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Click here to view a random selection from the help system. Click here to return to the main help index. Search results for 'weapons weaponry'
Keywords are: 'weapons weaponry' Weapons can be nearly anything - if you can wield it, you can try to use it as a weapon. Normally, you would try to equip things like swords, axes, staves and the like, but in a pinch you can try to wield armor or other things. These are generally suboptimal choices - the best weapons are almost always weapons. For mages, druids and necromancers, weapons are usually only for self defense, with the bulk of the power of the weapon being in its magical properties. Necromancers and druids that have a lot of minions may find ranged weapons such as bows and slings more useful, as they can be used outside of melee combat. Clerics are more likely to find themselves on the front lines of combat, and heavy combat weapons serve them well. Most thief combat skills perform best with one-handed weapons. Some take penalties if using a two-handed weapon, others, such as backstab, can only be used with a one-handed weapon. For warriors, two-handed weapons are often best. A warrior with unarmed combat skill can perform almost as well as a weapon, the main drawback being that some combat skills, such as disarm, parry and groundstrike, cannot be used without a weapon.



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