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Keywords are:  'debuff bleeding'

Bleeding is a condition that causes living creatures to lose health over
a period of time. Multiple bleeding effects can stack, but they reduce
in intensity as they continue and eventually stop on their own. Being
hit repeatedly with pointed damage attacks can start bleeding, as can
edged weapons to a lesser degree. Certain skills and spells can
instantly cause bleeding wounds, such as bloodletting stab, inflict
suffering and frag grenades.

Opponents that are bleeding are more easily poisoned by toxic attacks.
Vampires will heal when attacking bleeding opponents, as long as they
are not badly poisoned. Bleeding negates the effects high constitution
to resist being stunned.

The most effective way to end bleeding is with the cleric 'heal' spell.
The necromancer spell 'bloodbond' has a chance to stop bleeding.
A few other abilities can affect bleeding, but they are not as
effective as these two. Saving normal can help prevent bleeding.
 



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