Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- Apr 07, 19 
Add more information to kxwt_rvnum. (Demon)
Player maps should now save instances.
New alloy: red gold - copper and gold.
Added more details that can be added to heraldic images. See
'heraldry features' for more info.
Added 'metallurgy enhance check' to use on items to see if they
can be enhanced with metallurgy.
Lapidary check can now be used on items to show what can be added to them.
Fixed damage type bug with 'luk' channel casted spells. (Runner)
New MSP/dclient sounds for combat points, profession points, explorer
points and newbie helper points.
Tailoring analyze/check/estimate will now check to see if a feather
can be added a crafted hat.
Add help text for 'dice' command.
Randomize durations of cleric petition and necromancer summon cooldown
timers a little.
Cleanup weapon trap damage strings. (Brak)
Fix bug that made you keep trying to unlock a trap after it already
had been unlocked. (Brak)
Up damage of snares, snaptraps, caltrops and mana blast traps. (Brak)
Make it clearer when the 'shield' spell has protected you against a
ranged attack or fusillade trap.
If you do not have the proper key, then failing to unlock a contact
trigger trap risks springing the trap. (Brak)
Prevent "none" priest tasks from becoming available. (Lilmike)
If you are struck by a projectile from a ranged attack that is larger
than you are, it will no longer end up in your inventory and always
land on the ground. (Brak)
Group members must now be in the same room as any escorted mob when it
reaches its destination in order to receive credit for its escort quest.
The extreme spam filter will now block shadow decoy deaths.
Mobs must now be awake in order to notice you killing another mob in
the same room. (Lokar)
---- Mar 24, 19 
Adjust trap damage so it scales more smoothly with level.
Fix bug in leech life that allowed a mob to leech a player after the
player had died.
Tweaks to luck, mostly invisible.
Help text improvements when changing various channel settings.
Added 'Tal' rune option to channel casting, gives a small clevel boost.
Added 'Ganta' rune option to channel casting, gives an increased chance of
You can now add forged spikes and studs to bonecrafted weapons.
You can now use 'leathercraft check' on leathercrafted and dragonscale
armor to see how they can upgraded with the leathercraft skills.
You can now use 'woodcraft check' on woodcrafted items to see how they can
upgrade with the woodcrafting skills.
---- Mar 16, 19 
Fix account bug preventing previously existing GuideDog accounts from
being linked via the 'account email set' command.
Fix 'luk' channel casting damage bug. It can now also be partially
mitigated by shields.
Rune channeled spells should now have a chance of improving the requisite
elemental focus skill.
Cleaned up logic in leathercraft for determining what items can
be made from shell/dragonscale and which cannot.
The way finished areas are determined has been streamlined. Expect the
some area weirdness until all areas are updated.
---- Mar 10, 19 
Shadow decoys will now self-destruct when released. (Rashid)
The survey skill now allows you to set temporary landmarks.
---- Mar 09, 19 
You should no longer be able to give things to dancing lights.
Added unique MSP/dclient sounds for crippling strike.
Splitting lapidary items should no longer accidently hide things in your
Soulsmithing should be a bit more forgiving with high level soulstones if
you're wearing castlevel.
Help pages for spells now show if they can be channel cast.
The climb COMMAND has been deprecated. Players will automatically attempt to
climb when going through climb-flagged exits, in the same way players will
automatically swim when entering water rooms. The climb skill will still
determine how much movement you take and lag you incur when climbing. This
should help put players on all clients on equal footing when it comes to
autoclimb. This is complicated and there may be bugs. Please report any bugs
directly to Draak and Dentin.
Channel casting now allows you to modify certain mage spells by preceding
the spell name with a rune word:
'Alu' for slow, low-mana casting. 'Alu' casting is the default for channel
casting, so you don't need to specify it.
'Ort' to add blunt-force blasting damage to spells.
'Luk' to focus damage spells into beams that slice into enemies. This is
a total transformation, as the spell retains none of its original
properties save its elemental damage type. The damage is formulated from
the amount of mana the spell uses, the level of the spell and the
caster's level. The beams can be evaded.
The latter two runewords increase the mana cost and lag of the spells by
a modest amount. An example casting string might be:
ccast ort fireball target
All this is experimental, and subject to change or removal in the future.
---- Mar 02, 19 
Excavated minerals from high level areas will now be a bit lower in level.
New taste 'pine' added, for evergreen plants. Pine flavored food helps with
cases of poisoning similar to mint.
Spalted woodcrafted objects now have a chance to randomize similar to
patchwork leathercrafted objects.
Chill touch, Tarrant's spectral hand and spectral claws no longer leave a
lingering chill effect on ICE type mobs. (Leos)
Fixed whacky lapidary bug with lapidary inlaid forged armor and other
Fixed soulshatter's identity crisis.
Small tweaks to disarm.
New level 33 necromancer skill: soulsmith, for adding soulstones to crafted
jewelry and weapons!
The vast majority of gathered herbs and mushrooms should now have a taste set
on them. There are also a few more poisonous herbs and mushrooms than there
were before. Big thanks to Morpheus for helping with this tedious project.
---- Feb 24, 19 
You can now use salty-tasting spellcomps as seasoning when cooking, and
a few flavor tweaks.
Loading and other ranged weapon strings added to spam extreme.
If you know lapidary and reagent lore, you can crush ores into powders
that can be used as spellcomps.
Clan names now show on where and the dclient map.
You can customize your clan area's name with 'credit buy clanname'.
---- Feb 17, 19 
Freak soulsteal display and achievements have been changed from a factor
of 4 (1, 4, 16, 64, 256) to a factor of 2 (1, 2, 4, 8, 16). We've also
added freak 32 and freak 64 achievements, so you can now soulsteal one
freak level higher than previously. Note that this changes only the
display, and not the soulsteal levels or exp.
Shopkeepers that buy gems or ingots should be less stingy.
Fixed a bug with quest-restricted doors.
Crafted weapons can now have better dierolls based on their quality level.
---- Feb 16, 19 
New MSP/DClient sounds for coffin, infernal visage and firefield.
Added special "humpday" code...
Command 'event quest' split off from 'event show'. (Morpheus)
Fixed metal inlay strings with certain pieces of dragonscale armor.
Successful warrior combos can now daze and stun opponents.
Fixed bug that could strip quality bonuses from equipment with
You can now add gemstones to crafted masks.
Cleanup and sounds added to various summon demon abilities.
Nudge skirmish damage up a bit. (Martin)
Tie experience yielded by the skirmish skill more closely to performance.
This should result in a small overall increase.
---- Feb 09, 19 
Ammunition with the two_wield wear slot are no longer considered legal.
Fix bug in infernal visage that made the DEMON mtype persist if one
died while under its effect. (Rowroad)
Prevent infernal visage from working in the unlikely event that you are
affected by 'censure demon'.
Prevent crystal coat from affecting mining deposits. (Victorious)
---- Feb 03, 19 
Allow an unnatural spring to be used as a water source for the flood spell
if no other source is available. (Druidia)
Never time out waypoints that require a quest to obtain. (Soth)
Fix bugs in 'conceal alignment' that made good aligned characters appear
to be neutral when adjudicating mob behavior with respect to assist alignment
and spare alignment flags.
Necromancer class update:
Add 'temptations' option for consult demon.
Demonic lorekeepers will now mention if an object or door is trapped
when analyzing a lock.
Add level 38 'coffin' spell.
Add level 38 'infernal visage' skill.
Lots of minor quality of life improvements.
Objects can be split by weight now, 'split <object> <value>'.
It should now be possible to scribe rejuvenate.
It should now be clear when crippling strike misses or is dodged
by an enemy. (Lokar)
Fixed minor size calculation bug in woodcraft.
Certain kinds of forged jewelery will have reduced stats, so there is more
play in the composite when adding gems, enchants and soforth. (Victorious)
Field of the grasping dead is now more effective against ethereal cratures.
Tweaks to consult demon, in particular it should indicate what sector
gathered herbs and mined materials are native to.
Added 'job' option to consult demon. The consulted demon can tell you
what it knows about objects you need for retrieval jobs.
Hiding players will no longer be exposed by searching players. A
searching player may, however, notice the presence of a hiding player.
Do note that pkok players can still unhide other pkok players, so hide
doesn't become a super pk unspoofable cloaking device. (Lokar)
---- Jan 28, 19 
Fix player shop theft bug with new characters. (Demon)
Prevent enchant artificer from going beyond the reforge level limit.
---- Jan 27, 19 
Fix crash bug in arena spectator mode. (Kehlani)
Remote mud channel communication to Stellar Aeon is now working.
Lots of updates to the Alter Aeon Wiki, including a page on this year's
---- Jan 21, 19 
Try to make flourish play a bit better in combos.
New level 38 druid skill 'wicker effigy'.
New level 26 druid skill 'wickercraft'.
New level 38 warrior skill 'indomitable will'.
---- Jan 20, 19 
The preservation spell now works on skins and harvested bones.
Crafting bonus composite strings will now take 'blank' composite bonuses
into consideration. (Victorious)
Added 'rune' command, to look up runewords. (Dentin)
---- Jan 20, 19 
Mana shield should now have a slightly better damage to mana tradeoff.
There have been a bunch of reworks to the friend replay and friend log
commands. This is still a work in progress and probably won't work right,
largely because the display code was awful and basically needed a bunch
of rewrites. There has similarly been a bunch of reworks to the replay
commands, and things like the default line count may have changed. Please
Correct capitalization of The High Pantheon in priest jobs. (Lilmike)
---- Jan 12, 19 
Auction now has MSP sounds.
You can now empty a container in your inventory into another container
in your inventory.
You can now empty a container in your inventory onto a table on the
Crafting 'better than you expected' strings are now handled in a way that
hopefully won't make Lokar sad.
New leathercraft items: wallets, purses
Druid weather strings are now filtered by spam extreme.
Taunt strings are now filtered by spam extreme.
You should now gain profession points from the brewing skills and several
other resource/crafting class skills.
Hone weapon lowered to level 16 warrior.
Customize weapon made dependent on hone weapon.
Balance weapon raised to level 34 warrior and made dependent on hone weapon.
You can specify a direction when scanning.
---- Jan 02, 19 
Allow up to 500 items over capacity when entering storage lockers, unless
the locker is already full.
---- Dec 31, 18 
Raise daily gift limit to three per account.
Get mob use of channels working again, mostly.
Management of clans and god followers for channels has changed. You'll now
have to use the 'channel addspecial' and 'channel delspecial' commands. On
the plus side, you can now add multiple clans.
Storage locker overcapacity limits have been made more strict. You may
never enter or bring other players into your locker if it would put the
locker over its limit. However, you can enter over-capacity lockers if
you bring in no additional items. This should allow players to sort large
over-capacity lockers more easily, and shrink their sizes.
Shrinking over-capacity locker sizes is also highly recommended. If you
have more than five thousand items above your locker capacity (or more
than five thousand items if your locker is expired), your locker will be
subject to automatic cleaning in the next few months.
---- Dec 26, 18 
Limit gifts to two per account. Thanks guys.
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