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Keywords are: 'cleric spell harm'
Spell: harm Mana: 21 Wis: 27 Chr: 23 Lvl 21 Cler (28%)
(critical) Requires: inflict suffering
Group: Cleric divine might spellgroup
Damage Type: nonorm (special conditions, see text)
Damage: high
Speed: average
Usage:
cast harm <target>
Harm is a clerical combat spell which uses divine power to inflict serious
injuries to the bodies of opponents. The damage is modest, but it
completely ignores armor and almost all magical and physical defenses.
Harm is close range - you must be willing to engage in melee combat to
cast it and cannot have nomelee on.
This is the most potent of the inflict spells. When focused through
the caster's weapon, the spell inherits its basic damage type. Even
when cast empty-handed, it tears and batters an opponent with deadly
force.
Both the 'afflict' curse and the 'death and decay' spell increase the
potency of this spell.