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Date:    Mar  6 21:43
From:    firebird
Subject: Comprehensive Idea List By Firebird
------------------------------------------------------------------------

     These are all the ideas I've written on the board, refreshed and edited.
Just in case they got wiped without a second glance or drowned in the sea
of ideas here.  A coupla new ones are in here somewhere.

Ambidexterity-
     The character has become adept at using his "off-hand."  To use this
you must have an extremely high dexterity.  The second weapon in the off-
hand would have to be smaller than the one in the primary hand.  The hit
and damage rolls on the offhand would be sacrificed as well.  I also think
that being able to independantly use each hand would be good as well, so
that a backstab weapon and a primary weapon could be held, or one could
fight off two enemies.  Using two weapons would give the character more
attacks per round and maybe help disarm and parry.

Meditation-
     A little something to beef up Clerics (Because we all know Clerics
Suck (tm)).  The character enters a trance in which they regen considerably
faster than sleeping.  However, the trance has lag put on it coming in or
out of it.  While the Cleric is in the trance he cannot see or hear, and is
completely unconscious of his or her surroundings.  Similar to old hide, any
command will break it, resulting in no extra hitpoint/mana regeneration.  A
violent, involuntary, or quick break of the trance also results in no extra
regeneration, perhaps a slight damage to the Cleric's psyche as well?
     Hey, Tempus liked it, it's gotta be good. >B]

Cleric Spells and Skills-
     Bloodlet- An evil cleric spell, this is the damageroll equivelant of
               faerie fire.  It effectively turns the victim into a hemo-
               philiac.
   Safe Haven- This spell allows the cleric to turn a room into his
               temporary recall site.  A seperate command should be used so
               that the cleric can still return to his original recall site
               if so desired.
     Blessing- At high levels this spell could turn into a skill...maybe with
               some lag and a few consummable physical components?
      Empower- This spell is the equivelant of a bless on a weapon.
 Laying Hands- Similar to Blessing, this skill would cure diseases, and do
               a little hitpoint recovering from a touch.

Berserker Rage-
     A warrior skill, it throws him into a blind rage.  Increasing attacks,
hitroll, and damageroll.  The warrior will start randomly attacking people
until the spell wears out or he dies.  It will not send checks to see if
pking is allowed, this is to make it a little more dangerous.  Berkserkers
will kill everything in a room, once everything in there is dead they'll
wanderfast until they find something else to kill.


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