Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- Jun 15, 25 [3309]
From Draak:
Cleanup to the nearby command.
Draak finally managed to pry Primordial Chaos off of Ralnoth and stuff
it into the outer regions of the cosmos where it belongs. *dusts hands*
From Shadowfax:
Fix typo with umbral thrall pickpocket. (Sov)
Add object rewards for Starving Rock special event.
Set up additional displaying/logging for Starving Rock and St. George's Day
events.
---- Jun 08, 25 [3307]
From Brak:
New kxwt_music tag to support the playing od dclient music in mush-z.
No longer show strength on nontimeout waypoints. (Lokar)
From Draak:
Thanks to Morpheus for providing examples of how to search for spell
affinities on spellcomps using list switches for the
'list switch tricky example' help page.
From Shadowfax:
Fixed a few typos with the new waypoint commands.
Should you fail to conjure an umbral thrall, you will receive a message when
the cooldown is up so you can try again. (Sov)
Make umbral thralls' contribution to cloak of fear and shadow decoy more
obvious.
Umbral thralls can now distract.
New dclient music tracks for Vandar and Ruthien.
Aspects now have an additional holy/unholy blast attack (called internally a
'holy moly' blast). These blasts do extra damage depending your god's spheres
and the mob type of the opponent. For example, gods with the light sphere do
extra damage against shadow type mobs.
---- May 31, 25 [3305]
From Draak:
The condition command can now target carried objects. It will prioritize
characters to preserve the original intent, so make sure you use the
right keywords if you want to objects. (Lumiya)
Fixed up a couple of weapon of power recipes to check object templates
properly. (Bralm)
From Brak:
The 'waypoint check weak' command will now display weak and very weak
waypoints, giving players more notice before a waypoint timesout.
Those that know 'waypoint lore' can now get extra infomation about the
strength of their waypoints with the 'waypoint check all' command.
Categories are : very strong, strong, medium, weak and very weak.
---- May 26, 25 [3303]
From Brak:
Raise distance you can travel between waypoints by 50%.
Waypoints no longer timeout if the number of waypoints in your list are
equal or less than the level of your primary class.
The rate at which waypoints timeout is now dependant on the number of
waypoints in your list. You can see which waypoints are at risk of timing
out with the 'waypoint check' command. For many players this will be an
improvement, but noone will be worst off than before.
From Draak:
Fix to woodcraft check to eliminate duplicated output.
A few warrior skill speeds have been tweaked.
Minor fixes to tarot readings, including adding an 'estimate' option
to see the cost.
Crafted sickles, falxes and guisarmes should allow gems to be mounted as
intended. Note this change is not retroactive. (Bralm)
From Shadowfax:
Umbral thralls can now steal and pickpocket. If you try to shoplift or
steal something and are unsuccessful, your umbral thrall will try to steal
it, but if you are successful, then the thrall will try to pickpocket the
victim instead. If you steal gold or pickpocket, then your thrall will
pickpocket the victim.
---- May 17, 25 [3301]
From Shadowfax:
Fix typos in various umbral thrall strings. (Sov)
Umbral thralls can now pick locks.
From Draak:
Added sounds for releasing more minions, including birds.
You might notice that some fortune tellers can now actually do
readings. Type 'help tarot' for more details.
---- May 10, 25 [3299]
From Draak:
Tweaks and typo fixes with umbral thrall.
Fixed up 'poison help' a bit.
---- May 04, 25 [3297]
From Draak:
Moved 'thrall' below 'throw' and 'thrust' in the parser to avoid
conflicting with other skills.
Some cleanup to woodcraft check and bundles of sticks.
Added a help menu to the 'poison' command.
New druid olfactory savle: wolfsbane. This salve is applied to weapons
to make them more deadly to lycanthropes. (Morpheus)
Several umbral thrall attacks changed to avoid conflicts with internal
cooldowns for skills. Notably, crippling strike, flourish and flick
have some different behaviors now.
From Brak:
Some internal reworks to leaderboards. There should be no visible change
to users.
---- Apr 27, 25 [3296]
From Draak:
Added '-stats' option for craft listings, to show full items stats for
multiple items.
---- Apr 26, 25 [3294]
From Shadowfax:
Add level 40 thief skill 'umbral thrall'. All combat routines should be
working. Some non-combat routine are implemented while others are
forthcoming.
From Brak:
A new Dragon Day event has been added to the event rotation.
From Draak:
Bragging and showing location should now work in certain locations where
it did not before. (Kenta)
Draak broke crafting but he fixed it. Nothing to see here.
More shoring up of the plank command (for ships), so you can no longer
throw gods or other people's minions overboard! You can throw your own
minions overboard, though.
---- Apr 20, 25 [3292]
From Draak:
You can no longer force aggressive boarding monsters to walk the plank.
Appraise should not show quality for consumable objects like spellcomps,
potions, ores and herbs.
From Brak:
Event code ready for Saint Georges Day on 23rd April.
---- Apr 13, 25 [3290]
From Brak:
If you use 'spell help <name>' or 'skill help <name>', it will now try
to directly pull up the help page for the requested spell or skill.
From Draak:
Mobs with memory will be a bit more creative with their insults
after being assaulted.
New woodcrafted weapon: tonfa. FYI: You need to know forge kozane and
nihonto to make these. (Elsa)
New leathercrafted weapon: blackjack. This has been sitting in the code
since I did the template update, I just forgot to turn it on.
Appraise now shows object quality for all objects.
Getting stuff with numbers is now more smarterer: You should be able to
specify numbers of things to get, for example:
get 5 potions
get 3 ore bag
You cannot move more than 10 items at a time using this method, and
it respects weight and inventory capacity. (reddit)
---- Apr 06, 25 [3288]
From Valront:
Fixed obscure noleave bug with various non-standard travel commands.(mink)
Add nomelee option for prompts.
Cleanup new detect magic summon and teleport flag detection strings to make
them a bit less spammy.
From Shadowfax:
Fixed short display for gather ammunition jobs.
Fixed bug that caused sunblind spells without an owner to damage innocent
bystanders. Sunblind spells cast by players who die or log off before
the spell expires will now not damage other players outside of pk
arenas. (Lilmike/Lokar)
---- Mar 30, 25 [3287]
From Draak:
Holiday event accomplishments will now only show on 'event show'
during the event. (Morpheus)
Fixed up the strings that memory mobs say to make a bit more sense
for certain kinds of creatures.
Resilience now protects from the movement damage of death and decay.
---- Mar 23, 25 [3284]
From Draak:
Shored up calculations for dispel/disrupt magic. Make sure you're using
dispel magic in conjunction with these spells!
Fixed a bug with templates and compare. (Zalong)
Minor cleanup to metallurgy list armor menu.
New 'event holiday' command show a list of Alter Aeon holidays!
---- Mar 16, 25 [3282]
From Valront:
Fixed bug in enchant analyze that made it seem as though bind alignment
could be used on things it could not.
Made substantial change to the requirements for wardbreaker. It still
requires int/wis, but the int requirement should be more reasonable.
Added brag/show motto and slogan.
Detect magic can now detect various flags that interact with teleport
and summon when cast on a room. (Morpheus)
From Draak:
Tightened up requirements for enchant deflect. (Lokar)
Compare has been updated to compare object quality, and should be able to
compare identical components directly to each other. For instance, you can
compare a katana blade to another katana blade and see which one is higher
quality. (Lokar)
Next time just ask Draak for something instead of cheesing a bug, guys.
---- Mar 08, 25 [3279]
From Draak:
Cleaned up how bonus levels are displayed with the 'level' command.
Added plus signs to the output for 'forge list weapons' to improve
readability for screen readers. (Ivey)
Effects for different types of guards have been changed up a little
for more options:
cross guards give ARMOR and PARRY
round guards give DODGE
square guards have no intrinsic stat
cup guards give the most ARMOR
basket guards give the most PARRY
Using harder metals still adds more PARRY, regardless of the base
stats. You should be able to make guards form tin now, too, for
another low/no PARRY option.
Harvested venom will retain the name of the creature it came from,
while harvest blood will have the race name, if applicable. This is
in prepartion for some upcoming job types.
Craft object listings no longer show a 'max weight', as this is an
internal system value used for autogenerated equipment rather than
a hard ceiling on crafted objects.
If you know gemcutting, you have a chance to recovery gems from
scrapped jewelry, though they are likely to be damaged. You can also
salvage handles from scrapped weapons.
---- Mar 01, 25 [3276]
From Draak:
Certain harvested items will remember what mob they came from, to
facilitate certains kinds of jobs and quests.
Dug out an entrenched bug from tailor orphrey and fixed up the
wording in the help page. (Almaric)
Orphrey profession point cost lowered to 1.
Compare should now accept worn object slots, like finger1.
---- Feb 23, 25 [3273]
From Brak:
You can now retrieve and place items from the first layer of nested
containers in your inventory using the new '-r' recursive switch.
From Draak:
Fixed a bug with dying breath that was preventing it from damaging
players. Enjoy!
You can gather Valentine's roses with gather flower in addition to foraging.
Shamrocks (for next month) can be gathered with gather herb in addition to
foraging.
Weapon chains are now type PART.
Fixed a string bug with assembling weapons from spalted wood in
woodcraft. (Shryth)
The 'dice' command can accept a third number, which is used as a flat value
that is added to the total: dice 2 4 3 would roll 2 four-sided dice and add
3 to the total, 2d4 + 3.
---- Feb 09, 25 [3271]
From Valront:
Brag/show cost will now be slightly more informative for levels with
microlevels. (Eggweard)
Fixed long standing bug that caused hiding spots to become exposed in certain
circumstances when mobs left a room despite the player being darkened.
The resilience warpaint will now protect against the effects of fatigue
and exhaustion. (Thank you Draak for helping me clean that up, and Eggweard
for the idea)
Group leaders will be given a more specific message when players would be
left behind due to being over encumbered, shadow bound, rooted, or melee
fighting. Retreat will also tell you if a player was left behind due to
shadow bind or entangle.
From Draak:
Some changes to blindness code. Still air now provides some protection
from debris-based blindness such as dust devil and dirt throwing.
Some adjustments to leathercraft, including leathercrafted items will
have slightly lower ac to make more room, and some tweaks armor.
---- Feb 02, 25 [3269]
From Draak:
Hopefully fixed a rare bug where a player fighting a ranged mob(s)
can die twice!
Bunch of little fiddly stuff with crafting. In particular, leathercrafted
cloaks should be armor while tailored cloaks should be clothing again.
The 'score' command now shows all the debuffs.
Cleaned up the drunk task interface a bit. (Hood)
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