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Next Msg - Mar 28 02:10 (firebird) Weather Events and their Effects:
Date: Mar 28 02:10
From: firebird
Subject: The Weather System
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This would be a great addition to Alter Aeon, and if my intuition tells me
right, then the basic tenants of it have been being tossed around for quite some
time in the mind of our admin. With the control weather spell made available to
extremely high level mages and clerics, this could be fun. I hate to spam the
board but I thought it'd be better to break this up.
Basic Idea:
Some sort of randomness will make the whole thing work. I suppose every once
in a while a random check will be made to see how the weather goes, whether it turns
good or bad. A progression table will be used to move the weather. Also, certain
regions will stay within a certain range. For example, Ralnoth would range from
-1 to 3, while the desert would be 3 to 4, and the Ice Plane would stay below -1.
Basic Temperature Types:
4 Blazing Heat: Low regen level, thirst, maybe damage for wearing items
3 Heat: Slightly effected regen from minor discomfort, minor thirst
2 Warm: Pleasently Warm with no breeze.
1 Warm w/Breeze: Perhaps better regen rate due to comfortability.
0 Normal: Normal, null temperature.
-1 A little chilly, no effect save occasional shivers.
-2 Starting to effect regen and movement, along with fewer attacks.
-3 Even harsher effect.
-4 Freezing: Horrible freezing. Characters caught in this climate suffer.
With temperature comes preparation. Clothing should now be implemented as more
than just ornamentation. Light clothing will help when in heat, heavy furs will
help in the cold. Worn equipment could be given a new value, a warmth value.
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