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Date:    Feb  9 11:58
From:    darklord
Subject: patronage system for clerics
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'You pray to your god for transportation'  your god?  which god is that?
clerics utilize powers bestowed upon them from the gods.  we have gods.
why not, instead of making dozens of dehibilitating spells, a patronage
system be implemented, where already existing cleric spells/functions be
tailored to the god they serve, making clerics more specialized.  let me
give you an example scenario:
Darklord, like all players, starts out serving the almighty Dentin.  All
of his cleric spells function as they do now.  This bores Darklord, so he
seeks out Gorath, who has set himself up as a patron to evil clerics.
Gorath gladly accepts Darklord.  Now, when Darklord starts casting harm on
things, he notices that his offensive spells are much more powerful than
before.  But, Darklord is sorely disappointed with his heal spell, which
only gives him 30 hp per cast.  Darklord doesn't like this, so he seeks
the service of Heart.  His heal spells works twice as well as it did before.
but now, Darklord's sensory spells only work half as long.  Perhaps Darklord could
become of a disciple of Maxx, patron
of chauvanists, where his flamestrike would summon shards of ice from the
sky (cuz Maxx is such a cool guy) instead of flames.  Of course, now
Darklord can't sacrifice weapons any more...
That example is overly simplified--players really couldn't switch patrons
so easily, but it show just some of many possibilities of a patronage
system.  The main drawback would be gods' recruiting, but so long as they
just passively recruit followers, it shouldn't take too much of their time.
-Darklord


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