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Keywords are:  'nomelee avoidmelee melee nocombat'

Format:
nocombat

The 'nocombat' command toggles your willingness to engage in close quarters
combat.  When avoiding combat, you will not retaliate automatically unless
forced to.

Melee combat is 'close quarters' combat:  wrestling, headlocks, fist and
sword fighting.

Non-melee attacks are thrown from a distance:  spells like fireball and gust,
or throwing daggers.

Warriors typically chose to go with melee combat, while spellcasters usually
avoid melee combat and throw spells from a safe distance.
 



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