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Next Msg   - 2013 Aug  7 22:52 (draak) a slightly less random idea

Date:    2013 Aug  6 23:41
From:    draak
Subject: a few randomized ideas
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Skill dump:

druid -- wildkin (wildblood?) -> the druid gains a small bonus to hp and
move regen when not in BUILDING, FIELD, CITY or TOWN terrain or in a room
with a ROAD flag. This bonus vanishes during combat.

thief -- shadow balm -> when in areas of twilight or dimmer illumination,
thieves gain a small boost to their move regen. When in complete darkeness,
they also gain a small bonus to their mana regen. Requires shadow mastery.

druid hex -- miasma -> the target's breath attacks deal half damage and
they gain negative movement regeneration. Nasty if stacked with
asphixiation.

warrior weapon skill -> spinning blade (swordplay? dervish?) -- when
wielding a slicing, slashing, hacking or chopping weapon, the warrior can
spin and swing the weapon rapidly about for few rounds in a show of
prowess. Enemies typically back away from such a display, granting the
warrior a moment's reprieve in which to manuever (flee, cast a spell, drink
a potion, prepare a lunge or leap, etc). It also has a chance of damaging
an enemy's morale.

Think of the swordsman in the first Indiana Jones movie that Indy promptly
shot. That guy was doing spinning blade, but Prof. Jones was simply too
higher level than he was to be put off by it.

I think this would be a fitting replacement for feint if feint were moved
to thief.


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