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Keywords are: 'cleric spell fatigue exhaustion'
Spell: fatigue Mana: 9 Wis: 25 Chr: 21 Lvl 18 Cler (42%)
(obscure) Requires: inflict wounds
Group: Cleric divine might spellgroup
Damage Type: drains movement
Speed: average
(Can Be Groupcast)
Spell: exhaustion Mana: 27 Wis: 32 Chr: 28 Lvl 29 Cler (42%)
(obscure) Requires: fatigue
Group: Cleric divine might spellgroup
Damage Type: drains movement
Speed: average
(Can Be Groupcast)
Usage:
cast fatigue <target>
cast exhaustion <target>
These are variants of the clerical inflict spells which damage the target's
movement. They can be used to limit a foe's ability to fight back or flee.
A high constitution can reduce these spell's affects. An active 'vigor' spell
increases the odds of minimizing the loss of movement.
Both the 'afflict' curse and the 'death and decay' spell increase the
potency of these spells.