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Click here to view a random selection from the help system. Click here to return to the main help index. Search results for 'traps triggers'
Keywords are: 'traps triggers' Traps are activated the moment that they are triggered. There a four possible triggers for traps: Location: These are ground or floor mounted triggers, such as the covering over a pit or a pressure plate. Flying opponents float over such triggers. Proximity: These are activated when approached, irregardless of whether one is flying or not. Examples include tripwires (mounted well off the ground) and wind vanes. Contact: These triggers are tripped when the victim comes in contact with the trapped item, like when trying to open it, unlock it or otherwise touch it. Magical: A magical sensor is infused into the trap, causing it to trigger when anything gets near it. Unlike location and proximity triggers, a magical trigger reacts to ethereal creatures.



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