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Keywords are:  'dtypes basic damage types categories traits blunt edged pointed nonsolid flexible impact bladed'


There are many different types of damage, which fall into four main categories. A
few damage types occur in more than one category:

Blunt    - pound, crush, bash, stomp, kick, punch, slap, buffet, grapple, tail, flail, blast
         - extra damage vs. Skeletal, Mechanical and Crystalline creatures
         - less damage vs. Blobs and Plants
         - can cripple opponents

Edged    - slice, slash, hack, chop, claw, whip, beak, bite, beam
         - extra damage vs. Blob, Amphibian, Invertebrate and Plant creatures
         - less damage vs. Skeletal, Insect, Mechanical and Crystalline creatures
         - can cause bleeding and cripple opponents

Pointed  - pierce, stab, sting, gore, bite
         - extra damage vs. Fish and Insect creatures
         - less damage vs. Skeletal and Plant creatures
         - can cause bleeding

Nonsolid - blast, zap, spit, splat, beam
         - cannot be parried, but can be blocked with shields

In addition, certain damage types have special traits that affect how they interact
with different skills and creature types:

Flexible - whip, flail, tail, grapple
         - the striking surface of the weapon bends or is at the end of a bendable part
         - more easily disarm opponents
         - slightly harder to dodge
         - reduced damage with most warrior power attacks such as lunge and leap attack
         - cannot be shield blocked
         - extra damage vs. Animals
         - less damage vs. Plants and Mechanical creatures

Impact   - stomp, bash, chop, hack, pound, crush, gore
         - weight of the weapon is concentrated near the striking surface
         - weapon is somewhat more easily disarmed
         - slightly easier to dodge
         - used for attacks like sunder or ground strike
         - more difficult to use for some thief skills such as feint and flourish

Bladed   - slash, slice, pierce, stab, hack, chop, claw
         - the weapon has a defined blade
         - slightly more effective at parrying
         - works with certain weapon techniques and spell enhancements

See also: 'help special damage'
 



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