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Board Name - [Obsolete] The Room of Impending Doom

Prev Msg   - (squeak) Object and mob changes
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From:    squeak
Subject: Some specific areas: 
------------------------------------------------------------------------
Phtom has spent a great deal of time creating
the atlantis complex. It tells a very complex story and includes
quite a few quests. It attempts to be a haven for high level players
in order to draw them into its story, and NOT to simply put out double
and triple 30s. 

Brawn created the pyramid as a super high level area, basically 
designed as a fun way to die. Well he over-estimated our ability
to survive long enough to see the fun, and the area had to be
changed drastically. Brawn has more important things to do (like
marriage) then make sure his area fits int the game balance, so
Dentin tried to fix the area to reflect Brawn's vision. That Dentin
overcorrects should go without question. He saw that the area was
an instant death trap and lowered it (over 5 times). Recently he
must have seen that it was lowered to far and corrected it again.
It is not an easy job to get it right once, much less keep it right.
High level means whatever the biggest and meanest player doesn't
dare sleep through. Strangely enough the players keep getting bigger
and meaner, and strangely enough the "High level" areas have to try
and keep pace.

Dancer created very complex mobs and quests that require alot of practice
to kill effectively. I know for a fact that Dancer seriously hated it whn
people bypassed his puzzles. Now increasing player stats and levels has 
changed the game since Dancer created his areas, and they need to be 
adjustedto fit the new game. The same applies to the areas created by 
Aleph and Heart as well. Dancer, Aleph, and Heart created the east.

The epitomes of care and also of paranoia, Fikh and Xael, hand craft 
every detail in their areas. They are very upset whenever their areas'
challenges are lessened in any way. (VERY upset :P) Any change in their
areas probably reflects alot more thought than you've spent on their
whole area.

Who nows what drives Astarte or Dentin to create areas, but it
certainly isn't a desire to provide easy experience. I think a
very overactive imagination and perhaps a desire to add humor to
a hack/slash game might have something to do with it. I wish my
areas could stand on their own without needfr high exp. or
god-eq like theirs do. As noone who is only interested in xp or
eq visits these areas regularly, there have been few complaints.

My kinda pathetic areas are usually meant to tell a story, which they
really can't do while you're running xp. They do provide pretty good
xp (better if I ever make the time to fix them to reflect the current
game), but only if you pay attention to the story. I've had a few
complaints about alterin my areas, but I certainly didnt create them
so that one can lurk them for xp.



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