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Keywords are: 'class cleric priest'
The cleric class has moderate mana and fair hitpoints. They are able to
cast divine spells and heal the injured. They have a variety of unusual
abilities that other classes cannot match:
- curses that weaken opponents both physically and mentally
- divine aid spells that reduce damage and protect from harm
- divine conjuration spells that create holy weapons and mantles
- divine restorative spells to heal wounds and remove poisons
- divine meditation spells that foster tranquility and cooperation
- divine might spells that hammer foes with deific energies
- turn undead, to repel and destroy undead abominations
- petition skills to call for the direct intervention of divine beings
- groupcasting to enhance the potency of spells
The primary stat for clerics is wisdom, with charisma as a secondary
requirement. While not required for their spellcasting, clerics benefit
from the increased regeneration and capacity of mana bestowed by a high
intelligence. Some cleric curses interact with one another or with
their offensive spells, increasing their potency.
Clerics can conjure holy weapons, consecrate armor to make it stronger
stronger and brew unguents. They can also enchant equipment to make
it aligned.
Equipment effects that are most useful for clerics are WISDOM, CHARISMA,
MANA_REGEN, MANA and CLERIC_CAST_LEVEL. INTELLIGENCE is also useful for
boosting mana and manaregen. SAVING_SPELL can help resist cleric curses.
Clerics start with the 'soothe wounds', 'inflict wounds' and
'affliction' spells.