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Board Name - Dentin's Board (Room 8)
Prev Msg - 2016 Dec 18 09:22 (dentin) Releveling FAQ part 1
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Date: 2016 Dec 18 09:23
From: dentin
Subject: Releveling FAQ part 2
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Unflagging equipment
- All equipment saved to pfiles or storage has been checked to see
if it's eligible to be unflagged. The unflagging criteria are:
- The item must be bound
- It must be higher than level 30
- It must have at least one class flag
If the item is bound to a player, the game checks the player
database as well. If the player is not level 37, or if the
player is 130 total levels or lower, the item isn't eligible.
- Only a player that has level converted, and used all of their
refunded experience to relevel, can unflag an item.
- A player can only unflag an item that they own, that they can't
use because of a class flag.
- Only class flags can be removed.
- When the player is able to use the item, the eligible flag is
removed.
Why did this come out of nowhere?
- It didn't really come out of nowhere. We had a half dozen
high level players look over the proposal and recommend
improvements, as well as provide commentary. I probably
spent an extra two days working on those suggestions to
make the conversion less painful for high levels.
That said, I intentionally decided not to warn the mud in
advance. I wanted to make the conversion process as smooth
as possible, not debate why it might be necessary.
Why is this necessary?
- Player exp has increased dramatically over the last year. This
was primarily driven by new areas, new spells and skills, and
mob releveling.
- We're looking at and beyond level 40. This was one of the things
that was causing problems code-wise to get there.
- Every minute we wait, it would have been harder to do.
- The old 1.8 billion cap required a lot of hacky special case code
that didn't work very well. You guys probably have no idea how
hacky and how hard to maintain this shit is.
Now what?
- We can start removing and updating hacky mob exp code.
- We can start looking at raising exp caps.
- We'll probably be able to unlimit parts of the object composite.
- Look into switching fame from raw levels to microlevels.
- A lot more, it'll just take time to dig up.
- We might be able to remove microlevel timers.
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