demon horns mascot
Alter Aeon logo
alteraeon.com 3000

Alter Aeon Player Channel 'Bovine'



The content of player-controlled channels may not be moderated and
does not necessarily reflect the opinion of the administrative staff.
Further, it is not filtered for either content or profanity, and may
not be suitable for children.  Browse at your own risk.


Creation Date: Fri Aug  2 08:37:25 2002
Channel Name:  bovine

(note - most recent messages are displayed at the bottom)
---------------------------------------------------------------
 (6 days ago)     [bovine] Cornish: so how do the maps on the game work
then Lokar 

 (6 days ago)     [bovine] Lokar: the visual maps on the websites are a
lot like looking at an RL map world or country map, and a lot less like
a road map. So you see where things are in relation to eachother but
not necessarily the walkable path between them

 (6 days ago)     [bovine] Lokar: which is why I used nearby as my
comparison

 (6 days ago)     [bovine] Lokar: because it gives pretty much the same
information

 (6 days ago)     [bovine] Lokar: just on a more limited scope

 (6 days ago)     [bovine] Cornish: o ok 

 (6 days ago)     [bovine] Draak: yeah, that's a good comparison. The
map is really just relative information. Just because something is east
of another area doesn't mean you can walk there in a straight line

 (6 days ago)     [bovine] Cornish: o get it  never realy given it mush
thought before  

 (6 days ago)     [bovine] Draak: honestly, I wish I had a chance to
stat the guy and see if he had blind mode on. He was also using fado
which is a newer client and we don't have any plug-ins for it and
probably never will

 (6 days ago)     [bovine] Cornish: so i will carry on with my way make
my own maps and if that done dont work go back to plan a ask neenah 

 (6 days ago)     [bovine] Cornish: sorry to say it wouldnt matter what
u do some one will always have a problem with it  

 (6 days ago)     [bovine] Cornish: infact lets send all my game probs
smile 

 (6 days ago)     [bovine] Sylar: Draak, about the nearby command, do
you think it would be possible to add some extra flag to see if a
connected path is available from your location? that way you still have
the relative information but a bit more accessible

 (6 days ago)     [bovine] Sylar: i'm not sure how racks relate to
eachother, if its possible to show connections

 (6 days ago)     [bovine] Sylar: that way you could see on nearby what
areas are in the vicinity and which you can go to from where you are
positioned now

 (6 days ago)     [bovine] Lokar: I'm not actually sure how thats more
accessible than anything else, and may be a misunderstanding of how the
in game map works too. In game map only s hows rooms the player has
been to and not rooms they havent been to. So it's not showing sighted
people if there's a connection either. Not saying its a bad idea perse,
just that it would be new information for everyone, not just an
accessibility feature heh

 (6 days ago)     [bovine] Sylar: i haven't replayed the previous
discussion, was just picking up on the 'nearby' part and had an idea

 (6 days ago)     [bovine] Uicli: I did do a brief axe audit on the
site a ways back and it could use some improvements but the maps aren't
one of them

 (6 days ago)     [bovine] Uicli: not even sure how you could improve
the maps on the site, it doesn't have the context of your character or
where it is to give relative directions at all

 (6 days ago)     [bovine] Sylar: they are fine imo

 (6 days ago)     [bovine] Lokar: Sylar some dunce went on a rampage
earlier in newbie complaining that AA isn't as accessible as we claim,
and used the visual maps on the website as pretty much their entire
reason for that. Then made a big show of acting like the Devs don't
care and other people deflect for the Devs. Which IMHO is an absurd
take. Literally everyone who codes for the mud currently has gone out
of their way to fix any accessibility issue brought to their attention
cause its something we actually do care a great deal

 (6 days ago)     [bovine] Lokar: about

 (6 days ago)     [bovine] Korina: lawl

 (6 days ago)     [bovine] Korina: his responses look very AI like

 (6 days ago)     [bovine] Sylar: nod, and demanding things is a sure
way to get what you want

 (6 days ago)     [bovine] Uicli: if I mine the pile of troll crap for
a pearl there is something to be said for having accessible maps on the
site but I just don't think many players use the site while playing
even if it provided "routing" I imagine most people would prefer that
to be in the game itself... which it is

 (6 days ago)     [bovine] Valront: nod

 (6 days ago)     [bovine] Korina: yeah, I have never found the need to
use the website for maps while playing

 (6 days ago)     [bovine] Korina: it's possible they came over from
one of the blindy muds

 (6 days ago)     [bovine] Sylar: oh i generally have the huge map open
when i'm playing

 (6 days ago)     [bovine] Korina: and were disappointed to not have
everything 100% conforming to their sstandards

 (6 days ago)     [bovine] Sylar: also for ideas where to run next

 (6 days ago)     [bovine] Derek: what even are those

 (6 days ago)     [bovine] Korina: blindy muds?

 (6 days ago)     [bovine] Derek: sure

 (6 days ago)     [bovine] Korina: Don't really feel like I should name
drop on bovine because I'd just be doing what that person did on newbie

 (6 days ago)     [bovine] Korina: but I'm sure you can figure it out.
There are a handful of big names within the blind community

 (6 days ago)     [bovine] Derek: shrugs

 (6 days ago)     [bovine] Valront: To be fair they claimed the other
muds they play aren't perfect for accessibility but 'made efforts to
work on maps and navigation' (as if we havent made efforts to work on
navigation though lawls)

 (6 days ago)     [bovine] Morpheus: I still think  the had one goal to
put down the game and to advertise for their game.

 (6 days ago)     [bovine] Valront: I dont think it was theirs, they
advertised several there. It looked more to me like someone looking to
be a victim and pick a fight. 

 (6 days ago)     [bovine] Korina: nod

 (6 days ago)     [bovine] Morpheus: they would talk shit.. idle 15 20
minutes.. talk ore shit rinse repeat for like an hour or 2 this
morning..  I couldn't win without looking  bad no matter what I said.

 (6 days ago)     [bovine] Uicli: in poking at this I did find the site
is broken on mobile though, all of the side nav is gone and just says
"Test Link 1", "Option 2", "Option 3" heh

 (6 days ago)     [bovine] Sylar: when people have made up their mind,
it's hard to present a valid other perspective

 (6 days ago)     [bovine] Morpheus: the site was down was that ever
fixed?

 (6 days ago)     [bovine] Uicli: it's definitely up, it was probably
just down for a few minutes while the cert was getting refreshed

 (6 days ago)     [bovine] Derek: oh I just read through all that shit
on newbie. I was like, what was I missing...A troll, apparently

 (6 days ago)     [bovine] Morpheus: oh this was  last week 

 (6 days ago)     [bovine] Valront: I think the only person able to
update website stuff might be Dentin but dont quote me on that

 (6 days ago)     [bovine] Morpheus: and I figured it was a cert thing 
normally is.

 (6 days ago)     [bovine] Korina: Yeah it was down because of an
oversight during the server switch

 (6 days ago)     [bovine] Uicli: yeah, the main alteraeon.com goes
through a different server that only Dentin has access to, the stuff
that gets served by the game like the shops pages all work fine

 (6 days ago)     [bovine] Derek: why was the server switched anyway,
like did something happen? a better price or somethig?

 (6 days ago)     [bovine] Lokar: I dont know if Dentin ever said. I
just saw him say it was going to be happening and then it did.

 (6 days ago)     [bovine] Uicli: last week was the php apocalypse, I
wonder if it was just easier to swap servers than try to update the old
one

 (6 days ago)     [bovine] Lokar: it happened before that

 (6 days ago)     [bovine] Lokar: iirc

 (6 days ago)     [bovine] Korina: nod

 (6 days ago)     [bovine] Gwendolyn: regarding the map thing earlier:
Do they show landmarks in relation too your position when playing?

 (6 days ago)     [bovine] Uicli: yes, the nearby command does and even
on the website the area list and every area show their nearby areas

 (6 days ago)     [bovine] Gwendolyn: the cvisual map that is

 (6 days ago)     [bovine] Draak: oh, yeah, the landmark command is a
thing, too

 (6 days ago)     [bovine] Uicli: oh no the maps on the website are
just static images. They do have little icons for landmarks but not in
relation to the player

 (6 days ago)     [bovine] Gwendolyn: nod. What about the map thats
part of the dclient?

 (6 days ago)     [bovine] Uicli: that's relative to the player but
it's very "zoomed in", it's just the immediate 9 rooms around the
player

 (6 days ago)     [bovine] Morpheus: I think I am going to stop using
color since blind people can't see colors and I don't think its fair to
the blind if I use colors they can't see.

 (6 days ago)     [bovine] Morpheus: I am good at braking maps.. just
ask draak.. 

 (6 days ago)     [bovine] Korina: chortle

 (6 days ago)     [bovine] Morpheus: a few big room small room 
overlaps and the map  goes all wanky.

 (6 days ago)     [bovine] Gwendolyn: do sighted people get a graphical
output or text output when typing "map" with no fourther arguments?

 (6 days ago)     [bovine] Lokar: the visual map in the game only shows
rooms you have been to, so its not showing you any information you
didn't already have

 (6 days ago)     [bovine] Gwendolyn: I get something like this: Map
Scale - Large (Landscape) You are standing on a road through a field.
The Grand Gates of Thalos is in the distance to the north. There is a
waypoint nearby to the north. 

 (6 days ago)     [bovine] Simo: its graphical

 (6 days ago)     [bovine] Lokar: furthermore the visual map in game
only stores so many rooms, so it actually clears out and doesn't even
always show rooms you've already been to

 (6 days ago)     [bovine] Simo: im constantly blown away how well most
players navigate the world without it.  But i'm sure if you can't see
memorization and visualization is big part of life in general.

 (6 days ago)     [bovine] Gwendolyn: I'm 2 south of way deserted. When
you type map there, do you then get some graphical thing that shows you
a wp n of you and these gates of thalos to the northnorthnorthwest of
you? 

 (6 days ago)     [bovine] Lokar: the in game map command doesnt even
show indicators for waypoints for the map command - though Dclient
does. But again, only if you've actually already been to that room

 (6 days ago)     [bovine] Simo: more or less

 (6 days ago)     [bovine] Simo: waypoints and temples seem to be
marked with a star

 (6 days ago)     [bovine] Lokar: it actually sounds like the blind
version gives more information if it does that without you needing to
have walked to the rooms yourself heh

 (6 days ago)     [bovine] Lokar: in the same room as you right now I
can not currently see the gates of thalos, but thats also because its
not part of my map right now

 (6 days ago)     [bovine] Gwendolyn: i might have walked to thse
rooms, to the wp certainily, but i cannot verify whether a room is dark
on my map hehe

 (6 days ago)     [bovine] Gwendolyn: could you walk to it then try
again?

 (6 days ago)     [bovine] Gwendolyn: oh and i am dying

 (6 days ago)     [bovine] Simo: well stop dying

 (6 days ago)     [bovine] Eggweard: when I type map, any dark rooms on
my visual map are mirrored with blank areas on the text map display

 (6 days ago)     [bovine] Lokar: yeah I uh had a kornbocke encounter
trigger and it aggroed you and I couldnt save you cause nokillsteal

 (6 days ago)     [bovine] Lokar: I did sanc you though!

 (6 days ago)     [bovine] Gwendolyn: oh thanks haha

 (6 days ago)     [bovine] Gwendolyn: what I am aiming at and why i am
asking all these questions:

 (6 days ago)     [bovine] Lokar: so fun fact if I'm 2 south of
deserted the gates of thalos are too far away for me to see on the
visual map even with the rooms uncovered heh

 (6 days ago)     [bovine] Gwendolyn: most map information I get as a
blind player is like x is north or northeast of you, and possibly with
a distance string too it

 (6 days ago)     [bovine] Eggweard: there is some kind of "unexplored"
thing you can do right?

 (6 days ago)     [bovine] Lokar: it actually sounds like you get more
information, not less based on what I'm seeing

 (6 days ago)     [bovine] Sandman: I don't see the gates either.. I
see Before a solid stone door is in the distance to the northwest. 
There is a waypoint directly to the north. 

 (6 days ago)     [bovine] Sandman: and 2 south I just see way point to
the north.. nothing of doros or gates.

 (6 days ago)     [bovine] Gwendolyn: when looking at it like it was a
clock when sth is to the north of me it would be in the area from 11:15
to 00:45. northeast would then be in the 00:45-2:15 range, and so on.
What might confuse people is that when something is to the north of
them it can still mean they would have to walk for every 2 rooms they
walk to the north one to the east

 (6 days ago)     [bovine] Eggweard: with the visual map, we can also
do things like see up and down exits in explored distant rooms.

 (6 days ago)     [bovine] Gwendolyn: at least when looking at area
maps as a sighted person, when I understand correctly, is that you
naturally get the angles between areas and their shape. 

 (6 days ago)     [bovine] Eggweard: perhaps a command like "map 2
north" to return "the room 2 north of you has the following exits, and
is the following terrain" would recreate some of the info I take for
granted as a sighted player

 (6 days ago)     [bovine] Gwendolyn: so if one wanted to make the
blind map direction reporting a bit more accurate one could switch to
clocktime or angles. 

 (6 days ago)     [bovine] Gwendolyn: this is howver no feature id
require myself tbh because I think everything I need works very well
for me regarding maps. Small exception could be when using ships, but I
just bone dragon instead hehe

 (6 days ago)     [bovine] Eggweard: or "map 2 north" - You don't know
or remember the details of any room 2 north of you.

 (6 days ago)     [bovine] Lokar: only sometimes, but also will note
the complaint was about the maps on the website and the maps on the
website are basically 'this area is in this blobby part of land here'
and not 'if you go exactly 3 west 2 north, 2 northeast 1 south 4 west
and 3 north from area X  you will be in area y'

 (6 days ago)     [bovine] Eggweard: some of those maps seem to be live
updated, and can actually be used almost down to the individual room
level, especially with regard to things like roads.

 (6 days ago)     [bovine] Gwendolyn: when its daylight, do you see
from a distance when mobs enter rooms you could theroetically scan
into? Or do you have to type scan like us blindies to get updated mob
information

 (6 days ago)     [bovine] Eggweard: I certainly do that from time to
time, especially when new areas move things around them.

 (6 days ago)     [bovine] Lokar: no

 (6 days ago)     [bovine] Lokar: I have to scan, yes

 (6 days ago)     [bovine] Eggweard: no, we dont see mobs in distant
rooms

 (6 days ago)     [bovine] Morpheus: and the issue with that is they
would need to update  on their own as well. If we mvoe an area those
text directions would break jsut as aliases do now.

 (6 days ago)     [bovine] Eggweard: I can see a 9 by 9 matrix of rooms
around me, provided they are within the last 2000 rooms I visited

 (6 days ago)     [bovine] Morpheus: is that  big room too or  less if
big rooms?

 (6 days ago)     [bovine] Lokar: the visual map only gives you a
picture of places you've already been and only if that section of your
map hasnt reset. I cant even see the gates of thalos on my map from the
room you asked about cause the map doesnt actually expand that far

 (6 days ago)     [bovine] Eggweard: and I see all exits from those
rooms. directions without exits in any of those rooms are marked with a
solid white line like a wall

 (6 days ago)     [bovine] Eggweard: the terrain of the rooms is color
coded, and various symbols mark things like recall points, shops, up
and down exits and so on

 (6 days ago)     [bovine] Lokar: like tbh I really barely look at my
map cause it gives me information I already have heh

 (6 days ago)     [bovine] Eggweard: doors are small colored lines in
wall segments.

 (6 days ago)     [bovine] Gwendolyn: nod

 (6 days ago)     [bovine] Gwendolyn: interesting

 (6 days ago)     [bovine] Gwendolyn: @all

 (6 days ago)     [bovine] Eggweard: the same information is in text
form when I type map, its a little ascii version of the exact same
thing

 (6 days ago)     [bovine] Morpheus: dclient has the map  mush has
triggers.. 

 (6 days ago)     [bovine] Gwendolyn: bbl gotta get off my train

 (6 days ago)     [bovine] Eggweard: that would be kinda hard to parse
with sound, but if I could give it a little map coord or something and
have it detail one of those 81 squares...

 (6 days ago)     [bovine] Eggweard: map 1 1 or something to query a
map square one north and one east. In fact. you could probably do that
with in game aliases

 (6 days ago)     [bovine] Eggweard: I bet you could do much better in
mush Z, and easily get things like "the road continues south, then
southeast, then south again"

 (6 days ago)     [bovine] Eggweard: "there is a waypoint 2 south and
one east of you here" or whatever

 (6 days ago)     [bovine] Ivey: the dcleint has the map mush has
triggers argument is pretty weak these days when there are several
mush-based map plugins. In fact the kxwt_rvum data was made mainly to
facilitate mapper plugins that give almost the same data as the dclient
map does

 (6 days ago)     [bovine] Draak: neither one can give people sight to
use the map

 (6 days ago)     [bovine] Ivey: definitely, I think that guy didn't
really know what he wanted

 (6 days ago)     [bovine] Draak: he wanted the information to be on
the web site, and didn't bother to learn about in-game navigation
commands

 (6 days ago)     [bovine] Ivey: though I think the wording of the
answer might have been part of it.

 (6 days ago)     [bovine] Draak: email list

 (6 days ago)     [bovine] Draak: oops

 (6 days ago)     [bovine] Ivey: but yeah, I don't think there was any
satisfying him either.

 (6 days ago)     [bovine] Mercedes: idk where did that come from but
wouldn't it be nice to create my bone dragon with bonecraft rather than
the spell?

 (6 days ago)     [bovine] Draak: that's a lot of bones

 (6 days ago)     [bovine] Pickles: raa

 (6 days ago)     [bovine] Mercedes: idk I am up for it :D

 (6 days ago)     [bovine] Lejaguar: oh the map command can actually be
kinda comprehensive for blind players in cities at least, interesting

 (6 days ago)     [bovine] Draak: yeah?

 (6 days ago)     [bovine] Mink: hey btw. when i use scout into a
neabry room, i get the current room i am standing ins unvisited exits
instead of the new room i enter and scout. in. is that a game
feature/bug or is that somehting mush-z is adding on top of game? cuz
if it is in game that would help to get the next room info by using the
scout skill. yay.

 (6 days ago)     [bovine] Lokar: when you scout in to a room it doesnt
show the rooms exits. So if you're getting exits (even the wrong ones)
that is a weird mushz interaction.

 (6 days ago)     [bovine] Mink: ok. hmm. 

 (6 days ago)     [bovine] Silverclaw: is there a command to see
existing spell effects in a room? like after casting haven

 (6 days ago)     [bovine] Uicli: detect magic room but I'm not sure if
that says specific spells or just that there are spells

 (6 days ago)     [bovine] Silverclaw: A powerful, regenerative spell
has been anchored to this place. for casting detect magic

 (6 days ago)     [bovine] Silverclaw: can do i suppose. ty

 (5 days ago)     [bovine] Sylar: any blind player want to help me test
a textbased map i'm making? give me a tell!

 (5 days ago)     [bovine] Uicli: https://github.com/LiamDroog/mctl

 (5 days ago)     [bovine] Korina: what's that

 (5 days ago)     [bovine] Uicli: someone's project to do real time
old-school renderings of active ISS/Hubble/JWST missions, it's pretty
neat

 (4 days ago)     [bovine] Eternalsol: before I submit payment for my
account aarongrush@gmail.com I didn't see anywhere to list the
character Eternalsol name but since it is the only character on the
account there should be no trouble getting the crdits added to this
character correct?

 (4 days ago)     [bovine] Eternalsol: credits*

 (4 days ago)     [bovine] Dentin: yeah, its fine

 (4 days ago)     [bovine] Dentin: credits go on the account, any
character in the account can use them

 (4 days ago)     [bovine] Eternalsol: ty

 (4 days ago)     [bovine] Eternalsol: I am patient. Take your time for
when it is convenient Dentin. I am in no hurry.

 (3 days ago)     [bovine] Tboss: would it be possible to turn on the
daily events?

 (3 days ago)     [bovine] Draak: uhhh

 (3 days ago)     [bovine] Judas: their on

 (3 days ago)     [bovine] Draak: that should do it

 (3 days ago)     [bovine] Tboss: very nice,,  ty

 (3 days ago)     [bovine] Draak: ya'll seriously think you should be
able to waypoint in the middle of meditating?

 (3 days ago)     [bovine] Eggweard: no? yes?

 (3 days ago)     [bovine] Eggweard: I have honestly never thought
about what waypointing involves.

 (3 days ago)     [bovine] Pierre: i mean  its a clric skill so
related. should n know it like the back of their hand. 

 (3 days ago)     [bovine] Eggweard: its gotta be tough to keep
concentrating though right? I cannot imagine being teleported and
staying too serene.

 (2 days ago)     [bovine] Uicli: after looking into doinkingtin's
issue in newbie earlier with battle tactics skill I did find there is a
discovery due to a change introduced a couple reboots ago, I've
reported the details to the admins but if anyone else runs into it it's
a known thing

 (2 days ago)     [bovine] Draak: o-kay, where?

 (2 days ago)     [bovine] Gwendolyn: I'm trying to use the 'enti'
runeword to channelcast. Getting this string: You need to be
well-versed in 'elemental collapse' to attempt that kind of 
channeling. I'm very good at it

 (2 days ago)     [bovine] Gwendolyn: anyone knows the exact percentage
I need?

 (2 days ago)     [bovine] Gwendolyn: could we have island access back?

 (2 days ago)     [bovine] Gwendolyn: the portal in ralnot still leads
to ralnot

 (2 days ago)     [bovine] Simo: i imagine next reboot

 (2 days ago)     [bovine] Lejaguar: elemental collapse can't be
channel cast to my knowledge

 (2 days ago)     [bovine] Gwendolyn: correct it cannot. but there is a
runeword, enti, that you can channelcast with when knowing elemental
collapse

 (2 days ago)     [bovine] Lejaguar: and it would say in the help file
if it could

 (2 days ago)     [bovine] Simo: i think theres not saying running
event to nov 4th

 (2 days ago)     [bovine] Lejaguar: ah then that is probablyb eyond my
knowledge

 (2 days ago)     [bovine] Simo: i think theres a not that said*

 (2 days ago)     [bovine] Simo: note*

 (2 days ago)     [bovine] Gwendolyn: oh i believed the event ended
today

 (2 days ago)     [bovine] Lejaguar: no it says 1 pm system time

 (2 days ago)     [bovine] Lejaguar: whether that means it ended at 1
pm or will end next 1 pm is beyond me

 (2 days ago)     [bovine] Lejaguar: so I guess it could be nov 4 now
that you mention it

 (2 days ago)     [bovine] Morpheus: It  was up and said several times
the event would end nov 2.. I put on the  event channel a few times on
nov 2 it would be closing 1pm. If it isn't clear the event is over,
hence why you ahve daily events thought that would be a dead give  away
too, but guess not.. In any case if I feel up to it I might set a
different way to earn the levels since I am leaving it up till the 14.

 (1 day ago)      [bovine] Draak: looks like the advanced rune
knowledge threshold is 84%

 (1 day ago)      [bovine] Asuka: when you give some food to an animal,
the game doesn't show if it accepted it, only when it refuses it.

 (1 day ago)      [bovine] Eggweard: try typing spam none for a second,
and try again

 (1 day ago)      [bovine] Asuka: hmm ok that worked

 (1 day ago)      [bovine] Eggweard: its probably under spam misc, spam
extreme orrrrr.. spam getput or something weird.

 (1 day ago)      [bovine] Eggweard: try toggling some of those on or
off and see what works

 (1 day ago)      [bovine] Asuka: *nod*

 (1 day ago)      [bovine] Draak: oh, yeah, I bet eating strings are
filtered

 (1 day ago)      [bovine] Judas: meditation just gave me 0 favor. it
said you feel well favored and stopped. I'm at 68 out of 90. my skill
is at 98 percent, and I'm in full clercast

 (1 day ago)      [bovine] Radagast: I've been noticing the same thing.
I wanted to document it (capture text) before reporting it.

 (1 day ago)      [bovine] Radagast: good to know it isn't just me

 (1 day ago)      [bovine] Korina: oh yeah, I got the zero favour thing
a few days ago

 (1 day ago)      [bovine] Judas: it's happened several times recently.
I thought it might have been due to my skill going down

 (1 day ago)      [bovine] Eggweard: maybe the max favor is lower now?

 (1 day ago)      [bovine] Judas: I fountained not too long ago

 (1 day ago)      [bovine] Judas: wouldn't explain this

 (1 day ago)      [bovine] Mink: yeah. i also not got as much i
normally  got to 90 full with 2 meditatins but now i am arround 70 ish

 (1 day ago)      [bovine] Radagast: it didn't show up in changes

 (1 day ago)      [bovine] Eggweard: not sure how that works, something
something wisdom

 (1 day ago)      [bovine] Ivey: nah, not lower, I went from 26 to 76,
and was only limited by wisdom implying I can meditate up to max later.

 (1 day ago)      [bovine] Uicli: that's intended, you have a chance to
stop gaining favor as you approach max. It was always supposed to be
the case but there was a bug in the code that made it just always fill
to max

 (1 day ago)      [bovine] Judas: I had 75 earlier today

 (1 day ago)      [bovine] Ivey: didn't know that uicli.

 (1 day ago)      [bovine] Judas: and there is no way this wouldn't be
documented

 (1 day ago)      [bovine] Eggweard: ahha! thank you Uicli

 (1 day ago)      [bovine] Ivey: that is a huge change that they just
failed to document.

 (1 day ago)      [bovine] Eggweard: I dunno, sometimes things just
don't make it in.

 (1 day ago)      [bovine] Judas: also 68 isn't really that close to
max

 (1 day ago)      [bovine] Ivey: the god just didn't care about you
this time around I guess

 (1 day ago)      [bovine] Uicli: it was in one of the "Math cleanup in
a variety of places ranging from a few of the rune casting calculations
to gathering wood." there was like a dozen or more things that got
caught including fixes for some of the runes just plain not working at
all

 (1 day ago)      [bovine] Radagast: I think it is broke. when i
meditate it goes up 1 point and says I'm done.

 (1 day ago)      [bovine] Lejaguar: I wonder if some stat like chr or
something impacts your chances of meditation ending prematurely?

 (1 day ago)      [bovine] Judas: all my stats are full

 (1 day ago)      [bovine] Judas: my clev is full

 (1 day ago)      [bovine] Lejaguar: it is probably not broken seeing
as I've went from 30 some to 70-ish jsut now

 (1 day ago)      [bovine] Eggweard: see what happens next time you
med.

 (1 day ago)      [bovine] Ivey: my guess is that you just got bad rng

 (1 day ago)      [bovine] Judas: that sucks since it takes so damn
long to cd

 (1 day ago)      [bovine] Eggweard: I just successfully went from 70
or so to 90

 (1 day ago)      [bovine] Radagast: lately it is communing, then
favor, then done

 (1 day ago)      [bovine] Pickles: you're all wrong... your gods hate
you. that is all

 (1 day ago)      [bovine] Judas: yes Radagast

 (1 day ago)      [bovine] Lejaguar: lol meditation is so frequently
effective that hte cooldown isn't that big of a deal. If anything, this
chance of premature ending balances out the effectiveness of meditation

 (1 day ago)      [bovine] Judas: not sure I agree but

 (1 day ago)      [bovine] Uicli: my vague recollection is that once
you hit about 70% max every subsequent favor gain has about a 10%
chance to end the meditation

 (1 day ago)      [bovine] Ivey: quite a vague recollection

 (1 day ago)      [bovine] Judas: I feel like that's insanely high if
the max is 20 more

 (1 day ago)      [bovine] Eggweard: thats quite a specific
recollection I think lol

 (1 day ago)      [bovine] Lejaguar: Well in that case there really
isn't anythign to worry about -- if you're at 70% you have nothing to
worry about in terms of favor

 (1 day ago)      [bovine] Uicli: heh well don't quote me on
percentages but it's that general ballpark

 (1 day ago)      [bovine] Lejaguar: Do you burn 70 favor in an hour?
That would speak to a lot of condemns and solaces I would imagine

 (1 day ago)      [bovine] Judas: sometimes I burn about 45

 (1 day ago)      [bovine] Judas: I've burned 75 in a 90 session before

 (1 day ago)      [bovine] Judas: if I have 15 people with me

 (1 day ago)      [bovine] Lejaguar: nod. In taht case it's just a
question of whether those things are supposed to be used so much which
I can't speak on, seeing as I don't use those things enough to burn so
much so fast.

 (1 day ago)      [bovine] Lokar: meditation was always 1) limited by
your wisdom and 2) not supposed to actually hit max (that was even
specifically mentioned when it first came out) so if it was indeed able
to max you out that was definitely always a bug. I'll be honest I never
paid any attention to where it left me cause one meditation was always
enough to last me for quite some time. Also probably worth noting that
if you're going through all your meditation favor during the cooldown
you can probably ask one of the 15 people in

 (1 day ago)      [bovine] Lokar: you can probably ask one of the 15
people in your group to do the things you want done instead. It seems
likely one of them would have the cleric levels

 (6 hours ago)    [bovine] Pierre: remember the 5th of november!

 (2 hours ago)    [bovine] Shryth: (friend) Peeon has advanced to
position 4 on the 'Guy Fawkes Night' leaderboard!

 (2 hours ago)    [bovine] Shryth: what be this?

 (2 hours ago)    [bovine] Earthshaker: Ddin't know that was a
leaderboard. Think he's roaming round the world today?


 

This page has been referenced 320 times since last boot.



Copyright (C) 2015 DentinMud Internet Services - Contact Us