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Search results for 'creature mob types resistances vulnerabilities weaknesses'
Keywords are: 'creature mob types resistances vulnerabilities weaknesses'
The following is a list of the categories of creatures you may find in Alter Aeon.
Creatures may be any combination of these types. Any special qualities, resistances
and vulnerabilities they have are listed in the entry. Any given creature may have
additional resistances or vulnerabilities to elemental damage, spells, poisons or
normal damage. Use the 'consider' command to assess a foe's defenses.
Note: creatures immune to poison may still be affected by magic poison.
Basic Creature Types:
Angel - special: does extra damage to evil creatures
vulnerable: censure demon
Animal - special: can be skinned and butchered when killed
vulnerable: flexible weapons (whips, flails)
druid animal handling skills
Blob - immunities: unbalancing
resists: pound and other blunt weapons
vulnerable: slash and other edged weapons
Demon - resists: damage from good-aligned creatures
vulnerable: censure demon
Elemental - immunities: bleeding, hypothermia, poison, possession, stun
vulnerable: dispel magic
Ethereal - immunities: bleeding, hypothermia, poison, possession, stun
most physical attacks
vulnerable: spectral ward, spectral claw
Shadow - immunities: shadow binding
resists: normal, nonorm damage, shadow strike
vulnerable: full damage from magic and elemental attacks
extra damage from light-based attacks
Fish - special: natural waterbreathing
vulnerable: stab and other pointed weapons (minor)
Amphibean - special: natural waterbreathing
vulnerable: slice and other edged weapons (minor)
Fowl - special: natural flight (usually)
vulnerable: ranged attacks
Humanoid - no special attributes
Insect - resists: poison (usually)
slice and other edged weapons (minor)
vulnerable: insecticide poison
pound and other blunt weapons (minor)
Invertebrate - vulnerable: insecticide poison
slice and other edged weapons (minor)
Magical - immunities: bleeding, hypothermia, poison, possession, stun
vulnerable: dispel magic
Mechanical - immunities: bleeding, hypothermia, poison, possession, stun
resists: flexible weapons (whips, flails), slash and
other edged weapons, nonorm damage
vulnerable: pound and other blunt weapons
Plant - resists: flexible weapons (whips, flails)
stab and other pointed weapons
vulnerable: slash and other edged weapons
herbicide poison
Reptilian - resists: breath damage (usually)
slice and other pointed weapons (minor)
vulnerable: dragonbane poison
dragon lore skills (if large enough)
Skeletal - resists: slash and other edged weapons
stab and other pointed weapons
vulnerable: pound and other blunt weapons
Undead - immunities: bleeding, hypothermia, poison, possession, stun
vulnerable: cleric undead handling skills
necromancer undead handling skills
Elemental Creature Types:
Acid - immunities: acid damage
Air - special: healed by breath damage
Crystalline - resists: slash and other edged weapons
vulnerable: pound and other blunt weapons
Earth - resists: lightning damage
slash and other edged weapons (minor)
vulnerable: pound and other blunt weapons (minor)
'earthquake' spell
Electrical - special: healed by lightning damage
Fire - immunities: hypothermia, burning
special: healed by fire damage
Ice - immunities: hypothermia
special: healed by cold damage
Water - immunities: burning
resists: slash and other blunt weapons (minor)
vulnerable: pound and other edged weapons (minor)
special: healed by 'create water' spell