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Board Name - Dentin's Board (Room 8)
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Date: 2015 Mar 20 09:59
From: dentin
Subject: Filtered version of Runner's suggestion list
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Suggestions:
Having condition sounds (small wounds and quite a few) in the hit sounds
for lance is highly confusing. This is an old one, going back to when lance
sounds were first put in (I'm actually really surprised its still there).
More than once (at time of writing I've fought about five dragons) I've
been tricked into thinking I was still in combat when I wasn't or that the
mob was at a condition it wasn't. Especially if the mob doesn't die, this
is a problem, because the lance sound (and the rest of combat) plays the
percentage beeps so there's no way to tell how hurt the mob actually is.
Shield block should probably have a sound, even if its just an exact copy
of parry (that's what I went with, anyway).
Battle cries (sounds/combat/special) drive me crazy. It'd be awesome to
have a way to turn them off without deleting all the files.
gag "In the next room you see:" on l <dir>. Much quicker to not have to
read that every time you look.
gag "The wind passes silently around you with very little effect." from
other's tempist
gag "To see the lost exp hall of fame, try the 'exp lost' command." on
typing exp.
With the actual butcher/skinning sounds gagged, it'd be nice not to see the
"you can't carry x" messages as well.
The yelling every time demonfire hits sounds rather rediculous.
brackets around channels ([bovine] etc) could probably use to be removed or
at least have an option for it.
You clan/other clan (not a typo): vastly prefer the "you tell the *" line.
At the very least it should be "other clans".
Disabling short id in config still (this is also an old one going back to
its introduction) doesn't put id back to the server-sent format.
The default wall impact being forest-like could really use a change, or
removal entirely. Personally I'd rather have no sound for walking into the
wall in an icy cave or desert than a tree that clearly isn't there.
Retreat not playing a sound is a bit confusing. My version still played the
yell sound when the skill was used.
It would be nice to be able to turn off the verbal announcements of time
(six hour intervals), and just make them text if desired. The light status
doesn't match up with six hour intervals very well (about half of it does)
in the first place.
The condensed last line of the who list really threw me off. It'd be nice
to have a config for this to display it both ways if desired, but that's
probably personal preference.
Recommendations Dentin has concerns about:
The 'you can now level' sends are critical parts of the noob experience,
and must not be gagged. However, there's apparently a long sound associated
with this as well that could be way shorter.
Sacrificing corpses could be gagged, but it may be confusing to noobs even
though there's a sound for it.
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