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Search results for 'nomelee avoidmelee melee nocombat'
Keywords are: 'nomelee avoidmelee melee nocombat'
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nocombat
The 'nocombat' command toggles your willingness to engage in close quarters
combat. When avoiding combat, you will not retaliate automatically unless
forced to.
Melee combat is 'close quarters' combat: wrestling, headlocks, fist and
sword fighting.
Non-melee attacks are thrown from a distance: spells like fireball and gust,
or throwing daggers.
Warriors typically chose to go with melee combat, while spellcasters usually
avoid melee combat and throw spells from a safe distance.