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Alter Aeon FAQ (Frequently Asked Questions)

FAQ 10.2 - Why isn't there a 'gate' spell?

From looking at other muds, traditional spells like 'gate' were deemed a bad idea. They reduce exploration of the mud and allow easy short circuiting of areas intended to be difficult to get to. Transportation should take some work - you should not be able to walk from the northern ocean to the viking warship in five minutes of mudding time. We feel that the gate spell makes the apparent size of the mud much smaller by allowing instantaneous, directed travel. The need for reliable trade routes is noted however, and plans are underway to guarantee safe passage to caravans between the major cities in the future.

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