Alter Aeon Online Help
Keywords are: 'dtypes basic damage types categories traits blunt edged pointed nonsolid flexible impact bladed'
There are many different types of damage, which fall into four main categories. A
few damage types occur in more than one category:
Blunt - pound, crush, bash, stomp, kick, punch, slap, buffet, grapple, tail, flail, blast
- extra damage vs. Skeletal, Mechanical and Crystalline creatures
- less damage vs. Blobs and Plants
- can cripple opponents
Edged - slice, slash, hack, chop, claw, whip, beak, bite, beam
- extra damage vs. Blob, Amphibian, Invertebrate and Plant creatures
- less damage vs. Skeletal, Insect, Mechanical and Crystalline creatures
- can cause bleeding and cripple opponents
Pointed - pierce, stab, sting, gore, bite
- extra damage vs. Fish and Insect creatures
- less damage vs. Skeletal and Plant creatures
- can cause bleeding
Nonsolid - blast, zap, spit, splat, beam
- cannot be parried, but can be blocked with shields
In addition, certain damage types have special traits that affect how they interact
with different skills and creature types:
Flexible - whip, flail, tail, grapple
- the striking surface of the weapon bends or is at the end of a bendable part
- more easily disarm opponents
- slightly harder to dodge
- reduced damage with most warrior power attacks such as lunge and leap attack
- cannot be shield blocked
- extra damage vs. Animals
- less damage vs. Plants and Mechanical creatures
Impact - stomp, bash, chop, hack, pound, crush, gore
- weight of the weapon is concentrated near the striking surface
- weapon is somewhat more easily disarmed
- slightly easier to dodge
- used for attacks like sunder or ground strike
- more difficult to use for some thief skills such as feint and flourish
Bladed - slash, slice, pierce, stab, hack, chop, claw
- the weapon has a defined blade
- slightly more effective at parrying
- works with certain weapon techniques and spell enhancements
See also: 'help special damage'