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Keywords are: 'alignment offsets differences-from-other-games'
Alignment on Alter Aeon is probably not the same as it is in other
games. Alignment away from neutral is hard to acquire, and hard to
keep. Not everyone can be evil, and not everyone can be good.
Alignment allows the use of different kinds of equipment, but it comes
with a serious set of drawbacks: getting and keeping alignment is time
consuming, frustrating, and difficult. It may take you a few days, or
it may take you a month or more, to become good or evil. Completing
quests or killing the wrong mob may set you back a significant amount.
This difficulty is intentional. Alignment is only recommended for
experienced players.
The game's preferred ratios are:
good - 15% or less of the long term player average
evil - 15% or less of the long term player average
The long term player average is calculated over time periods of a few
days, based on who is logged in.
The game automatically adjusts the difficulty of getting alignment to
keep the ratios of good and evil players somewhere near 15%. For example,
if there are only around 10% good aligned players on average, it will be
fairly easy to gain good alignment. But if there are around 20% good
aligned players on average, it will be a lot harder to get and maintain
good alignment.
You can see the current good and evil difficulty by looking at graphs 2
and 3.
Note that it is always easy to become neutral, no matter what the
difficulty offsets are for good and evil. This means that when the
difficulty is high for your alignment, it becomes very difficult to keep
your alignment and very easy to become neutral.
Remember, not everyone can be good, and not everyone can be evil. An
effective way to get and keep alignment is to convince others to be
neutral, so that the alignment difficulty stays low.