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Search results for '8.list'
Keywords are: 'list switches keywords'
There are many, many switches that can be used to sort through objects.
So many in fact, that some of the key words overtake each other and have
special work arounds. The commonly used list switches are:
-<object type> List objects of "object type"
(+/-)<effect> List objects with desired effect and value
-<wear location> List objects with wear locations
-acapply <number> List armor with an ac-apply
-<flag> List objects with <flag> (mage, hum, evil etc)
-random List objects that have random, non-normal stats
-dtype <damage type> List objects with specified damage type
-bound List objects that are bound or binding
-wieldable List objects that do not have a nowield flag
-none List objects that have NO effects
-brewable List items that you can brew with
-count Show number of items matching entered criteria
-level List objects that level and lower
-composition <type> List objects with the given composition
Special switches
-acount When used while looking in a container, sorts and counts
items that are the same type. See also 'help autocount'.
Disables all other switches.
-ncount Shuts of autocount mode when looking in containers.
-multi When used in a shop or when searching your storage locker,
this switch will show you the identify information for
all of the objects that match your search parameters, up
to 10. Currently, there isn't a way to list the 'next' 10.
-weight This switch is intended to help you manage the weight
in a container. It will show you the list you specify in
'weight' format, with the heaviest objects at the top. You
can also use this switch with no options, and see the entire
list in weight format.
-wearable This switch calculates all of your CURRENT stats and
compares them to all the objects matching your search to see
if you can wear them. For example, if a weapon requires 30
strength to wield and you currently only have 25, it will NOT
appear in the list.
If you need help with tricky list switches, type 'help list switches tricky'.