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Keywords are: 'druid spell bloom' Spell: bloom Mana: 21 Int: 23 Wis: 25 Lvl 22 Drui (28%) (important) Requires: thunder seeds Group: Druid plant lore Usage: cast bloom <target> The bloom spell was recently developed as a natural off-shoot of human spellcasters experimenting with murlock phytomancy. With bloom, a druid can tap into the vital energy found in freshly foraged nuts, berries and acorns to heal plant creatures. The spell is cast on the seeds, which are then tossed at the target. The seeds take root, merging with the substance of the plant. It heals a small amount of initial damage as it closes external injuries, and continues to heal as the seeds grow. It is best to prioritize bloom for more injured targets. It has a relatively high mana cost, and, furthermore, the seeds stop growing once the plant is near full health, ending the regeneration effect.



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