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Date:    2013 Aug 18 12:56
To:      dentin all
From:    lokar
Subject: a few issues that should be addressed
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A few things I've noticed lately that should probably be addressed:

First an issue of usefulness - 

Shadow bind currently requires that your target be casting a shadow, which
is fine.. if it wasn't for the fact that a huge percentage of mobs in the
game just didn't cast a shadow. Currently the way players get around it is
by artificially lighting up the room, the mob, or themselves. This wouldn't
be so bad if the concept wasn't just so damned bizarre.  I'm a sneaky
thief, I sneak through the shadows trying not to reveal myself and then I
throw a glowing crystal on the ground so you have a shadow! RAA! Wait
what? Or even worse I sneak in to the room and then I go 'hey here have a
crystal haha you have a shadow now! Thanks for holding on to that! Or  I
sneak in the room and then go 'poof Hi I'm a Christmas tree and now you
have a shadow!'. Conceptually these just don't feel like very thief like
maneuvers. Not to mention the jumping through hoops to make a skill whos
only function is to stop mobs from fleeing work. This skill isn't even
super powerful, but it sure is obnoxious to make it work on the mobs 
you want it to work on.

Now some consistency issues -

Currently the following skills disagree on what is and isn't a dragon:
Monster Lore, Harvest Teeth Identify and dragon slayer. I can try to use
dragon  slayer on a mob and it will tell me said mob is not a dragon, but
when I cast Identify on it it says it is a dragon, when I consider it I use
my dragon lore, and when I harvest teeth from it I get dragon teeth. I'm
not referring to the mob being to small ether, although it is a little
weird that when I make myself 1 foot tall a 10foot tall dragon is still  to
small for me to dragon slay, I'm referring specifically to the send that
said mob is NOT a dragon.

Currently the following skills disagree on what does and doesn't have
blood: Bloodletting stab and blood sacrifice. I don't feel like this one
really needs an explanation. 

Trip: Trip probably has some of the biggest inconsistency issues around
right now. Ever since the change was made to make trip less ridiculous, you
know.. so we wouldn't trip snakes or plants or whatever, it's actually
become almost more ridiculous. Now you run in to mobs all over the place
that are perfectly humanoid by their name and long desc, but because their
type is improperly set you can't trip them anymore. One of the most recent
notable offenders is the type undead, often undead are genderless an d to
avoid being yelled at builders didn't make them humanoid, so now we can't
trip them. Another offender is golems which are frequently just type magic.


I realize that in some cases these are work the way they do to try and
provide more realism (trip and shadow bind) but sometimes realism needs to
take a backseat to game play. After all I can't conjure up balls of
lightning in real life and throw them at 30 foot tall dragons.

Keeping skills and spells in useable and consistent condition is important,
players aren't happy when they can't use the skills and spells they worked
hard to earn, and unhappy players are players that won't stay around for
long.  


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