] Draak@alter draak: alright, mostly working
it looks like
(3 days ago) [bovine] Draak@alter draak: Hold 1 is a cabin, not a
cargo hold. Jettisoning people would be a war crime!
(3 days ago) [bovine] Draak@alter draak: so I've spent the past 10
minutes of so sailing to elborat
(3 days ago) [bovine] Draak@alter draak: and I just realized I
have no mechanism to actually finish the quest once I get there
(3 days ago) [bovine] Draak@alter draak: heh
(3 days ago) [bovine] Draak@alter draak: The crew skillfully
brings The Hot Needle of Inquiry in and docks at The Elborat Shipyard
Dockhouse.
(3 days ago) [bovine] Draak@alter draak: okay, I'm thinking that
job should just autocomplete upon docking. Does that sound sensible?
(3 days ago) [bovine] Dex: depends on the job maybe
(3 days ago) [bovine] Dex: passengers yes, prisoners no kinda
thing?
(3 days ago) [bovine] Draak@alter draak: I see no reason to make
them mechnically different
(3 days ago) [bovine] Dex: because prisoners need holds like cargo
but passengers kinda dont?
(3 days ago) [bovine] Dex: but they arent commodities so maybe i
wouldnt have to split them up for better profit idk
(3 days ago) [bovine] Draak: prisoners require a brig, passengers
require a cabin, both of which are converted from cargo holds
(3 days ago) [bovine] Dex: makes sense i guess, i wouldnt hate if
it was automated. just assumed it would be similar to sell cargo 1,
something like transfer brig 1 or whatever
(3 days ago) [bovine] Draak: the sailing process is quite a bit
more involved
(3 days ago) [bovine] Dex: i like the sound of that
(3 days ago) [bovine] Draak: since you have to dock to complete
the job, I'd figure you'd want to eliminate a step
(3 days ago) [bovine] Draak: cargo you can choose to sell wherever
they'll buy it, but the jobs have specific destinations in mind
(3 days ago) [bovine] Draak: it also eliminates a whole bunch of
nonsense I'd have to make for people trying to kick people off their
ship at the wrong port
(3 days ago) [bovine] Dex: heh
(3 days ago) [bovine] Compiler: Do you think you can just abandon
your contract?
(3 days ago) [bovine] Compiler: It would be a fun error at least
(3 days ago) [bovine] Dex: then theyre stuck on the boat if i
abandon the job
(3 days ago) [bovine] Dex: walk the plank
(3 days ago) [bovine] Draak: I'm not going to have a reject
ability, but if you fail to deliver them before the job expires, the
passengers recall or prisoners escape, and your ship reputation gets
dinged
(3 days ago) [bovine] Lejaguar: gasp
(3 days ago) [bovine] Dex: aww not my rep
(3 days ago) [bovine] Lejaguar: so basically know your way around
the ocean before doing these jobs
(3 days ago) [bovine] Draak: same if you abandon them to boarders
(3 days ago) [bovine] Draak: navigate port <name> is very
powerful, don't underestimate it
(3 days ago) [bovine] Lejaguar: oh right, navigation is more
advanced now. I was thinking back to the couple days I had fun with a
boat, but didn't give myself enough time to learn the ocean witht he
tools availalbe to me at the time
(3 days ago) [bovine] Lejaguar: needless to say I was no genius at
navigation
(3 days ago) [bovine] Dex: petition to credit buy, and refund
rather than refuse if not exact
(3 days ago) [bovine] Dex: credit buy restore 100, nah its on sale
try again lmao
(3 days ago) [bovine] Eggweard: +0.25 - you might be trying to
buy something expensive instead of something cheap, and accidentally
buy the cheap thing this way.
(3 days ago) [bovine] Dex: do i need a -f or something?
(3 days ago) [bovine] Eggweard: however, It would be safe to say
"credit buy should work if you specify exactly the non-sale price, and
charge you the sale price"
(3 days ago) [bovine] Dex: agreed
(3 days ago) [bovine] Eggweard: which I think is what you were
saying probably
(2 days ago) [bovine] Morpheus: I don't think that is how it is
set up and I am thinking refunds is an only dentin can do thing and
not something they would ever automate.
(2 days ago) [bovine] Dex: not refunds, persay
(2 days ago) [bovine] Dex: but charging the sale amount, like egg
said
(2 days ago) [bovine] Dex: per se, even
(2 days ago) [bovine] Dex: maybe im the only one with a restore
alias but, its annoying when on sale lol
(2 days ago) [bovine] Morpheus: I know there was a reason for
this, maybe it was because some add more time, but I just can't
remember exactly why it works this way.
(2 days ago) [bovine] Morpheus: only dentin or maybe draak can
tell you why it works this way.. I can remember this coming up before
and think I even asked it as well.. Getting old sucks.
(2 days ago) [bovine] Dex: ive been told its not for wimps
(2 days ago) [bovine] Morpheus: could always create a second alias
I think the sale is normally the same.
(2 days ago) [bovine] Eggweard: heck, just have the alias fire the
command twice, one at the regular amount, and one at a sale amount.
(2 days ago) [bovine] Dex: thats not a terrible idea
(2 days ago) [bovine] Eggweard: or make have the alias attempt to
buy with one credit, use a filter to cut the response to the postion
where the correct amount is in the error message, pop that in lastline
and buy again with lastline as the new price.
(2 days ago) [bovine] Dex: what is it, 89 on sale?
(2 days ago) [bovine] Eggweard: depends on the sale maybe
(2 days ago) [bovine] Dex: hmm
(2 days ago) [bovine] Eggweard: credit buy restore 1 | grep
specify | cut 5 | lastline semicolon credit buy restore $lastline
(2 days ago) [bovine] Eggweard: will work every time
(2 days ago) [bovine] Dex: ayy thats pretty slick
(2 days ago) [bovine] Eggweard: ayyyy, buy us a restore
(2 days ago) [bovine] Dex: only issue i can see happening is delay
(2 days ago) [bovine] Dex: and yall know i come in clutch
(2 days ago) [bovine] Eggweard: try it, should be incredibly small
delay
(2 days ago) [bovine] Dex: You must specify exactly 100 credits to
buy a mud-wide restore.
(2 days ago) [bovine] Eggweard: worked perfectly for me.
(2 days ago) [bovine] Eggweard: type say $lastline and tell me
what you say
(2 days ago) [bovine] Dex: oh i think the semicolon was typed out
lemme fix
(2 days ago) [bovine] Eggweard: oh, sorry, yes, I cannot type a
semicolon to you.
(2 days ago) [bovine] Dex: yeah just noticed that
(2 days ago) [bovine] Dex: no lag?
(2 days ago) [bovine] Eggweard: if you REALLY want it to issue
immediately, then you can add credit buy restore 1 | grep specify | cut
5 | varset restorecost to you recall or waypoint alias.
(2 days ago) [bovine] Eggweard: and then make your alias for
restore do credit buy restore $restorecost_00
(2 days ago) [bovine] Dex: dang now im learning stuff
(2 days ago) [bovine] Eggweard: it will read you a little number
each time you recall or use a waypoint, but it will store that cost
ready for action.
(2 days ago) [bovine] Dex: good work egg
(2 days ago) [bovine] Lejaguar: [bovine] Eggweard: and then make
your alias for restore do credit buy restore $restorecost_00
(2 days ago) [bovine] Lejaguar: what is the _00 for?
(2 days ago) [bovine] Lejaguar: in the variable set I don't think
_00 was used...
(2 days ago) [bovine] Lejaguar: Does anyone know who wrote help
lag? It was a fun read
(2 days ago) [bovine] Draak@alter draak: 1 - Transport 3
passengers to Port Eisdorf.
(2 days ago) [bovine] Eggweard: oo
(2 days ago) [bovine] Draak@alter draak: i've about got this
stabilized i think
(2 days ago) [bovine] Lejaguar: weee
(2 days ago) [bovine] Eggweard: are there stowaways?
(2 days ago) [bovine] Eggweard: or do they all pay?
(2 days ago) [bovine] Draak@alter draak: that'd be an interesting
side effect of a ship encounter, but its not something I'm working on
currently
(2 days ago) [bovine] Rocky: has Caer Bre'en Valley been moved?
(2 days ago) [bovine] Rocky: or the entrance?
(2 days ago) [bovine] Eggweard: I get to it from just north of
Marikest.
(2 days ago) [bovine] Rocky: I just found that entrance by
accident, I used to go thourgh the Jun Frau river
(1 day ago) [bovine] Dentin@stellar aeon: forever dumb, I want to
be forever dumb. Do you really want to be forever, forever, and ever,
forever dumb, I want to be forever dumb! do you really want to be
forever, forever dumb!
(1 day ago) [bovine] Draak@alter draak: You order the crew to rip
out the refit in hold 1.
(1 day ago) [bovine] Draak@alter draak: The crew skillfully
brings The Good Longship Snarly Tove in and docks at Port Orton.
(1 day ago) [bovine] Draak@alter draak: The passengers disembark
The Good Longship Snarly Tove.
(1 day ago) [bovine] Draak@alter draak: yay!
(1 day ago) [bovine] Compiler: raa
(1 day ago) [bovine] Draak: probably gonna punch the disembark
line up a bit to make it more obvious its job-related
(1 day ago) [bovine] Draak: I think I've got the whole thing and
its ecosystem functioning.
(1 day ago) [bovine] Draak: gnarly
(1 day ago) [bovine] Draak: I do wonder if I should pull the
'craft label' command out into a 'label' command, since it works on
non-crafted stuff
(1 day ago) [bovine] Draak: might be a nice minor project this
week after bashing my head against jobs for weeks
(1 day ago) [bovine] Shryth: can we block tells from mobs?
(1 day ago) [bovine] Dentin@stellar aeon: yeah, there's a special
syntax for that iirc
(1 day ago) [bovine] Eggweard: or have tells from mobs controlled
by a player follow the block / ignore setting you have for that player.
(1 day ago) [bovine] Shryth: but I don't want to block you :P
(1 day ago) [bovine] Eggweard: so that if Shryth blocks me, then
my mice won't bother him with tells.
(1 day ago) [bovine] Dentin@stellar aeon: block mobs
(1 day ago) [bovine] Shryth: You are now blocking mobs.
(1 day ago) [bovine] Shryth: hmm, didn't do the trick
(1 day ago) [bovine] Shryth: unless charmed/controlled
mobs/minions work differently
(1 day ago) [bovine] Shryth: notelling the player works, but
that's not exactly what I was after
(17 hours ago) [bovine] Lejaguar: can confirm that mobs with charm
person are able to bypass block mobs
(17 hours ago) [bovine] Dex: i'd trade teeth and acorn stats in
dclient window for shadow exposure he
(17 hours ago) [bovine] Dex: heh
This page has been referenced 78 times since last boot.