Alter Aeon Rules of Conduct
Rules Section 15 - Penalties, Clarifications, and Other Information
Rule 15.1 - Introduction
This section contains information regarding obscure situations or
situations which do not fall into the previous categories.
Rule 15.2 - You are responsible, not your character
If you break rules, punishment is not limited to the character that
was directly involved. You are responsible for all the characters
under your control, whether in an account or not. Breaking the rules
on any one of your characters could result in your entire account
being locked.
Example: If you create a throwaway newbie character and use it to
spam channels, every single character in your entire account may be
locked or frozen, and/or you may be sitebanned.
Example: If you use a mid-level character to illegally pk someone,
every single character in your entire account may be locked or
frozen, and/or you may be sitebanned.
You are responsible for the actions of your characters. When you use
a character to do something illegal or dumb, the penalty falls on you,
not just the character you used.
Rule 15.3 - Informational - penalties
Standard penalties for breaking rules are:
Channel Ban - Your ability to use a particular channel is removed.
Spam Flagging - Ability to see/talk with other players restricted.
Asshole Flag - Ability to see/talk with other players severely restricted.
Silence - Other players can no longer hear anything you say.
Freezing - Your character is not allowed to do anything at all.
Archiving - A single character is locked and not allowed to log in.
Account Lock - None of your characters can be logged in.
Siteban - The game will reject connections from your IP address.
These are somewhat in order of increasing harshness. In general we try to
choose penalties that fit the crime or make the most sense in context.
Special penalties for special cases:
Disconnect - You are disconnected, without logging off your character.
Booting - You are forced to recall and quit.
Eq Purge - Some or all or your equipment is destroyed.
Deletion - Your characters, and all your stuff, disappears. Forever.
- Disconnect and boot are primarily used to deal with buggy clients or
bots that may be causing problems. They're rarely used as an actual
penalty for wrongdoing, simply because it doesn't make sense for most
things.
- Equipment purging usually only happens if equipment has been duplicated,
which can occasionally happen during crashes. It can also happen when
there's a bug which allows construction of broken equipment.
- Deletion is extremely rare, because it's easier to just permanently
lock the character and account.
Rule 15.4 - Informational - bug/exploit reporting
Bugs happen. Exploits happen. The administration recognize and understand
that simple fact. There is much tolerance and even respect for players who
find problems and exploits, assuming one simple condition is met:
Bugs and exploits must be reported in a timely manner.
In general, the more serious an exploit is, the more quickly it should be
reported. A minor exploit that is reported a week after discovery might
garner a pat on the back and favor in the eyes of the gods. A critical
exploit that is not reported for a day may result in freezing or thwacking
of the non-reporting player.
Below are some examples of exploits and their severity:
Minor - find a way to make a container with negative weight
Serious - brew a potion that has infinite castings of cure light
Serious - you find a way to get 20 mil exp an hour sitting in your clan area
Major - brew a potion that has infinite castings of sanc and heal
Critical - you find a way to make 200 mil exp an hour
Critical - find a way to pick up Hephestus and drop him anywhere you want
Critical - you discover an easy way to make copies of any item you can carry
Remember, the only way to protect yourself is to report it. Plus, you'll
make friends with the gods when you do report it.
Rule 15.5 - Informational - teleport
If a mortal recites teleport on a mob, they are NOT responsible as to what
the mob does or where it goes. Gods may relocate or kill the teleported
mob. When relocating the mob, they may only put in back in its proper
place, and only if the room is unoccupied by mortals at the time.
Note that killing the mob may allow it to repop normally, even if the room
-is- occupied by mortals at the time.
Rule 15.6 - Informational - storage characters
The technical rule is that players are only allowed one storage character per
main character. This is somewhat difficult to detect, however this rule is
occasionally enforced.
Generally, if you're a complete storage hog, the gods will request that you
condense your storage and reduce the number of storage characters to a
smaller number.
Honestly though, if you have that much storage, there's probably something
wrong with you.