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Search results for '1.fly'
Keywords are: 'mage spell fly levitate'
Spell: fly Mana: 25 Int: 17 Wis: 13 Lvl 7 Mage (28%)
(important) Requires: mana shield
Group: Mage force fields
(Can Be Maintained)
Usage:
cast fly <target>
The 'fly' spell allows you to float above the ground. In this manner
you can travel across water and even glide for short distances in instances
where you would normally fall. Fly also reduces the amount of movement you
use as you travel. This spell can be cast on objects to make them float.
In detail, it creates a transparent magical bubble beneath your feet, lifting
you off the ground. Because the bubble is anchored to your feet you'll get
better traction, and being off the ground allows you to avoid many tripping
hazards and generally make better time when traveling.
This spell also allows you to walk on water - the force bubble displaces the
water beneath you, and can hold even the heaviest spellcasters.
If there is no ground present, it seems like one should fall. Oddly enough,
it seems that this is not the case. If ground is nearby the caster will
fall. However if the ground is sufficiently far away, the spell allows you
to pretty much walk on air.
This strange behavior is one of the great unsolved mysteries of magic.
Prayers to Dentin for answers to this question result only in feelings
of amusement, and researchers analyzing the spell have noted that it uses
a unique spellword, the purpose of which is not at all understood. Further,
that spellword is the only known spellword that is found in the second,
extremely advanced half of the A-layer texts, placing it well beyond our
current understanding of how magic works.
'Levitation' typically refers the enchantment derived from this spell that
can make objects float permanently.