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Keywords are:  'debuff crippled'

Crippled is a condition that causes creatures to lose movement over
a period of time. Even unliving creatures be can crippled by suffering
heavy damage to their underlying structure. Only creatures with
relatively homgeneous anatomy, such as blobs, pure elementals and
ethereal creatures, are immune to being crippled. Being hit repeatedly
with blunt damage attacks can cripple, as can edged weapons to a
lesser degree. Certain skills and spells can instantly cripple, such
as crippling strike.

Aside from movement loss, opponents that are crippled are more easily
unbalanced in combat. Creatures that are badly injured are easier to
cripple.

Cleric healing spells, except for soothe wounds, can help prevent being
crippled. The 'sundrinker' tonic also helps heal deep crippling injuries,
as does the druid 'leech life' skill. Saving normal can help prevent
being crippled.
 



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