Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- Oct 17, 21 
Extended sight can be brewed as a tincture as well as a potion.
New tailoring item: epaulettes, in rembrance of our fallen Colonel.
Appraise strings for weapons will now reflect max weapon speed constraints.
A few more minerals can now be made into cabochon gemstones, such as
gneiss, granite and albite.
Thief and warrior can essence enchant items worn on the waist.
Druid fetishes and totems now have cast level by default. Druids can
enchant essence items that are wielded, held or worn on the finger, wrist,
body and feet, but only if they are not primarily made from metal.
The hawkeye tincture is now awareness, which works differently than
extended sight. Awareness sharpens your senses, making you better at
searching, lockpicking and casing, as well as avoiding traps and
stealthy attackers. It is mentally taxing and slightly lowers mana
regen from the strain. As it is an altered mental state, you cannot
have winterkin and awareness active at the same time.
Added three new mage achievements.
The pk rank leaderboard (previously leaderboard 20) has been removed,
please be aware that this has renumbered some other leaderboards.
Fixed issue sometimes granting permanent increases to cast ability and
---- Oct 10, 21 
The Field of Fonts should be much more open than before.
Agility, brawn and waterbreathing can now all be added to spellstaffs.
Fixed event channel announcement spam bug, sorry about that.
Fixed issue causing clumsiness, lethargy and weaken combo with flamestrike
causing permanent knock down effect. (Uicli)
Added brag/show obscure.
Fixed missing sounds in fatigue and exhaustion.
Searching now has a chance to show whether there is something left
Fast Waking has been greatly expanded and renamed to vigilance. (See
help page for more details)
Various updates to traps to make them less of a burden to non-thief
Traps less likely to trigger from a failed disarm
Easier to pass intelligence and thief disarm checks
Sigificantly dial down damage and cap at the high end
Make traps scale less in autolevel zones
Automatically reduce the impact of traps in solo areas
---- Oct 03, 21 
Standardized the format of event announcement strings. (Asclepius)
Incarnates and aspects will now forsake you immediately after you renounce
your god. (Sophita)
New channel cast rune: Nam
Vampires now heal a little bit when hitting enemies that have blood and
are not poisoend. All vampires do this, including vampire minions!
Raised ghouls do more damage to poisoned opponents.
The ground cleaning routines will now aggressively remove crafted objects
since some people are litterbugs.
Experimental change to the hitpoints of aggro mobs at higher levels that
may need some tweaking.
Fixed lapidary so that it works with coral again. (Malificent)
You can now add studs or spike to woodcrafted clogs. CLACK-CLACK!
Tailored clothing will now have the maker's name in their insult string.
Attempt to remedy a corner-case issue with brew label and clasp of
Nonorm weapons are being dented a bit. (Lokar)
Strings for casting famine on yourself should look better. Also, you don't
get a saving throw if you cast famine on yourself, but curse ward can
still kick in. (Deadinator)
If you sober up in the middle of a Thirsty Thursday archery challenge,
you should automatically leave the range, so you may want to bring some
drinks along with you. (Malificent, Morpheus)
Certain minions are now naturally better at sneaking. Help files have been
updated to indicate which are sneaky. Some are sneakier than others, for
example vampires are sneakier than ghouls.
You can add leathercrafted sporrans to tailored kilts. This turns the kilt
into a container (i.e. the sporran is functioning as a container still).
Kilt stats should also be higher.
Forged bars of metal now have an additional name in their keywords to make
them easier to manage. Examples are "pureiron" for iron, "verdantmithril"
for verdant mithril and soforth. (Asclepius)
Infravision is now level 8 fire spell dependent on burning hands.
Maintaining spells is now level 9.
Haste is now a lightning spell dependent on shocking grasp.
Frost bite is now level 23 and undo is now level 22.
Waterbreathing is now a druid spell, gills is now winterkin.
Winterkin increases your mana regen when you are areas with low temperatures.
Strength is now brawn and dexterity is now agility, and both are
now druid spells in the animal spellgroup.
Changes to spell names and classes will be grandfathered for at least a
year to give time to adjust.
---- Sep 25, 21 
Lots of curses updated to give feedback to the caster when the curse
lands and spam filters are on.
Fatigue and exhaustion received similar string updates to curses.
Fatigue and exhaustion no longer work on machines or undead. It's pretty
hard to make a zombie or elevator feel tired.
Fatigue and exhaustion now start combat properly.
You can no longer recite scrolls while fighting defensively.
Wands and Staffs now have a high failure rate while fighting defensively.
Staffs are a bit more likely to work. Failing to use them with defensive
fighting on will still consume charges.
---- Sep 19, 21 
Tracked down buggy color spray/eyebite interaction that could cause
permanent blindness on characters. (Ciella)
Added 'ssoul' to future soulstones for real this time.
Changing a minion out of tank or protect roles while in combat now comes
with significant lag for both the controller and the minion.
Most minions that are not in the tank or protect role now take
significantly reduced damage from most area effect damage sources.
Ignore should now partially work in groups.
Consume will no longer destroy most corpses with equipment inside them,
reducing on-the-ground scattered equipment litter. (Thanks Kehlani for
Added sound for lightning arrows.
New leathercraft item: girdle. This is a heavy ac waist item, regular
leathercrafted belts are now low ac.
Minor small fixes to scrap and a few other crafts, including an
out-of-the-way string error when stopping bonecraft. (Shryth)
Fixed the permanent prison issue with prison spells. (Ciella)
Ebon steel is now called shadow steel to prevent parser mix-ups with
Changes to mage cold spells:
Frostbite does additional damage to prone or sleeping creatures, but less
to flying creatures.
Targets that are knocked down by frostbite take extra damage.
If a target is affected by chill touch or a similar chilling spell,
frostbite has a greater chance of knocking them down.
Mage spell combos should now give bonus exp.
---- Sep 11, 21 
You will now be notified when you qualify for a Cry of Victory.
Minor string updates to leadfoot.
Added 'ssoul' to insult string of all soulstones - this will not impact
previously generated souls, only souls going forward. (Lexie, Shryth)
Wands will now display how many charges are left after you use them. (Shinobi)
Finger command no longer available, use profile instead.
Shadow Mastery now functions as a monster lore skill for shadow type creatures.
Dread Portent now detects hidden ethereal creatures. (Thanks Shryth.)
Low level warrior hint strings finished - please mudmail valront any typos
in the strings. (Thanks Shryth for helping proofread the strings for me!)
Sense Life now only detects hidden living creatures after all its sense life
not sense everything that isn't undead.
Add new level 15 obscure mage spell 'Lightning Arrow'.
It turns out vampiric vines and poison ivy are violent to their very essence
as such they will now die when the area around them becomes too peaceful and
Fixed a string error with beam channel casting and evasion. (Lokar)
New leathercrafted item: kneepads
Skill guild requirements added to help page headers.
Improved weight checks for leathercrafted items so you can't make weapons
you can't wield. (Uicli)
Various tweaks to metallurgy costs, generally down-trending.
Fixed a bug with bonecrafting and manually designated levels. (Kristy)
Thief skill salvage equipment is now level 27.
New level 28 thief skill: scrap equipment, dependent on salvage equipment
and metallurgy, allows you to strip down metal equipment for scraps that
can be smelted and reused for metallurgy.
---- Sep 05, 21 
New channel cast runes: Shul, Arim
Various level-related updates to crafting skills, including fixing a weird
bug that set negative dierolls on woodcrafted ammo.
Shield rims without effects should no longer add hp. (Ivey)
Cleave can hit more targets with a flexible weapon, and double attack is
more likely to trigger with a flexible weapon. (Uicli)
The internal mechanisms of lapidary have been changed. Players should
notice no differnce in performance, save for improved strings for cat's
eye, star and rutilated gemstones and prices. Please mudmail Draak if
you encounter an issue.
---- Aug 28, 21 
New forged item: mining helmet (Shryth)
Tailoring now accepts designated levels and player targets, but you must
specify the color and fabric type first. (Asclepius)
Tailored kilts now have a stat based on their type.
Finishing totems and fetishes should now give experience points. (Nermthegerm)
You can no longer set KEEP flags on ammunition, because it would be a
nightmare trying to make it behave properly with autoreload, and it is
meant to be flung at your opponents.
A god's favored unguents will now correspond with a brew affinity instead
of the god's favored composition. This should it easier for worshippers
of certain gods to make unguents.
Leathercraft, tailoring and woodcraft should now make total level items
instead of primary level items. Dragonscale armor and bonecrafted equipment
should also make total level items. Please let Draak know if any equipment
with weird level/class flags shows up.
---- Aug 22, 21 
Dragonbreath rust attacks will now affect weapons as well as armor, and
scale with level. Though the affect is more pronounced, armor values and
weapon dierolls cannot be reduced below 0.
You should be able to brew cure spells again.
Archery contests will no longer allow you to enter the range unless you
are wielding a ranged weapon.
Higher ranks in the alchemists guild reduce costs of bottling.
Added 'set autocraftid'. When active, you will automatically identify
items when you finish crafting them.
Stomp damage has been tweaked, and it should do more movement damage on
a critical hit.
Adjustments to incarnates to better balance their abilities.
New cleric spell: sunbeam!
Radiant orbs does extra damage to shadow mobs.
Grenades are now more powerful and do extra damage to plural mobs. As a
trade-off, mobs that are alert (have been recently attacked) can avoid
damage from grenades. Expect adjustment to how this works for the next
month or two.
Various exclusions from the global high usage potion denter including those
that are brewed by players, have low level spells, or have a timer.
---- Aug 21, 21 
Reduce maximum movement cost for skining.
Secondary spells on potions are now lower level than previous ones. (Valront)
High usage potions now have a less effective cast level (Valront)
Reinforce armor is now learnable for those of sufficient level and rank in
the Smith's Guild. This gives non-warriors the opportunity learn it.
---- Aug 14, 21 
Exp gained from crafting has been bumped up. Crafting higher quality
items will generally result in more exp.
Idomitable will's cooldown bonus against being shadow bound or entangled
has been strengthened.
New enchantment: thermography. This mage skill can enchant pieces of head
gear with a permanent infravision spell. This requires gold and a spellcomp
with an affinity for infravision.
List switches should now work better when looking up class flags on items.
For looking up cast/skill level effects with list switches, mcl, ccl, tsl,
wsl, ncl and dcl will be the preffered abbreviations. Thanks to Lokar for
assisting with the diagnosis.
---- Aug 07, 21 
Recast will no longer work while you're mortally wounded.
Prevent deanimated bone guardians being infinitely reusable. (Leos)
Fixed an issue with mobs using skirmish. The good news - mobs who are shadow
bound or entangled should no longer use skirmish. The bad news - more mobs
will probably skirmish now. Try not to die.
Improvements to craft quality skill checks. (Victorious)
Enchantments that require spellcomps will give more detailed failure
information for why a material cannot be used for enchanting.
Tweaks and additions to flamestrike's interaction with cleric curses.
---- Aug 01, 21 
The list of maintainable spells on the help page is now autogenerated
The level calculator is now a bit more forgiving when determining if you
can improve the quality of a crafted item. (Fumo)
Objects with the FRAGILE flag are now destroyed when thrown at enemies. (Lokar)
Impale and crippling strike no longer work on plural mobs, while cleave
and whirlwind do extra damage.
Fixed a bug that let people walk out of crystal and ice prisons under
New forged weapon: chain whip
Sky iron is now easier to forge with, but is still high difficulty
so it will more readily yield mastercraft items.
The Field of Fonts should have more plashets (local portals) now.
Rejuvenate hp recovery is now twice as effective outside of combat as in.
---- Jul 31, 21 
Add throw strings to the 'miscellaneous' spam filter. (Colonel)
Strawmen now protect by default instead of tanking.
Minions no longer count toward the movement cost of tank rescues. (Valront)
New last stand skill which should help with tanks getting one-shotted in
high level groups.
The event command can be used while hidden now, with the exception of
joining event areas.
Clothing created by the livery skill can now have its quality improved.
Moondust now has more consistent levels.
Minor tinkering with warrior skills.
A bit of retooling to flourish, its demoralization effect will work
against more opponents, but only if they've not been recently flourished.
(Don't forget to feint to clear the flourish timer on enemies!)
---- Jul 19, 21 
Last stand got accidentally enabled last weekend, but it wasn't quite
finished. It's disabled again for now.
Tank rescues now cost movement based on the size of the group.
Player tanks now cover up to 16 people in a group before becoming less
effective. See 'help tanking' for more details. For a 17+ group you
will need at least two player tanks to ensure 100% coverage.
---- Jul 18, 21 
Added 'news jackpot'. (Lexie)
Windbreaker should no longer be recastable. (Zuri)
Group mobs should have less hitroll now, and their armor will scale
Fixed a bug that prevented gathered woods from having a taste. FYI not
all woods have a taste.
New forged jewelry: armband
You can now add brooches to tailored cloaks, jackets, shawls and
Adjustments to the essence enchantable wear slots for some classes.
Improvements to the dclient sound handlers, and more music and ambient
tracks. Thanks to Shadowfax for his contributions.
Adding sky iron/silver-based studs, spikes or scales to leathercrafted
armor will make them inherit special damage types if there is sufficient
composite left to do so.
Tweaks to weapon dierolls for forged weapons. The number of dierolls
should generally be higher, especially if you have high weapon
Flesh beast and Bone Guardian no longer destroy corpses, or dump corpse
contents on the ground.
Scrolls that cast spells that are curses or start combat should now require
you to specify a target if you aren't in melee, regardless of which spell
is top of the scroll.
---- Jul 17, 21 
Added high contrast (colorblind) mode. See help page for what it does.
Plural mobs are now notank.
Add new last stand skill which is designed to help with tanks getting one
shotted in high level zones.
---- Jul 11, 21 
Fixed a bug with combining metals that prevented them from counting
towards Smith Guild jobs. (Dizzy)
Socials cannot be used while sleeping, except for a few that make sense.
Tweaks to scoring for the weekday archery contest. This should push
people towards having somewhat higher scores.
Thirsty Thursday tasks should now clear when remove poison or cure poison
clears your drunkeness. This previously only happened with purge
---- Jul 04, 21 
Exp lost on death is now limited to the lower of your practice cost or 20
mil, with exceptions for certain critical group roles. Leaders of groups
of 4+ only have half the exp loss limit on death, as do non-leader tanks
providing they have been tanking for at least a few ticks.
Minor string change to sickening touch damage over time effect.
Bravery is now recastable, but can no longer be cast in combat.
Other people using groundstrike with fire weapons will no longer print
strings that indicate you're also ground striking.
Fixed a bug with cleave improving without any valid targets. (Tarik)
Tweaks to the metal supply crate to make it more generous.
Extensive changes to 'craft quality'. The profession point cost has been
drastically reduced, but it now has a gold cost.
Encounters in the Field of Fonts will scale to accomodate groups of two.
The Thirsty Thursday newbie gift task should now trigger for both exp
and gold gifts. (Pug)
Updates to some of the weekday event help pages.
Damage weaknesses from itching skin and vulnerability lessened somewhat.
Fixed a botched, redundant string with forged jewelry set with necromancer
New credit buy option - herbal supply crate. These contain only herbs,
but you get more ingredients than with brewing supply and poison
If you enter an archery contest with an active bull's eye boon, its duration
will be slightly increased to prevent it from wearing off in the middle of
the contest. (Asclepius)
---- Jun 20, 21 
Fix bug that displayed Purnima jobs irregardless of player's planar position.
Lapidarist jobs no longer display irrelevant area data to newbies.
Fix bug incorrectly displaying Purnima jobs as non-existant guild jobs. (Ivey)
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