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Search results for '4.trap'
Keywords are: 'traps triggers'
Traps are activated the moment that they are triggered. There a four
possible triggers for traps:
Location: These are ground or floor mounted triggers, such as the
covering over a pit or a pressure plate. Flying opponents float over such
triggers.
Proximity: These are activated when approached, irregardless of
whether one is flying or not. Examples include tripwires (mounted well
off the ground) and wind vanes.
Contact: These triggers are tripped when the victim comes in contact
with the trapped item, like when trying to open it, unlock it or otherwise
touch it.
Magical: A magical sensor is infused into the trap, causing it to
trigger when anything gets near it. Unlike location and proximity
triggers, a magical trigger reacts to ethereal creatures.