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Keywords are: 'cleric spell consecrate armor explode'
Skill: consecrate armor Lvl 11 Cler (21%)
(helpful) Requires: continual light
Group: Cleric divine conjuration spellgroup
Format:
consecrate <target>
consecrate <target> permanent
The 'consecrate armor' skill attempts to bind an enchantment to an item.
It requires mana and favor to use.
The spell will only work on plain, unaffected armors. The enchantment
attempts to make the armor more rigid and protective, but has been
known on occasion to add strange, random effects as well. Non-permanent
consecration is stronger in the short term but will gradually become weaker
with time, until eventually the spell fades completely. The same piece of
armor can be enchanted again after a temporary consecration has worn off.
Note that items that are already magical in nature or that simply have
certain structure cannot be consecrated. Most often this is found by trial
and error. Also, attempting a permanent consecrate costs much more mana
and favor than a temporary one.
'Dispel magic', if exactly applied, can be used to remove enchantments of this
nature. Attempting to remove enchantments is not without risk, however. The
amount of magic bound into enchantments is usually quite large, and can be
difficult (or deadly) to remove.