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Date:    2014 Nov 18 01:16
To:      all dentin
From:    athlon
Subject: new mob set
------------------------------------------------------------------------
Hi, I still think that for mobs with a primary class of thief or warrior, the mobs
need a weapon.
Many thief and warrior skills require a weapon so you are basically depriving mobs
of skills by not giving them one.
One might argue that crystal spears serve as weapons but these are difficult to make
because the int and wis requirements are kind of high.
I suggest either a one or two handed sword for the warrior, without any hit or dam,
but with a fairly good dieroll, say 5d 10,
and an attack speed of slow or normal.
For the thief, a dagger or a spear that you can backstab with. The dieroll would
be something pretty bad like 3d6, but
it would still do considerable damage in backstabbing or shadow striking. To make
up for its bad dieroll, the weapon's speed should be at least fast.
lecho affects_done
Also, this may be debatable, but I think the necromancer should have a selection
of soulstones. It could, perhaps,
spawn with 6 deep blue soulstones that could be used to either make shadow fiends
or demonfire. I request soulstones because both shadow fiend and demonfire are integral
skills to the playstyle of the necro.
Demonfire is especially potent in pk and that is, after all, why this feature was
created, so that players could pk.
Some have argued that giving the players weapons and soulstones would advantage the
more powerful players, because they know how to use them better.
But really, depriving the players of these things seems to make the classes that
use them out to be weaker and less potent than they really are.
Teaching new players to use the features of their class ought to help them in the
long run if they stay around long enough to get their actual character to that high
of a level.
And also I don't think this request is too hard.
I am not, for instance, advocating that we give grenades to thieves or anything seriously
unbalancing.


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