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Alter Aeon 3000

Alter Aeon Recent Changes and Additions

Recent code and server updates can be found in this changelog.  Only the
last 20 changes are listed.  For a complete list, click here.

For new area additions and area updates, click here.

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---- Sep 17, 17 [2373] Reduce shadow strike damage in pk, and add a small amount of lag when the target isn't present to limit the usefulness of shadow strike command spamming. Sunlight no longer strips darkening from group members. Make entangling roots and bloodmist demons minions, so they're more compatible with groups. From Draak: Lots of minor fixes, cleanup, and improvements to various commands. Make silhouette more powerful and based on level. Increase the power of 'mend bones', but require a dragon tooth. Use a generic lag function that takes into account attack speed for various thief and warrior combat skills. A bunch of woodcrafting updates, and new items including seasonal things. Minor mining fixes. Add new obscure level 3 crafting skill 'heraldry'. Add new level 2 crafting skill 'hatmaking'. From Shadowfax: Add color tags to some 'consider' sends. Add more hidden achievements. Mobs won't remember memory against another mob of the same affiliation. Players' affiliation will be saved as 'none', and new players now start with affiliation 'none'. Wands and staves with the fragile flag self-destruct after their last charge is expended. Display string when failing to accio an object due to its weight. (Rhorae) Reduce mana cost of 'mystic projectile'. Add healing, illusions and domination spheres for god powers. Allow 'flame blade' to be cast on ammunition such as arrows. Allow poisoning of ammunition with the 'poison weapon' skill. Add damage string for thrown weapons and make thrown weapon attack rolls based on thief skill level and hitroll instead of dex. Thrown weapon defense roll now takes dodge into account. ---- Sep 02, 17 [2370] Add initial support for a 'toxic' player flag, and do some spamflag cleanup to make spamflag integrate with toxic. From Draak: Minor audio and MSP sound updates. Fix a bunch of typos. Updates to leathercrafting. Mining updates. Add a bunch of new gatherable wood types. Add 'set combatmode' to show percentage damage on attacks, instead of raw. Expect this to be buggy for now. From Shadowfax: Fixed bug allowing corpses without meat of any weight to be instantly eaten by corpse eaters. Apply oblate maximum cost cutoff to each individual piece of equipment in a corpse when sacrficing it instead of lumping the cost of all of them together. (Lilmike) Add 'spheres' line to god entries. Different spheres affect the abilities of a god's supernals differently. ---- Aug 13, 17 [2366] Dnd ignore mode no longer prevents groups from displaying on the global groups list. Try to fix parsing clobber with shopkeepers named the same thing as items they sell. The tensor time restriction on auction has been lowered from an hour to 20 minutes, since few players can cast hour long tensors. ---- Aug 12, 17 [2364] From Draak: Change strings and fix a few action start/stop bugs. Change some poison damage strings from poison to 'toxic'. (Lokar) Limit merging of different grades of metal ores. Prevent mycomancy in waypoints. Lower the necromancer skill 'corpsecutter' from level 12 to level 7. Raise the obscure necromancer skill 'scent of death' from level 7 to level 12. Make 'corpsecutter' the root of a new necromancer skill group. Start splitting out skill groups for stoneworking and haberdashery. Fix a bunch of minor woodcrafting bugs, and add infrastructure for fletching and future wood/bone skills. Slightly reduce the hp cost of bloodbond. Disallow milking of animals that are in combat. Improvements and updates to leathercrafting, and add support for future leather studding skills. From Shadowfax: Tensors discs with less than a hour left on their timer can no longer be auctioned. (Jonathon) 'Defoliate' prevents 'fecundity' from working now. ---- Jul 31, 17 [2363] Added a bunch of minor fixes that have been laying around for a while. ---- Jul 23, 17 [2361] Fix some file descriptor leaks and infrastructure bugs. Bot detector updates. Consecrate now only creates permanent enchants if you give the 'permanent' keyword. ---- Jul 16, 17 [2360] Prevent multi-summoning of demonic tutor in a way that could lose soulstones. From Draak: Undead dragon mob type fixes. Add MSP/DClient sounds for recast failures. Miscellaneous audio updates. Mining and other skill fixes. ---- Jul 14, 17 [2358] Send kxwt_expcap when leveling. ---- Jul 08, 17 [2357] More mob exp reworks. This primarily lowers the level 5 to 20 range and greatly smooths out things. If it breaks low level players too badly, we may need to revert it. ---- Jul 04, 17 [2356] Add on/off to recast commands. Other minor improvements to spell recasting. Add strength, dexterity, presence, curse ward, detect undead, and sanctuary to automatic spell recasting. Mob death exp code update: We've got a bunch of new statistics on exp calculations, and it's become a lot more apparent where we've got problems in the current algorithms. This boot contains a bunch of cleanup and code separation changes, most of which shouldn't affect anything. On the plus side, one high level exp reducer was removed, which should hopefully flatten things out a bit. That said, there's at least one change to the grouping code which could go either way - instead of adjusting pkdam prior to saving it for a given vnum, we're now just saving the raw pkdam value and applying a multiplier afterward. This pretty much trades one no-so-great setup for another not-so-great setup, but it's still worth doing because the new version makes it a lot easier to reason about the system. ---- Jul 01, 17 [2353] From Draak: Lots of minor typo, spell, and skill fixes. More dclient audio hooks. Add foraging of bugs. Updates to shield slam skill. Add automatic spell recasting to the server. See 'help recast' for details. Fix broken exp thwacker in turn undead. Remove a nonlinear factor from warrior hitpoint calculations. You'll either see an increase or nothing, depending on your level. This mostly hits mid level players. One practice now removes 24 hours of microlevel time instead of 12. If you're leveling back-to-back, the time can spill over into your next level. The 'hphurt' and 'hptank' commands by default now only show characters in the same room as you. 'hpall' will still show people in other rooms. Charmed mob beep now shows controllers. ---- Jun 10, 17 [2350] Fix some bugs in leathercrafting stat calculations. The necromancer spell 'soulshatter' is now obscure. Tweak backstab to raise chance of freaks. From Draak: Tweaks to stun code. Add a 'check' option to stone knapping. Fix bugs in shovels. Add leathercrafting of sporrans. Mining updates to add a lot of new stone types. Improvements to flourish. Bone tool can now make shovels. ---- Jun 07, 17 [2348] From Shadowfax: Add special moonlit lighting level for full moon nights, which grants infravision-level lighting. ---- May 31, 17 [2344] Fix a couple of crash bugs. ---- May 27, 17 [2342] Fix crash bug in knapping. ---- May 27, 17 [2340] Add some daily temperature graphs for debugging weather. Attempt to fix recursive destruct bugs in grenades. Add some soft matching to help page searches. Only require a white soulstone for disenchant. Lower cost of all enchants slightly. The random object generator now pays slightly more attention to class flags. Allow reforging of weapons. Note that this doesn't change dierolls and will probably eat all the hit/dam on it. Allow reforge and random weapons with +2 cast level or skill level. Various fixes from Draak: Minor plane updates. Add a hidden carving achievement. Gathering fixes and updates. Knapping fixes and updates. Make inflict spells easier to use. Mining fixes and updates. Add new crafting adjectives and strings. Add super bonuses for various crafting skills. Woodcrafting fixes and updates. ---- May 25, 17 [2338] Attempt to fix bugs in mining actions. ---- May 23, 17 [2336] From Draak: Fix up sector names. Lots of minor typo and string fixes. Updates to leathercrafting, woodcrafting, the new cleric update, and more. Add ability to gather honey. From Shadowfax: Add more hidden achievements. Allow gathering of stone bullets for slings. Add an 'autoreload' command for future ranged weapons. Only display ground strike qualifying message on heavy dtype weapons upon being identified if they are two wield. (Lexie) Make ordinary fish not have legs. Add 'mining' skill. ---- May 15, 17 [2335] From Draak: There's been a major update to cleric heal and harm spells and skills. This includes cleanup to the skill trees, reorganization and moving useless things to make newbie clerics more effective, and a bunch of new effects and mechanisms. Note that the heal and harm trees have had several renames! You'll still be able to cast the new spells with the old keywords, so it shouldn't break too many aliases. The level 6 cleric spell 'detect poison' has been raised to level 12. The level 12 cleric spell 'remove poison' has been lowered to level 6. The level 11 cleric spell 'detect undead' has been raised to level 20. The level 28 cleric spell 'sacred touch' has been lowered to level 11. Flamestrike now has extra damage and effects when used on cursed targets. Add new level 1 cleric curse, 'afflict'. This curse in general weakens the target, but its main use is to amplify the damage of inflict. The spell 'cause light wounds' has been renamed 'inflict wounds'. The spell 'cause serious wounds' has been renamed 'chasten'. The spell 'cause critical wounds' has been renamed 'inflict suffering'. The inflict spells cause as much damage as before, but are they're now close range and cannot be cast if you are nomelee. There are also other effects: The 'inflict wounds' spell causes extra damage to small or mortally wounded targets. The 'chasten' spell lowers the morale of targets. This effect is increased if the cleric is wielding a blunt weapon. The 'inflict suffering' spell causes ongoing damage. If the target is wielding a flexible weapon such as a whip or flail, the spell has chance to instantly daze or stun the target. If the caster is wielding a weapon, the 'harm' spell will use the basic damage type of that weapon in addition to its own damage type. The spell 'cure light wounds' has been renamed 'soothe wounds'. The spell 'cure serious wounds' has been renamed 'bolster'. The spell 'cure critical wounds' has been renamed 'heal'. The spell 'heal' has been renamed 'major heal'. The healing spells still heal the same amount, but also now have other minor side effects, and will show different messages based on creature type. See the help page for details. Newbie cleric intro zone is now open! ---- May 14, 17 [2333] Require 'noprompt' to be typed out to work. Add kxwt_audio tags if MSP mode is disabled. From Draak: Split areas up into more sectors - include the demon and angel realms. Improve corpse creation for dragons. Various minor updates to gathering and woodcrafting. A whole bunch of minor spell and skill updates. Split out warrior 'dragonlore' skills into their own tree. Add new level 23 warrior skill, 'shield slam'. We now have a mage illusions skill tree! Add new obscure mage spell, 'hue'. Add new obscure mage spell, 'magic hand'. Add new obscure mage spell, 'rorshach'. Add new obscure mage spell, 'silouhette'. Add new level 36 mage spell, 'kaleidoscope'. Add new level 26 mage skill, 'enchant deflection'.

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