demon horns logo
Alter Aeon
alteraeon.com 3000

Alter Aeon Recent Changes and Additions



Code and server updates can be found in this changelog. This list goes all
the way back to when we first started tracking updates online; as such, it
is very large and may take some time to load.


rss feed icon Got RSS?  Sign up for the Alter Aeon Changelog Feed!


---- May 10, 12 [1492]
Minor fixes to mob color in talk command.
Minor changes to new character creation.
Add delay state to character quit.

---- May 09, 12 [1490]
Allow teleport in clan areas again.
More dclient audio hooks and files.
Give will now automatically convert money objects to gold.
Exp tweaks for steal gold, big reduction for less than 10 gold.
Newbie updates to warrior kick skill.
Disarm now falls back to secondary targets if no target specified.
Charmed minion explosions can now hurt the minion owner.
Group show <leader> no longer works on noshow group leaders.

Change game-minutes per tick from 5 to 6.  There are now 10 ticks per
mud hour, as opposed to 12 prior to this boot.  Note that this value
will probably be raised further as the bugs in areas are worked out.

---- May 04, 12 [1489]
Fix possible crash bug in system random number generator.

---- May 03, 12 [1486]
Fix string send bug when releasing ghouls.
Allow mobs to have up to a million hitpoints.
Clan rooms can no longer be random or antimagic.

---- May 02, 12 [1483]
Raise minimum auction bid increase from 5% to 10%.
Various minor improvements to shoplifting.

---- May 01, 12 [1480]
The founder of a clan now gets the clan waypoint on clan create.
Clan members added to a clan now get the clan waypoint when added.
Change roar, taunt, intimidate, and valor so they have hard fails
if you don't know the skills.
Changes to thief steal/pickpocket/shoplift experience.  Should be
lower at lower gold amounts.
Change the order that newbie tips are displayed.
More dclient audio updates.

---- Apr 29, 12 [1478]
Add 'autoturn' command.
Add more dclient sound hooks.
Make astral bridge a quest-unlocked spell.
Show quest locked spells and skills in help pages.
Fix wierdness in mob talk strings.
Fix goofy parsing bugs when adding channel owners/admins.
Shorten minimum duration of deathly sleep.
Don't have turn undead trigger on unkillable undead minions.
Minor cleanup to intro and new char create screens.
Fix crash bug in clan building code.

Raise automatic trainer limit for spells and skills from 25 to 29.
This will allow level 26-29 skills to be learned on default trainers
instead of requiring special ones.

Change game-minutes per tick from 4 to 5.  There are now 12 ticks per
mud hour, as opposed to 15 prior to this boot.  Note that this value
will probably be raised further as the bugs in areas are worked out.

---- Apr 25, 12 [1477]
More dclient audio improvements and new sounds.
The 'turn on' effect of turn undead no longer turns on automatically
when you turn a creature.  It now has to be manually enabled.
The 'turn on' effect is now stronger in groups.

---- Apr 23, 12 [1475]
Display class level limits on total level equipment.
Fix level display bug when showing item requirements while trading.
Improve the 'hp' command to show multiple targets and allow 2. parsing.

---- Apr 21, 12 [1474]
Tweaks to necro exp, in particular soulsteal.
Remove 'white' keyword from new clear soulstones.
Remove 'GAP' lines from mortal rshow (primarily for clan elders.)
Improve 'rset find' commands for clan members.
Base storage locker price has been reduced to 2000 credits per year.
Don't refresh terrain forage/firewood limits when changing terrain types.
Add 'friend remove all' to clear your entire friends list.
Update player shop decorators string when changing owners.
Character age on any restart is now random between 17 and 67 years old.
A lot of dclient audio updates.

Notank mobs no longer give rescue experience (there is no point) and
rescuing from notank mobs will occasionally yield a warning send.

Allow clans to create one way links from the clan recall to unholy in
Ralnoth using the 'rset exit <direction> 0' command.

Change game-minutes per tick from 3 to 4.  There are now 15 ticks per
mud hour, as opposed to 20 prior to this boot.  Note that this value
will probably be raised further as the bugs in areas are worked out.

---- Apr 06, 12 [1473]
Break up 'quest all' list into sections for planes, suboria, etc.
Lots and lots of dclient audio updates.
Fix various crash bugs.
Fix bogus bot detect when channel spamming.
Add parser alias for 'mail' command.
Add item names to sacrifice strings.
Improve ignore command parsing.
Fix crash bug in auction queue.

---- Mar 30, 12 [1472]
Add more audio hooks to server (audio files not yet in place.)

---- Mar 30, 12 [1470]
Attempt to fix extremely old bugs in the auction system.
Improve clan commands for attaching doors to rooms using 'rset door'.
Fix a bug preventing spammers from mudmailing admins.
Allow explicit ignore (ignore by name) in groups.
Fix area name bug in clan areas.
Add newbie checks to 'turn on' and 'turn off' commands.

The 'pray' command with no arguments will attempt to add a waypoint to
your list automatically, if it can.  If the waypoint is already in your
list, it falls back to old behaviour.

---- Mar 27, 12 [1469]
Raise hit points of flesh beast.
Remove 'system time is wrong' send from 'time' command.
Raise maximum auction bid increment from 5x to 8x current price.
Infrastructure rework to internals of dclient audio system.

---- Mar 14, 12 [1468]
Exp and exp cap changes for low levels (below total 90).
Vulnerability is now flagged as a curse.
Rework quest difficulties on 'quest all' to be spread out a bit better.
Display whether or not you've completed a quest on 'quest all'.

---- Mar 10, 12 [1466]
More bot detect updates.

---- Mar 08, 12 [1464]
Committing suicide multiple times in a pk arena will now autoboot you
from the game.
Modify dancing lights to have a slight debuff effect on mobs.

---- Mar 07, 12 [1462]
Improvements to bot detect to reduce false positives.
Change spell levels of a few mage spells at levels 1-3. Make elemental
lore learned by default for mages instead of detect magic.
Fix minor finger issue when looking up Void.

---- Mar 05, 12 [1461]
Fix wierd restring bug in soulforge.

---- Mar 02, 12 [1459]
The natural dieroll of players is now 2d4 instead of 1d8.  This also
means that unarmed combat dierolls will be 2d instead of 1d, which
should allow for a higher end damage range without wrapping at high
warrior skill levels.

Add automatic pricing adjustments to more multisold items.

---- Mar 01, 12 [1457]
Bot detect updates to help reduce false positives.
Add <h2> html headers to the web page quest list.
More disk I/O lag improvements.
Add 'soulforge' spell to merge soulstones.

Players using the official dclient should now be able to see
their previously played characters before logging in.

Remove extra failure rate on soulstones that was introduced in Feb 26
change.  Failure rates will now be the same as before, however the
level of the soulstone for mobs higher than the casting level will
be random between the casting level and the initial soulstone level.

Break up the brew potion web page into newbie potions, and high level
potions.  Newbie potions can be brewed with spell components from the
islands or from harvesting.  High level potions are everything else.

You can now submit brew poison and brew antidote recipes, similar to
submitting brew potion recipes.  The lists will show up on the web
pages.  We may hook this into other guilds in the future, similar to
the alchemist's guild.

---- Feb 26, 12 [1454]
WARNING - soulstone grades have been changed!  Two new grades of
soulstone have been added at the upper end, with white and black
soulstones being higher level than clear.  To make space for the two
new colors, the level of the other colors have been lowered, and some
of the skills now require higher level soulstones than before.  It
will also be harder to get high level soulstones now.

Note that the level and color of existing soulstones is unchanged.

Group summon does not automatically add multis to the group to reduce
the number of storage character admin warnings.
Shopkeepers eat more gold when they buy items to reduce gold stealback.
More filesystem improvements to reduce disk I/O lag.
Add delayed saving for mudmail read/delete.
Add some really basic support for dclient player accounts.
Change fail string when attempting to 'take' things from mobs.
Allow 'set msp' and 'set kxwt' to work from the main login menu.
Restores no longer lower hp/mana/move if you're over your maximum.
Finger of god characters no longer uses abbreviations.
Prevent sacrifice of mob corpses if another player's loot is in them.
Various minor newbie hints and string updates.
Make shadow fiends stronger, but more dependent on soulstone level.

---- Feb 23, 12 [1452]
Various help page updates.
Reorganize major sections of rules pages.
Various typo fixes.
Various filesystem improvements to reduce lag.
Players now only see the pantheon entry when using the finger command
on gods.
Limit money market graphs to 2000 entries.
Use default pagebreaks for intro screens.
Help pages for spells and skills now show dependencies.
Prevent staff casting stupidity with restoration and clear thinking.
Spam filter teeth harvesting with getput filter.
Add kxwt event notifications for quest complete and leveling.

---- Feb 13, 12 [1449]
Various changes to reduce filesystem lag and server data file sizes.
Allow resurrect in antisummon rooms if character is already there.
Minor bot detect updates.
Prevent skill/spell improve in arenas.
Prevent casting tensors inside weightless containers.
Locate and find object no longer work on anything in an instance.

---- Feb 12, 12 [1447]
Add some new hidden achievements.
Add chop damage type to flameblade.
Lower cost of cure blindness spell.
Void golems and a few other pets now have different pet restrictions.
More lag reduction work.

---- Feb 07, 12 [1446]
Reduce bot detector slightly for repeat command situations.
Unkillable mobs can no longer be fame.
Raise very low level mob exp.
Prevent mob corpse sacrifice at level 1 if binding eq in corpse.
Prevent flesh beast/bone guardian create from prepared corpses.

---- Feb 06, 12 [1444]
Raise the global hitpoint multiplier a bit based on feedback from
Kroza regarding the previous HP calculations.
Add more debug for bot detector to help get rid of bogus cases.
Prevent case from starting combat with unkillable mobs.
Reorganize strings and sends for quest complete.  Please report bugs.
Add 'you cant use this' string on object identify.
Don't display rarity string on identify unless item has rarity set.
Allow player shops to list items for 1 gold.
Add debug code to prepare for unlinking steal exp from gold amount.

---- Feb 05, 12 [1441]
Money market offers now expire one month sooner than they used to.
Check for perfect skill achievement when using points buy.
Transparent cleanup of a couple of old style spell handlers.

NOTE - HP CALCULATIONS HAVE CHANGED.
These changes raise the hp gained for caster classes and give all
classes 10 more hitpoints at low levels.  High level characters
may see more or less total hp.  Warrior and thief class characters
will see the biggest drops at high levels, while mage and necro
classes will see the biggest gains (if any).  Expect further
tweaking in the future.

---- Feb 03, 12 [1439]
Attempt to stop auctions before reboots.
Fix lag bug with massive group quest complete.

---- Jan 31, 12 [1437]
Massive reorg of bot code and detector.  This is probably going to crash
at least once, and will likely do the wrong thing in a number of
important places.  Please report problems so we can get them taken
care of.

---- Jan 28, 12 [1434]
Farsee is no longer allowed into clan areas.
Reorg/sanitize wear all/rem all lag (yes, it's higher now.)
Uncontrolled mob say is now cyan to make interactives more obvious.
Change the way remove blindness works.

---- Jan 24, 12 [1429]
Add help page on password sharing.
Add explicit on/off settings for telnet ga.
Lots of minor exp tweaks.  Affected classes are necro, and thief.  Necro
is currently a good 20-30% over target.
Improve error message when casting an object-only spell with no target.
Necro minions are now susceptible to earthquake damage.
Improve the newbie 'level -force' warnings for unbalanced characters.

---- Jan 13, 12 [1425]
Bidding on an auction item with a multi will now send a warning to the
channel and expose the name of the seller.
Add some inactivity exceptions to bot detect for afk players.
Add repetition thwacking to necro summon exp.
Add code for anniversary event.

---- Jan 12, 12 [1423]
Add another internal system graph.
Allow clan member cwho to work through invis and across planes.
Fix bug where microlevels prior to first fame level don't cost fame.
Add 'group set nowarn' and 'group set nogcast' options.

---- Jan 07, 12 [1422]
Fix up buggy behaviour in ignore for spamflagged characters.
Fix bug with clan storage log entries being lost.

---- Jan 06, 12 [1420]
Add god warnings for dangerous mobs in recall sites.
Add 'example names' when picking the name of a new character.
Add a name verify question on new char creation.
Kick and bash changed to 21% per practice instead of 10%.
Major reorg and rework of dclient buttons and default aliases
for new characters.

---- Jan 04, 12 [1417]
Change back to the old search fail message for high level players.
Improve fail messages on the 'give' command.
Fix notify bug in intro screen 'who' listings.
When waypoints stop working for players, the recall command will now
search for the nearest working waypoint and change over to it.
The high end penalty for bots that persistently ignore bot
warnings has been increased.
Improve 'look up' in certain terrains.

---- Jan 03, 12 [1414]
Fix total level bug in 'your levels are too far apart' warning.
Improve reliability of kxwt experience triggers.
Lower fly spell to level 13 mage.
Lower exp for necromancer summon and soulsteal.
Rework of various 'who' commands to improve how invisible and
ignored characters handled.
Prevent stupid offers from being displayed on the default money
market list.
Make warrior leap more likely to hit through dodge and parry.
Raise cost of clan wars to 50 credits.
Lower cost of eqsets to 400 credits.
Fix parsing bugs for 'look at the item on the ground'.
Make int/wis failures for spellcasting a little less harsh.
Allow talk command with a message to trigger specps.

---- Dec 27, 11 [1413]
Fix infinite loop bug in autodenter.

---- Dec 26, 11 [1411]
Add 'on your feet' to foot wear string.
Add warnings when leveling a class too far away from the recommended
'cheapest class' for players below level 25.

Future updates:
Raise effectiveness of stomp skill on downed opponents.

---- Dec 24, 11 [1408]
Spam filter berserk strings on player minions.
Add failed disarm to gcast spam filter.
The warrior 'kick' skill has been updated with new strings, and now
is partially dependent on the footwear you use.  See help page.
Fix crash bug in player death reporting.

Future updates (not yet enabled on main server):
Add level 26 warrior bloodquench skill.
Add level 2 warrior stomp skill.

---- Dec 22, 11 [1406]
Minor string and typo cleanups in various places.
Minor changes to turn undead exp, remove turn exp offset.
Fix default help page in blind mode so it's not blank.
Show clan member and elder counts separately on clan stat.
Extend autodenter to hit old style staffs and wands.
Clan storage lockers are now shared for all members, not just elders.

---- Dec 20, 11 [1405]
Prevent ltype 0/1 from unleveling.
Major improvements to filesystem corruption handler.  This version
will notify players and wizlock/nosave the server to prevent damage
from spreading.

---- Dec 19, 11 [1403]
Add 'level remove' for very high level characters near their fame limit.
More updates to how the who list handles new players versus active.
Clan wars no longer send their strings to players below level 3.
Clan wars now show the sponsoring clan if appropriate.
Minimum purchase for storage locker time has been raised to 100 credits.

---- Dec 18, 11 [1400]
Add new player sends regarding int/wis stat training.
Improve sorting of players in the 'new players' wholist block.
Improve cleric peace spells in regard to minions.
Fix flee bugs in turn undead and roar.

Enable the 'christmas present' code for the year end event.  This should
begin triggering on the 21st and hit each character once daily until
year end.

---- Dec 17, 11 [1397]
Add some help sends for newbie wood woad casting.
Experimental - show newbies on who list sorted by date, not level. This
means anyone younger than six months shows up in the "new players"
section, even if level 35.

---- Dec 14, 11 [1396]
Improve error handling when filesystem corruption is found.
Add MSP triggers for recalling and waypointing.
Fix minor parsing bug in port 8080 web page handling.
Fix obscure event handling bug in auction system.

---- Dec 12, 11 [1394]
Minor bugfix in credit buy lightning color.
Temporarily grandfather locate object.
More minor changes to dclient audio.
Minor updates to new character creation.
Fix weird disconnect bug in possession.

---- Dec 11, 11 [1391]
Changes to hp/mana/move to get ready for adding a sixth class.
Swap cry of victory and taunt in the warrior 'warcries' group.
Improve the 'largest daily userload' display when it triggers.
Allow mortal oset of wear locations to 'none'.
Fix bug in lastline socket filter when no text present.
Prevent bloodrage on charmed mobs and minions.
Mob thieves can no longer steal gold while hidden.
Players will always see the mob name when they notice missing gold.
Only a few percent of the total can be stolen from players at once.

Necromancer updates:
Raise cost of skeletal mage to 5 control points each.
Lower lifetap mana conversion ratio.
Allow bone guardians to be created from skeletal corpses.
Wood woads now require 20 pounds of wood, but can be made from many
different pieces of wood on the ground (similar to metal construct.)
Improve deanimate of wood woad and metal construct.

Mage spell updates:
Raise ground spell from level 8 to level 10.
Disable and grandfather crystal coat spell.
Raise locate object from level 10 to level 14.
Lower dexterity from level 9 to level 8.
Change gaze spell to 85% per practice.

PET flagged mobs can be protected from other players by ordering them to
follow you and grouping them.  A grouped PET can only be attacked by
players in the group.  This applies to Void Golems and other constructs.

Future paladin/fanatic class updates:
The paladin version of retreat works on all group members.

---- Dec 09, 11 [1390]
Disable the 'planet' intro screen and other minor intro screen updates.
Raise 'solace' spell from level 29 to level 30 (with grandfathering).
Prevent god goto from breaking shadow asylum.

Major rework to dclient combat audio.  This should be a lot more
understandable, less repetitive, and hopefully less annoying.

---- Dec 06, 11 [1389]
Remove gopher and business card options from new char survey.

---- Dec 05, 11 [1386]
Minor increase to thief grenade damage.
Add 'group join' string sent to leader to replay.
Only allow buying new clan rooms if all existing rooms are used.

Names that aren't in the global player manifest are now automatically
removed from friend lists on login.  This means that deleted players
will be automatically removed, but also some players who still show
up on finger but have not logged in for several years.

Tell, group summon, and a few other things should now ignore dark
rooms and invisibility.  This was a low level primitive change, and
may break unexpected commands or features.  Keep an eye out for bugs.

---- Dec 04, 11 [1384]
Fix minor bug in mob death kxwt trigger.

---- Dec 03, 11 [1382]
Minor cleanup to parsing of the 'wear' and 'use' commands.
Add parser alias for 'awaken' to 'wake'.
Minor newbie fixes/improvements.
Add kxwt triggers for mob and player deaths.
Add redirect for help page requests of player names.
Improve shop list usage limitations.
Make cone of cold edge hits filtered by spam gcast instead of spam cast.

---- Nov 29, 11 [1380]
Fix top ten userload display bug involving dclients.
Fix crash bug in 'who newbie'.
Update credit buy help pages and help screens.
Change icebolt spell damage type to pound and improve armor penetration.
Reduce the size dependency of ball lightning and ball lightning
detonations by about a third.
Reduce the size dependency of firefield on small creatures.
Improve the armor penetration of crystal spear.
Fix bogus send to leader in anti-corpse-looting code.
Various minor typo fixes and newbie improvements.
Make fail strings on channel casting different from normal casting.
Only show gender on finger when appropriate.
Raise absorb probabilities.
Fix missing kxwt update when losing exp due to death.
The foes command now displays other players first, and you last.

---- Nov 24, 11 [1377]
Alias 'brag god' to 'brag favor'.
Add code support for limiting Void Golems to one per player.
Various minor newbie fixes and cleanup.
Change level ranges for donation rooms.
By default, do not list unusable items in shops/donation rooms.
Show gender on finger.

---- Nov 21, 11 [1375]
Minor server web page cleanup.
Disable sunset mode for new players created using the dclient.
Add a special surprise when a top ten userload record is set.

---- Nov 14, 11 [1372]
More minor low level string cleanup.

---- Nov 12, 11 [1371]
Consistent highlighting added to various help tips.
Miscellaneous newbie tips, info messages, and cleanup.
Don't autorestore characters below level 3 to reduce newbie spam.

---- Nov 11, 11 [1369]
Durham's guiding spirit is no longer grandfathered.
Trading can no longer be started in a target's inventory is full.
Prevent mob assist bypassing hold undead.

---- Nov 09, 11 [1367]
Reduce dclient voting links to just TMS.  Please vote for AA!
Fix inability to walk bug in underground rooms with perfect spelunking.
Minor composite tweak to wands.
Move lost/spent exp to the 'exp lost' command.
Change string when buying a practice.
You can no longer add deleted or non-existent players to your friend list.
Half experience cities are now limited to the newbie islands.
Big changes to global room mapper.  Certain aspects of rooms and area
placement may not work quite right for a while.

---- Nov 07, 11 [1364]
Newbie updates to the 'nearby' command.
Skeletal mobs no longer show up on sense life.
Try to fix various weirdness throwing grenades to the ground.
Lighting the fuse on a grenade now requires the 'explosives' skill.
Prevent whirlwind from unhiding if not in combat.
Add a 'players' command to display names of players in the room with you.
The way that quest difficulty is calculated has been changed, and should
now be more resistant to the age of the quest.
Mobs in city flagged areas are now worth half their previous exp.

Some new character creation cleanup and streamlining:  The 'none' class
option has been removed, and the 'new player' question has been removed,
with everyone seeing the survey.

---- Nov 05, 11 [1361]
Clanwar trophy bonuses have been modified.
Level 0 characters can no longer use the 'storage' command.

---- Nov 03, 11 [1360]
A global old-style equipment autodenter has been added.  When a piece of
equipment with over 400 composite points is found, stats and effects are
subtracted until the item falls below 400 composite.

To put this in perspective, all new style equipment is composite 5 or
lower, and truly epic random equipment is between 130 and 150 points.
400 is high enough that old style equipment will still be powerful,
useful, and unique, but not so powerful as to be unfair to newer players.

This change does not currently cover over composite weapons.

Change the scale on fame titles.
More various minor newbie improvements.
Add holy weapons to god information.
Limit how much spell components can be combined.

---- Nov 02, 11 [1358]
Fix crash bug in "equipment marking on death" code.
Shadow asylum is now on the plane of shadow.
Fix microlevel bug in ltype 2 mana calculations.
Climb now respects doors and other room/exit restrictions.
Minor newbie hint for 'compare' command.
Display 'ATTACKS' on equipment as 'ATTACK_SPEED'.
The 'compare' command now compares effects instead of armor.

---- Oct 31, 11 [1356]
Fix crash bug in new specp code for Halloween event.
Fix bug in math command divide code.
Cut bone prison duration in half in pk arenas.

---- Oct 27, 11 [1354]
Put exp limit timer on necromancer teeth harvesting, lower dragon tooth exp.
Lower damage of ANGEL mob types against evil characters from 2 times
normal to 1.5 times normal.
More newbie string cleanup.
Fix update urls for non-win32 dclients.

---- Oct 25, 11 [1352]
Raise the level where recall starts to fail without a god from 10 to 15.
Minor intro screen cleanup.

Change stat requirements for levels above 30.  To go beyond level 30, you
must have one of two class-specific stats at 25.  To go beyond level 32,
you must have a minimum of two stats at 25.  To go beyond level 34, you
must have a minimum of three stats at 25.  Other than the class specific
requirements, the maxxed stats can be any combination.  This change is to
set some minimum stat standard at high levels, but still allow people to
create unusual class and stat combinations.

---- Oct 22, 11 [1350]
Reorganization of the 'rules' pages, adding a new section on newbie areas.
Minor newbie string additions and cleanup.
Fix over-limit mana tickdown in mana regen rooms.
Improve failure sends for slist when nothing is available.
Slist now only displays the things you can learn, and won't show other
spell/skill tree dependencies unless you use 'slist all'.
Make it easier to get quest completions on mob death for group members.

---- Oct 18, 11 [1348]
Require -force for clan room creation.
Add an alias 'dismiss' for the release command.
Exp tweaks on a bunch of the lesser used skills in all classes.
Instancing updates for newbie starting zones.
Move rescue from level 6 warrior to level 8 warrior.
Move disarm from level 8 warrior to level 7 warrior.
String changes to bloodrage.
Add a dcreate command alias for 'set door create'.
Add a 'user monthly' command.
Fix parser bug in 'get' command.
Add a mob flag to make mobs unkillable by mortals.
Prevent giving of most items to unkillable mobs.

---- Oct 17, 11 [1346]
Fix bug in storage stat that was corrupting the storage timer.
Various minor newbie string fixes.
Make level-restricted board failure messages more obvious.
Change the display scale of graph 14 (hourly server lag.)
Explorer point gold has been cut and is now controlled by the gold offset.
Add code to instance part of the newbie login zone.

---- Oct 07, 11 [1345]
Player renames and name swapping are no longer available.  The code has
grown complicated enough that doing manual swaps is no longer feasible.
Various updates have been made to the new character login area.
Explorer points now tick in faster.
Raise friends limit to 200.
Experiment to make charmed mobs a bit less aggro.

---- Oct 06, 11 [1344]
Retreat with no args will now attempt to go back the way you came.
Retreat sends are now handled differently to limit yell spam.
Retreat improvements brought to you by Jinpachi.
Items on the ground in donation rooms will automatically be added to
the donation list over time to help keep donations cleaner.
Add newbie parser aliases for 'put on' and 'put down'.
Reduce the impact of Rain-style asshole behavior by making it harder
to sanc/heal mobs that are in combat with others.
Disable 'take all' in donation rooms.
Add Locane's custom 'list search' routines to donation rooms and update
help for player storage to make it easier to use on storage lockers.

---- Oct 05, 11 [1342]
Various minor newbie string fixes.
Sacrifice is no longer a 'noaction' command.
Alias 'take off' to 'remove'.
Warn on score/stat/armor command if wearing fewer than 14 pieces of
equipment.
Remove farsee failure send to target.
God power from players without a god is now split evenly with the pantheon.
Maximum number of friends in your friends list is now 150.
Possession now respects mob nocharm flags.

From Void:
Add 'brag sklevel'.

---- Oct 02, 11 [1340]
More old/stale fame that can't be obtained anymore has been removed.
Make rescue fail less often.
Raise damage on the flamestrike cleric spell.
Increase effectiveness of cure blindness spell.
Squeaky floors and chimes can no longer be cast in cities.
Make fame tick in more frequently, without skipping.
Display alias limits above level 20 when using the 'aliases' command.

Change gold distribution for thief steal versus level.  The net effect
of this will be to reduce gold for high level steal, increase for low
level steal.  This will eventually require rebalancing of the experience
gained from stealing, after the new constants have stabilized.

---- Sep 28, 11 [1336]
Fix quest triggering bug that causes quests to sometimes not be
activated on mob death.
Minor exp tweaks between level 10 and 20.
Repeated sanctuary casts now strengthen the spell more.
Make the level up sends big and purple like a birthday.
Switch over money market help to use moneymarket instead of mmarket.

Allow storage lockers to be bought in 50 credit increments.
Storage lockers can no longer be bought directly with gold.  If you
need to pay for your locker with gold, you'll have to buy credits
on the money market first.

From Void:
Various fixes and cleanup to the charge spells, like burning hands.

---- Sep 25, 11 [1334]
The default title for newbies is now blank, instead of 'the newbie'.
Add 'you can also buy practices' messages to slist/train.
Add room send on clan elder boot.
Lots of interface changes for the 'quest' command, to make it less
spammy and confusing for new players.
Limit spam on player channels - duplicate sends sent less than ten
seconds apart will now be discarded.

From Void:
Minor string updates to antidote reduce skill.
Fix parsing bug for reading/listing 'sent' email.

---- Sep 17, 11 [1332]
Melt is now dependent on fire focus instead of flame blade.
Reduce the lifetime of bone dragons.
Add exp to channelcasting.

---- Sep 15, 11 [1331]
Change some armor sends to simply indicate light/medium/heavy armor.
Raise total level limit on restarting characters to 75.
Minor modifications to the presence spell.
Remove grandfathering from preservation and weaken.
Prevent thief explosives spellgroup from showing up in the middle of
the mage spells web page.
Fix crash bug in bone dragon.

---- Sep 14, 11 [1329]
Don't show maxload on system objects like soulstones.
Display storage item count even for expired lockers.
Add 'credit buy clan' to allow clan creation with credits.
Fix player shop ownership issue.
The 'clear thinking' spell has been slightly improved at mid levels.

Most of the official 'cleric release' code has been turned on for
final testing.  Barring major problems, we'll do announcements and
official release tomorrow.

From Void:
Add clan storage search/llist command.
Add clan storage log command to show recent storage activity.
Add clan storage stat command.

---- Sep 12, 11 [1327]
The 'storage stat' command now shows the number of items in storage.
Waypointing into a clan now ignores distance restrictions.
Clan elders can now 'dset delete' unneeded clan doors.

From Void:
Basic infrastructure for clan storage lockers.  There's not yet
a clan storage stat or clan storage enter function.
Allow credit buy of player shop rent.

---- Sep 09, 11 [1325]
Allow staff and wand types for clan equipment.
Dclient version 0.988 is now officially obsolete.

The first pass of changes to level the playing field on old/screwed up
fame mobs has gone in.  This is mostly to test that everything works
and get some of the worst cases out of the way.  Players over a
thousand fame can expect to lose some of their fame - for the highest
fame players, the total loss will probably be around 20 points.  The
average fame loss should be between 3 and ten fame, as a number of the
bogus fame mobs are in groups.

Expect another similar set of changes in the future once all the
special cases are better understood.

The credit cost for clan dues has been raised, to make the gold/credits
conversion more consistent globally and to help push along the money
market.  The 'official' conversion rate has been deemed to be 1000 gold
per credit, and at this rate 1000 credits buys a million gold for clan
dues.

The credit costs for lockers have been dramatically changed.  Storage
lockers now have adjustable limits, in increments of 1000 items per
increment.  You can increase your limit at any time, but you can only
decrease it if your locker is sufficiently empty.  Note that lockers by
default now have a limit of 1000 items, at a cost of 2500 credits per
year.  For details on how locker costs change if you raise your limit,
see 'help storage increase'.

Keep in mind that lockers containing tens of thousands of items have
been a source of system lag for quite some time.  While we have made
changes to the game code and upgraded the server to reduce this lag,
we still feel that the small number of players with huge hoardes
should carry more of the burden for their actions.  Of currently
active players, this change will affect approximately 30 storage
lockers.

From Void:
Add help page for 'lastline' filter.
When fame ticks in, you now get a big colorful notify similar to
getting a combat or explorer point.
You can now use credits to buy a self-repairing boat, so that you
won't have to pay gold to repair it all the time.

---- Sep 07, 11 [1322]
Allow clan elder account access from any official recall site, instead
of just clan recall sites.

From Void:
Add dclient sounds to various credit buy actions.
Add priority to channel bans - admins cannot remove avatar or owner
bans, and avatars cannot remove owner bans.

---- Sep 05, 11 [1321]
Change default colors for lightning and crystal spells to white.
Minor updates to bot detector.
Fix weirdness with loot prevention and containers inside containers.
Add 'group add' and 'group remove' subcommands for newbies.

---- Sep 04, 11 [1320]
Mobs can no longer get freak soulsteals.
Fix missing % signs in show command.
Add a custom string note to 'credit buy weightless show'.
Avatars can now use the 'avatars' command to see a list of other avatars.

Mana calculations have been changed.  You may notice that your mana
is a little higher or lower than it used to be.  This change is to help
flatten out the gain curve at high levels and get rid of the rare
situations where leveling gained you negative mana.

From Void:
Avatars and admin are now notified when various avatar actions happen,
for example avatar channels bans, noyell, nosocial, silence, etc.  The
idea is that avatars will be better able to police each other if they
are aware what other avatars do.

God favor is now automatic, and not controlled by the gods.  Also, if
you had more than 10 favor prior to this change, your favor has been
reset to 10.

---- Sep 03, 11 [1317]
Fix minor bugs in new character creation screens.
Add staged delays to new character creation process.
Clan members will no longer need to unignore spammers to see spam
flagged clan members.
Infrastructure work in prep for adjusting player mana.
Reduce 'better at' exp by 20%.

Credit buy changes:
Credit buy price for map expansions cut in half.
Add customizable lightning spell colors via 'credit buy'.
Add customizable crystal spell colors via 'credit buy'.

Add 'credit buy weightless'.  Note that all weightless purchases will
will now be handled via 'credit buy', so Dentin no longer has to
build them manually.  Discounts for huge weightlesses will no longer
be available, as players already get discounts for buying large
amounts of credits.  If none of the default weightless names and
strings look appropriate, you can suggest new ones to Dentin - but
if your suggestion is added, it will be available to all players
from that point forward.  To get a custom named weightless, you will
have to buy a default one and have it renamed.

From Void:
A big rewrite of the email system to help reduce lag and make the
commands less ambiguous and less dangerous.
Increase map visibility in boats at night.
Make the generic 'stop' command more powerful.
Level 0 minions now require at least one control point.
Send a warning message when trying to charm nocharm mobs.
Fix ancient low level kick bug found by Vivi.
Add 'waypoint reorder' to let people change the order of waypoints.
Prevent storage lockers from occasionally destroying minions.
Reduce lag on storage locker accesses.
Prevent splitting of special spell components.
Minor updates to cloak and shadow commands.
Mob targetting memory now expires after a period of time.
Add a 'lastline' socket filter.
Add a helper newbie command 'yes'.
Avatar flags expire if an avatar doesn't log in for a long time.
First pass of code to stop eq stealing by players not in the group
that killed a mob.
Animate corpse now has slightly stronger restrictions, to prevent
animating of nonsensical items.
Dying breath sends should now be a bit more obvious.
Various minor bug fixes and improvements for dclient users.
Add 'recent' options to email handling.

Some changes to how minions handle targetting and jumping to
assist.  This is experimental and will probably require future
tweaks.

From Void, future changes:
Lots of updates for bone dragon.
Minor string updates for 'peace' spell.

---- Aug 17, 11 [1315]
Change scale on money market graphs to make them more readable on web pages.
Fix sorting order for the builders list.
Make board commands usable while doing other things.

From Void:
Add casting check to ice imprison.
Improve strings for mob memory.
Money market offers that are too old will automatically cancelled on login.
Number of market offers allowed is now 50 per player.

From Void, future changes:
More updates to 'peace' and 'solace' spells.
Improve 'hold undead'.

---- Aug 16, 11 [1314]
From Void:
Add various missing spell and skill help pages.
Various minor newbie code updates.
Add a 'name' command, and 'inventory -insult'.
Add a 'loot' command.

From Void, future changes:
Add future 'bone dragon' spell.
Various minor updates to ice imprison.
More channeling updates.

---- Aug 10, 11 [1312]
Fix bad formatting in 'finger' command.
Fix broken help pages for gods and builders.
Change remove string for vulnerability so it doesn't look like stone skin.
Fix 'half mana, no exp' spellcasting bug.
Fix bad data collection in global exp stats.
Fix broken formatting of last saved time on finger.
Fix send after death bug in fireweb/absorb.

From Void:
Fix bug that displayed explosives under mage skill list.
Future updates to presence spell.

---- Aug 09, 11 [1309]
Remove the broken and pointless 'last access time' from finger.
Email sent boxes now only hold a maximum of 500 messages.  Early
messages are discarded first.

From Void:
Return the examine command to it's previous behavior if no lock present.

Major infrastructure updates to god code to split the builder list
from the pantheon gods.
God recall karma nuked.
God renounce/reconvert timers nuked.
Initial autofavor code added but disabled.  Note that when this is
enabled, there will be a global favor reset for existing characters.

The cleric 'monitor' skill has been removed and practices refunded to
those who had the skill learned.  The monitor command and functions
are now available to all players without needing a skill for it.

Future changes from Void:
Add new cleric 'overconfidence' curse.
Add new cleric 'hold undead' spell.
Improve ward good and ward evil spells.
Initial code for mage spell channeling.
Updates to imprison spells.

---- Aug 01, 11 [1308]
From Void:
Charm spell improvements for future release.
Fix wierdness with tank command.
Allow shadow bind while tanking.
Fix multiplaying penalty in groups.
Improvements to turn undead ward mode.
Improvements to future solace spell.
Feared mobs will eventually recall back to their starting location.

---- Jul 31, 11 [1307]
Shut off new experimental spells that were accidentally left enabled.
Make it possible to practice steal again.
Minor fixes to dclient audio playout.
Prevent throwing of containers unless you use -force.

---- Jul 30, 11 [1306]
Raise levels on some of the lower level cleric druid spells.

From Void:
Reveal curse improvements.
Improvements to control point system used for necro minions and charmies.
Various minor warning sends for new thief skills.
Add future 'sacred touch' spell.
Fix minor timeout bug in burning hands/shocking grasp/sickening touch.

---- Jul 29, 11 [1304]
Add cost to grenade object types.
Fix permission bug that allowed clan elders to remove board messages.
Fix typo in enchant weapon.

From Void:
Allow tanking/defend for a handful of shadow skills.
The 'wander' command no longer breaks actions.
Infrastructure work on the action system (things like fishing, turn
undead, butcher, etc.)
Add mana/move/channel cost to skill help pages.
Improve fail strings for some skills.
Some of the shadow skills now auto-target.
Add a new hidden achievement involving grenades.

From Void - Future Updates:
Add new cleric 'solace' spell.

---- Jul 27, 11 [1303]
Lots of minor exp tweaks to warrior and thief skill experience, and
some large exp tweaks to roar/taunt/intimidate.
Allow lock picking to be started while resting.
The 'rarity' field has been removed from quest lists.
Improve level calculation on quests.
Antidote brews have been changed!  On the plus side, they should be
about three times easier to find now.

From Void:
Massive infrastructure work on spell and skill restrictions.  Expect
weirdness and other minor issues with skill usage in odd environments.
Minor bug fixes to lock examining.
Add help text when using the 'shadow' command without arguments.

---- Jul 22, 11 [1301]
----- BETA TEST -----

This boot contains beta test code for the new thief update.  This includes
a bunch of new skills for thief and some reworks of existing ones.  A full
change log will be posted on board 8, and we hope to have everything
debugged and stable for general release by sunday.  Keep in mind that
there may not be trainers for all the new skills immediately.

Please contact Void and Dentin with possible issues.

----- BETA TEST -----

Current thief bug fixes:
- fix getting stuck if no movement when lock picking
- make more poison skills default teachable
- don't give exp for reinforcing shadow bind
- tweak to dieroll of shadow blades
- various fixes for smokebombs
- wear off shadow bind on transfer/summon

Minor fixes to explorer points.
Clear map on character restart.
Clear teeth and alignment on character restart.
Fix 'max level' bug with necromancer minions.
Give weapon throwing lag based on weapon speed.
Allow mobs to empty noempty containers unless they are notake as well.
Fix bypass of mob guards bug in shadow walk.

From Void:
Add auto-revive for necromancer vampires that are killed.
Change backstab notifies so they're no longer heroic.
Fix minor bug in listen in a valid direction without an exit.
Dset can now be used instead of 'set door'.
Infrastructure work for cleric 'peace' spell.

---- Jul 20, 11 [1299]
Make it a little harder to cheese the killing spree arena achievements.
Clan war cost raised to 25 credits.

From Void:
More grenade code for this week's thief update.

---- Jul 18, 11 [1297]
Add more daily userload graphs.
Fix bug in skill level calculations that was breaking blood rage.
Allow a few more area types to have explorer points.
Alias show now shows partial matches.

From Void:
More grenade code for this week's thief update.

---- Jul 16, 11 [1295]
Various updates to new character creation screens.
More 'where fame' display fixes.
Fix bugs in character recreate.
Disallow exp gain for roar skills in clan areas.
Attempt to improve group retreat and more reliably bring along healers.
Fix generic bug in how skill level was calculated.

Various minor reorg of warrior skills:
Leap attack is now dependent on parry.
Lower disarm level to 8.
Cleave is now dependent on leap attack.
Whirlwind is now dependent on double attack.
Taunt/intimidate/roar have been moved to a new 'Warcries' skill group.
Valor is now the basis for a new 'Barbarian Blood' skill group.
Add level 5 warrior skill 'cry of victory'.

From Void:
More grenade code for next week's thief update.

---- Jul 15, 11 [1292]
Minor changes to exp thwacking.
Improve fame display on 'where' command.
Allow character recreate up to total level 70.
Various minor experience tweaks to mage and necromancer.
Prevent group summon while bound.
Minor fixes to character recreate.
Raise experience for better ats and achievements.

From Void:
Initial support for grenade fuses, shells, and recipes.
Add 'where fame' overloaded command.
Add 'merge' and 'split' for spell components.
Drinking choking cloud and poison cloud now poisons the drinker.
Mobs eating poisoned meat and corpses will now be poisoned.
Various poison improvements for future thief update.

---- Jul 12, 11 [1290]
Rework brew poison for future thief class update.  Brew poison
recipes will change.
Very minor improvements to stealth walking.
Fix 'protect while mortally wounded' bug.
The 'use' command on spellbooks now tells new players to use 'memorize'.
Fix bug where some dclient audio doesn't get played out.
You can no longer store, tap, or enchant in arenas.

Attempt to improve display of missing fame from areas.  NOTE - fame has
not changed, fame mobs have not changed, you have not lost fame.  Only
the display of fame on 'where' has changed.

From Void on future thief expansion:
Poison system updates and reworks.
Poison antidote updates.
Fixes to shadow skills.
Fixes to lock picking.

---- Jul 05, 11 [1289]
Make 'leap' come before 'learn' in the main parser.
Move thief skill 'contortionism' from level 19 to level 22.
Change to slow down mob hp regen in some situations.
Losing a clan war no longer deletes a trophy you might have
gotten from a previous clan war.
Minor bugfixes to suiciding in arenas.
Mobs will now offer substantially lower amounts of gold when buying
things as they run short on cash.
Prevent dispel of armor and weapons in arenas.
The 'set msp' command now takes on/off arguments.
Minor improvement to frost bite spell.
Rework sound infrastructure for MSP mode.  Expect some bugs here.
Fix bug in MSP mode.

From Void:
Updates to lock picking for the future thief release.
Add future thief 'survey' skill.
Improve 'sea navigation' skill to show nearby areas.
Fix '(null)' display bug for some spellgroup help pages.
Don't show dual dependency skill groups twice.

---- Jul 01, 11 [1288]
Int/wis spell requirements have been reduced at low levels, but should
be nearly the same at high levels.  This is to help new players with
second and third classes and allow them to learn spells without an
excessive amount of stat training.

Allow skill improve for group waypoint.
Skeletons are now destroyed on entry to an arena, but you can create
skeletons in arenas without using dragon teeth.
A bunch of help page updates.
Add code to allow custom player rest and sleep strings.
Minor fix to thief/warrior skills web pages.

From Void:
Add missing dclient map update in scout skill.
Initial code for character recreate/restart (not yet enabled.)
Various improvements to mage store/tap, including support for spells
like summon.
Add thief 'withdraw' skill for future thief update.
Characters below total level 50 can now restart their character
using login screen option #8.

---- Jun 29, 11 [1286]
Lower credit cost of map increases to 1000 credits per year.
Lower credit cost of aliases to 50 credits per 10 aliases.
Grab a random demon familiar if you summon using an invalid name.
Fix bug that left red winged imps littered across the countryside.
Fix obscure targetting bug in rotting sphere.
Don't allow typo reporting in clan areas.  Please talk to your clan
elders if there's a clan typo that needs to be fixed.
Various minor typo fixes.
Allow getting better at astral bridge and waypoint lore.
Prevent mobs from creating instances.  Note that it may not be possible
to bring certain types of mob minions into instances without carrying
them.
DClient version 988 is now the official current version. 987 and
earlier are now considered deprecated.
Minor string updates to demon consult identify.

From Void:
Update player map when using scout skill.
Updates to future shadow bind skill.
Updates to future shadow decoy skill.
Allow getting better at shadow mastery skill.
Updates to future shadow strike skill.
Updates to future shadow asylum skill.
Prevent use of scout through one way exits.
Relax some restrictions on the 'out' command.
Add help pages for proposed new thief skills.

---- Jun 25, 11 [1284]
The damage scaling of bloodmist and rotting sphere is now lower above
level 30.
Change string on hidden knock achievement.
Raise damage on fireweb.
Move some damage from the main greater fireball to incidental targets.
Lower mana cost of bone prison to 45 mana.
Fix minor bug with harvesting in combat.
Add newbie warning message when putting soulstones into corpses.
You can no longer donate cursed items or poisoned food.
An 'autorewield' option has been added to eliminate the need for
autowield triggers.

From Void:
Initial implementation of a handful of thief shadow skills.

---- Jun 22, 11 [1283]
Add options to the 'quest' command to see quests grouped by location.
Minor reorg and improvement of help pages on web server.

From Void:
Level 35 is now open and available for players to train.  The new
skills included with this expansion are:

Mage - the 'store' and 'tap' skills, allowing spells to be stored
into equipment for later use.

Cleric - 'hallowed ground', used to create temporary recall sites.

Thief - 'scout', used by thieves to safely look ahead, even into
dark or otherwise obscured exits.

Warrior - 'blood rage', an extension of the berserker skills used
to temporarily raise hitpoints in battle.

Necromancer - 'soulbind', allowing soulstones to be bound to teeth
forged bone armor, shields, and blades.

In addition, two new item effects have been added - THIEF_SKILL_LEVEL,
and WARRIOR_SKILL_LEVEL, which complement the cast level effects of the
spellcasting classes.

See the help pages for these for further information.

---- Jun 19, 11 [1281]
Turn off experimental level 35 skill (ETA June 22, 2011.)
More file load/save anti-lag improvements.
Prevent farsee from seeing into area header rooms.
Remove spam filtering for removing cursed equipment.
Fix minor weight bugs in necromancer consume.
Minor improvements to nomelee.

---- Jun 17, 11 [1279]
Adjustments to spellcasting exp for cleric and necromancer.
Improve bloodmist spell in pk and reduce chance of killing target.
Lower cost of 'credit buy clanwar' to 10 credits.
Reduce exp and gold loss on death for low level players.
Fix minor bugs in practice command.

From Void:
Force 'pick locks' to take precedence over 'pickpocket'.
Force 'word of recall' to take precedence over 'wood woad'.
Don't display raw html syntax in various area/god entries.
Add 'quest info', to get quest information without going to
the web pages.

---- Jun 14, 11 [1277]
Lower trip to 4 practices required, and add trip exp.
Don't give lockpicking experience for clan doors.
Make retreat easier to improve during use.
Raise warrior skill exp for a handful of lesser used skills.

---- Jun 13, 11 [1275]
Lots of general infrastructure work.
Changes to try to reduce server lag.

From Void:
Various minor boat fixes.

---- Jun 08, 11 [1274]
Add higher movement cost to lock picking.
Cleanup and improvement to area/areas/where commands.
Prevent double casting of necromancer bone armor.
Infrastructure updates for dead/destructed chars.
Lower explorer point cutoff so they kick in at lower levels.

From Void:
Add 'credit buy map' for increasing the dclient map memory.
Add yell to dclient channel windows.
Infrastructure work for clans.
Crash bug fix for boat scuttle.
Add experience to thief lock picking.

---- Jun 06, 11 [1273]
From Void:
Various boat fixes.
Get new boat achievements to show up on finger.
Prevent sea navigation from being taught on all trainers.

---- Jun 05, 11 [1271]
Slightly increase strength of dclient color flash on damage hit.
Slightly raise lag on staff use.
Change casting level dependency of cause/harm spells.
Raise exp on necromancer bone armor and lifetap.

From Void:
More boat updates!
Boats now save across boots.
Only boat owners can christen boats.
Allow clan boats - clan elders are captains, clan members helmsmen.
Add a couple of easter egg hidden boat achievements.
Add a navigation skill to locate your boat relative to its home port.

---- Jun 01, 11 [1269]
Fix crash bug in whirlwind.

From Void:
Various improvements to boats, including boat list and boat recall.

---- May 30, 11 [1267]
Fix cast level issue in grandfathered healing touch.
A number of elemental spells no longer pay attention to spellsave.
Fix level issue with shadow fiends and demon familiars.
Give demon familiars a reasonable amount of hp regen.
Minor string improvements to practice commands for newbies.
Fix damroll issue for necromancer skeletal warriors.

---- May 29, 11 [1266]
Add 'credit buy clanwar' to start a clan war for 100 credits.
Add 'credit buy channel' to prevent channel timeout for one month.
Fix crash bug in nearby waypoint display.

Massive cast level rebuild

A number of cast level related changes have gone in this boot.  Some are
immediately positive for casting classes, but some will require adjustment:

- 1:1 cast level, instead of 1:2
- cant learn spells using cast level
- force event regen for all players instead of tick regen
- allow cleric cast level to enhance turn undead warding (not turn damage)
- necro cast level dynamically affects minion state (see below)

Minion stats for certain minions are now based on current necromancer cast
level, and the level of those minions will automatically adjust as the
amount of worn cast level changes.  If a necromancer creates minions at
a high cast level, then removes his equipment, the minions should be set
to lower stats within a few seconds.  The reverse should happen if cast
level is reworn, however in the case of hitpoints and movement only the
max will be increased, not the current hp/movement.

Not that it is not possible to create a low level undead and use cast
level to boost it beyond its created level.  One should always prepare
and raise undead using full cast level.

The affected minions are the five animated ('clay man' and similar)
creatures, skeletal warriors, skeletal mages, and explicitly raised
undead.  Summoned and controlled undead are not affected.

Also note that there will probably be a lot of rebalancing in the next few
weeks.  Individual spells from all of the casting classes will need to
have their damage levels adjusted and retuned, so don't get too attached
to any new behavior you might find.

---- May 28, 11 [1264]
Changes to necromancer minion stats.  Some minions will no longer
have random hp/mana/movement when summoned.
Fixes to emptying of guarded objects.
Minor changes to newbie character creation.

From Void:
Support for spellgroup display on help pages.  See 'help spellgroup'
for examples.

---- May 27, 11 [1262]
Fix minor fame bug with minions.
Add exp timers to necromancer bone prison.
Allow 'waypoint add' as alias for 'pray here'.
Various help page updates.
Faith shield now mitigates some types of mana and movement damage.

Trainers can now teach maximum multiple attacks at level 25 instead
of level 40.  This is to help newbie warriors on the islands, who
had to go to ralnoth to learn multiple attacks better than fair.
Note that this does not lower the requirements for multiple attacks.

From Void:
Add say, ct, and friends post to dclient channel windows.
Fix boat flag bug when unwearing an object.

---- May 26, 11 [1260]
Movement regen is now dependent on both str and con.
Necromancer consume now only works on your own minions.
Properly display fame in instanced areas.
Allow tanking toggle while entangled.

From Void:
Mortal 'where waypoints' now shows nearby waypoints, similar to 'pray'.
Fix message formatting bug with initial long line.
Improve where strings for new clan areas.
Add a kxwt_ client trigger for entering/leaving board posts.
Prevent guarded containers from being emptied.

---- May 23, 11 [1258]
Various minor fixes to fractional mana regen.
Remove hitpoint limiter on con higher than 30.
Raise hitpoints of all necro animated tank minions except clay man.
Make movement mostly dependent on con instead of str.
Various dclient audio updates.

---- May 20, 11 [1256]
Add 'credit buy clanequnlock', to let players change clan eq restrings.
Fix password wierdness in new character creation.
Change playershop unsold so that it only increments once per vnum
instead of once for every copy of the item for sale.
Invisibility room sends are now filtered by the misc spam flag.
Leth now has a look string when you look at a lethed creature.
Rancid flesh now has an expiration string.
Raise absorb effect on demon familiars.
Allow remote release of minions by necromancers.

Mana regen now can have half point effects, for example 2.5 mana regen.
There have been a lot of composite changes related to this, and some
equipment may now be autobinding.

From Void:
Various improvements to freak notify handling.
Blind player change - ignore apostrophes in keyword strings.
Fix double socket bug in possession spell.
Improve the 'use' command on doors, the wand of knock now works.
Various cleanup and bug fixes to new microleveling system.
Fix dclient group window bug.
Add dclient audio preloading support for future dclients.

---- May 18, 11 [1252]
Add more keywords for group comments.
MSP mode is now enabled by default if supported by clients.
Add stronger spam filtering for chain lightning.
Minor changes to object lock/unlock strings.
Show in red players over their fame limit on 'who fame'.
Remove obsolete character creation options from login process.

From Void:
The 'use' command can now be used to unlock/lock doors.
Healing another player's minions now gives some experience.
Fix up random item detection on steal/shoplift.
Allow summoning demonic familiars by name.
Fix event log and friends list notify for backstab and soulsteal freaks.
Speed up dclient group window status updates on ungroup/minion death.

---- May 16, 11 [1251]
Various minor fixes for audio playout.

---- May 15, 11 [1250]
Various exp tweaks for necromancer skills.
Fix "Ogg/misc/level 1" bug when someone else levels.
Failing to raise a corpse no longer makes the corpse unusable.

DClient 0.987 has been released!  Get it at:

http://www.alteraeon.com/AlterAeon.exe

From Void:
Perform global restore if server lags beyond a certain amount.
'find skill' and 'find spell' now do the same thing as 'skill find' and
'spell find'.
Display name of last remaining 1 or 2 fame mobs in an area, depending on
the total amount of fame in the area.
Add tell, gt, subgt and warn to the dclient channel windows.
Enchant explode now sends a white color flash to dclients.

---- May 13, 11 [1248]
Minor string fixes for player shops.
Prevent release of minions in other rooms/areas.
Change to the way quest exp is given out, to raise exp at high levels
and lower it for lower level players.
Update failure sends for level 33+ stat requirements.
Fix odd '99999999' bug in 'brag cost'.
Cast level now has no effect on mobs casting.
Changes to necromancer consume, to leave behind a corpse more frequently.

---- May 03, 11 [1245]
Lots more MSP/DClient audio hooks.
Fix microlevel timer for last microlevel on classes above level 30.
Minor formatting changes for kxwt strings.
Skeletal minions can now only consume to heal once per tick.
Armored skin doesn't hit full effect until 100% skill instead of 99%.
Fix burning hands icon bug in dclients.

---- Apr 27, 11 [1244]
Remove microlevel timer from last microlevel for classes above level 30.
More audio hooks added to various events.

---- Apr 24, 11 [1242]
Channel prefix (set cprefix) no longer saves.
Add combat prefix for certain combat sends.  See 'help kprefix' for info.
Hook a crapload of spots for the 'gold coins' sound playout.
Remove exp cap limit from freak turn undead.
Add more sends and exp to freak soulsteal.
The various undead raising prepare skills now have skill failure checks
for the various prepare phases.
Make gold amounts on sacrifice and corpse loot much more variable.  Total
amounts average to the same values however.
Summoning demon familiars will now try to rotate through the various
demons instead of selecting them completely at random.
The level 33 stat requirements have been raised to level 34.  You can
find the requirements under 'help level requirements'.
Fix spam thwacking in 'pose' command.
Add initial support for DClient channel windows.
Fix protect mode bug in necromancer animated spellgroup tanks.

Improve spam filters for minions.  Things affected are autostand, berserk,
intimidate, harm, assist, and chill touch.  Also, some things were moved
from the 'group cast' spam filter to the 'damage' spam filter.  Some of
the minion specps will also be more heavily spam filtered.

---- Apr 22, 11 [1241]
Microleveling above level 30 now uses the same system to calculate cost
as levels below 30.  Levels above 30 still have timers, however the
costs have been lowered dramatically for the first and second class.

Microlevels below level 30 have no timer.

---- Apr 20, 11 [1239]
Make 'level table' more accurate.
Various cleanup and security improvements for 'friends' commands.
Tweaks to warrior disarm exp.
Add client trigger for character position, change fighting client
trigger to include mob gender.

Added initial code for microleveling classes below level 30.  Once the
base level cost starts to exceed 10 million, levels may be split into
microlevels to keep the cost down and allow incremental leveling.  The
total cost to level is roughly the same, except for the capped 'billion
exp' levels, which are now split into 30 microlevels of 50 million exp
each (approximately 1.5 billion experience total.)

Based on how well this works, the scheme may be extended into the upper
levels as well.

---- Apr 19, 11 [1237]
Soulsteal now has a small chance to create 'freak' high level soulstones.
Add error messages for eqset when it can't retrieve an item.
You can no longer bash when you're below 20 hp.
Change warrior disarm exp to reduce exp at mid levels.  Expect further
changes, as this is a gross departure from the previous algorithm.
Display area sector on 'spell find' and 'skill find' for trainers.
Fix minor masking bug in ^kxwt and ^!! filters.

---- Apr 17, 11 [1235]
Add 'touch' command for triggering certain special effects on objects.
It should now be possible to empty corpses containing only bound
equipment no matter how big/heavy the corpse is.
More updates to client trigger mode, see 'help kxwt' for info.

Reduction of damage due to armor now has a minimum level.  Even
with infinite armor, you will still take a random amount of damage
between 0 and 9%.

---- Apr 16, 11 [1233]
Add infrastructure for client triggering.  This is effectively out of
band data specifically for clients to parse and process, and uses the
unspoofable string 'kxwt' at the beginning of a line.  Clients that
trigger on the regular expression "^kxwt" can be guaranteed to get
unspoofed data.  Enable this mode using 'set ctrigger on'.

Add basic MSP support, for mud client audio/sounds.  This isn't currently
hooked up to anything and we don't have any soundpacks ready, so don't
expect sound yet.  It is on its way though.  To enable it use 'set msp'.
Note that MSP strings that start at the beginning of a new line are also
unspoofable.

Add 'into' and 'onto' keywords to 'put' parser.
Newbies no longer autoconnect to the 'shout' channel at level 4.
Remove the main menu screen for true newbie character creation - instead,
they will be immediately logged into the encampment quest area.
Area heal now only hits group members.
Improve fail sends for newbies trying to wield when already wielding.
Hopefully minor changes to the way DClient prompting works, to reduce
network traffic.

---- Apr 08, 11 [1231]
Happy Birthday to Dentin.  He is now three million years old.

The telnetga setting now saves.
Make waypoint bridge suggestions more accurate.
Fix targetting wierdness in groupcast for certain spells.
Make autoassist a little smarter after being rescued.
The mud will automatically send upgrade reminders for those using DClient
versions 0.985 and lower.
You now need a free hand to throw items in combat.  This includes knife
and potion throwing.
Make sunrise/sunset lighting of rooms more closely match dclient skybar.
Various minor fixes to new socket stack.
Add high level warning on 'where' command for newbie islands.
The last microlevel above level 30 now no longer has a timer.

---- Apr 06, 11 [1230]
DClient version 0.986 is now official!  Get it at:

http://www.alteraeon.com/AlterAeon.exe

---- Apr 05, 11 [1228]
Raise required soulstone level for various necromancer demon summonings.
Change to dclient disarm icon in development builds of the client.
Changes to random object creator.
Items with timers can no longer be used to make metal constructs.
Thieves can no longer trip blobs.

---- Apr 03, 11 [1226]
More dclient updates.
Slow down emotes when drunk to prevent move thwacker from kicking in.

---- Apr 01, 11 [1225]
Add basic support for disarm, shocking grasp, burning hands, and
sickening touch icons in the dclient.

---- Mar 28, 11 [1223]
WARNING - MAJOR UPDATE TO SOCKET STACK.

The receive side of the player socket stack has been reworked to better
support DClient development.  This is a very old and very complex piece
of code, that tries to support a lot of different clients with a lot of
different options.  We tried to take into account all of the corner
cases, but it's possible some clients will stop working with this
update.

If your mudding client stops working with AA, please send Dentin an
email with your client details and how it fails.

END OF WARNING

Fix move cost bug in 'big' rooms.
Reduce chance of getting brew components for harvest all corpse.
Raise costs of controlled minions in tank gear.

---- Mar 24, 11 [1221]
Add channel movement thwack to 'dice group'.
Fix strange normsave bug with some elemental damage types.
Change the dclient 'look' hint button to do a combined look/scan.

---- Mar 21, 11 [1218]
Change ordering of popup buttons in dclients.
Minor tweak to necromancer raised zombies and vampires.
Improve string sends of 'summon demon identify' for system-created objects.
Minor improvement to size checks when mobs pick up mobs.
Add 'dice group' command for splitting equipment in groups.
Change mob death exp strings to make mob exp thwack visible.
Autoloot/sac/gold now works properly with necromancer minions.
Trap out 'multiple attacks' on points buy so people stop asking questions.
Add another newbie tip for not wearing equipment at various levels.
Lower lag on groupcast for participants.
Allow area heal to heal deeper for more injured targets.
Fix wierdness in ungroup of minions.
Add initial support for dclient ping and keepalive.
Add 'set telnetga' to toggle telnet GA support.

---- Mar 13, 11 [1216]
Add 'credit buy claneq' to help automate more of the clan eq process.
Add 'oset <object> type' to change the type of clan equipment.
Add 'oset <object> wear' to change the wear flags of clan equipment.

Invis spells on objects no longer work in system arenas.  See
board 8 for details.

---- Mar 12, 11 [1214]
Fix bug allowing full level raised minions with level 1 soulstones.
Make saving throws on metal constructs larger.
Fix bug allowing objects to be put in closed containers.
Channel create no longer notifies.
Make minion AC more strongly affect control costs.

An object composite has been added for brew ingredients - food, herbs,
and spell components.  About two dozen objects were changed because of
this, out of about 1200 total brewable items.  For most of these, the
weight and/or level was lowered to bring them into line.

---- Mar 05, 11 [1213]
Fix crash bug in mob trade specp.
Raise max sanc level from 26 to 27.
Various necromancer skill/spell exp increases.
Necromancer minions are now more dependent on skill level.
Prevent burning player corpses.
Microlevels can now be gained without trainers.
Necromancer lockinfo no longer works on clan doors.
Attack speed removed from stat screens.
Show/brag dieroll added.
Skeletal warriors no longer have any hands free and cannot use
charge spells (burning hands, shocking grasp, etc.)
Charge spell warning sends and group targetting improved.
Haste can no longer be cast on uncontrolled mobs.
Fix obscure bug when getting killed by entangling roots.
Mob socials and emotes are now only spam filtered if player controlled.
Ban reasons on channels now only show up if you're an admin or owner.

---- Feb 25, 11 [1210]
Exp cap send no longer shows up when microleveling.
Add clan equipment destroy to clan destroy routines.
Don't display exp cap on level screen below level 10.
Mortal oset commands now work to restring unlocked clan equipment.

---- Feb 23, 11 [1208]
Total 100 no longer required to go for level 31 and higher.
Major rework of leveling procs to help make it easier to modify in the
future.  Expect bugs and weirdness for a while.
Peek skill now has small movement cost similar to case.
Add mortal 'mshow', 'oshow', and 'ostat' commands for clan elders.
Fame now goes at random to any present group member.
Skill loss on death is now lower below total 100.
Global exp thwacking on mobs backed off a bit, per-player exp thwack
increased to compensate.
Exp cap on mob kills is no longer random below total 90.
Exp cap is now displayed on level command.
Your new cap is displayed when you level.
You can always level if your next level requires no more fame than
the previous.
Add bulk discounts for credits on large transations, see FAQ 2.14.
Add disabling of old clan eq that has not yet been converted.
Very basic non-working infrastructure added for mortal 'oset' command.

---- Feb 22, 11 [1206]
Clan elders can now restring and string stat mobs that are part of their
clan area using the 'mset' and 'msstat' commands. See 'mset help' for usage.
Add 'credit buy clanmob' for clan decoration mobs.
Add 'rset', 'rstat', 'rshow', 'rsstat', and 'rcreate' commands as short
aliases for various 'set room' commands.
Don't display if you have more area explorer points than exist in an area.
Attempt to fix up old pfiles with broken poison resistance quest.
Add 'credit buy clantrader'.  This only sets up the basic shell of the mob,
and does not set up equipment for trade.

Fame requirements for leveling have been changed.  See 'help fame' for
details.  This change relaxes a lot of upper level limits, but makes
requirements for secondary classes higher.

---- Feb 20, 11 [1202]
Clan rooms can no longer be deleted if there are doors, mobs, or
objects associated with the room.

Clan item restrings now bind to the player that gives the item.  If
a restring binds the item, removing the restring will unbind it.  This
cannot be used to unbind already bound items.  You can also remove new
style clan restrings from an item using the new 'unstring' command.

---- Feb 19, 11 [1200]
Fix the hourly server lag graph.
Object type LIGHT no longer exists, existing objects changed to type OTHER.
An explicit ignore now breaks follow chains when created.
The groups list will no longer display groups with ignored players in them.
Add boat shipyards to armaps.

Make the scan and map commands work better for blind players on boats.
Add transition strings between open ocean and not.
Boat steering can now be done using the direction commands.  The 'sail'
command is no longer necessary, but still available.

Burning hands, shocking grasp, and sickening touch can no longer be
cast on uncontrolled mobs.  These spells have also had their handlers
improved, and should waste less mana on failure now.

---- Feb 16, 11 [1199]
Fix minor ignore bugs in friend lists.
Minor typo fixes in spell/skill practicing.
Add statistics and graphs for server-side lag.

---- Feb 15, 11 [1197]
Various help page updates.
Strengthen the per-player mob exp thwack code.
Auction escrow has been doubled to approximately 20% of the purchase
price, and it no longer transfers to seller on default.
Cut gold on explorer points in half.
Improve explorer points so there's fewer dead rooms.
Reduce spam for firefield and lightning flash.
Fix bug in melt where player could get stuck permanently melting.
Clean up bugs and dead code in intro screens.
Explicit ignore by name now breaks friendship.
Global increase of level limit for mob death exp.

---- Feb 02, 11 [1196]
Lots of help page and faq updates (thanks to all involved for pointing
out the issues.)
Change to minion combat handling to help limit 'Seyes Tactics'.
Newbie autoenable of auction channel at level 8 instead of level 4.
Fix some of the pk bugs in bloodmist spell.
Remove level restriction on buying practices with credits.
Minor change to initial thief stats when creating a new character.
Various minor typo fixes.
Fix another unusual double send bug in spell lore.

Major updates to web site at http://www.alteraeon.com.

---- Jan 30, 11 [1194]
Clean up the damage/time strings on stat/show, add help pages.
Fix bug when melting an icewall that times out.
Flatten exp curves to make life easier on groups of more than 8 players.
Add check to prepare, so you don't have to preserve a corpse to find
out that it can't be raised.
Fix spam bug in minion walk/follow.
Charmed/controlled minions now have normal/nonboosted mana regen.
Make the final explorer point in an area easier to hunt down using
the 'where' command.

Change exp routines for thief steal/pickpocket/shoplift.  It should
now have a smoother gradient as thief level rises, and should give
more experience at lower levels.

Add initial version of per-player mob exp thwack code.  This version is
extremely limited in how far it can pull back experience, and is mainly
intended for data collection.  Some of the existing exp thwack code has
been tapered back to compensate.

---- Jan 26, 11 [1192]
Increase duration of the 'strong' portion of 'detect undead'.
Lower level range where identify command works reliably.
Cleave and whirlwind are now more effective on plural/swarm mobs.
The cleric 'harm' spells now ignore magic resistance.
Fix double exp display bug on spell lore improve.
Updates and improvements to the note write/board posting code.
Add code to let quest rewards be mudmailed to players.
Fix pk bug on recall from an arena while sickened, on fire, or rotting.
Experience on spellcomp harvest is now dependent on mob level.
Fix minor consider bug for non-casting mobs.
Improve newbie practice fail sends.
Extended ASCII on input is now mapped down to low ASCII chars.
The cleric spell 'know alignment' now ignores magic resistance.
Fix crash bug in possession spell.

Raise general necromancer spell/skill experience.
Fix graphs to ignore minion-only groups.
Other minor adjustments to compensate for minion-only groups.
Necromancer minions no longer scale with cast level.
Necromancer control undead mana costs for powerful undead increased.
Necromancer control demon gem costs for powerful demons increased.
Necromancer cast level now lowers maintenance on controlled minions.

WARNING - we've added telnet GA sequences to the game, which should
let clients (more specifically the clients of blind players) handle
prompts better.  This change may break some people - if this causes
you problems, please report it to Dentin.

From Locane:
Sort group 'hphurt' commands.
Minor parsing improvement for blood sacrifice.

---- Jan 23, 11 [1191]
Fix distribution bug in area heal.
Fix crash bug in area instancing.

---- Jan 15, 11 [1190]
Minor fixes to pk arenas, lower kill limits.

---- Jan 14, 11 [1187]
Sanctuary upper limit raised from 25 to 26 (target is 30 by June 2011.)
Cap upper level on area heal.
Brag damage added to show a new 'total damage' estimate.
The stat screens now report the total damage estimate instead of damroll.
Add a bunch of new achievments, including a couple new hidden ones.
The fire spell tree is now dependent on elemental lore (it wasn't before?)
Added 'show intro' and 'show motd'.
Prevent player controlled mobs from bidding on auctioned equipment, but
allow other mobs to do so.

Added an 'identify' command, which will give a free identify for any
object in your inventory that's less than level 20.  The mage 'identify'
spell will probably have to be modified or moved to compensate for this
change, but the details on that have not yet been worked out.  The
available slots for low level mage spells are extremely tight.

Added 'show event' and 'show schedule', for displaying information about
system events and god quests that may be running.  You will also be
notified on login if system events are in progress.

Area Instancing is now officially out of beta test!  You can expect to
see more areas instanced in the future as we get them updated.

From Locane:
Minor fixes to list switches and eqsets.

---- Jan 12, 11 [1185]
Mobs can no longer bid on auctioned equipment.
Fix off by one error in soulstone achievements.
Minor fixes, updates, and centering for the web page armaps.
Reduce some of the color spam for explorer points.
Controlled minions can no longer control other creatures.
Various fixes and improvements to area instancing.

From Locane:
Fixes to list switches.
Fix off by one error in brag clevel.
Fixes to eqset handling for doubled wear locations.

---- Jan 10, 11 [1184]
       WARNING - DISPLAY OF EFFECTS ON OBJECTS HAS CHANGED.

- Saving throws now show up as a percentage.  -1 saving spell is now
  displayed as 5% saving spell on identify and in shops.
- Cast level is displayed fractionally, for example MAGE_CAST_LEVEL by 0.5.
- Spell resistance is now displayed as a percentage.
- Positive armor is now good, negative armor is now bad.

There will probably be a handful of areas where the old display is
still visible.  We'll try to get these cleaned up as soon as possible.

Positive armor is now good on players, not bad.  Players now start
with 0 armor, and become more protected as the armor number increases.

A nag screen has been added to the login process to make sure people
see and understand these changes.

Fix mapping bug on the Island of Sloe.

---- Jan 09, 11 [1181]
Add basic support for area instances.  Not all of the bugs are worked
out yet, so this will only be rolled out for a very small number of
areas, probably low level ones to start with.

---- Jan 03, 11 [1179]
Improve 'area' send count of double exp areas.
Turn off notifies for remote mud connect/disconnect.

---- Jan 02, 11 [1177]
Mage spell tree rebalancing and cleanup:

- elemental lore raised from mage level 1 to level 2.
- color spray lowered from mage level 12 to level 9.
- mass invisibility raised from mage level 29 to level 30.
- darken raised from mage level 14 to level 16.
- ice imprison lowered from mage level 34 to level 32.
- wall of ice lowered from mage level 36 to level 34.
- ground lowered from mage level 9 to level 8.
- chain lightning lowered from mage level 32 to level 31.
- shocking grasp lowered from mage level 5 to level 4.
- shards lowered from mage level 8 to level 7.
- crystal prison raised from mage level 32 to 33.
- dispel magic raised from mage level 4 to 5.
- shield lowered from mage level 12 to 11.
- summon raised from level 13 to level 20.
- summon spell range increased dramatically.
- find object raised from level 15 mage to 18.
- strength lowered from level 7 mage to level 6.
- water breathing raised from level 18 mage to level 19.
- candle spell has been grandfathered and is no longer learnable.
- ventriloquate spell has been grandfathered and is no longer learnable.

For more information on the why and how of spell tree balancing, see:
http://mobfactory.blogspot.com/2010/12/spells-skills-and-class-design.html

Require use of -f to group join a group that is too high level.
Fix broken movement checks in cleave/whirlwind.
Prevent practice/memorize of spells and skills while in combat.
Brag/show soulstone added.
Prevent bogus death string on dread portent for mobs with no soul.
Highlight beep string.
Prevent groupcast while asleep.
Entering a no-group arena now forces you to follow yourself.
Halt minion fighting when leaving pk arenas.

From Locane:
Keyword updates to list switches.
Improve cleave skill sends.

---- Jan 01, 11 [1176]
Show channel ban reasons on channel stat.
Make 'control weather' unbrewable.
Show more leveling events on event log web pages.
Improve minimum area level estimate on 'where' command.
Improve response time of tank and protect skills.
Add support for MSSP protocol.
More updates to skill sanity check code.

From Locane:
Add bulk identify option for list search.
Improve/add help pages for list search.

---- Dec 27, 10 [1175]
Add 'who combat' to show combat points.
Show explorer points on 'where' command.
Various minor display fixes to explorer points.
Minor updates to 'bone blade' spell.
Grandfathering removed from clumsiness, feeble mind, and cure blindness.
Lock out cleave/whirlwind for those who don't know them at all.

---- Dec 25, 10 [1174]
Merry christmas, happy new year, good solstice, or whatever holiday
you choose to celebrate!  As a present to everyone from AA, we've
added some spells and skills for each of the classes:

Added level 25 mage skill 'melt'
Added level 27 mage skill 'spell lore'

Added level  6 cleric spell 'faith shield'
Added level 31 cleric spell 'breath of life'
Added level 32 cleric spell 'group waypoint'
Added level 33 cleric spell 'area heal'
Added level 34 cleric spell 'astral bridge'

Added level  8 thief skill 'listen'
Added level 29 thief skill 'fast talking'

Added level 26 warrior skill 'cleave'
Added level 32 warrior skill 'whirlwind'

Added level  8 necromancer spell 'bone blade'

We've also added a few other things:

More spell components added to necromancer 'corpsecutter' skill.
Necromancer 'rancid flesh' now protects against sense life mobs.
The cleric 'harm' spells now scale a little with level.

Explorer points have been added!  There's a startup time for getting
points, so you might not get your first explorer point for a while.
You can see who has the most explorer points with 'who explorer'.

Added achievements for soulsteal.
Added achievements for exploration points.

You'll also get a special present for logging in every day for
the next few days.  Happy holidays!

---- Dec 24, 10 [1173]
Make auction minimum bid limits more obvious.
Even more action check changes!  Yay!
Fix bug with turn undead and deathwalk falling when fighting.
Using turn undead to attack will automatically disable defensive fighting.
Fix mana regen bug in 'haven' spell.

---- Dec 23, 10 [1172]
Add ability to talk your way out of steal objects/gold.
You'll no longer jump to attack if you're asleep.
Raise experience for casting bone armor.
Notank/nodefend flags fixed on a bunch of skills including sneak, monitor
vitality, and turn undead.

---- Dec 22, 10 [1170]
Add reference to 'trade' command when giving credits.
Nonorm weapons now cut through only 80% of the target's normsave.
Minor exp changes to corpsecutter skill.
Various improvements to actions like healing touch and turn undead and
how they interact with stealthy movement and hide.
Updates to the special dproc special procedure interpreter.  This may
break some old objects.

---- Dec 20, 10 [1168]
Reduce cost of 'group recall' spell.
Fix bug with suppression and necromancer minions.
Fix pk bug with minions causing exp loss.
Sleep now shuts off various actions by default.

Big reorg of waypoint and recall code.  Please report bugs and typos.
Waypoints near the edge of your waypointing range now have a 50% failure
rate.  If you fail or try to waypoint out of range, the game will try to
find a bridge waypoint that you can use to get there.  Bridge waypoints
also show up on the 'waypoints' command.

---- Dec 17, 10 [1166]
Add override to allow find object to be learned without triggering the
'practice find' function.
Fix bug preventing resting while doing various actions.
Add a random factor into necromancer minion hitpoints.
Necromancer skill 'scent of death' raised from level 6 to 7.
Necromancer spell 'tarrants spectral hand' lowered from level 7 to 6.
Fix minor bug in 'last' command.
Fix/improve help page links from eq effects on web pages.
Remove mana display from spells listed with the 'spells' command.
Various updates to the resting/action checks for various commands.
Cleanup bogus group warnings when adding minions.

Reorganize spell levels and dependencies on a bunch of cleric spells.  This
mostly hits low and mid-level spells.

---- Dec 14, 10 [1165]
Split detect magic and a few other spells into a new mage spell group.
Fix broken pk send in dispel magic room.
Necromancer minions are on nearly-continuous regen now, but no longer
regen while in combat.
Necromancer minion hp reduced above level 20.
Warrior and thief skill infrastructure changes having to do with
defensive fighting, tanking, and entangling roots.
A number of warrior skills have been organized into trees.
Warrior skill 'protector' lowered from level 17 to level 14.
Warrior skill 'dragon lore' lowered from level 26 to level 17.
Prevent necromancer control skills on nocharm mobs.
Add success string on brew potion submit.
Display min/max damage numbers instead of dieroll for weapons on identify.
Improve the skills command so it's similar to the spells command.
Reorganize levels and dependencies of various thief skills.
More improvements to spell and skill commands.  See 'spell help' and
'skill help' for details.
Fix bugs in new warrior/thief skill usage requirements.

The cleric spells and skills that will probably be moving to the future
druid/shaman class have been put into their own spellgroup.  I had to
make these dependent on something to create the group, so I picked sense
life since it's low level, most everyone has it, and it's easy to learn.

---- Dec 12, 10 [1163]
Rename point social to 'pointat'.
Update reveal curse so strings make more sense when cast on self.
Necromancer skeletons now have zero regen.
Add fighting/action checks to a bunch of commands.
The 'stop' command now stops actions like fishing and turn undead.
The bonuses that demon familiars give you have been changed.
Fix typo in 'storage put' command.
Fix bug allowing teeth harvesting to happen away from corpse.
Money market trades are now allowed for much smaller amounts, down
to 1 credit and 100 gold.
Player shop rent costs for a huge cash register have been increased.
Clan elder accounts now have an upper limit of 20 million instead of 50.
Highlight gender and alignment flags on unusable objects.
Change the way weapon damage is displayed on identify.
Crystal prison and ice imprison no longer work in cities.
Bone prison no longer works on gods.
Fix bug where multisell items would only sell once after being listed.

Cleric spell 'flamestrike' lowered from level 15 to level 10.
Cleric spell 'detect undead' lowered from level 12 to level 11.
Cleric spell 'remove curse' lowered from level 16 to level 9
Cleric spell 'reveal curse' lowered from level 9 to level 7
Cleric spell 'know alignment' lowered from level 17 cleric to level 16.

Massive changes have been made to the 'sanctuary' spell.  It has been
lowered from level 14 to level 9, but the damage reduction is now
level dependent.  Reduction starts at 25% at level 9, and increases
to 50% at level 25.  The upper limit will be raised from 25 to 30 in
stages to allow players to adapt to the change.

Since sanctuary's effects are dependent on level, recasting of the
spell is now allowed.  If the recast occurs at zero minutes remaining,
or if the recast would be stronger than the existing spell, the
previous sanctuary spell is replaced and its timers are reset.
Otherwise, the spell is strengthened by a small amount.

---- Dec 01, 10 [1161]
Improve ATTACKER and HEALER clan trophies, dent DEFENDER clan trophy.
Soulstones are now brewable spell components.
Mobs can no longer get freak multiplier backstabs.
Skeletal mages and warriors now do lower damage.
Minion regeneration is now slower.
Fix 'detect magic' spell targetting.
Minions are now sorted into your control and group lists.
Add more voting sites to the dclient voting menu.
Add varset teeth and dteeth, for necromancer teeth.
Improve minion spam filtering in groups.
Fix pk arena death counts when killed by minions.

---- Nov 28, 10 [1159]
A lot of spells will no longer take mana if they're accidentally recast.
Improve spam filtering of spells.  Hopefully it's not too strong now.
Change display limits of backstab to always report freak 8 and higher.

From Locane:
Fix bug in note write/long description formatter.

---- Nov 26, 10 [1157]
Going to sleep while hidden will now send a more intelligent warning.
Harvesting teeth is now on a time delay system, similar to butchering.
Fix up area display on summon demon identify.
When you learn blood sacrifice, autosac is silently turned off.
Improve 'area exp' so it's a little more helpful.
Various minor help page updates.

There has been a global adjustment downward of object levels, to try
to spread out level ranges for equipment, instead of having a lot of
it concentrated at level 10, 15, 20, 25, 30, etc.

---- Nov 24, 10 [1155]
More changes to backstab notifies.
Read board now displays a truncated message list, just like 'look board'.
Damage on coldfire spell raised slightly to help low levels.
Leap attack on invisible targets now misses a third of the time.
Improvements to bot detector.
Fix minor exp bug in necromancer consume.
Allies command now ignores minions.

Brew poison, poison antidote, poison food, poison handling and poison
lore are now available on default trainers.

---- Nov 21, 10 [1152]
Fix minor parsing bug with leading escape character.
Fix parsing bug in undead control consume command.
Points command is now hide friendly.
Various minor typo fixes.
Increase size of graph display on web pages.
Fix bad link in RSS feeds for boards.
Lower necromancer minion hp regen.
The 'tank' command is now hide friendly.
Minor parsing fix to 'wake' when you wake yourself.
Fix inappropriate spam filtering in 'grhurt' command.
Allow dropping of teeth with the 'drop teeth' and 'drop dteeth' commands.

New character necromancers that start in the Vemarken Mud School now
have a special starting location, like each of the other classes.

Major rework to the way that the 'alias' command works.  This should
hopefully make it easier for new players to set and change aliases.

Storage locker item count restrictions have been cranked down more.  You
can still enter a locker that is over capacity, but if you add items
while in the locker you'll have to remove that number of items before
you can enter it again.

---- Nov 17, 10 [1151]
A huge pile of help page updates and some botting rules changes.

---- Nov 16, 10 [1150]
Allow retry of demonic favor when the summoning fails.
More changes and updates to mob exp when minions are used.
Fix DClient group window bug when using 'free spirit' spell.
Minion spam is now filtered from the 'hphurt' command.
Display wear location information when insulting objects.

Add command escaping via the '\' char, for example '\point' to use the
'point' social instead of the 'points' command.

Autostand has been reworked.  It now works properly for skills, but it only
works if you're in the resting position (it doesn't work when asleep.)

Another set of changes to minion spam filters.  There are now four modes:
all minion spam, no minion spam, only your minions, and only tank minions.
Use the 'spam minion' command to cycle through the four modes.

---- Nov 14, 10 [1149]
Change to cost of spell/skill improving when using combat points.
Add 'brag points', fix typo in brag align.
Fix 'negative gain' display bug when training stats.

Major rework/improvement to minions spam filters.  All group displays are
filtered the same now, and you can filter out your minions separately
from other players minions.  Ground strings of filtered minions are not
displayed.  Tanking minions are always displayed, as are minions that
are protecting you.

---- Nov 13, 10 [1147]
More tweaks to necromancer minion exp.
Fix ancient bug allowing picking up mobs without inventory constraints.
Raise 'perfect' display level from 98% to 99%.
Fix minor timestamping bug in money market logs.
Dread portent is now maintainable.
Minions now automatically clear target when not fighting.
Taunt now works between pk players.
Improve keyword parsing for spam command.
The advanced character creation option to reroll stats has been removed.
Spell find now finds spellbooks as well as teachers.

The beginnings of a 'point' system has been added to help alleviate grind
boredom at mid levels.  Combat points are obtained from combat kills, and
can be used to improve spells and skills.  This is very primitive and
experimental, so expect changes.  See 'points help' for info.

---- Nov 12, 10 [1145]
Remove minions and mobs from groups -who display.
Fix 'group set none'.
Display 'you can train' on the 'train' screen if you have enough practices.
Blood sacrifice no longer destroys corpses by default.
Greatly improve the 'group' spellcasting target.

Major change to the way mob death experience is handled in the presence of
minions.  This will probably require some rebalancing.

---- Nov 09, 10 [1143]
Increase frequency of better-ats, add much better to skills.
Increase average level of raised undead.
Prevent protect/tanking from triggering on incidental hits.
Minor group join/summon string improvements.
Add 'level ctable' command for ltype 0/1 players.
In groups, make it easier to get different familiars.
Lots of help page updates.
Fix display bug in minion intrinsic spells.
Fix 'missing clan recall' bug on clan creation.
Add on/off arg parsing to autotick.
Make fear easier to land.
Make foulblood stronger.
Add experience and improving through use to most necromancer skills.
Fix minor ignore bugs with minions in groups.
Add necromancer poses.
Add new minion control state, 'stay'.
Tweak bone armor and demon familiar spells.
Fixes to noleave for minions.
Minor fix to who list total player count.

Infinite potion quaffing and liquid drinking is no longer possible.
Once your stomach is full, you'll have to wait a while before you
can drink more.

---- Nov 05, 10 [1142]
Minor typo fix to 'help' command.
Change failure string on attempt to bloodsac partially eaten corpses.
Another fix to pfile/http finger total level calculations.
Reduce group rate spam after a group member dies.
Update dclient inventory when using sort command.
Minions in tank/protect/assist jobs now autostand when out of combat.
Don't show intrinsics and charms on minion brag spells.
Soulsteal now aggros on fail.
Improve permissions on 'who newbie'.
Demon familiars now have a reasonable amount of movement.
Mobs can no longer use the 'summon' skills.
Truncate mob names in group display.
Raise low level mana regen, modify move regen calcs.  This will
probably throw everyone's mana regen off by one or two points.
Various minor updates to demon familiars.
A lot of various minor help page updates.
Harvest all is now a bit more intelligent.
Sort and color group lists to make minions easier to find.

Minion control and unsummon/release now only looks at minions in your
control list.  This should make it easier to manage minions in groups.

---- Nov 01, 10 [1141]
The necromancer class expansion has been enabled and is ready to go!
Be sure you read the posts on board 8, and check out 'help necrofaq'.

Add disclaimer to the bottom of 'level table' command.
Various minor typo fixes.
Randomize level of bone shield to prevent discovery of mob level.
Total level calculation on finger fixed.
Change total level strings in various places to show that it's only
the total of your top four classes.
Added extra warning send for grandfathered spells.
Possession is now grandfathered.
Fix 'more experience' group send when grouping minions.

---- Oct 31, 10 [1140]
Prevent 'protect' and 'tank' jobs on minions from conflicting.
Allow animated tanks (clayman, etc) to either 'protect' or 'tank'.
Summon demon protect and summon demon detect are now working.
Summon demon spellcomp is now working.
Summon demon alchemist is now working.
Summon demon power is now working.
Add send hinting to add more players to groups of two people.

Level type 1 has been permanently obsoleted.  The dozen or so
characters that are still LType 1 will have to 'level convert'
before they can level any further.

---- Oct 30, 10 [1139]
Add basic infrastructure for demonic favor skill.
Change necromancer minion job 'tank' to include group members, add a
'protect' job just to protect owner.
Adjust back thief backstab multiplier probabilities now that we have
a better idea of where they sit.

---- Oct 29, 10 [1138]
Fix fail sends in 'summon demon familiar' and 'bone prison'.
Newbie improvements to help page failures.
Prevent certain minions from being created out of nosac objects.
Absorb object effects now trigger prior to some saving throws.
Add notifies for storage lockers that are over 3000 items.
Make familiar group auras wear off much more quickly.
Shadow fiends can now be controlled to do different jobs.
Control undead now requires mana instead of soulstones to maintain.
Demon familiars now have custom summon/unsummon strings.
Leap attack is now more dependent on warrior level.
Implement 'consult demon' identify object command.
The poison command now accepts 'poison weapon' and 'poison wielded' to
allow thieves to more quickly apply poison to weaponry.
Summon demon lockinfo is now working.
Summon demon teacher is now working.
Change parsing order of 'summon' command to make it easier to use.
Raised undead now have intrinsic deathwalk.
Add basic spam flags for removing minions from the dclient group
display and the normal group display.
Minor pk fixes for necromancer spells/minions.

The default group tell "eld-" trigger used by the Mush client package
has been disabled in the server code.  If you're trying to use this
functionality, you'll have to change the trigger name.

---- Oct 27, 10 [1135]
Substantially reduce hp of necromancer minions.
Raised undead now have a default job of 'assist', instead of 'none'.
Fix bugs in consume skill.
Improve the 'nearby' command.
Minor update to 'show hide'.
Add initial 'summon' command for summoning necromancer demons.
Some control undead failures no longer cost mana.
Add necromancer 'shadow fiend' skill.
Basic support for necromancer 'demon familiar' added.
The 'group' spellcasting target will now pick the caster first if it can.
The 'control demon' spell has been added.
Improve rounding on level exp.
Raise hp gain for skeletal minions when using consume.
Fix minor bug 'show cost'.
Added support for 'harvest all'.
Restrict some mob types from becoming raised undead.
Soulsteal level range of gems is now more random.
Summon demon parser no longer requires a soulstone name if there are
no args after the soulstone name.
Shadow fiends are now truly unhealable.
Fix notify bug in backstab.

---- Oct 23, 10 [1133]
Skeletal warriors and mages now cost 3 control points each.
Chill touch maximum debuff limit lowered to make the spell less painful.

Massive change to low level exp tables and exp caps on necroport. Leveling
costs have tripled at level 0, but are approximately the same at high
levels.  Mob exp has been shifted to compensate, but probably isn't
perfectly where it needs to be yet.  The difference tapers down
exponentially, so mid levels aren't terribly different and high levels
are pretty close to the same.

From Locane:
Updates to list search switches.

---- Oct 19, 10 [1131]
Various updates to necromancer raised undead.
Players below level 3 won't see the (binding) flag on ground strings.
Various changes to arena startup/shutdown, especially for clan wars.
You can no longer groupcast while busy doing other stuff.
Bone prison can now trap objects, and the teeth cost is dependent on
the size of the trapped creature/object.
Remove the 'quit' keyword from trade and other contexts.
Bone prison now respects nokillsteal.
Minor improvements to the 'free spirit' spell.
Reduce confusion spam on minions.
The 'control' command now allows you to 'control all stop' to stop combat.
Skeletal minions now show job 'assist' on the control screen.
General changes and cleanup to prompts when in context handlers, such as
note writing and door editing.
Loyalty for controlled undead minions now shows up on the control
command, as well as when looking at the controlled minion.
Updates to mage crystal shield - allow for elemental saves. See help page.
Minor updates to recasting on tarrant's spectral hand and chill touch.
You now get your second skeletal warrior at level 20 instead of level 18.
Weaken the 'sickening touch' spell.
Change color on ground strings of melee fighting minions.
Fix bogus newbie send when using free spirit spell.
Prevent blood sacrifice of eaten corpses.
Skeletal warriors now come in different flavors with different dtypes.
Lower mid-level minion hp.
Bloodmist now tries to be more polite to no-mort mobs.
You get multiple skeletal mages and warriors at higher levels now.
Prevent bone prison on notake/nosac objects.
You can no longer prepare eaten corpses for raising.
Vampires can only be raised from corpses with blood in them.
Dread portent won't trigger on mobs without souls.
Bash can now trigger burning hands/shocking grasp etc.
Kick damage raised slightly.
Hiding is now faster if you're wearing +hide equipment.
Stealthy movement will now be slower unless you're wearing +hide or +sneak
equipment.
Improve 'control all' command.
Necromancer skill 'consume' added.

Tweaking and cleanup to the sneak and hide thief skills, primarily to
compensate for thief levels above 30 and the soon to be added dex stat
above 30.  The bug that allowed extremely high level thieves to be
unsearchably hidden has been fixed.

Perfect hide while sleeping will now require some +hide equipment, even
if you have the skill at perfect.  Brag hide has been added to help you
know how far short you are.  The things that help are skill level,
thief level, dexterity, equipment, darken, and invis.

From Locane:
Various updates to list switches.

---- Oct 15, 10 [1129]
Add a few special dreams for when deathly sleeping.
Allow necromancer teeth to be given to others who know harvesting.
Raised dead prepared corpses now have different strings.
Minor fixes to bloodmist spell.
String/usage additions to deathwalk skill.
Rotting sphere should now set fighting target on cast.
Mask out elemental and a few other mob types for control undead.
Don't do control undead sends if you leave the room.
You can now only catch one frisbee at a time.
Light/glow/hum flagged frisbees can no longer be thrown.
More updates to bot detector.

The price of a multisold item is no longer affected by how common the
item is.  It is not known how this will affect the global economy, so
if the impact is too severe there may be further adjustments.

---- Oct 04, 10 [1128]
Slow down curse rate on necromancer mummies.
Bone prison now ignores old style magic resistance on mobs.
Fix various bone prison string sends.
Update necroport character creation screens with necromancer class.
Deathwalker only takes mana, and no longer takes movement.
Bone prison can now only be cast on solid ground.
Marsh, stream, and swamp are now considered solid ground.
Prevent bone prison being cast on other players unless grouped.
Kill 'too low for this group' sends for all mobs.
Controlled undead will now be satisfied/unsatisfied when taking
soulstone offers.
Controlled undead now recall when finished.
Fix control limits for controlled undead.
Controlled undead should now give more reliable indication when their
time is almost up.

---- Oct 03, 10 [1125]
Add warning messages about which board the 'board' command uses.
Make freak backstabs a bit more common.
Allow more mob types for soulsteal.
Add control limits for some necromancer minions.
Add necromancer 'control' command for showing control used on minions.
Orderable minions (undead) are now pretty limited in terms of skills.
Add necromancer 'bloodmist' spell.
Kill dread portent 'near death' send on animated minions.
Add corpse-specific size/weight to raised undead.
Blood sacrifice made more powerful/level dependent.
Prevent lifetap from exceeding max mana.
Add preliminary support for raised undead combat orders/jobs.
Don't allow blood sacrifice to exceed max hp/mana.
Dying breath damage increased.
Minor updates to bot detector.
Raise cost of bloodmist spell.
Fix parsing weirdness in healing touch.
Raised undead ghouls are now nastier in combat.
Animated corpses and a few other mobs are now immune to room -regen.
Free spirit prompt handling improved.
Improve control limits for replacable minions.
Tweaks to bloodmist damage and demon count.
Fix bug where minions could pick up/use objects.
Minor cleanup to brew potion sends.
Add necromancer 'control undead' spell.
Sickening touch now understand group targets.
Maintain cost for spell 'darken' lowered.
Add necromancer 'deathwalker' skill.
Add necromancer 'bone prison' spell.

The spell 'dread portent' now indicates when a mob is near death to
help players time soulgem harvesting.

Wood woads built out of multiple pieces of firewood will automatically
use up to 3x the minimum weight of wood if it is available.

From Locane:
Show bind flag in ground strings for unbound equipment.
Minor drunkenness updates.
Add random/achievement checks to palm and steal skills.
Rename internal 'email' command to 'mudmail', for clarity.  The old
'email' command will still work.
Don't show entire credit history when using the 'credit' command
without any arguments.

---- Sep 30, 10 [1123]
Don't send newbie tips when writing notes/aliases.
Add basic necromancer 'prepare' skills, used for raising real undead.
Fix necromancer microlevel warning message.
Show dying breath sends before death strings.
Change soul gem names to soulstones.
Don't allow flesh beasts to be created from eaten/butchered corpses.
Allow ordering and releasing of raised undead.
Soulsteal mob type restrictions made a bit more lenient.
Improve the newbie fail text when trying to level a single class too high.
Lifetap and healing touch can no longer be done simultaneously.
Groupcast can no longer take the last 9 mana from participating casters.
Bug in preservation spell fixed.
Mob corpses can now be emptied if all they contain is binding equipment.
Make planed equipment less usable off-plane.
The maximum exp cost per level is now limited to one billion exp.

Infrastructure work to merge together common code for fishing, healing
touch, skinning, and butchering.  There should be some minor string and
parsing differences, but nothing major.

The fountain of youth now takes off about 50 years per drink, with a much
smaller variation.  It should be safe to drink at age 60.  Note that
skill loss when fountaining is proportional to the age removed, not
the total number of drinks you take.

---- Sep 26, 10 [1122]
Add basic necromancer 'deanimate' spell.  Note - 10% failure rate.
Improve fail strings for 'wood woad'.
Ice wall spell lowered to level 36 mage.
Over 30 con bonus to hitpoints cut in half.
Int/wis/dex/con over 30 allowed for classes over 30 on necroport.
Int/wis requirements over 30 allowed for spells on necroport.
Necromancer 'metal construct' spell added.
Add necromancer 'dying breath' spell.

Switch hp/mana/move age adjustments on necroport to proportional system.
This is needed to keep age relevant as the base hp/mana/move increases
due to additional classes.

---- Sep 26, 10 [1120]
Fix minor bugs in flee/autoassist.
Add warning to consider command when a group is too high level for a mob.

---- Sep 25, 10 [1118]
Fix animate corpse timeout bug with corpses at zero timeout.
Add 'kick' to the actions that skeletal warriors can do.
Increase hitroll of skeletal warriors.
Raise cutoff point where second wind can be triggered.
Prevent catching of thrown items from exceeding inventory limits.
Improve rescue/assist behavior of minions.
Skeletal warriors and mages now have much lower hp regen.
Skeletal mages now have different ground strings for different types.
Fix string sends for soulsteal.
Wood woad now has a small damage reflection dproc on it.
Make curses slightly easier to land to compensate for lack of cleric clevel.
Add necromancer 'free spirit' spell.
Raise necromancer dragontooth limit.
Add necromancer spell 'rotting sphere of nar veraktu'.
Show minutes remaining on microlevel timers.
Confusion remove no longer stops berserker combat.
String fixes on confusion spell.

Updates to the global 'action' system, which includes things like turn
undead, butchering, skinning, and fishing.  A lot of the interactions
between these are going to be cleaned up and sanitized in the near
future.

Make the throw, trip, turn, target, and taunt commands unusable while
sleeping.
Necromancer animated corpses now go to the bottom of the list when
animated to help prevent clobbering of corpse object names.

---- Sep 22, 10 [1116]
Shocking grasp/burning hands now stack properly with leap attack.
Mass confusion now respects spell resistance.
Necromancer spell 'soulsteal' now works.  Gems currently do nothing.
Improve the double exp area list ('area exp').
Animated corpses no longer autogroup and are considered minions.
Crude initial version of 'skeletal mage' spell installed.
Get normal spellcasting working on necromancer minions.
Corpses that time out in your inventory will indicate that.
Improve assist specs on necromancer minions.
Ironblood now triggers at a lower level to allow for second wind.
Make dragon teeth easier to find.
Fix bogus flee 'wake up' send when deathly sleeping.
Fix lightning flash bug that moved resting mobs.
Skeletal mage/warrior are now castable in combat.
Necromancer minion hp regen raised.
Fix exp bug in groupcast refresh.

---- Sep 21, 10 [1115]
Updates to necromancer version of the 'animate corpse' spell.
Minor improvements to the clan 'set door' building mode commands.
Change exp given on spellcast so that it works better for new classes.
This may require further tweaks over time to get proper balance.
Basic 'skeletal warrior' spell added.
Deathly sleep can no longer be cast while hasted or drowning.
Deathly sleep now has a send when it wears off/finishes.
Deathly sleep now has a minimum duration.
Improve parsing and handling of new clan names.
Necromancer minions now handle combat assist better.
Animated corpses no longer autogroup.
Fix start/stop bug in lifetap.
Harvesting teeth now has some exp associated with it.
Mana/move parameters for necromancer type 2 leveling adjusted.
Ignore no longer works in pk arenas.
You can no longer summon yourself.
Unbound binding equipment will vanish if left on the ground for too long.
Minions won't show the 'too low level' warning when added to groups.
Minions won't automatically assist against non-melee attackers.
Animated corpses/zombies no longer leave corpses.
Room dispel no longer kills necromancer minions.
Corpsecutter now gives some exp on success.
You can no longer lifetap in your sleep.

Bone guardian and flesh beast now inherit some amount of size/weight
from the corpse they are created from.  These spells also now dump the
equipment from the corpse unless there's a piece of binding eq present.

Necromancer animated corpses no longer require mana to maintain, they
copy corpse weight and size, and are type magic (instead of undead.)
There is also limit how large a corpse can be animated, and there's a
limit to how many you can animate at once.

Necromancer minions should now be noattack for players, which should
help solve the aggro issue.  Unfortunately, this makes them noattack in
pretty much every way, which means the only way you can kill them is
to release them.  This clearly won't work in the long run for pk, and
pk exceptions will probably have to be created in the future.

From Locane:
Make drunk code somewhat less irritating.
Add some amount of mana return when rescued by prayer for the dying.
Add extra features to pk arenas, including clan and player lists.
Improve custom color sends for fireweb.
Fix minor bug in prayer for the dying.
Add a 'new areas' web page to the game server web pages.

---- Sep 17, 10 [1113]
Fix bug in getting better at reagent lore.
Pk death no longer triggers revenge.
Lightning bolt and ball lightning string changes.
Reduce pk damage on a handful of area effect spells.

Ball lightning followed quickly by a lightning bolt now causes an
explosion.  You may need other group members to pull off this effect.

The cast level splitting conversion is done, and items that changed into
cleric cast level will show up as 'updated to reflect new stats' on login.
Items converted to mage will not show up as changed.  There will likely
be minor issues with the handling of multiple cast level slots for a
while, so please report weirdness.  Note that complaints about equipment
do not count as weirdness.

---- Sep 15, 10 [1111]
Ignore no longer works between group members, and grouping is not
considered bypassing ignore.
The online potion list now displays more recipes.
Lower notify limit for thief backstab.
Reduce leap attack damage for players not wielding weapons.
Raise default timers on curses slightly.
Make feeble mind a bit stronger.
Ignore no longer contributes to asshole factor.
Clanwar kill limit raised from 30 to 50 kills.
Add small amount of experience to warrior kick, bash, and valor.
Reduce experience of warrior leap.
Brew potion focus now requires mana up to the level of the brew.
Display posted string for friend post.
Pk arenas are now half stats by default.
Turning off half stats in pk arenas means you repop with full stats.
Clanwar and arena chaos now use stat limits instead of half stats.

---- Sep 11, 10 [1109]
Reagent lore and brew focus can now improve with use.
Engraved/inscribed items now show the name of the writer.
Convert 'brew poison' to new recipe list.  Other than that, the skill
is largely unchanged.
Fix minor bugs in reagent lore.

---- Sep 10, 10 [1106]
Various minor updates to sleep/rest handling.
Change fail string for multiple attacks.
Move refresh and area refresh into cleric 'healing' spellgroup.
Bless is now the basis for the cleric 'divine aid' spellgroup.
Mage 'summon' spell moved from level 11 to level 13.
Mage 'potion lore' skill moved from level 12 to level 15.
Mage 'bottling' skill moved from level 15 to level 21.
Mage 'enchant weapon' spell moved from level 16 to level 17.
Mage 'blindness' spell moved from level 11 to level 13.

Massive update to the 'brew potion' skill.  'brew poison' has not yet
been modified.  It's going to take quite a bit of tuning to get this
new framework into a good condition, so please be patient.  The general
changes are:

 - all previous potion recipes are now invalidated.
 - spell components may have an affinity for individual spells
 - spell components may have an affinity for spell groups
 - a new 'reagent lore' skill has been added to show affinities
 - a new 'brew focus' skill has been added to get specific spells

Necromancer:
Minor dependency reorg in necromancer blood tree.
Add 'life tap' skill.
Add 'ironblood' spell.
Add 'deathly sleep' spell.

---- Sep 07, 10 [1104]
Allow 'continual light' to be cast on objects.
Fix send bugs in darken on objects.
Fix send bugs in remove curse.
Fix send bugs in noxious cloud.
Fix send bugs in chill touch.
Added support for brag/show teeth.
Slightly lengthen curse duration of high level cleric curses.
Un-spam-filter various fireweb thrown potion sends.
Autosplit/split is now better about ignoring mobs.
Minor string changes for remove curse.
Minor string changes for resurrect.
Rescue lag reduced, but lag added to rescue fails.
Rescue now requires five movement to succeed.
Fix private clan roster bug in web page interface.
Make condition sends for blind players less irritating in -regen rooms.
Fix typo in 'credit buy firecolor' help text.
Fix spell res bug introduced by previous spell system updates.
Haven now has an early check for failure to prevent mana loss.

A huge pile of spell system updates has been added, including a lot of
infrastructure for unusual spells.  Casting fails have been reorganized
to make more sense, and for some fails mana is no longer taken.  As
part of testing these, I built a quick brew-only easter egg spell.

Minor tweaks to composite code.  This may autobind a handful of
pieces of old eq.

Fight strings are no longer available for purchase.  There was
never much demand for them, and the few that were sold had
significant problems with quests and other game mechanics.

Necromancer:
Wood woad now has more intelligent casting fails, requires wood to be
on the ground, will no longer make woads out of trees containing
druids, and can use multiple small pieces of firewood instead of
requiring one large chunk.
Stronger sanity checks on harvesting dragon teeth.
Add intelligent casting fails to flesh beast and bone guardian.
Bone shield no longer need to be explicitly targetted to be cast.

---- Sep 05, 10 [1101]
Peace is now brewable.
Shower of sparks is now unbrewable.
The 'prism' spell is now unbrewable.
Reduce mob aggro spam in groups when mobs growl at low chr members.
The money market list command now has gold and credit options.
The darken spell now works on objects.
Improve various sends and display in money market commands.
Teleport now won't cross continent/island boundaries.
Turn up size damage on ball lightning.

Waypointing from 'outer regions' to anywhere on the mainland is now
more restrictive.  It's possible that people could get stranded in
distant areas, most probably planes, and truly have no way to walk
back.  In the short term, please use group summon or some other
mechanism to return to the mainland, and send Dentin a bug report
so it can be investigated.

(Do not send a bug report if it's possible to walk back or use
portals to return to the mainland - make sure you're really stranded.)

More massive updates to spellcasting infrastructure.  This latest set
of changes allows for potion thrown spells to be handled differently
from normally cast spells. There may be other bugs, in particular with
targetting and pk. If you find anything weird, please notify Dentin.
The first spell to use the new targetting is fireweb.

---- Sep 02, 10 [1100]
Fix minor bug with pk rank for clan wars.
Curse saving throws have been adjusted.
Minor adjustments to turn undead damage.
Revenge now has a small movement boost when triggered.
Prevent unfearable mobs from being feared by turn undead.
Fix 'loss of aggro' bug with confusion and a few other situations.
The channel 'private' flag is now available to mortals.
Fix targetting bugs in poison cloud/choking cloud.

The 'who' command on player channels is now once again restricted to
people who can use the channel.  We keep flip-flopping on this as I
forget why we had it the various ways. This way seems right for now.

---- Sep 01, 10 [1099]
Fix bogus flags bug in clan room create.
Fix minor (null) spell bug for some players on the practice list.
Fix more minor send issues with confusion.
Fix eternal youth spell targetting, as well as a few other spells.

Minor curse improvements for players:
 - saving spell now helps resist them
 - weaken and clumsy no longer stack
 - weaken is now capped at -6 for players
 - fix bogus recurse success strings

---- Aug 31, 10 [1098]
Display channels on web pages in forward order, with timestamps.
Lots of spell system tweaks to try to sanitize incoming new spells.
More improvements to http board reading.
Undo spell lag lowered.
The weaken curse now affects hitroll as well as strength.
Maxload now shows on mortal object identify.
Confusion is now a bit easier to land.
Minor mass confusion string updates.
All gods are now automatically removed from clans on login.
Autoassist now triggers after rescue/tank/protect/flee.

---- Aug 30, 10 [1096]
Farsee can now be cast to find friends.
Lower tick timer on chill touch.
Make reading boards on the web easier.
The money market now has a per-player sale log.
The money market is no longer in debug mode and has higher limits.
The 'spell find' command can now be used to find teachers for spells
and skills.

Massive rework to curse spells, with probably more to come:
 - remove curse is only annoyance if it would remove equipment
 - curses now show up as Curse instead of Spell on score/affects
 - curses cannot be dispelled using dispel magic
 - remove curse is much, much stronger
 - remove curse can be cast in combat
 - curses stick much more easily (except for famine)
 - curses last a much shorter period of time (except for famine)
 - curses are considered annoyance spells (except for famine)

From Locane:
Minor send cleanups in brag practice.
Fix wear location bug for holdable two wield weapons.

---- Aug 27, 10 [1094]
Add achievements for killing sprees in clanwar arenas.
Add achievements for clanwar participation.
Add achievements for freak turn undead.
Add a few minor hidden achievements.

From Locane:
Give some indication of remaining priestless conversion time.
Minor priestless conversion bugfixes.
Fix timestamps on channel/clan replay.

---- Aug 26, 10 [1092]
Minor bug fixes in clan war trophy awards.
Add money market graphs, other minor graph updates.
Fix minor visibility holes in private clan rosters.
Private notes on boards are no longer highlighted.
The 'board set' board number now saves.
Add killing streaks to pk arenas.
Add 'who -arena' option to see score in currently running arenas.
Dump player stats on completion of clan pk arenas.

A credits/gold money market has been added.  You can access the market
using the 'mmarket' command.  See 'mmarket help' for syntax and details.
Note that this is a very new command and is likely to be buggy.  The
market limits are set very low for initial testing.  Note that money
market offers are condensed by default to reduce duplicate spam.
Please report any bugs or problems to Dentin.

---- Aug 24, 10 [1090]
The 'xp' channel is no longer autoconnect for newbies.
Minor formatting cleanup in email read.
Fix typo in 'credit buy firecolor' text.
The new 'group' spell targetting has been added to 'prayer for the dying'.
Add strings for swimming when leaving a room.
Fix movement lag bug in swimming.

Looking at boards now by default shows only the last 20 messages.  You
can get more by using the keyword 'all', or giving a number.  For
example, 'look board 33' or 'look board all'.  Private messages also
now show up in the board list.

The new 'board' and 'boards' commands have been added.  These allow you
you read and write on boards from afar, without having to go to the
board room in person.

Clan elders now have a 'clanset flags' option which can be used to turn
on or off the public roster for the clan.  This prevents clan members
from being found via finger or the web page roster lists.  New clans by
default have private rosters.

Massive change to experience from turn undead, largely having to do with
group/area turn.  Area turn now partially divides down the exp, and to
compensate there should be a bit more exp given on mob death.  This will
probably take a while before we get the balance right on it.

You can now buy extra aliases using credits, though it seems odd that
someone would be able to use up the huge number you get by default.  The
default has been set down to a more reasonable 120.  Existing characters
have been grandfathered and should not notice a difference.

Clan creation cost is now 250k gold, to make it easier for low level
players to create clans.  The maintenance costs remain the same.

The thief 'knife throwing' weapon skill has been modified.  The overall
damage is lower, but now more dependent on strength and skill.  There
is also a new armor piercing calculation, which is dependent on skill
level, thief level, and dexterity.  The current settings may require
tweaking, so don't expect this to be the final version.

Fix gold bug causing newbies below level 30 to get less gold than they
should.  This will affect high level gold for a week or two, until the
gold offset stabilizes again.

---- Aug 18, 10 [1088]
Raise chance of getting better at dodge/parry/defend/unarmed.
More fixes to mid level mob exp.
Fix healer trophy bug in clan wars.

Backstab against low level mobs now generates less exp and has less of
a chance of getting freak multipliers, but the allowed level range before
this kicks in is -much- wider, allowing mid-level mobs to be used for
backstab practice and freak production.

The practice percent of the various monster lore skills was changed from
8% to 20%.  Everyone who learned it at the lower rate has been refunded
the difference in practices to compensate.

---- Aug 17, 10 [1087]
It is no longer possible to fish in clan areas.
Clan pk rank is now only calculated from official clanwar results.
Player pk rank now slowly ticks down over time.
Trophies should now be automatic in clanwars.
Thwack backstab exp if mob level is too low, raise notify damage limit.
Backstab now triggers shocking grasp and burning hands.
You can now buy practices with credits.  The price is 250 credits each.

Price change on weightless container expansions - the rate is now
100 pounds per 500 credits.

Fire spell colors (including fireball, greater fireball, fireweb,
firefield, and a couple of incidentals) have been changed, and can now
be purchased using the 'credit buy' command.  The default color for all
these is now yellow, and a new color (white) has been added as an option.
The cost is 1000 credits.  See 'credit buy firecolor' for details.

---- Aug 16, 10 [1085]
Fix permission bug in 'set room terrain'.
Change the display of board messages on the web page interface.
Players will no longer catch thrown weapons when player killing.
If you fail second wind, you have to wait a tick to try again.
Fix abbreviation bug in resurrect spell.
Area refresh now has a per-target cap at around 4 times the casting level.
Cleric confusion and area refresh have had their levels swapped.  Area
refresh is now level 23, confusion is now level 22.
Added level 30 cleric skill, 'waypoint lore'.
You can now be the owner of three user channels instead of two.
An arena option has been added to make joining players start with half
stats and no spells.  This is now the default for clan wars.

---- Aug 13, 10 [1084]
Change the display cutoffs for group ratings to spread them out more.
Fix failure strings displaying in remote rooms for groupcast.
Minor size change on dclient stat window.
Add a 'harvest' command for future necromancer use.
The 'auto' command can now be used while sleeping.
Fix minor bug in alignment check for equipment trade.
Add a '1000 potion brews submitted' achievement.

EXPERIMENTAL - the way that exp is calculated on mid level mobs has been
changed.  In particular, the point where 'this mob is too high level for
you to receive full experience' triggers has been changed.  On some mobs
it may be quite a bit lower.

The point of this change is to give mid level players (up to around total
90) more options for experience, and to make experience in mid level areas
more consistent without requiring manual tweaking in all of them.  It's
possible that this change will have undesirable side effects, so it may
be revoked or modified in the future.

---- Aug 09, 10 [1081]
Improvements to siteban code.
Fix minor replay weirdness with user channels.
Haste spell moved from level 15 mage to level 17 mage.
Teleport spell moved from level 15 mage to level 17 mage.
Fix rounding bug in gold splitting.
Improve tanking and protect with multiple tanks and protectors.
Clean up more residual ppk code.
Continual lightballs now vanish when their owner dies/logs off.
Magic mushrooms are now level dependent.
Minor changes to bot detector.
Fix bug in event based move regen, where negative move was set to zero.
Fix minor holes in siteban code.
Minor tweaks to a few damage spells when used in pk.
'who classname' now shows players of that class sorted by level/idle.
Pagebreaking added to the 'credit' command.

Add a hidden 'birthday party' achievement, for those who happen to see
their birthday message while playing.

Auction now has a minimum bid increment of 20, to help speed up low
cost auctions.

Area refresh now has a limit to how many movement points it can restore
across the entire group.

A new spell cast target, 'group', has been added.  This works with only
a few of the spells that are normally cast on others in groups.  Examples
would be armor, sanc, bless, and fly.  If no-one in your group needs the
given spell, it won't be cast and you won't risk losing mana.

Below primary level 15, your second class must be 7 or fewer levels
behind your primary.  For example, levels 12/5 are allowed, but you
won't be able to bring your primary up to 13 without leveling your
secondary to 6.  You can bypass this restriction using the -force flag.
This change is intended to force newbies with preconceived notions to
think differently about how multiclassing is done here.

---- Jul 22, 10 [1080]
More infrastructure work in preparation for new classes.
Change player event logs to only hold last 8 login/logoff events.
Add more stats to who -level.
More pk arena fixes.

Optimization and reorg of the 'mob aggro' routines. This rework randomizes
aggro targets, preventing the player at the top of the list from always
getting attacked first.

---- Jul 21, 10 [1079]
Universal movement lag for walking between rooms has been added.
Fix 80% casting bug in grandfathered spells.
More bugfixes and improvements to pk arena clanwars.
Minor improvement to detect poison.
Fix minor pagebreaking bug in socket code.
Start adding infrastructure for necromancer teeth skills and spells.

Various minor cleric class updates:
Remove and cure poison improved.
Clumsiness curse improved.
Holy weapon and spirit hammer improved.
Reveal curse mana cost lowered.
Clumsiness changed from level 17 to level 10.
Monitor skill raised from level 4 to level 19.
Charm spell raised from level 15 to level 16.
Enchant armor raised from level 16 to level 20.
Spirit hammer is now part of the 'divine aid' spellgroup.
Faerie fire raised from level 4 to level 5.
Ward good raised from level 23 to level 25.

---- Jul 20, 10 [1078]
Group recall cast in your recall no longer recalls you again.
Various minor improvements to the automatic pk arena code.
Add support for member/elder addition and removal to clan log.
Improve knock spell.  It should work on objects now.
Minor cleanup to staffcast targetting.
Allow summon to work across greater distances.

The mage spells 'feeble mind', 'weaken', 'clumsiness', and 'lethargy'
have been moved to cleric and installed into the new cleric 'curses'
spellgroup.  All of these spells are grandfathered, so if you had
already learned them, they will continue to be usable.

---- Jul 17, 10 [1077]
Minor bugfixes to arena code and automatic arena clan wars.
Add support for grandfathering spells when they switch classes.
Fix carry bug in candle spell.

---- Jul 16, 10 [1075]
Minor updates to bot detector, and new bot detect stats added.
Weightless containers may now be merged for 1000 credits, see FAQ 2.10.
Minor updates to the object composite for builders.  You may see
some changes in enchantable items and objects with spell resistance.

Updates to pk arenas, especially in regard to the 'clanwar' setting.
Addition of basic 'arena event' code, which allows arenas to be run
automatically.

---- Jul 14, 10 [1073]
Updates and improvements to pk arenas.
Fix up minor parsing bug in clan 'set door'.
Fix minor ignore bug for spam flagged players.

---- Jul 13, 10 [1071]
Add code to track spell usage in pk.  This should help us balance pk
combat as we see which spells are overpowered and underused in pk.
Enchanted equipment should no longer have RELIC/EPIC/etc flags.
Add pk arena option to disallow scrolls/potions/staffs/wands.
Various minor multiplaying checks.

---- Jul 11, 10 [1069]
Allow class specific display of spells and skills on web pages.  For
example, http://alteraeon.com:8080/spells/mage
Improve rounding of last term in timestamp display.
Autobrief now works when climbing.
Fix missing send when darkening an already dark room.
Fix damage/level bug in leap attack.
Make farsee an annoyance spell and reduce saving throws against it.
Minor bot detector improvements.
Improve eloquence filter to include extended ascii transforms.

Add object identify flags to show remarkable/exceptional/epic unique items,
as well as old style antique/relic flags.

---- Jul 05, 10 [1067]
Fix dclient map update bug in resurrect.
Leap attack now costs less movement when it fails.

Color spray, displacement, and all of the invisibility spells have been
put into a 'mage illusion' spellgroup under 'dancing lights'.  The level
on invisibility has been raised from 22 to 23.

---- Jul 01, 10 [1065]
The new 'prayer for the dying' spell is now dependent on group recall.
Spellcasting infrastructure for new classes.
The 'climb' command no longer can be used while you're sleeping.
Clan pk rank now times out faster.
Clan area cleanup should now also destroy old clan doors.
The 'boot' command can now be used by clan elders to force unwanted
trespassers in clan areas to recall.
Only clan members can group summon non-members into clan areas.
Player channel 'allow' and 'disallow' commands have been added to let
others use a channel without giving out passwords or admin permissions.
Sending email no longer has room sends.
Raise leader exp at very low levels.

---- Jun 25, 10 [1063]
Add new high level cleric grouping spell, 'prayer for the dying'.

---- Jun 24, 10 [1061]
Bug fixes to recent charm code updates.
Improve help pages for various spells.

---- Jun 17, 10 [1059]
Even more class code updates.  The basic skill/spell trees are mostly
understood, but not yet implemented.  Probably a couple months away still.

Slightly raise/tweak damage on chain lightning.
Event based regen and spell maintain should now be a bit more compatible.

---- Jun 16, 10 [1056]
Updates to clan help pages.
Allow extra eqset slots to be purchased for 500 credits each.
Update http xml interface to handle new class levels properly.
Add a 'release' command to release charmed minions from your control.
Auction no longer shows the seller of an item (auctions are anonymous.)
On auction termination, the current auctioner is lagged for a short
period of time to allow others to interrupt back-to-back auctioning.
Various code typo fixes.

---- Jun 15, 10 [1055]
The dice command can now be used over channels.
Minor updates to consider.
Updates to entangling roots to remove charm dependencies.
Major updates to charm code.  Expect crashes and weirdness.
A 'minions' command has been added for tracking charmies.
Fix typo in 'brag castability'.
More class code updates.
Random object generation has been tweaked.

---- Jun 13, 10 [1053]
Some socials can now only be done if you're friends with the target.

---- Jun 07, 10 [1052]
Fix minor display bug in consider.
Fix crash bug in revenge.
Minor updates to bot detector.

---- Jun 03, 10 [1050]
More confusion strings added.
Cost of weightless expansions cut in half, to 500 credits for 120 pounds.
Minor adjustment to 'too low level' send on mob consider.
Fix display of poison negatives in dclient stat window.
Simplify ownership of clan doors and fix permission problems.
Monster lore will now give a send for intrinsic-wield mobs.
Improve display of clan dues calculations via 'clan dues' for elders.

Poisoning from poisoned attacks has been modified.  For low damage hits,
you'll be less likely to be poisoned, and the saving throw widths now
more closely match the other saves and should also reflect percentages
on the stat display.

---- May 31, 10 [1048]
Fix minor sorting bug in 'who pk'.
Improve display of clan fame activity stats on 'clans'.
Fix various display bugs with new clan costs.
Low level exp caps now have a random component added to them.
Recursive carry bug using group summon fixed.
Prevent display of uncastable/unlearnable spells on mortal 'spell list'.
Some changes to userload graphs, and addition of a new graph that tracks
an internal server value (which mortals don't care about.)

---- May 28, 10 [1046]
Set room delete now works for cleaning up clan areas.
Minor cleanup to 'who rank' command.
Increase spread of fame titles for high-fame players.
Change description of Suboria area sector description.
Clan elders can now diselder themselves via 'clanset <name> elder'.
Fix bug with wear strength for shields not working properly.
Negative cast ability is now more powerful than it used to be.
String change on spellcast fail due to insufficient levels.
A new activity/fame measure has been added for clan rankings.
New clan gold costs have been enabled.

Bound equipment that is dropped and left on the ground will self
destruct in a little over an hour.  This should help reduce bound
equipment spam in public areas.

A lot of updates to mortal building permissions for clans and non-clan
rooms.  Expect bugs and weirdness.

---- May 25, 10 [1044]
Suboria has been added as an official continent.
Revenge can no longer be triggered via newbie suicide.
On who:  put newbies in 'new players' section even if idle.
You can now ungroup people that are following you, even if you're not a
leader.

Massive updates to the way that clan rooms are allocated and created:
- Extra clan rooms can now be purchased one at a time for 100 credits each
- Existing clans have been given one extra room per block
- Allocated rooms need no longer be contiguous

You may see problems or even crash bugs with this code, and doors may not
be allocating properly.  If you run into issues, please report them to
Dentin.

---- May 23, 10 [1041]
Minor improvements to parse order in spellcasting.
Various minor dclient additions and bugfixes.
Reduce spam when blind players with event regen are poisoned.
Limit bash damage for high level mobs.
Fixes and cleanup in wear/use/wield code.
Player idle time raised from 6 to 10 ticks (approximately 5 minutes.)
Gods are no longer allowed to join player clans.
Add backlinks to web page shops and stores for easier navigation.
Add new section to who list for "New Players".
Improvement to mid-level consider accuracy, and add send for mobs that
are too low level for full experience.
Fix bugs in ungroup command.
Add 'group set nogtell' option for group leaders.
Minor dclient window updates when blindness wears off.
Various string and parser changes for reveal/remove curse.
Fishing now stops at random to prevent bot thwack on infinite afk fishing.
Add idle time display to clan rosters.

An option has been added to allow clans elders to boot senior elders if
the senior elder is idle for more than six months. New clans have this
enabled by default.  Existing clans may request this if a majority of
non-idle elders agree.

From Locane:
String and send improvements for blind players writing notes.
Brag improvements for cast level.

---- May 16, 10 [1039]
Fix display bug in http skills and spells list.

---- May 14, 10 [1037]
Unbound yet binding equipment can no longer be auctioned.
Minor level tweaks to crystal spear.
Fix weird bug that caused brewed potions to occasionally autobind.

---- May 13, 10 [1034]
All class-restricting room flags have been removed.
Switch over multiple attacks to class based lookup table.
Binding objects that are coerced into saving while unbound now become
useless on login.
Improve help strings for some newbie commands.
Add upper level hitroll limit on crystal spear.  This should help allow
protection against high level mob spears.

Old style leveling type conversion from types 0 and 1 to type 2 has been
added. See 'help ltype-convert' for details.

From Locane:
Fix bugs in wear location handling code.

---- May 12, 10 [1033]
If you have a small number of waypoints, they're less likely to time out.
Default number of eqsets raised from 3 to 4.
Improve leap attack against dodge/parry.
Various minor typo fixes.
Add 'vars' command alias to display currently set variables.
Display player shop level limits when showing rent information.
Auction takedown can no longer occur after second call if there is a bidder.
Old style leveling options have been removed from the obsolete newbie
creation screens.
More minor class updates.

From Locane:
Various minor string updates to brag/show.
Add a 'number of lines' argument for playershop log display.
Channel replay fixes.

---- May 07, 10 [1030]
Player shop rent on huge amounts of cash register gold has been increased.
Player shops can now have level restrictions and correspondingly lower rent
and purchase costs. New level restricted shops will be added to the islands.

---- May 04, 10 [1028]
Fix friends log entry when killed by yourself.
Remove the -3/+1 regen due to cast level
More class code updates, mostly involving slist, spell/skill learning,
and ltype 0/1/2 leveling.

From Locane:
Bugfix to immortal resurrect.

---- May 01, 10 [1026]
Some basic rate limiting for mob specps has been installed.
Remove unimplemented spells and skills from web page display lists.

From Locane:
Improvements to replay timestamps.

---- Apr 30, 10 [1024]
Fix level display bug in web page spells and skills list.
Fixed bugs in the 'where' command, and add 'where shipyard'.

From Locane:
Minor string updates for remove curse.
Resurrect improvements.
A '-timestamp' option has been added to replay.  Eg. 'replay -t gossip'.
Added initial infrastructure for clan war arenas.
Add more options to list search.
Stop autotick display when you're idle.

---- Apr 27, 10 [1020]
The 'area log' command has been added to allow players to see general
changes to finished areas.

---- Apr 27, 10 [1018]
Fix minor friends list issues.

---- Apr 25, 10 [1017]
Update to last night's abrupt bugfix.
Minor update to boat steering when reversing course.
Change around permissions in parser and add a few minor command stats.
Lower inventory rent cost on player shops.

---- Apr 24, 10 [1016]
Bug fix to spellcast parser to prevent casting of thief brew-only spells.
More minor boat updates and fixes, including bad mapping of off-room
diagonals.

---- Apr 23, 10 [1014]
More boat updates:  improve blind boat maps, limit distance you can sail
east/west, restrict boat name length, naming cleanups.

---- Apr 22, 10 [1011]
Update boat code to handle treacherous shoreline better.
Boats can now be purchased at shipyards.  It may take a couple of
days before builders set up shipyards and they become publicly known.

Massive updates to 'friends' command options, including privacy
restrictions and display of other friend's logs.

The 'clan' command now defaults to a new feature, 'clan log', which
displays the friends activity log of your clan members.  Note that
private 'post' entries aren't displayed, but most automatic stuff is.
You can still see all the old clan information via 'clan stat'.

The 'where -builder' command can be used to figure out which gods and
builders are responsible for the area you're currently standing in.

---- Apr 20, 10 [1008]
Fix bug preventing setting of the 'fighting' spam flag.
Minor improvement to leap attack.
Warrior skills converted over to use class specific functions (part of
new class code.)  Please report wierdness if any is found.
More class code updates.
Spirit hammer spell cost is no longer level dependent.

From Locane:
Add -force option to allow eating poisoned food.
More updates to groupcasting fails and how skill percentage is calculated.
More parsing updates to show/brag mr/sr.
Add 'varset' command.

---- Apr 18, 10 [1006]
Backstab will no longer notify or freak on system mobs (zombies, etc.)
The nearby command now works while hidden.

From Locane:
Improve sends and blind support when toggling spam flags.
Improve brag/show of resists.
Improve room name usage for waypoint command.
Group flag setting is now in color and sends to the group.
Add/modify skill checks for groupcasting.
Parsing cleanup wrist and neck wear location keywords.
'get all <container>' no longer gets binding equipment once you're
above level 10.  To get and bind the piece, you must use its name.

---- Apr 14, 10 [1004]
Various boat updates, including christening and walking the plank.
More updates to leap attack's dodge and parry.
Multiple-mob roar exp has been dented when used on more than 7 mobs.
Exp tapers back harder for roar/taunt/intimidate.
'area new' will now give X/Y coords to help make finding areas easier.
'clanset name none' should now work better for players logging in to
deleted clans.

From Locane:
Strings for leaving behind someone when retreating are now highlighted.

---- Apr 13, 10 [1002]
Backstab damage, as well as exp, is now hit by the bot thwacker.
You can no longer run commands at the same time an eqset is changing.
Eqset changing should now be a bit faster.
Add 'eqset show <object>' to show what sets an object is in.
Add 'eqset home' to change where objects get put away to.
Changes to leap attack dodge/parry.

You can once again use range spells and skills to start combat with
noattack mobs.

From Locane:
More keyword additions to 'list spellres'.
Brag randoms, potions, and god added.
Minor bugfix in 'clanset remove' parsing.

---- Apr 10, 10 [999]
Most skills and spells can no longer be used to start combat with
NOATTACK creatures.

From Locane:
More eqset updates.
Minor parsing updates for show spells/show spellresist.

---- Apr 03, 10 [997]
More boat updates and additions.

From Locane:
Make it easier to work with mobs in groups.
Parsing improvements to show/brag.

---- Apr 02, 10 [995]
Add 'mutual' friend display to 'friends list'.
Show your own friends entries in your friends replay.
Various minor typo and friends fixes.
Remove auction price increment limits below 1000 gold.
Add 'disembark' and 'sail' commands for boats.
Fix ignore issue in 'talk' command.

From Locane:
Various minor help and faq updates.
Minor parsing improvements in show/brag.
More eqset updates, including a -silent option.
Exp added to cleric cure poison spells.
Improve 'remove curse' spell.

---- Mar 29, 10 [993]
The achievement command now allows you to see other players achievements.
Add AUTOBRIEF to cut long descs for blind players when walking.
Add AUTOTICK to show tick markers.
'group reject' added.
You can no longer ward good/evil in cities, similar to wall of ice.
Add 'mutual' friends to 'friend find' and 'friend show'.
Various friends replay display changes.
Allow posting of messages to your friends channel/log.
Add 'friends log', to see your own friends log.
Add friends event for getting killed.

---- Mar 27, 10 [991]
Add new achievements for brew potion and revenge.
Extremely old submitted potion recipes will now time out, allowing
newer players a better chance at submitting brews.

---- Mar 26, 10 [989]
Various minor updates to friends code.

From Locane:
Fixes to eqsets and wear/hold/wield code.

---- Mar 25, 10 [987]
Bug in '100 random items' achievement fixed.
Minor fixes to ignore.
Raise exp of freak turn undead.
Fix minor bug in spellkeeper spell levels.

The friend channel now has more stuff on it, and the default friend
command no longer shows people who are logged off.  'replay friends'
has also been added.

From Locane:
Fixes to autostand and noleave.
Fixes to eqsets, and major updates to wear/hold/wield code.
NOTE - remove all/wear all now use timers as a result.

---- Mar 23, 10 [986]
When a new clan is created, the old clan area will be destroyed so the
new clan won't have to tear it down to build a new area.
Clan recall strings added to donations faq for 1000 credits.
Extra clan boards can be purchased for 1000 credits.  All clans are
allowed one board by default.

From Locane:
The new 'eqset' command has been added as an experiment.
Minor fixes to clanset remove parsing.

---- Mar 22, 10 [985]
Increase number of entries that can be held in player shop logs.
Leader exp now tapers back above four group members (adding more no
longer helps.)  More adjustments to group exp.

---- Mar 21, 10 [984]
Typo in 'show levels' fixed.
Bug in casting spells higher than your level fixed (icewall timers.)
Various minor typo fixes.
Fixes to 'finger' command to work with new class levels.
Various exp updates and tweaks - group and leader exp.

From Locane:
Change display strings of 'show absorb'.
Limit maximum auction bid increase to a factor of 5, to help prevent
'oops, I typed too many zeros' typos.

---- Mar 20, 10 [982]
Shoplift and pickpocket no longer crank up steal difficulty if you
manage to fasttalk your way out of it.

Lots of class code infrastructure.  The only obvious change should be that
the class flags in the 'group' command work differently now.

NOTE - levels and microlevels currently don't show up on finger or
the web pages.  This is a side effect of the class code reworks and
should be working again on the next code upload.

---- Mar 19, 10 [981]
Minor armor/hitroll changes to try to widen the useful range of armor.
Increase in cutting power of spell resistance and spellsave.
Even more lag/performance improvements.
The socket level abort command is no longer case sensitive.
Raise high level solo exp.

From Locane:
Allow extended item search in player shops.
Add achievement display to finger info.
Display final value when training stats.
Show/brag 'condition' added.
Minor show/brag fixes.

---- Mar 18, 10 [980]
Updates to increase grouping exp.
More lag/performance improvements.

---- Mar 17, 10 [977]
Various minor permission checks and fixes for clan elder building.
Teleport on yourself can no longer fail due to spellsave.
Autobinding objects can now be traded, sold, and auctioned.
New 'autoshort' command to toggle room short highlighting.
Clean up strings when being attacked while waking up.
Allow various utility commands to be done while hiding.
Minor wording change for skill unlock when leveling.
Various spellsave updates to help match up to MR changes.
A few new achievements have been added.
Random objects will now show up as 'unique' instead of 'random'.
Minor performance improvements to reduce server lag.

---

Magic resistance on equipment has been changed to 'spell resistance',
and now has a different effect:  instead of failing spells outright,
the level of the spell is attenuated based on how much spell resistance
you have.

Note that the spell level is dropped before anything else is calculated.
For example, spell resistance would first lower the level of an incoming
dispel, then saving spell can be used to resist what remains.

As this is a fairly big change in those cases where magic resistance
was used in the past, expect updates and improvements to this new
system in the future.  It may be several weeks before all the mechanics
are understood and the major kinks are worked out.

---- Mar 16, 10 [974]
Event based regen is now on by default for newbies.
With brief mode off, room shorts will now be highlighted.

Major internal rework to spell list code and sorting/handling routines.
Please report wierdness with spell/skill level or practice/slist etc.
When you level, the game will notify you what new spells and skills
have become available.

PPK has been disabled in the code.  This is quite possibly a
permanent change.  PPK has never worked as well as it should have,
and it causes more drama than it appears to be worth.

Major rework to exp code on mob death.  The previous system had a lot
of weirdness and was very complicated.  This version is a lot simpler
and easier to work on, but is probably going to need a lot of tweaking.
Expect further updates over the course of the next month or so.

From Locane:
Skill reworks to improve sanity checking.
You can now 'insult all' to get insult strings for all worn equipment.
PK players cannot taunt other players.

---- Mar 11, 10 [972]
Add target size to entangling roots calculations, and modify the
chance of the spell landing.

Achievements have been added, which are small goals your character
may automatically complete as you explore the world.  You can see
which achievements you have with the 'achievements' command.  Note
that for existing characters, it may take a while for previously
completed achievements to show up.  More achievements will be added
as we think of them.

---- Mar 08, 10 [970]
Fix wierd crash bug in remove command.

Now that autobinding is understood and more data is available, the
autobind limit has been lowered to just above the maximum "super
random" limit.  In short, old style items that couldn't possibly
load even as an extreme super random are now autobind.  Note that
freak temp enchants may also on occasion trigger autobinding now.

---- Mar 06, 10 [967]
Fix wierd pagebreaking bugs on login.
Removed warning for long name in character creation.
Allow level 0/1 chars to quit anywhere without recalling first.
Event based regen now saves, but can still only be reset once per login.
Bugs involving having the prompt on in the dclient fixed.
Microlevels that you can't level won't show up on the dclient exp bar.
Lots of minor intro screen and new char creation updates.
The 'allies' and 'foes' commands has been added for group management.

Ignore improvements and additions, including god-settable forced
ignore and cleanup of a handful of minor ignore holes.

You can no longer see random and bind flags on equipment carried
or worn by mobs.  This was the original intent, but it apparently
got lost somewhere along the line.

From Locane:
Minor equipment list parsing updates.

---- Mar 02, 10 [966]
The 'wall of ice' spell no longer works in CITY flagged areas.
The 'darken' spell no longer works on player shop rooms.

Minor clanset parsing cleanup.
You can now only clanset someone in the same room as you.
The 'clanset' flag clears on login, so people will be less likely
to be clanned against their will if they forget to unclanset.

Minor DClient updates and fixes and the beginnings of a newbie demo
mode for 0.985 and higher client versions.

---- Feb 24, 10 [965]
Magic res no longer wraps if you exceed +127.

---- Feb 23, 10 [962]
Reduce weight of player corpses so they're a bit easier to carry.
Add first part of a newbie introduction/demo mode for 985 versions
of the dclient.

OLD STYLE EQUIPMENT WARNING - some old style equipment is now subject
to autobinding.  See 'help autobind' for details.  For now, only the
most extreme old style equipment is autobind, so most people won't
be affected.

Quest gold is now dependent on the system gold offset, and the quest
difficulty/rarity.

---- Feb 15, 10 [960]
The ansi 'blink' color tag has been completely disabled.
Minor cleanup and improvement to newbie char creation intro screens.

Playershops how have a minimum rent determined by the amount of cash
in the register.  This is to help prevent shops from being used as
cheap infinite bank accounts.

From Locane:
Fix death bug with absorb item effects.

---- Feb 14, 10 [958]
Golems can no longer use berserk.
Make object file loading more fault resistant.  Still looking for
data corruption bug that caused extended shutdown.

---- Feb 12, 10 [956]
Add area level to 'nearby' command.
Take mob name out of mob corpse keywords.
Event based move regen now has a tick down period when you're over
your max movement.  It works the same way event based mana regen does.

From Locane:
Minor bug fixes to group flags.
Absorb chance increases.

---- Feb 11, 10 [955]
Burning hands and shocking grasp can now fire when you're attacked.
Entangling roots success/fail changes.
Poison now shows up as part of hp regen in 'stat -dc' windows.
Spellsave has been made more powerful for resisting spells like
dispel magic and blindness.
Added misrepresentation of gods to rules.
Minor string changes for the 'get' command.
Minor anti-bot better at fixes.
The keywords 'myself' and 'self' added to most commands, so you
can 'follow myself' to ungroup.
One of the 'group rate' warnings will now be less stupid about
when it appears.

Gold calculation on mobs changed to help balance out other gold
sources in the game.  Expect the typical two weeks or so for the
offsets to stabilize.

Level calculations on areas have been changed as part of our global
area update process.  You may notice some areas having a recommended
level of zero for a couple of days until we go through them all.

Magic resistance change: it is no longer possible to get max MR with
less than 9 pieces of equipment.  In order for magic resistance
coverage to be 100%, you must have the physical locations covered.
These locations are both hands, both wrists, arms, one neck, head, on
body, legs, and feet.  For each missing wear location, the maximum
MR drops by two points.  Note that gloves cover both hands, or you
can wear two rings, or wield/hold items with magic resistance on them.
One neck piece will cover the neck location, about body will cover the
on body location.  The help page has also been updated.

From Locane:
More group flags updates.
Bug fixes for lowhp/lowmove commands.
Add 'look -equipment' option for mobs.
Clean up sends for 'show absorb'.
Allow storage locker access from player shops.

---- Feb 04, 10 [954]
Display price and buyer to seller when auction completes.

---- Feb 03, 10 [952]
Minor dclient updates.
Fix minor autoupdate bug with random objects.
Added smooth decay of surplus mana when using new event based regen.
Exp cost for levels has been rounded to have more zeros in them.
Fix minor 'autoloot from neighboring room' bug.
Minor formatting/typo fixes.
Fix attack bug with prison spells, and clear certain spells on login.

From Locane:
Display 'random' tags on equipment that hasn't been picked up yet.
Display global fame list on web pages.
Show idle time on 'friends' list.
Add 'lowhp', 'lowmana', and 'lowmove' commands for group reporting.
Add group label/job flags.  No help page yet.
Player corpses now have more insult keywords.

---- Jan 30, 10 [950]
Level calculation changes for taunt, roar, and intimidate.  This will
probably require rebalancing of the experience levels for these skills,
which may take some time.

You can no longer fill spellcasting liquids from infinite springs.
The chance of escape from entangling roots has been changed.
The 'dice' command is no longer emote spoofable.
Add 'show report'.

From Locane:
Improve offline ignore against spammer flagged players.
Color added to noleave and defend toggle strings.
Improve parsing of spell names when groupcasting.
You can now use second wind while healing someone.
Healing touch with no target will now target yourself by default.
New string added to bash skill when target is knocked down.
Allow insulting of worn items by wear location.
Allow 'list search' in shops, similar to 'locker search' (llist).
Bound players can no longer be group summoned.

An option for event based regen, 'set regen', has been added as an
experiment.  This breaks regen up across the entire tick, instead of
just on tick boundaries.  Once set, you can only clear it by relogging.

Experimental changes to clan rosters to try to improve lists and clan
management have been installed.  These may or may not cause problems,
prepare for a bumpy ride.

---- Jan 26, 10 [947]
Don't display broken skills (hunting/tailoring/etc) on slist.
Gaze will no longer target clan rooms.
Consistency fixes to waypoints and recall sites.
Fix weirdness with graphs of room temperature.
Taunt exp for large numbers of mobs at once lowered.

From Locane:
Widen allowed range of luck and absorb stats.
Disable the 'you are fully healed' send for the 'haven' spell.

---- Jan 16, 10 [944]
The http area list can now take creator names as an option, to list areas
per creator.  For example, http://alteraeon.com:8080/areas/dentin

---- Jan 13, 10 [940]
From Locane:
Minor bugfixes to 'list' functionality.
Pk/ignore fixes to warrior skills.

---- Jan 11, 10 [938]
Major changes to low level exp and exp caps.  These changes affect only
total 59 and below.  60 total and higher are not affected at all.

The leveling table has been globally updated to use a calculated function
instead of manually set values.  In general, level costs should be within
a few percent of where they were before.

From Locane:
Minor fix to clan channel replay.
Make autodoor toggleable via 'autodoor' command.
Other autodoor display fixes.

---- Jan 07, 10 [936]
Minor parsing cleanup to http faq/rules/helpdir web pages.
You can no longer add bound equipment to player shops.
Group leader/follower now show up through ppk ignore.
Idle now works through ppk ignore.
Improvements to the item lists on the web page shops and stores.
Default dclient function key aliases changed to better match new player
'auto' settings.

From Locane:
Autodoor functionality added, similar to autoexit.  There's not currently
an auto toggle for it.

---- Jan 06, 10 [934]
Fix typo in level 33 thief stat requirements.
Shields now display wear strength on identify.
Noleave sends now only send to group members.
'group join' help sends added to bottom of main group list.
Empty/unrented shops will no longer show up on the web page shop lists.
The short version 'eq' list is now on by default for blind players, and
back to normal for everyone else.

An 'area new' command will now show a list of the 20 most recently
approved zones.  Zones are generally connected very quickly after they
are approved.

From Locane:
Heal touch will now fail more gracefully due to lack of levels, and
you can no longer heal touch someone else while hidden.
Absorb effects are now allowed to be a bit stronger.
Replay should now work on clan channels, try 'replay ct'.
Massive updates to storage llist/container list options and features.  See
updated help pages for info.

---- Jan 05, 10 [933]
Web page updates - added recent Thanksgiving Death March and
Christmas event pages.

Various minor social typo fixes, add snore/moan socials from Tyro,
greet social from Deazly, and fremen social from Draak.

Minor help page updates and fixes.

---- Jan 01, 10 [931]
Exp cap changed at lower levels (below about total 30) to more closely
match the level exp curves.  The cap above that may be different, but
pretty close to what it was before.

Colored bars added to autolook on mob death to make it more visible.
Noleave sends are now obnoxious and colored when turning it off.
Spellset will now sync the dclient spells window when used.
Strength requirements on shields now shows up on identify.

The format of the 'eq' command has been changed.  This should make
the equipment list a bit easier on screen readers, as well as more compact
for sighted players.  If this change is universally hated, we might be
able to make back it out or make it configurable.

All the auto settings have been cleaned up in the code, and you'll probably
need to reset them to your preferences.  We ran out of flag space and
decided to move them all to a different central location.  This has the
side effect that mobs can no longer use auto commands.  On the plus side,
autolook should now save.

Various minor dclient improvements such as map updating and code for exp
bars in new client builds.

From Locane:
Only show gaze strings to people who are awake.
Email fixes and improvements.

---- Dec 24, 09 [929]
Add 'spellset' command to alias to 'affects set'.
Builders can now make chained quests, to help eliminate deed list spam.
Northern continent areas will now be broken out and shown on the area list.
The group lists are now sorted in reverse order, lowest levels at the top.
'autolook' has been added.

---- Dec 23, 09 [926]
The 'where' command for city mobs will now show a general direction.
Tell will now only show 'Someone' for wizinvis gods.

Support for 'spell sets' added, so you can see missing spells.  This only
works on the 'affects' command.  See 'help spellset' for details.

From Locane:
Fix display bug in 'brag luck'.

---- Dec 22, 09 [924]
You will no longer autolook in corpses if you have autoloot and autosac off.
Minor updates to new grouping commands.
Safe room fixes to confusion spells.

---- Dec 21, 09 [921]
Fix display bug in leveling code.
Automatic update notices added for obsolete DClient versions.
Add 'set who title' option, clean up option toggles.
Group leaders and followers who are idle won't show up on the group list.
On a failed autoloot or autosac, you'll do an automatic 'look in corpse'
instead.
Restrictions on clan names added, to prevent another 'clan kindred' debacle.

More grouping utilities added:
group join <leader name>     - ask a leader to join their group
group summon <follower name> - summon and add someone asking to join

This should allow groups to form over larger distances without having to
get everyone together in a common recall.  Note that you can't summon
into antisummon rooms, so this won't break places like the ruins.

---- Dec 20, 09 [919]
Add command alias 'grwhere' for 'groupwhere'.
Make ungroup sends a bit less hateful.
Sanitize old and really old style group display.
Fix minor group leader display bugs.
Minor header display changes for 'who idle' and 'who active'.

From Locane:
Add 'brag luck', 'brag absorb', and 'brag <wearlocation>'.

---- Dec 18, 09 [916]
Monster lore algorithm changed, results will be different now.
Minor fix to ltype 2 leveling so bogus negative gains won't be displayed.
'who idle', 'who active', and 'who isort' added/updated.
'who spammers' should work better now.
'who newbie' now displays up to level 29 instead of level 25.

Cleanup to 'help group' pages and obsolete 'group :aim' stuff.
Removal and rework of most of the 'group aim' flags, as 'group comment'
and other facilities do a better job.
Massive updates to 'group set'.  This command now takes over/replaces
'group aim', and it should provide a more up-to-date set of group lists.

The gwhere/groupwhere/where group command has been added, to help keep
track of your group members.

Massive changes to default 'who' list options.  Use the 'set who'
command to change your who list configuration.  The default display
for new chars is new style, short mode, no microlevel.  Existing
chars may need to update their settings on login.

---- Dec 11, 09 [915]
Being 'busy' (posting on boards, writing aliases, etc.) no longer blocks
tells and beeps.
'who -idle' command added.

From Locane:
Improvements to failure strings if you can't wear/use an item.

---- Dec 08, 09 [913]
Exp tables adjusted for very low level characters.
Non-leading tanks now get a small exp bonus on mob death.
Unarmed combat can now improve through use.
The maximum starting bid for auctions is now 5 million gold coins.
Various minor newbie fixes.
Minor DClient map fixes.
Newbie characters are now created with the 'autosac' flag enabled.
Maximum replay size increased for user-created channels.
The 'you stop sneaking' send is now colored and more prominent.
Fix bug with timed out liquid container weight on login.
Enchant armor now has the chance to generate freak weird effects.
Maintain now requires minimum int and wis to maintain a spell.
Spammer flagged players can now use auction takedown.

Object UUIDs must now be specified with a minimum of four characters
instead of the previous minimum of 3 characters.

Code added for minimum strength requirements on shields.  This is a
pretty new feature and may change substantially in coming days.

---- Nov 30, 09 [911]
Default help page changes. Added 'section 0', changed 'help' vs. 'help me'.
Dclient additions in preparation for 0.983.
Yell while berserk now triggers the regular channel thwacker instead of
using 1/8 max movement.
Automatic pfile cleaner setup to free low level names that haven't been
logged in.

---- Nov 28, 09 [909]
Lots of unobvious infrastructure changes and updates.
Minor bug fixed in channel replay.
PPK characters must leave safe rooms in order to be resurrected.
Fix extra sends with noleave groups banging against doors.

New commands added:

auto       - show state of various 'auto' settings
autoassist - auto re-assist at end of combat (not true autoassist)
autogold   - automatically loot gold
autoloot   - automatically loot most items
autosac    - automatically sac empty corpses

Corresponding help pages have also been added.

---- Nov 27, 09 [907]
Changes to ignore for SPAMMER flagged characters.  The 'ignore spammers'
flag now works.
Fixes and consistency improvements for levels above 33.
Added admin ability to global enable or disable PPK.

---- Nov 24, 09 [905]
Minor bot detect updates.
Minor updates to web pages.
Updates and fixes to 'noleave'.
Minor cleanup for object autoupdate on login.
Better cleanup of old clan area rooms on clan create.

The absolute position of the islands has been changed to make more space
in the global/world map.  It may take a few days for the island area
locations to settle properly.

From Locane:
Absorb effects can now range to +-2 instead of +-1.

---- Nov 19, 09 [903]
Fix crash bug when giving gold to certain types of mobs.

From Locane:
Minor string updates to trade command.
Minor channel parsing improvements for brag.
When listing aliases, show them sorted by usage.
Allow list commands to find bound objects.
Improvements to the way guarding mobs guard exits.

Leap now works with any weapon dtype, but is half damage for the
previously prevented types.

More skill code merging.  This may cause temporary wierdness with some
skills until we get the bugs worked out.

---- Nov 15, 09 [901]
Display weight capacity on containers in more blind-friendly fashion.
Minor weather changes.
Various minor help page updates.
You can no longer invite people to trade if there's an ignore in place.
Movement thwacking has been added to dprocs on object use.
If you're carrying too many items or too much weight, you can no
longer walk at all instead of just having high encumberance.

Movement cost on big rooms increased to reflect the much larger
distances covered in big rooms.  This first increase is small to
allow us to gauge the overall impact without totally breaking things.

'who spammer' parsing is now more strict, minimum match is now
'who spam' instead of 'who s'.

From Locane:
Tweaks and string additions to absorb effects.
Minor fix to show/brag level cost.
When picking up objects, the notake will prevent pickup before weight
or inventory capacity are checked.

---- Nov 10, 09 [899]
Fix permission bug with clan doors.
Ignore now works on the 'give' command.
Movement thwacking added to 'give' to prevent spamming.

---- Nov 08, 09 [895]
Rename 'noshout' flag to 'noyell', since noshout doesn't exist anymore.
Minor bot detector improvements.
Minor cleanup and clearing of multisell flags.
Auctions can no longer be taken down after a new bid is submitted.
More terrain types disallowed for the haven spell.

It is now possible to set channels so that ignore is not honored.  This
can only be set by high level gods and if used at all, will only be
applied to system-related channels.

The 'asshole' flag has been converted to 'spammer' instead, as that more
closely reflects what the asshole flag has traditionally been used for.
Spam flag spreading implemented to handle newbie character spamming.
Added 'who spammer'.

---- Nov 07, 09 [893]
Fix wierd object loading bug.

---- Nov 05, 09 [891]
From Locane:
Entangling roots now fouls up the ability to dodge fireballs.
Add 'ready' social.
Help pages added for 'set room suggest'.

---- Oct 29, 09 [889]
Waypoint radius temporarily increased (again.)
You can now use 'where \priest' or 'where 1.priest' to find individual
priests in an area.

Bug in 'show cost' fixed, added 'show cost practice'.

---- Oct 26, 09 [888]
Back out total level wierdness associated with previous object change.

---- Oct 25, 09 [886]
The 'you have new email' message will now show on socket reconnect.
Update the mortal 'nearby' command to better fit new area layout.

Global but hopefully minor changes to the way that primary and total
level is calculated on objects (for example, the estimated primary
level of a total 107 item, or the estimated total level for a primary
23 item.)  You may see some minor wierdness in this area for a while.

From Locane:
Minor 'set room suggest' command updates.
Fix minor counting bug when removing equipment.
Board look updates - allow 'look board 15' to see last 15 messages.
Bind flags now show up when you look in corpses.
Various debuff spells (weaken, clumsiness, chill touch) now have
maximum upper limits that they can affect you.

---- Oct 23, 09 [883]
Search functionality has been added to the changelog command.  Usage
is 'changes search <keywords>'.
Typo fix in microlevel 34 'you must wait two days' send.
Change default prompt strings to add color tags.
Old 'channel who' behavior reverted - unconnected people can now see
who's on a passworded channel.  Help pages updated.
Most 'who' commands will now penetrate invis and planes for ppk to
ppk chars.  This doesn't affect non-ppk players.
You can no longer bottle potions from infinite springs.
Second wind can now be triggered anywhere below 1/5 of your movement.
Minor bot detect updates.

The nearby command has been switched to use the new area mapping system.
It should work but expect wierdness (especially around Ralnoth) for a
while.  Note that summon and durhams also use the new system, so things
might be a little strange there as well.

---- Oct 18, 09 [881]
Fix bug in previous size code.
Random items will no longer autoupdate.
Spell components and other consumables will no longer autoupdate to
maximum weight if partially used.

From Locane:
The cleric monitor skill is now less spammy for blind players.
Allow fishing while resting.
Change restore so you get the restore string even if you're full.

---- Oct 17, 09 [878]
Death exp tables adjusted for low/mid level characters (4-18).
Size effects on equipment now affect by only 6 inches instead of 8.
Movement cost added to potion throwing.
Mobs with more than 35 int+wis will now resist being picked up.
Unarmed combat tweaked to be more dependent on strength, and the
calculations to set it up will now be more consistent.
Improve movement cost calculations for skinning of very large hides.
Object trade specps will now reject items bound to other players.
Minor dclient map fixes when specps move players to different rooms.
Fishing poles now have a reasonable default cost.
You can no longer %who channels you can't connect to.
Cursed items no longer unwield if your strength drops.  Note:  this
is not a good thing if you want to hit your target.
The list of exp areas will now rotate through zones more often.

Waypointing between the islands has been modified to give new
players incentive to be in the right areas for thier level:
  - always allow waypointing to sloe up to level 15
  - always allow waypointing to kordan between level 10 and 25
  - always allow waypointing to archais between level 15 and 29
  - always allow waypointing to mainland at/above level 30

From Locane:
Added a 'set room suggest' command to allow player submission of
room descriptions.
The long description setter will now automatically remove one
trailing blank line, if one is present.
Minor string cleanup for cursed objects.

---- Oct 11, 09 [876]
Minor login and intro screen changes.

---- Oct 07, 09 [874]
Changes to the ASCII/dclient login screens.
Various dclient updates and additions.

---- Oct 06, 09 [871]
Minor help page updates - formatting, autounhide.
Fix minor bugs in crystal shield/chimes spells.
We've been doing some work on teachers for spells and skills above
level 25.  Some of the old teachers may no longer work.
You'll automatically be restored to full health when leveling.
When rerolling stats as a caster, if your int or wis are too low,
you'll get a warning to that effect.

From Locane:
Allow object listing of cursed and random objects.
Minor cleanup and fixes to drunk code.
Some curse strings marked as spam so they'll be properly gagged.
Intimidate and roar now take slight bonuses from berserk.
Leap attack can no longer be performed with certain damage types,
such as whip, flail, snatch, and splat.
Remove/reveal curse levels and costs changed to something more sane.
Detect evil lowered to level 7.
An 'unknown' string has been added for water breathing, if you
happen to get it cast on yourself but don't know the spell.
Lots of fixes to curses, including practice costs.
Minor improvements to the way +hide eq affects the skill.

---- Sep 29, 09 [868]
Minor improvement to sorting order of spells on 'show spells'.

From Locane:
More auto-stand code for walking.
Fix minor famine bug.
Brag/show cost added.

Cursed objects now work!  They are not removable unless you cast
remove curse on them.  Remove curse and reveal curse now work.

---- Sep 28, 09 [867]
Minor bugfix to idle time calculations for players.

---- Sep 27, 09 [865]
The duration of the charm spell has been greatly reduced to help
reduce the use of high level charmed armies.
Containers now have a better default price based on size.
The PK restrictions on scrolls have been eased slightly.

From Locane:
Fix bug allowing wear of shield, held item, and weapon simultanously.
Second wind now gives a send when it can be reused.

Characters that get hit while grossly afk (idle time of more than 50
ticks) will now be considered as linkdead.  This means that they'll
be logged off automatically prior to death.

---- Sep 24, 09 [863]
'xxp' social added.
The 'wtf' social renamed to 'wwtf' to avoid a channel conflict.
Add basic commands and help pages for future dclient support.  See
'help dcl' for details.
Dclient automap now refreshes when player are summoned.
Server support for dclient group windows added.
Fix glow bug in faerie fire spell.
Old 2003-era room mana system recovered from backups and reinstalled.

Most combat spells now require a visible target to hit their target.
Implicit targetting will fail if the target is invisible or dark.

PPK death exp loss lowered from 3/10/30 million to 2.5/5/10 million.
PK damage has been restored to its previous level.
Scrolls in PK are now limited in the same way that thrown potions are:
half level, and limited to one spell.
Enchant weapon explosions in pk are now half damage to targets.

From Locane:
Brag can now be done while hidden.
Minor leap attack movement changes.
Waypoints can now be selected using the room name as well as the
waypoint number.
Minor changes to holy weapon spell.
Infrastructure updates to wear code.

---- Sep 21, 09 [860]
The death and backstab experience offsets have been removed.  The
death offset has been unused for years, and with the new class
controllers the backstab offset will be handled elsewhere.

All PK damage has been cut in half.  This should help reduce the
prevalence of insta-kill style PK.
Potion throwing in PK will now only use one spell at most.

Storage locker time can now be bought using the 'credit buy' command.

---- Sep 18, 09 [858]
Minor bugfix to display of freak turn undead on web page event log.
Intimidate experience now drops off much more quickly with use.
Massive reduction in experience for thief bribe info.

Change layout of dclient STATS popup window.
Fix loss of dclient stats window if mortally wounded then healed.
Speed up dclient stats window and hp bar updates.
Fix bug with dclient inventory window not updating properly.
Newbies created with the dclient will now have the prompt off by default.
Make dclient 'who' window wider by default.

From Locane:
Minor storage/look list improvements.

---- Sep 16, 09 [856]
Update codebase revision number to 2.10.
Elemental lore is now considered a level 1 mage skill.
Add clan bonuses, initial support for automated clan wars.
Minor DClient fixes.
Initial pass of some new heavy duty room mapping code.

From Locane:
Updates to storage llist command - uuid and a few other fixes.

---- Sep 13, 09 [854]
Minor fix to intro screens.
Minor updates to 'donations' faq.
Update 'where' help page to show new switches.
Minor damage string improvements when annoying ethereal mobs with
nonorm weapons.

From Locane:
Add more strings for 'convert' command.
Add 'wtf' social.
Old 'storage list' commands are back.  The new ones are under
'storage llist'.

---- Sep 12, 09 [851]
More exp limits for taunt/intimidate/roar with large numbers of mobs.
Backstab exp will now display more like it used to.
Dodge and parry no longer require special teachers.
Players can now level up to 25 in a class without a trainer.
Players can now train stats and buy practices without a trainer.

Massive updates to the 'where' command.  Note that nearby shops and
stores only show up if the area is set to allow it, and not all areas
that should allow it currently do.

From Locane:
Updates to the storage list and look commands.

---- Sep 11, 09 [848]
Nocondition mobs now respect the %fp prompt tag.
The display cutoff for exp sends is now limited to 10k, so higher
level character should see a bit more.
Fix minor bug in 'remove -wearlocation'

Haste aging has been decreased slightly, to approximately 50 ticks
per year of character age.  Note that there is a minimum age
difference required before your current age shows up as different
from your real age.

The newbie quest area golems have been replaced with level-restricted
exits to prevent newbies from walking into certain areas unless they
have sufficient levels.  The first field restriction is level 3, while
the graveyard is level 5 and the road to Pellam is level 8.  It is
hoped that this will prevent wandering newbie deaths.  If you have
a newbie that you need to get to vemarken or Ralnoth, please use the
blue portal at Sonja.

From Locane:
Storage list improvements and updates.

---- Sep 09, 09 [846]
Lots of minor bug fixes.
Storage locker help page updated with 'storage pay' command.
Haste aging now happens continuously, instead of on tick boundaries.
Mob health percentage (in units of 3%) can now be added to prompts.
Lots of exp send and cap changes.  Nearly all skills are using the
new code now.
Taunt/roar/intimidate no longer give exp for system generated mobs.

From Locane:
Eq listing switches should now work for storage locker list.
Equipment get from storage locker now takes multiple keywords.
Turn undead can no longer be used while berserk.
Add ansi highlighting to lightning bolt spell.
Minor string bugs fixed in generic spellcasting send routines.
String fix to weaken spell.
Add help page for 'harassment'.

---- Sep 08, 09 [845]
Cut exp cap on brew potion in half.
Raise exp for brew poison.
More experience/class conversions.
Turn undead experience has been cranked up.
Thief stealing experience tweaks.
Fix formatting on autogen port 8080 quest web pages.
Minor improvement to gold on treasure objects and hoardes.
Fix minor bug with (null) skill entry and disappearing unarmed combat.
Exp for various warrior skills now shows up like it used to.
Experience for room-target roar, intimidate, and taunt has been
temporarily disabled.  It will be re-enabled some time tomorrow.

From Locane:
Fix bug in saving throw code for spellsave.
Fix bug with high level waypoints disappearing at random.
Add god strings to 'armor' spell.
Minor changes to drunkenness.
Beep can now be done while hidden, and will reveal hidden beepers.

---- Sep 07, 09 [842]
Noxious cloud should now have slightly less variable damage now.

WARNING - the temporary eternal youth change has been reverted!
Eternal youth will now drain spells and skills again.

From Locane:
Spirit hammers made slightly more powerful.
Raise default chance of exp sends for skills to 50%.
Kick and bash now pass through ethereal targets.

---- Sep 06, 09 [841]
Fame to get from level 29 to level 30 has been decreased from 25 to 10.

More regen changes:
HP regen should be flatter up to about 50 age.
Poisoning now hits mana regen harder.
Cast level can now be used to trade off between mana regen and
hp regen at a 3:1 rate.

---- Sep 05, 09 [840]
Minor updates to the new 'look in container' code.
Number of allowed aliases raised by 20.
Slightly different header formatting for the 'stat' command.
The insult command with no args will now target what you're fighting.
Comments can be added to aliases using the '##' separator.  See the
help page for 'alias comments' for details.
Help page for 'increased stamina' updated.
Liquid containers will now have hopefully more sane default prices.
New characters created using the dclient will now skip the 'blind
player' question, since the dclient has zero screen reader support.
Dclient function key aliases will now update in the client when
they're set or changed.
Fix broken link to 'annoyances' on web pages.
Newbies will now start with more function key aliases set.
Raise chance of getting an exp send for skill changes.

WARNING - the global healing/regen code has been vastly changed
to a new, experimental version that will better support additional
classes.  Don't panic, just observe the changes and report back
issues to Dentin.  If there are too many issues, it will be reverted
until the next experiment is ready.

Enternal Youth temporarily will not hurt spells and skills!  If
you need to change age to adjust regen, I'd suggest you do it now,
as this change will be reverted soon!

Crude waypoint hackjob - newbie characters can now waypoint back
to the islands until they reach certain levels.  Limits are:
Sloe    - up to level 20
Kordan  - up to level 24
Archais - up to level 28
Hopefully this will help new players navigate around and meet up with
each other.  Note that they cannot waypoint back to the mainland.

From Locane:
Improve 'brag spells' for invisible spell effects.
Updates to sends for monster lore to reduce spam.

For the new 'look in container' feature:
  Improve keyword parsing.
  Added 'brewable' keyword.
  Made effect searching exclusive instead of inclusive.

---- Sep 04, 09 [838]
Common skill code update - all skills now have the same maximum
'better at' limit.  Rate of skill improvement modified slightly.
Change default color scheme for 'stat' command, add more color
to dclient 'stat' windows.

From Locane:
Improvement to god casting strings for mob priests.
Miscellaneous addition of god names to various spells and sends.
Convert noxious cloud spell to use common code for saving throws.
You can no longer trip someone that's already down.
Updates to fighting strings for blind players.
Hidden and sleeping characters will no longer help with retreat.
Lots of low level infrastructure updates to the skill system.

Equipment sorting additions to the 'look in container' command.
Syntax to follow, when he provides help pages.

---- Sep 03, 09 [836]
Faq section 6, 'donations and services', has been moved to section 2.
Massive reorg of faq to add new sections and split up questions.
Lots of minor typo fixes to help pages.
Minor dclient update - rename popup buttons.
Buying storage locker time with gold is now a bit cheaper, with a
rate of 30k gold for approximately 1 RL day of access.
Fix bug in monster lore.
Improve formatting of FAQ and Rules web pages.
Add a bit more color to the stat command.
Fix movement bug in ltype 0 leveling.
Reduce all microlevel timers to 18 hours, now that fame has become
the limiting factor.

---- Aug 26, 09 [833]
Improve parsing of URLs on the :8080 web pages.
Minor improvement to credit tracking on players.
Fix url parsing bug for 'all information' autogen web page.

You can now buy clan dues and weightless expansions directly with the
'credit buy' command.  See 'credit buy' for details.

Lots of minor exp changes:
- leap reduced
- defend increased
- brew poison increased
- taunt increased
- roar increased
- steal object increased
- pickpocket increased
- shoplift increased

Note also that we're putting in global controllers for each of the classes
so that they don't get unbalanced with respect to each other.

From Locane:
Case can now be used while resting.
Clean up string sends for unpoison spells.
Improve channel delete sends for player channels.
String improvement for spellkeeper mobs.
String improvements for trading.
Parsing updates for brag/show.
Add god names to bless spell sends.

---- Aug 20, 09 [830]
Happy birthday Glorida!

Update and reorganization of rules.  New PK section added.
Minor bug in microlevel exp calculations fixed.
Improve display of quests in dclient popup window.
Sanity checks in the blink teleport spell have been improved.

Major changes to which mobs can be picked up by players.  This code uses
a handful of common flags, as well as a power/strength estimate as opposed
to the strict size estimate used previously.  This should allow picking
up of a lot more low level mobs, hopefully without allowing carrying of
10k hp tanks.

Healing touch now has a percentage chance to fail if your int or wis
drop below the 21/25 int/wis requirements.  This should theoretically
not be a problem given that the skill is level 27 cleric.

From Locane:
Various bug fixes and exp changes to warrior leap attack.
Lots of sanity check updates to various skills.  Please report wierdness,
this is part of the 'skill consolidation' effort aimed at making skills
easier to implement in the future.
Exp for second wind reduced when not in combat.
Minor string updates to god restores.

---- Aug 18, 09 [829]
Minor cleanup to level display for certain 'who' commands.
Fix bad use tracking of recent exp skill changes.
Fix 'order mob give' bug.

First round of updates getting ready for additional classes.  This is
almost all infrastructure work, so other than a few cosmetic things
there should be no obvious differences.

---- Aug 16, 09 [827]
Make second wind more dependent on constitution than strength.
Channels will now autosave more often.
You can now use 'me' or ':me' to target yourself for most commands.
Bug fixes and minor reworks in revenge/berserk.
Autoupdate of objects will now be a bit nicer to enchanted equipment.

You now end up with 10 hp after dying instead of 0.  This should help
out people with negative regen or other quick timed effects.

It's no longer possible for players to remain indefinitely mortally
wounded due to zero net hp regen.  If your net regen is zero, you'll
heal slowly up to zero hp.

Saving throw changes to charm and possession.  This should help straighten
out some of the problems with charm wearing off too quickly.  Note that
this was a fairly deep bug fix, so expect a lot of differences.

From Locane:
Decrease recovery time of second wind, increase restored movement, give exp.
Some string cleanups for various god sends.
Add experience to warrior skill 'leap attack'.
Improvements to exp percentage shown on level screen.

More general skill updates regarding skill usage when hidden and
entangled.  This is part of the ongoing global skill consolidation
project, which should help make the addition of new skills easier.

---- Aug 14, 09 [825]
Carried weight and total capacity now shows up on identified containers.
Used fame now shows up on 'who fame'.

From Locane:
Raised maximum cumulative resurrect exp.  If you die multiple times
without resurrecting, you'll be able to get back more than 2 million.  Not
a lot more though.

---- Aug 13, 09 [823]
Brewed potions can now be poured onto objects bound to other players.
This is to allow things like enchant brews to be used on bound equipment.
Food now has more sane default pricing.
Mob corpses containing objects can no longer be donated.
Ltype 0 leveling calculations for movement are now no longer unrestricted.
Expect lower movement when leveling type 0 in the future.
Improvement to difficulty calculations in consider.
The friend factor in the asshole detector is now limited to remove the
incentive to spam newbies with friend requests.
Fix line wrap bug in format routines for email and boards.

---- Aug 11, 09 [820]
The level 25 warning on skill list has been removed.
If you identify objects on the ground, you'll get a small note telling you
that it's on the ground instead of in your inventory.
Improve targetting of a handful of spells to target things in inventory
before things on the ground.  Examples:  identify, enchant spells, etc.

From Locane:
Fix crash bug in wear code.

---- Aug 03, 09 [818]
Major updates to FAQ section 6 (donations).
Updates to 'give' command help and help page.
Now using new layout for autogen web pages.
Channel thwacker code added to prevent mass spamming of consider.

From Locane:
Percentage to next level now shows up on the level command.
Trade command now supports trading in-game credits, which can be purchased
via donations.  See 'faq 2' for details.
You can now give up to 100 credits to other players via the 'give' command.

---- Jul 31, 09 [816]
Personal boards on players are buggy - players really should not have
personal boards, as they can be used to clobber other boards occasionally.
We will be replacing or repossessing personal boards in the future to
clean this up, and we will be improving the note code to compensate.
Pens are no longer required to write on notes.
Minor improvements to siteban code.

From Locane:
Cure poison now uses god names in the sends.
Various fixes to skill usage when resting.
More fixes to healing touch and other skills.
Initial support for microtransactions in-game, using the 'credit' command.
Update 'wear' help page.

---- Jul 29, 09 [814]
Freak turn undead events should now show up on the web page event log.

From Locane:
Add 'facepalm' social.
Recalling from an arena now sends to the arena channel.

---- Jul 28, 09 [812]
Help page update for 'set room show'.
The 'if' command in aliases can now call other aliases.
Siteban improvements for dealing with problem players.
Minor PK rank calculation improvements.
Freak exp for turn undead should now be higher.
Fix bug in turn undead that prevented decay of turn exp with use.

---- Jul 18, 09 [809]
Minor changes to weather system to try to increase variability.
A couple of new long dreams from the player Plink have been added.
Minor changes to clean up dclient sends.
Newbies are now connected to global channels at level 5, not level 3.
Automatic page breaking enabled on 'friends' command.
Minor changes to open/unlock commands for newbies.
Alias 'credits' to 'gold' command for newbies.
Group recall to clan areas is no longer allowed for non-clan groupies.
You can no longer bottle potions from plane-timeout objects.
Leap attack is now harder to dodge and parry.
Crystal spear damage has been made a bit less dependent on target ac.
Crystal shield improved a bit.
Bonuses on 'revenge' improved.
Various minor social typo fixes and updates.
Freak bonuses added to turn undead.
Turn undead exp greatly reduced after initial surge.

From Locane:
Ordered commands now show up as room sends.
Fix bleeding color codes in email command.
Fix minor bug in holy weapon spell.
String send improvements for 'not vulnerable' on monster lore.
Improve recovered stats on resurrect for high constitution.
'look -spells' now supported when looking at other players.
Fix wierd damage bug involving fireweb cast on fire type mobs.

If you die multiple times prior to resurrect, the returned resurrect exp
will be higher (but still not as much as if you had resurrected multiple
times.)

Spells on brag spells/affects/score may not be visible if a character knows
the spell below 28%.  For obvious spells like sanctuary, a description
of the spell effect will be sent.  Between 28 and 56%, only the name is
visible.  Between 56 and 84%, the duration is also visible, and above 84%
so is the level.  Spells you can't see the duration on should show up near
the bottom of the spell list.

---- Jul 12, 09 [808]
More updates for future dclient releases.
Disallow line inversion in dclient mode.

---- Jul 08, 09 [807]
The brewable 'restoration' spell has been dented.
Updates for future dclient releases.

---- Jul 04, 09 [805]
Updates to newbie tips.
Updates to help pages for increased stamina, skill protect, spam, and tidie.
Mid-level group exp bonuses extended into the lower levels, and another
minor multiplier added for groups between levels 2 and 15.
Improve fail string for 'list' command when there's no list.
The waypoint/recall timeout for unused waypoints has been raised a bit.
Command alias 'battle' to 'attack'.
The command 'group list' will now show available groups.
Fix bogus send in monster lore for demons.
A new mid-level donation room has been added in the city of Naphtali, on
the eastern edge of the island of Kordan.
The string that you 'cant put a container inside itself' will no longer
show up when using the 'put all' commands.
Various cleanup and newbie/low level send improvements for walk commands.
Update the dclient map when teleported, summoned, or moved via dproc.
Linkdead friends now show up as (linkdead) on the friends list.

---- Jun 26, 09 [804]
The shopkeeper 'buy' command now handles multiword parsing a bit better.
There is now lag on entering/leaving the defensive fighting stance.
Cwho now only works if you're in a clan.
You can no longer multisteal from mortally wounded shopkeepers.
When defensive fighting, there is now more lag when throwing, and a
chance you won't be able to complete the throw.
String change on resurrect to get rid of unfixable typo.

---- Jun 25, 09 [802]
Newbies are now connected to xp (in addition to gossip and other
channels) when they reach level 3.
Command aliases added for 'lockpick' and 'picklock'.
Magic damage against magical creatures is now handled differently, and
should behave similarly to elemental damage against elemental creatures.
Changes to straighten out the way that general skills are displayed.
Display cleanup and color additions to the consider command.
Help page cleanup, including additions for uuid/vnum.

From Locane:
A handful of 'monster lore' skills have been added.  'monster lore' is
required to learn 'dragon lore', 'undead lore', 'elemental lore',
'demon lore', and 'animal lore'.  Note that these skills are moderately
high level and require a lot of practices to learn.

---- Jun 17, 09 [801]
Improvement to the 'friends' command, to show logged in and recent
login times for your friends.
Fix ancient dproc bug when casting on objects (thanks Draak!)

---- Jun 16, 09 [798]
Minor naming fixes for storage and shopkeeper list by name.
Object traders and object-give quests should now ignore the carrying
capacity of the trader.
Disable color on the http channel interface, and add admin disclaimers.
Abbreviated names should now work with the hp/mana/mov commands.

The 'map' command should now work for blind players.  In blind mode, it
will attempt to show what's unexplored nearby, and nearby room terrain
similar to the ascii-art and client graphical maps.  We'll try to
improve it further based on feedback from the blind player base.

Objects can now be specified explicitly using a ?, similar to the : for
players.  For example, 'get ?sword' would look explicilty for an object
named 'sword', instead of mobs named 'sword'.

From Locane:
First pass of experimental trading system, using the 'trade' command.
Update 'shake' social.
A bunch of help page updates.
Add an 'affects' command to show spells similar to the 'score' command.
Updates to brag/show spells to show more information.

---- Jun 14, 09 [796]
New spam feature - spam probability.  You can set a percentage to allow
you to see from 0 to 100% of the spam from cast, group cast, and misc
spam settings.  Also, potion throwing has been added to misc spam, and
a few spell sends have been moved around into other categories.

The percentages on 'stat' have always been inaccurate for spellsave.
This has been fixed, and spellsave will now report the -real- percentage,
instead of some bogus number.  Note that the displayed percentages are
quite a bit lower than before.  This is how it's always worked, it just
displayed incorrectly.

Minor improvement to waypoint list which will hopefully clear up some
confusion.

Elemental damage type weapons will now have a much better chance of
healing similar elemental type creatures.  This only applies when using
for example a fire crush mace against a FIRE type creature.  In all
other cases, there has been no change.

From Locane:
More email updates - added email reply, and single line emails now
include a partial body in the subject line.

---- Jun 08, 09 [794]
Changes to improve the accuracy of brew potion level.

From Locane:
Email updates - improve box parsing, multiple message delete.
Resurrect no longer leaves gold in inventory, and has better fail strings.
Initial support for secure trading between players.  Details on usage
will come later.
Mortals will no longer see 'Affects NONE by 0' on certain objects.

---- Jun 07, 09 [793]
Object bind strings disabled for level 1 characters.
Updates to the bot detector.
Disallow animate of player corpses.

Some major changes to new character creation:

- There is a new customize screen, which will lets newbies pick how
  their character looks.  Default long descriptions are created based
  on the selected features.

- If you pick a class, you start out at level 1, and your character saves.

- The starting stats for the various classes are now flatter.  All
  starting stats are 12 or higher, unless you choose to reroll manually.

- Advanced height rolling is deprecated and now part of normal creation
  process.

Existing characters will also get random features assigned to them, and
if there's no long desc set, they'll get a default long desc based on
those randomly selected features.

There's not currently a way to change features of existing characters.
We'll have to figure out something for that.

---- May 31, 09 [791]
Reboots have been added to the http event log.
Http event log is now broken up by day.
Minor bug in forced god convert fixed.
Newbies are now automatically connected to gossip, auction, shout,
and chat when they reach level 3.
A first cheezy pass at putting channels on web pages is in.  You can
configure a channel for export using 'channel flags http'.
Players can now sac their own corpses again.  You can't sac other
player corpses, as they may wish to resurrect.
Level 0 characters will no longer see object binding strings.
Various typo fixes.
Equipment style effects on potions (such as the potion of might) no
longer work when thrown.
Minor dclient updates.
Freeze and boot have been dropped to low admin levels to help prevent
problems like the recent Cow pkilling spree.
Possessed monsters now recall in a fashion similar to charm.

---- May 28, 09 [790]
Due to volume, weightless container renames are no longer free, and
cost the same as a normal object rename ($10).
The Ifrit 'infinite soul gems' bug has been fixed, and most of the
gems have been deleted from pfiles.
The donations rooms in the old mud school and mud U have been disabled.
A new donation room has been added to the encampment on Sloe.
Update to bot detect to compensate for the new infinite idle code.
The sorting code for shops and storage lockers has changed.
Minor weather tweaks.
Warnings added if you try to 'use' a worn object instead of a carried
object.
Donation rooms have been added to the web page 'shops and stores' list.

---- May 27, 09 [787]
Mob gender added to custom prompts (%fg).
Various help page updates and additions.
Minor bug in group set comments fixed.
The 'got friends' send no longer appears at level 30.
The 'who newbie' command is now available to mortals.
A modified version of 'increased stamina' is now available to ltype
0 and 1 characters.  You MUST log off after learning it for it to
take effect.  The effect is only half that for ltype 2 chars.
Minor cleanup to some of the commands using the -force flag.
Bank flags are now available for clans for ten dollars.

The insult command now shows object uuids.
Objects can now be found using their uuid.  Abbreviations as short
as 3 uuid chars are allowed.
Players can now be explicitly targetted by putting a : in front of
the name.

Refresh lowered to level 2 to make the dependencies look more sane.
Annoyance spellcasting checks have been reworked, and the spell 'prism'
has been added to the list of annoyance spells.
Dying to eternal youth won't dent all of your spells and skills anymore.
Refresh is now more powerful at higher cleric levels than lower cleric
levels.

The list of http player shops should now have fewer broken links, and
all new player shops should automatically be added to the list.  Shops
are also broken out into mob and player run shops.
Various :8080 web page fixes and updates.

From Locane:
Some spellkeeper strings modified.

---- May 13, 09 [784]
Dclients below 0.980 will now have an 'upgrade' button.
Tips/hints can now be turned on/off at any level.
Fix weight bugs when poisoning weapons.
Disable dclient enemy hp bar for NO_CONDITION mobs.
Fix socket connection graphs (hopefully the last time.)
Wrapping number of items in inventory should now be substantially harder.
Boats now show a 'boat' flag when you look at your inventory.

Names of things in your inventory and in the same room as you can now be
abbreviated.  The minimum abbreviation is three characters, two won't
work.  This won't work for things like summon or tell, and it may take
a while to get all the bugs worked out.

Adjust the cutoff point where low level mobs become worth much less exp.
This should primarily affect mid and low level players.

---- May 10, 09 [782]
New player average height reduced by 3 inches, from 6'0" to 5'9".
Advanced character creation now allows rerolling of height and weight.
Improvements to random object generation.
A few more confusion nouns and suffixes added.
Minor parsing improvements to the 'count' command.
Hp wrapping from positive to negative should be less likely now.
Weight wrapping of objects should be less likely now.

Maps are now using the new dynamic scaling system.  The in-game map
displays will be in either large scale or small scale depending on where
you are, with small scale parts of the map not visible from large scale
maps, and large scale parts of the map not visible from small scale maps.

String changes to reduce reboot time.  Note that some user-specific dprocs
(for example the flute that some players cannot play) may be different
now.

---- May 08, 09 [780]
Change 'whoever brewed it obviously screwed up' brew string.
Fix more weight bugs in brewing.
Bug in the hourly and daily stats graphs fixed.
Shopkeeper and storage sorting should hopefully be less arbitrary
for similar items.

The F1, F2, and F3 function keys in the client are now mapped by
default to 'look in corpse', 'get all corpse', and 'get gold corpse/
sac corpse'.  Characters that already have function key aliases set
will be unaffected (existing aliases will not be overwritten.)

From Locane:
'channel on' and 'channel off' commands added to toggle all channels
that you're currently connected to.
'word of recall' is now dependent on bless instead of peace.
Going to sleep now automatically shuts down turn undead.

---- May 06, 09 [778]
Improvements to the weather system.
Mortal map expanded a bit more.
Multisold brew timers should be slightly less wierd now.
Cleric turn exp adjusted for very high level turnable mobs.
Daily dues calculation on clan stat should now be more accurate.
Warning that rerolling stats will not give a leveling bonus added
in the character creation menus.
Bottling potions now takes only 2 or 3 pounds per potion, just like
drinking.  The last few bottles will try to use all of the brew,
avoiding lost spells if possible.

---- May 02, 09 [776]
Blank the password change in dclient.
Reset logoff timer when players go linkdead.
Don't display strangely named exit buttons in the dclient.
An 'update' button added for old dclients.
The 'character' command now aliases to 'score'.
Turn exp has been adjusted to have less of a dropoff.
Minor port 8080 web page updates.

---- May 01, 09 [774]
More work has been done on the gold offset to bring it up and give
out more gold to low level mobs.
A number of spells have been made uncastable via the 'potion
throwing' skill.  This mostly includes spells which wouldn't make
sense, for example 'haven'.
Potion bottling now works on liquid containers on the ground.
The timeout for connected characters has been changed.  In theory,
connected people should never time out, and only linkdead players
will be booted when they time out.  AFK gods are exempt.

---- Apr 30, 09 [773]
Another exp increase for mid level groups.
Bug in the 'misc' spam filter fixed.  It should gag less now.
Bug preventing spells from being cast when drinking from infinite
capacity containers (streams and the like) fixed.
Trip rate on low level mobs increased.
Potions no longer pour clear on last pour, and you get a 'container
empty' send instead.
'fill' command added, for liquid containers.
Liquid condition and container capacity are now visible on liquid
containers.

It is now possible to throw potions at mobs and other characters.
The potion will hit like any other thrown object, but on success
it also stands a chance of casting spells on the target.  Cast spell
level is on the order of half the level of the potion should it be
quaffed.  Note that in the future, some spells may need to be marked
as uncastable in this way.  Also note that liquid containers do not
spellcast.  The item must be type POTION.

There is now a 'potion throwing' skill that raises the chance that
spells will be cast when a potion is thrown at a mob or player.
This is dependent on knife throwing and is level 27 thief.  Knife
throwing has also been changed from 16% per practice to 20%, which
is the same as potion throwing.

A 'potion bottling' skill has been added, with a dependency on potion
lore.  This skill takes liquid from a liquid container and makes
3 pound potions without a timer, for the price of 100 gold.  The
potions of course don't save, but they don't time out either and
you can throw them.

An 'iron claw' skill added at level 25 warrior, dependent on disarm,
to reduce the odds of being disarmed in combat.

The 'revenge' skill has been added at level 30 warrior, dependent
on berserk.  Revenge is triggered for a short period of time after
the death of a (non-mob) group member, and greatly increases the
power of berserker rage.

A 'protector' skill has been added at level 17 warrior, dependent
on rescue, and tanking is now dependent on protector.  Protect allows
a warrior to protect a single target in a fashion similar to tanking.

---- Apr 28, 09 [771]
Revert change that caused certain hidden doors to be unusable.
Newbies will no longer see tips until they hit level 1.

Massive, massive changes to dclient buttons.  On older clients, it
will temporarily look goofy.

---- Apr 26, 09 [769]
Minor string changes on open/close command for restrung containers.
Poured liquids now keep their original timer, except for permanent
brews (which time out in about two hours.)
Drinking now takes 2-3 pounds of liquid instead of 8.
If your liquid container is nearly empty, drinking the last 1-2 pounds
might not be enough to cast all of the spells.
Liquid timeout strings should now be visible again.
Drinking from overfull/broken liquid containers will now limit
container weight to 1 pound, instead of 0.
Sacrifice can be done while resting again.

---- Apr 23, 09 [767]
Newbie tips now happen a little more often.
Ralnoth has been remapped and is still under construction.
More fixes to liquid containers, pouring and the like.
Waypoint list, when at a waypoint, is now split between waypoints you
can bridge to and those you can't.

---- Apr 21, 09 [765]
Help page updates, including pages for brew-only spells.
Resurrect exp for casters raised substantially.
Some general infrastructure changes to liquid container timers.
Charmed mobs will now recall to where they were charmed when charm
wears off.

The slow poison and remove poison have been switched in the poison
tree, so that remove poison is now level 12 and slow is now level 18.
This should help newbies actually get rid of poison themselves,
instead of just trying to mitigate the effect with slow.  Remove
poison also now removes a fixed amount of poison per shot, instead
of being level dependent.

From Locane:
Email updates, including page breaking.
Spirit hammer can now be cast on/for other players.
It should no longer be possible to die from poison.  Lowest minimum
poisoned hitpoints is 4.  This should prevent most of the 'death by
poison' problems regarding mobs.

---- Apr 18, 09 [764]
Tensors changed from 21 mage to 18 mage.
Frost bite changed from 20 mage to 21 mage.
Crystal shield changed from 18 mage to 19 mage.
Exp gained from resurrect is now dependent on how much was lost.

Shoplift difficulty now changes daily instead of per reboot, with a
maximum change of 1/10 of a level per day.  This should slow it down
a bit more and make it reboot agnostic.  Increasing shoplift difficulty
also lowers the price of items.

---- Apr 17, 09 [762]
Fix fame calculations for level 33 players.
Fireball's edge effects when missing are now stronger.
Bug allowing infinite duration mass invisibility fixed.
Fix a couple of strength bugs (too weak to attack/parry) when fighting.
Multiple bugs in brew potion and pour fixed.

Magic resistance now weakens fireweb instead of simply killing it
(the old way) or ignoring it (the recent new way.)  Hopefully this
will strike a better balance for the spell.

From Locane:
Gods can no longer participate in a groupcast performed by a mortal.
Gods can still lead mortal groupcasts though.
Resurrect spell now gives some exp to the caster.
Various cure poison string bugfixes and improvements.
You must now at least be resting to use the 'use' command.

---- Apr 14, 09 [761]
Fixed display bug in http changelog.
Firefield spell temporarily changed back to spellsave to work around
some special mob issues.
Bug in chain lightning spell fixed.
Change coloring on some of the email flags for displayed messages.
Colored death strings modified, and will only be sent if the killer is
below level 10.
Mid level (level 5-29) grouping experience increased substantially.

---- Apr 12, 09 [759]
Fixed statting problems with god/follower flags on channels.
Bug in hour timekeeping on players fixed.
Minor newbie send fixes.
Fireweb is now considered flaming goo and ignores magic res.
Ball lightning is now size dependent.
Lightning bolt improved a small amount.
Prism spell improved a small amount.
Chain lightning spell improved.
Firefield spell now throws against saving breath, not saving spell.
Bribe exp has been hooked up to the bot thwacker.
The http event log now has colored tags and simpler level strings.
Improve http color font handling.
'party' and 'parties' aliased to the 'group' and 'groupshow' commands.
Death sends are now highlighted yellow.
Microlevel timers should no longer be triggered when leveling normally.
'carried' and 'carrying' commands aliased to the 'inventory' command.
Shopkeepers will now (very, very) slowly autoadjust to reduce the number
of stolen versus sold goods.

From Locane:
Inbox and outbox support in email, and "list from" now works properly.
Obvious spell sends on look are now before the equipment list.
Minor send cleanups to brag.
Charmed or controlled creatures can no longer resurrect.

---- Mar 24, 09 [757]
Dclient bug fixes and additions for new dclient versions.

---- Mar 20, 09 [754]
Tweaking to unarmed combat to smooth out the level curve.
More bot detector and multi detector tweaks.
Going afk now clears pagebreak.
Practice costs now rounded down to nearest 100k exp.

From Locane:
Minor name bug that allowed Demon to resurrect himself fixed.

---- Mar 17, 09 [750]
Typo fixes to HTTP graphs.
Lower level 33 microlevel delay from 3 days to 2.
Load player shops after reboot repop.

From Locane:
Minor blind mode cleanup in variable setting.
Brag prompt added.
Variable practice cost for ltype 2.  Practice costs now range from a
low of 2 million to a high of 10 million, based on level.

Function key aliases f01-f12 and sf01-sf12 added.  These can be set
above and beyond the normal alias limit, and are intended to work via
function keys in future versions of the AA dClient.

---- Mar 14, 09 [748]
Raise socket limits to allow more parallel connects.
Massive update to faq section 2.  Still needs to be reorganized.
Minor updates to god rules.

From Locane:
Fix exp bug in resurrect spell.

---- Mar 13, 09 [746]
Minor improvements to the new bot detect code.
The graph code has been improved and should no longer report bogus
(reboot) lines when it can't figure out what to do.
Various bug fixes and updates to RSS code.
RSS feeds added for all publicly visible boards.
A new '%dtime' prompt tag has been added.
Skill/spell improves should now show up on replay.

XML support for boards and messages added.  See the developers page at:

http://www.alteraeon.com/alter-2.1/xml-development.html

---- Mar 12, 09 [743]
Fixed bug where restrung object longs are not seen by blind people.
Minor holes in unignore fixed.
The Email bot will now respect target ignores.
Microlevel timer in hours should now display on the level command.
Donation faq on fight strings updated. Existing players are grandfathered.
HTTP boards now use hash-based message ID fields for message links.
The HTTP boards pages now allow for a short description of the room that
the board is in.

The HTTP changelog how has an RSS feed!  Sign up for it at:

http://alteraeon.com:8080/changelog

Http changelog improved to show entry numbers and allow specification
of ranges of entries.  For example:

http://alteraeon.com:8080/changelog/last_5
http://alteraeon.com:8080/changelog/1-10

From Locane:
Fix weaken spell that Dentin broke.

---- Mar 09, 09 [740]
Emotes will now be filtered out by the 'social' spam filter.
The saved map should now be a little bigger.

Cast level on group cast has been adjusted slightly.  The level gain
should now be more even as you add group members, instead of starting
out large and tapering to small.

From Locane:
Change cast string for detect evil spell to make it a bit more obvious.
Highlight rescue strings.
Looking at a player or monster will now show obvious spell effects.

---- Mar 05, 09 [738]
Back out change to prompting that breaks GMUD screen readers.
Only freak 16 and higher backstabs now show on the http event log.
Channels can no longer be created that are abbreviations of or will
make abbreviations of other channels.

---- Mar 04, 09 [736]
Fix bug allowing forced conversion to bogus gods.
Graph command parsing improved to lessen confusion.
Send when picking up random objects for the first time now more obvious.
Various minor newbie and dclient updates.
Change to prompting to prevent infinite scrolling in dclient.

Saving throws for charm have been modified, and the 'inverse charisma'
bug has been fixed.  Note that charm now wears off more quickly if you
aren't with the mob, or if you sleep in their presence.

A new shop list option, 'list new' (or 'list recent'), shows items that
have recently been added.  Note that this is not on a per-vnum basis due
to code constraints.  Also, random items now have an 'R' in front of
them on shop list.  Note that this will only apply to NEW random items,
eg those created after this change was added.

From Locane:
Group notifies for PPK truce when PPK members are added to a group.
Flags (ppk) and (truce) added to group command.

---- Mar 01, 09 [735]
Changes and improvements to the bot detector.
Highly regarded bots now lose experience when they flee.

---- Feb 27, 09 [731]
Minor fix for wierd weight bug with brew potion.

From Locane:
Improvements to resurrect spell.

---- Feb 26, 09 [729]
Some channel notify permission bugs were fixed.
Reconnect message to be more clear.
Minor fixes to entangling roots, including weakening the roots mob.

---- Feb 25, 09 [727]
Pagebreak for newbies created with the dClient set to a larger value.
Attacks in melee combat are now slightly more random.
Changed the http://www.deathlogs.com send so it hits the killer, not
the victim.  Doh!

A bug in charm/possession/entangling roots that's over ten years old
was found and hopefully fixed.  This required a pretty major rewrite
of the internals of these three spells, so please test them and look
for wierdness.

Entangling roots should be slightly more sane now.
Modified saving throws for the 'charm' spell.

First pass of god/builder permission code updates added.  Please let
us know if commands are unexpectedly broken.

---- Feb 22, 09 [725]
New characters can now be created if you answer 'new' instead of 'yes'.
Cleanup and improvement of http 404 pages on port 8080.
The impact of channels on asshole factor has been greatly reduced to
prevent malicious players from screwing others.

In an attempt to get more ppk death logs posted, I've added a reminder
after you ppk someone.  http://www.deathlogs.com

---- Feb 19, 09 [724]
Bug where an avatar could accidentally remove permanent silence fixed.
Link back to main Alter Aeon web pages from the :8080 main page.
Article links added to various of the :8080 autogen pages.

---- Feb 18, 09 [722]
Minor additions to the Muds and Mudding Glossary on the web pages.
Chill touch duration reduced somewhat.
Sporadic 'null enchant' armor wierdness fixed.
Player event logs on web pages truncated at 160 lines.
Minor performance improvements to reduce lag spikes.
A bunch more social updates from Cygnii.
Intro screens now point harder at the intro quest area.
New character names have been restricted a little more, and now
require both vowels and consonants in a reasonable ratio.

'abort' and 'uabort' commands added to do inline break similar to
control-C.  No guarantees - it does what it can but probably can't
do everything you want it to.

From Locane:
Maximum of half-stats restore of hp/mana/move for all
participants when a pk arena match is won.
Minor channel replay changes.
Tweaks to resurrect spell, including minor recovery of experience.
Multiple keywords are now allowed when setting or deleting extra
descriptions on rooms and shops.
Temp pk corpses now last a fairly short time to help reduce spam.
Dodge and parry bonuses now show up on brag.
'brag alignment' now supported.
A giant pile of email command changes.

---- Feb 13, 09 [721]
Crash bug in leveling procs fixed.
Minor reduction of reset time for second wind.
Poison resistance is now a locked skill, and must be unlocked by
doing a quest before it can be learned.
Minor dclient updates.
Highlight for tanking in groups modified to be less irritating.
Gold duping bug fixed.

---- Feb 05, 09 [719]
Fix minor bug in fame calcs when leveling.
Lots of social updates to allow use on objects.
Minor newbie fixes and updates.
'storage take' is now the same as 'storage get'.
LPMud players can now 'junk' items instead of 'sacrificing' them.
Worn items can be removed using multiple keywords now.
Microlevels now show up on finger and xml player export.

The strength and dexterity spell limits have been lowered from 6 to 5,
as discussed on board 8 back in November.  The final bump down to 4
is scheduled for May.

From Locane:
More drunk code cleanup and fixes.
A new damage string, 'destroys', added between demolish and annihilate.

---- Feb 04, 09 [716]
Minor email command formatting changes.
Chill touch reduced in power at low levels, increased at high levels.
Minor cleanup of http area description pages.
Consider difficulty range increased for harder mobs.

Rough fame estimates now show up on 'where' command for high level
players.  Be warned!  These estimates are derived on a per-rack basis,
as it is difficult to determine exactly which zone a mob loads in.
Be aware that some mobs, more commonly in older areas, may load outside
the zone their fame is listed in.  We'll try to improve this over time,
but time it will take.


---- Feb 03, 09 [715]
Fix crash bug in new fame code.

---- Feb 02, 09 [713]
Fame from mob kills should distribute more sanely and evenly in groups now.

--------------
The first pass of the level 33 code is in!  Specific changes:

- the total 109 requirement for level 32 has been removed
- level 32 microlevel timers continue to be 1 day instead of 2...
- level 32 mage now requires 25 int
- level 32 cleric now requires 25 wis
- level 32 thief now requires 25 dex
- level 32 warrior now requires 25 str

- level 33 requires 150 fame per class
- level 33 mage now requires either 25 wis or 25 chr
- level 33 cleric now requires either 25 int or 25 chr
- level 33 thief now requires either 25 con or 25 chr
- level 33 warrior now requires either 25 dex or 25 con
- level 33 microlevels are limited to one every 3 days

Note that there is as yet no final level 33 trainers, but since we
won't need them for at least three months there will be plenty of
time to add them.

---- Feb 01, 09 [711]
Experience increased for 4-9 person groups.
Bug in saving throw calculation procedures fixed.  Really high level
mobs will now be MUCH harder to summon, in some cases impossible.
Board posting now has the same time limitations as sending email
messages, instead of lag on posting.

From Locane:
You can no longer resurrect yourself from your own corpse.
A whole bunch of drunkenness changes.

---- Jan 29, 09 [709]
From Locane:
Updates to the 'email' command.
'brag pk' should now show valid ratios.
Variables now save with your character.
Mana cost of 'resurrect' lowered to make it easier for groups to use.
Minor update to editor FAQ section.

Drunkenness is in!  You can get completely wasted now.  We'll be adding
a brew skill for it in the near future as well.

---- Jan 26, 09 [706]
Number of areas on the 'area exp' list raised to 20.

From Locane:
Minor fixes to firestarting.

---- Jan 23, 09 [704]
Quest web page at http://alteraeon.com:8080/quests now shows quests
grouped by geographical area.
Even newer version of modified who list, post which one you like better.
High freak backstab events now go into the http event log.
Leveling less than total 90 no longer appears in event log.
The 'read' command now works on numbered items such as '6.book'.
Bug allowing leveling to 30 without sufficient fame fixed.

---- Jan 22, 09 [701]
Microlevel display bug on wholist fixed.
Follow command can now be done while resting.
Clan equipment has been added to the 'donations' faq section (faq 2).

An experimental setting to modify the who listings is in place.  Try
'set wholist' to toggle between the standard mode and the new short
mode with total levels, primary, microlevel, and class flags.

---- Jan 21, 09 [699]
Low level equipment can be random again, except for low level bound items.
The player automap is now a bit bigger.
Minor tweak to enchant object to create more powerful perms.
Color bleeding in web page shop eq listings fixed.

Microleveling is now required for all classes level 30 and higher.  Some
details on this process can be found on board 8, but keep in mind that
this is new code and is currently in testing.  We'll be cleaning up the
help pages and other information in the future as appropriate.

From Locane:
Minor tweaks to resurrect spell.
Various typo fixes.
New 'editor' faq section added.

---- Jan 18, 09 [698]
Fixed pk bug in chain lightning when caster logs out.
Sanctuary has been special-cased and now only has a wis requirement of 20.
Low-mana-cost "cantrip" spells now have lower int/wis requirements.
'spell list' command now shows all the spells, just like the web pages.

From Locane:
Bug in channel replay when ignoring people fixed.
Added 'devil' social.
Fixed bug with time/date display in email messages.
Added cleric 'resurrect' spell.  It's less powerful than you think.

---- Jan 16, 09 [695]
Fixed bug in html/xml output substitution filter.
Int/wis requirements for high level spells capped at 30 instead of 32.
Updates to faq sections 1-3. See http://alteraeon.com:8080/faq for details.
Various updates to web pages.
Minor typo and other bug fixes.
Messages displayed on online boards are now in reverse order.
An 'if' conditional command has been added to help with aliases.

From Locane:  You can now brag/show cast level.

---- Jan 15, 09 [694]
The event log now only shows leveling events above total 50 to reduce spam.

All of the int/wis costs for all spells have been recalculated.  In most
cases, the max stat has increased by 1 while the min stat has stayed the
same.  For some spells, there will be an increase of 2-3 stat points, while
for other spells there may be a reduction.  For all single-class spells,
the difference between int and wis will be 4, for example 17/13 or 22/26.
For dual class spells, both int and wis stat requirements will be the same.

The mud now tracks the maximum that you ever manage to learn spells and
skills.  This value is not reset on death.  High level characters (level
100 and higher) will be able to relearn skills lost by death or
fountaining, up to this maximum level, using practices.  The tracking code
just went in this boot, so don't expect to be able to practice stuff you
lost last week.

---- Jan 14, 09 [692]
Fix reversed killer/target send in player event logging.
Fix minor bug in character creation process.
Improvements to the web page event log, including event ids and type.
Player automap now saves.
When leveling, type 2 chars also get the hp/mana/move added to thier
current stats.

The fight code has changed.  Attacks should be much more regular now, with
exactly the same long term average number of attacks as before.  This is
intended to be a cosmetic change, give it a try for a while and we'll see
if it's liked more than the previous version.

---- Jan 12, 09 [689]
Updates and cleanup to the http://alteraeon.com:8080 web pages.
Objects level 3 or below should no longer random when they load.
Quests that can't be completed will no longer show up on the 'unfinished
quests in this area' list.
Quests that were in progress but can no longer be completed are now
automatically removed from your list of pending quests.
Even more eloquence filter fixes.  Hopefully the last batch.
Minor newbie help additions for the train and practice commands.
Minor newbie help additions for spell cast fails against magic resist.
Enchanted objects that can time out and vanish now show the vanish timer
on look.

Support for an xml 'player event log' can be found at:

http://alteraeon.com:8080/xml/eventlog

This log contains pk deaths, leveling, some quest completions, and other
information.  If you think something should be added, please let us know.

---- Jan 11, 09 [687]
Initial XML support for the who listings have been added to the http
interface for Os.  For an example, try:

http://alteraeon.com:8080/xml/wholist

From Locane - minor email bugfixes.

---- Jan 09, 09 [685]
Send for failure to pray at a recall site made more obvious.

XML support for raw player data has been added to the http interface.
For an example, try:

http://alteraeon.com:8080/xml/players/malcolm

Note that there may be wierdness with color tags and it probably isn't
strict XML, but it should be useful for those wanting to build external
data processing applications.

From Locane:  Email improvements, and limitations on number of messages
that can be sent in quick successtion.

---- Jan 06, 09 [684]
DClient support additions.

---- Jan 05, 09 [683]
All player shops, recall sites, and banks now PK safe rooms.

---- Jan 04, 09 [681]
Minor email command changes from Locane.
'remove -finger' and other wear locations now works.
The eloquence JAWS crashing filter has been improved.
Miscellaneous PK-related ignore bugs fixed.

The gold offset has been modified to smooth things out a bit, but honestly
the amount of gold on the game is currently so high that it's going to be
quite some time before gold regen returns to historical levels.

---- Jan 02, 09 [680]
Happy new year!
Pagebreak/automap bug when using the DClient fixed.

From Locane:
Minor help page updates.
Snowball social added.
Updates to the 'email' command, which is now available to mortals.
Brag updates, including brag of email messages.
Group display improved to high light tanks.
The hp, mana, and move commands now accept 'tank' as an argument in groups.

---- Dec 29, 08 [679]
Personal recall strings have been added to the donations page.  These
override clan recall and the default recall strings.
Price for character name swap raised to $30 from $25 to make it more
consistent with renames.
A new, smaller entry level weightless has been added for $25.
Fix bug in confusion when checking your inventory.

You may now buy storage locker time with gold.  The current rate is about
ten million gold per year, or about a million gold per month.  The minimum
purchase is 100000 gold, or about 3 and a half days.  See 'storage buy'
for details.

---- Dec 26, 08 [678]
Various web page updates.
Faq, rules, and help page additions.
Darkness on self will no longer fail due to spellsave.
Minor blind improvements in the editor.
'goth' and 'island' socials from Boa and Samon added.

---- Dec 25, 08 [677]
Happy holidays!  Feel free to 'gather' up a snowball and throw it at
other players.

---- Dec 22, 08 [676]
Unbreak the cone of cold spell.

---- Dec 17, 08 [675]
Siteban entries now save across reboots.

Certain text patterns that crash JAWS screen readers are now killed by
the mud code.  This should hopefully prevent abuse by various parties
who will soon find a way around being sitebanned.

---- Dec 16, 08 [674]
Various minor bug fixes from Locane.

---- Dec 13, 08 [672]
From Locane:
Priests now show up on consider.
Minor changes to auto-converting to inactive gods.
Brag/show 'ppk' and 'kills' added.

---- Dec 07, 08 [669]
The asshole factor no longer includes information from the channel
profanity filters.  There appears to be no meaningful correlation between
the profanity data and socialite/asshole status.
Minor cleanup in intro screens.
The editor format command now uses 76 columns for its default instead of 78.

---- Nov 29, 08 [668]
Minor changes to a few crystal and ice spells.
Experience can once again be gained in recall sites.  If bots become a
problem in recalls again, this may be re-instituted.
Newbies can now level to level 9 without trainers, this time for real.
The fail send for groupcast is now different from the one for regular
spellcasting.
Minor changes to butchering in preparation for the thanksgiving system
event.

---- Nov 25, 08 [666]
Minor fixups to bot code and help page updates.

From Locane:
Cast level no longer works with skills.
Earthquake damage type changed from nonorm to something more reasonable.
Gods in a clan can now stat clan rooms, like elders.

---- Nov 21, 08 [664]
Modifications to improve the freak generation of randoms.
Low level weapons now take less of a penalty for being extended damage
type (fire, ice, zap only.)
Miscellaneous typo and bug fixes.
Thief skills pickpocket and palm switched in ordering and dependencies.
Minor updates to autogen web pages.

---- Nov 18, 08 [663]
Fix bug preventing brag from being used on gt/say/ctell etc.
Big reorganization of the intro screens and character creation process.
Newbies can now level up to 9 without a trainer.
Typo in 'consider' command fixed.
Minor cleanup and changes to kick and trip skills.
Minor cleanup and damage adjust to a few spells.
A small rare 'freak multiplier' for randoms has been added.

Strength and dexterity stats are now limited to +8 over your natural,
with a cap at 30.  Dexterity over 25 has a slight bonus to dodge, parry,
and hide.

Strength and dexterity spells have been capped at +6, in line with the
board discussion on str/dex from last month.  This cap will be lowered
to +5 in February, and to +4 around May of 2009.

---- Nov 11, 08 [662]
The 'group' command no longer accepts the ":" args used for setting the
group aim or purpose.  Just leave the ":" out, and it should work fine.
This is to allow people named "aim" or "set" to be grouped using the
standard : syntax, eg "group :set" to group the player 'set'.
Bug in brag code that prevented bragging on channels that are also a
command name fixed.

Big change - movement regen is now continuous, instead of per tick.
The overall rate is higher, with a few exceptions - you won't regen while
lagged, and regen while fighting is slowed down.  Eq and spell effect
+movement regen is exempt from this, in that it always works.

Minor updates to help pages, including a reference to
http://www.google.com/sites/help/intl/en/overview.html
as a recommended location for free clan web pages.
Waypoint added to Gad's Landing.

---- Nov 06, 08 [661]
Fix bug preventing graphs and other system data from saving properly.

---- Nov 05, 08 [659]
Changes to the web pages.
You can no longer enable tanking while berserking.
Double exp areas beefed up a bit more, and timers to get on the list
slowed down.  See 'area exp' for the list.
Summoning something that is too far beyond your abilities will give a
specific failure message instead of looking like you might succeed.
Pagebreak is automatically ended when you enter combat.  After you're
fighting, it will again work normally.

For blind players, a command 'set cprefix' has been added.  This allows
you to put a prefix before all channel sends for the purpose of
triggering sounds or other audio.  Note that this only works for user
defined channels right now.  Things like say and gtell aren't supported.

---- Oct 26, 08 [658]
Typos in storage locker get/put fixed.

---- Oct 18, 08 [656]
From Locane:
Update show regen to show position as well.
Add replay for tells.
Basic support for a 'stunned' position, similar to rest and sleep.
Added position to brag regen.
Added whether or not you're berserk to brag hit/dam.
Fixed channel replay.  (again)  Color should now operate properly.
Added spam flag to filter social room sends for blind players.

Another tweak to enchant armor.  The tweaks are getting smaller now.
Splitting gold can't be done indefinitely to spam people.
Make storage get/put strings much shorter and generic.
Changes to make reboots faster.

---- Oct 12, 08 [654]
A bunch of commands that were mis-classified had their sleeping/resting/
standing requirements changed.
Experience for wood gathering drastically reduced at low levels.
Minor tweaks to enchant armor to increase variation and add a freak
multiplier.
The 'nearby' command has been updated to hopefully be more useful.
Minor newbie changes to the 'train' command.
Corpse eating mobs will no longer eat while melee fighting.
The 'to' string now shows up on /look when board posting.
Miscellaneous help page updates.
Newbies using the 'say' command will get the 'noone there' warning much
less often now when talking around mobs.
Minor updates to the 'pray' and 'waypoint' commands for newbies.

The god-set asshole flag now always triggers ignore, unless you specifically
'ignore allow' the character who has been set to be an asshole.
If greater than a certain amount, your asshole factor can be seen using the
'ignore' command.  The 'asshole' help page has also been updated.

---- Oct 11, 08 [651]
From Locane:
Channel replay fixes and improvements.
Allow brag of dierolls and mob deaths.
Add blind friendly separator bars to waypoint lists.

Add support for higher backstab freak multipliers.  They still show up
as normal x10 kaokens though.
Raise damage on burning hands and shocking grasp, since they're so hard
to land at low levels.

---- Oct 05, 08 [650]
(From Locane) Replay now works on channels.
Some new socials added - waffle, whine, ninethousand, and threaten.
Changes to clan stat to show cost per day.
Miscellaneous cleanup to get rid of bars of dashes for blind users.

---- Sep 29, 08 [649]
Bugfix for enchanted armor that times out abnormally fast.  There may
still be pieces of equipment that have abnormal timers.  These items
will slowly return to normal if you let them tick down, or you can
speed up the process by dispelling them.

The 'compare' command should now be a little more intelligent about
what it compares against if you don't specify a second object.  This
will also help the auction and identify compare strings to come out
a little better.

Minor changes to bot detect code and some improved stats collection.
A 'nobrag' flag has been added for channels.
Major updates to web page formatting and structure.  Some of them even
are even W3C 4.01 compliant.

---- Sep 28, 08 [646]
Changes to gold and the gold offset.
The newbie 'you have enough experience to level' reminder will now be
sent up to around level 12, instead of level 5.
The 'calculate' command is now hide friendly.
The http://alteraeon.com:3004 web pages now have better titles.

The level calculation for groupcast has been changed, and is now
actually dependent on the cleric levels of the casters.  It takes
approximately five people to double the level of the lead caster.

A new 'hp' command has been installed that matches the behaviour of the
'mana' and 'mv' commands.  The old 'hp' command is still available as
either 'hpshow' or 'hpall'.  Some of you may need to update aliases.
This change should help our blind population in groups.  If there are
major issues with this, or if we've left out something important,
please let us know and we'll try to get it fixed ASAP.

---- Sep 23, 08 [645]
Typo fix in remove poison.
Cleanup to the intro screens for the MonkeyTerm client.

---- Sep 21, 08 [643]
Full corpses can now be dropped without -force.
Newbie warning added when picking up entire corpses.
Newbie send added when looking at corpses containing equipment.
Minor updates to various newbie areas.
Miscellaneous newbie help page updates.
String updates for 'quest list'.
Minor string cleanup when curing blind on yourself.
Improve newbie fail strings for 'talk' command.
A 'cash' alias added for 'gold'.
Newbie tip added for newbies without wielded weapons.
Quotes removed from spell syntax on spell help pages.

From Locane:
Added warrior 'second wind' skill at level 17.
Cure/remove poison sends cleaned up.

---- Sep 20, 08 [640]
Spell and skill "better at" experience has been adjusted at low levels.
Spells are now worth less, skills should be worth more.  Expect minor
tweaking of this over the next few months.
Exp of butcher and gathering lowered at very low levels.
The exp tracker that dents unusually worthwhile exp mobs now also dents
turn exp on those same mobs.
Minor improvements of automatic tips and hints for newbies.

---- Sep 16, 08 [639]
The remove string for detect evil has been changed, so it no longer looks
the same as infravision.

---- Sep 15, 08 [636]
Enchant armor dented somewhat at higher levels.
Donation room added to Vemarken.
A couple new help pages added.
Minor newbie send cleanups with 'level' and 'list'.
Help now attempts to do a god entry lookup if nothing matches.
The 'gods' web page should now be closer to the in-game version.
The gold offset has been tweaked to give more gold to unplayed areas.
The newbie channel is now usable up to level 18.
The Zulu area has been updated somewhat and is now slightly higher level.
The 'replay' command now takes a line count.
Minor changes to light flags, hopefully lockers and bags will have fewer
problems with darkness now.

Experience on mobs that are killed very infrequently should now be quite a
bit higher.  This change should help make older areas more useful to explore.
Note that it will probably take about two weeks for the full impact of this
change to take effect.

Based on the infrequently killed mobs, the mud will now try to determine a
listing of 'double exp' areas.  These areas can be found using the 'area
exp' command.  As above, it will probably take about two weeks for this
list to begin being populated.

---- Sep 03, 08 [635]
Experience for refresh raised slightly.

---- Sep 01, 08 [633]
Players on the ban lists of channels are now removed on new char creation.
Targetting may now be done while hiding.
'willy' social added.
Recite should now ignore the word 'on', eg 'recite scroll on imp'.
Other minor newbie intro screen changes.
Lots of minor web page updates at http://alteraeon.com
Fix minor bug in enchant weapon spell.

---- Aug 29, 08 [632]
Minor bug in skinning fixed.

---- Aug 28, 08 [630]
Updates to the 'gods' command display.
(locane) Minor fixes and updates to priestless conversion.

---- Aug 27, 08 [628]
Updates to web pages to add publicly viewable boards.
Color and tabs should now format better in the editor.
Minor infrequent request to bring friends or link to AA web pages on login.

---- Aug 26, 08 [625]
Fixed crash bug in priestless convert/sacrifice.
Login message changed slightly on blind login port 3010.
When wielding two handed weapons, there should no longer be a blank spot
for shield on your eq list.
Minor parsing improvement for throw.
Minor typo fixes.
Word of recall now properly darkens rooms when you leave.

From Locane:
Minor fixups to skinning skill.
Minor cleanups to god code and god display.

---- Aug 19, 08 [623]
From Void:
Minor typo fixes.
Updates and cleanup to the new warrior skills (roar, intimidate, taunt.)
Defend strings when you're forced into melee combat highlighted.
Map size increased slightly.

---- Aug 17, 08 [622]
For newbies under level 5 - a 'cure' command added which aliases to a short
help page on how to cast 'cure light' for clerics, and how to sleep for
other classes.

Players under level 30 can now recall to recall sites they are too high
level for, but will get a warning to change recalls.  Waypointing to and
from that recall will not be possible, only recall.  This is to help out
newbies that level beyond their recall without knowing it.

Web page help browsing changed to use both index and keyword style urls.
This should help with search engine indexing.
Fixed minor wierdness with mobs and the auction channel.
More web page updates, including the blind support/connect pages.

---- Aug 16, 08 [619]
Spell level now shows up after ticks remaining.
Quests for the wrong area found with the 'quests' command should hopefully
be less common now.
Negative spell save, as well as positive spell save, now helps both dispel
and undo if you're trying to remove spells from yourself.  Positive spell
save helps more than negative.
It should now be possible to convert to a god without a priest, if you
have the time and energy to do so (and can't find a priest.)  See the
help page on 'convert' for details.

---- Aug 14, 08 [618]
A bunch of web page updates and changes.
Skill/spell hints are now available to newbies when attacking something.
Minor changes to low level attack strings.
On new character creation, only the login and advanced creation options
are now visible.  Setting the long description and other information will
be available on later logins.
The 'healing touch' skill is now a little faster.
The level of spells now shows up if you know the spell sufficiently well,
or are sufficiently high level.

From Void:  Three new warrior skills added - taunt, intimidate, and roar.

---- Aug 13, 08 [617]
A perm spell object can no longer override or remove spells of a higher
level than that on the item.

Attempt to improve the spam reduction when walking code.  Group members
who are already in the room should now be shown, however anyone following
(not just group members) is also covered by the spam reduction.

Socials now accept and ignore the arguments 'to' and 'at' between the social
name and the target name.
Object timers no longer say 'rl', and periods shorter than an hour will
list as only a few minutes as they tick down to zero.
Looking at a corpse will now also tell you what's in it, if anything.
Minor update to commands and socials web pages.

---- Aug 12, 08 [615]
Auction snooze and autoshow should now save.
Replay now goes a little farther back.
Group members will no longer see the entire group in every room when
following the leader.

---- Aug 10, 08 [613]
The 'entangling roots' spell no longer has a spellsave-related saving
throw.  Success or failure is now strictly level versus str/dex.
Minor improvements to 'get' command parsing.
God auto-restores won't send to you if they restore a small amount.

---- Aug 09, 08 [612]
Changes to default help page at low levels, including a bunch of individual
pages for different types of newbie stuff.  This should help with blind
players as well.
A handful of newbie parsing and other improvements.

From Locane:
Spellkeepers can no longer cast unless they are standing now.
Add weapon display to brag/show.
Miscellaneous fixes to the god code.
Fixes to the 'gods' command.

---- Aug 07, 08 [609]
The 'permanently bound' send should now be properly capitalized.
Sends changed when typing 'commands' without a search string.
Minor color removal on finger.
Only clan elders are now allowed to change room ownership.  This is to
prevent non-elders from giving access to the clan area to outside parties.
Refresh exp has been raised slightly.
New 'pancake' social added.
Minor exp adjustments at low levels.
Rearrange parse order of new 'valor' skill.
Allow main parser to eat certain classes of control characters.
Player names containing three identical characters in a row are no longer
allowed.
A 'rarity' statistic has been added to quests, and difficulty is now
calculated a little differently.  There have also been a number of changes
to the way various quest things are displayed.  Please report glitches.

Enchant armor modified to produce more meaningful high level enchants.
You can now log in existing characters with triple-letters in the name,
even though new ones can't be created.
Minor bugfixes to various quest commands.

From Void - It's now possible to forage specific items in different areas,
pending area updates.

From Locane - Subgt added to channel brag list.

---- Jul 31, 08 [608]
Maintain is now dependent on dispel magic.
Undo is now dependent on maintain.
Experience added for refresh, similar to heal (but a lesser amount.)

Recalls you can't use should no longer show up on the list of nearby recalls.
The starting rooms in the Sloe Mud School are now recall sites for the new
players that log in there.  This allows them to return to the beginning if
they need to.  The recall sites are only good until level 2.

From Void ----
Bug fixes to allow famine to be dispelled again.

---- Jul 30, 08 [606]
Beeps no longer replay.
Big fat warning added to 'set room lock'.
The order of the starting locations for new players has been switched,
making the quest area the first option.
Wierdness with trip when you're really small size fixed.
Miscellaneous help page updates.
Identify is now level 2 mage, and dependent on detect magic.
Gaze is now level 7 mage.
Below 10 movement, your ability to attack becomes impaired.
Trip now uses a trivial amount of movement.

From Void ----
New warrior skill, "valor."
Fixed a bug that made famine easy to dispel.

---- Jul 28, 08 [604]
Look on corpse should now work, even though its not a table.
Minor improvements to curse filter.
Minor fixes to the new item-only auction feature.
Holy weapon has been made more powerful.
A 'legends' command added, to view a list of legendary players.  We will be
accepting submissions for legendary players over the next few weeks.

---- Jul 27, 08 [602]
Icebolt has been somewhat undented, partly by a power increase for mid
levels.
Blind players will now get a less spammy 'happy birthday' message.

A bunch of the low and mid-level mage spells have been reorganized into a new
spell group, and two spells (lethargy and cure blindness) have been moved over
from cleric and placed into the new tree.  The cleric spells have been
temporarily grandfathered so as not to screw players out of spells they used
to be able to cast.  This will eventually be turned off, but probably not for
a while.  Please see the web pages for the expanded spell tree.

Note that there are also plans to move a handful of mage spells over to
cleric, as well as new groups in progress for cleric spells.

Strength spell lowered to level 7 mage, and 16 mana.
Holy weapon is now dependent on spirit hammer.
Durham's guiding spirit is now dependent on detect undead.
Animate dead is now dependent on detect undead.

A cleric 'divine aid' spell group has been built:
Refresh spell lowered to level 3 cleric.
Bless is now dependent on refresh.
Armor is now dependent on bless.
Sanc is now dependent on armor.
Peace is now dependent on bless.
Word of recall is now dependent on peace.

---- Jul 26, 08 [600]
The 'light' and 'extinguish' commands now work on worn items as well
as ground and inventory.
Icebolt has been dented.
Clan create and destroy now cleans up the descriptions and ownership of
the rooms in the clan.

From Void ----
Bug where permanent blind spell can wear off fixed.

From Locane ----
New option for auction command has been added.  The "-itemonly"
switch will send you a status as if you typed "bid" when an item is put
on the  auction block.  This will function independantly of the auction
channel, so you can turn the channel off if you wish.
Updates to the profanity filters.
Notify now shows up on replay.
Minor updates to brag/show, including mobs being able to use it again.
You can no longer brag if nosocialed.
Miscellaneous help page updates.

---- Jul 19, 08 [597]
More get/put parsing bugs fixed.
Groupcast casting level raised slightly.
Minor send changes for 'you don't know anything about that spell...'

---- Jul 18, 08 [595]
Minor changes to curse filters.
Minor bug involving burning to death in a fire fixed.
Some minor bugs in 'get' command parsing fixed up.
Minor newbie related sends improved.
Parsing bugs in the 'wear' command fixed.

---- Jul 15, 08 [593]
Due to the use of rename by annoyance characters to avoid ignore and other
filters, the cost of renames and name swaps has been increased by $10 to
$20 for a rename, and $25 for a name swap between two characters.  Also,
renames will not be allowed for players that are listed on the 'Most Ignored
Players' web page, at http://xirr.com:3004/annoyance.

Channel thwacker added to 'dice', 'insult', and 'pose' commands thanks to
Alton/Pakufax' abuse and spamming.

Tensor's discs are now dispellable based on your skill at dispel.
Landing dispel on it will set it's timer to 0.  This will not affect
weightlesses.

Brag changes:
Some show spell bugs fixed, but mainly showing and bragging spells
will now follow the same rules as score.  Currently you can't brag a
spell you don't know, but can if you just don't know how long it lasts.
Color on resistances in stats command fixed, anything over 60% will
now be bright green as intended.
Not knowing elemental lore and typing "stats" will now show you "--"
in the magic resistance spot instead of "xx".  It is now also correctly
alligned.
You can now show / brag gold.
You can now brag on a channel of your choice, "brag <channel name>
<information>"

Detect magic cast on items that are composition magic now make more sense.
Items that are crystal coated will no longer burn.
Using the tell and reply commands will no longer unhide you.
Parsing improvements to the 'wear' command.
Minor changes to colored fields on finger.
Some initial support for the skinning skill has gone in.  It's very rough,
and probably not useful at this point.
There is now a local curse filter for people who don't want to see
cuss words.  "spam swear" will toggle it on and off.

---- Jul 06, 08 [592]
Miscellaneous typo fixes.
Minor crash bug in firestarting fixed.
Fixed bug that allowed climbing even if skill level was below zero.

---- Jul 04, 08 [591]
String parsing for get/put fixed up even more.
Fixed minor typos in a handful of places.
Show and brag commands no longer remove poisoning.
Allow finger switches to be processed in any order.
Minor cleanup to various strings, including fires.

---- Jul 01, 08 [589]
You can no longer regen into negative hitpoints while linkdead.

---- Jun 30, 08 [588]
Brag and show are now interchangable.  You can brag anything
you can show, and vise-versa.
Spell names are capatalized when they're displayed now.  This
should cut down on '' spam for blind players.
Color removed from several of the show options - it was confusing people.
Added color based on time left of spell.  If a spell has 2
ticks (3 minutes) or less remaining, it will appear in bright cyan.
Expect more of this kind of change in the future.

Finger command now does not display deeds by default, players
will have to -all or -deeds to see them.
Corrected some errors in the display of MR values involving
elemental lore and maximum amounts.

Also, players should be careful when typing "brag spells".  Your spell
list can be long, and you may get hit by the channel thwacker if you
say too much.  "brag spells" works, but I recommend you brag a specific
spell to avoid getting pwned by the channel thwacker.

---- Jun 29, 08 [587]
Minor updates and bugfixes to the get/put commands.

---- Jun 28, 08 [585]
We can now put objects on tables again.

---- Jun 27, 08 [584]
The random repop settings for objects have been lowered, but more object types
will be affected by randomness.  The net result should be fewer high end
randoms, and about the same total number in general.
The crash bug in show has been fixed.
Miscellaneous changes to the get and put command parsing.
Minor fixes and updates to show.
Reply now works while sleeping.
Updates to the finger command to make it more useful and less spammy.
Fixed bug that allowed mobs to wander while mortally wounded.

---- Jun 25, 08 [583]
You can now tell while asleep and to sleeping people.
Targets that are entangled now have 75% chance to fail dodge.
Minor cleanups to fire starting.
Fires can now take some of the chill out of chill touch.
You can no longer give objects to yourself.
The 'dues', 'experience', and 'gold' commands are now hide-safe.
'skill list' now takes arguments to filter skills.
'mvx', 'hpx', and 'mnx' added to prompting to display maximum stats.
The alias limit has once again been raised.
Magic resistance now shows on the stats command.

A 'brag' command has been added, whereby a player may easily say to the
room their major stats.  Brag will take args of hp / mana / mv, stats, and
combat / hitroll etc, but by default will make the player say all 3 if
no args are sent to it.

Miscellaneous fixes and updates to the 'show' command:
- Added abbreviation and percentages to show weight and show encumbrance
- Added Size and Height
- Added Status, you can see what your current action is, IE fishing
- Cleaned up show resists, it now only displays non-zero resistances
- Cleaned up show stats
- Added abbreviations to show resist zap, norm, magic res, etc
- Added age
- Added show regen - this is experimental and may become obsolete

---- May 28, 08 [582]
This upload consists primarily of convenience fixes:
Miscellaneous changes to group based strings, including some spam reduction.
The mana command now takes optional group member arguments.
The movement command now takes optional group member arguments.
The mortal spell list command now takes string arguments.
The generic 'show' command has been added.
A few minor parser updates.

---- May 21, 08 [581]
Some stuff added to help track and improve the bot detector.  Hopefully this
will help reduce the number of false alarms, or at least verify that the
alarms aren't actually false.
More firestarting updates.

---- May 15, 08 [579]
Storage locker sends added to 'getput' spam filters.
Minor weight bug in holy weapon spell fixed.
Damage of the thief 'throw' skill has been bumped up.
Fires should much more stable and easier to manage.
Help page for fires/firestarting added.
You can now look at/in fires to determine condition.

---- May 11, 08 [578]
Rescue lag for the person being rescued has been cut in half.
Miscellaneous fire starting bugs fixed.
Some of the mob-binding eq bugs should be fixed now.
Clan list command cleaned up a bit and reordered.

---- May 10, 08 [576]
Minor changes to strings for newbie quest display.
Low level experience tweaks and changes to the Sloe quest adventure.
Minor help page updates.
New miscellaneous rule added regarding pets.
The beginnings of the firestarting skill have gone in.  Expect it to be
a little buggy.
Changes to 'you have enough experience to level' sends for newbies.
Minor gold changes at low levels.
Display changes to the 'where' command.

---- Apr 29, 08 [575]
The 'random object' alert should no longer show up on randomly enchanted eq.
You should now be able to get things from containers without exceeding your
weight limits, so long as you're not overloaded.

Forest navigation is now level 5 warrior.
Mountaineering is now level 8 warrior.
Spelunking has been added, and is now level 11 warrior.

---- Apr 23, 08 [574]
Using the cleric 'healing touch' skill on yourself is now slightly less
effective than using it on others.
Dodge and parry have been raised to level 2.
Ignore should now be slightly stronger.
Minor newbie message cleanups.
You can now look at a board starting at a particular message number.
Corpses containing a binding item can no longer be picked up.
Picking up a random object for the first time will send a special message.

The 'nokillsteal' flag has been strengthened, in that casting spells on the
mob is also disallowed.  This may cause problems, or be subject to abuse,
and may change in the future.

---- Apr 15, 08 [573]
More help page updates.
Miscellaneous typo cleanups.
'bright' keywords added to channel color parser.
Waypoint duplication bug fixed.

---- Apr 12, 08 [570]
Miscellaneous help page addition and cleanups.
Another pair of graphs have been added to track port 3004 web page requests.

---- Apr 08, 08 [569]
Today is Dentin's birthday.
Crash bug in storage lockers fixed.

---- Apr 06, 08 [567]
The clan dues and account backlogs have been made longer.
Warrior flagged weapons may now be made slightly more powerful, while mage
flagged weapons must now be made slightly weaker.
The type 2 hp equations have been modified.  The peak hp age has been reduced
from 35 to 25.  Strength now adds more hp above 25.  Warrior level now adds
more hp above level 25.
High level warriors now have a much higher intrinsic hitroll (thac0 in old
D&D speak.)

Mana regen has been changed, in that the class-based breaks now follow a
smooth curve instead of the discrete jumps that would happen at random about
every four levels.  The maximum and minimum regen remains the same, and the
new curve matches the old in several points, it's just smoother in between.

Hp regen has also been changed, but much more strongly.  The difference
between max and minimum regen now is only about ten levels wide, and begins
immediately when you have a higher thief+warrior level than mage+cleric.  It
also has been smoothed out, and the maximum hp regen has been raised.  The
net result of this is that warriors near the level cutoff will have much
higher regen than before, but approximately the same mana regen.  We hope.
Cast level also has much less of an impact on the hp regen slider.

'teacher' and 'trainer' flags merged on the new 'where' command.
Casting frost bite in darkened rooms will now fail about a third of the time.
Some brewed potions will now last a -really- long time.
Tensors now last slightly longer.

Keep in mind that the regen changes are experimental and subject to change.

---- Apr 05, 08 [565]
Minor reorganization of main http://xirr.com:3004 web page.
Major reorganization of in-game and web-based area listings.

---- Apr 03, 08 [563]
A bunch of command aliases have been added for newbies.
The 'double timestamp' spam in clan dues backlog should no longer happen.
The 'walk' and 'move' commands are now slightly more newbie friendly.
The 'where' command has been seriously beefed up for certain areas.  Teachers,
trainers, guildmasters, shopkeepers, and priests may all be visible by
default in cities.

---- Mar 27, 08 [561]
Brewed potion timeouts are now longer.
Intro screens have been switched over to use Sloe as the primary new
character login point.
Help page updates for clan web page discounts.

---- Mar 11, 08 [559]
Crash bug in farsee fixed, 'storage enter' now works again.

---- Mar 09, 08 [556]
The strength spell now stacks much less strongly than before.  Also, the
timers for strength, dex, and charisma recasting have been modified.
The object binding string is now bright yellow.
Equipment wear locations now display different, and show up wear
locations that are unused on players.
Identify spell on players no longer shows what should be private stats.
Minor cleanup on cure poison and remove poison sends.
Gold dropped by players no longer saves.  A big warning send has been added
to keep people from getting caught flat footed.

Player storage lockers have been added.  The cost is $25 per year, with a
trial period so you can check it out and see if it works for you.  See
'help storage' and 'faq 2' for details.

---- Mar 02, 08 [553]
Planed objects now show a warning when identified.
Area cast dispel magic is now considered an annoyance spell.
Mobs picking up unbound equipment will ruin the equipment.
Animating corpses will dump unbound equipment on the ground.
Corpses containing unbound equipment cannot be preserved.

---- Mar 01, 08 [551]
Objects that spell up the user (such as infravision goggles) are no longer
resistant to dispel magic.  The spells may be dispelled, but can be recast
by removing and rewearing the object.
We will also be reworking a lot of these kinds of objects due to changes in
the object composite.

---- Feb 04, 08 [549]
Non-ppk owners of ppk channels can now use their channels again.
Dispel magic is now considered an annoyance spell.
The 'set annoy' command can be used to allow annoyance spell casting on your
character.  This setting intentionally does not save.

---- Feb 03, 08 [547]
PPK channel traffic has been split from pk and arena traffic.  All ppk sends
will now go to #ppk (a user channel), while all arena and temp pk sends will
go to #arena.
A handful of code typos fixed.
The sunlight spell should now properly light rooms after casting.
Wizlock now immediately terminates the current auction, so people won't lose
equipment if it doesn't sell before a reboot.
Changes to the Sloe newbie login menu.

---- Jan 18, 08 [545]
Removing key1 and key2 from doors and locks should be easier now - setting
the keys to NULL, -1, and 0 should all work now.
'goat' and 'shhh' socials added.
The crystal shield spell has been slightly beefed up.

---- Jan 08, 08 [544]
Graph dumps on web pages and in-game raised to 400 entries.
Minor cleanups with dClient buttons for new character creation.
'elemental lore' help page updated with 'resists' command.
Characters who have been banned from the auction channel may no longer
take down items they put up for sale.
New characters can no longer possess channels.  Channels are automatically
cleared of new character names when new chars are created, except for ban
lists.

---- Dec 16, 07 [542]
A 'resists' command has been added to help blind players see their weapon
type and resistances more easily.
You can no longer gain exp or improve spells while in recall sites.  On the
plus side, haven is now allowed in recalls.
New keywords have been added to board notes - you can address your note to
'gods' or 'builders' for level 100 and higher, and 'admin' for level 107 and
higher.
A bunch of changes to the Faqs and Rules have been added.
Auction takedown and failed auctions now flag your character appropriately.
'gauntlet' social added, courtesy Draak.
The 'emo' social has been renamed to 'eemo' so you can actually use it now.
Help page for 'friend' updated.

---- Nov 25, 07 [541]
The newbie intro area on Sloe has been attached to the intro screens.  Entry
into Mud U has been moved to the advanced char creation menu.
Changes to the help pages for new chars.
Waypoint bug with group recall fixed.
Minor bug in solo exp code fixed.
Certain kinds of very low-level exp now has a minimum floor.

---- Nov 24, 07 [539]
Fix bug in who pk counts, thanks to Watery and Samon.
Turn undead now permanently damages the regen of undead creatures.  This
lowered regen will not go below zero or kill the creature.
Turn undead lag for multiple targets has been raised.

---- Nov 22, 07 [537]
Minor changes to gold offset to hopefully bring the levels up a bit.
Minor changes to the various who lists.

---- Nov 18, 07 [535]
Crash bugs in holy weapon fixed.

---- Nov 11, 07 [533]
The formatting of spell and skill list has been fixed for the DClient.
'skill list' added (finally.)
Added cast/heal/trip/kick buttons for newbies on the AA client.
Below level 10 thief, it's much harder to dodge tripping.
Below level 10 warrior, it's much harder to dodge kicks.
The hit/miss constants for kicking have been modified.

New characters now have specific default skills based on their class.  Four
practices have been allocated for those default skills - if you pick none,
you get those extra practices.  The skill sets are:

Mage    - magic missile and detect magic
Cleric  - cure light and continual light
Thief   - dodge and trip, 20% each
Warrior - parry and kick, 20% each

Note that candle has been made level 2, detect magic level 1.  Also, trip has
been lowered from level 9 to level 1 thief, and backstab raised from 1 to 7.

---- Nov 05, 07 [532]
Minor fix to intro screens.

---- Nov 04, 07 [531]
Minor fix to waypoint timeout.
Update intro screens for character creation.
Update intro screens to get an email address.
A nag message added for setting an email address after login.

---- Nov 02, 07 [530]
Crash bug in waypoint usage fixed.

---- Oct 21, 07 [528]
You can now empty liquid containers without -force if there's nothing in
them but liquids.
If waypoints are too far apart, you will no longer be able to bridge between
them.
The distance search for nearby areas has been increased to deal with zones
that are farther apart than usual.

---- Oct 20, 07 [524]
Getting negative gold for sacrificing corpses should no longer be possible.
To empty a container in your inventory, "-force" must now be used.
The targetting and probably damage of chain lightning has been adjusted to
help prevent pkills.
The 'nearby' command has been added to show nearby areas.  Areas that are
farther away can be seen at higher levels.  Note that for Ralnoth, a lot of
bogus areas will be listed until we fix up the position entries.

---- Sep 12, 07 [523]
Minor changes and bugfixes to the god code, courtesy Amalgam.

---- Jul 26, 07 [521]
The asshole limit threshold has been lowered to just the level required
to whack Vivi.

Changes from Amalgam:
A bunch of updates for gods and followers.
Poison no longer wears off on logout.

---- Jun 21, 07 [520]
Bots now get even less gold when sacrificing corpses.
Gold cap for quest completion lowered for low level characters.

---- Jun 18, 07 [518]
Changes to various offset graphs and slew rates.

---- Jun 05, 07 [515]
Locate object now takes one or two keywords, and will be a bit more
restrictive about what it displays.  Hopefully it will be more useful now.
The 'who blind' command has been restored, but not to everyone.
A few more words added to the group comment code, "blind", "no", "not".

---- May 27, 07 [514]
Minor multi detect improvements.
Skill loss due to botting has been seriously beefed up.
Experience given while healing mobs is now limited to only the healed amount.
Removing poison will now indicate when the target is unpoisoned.
Rice social added.
The ppk ignore/follow bug has hopefully been fixed.
The disconnect timeout has been raised.
Finding invisible stuff when searching should be more obvious now.
Swimming is now not required for marsh, stream, and swamp terrain types.
'who blind' now only shows the count of blind players on the game, not who
they are.  This is Ruin's fault, as he continues to insist on being a dick
to blind people just because he can.
Group follow no longer sends the arrival and leave strings to group members.
This cuts down on spam for everyone, and if you need to know who in the group
is sneaking you can use the 'sneaking' command.  If you enable the player
sneak spam filter, you'll eliminate all leave/arrive string for all players.
'fame' added to the comment list for groups.
Sneak command now sends a tip about the 'sneaking' group command.
Frisbee throwing now is subject to the same rules as channel spamming.

---- May 08, 07 [512]
Player shop rent has been reduced a bit and some code has been added to help
people better understand rent.  Also, the maximum rent per day is now capped
at 100k gold.
PK bugs in poison and choking cloud have been fixed.
Bound equipment can no longer be donated.

---- Apr 21, 07 [510]
The auction takedown escrow loss bug has been fixed.
Shopkeepers will now allow you to list the wielded/weapon wear location.
Help page added for the 'replay' command.
On shopkeeper list, identify, and auction, compare data will also be sent.
Jedi social modified.  Sith and backslap socials added.
Help page added for planes.

Clan web page discounts have been changed.  Instead of the full discount for
any page (no matter how awful), we will be ranking pages based on content
and size.  The formula can be found under 'help clan-web-pages'.  If your
clan page needs to be ranked or rechecked, please post a note to Dentin on
the board in room 8.  You have about a week at the current full discount
rate, then all the pages that have not been updated will be automatically
reset to zero discount.

---- Apr 15, 07 [508]
You can no longer pick up players in recall sites.

---- Mar 18, 07 [507]
Two new socials, gorilla and howl, added (thanks Draak and Zogg!)
Minor bug in social display command fixed.
You can't use group rate until you've been in the group for 15 minutes.
The lightball issue has been fixed.

---- Mar 11, 07 [506]
Character renames have been added to the donations page, for $10 and $15.
Because of the stupid amount that PayPal takes on small transactions, the
minimum for clan gold has been set to $10.00.  This cuts the overhead
nearly in half per transaction.

Bug allowing reply to cut through sleep (introduced by ignore change) fixed.
The 'auction takedown' command has been added, to allow you to take down
that old-style ivory cane you just accidentally auctioned for 1 gold.

Autoconnecting to channels on the first cold send has been made a flag
option only settable by admin.  This is primarily a result of channels such
as 'yourmom', which snags people by hooking typos and cut/paste errors.

The 'replay' command has been added to allow you to play back a small
number of the previous channel sends you've seen recently.  The amount
of history is dependent on the total size, not the number of sends.

Lightballs now merge together if you multicast it.
More minor fixups in ignore, including where wierdness with ppk.
The fast portion of the good/evil offsets should now save across boots.

---- Mar 08, 07 [505]
Ignore has been slightly improved.

---- Mar 04, 07 [504]
The asshole filter limit for new players has been removed until an
appropriate set of changes to address abuse can be determined.
Pk bug with choking cloud fixed.

---- Feb 24, 07 [502]
Auction no longer unhides you.
Practices are now highlighted on stat.
The "enough experience to level" send for newbies has been changed.
Crash bug when restoring ancient player files fixed.

The 'bypassing ignore' rule has been made substantially weaker due to
excessive reporting of incidents that should not require administrative
intervention.

The alignment offsets have been modified to have a short term response to
more quickly handle transients, and a long term response to adjust the
minimum floor.  This should help prevent the large scale oscillations
we've been seeing about twice a year.

---- Jan 14, 07 [500]
Some clan door issues have been worked on, and hopefully cleaned up.
'clan stat' added for clan elders.

---- Jan 06, 07 [499]
More client updates.
Magic missile is now level 1 mage, and cure light is level 1 cleric.  This
is in preparation for allowing characters to be created at level 1.
Minor updates to the bot detector to reduce false detects.
Minor http cleanup for player shops.

---- Dec 27, 06 [497]
You can no longer follow someone who is ignoring you.
Minor http page updates (http://xirr.com:3004).

---- Dec 07, 06 [495]
Thanks to Porom, there are now sends on all player shop price changes, as
well as markups, and after a price change nothing can be bought in the shop
for approximately ten seconds.  This is to prevent price fraud by silently
changing the price of an item between the time that it's listed and the time
that a buy command is issued.

Chain lightning has been made a little less painful to use.
Drink and quaff should be interchangable now, eg. drinking a potion should
work properly.
You can no longer cast haven, ward evil, ward good, darken, and wall of ice
in a recall site.
If a trade specp can't succeed, the trader should now drop the inputs rather
than destroy them.
Group exp has been modified again, to allow for more exp if lower level
people group with higher level people.  The grouping code also now favors
larger groups over smaller groups.
Lots of minor changes for the soon-to-be-release custom client.

---- Nov 19, 06 [492]
Some minor changes to the map command, including the ability to shut off roads
and automapping when scanning.
Using mobs to pick up unbound equipment now ruins the equipment.  Don't try to
bypass equipment binding with mobs.
Players can no longer enter actively guarded objects.

---- Nov 11, 06 [490]
Channels now take a lot longer to time out due to inactivity.  Hopefully this
will help limit the need for permanent channel flags.
Most of the 'donations' help pages have been moved into thier own faq section.
PPK flag removal cost lowered to $25.00.

You can now buy extra clan rooms for your clan.  See 'faq 2' for the updated
FAQ section, or try online at http://xirr.com:3004/faq.
Note that clans with more than 20 rooms allocated will have higher dues.  See
'help clan areas' for details.
Clan elders can now get a detailed breakdown of clan dues with the 'dues'
command.

Running a bot in a group is now disallowed.  This includes heal bots, hitter
bots, and refresh bots.  Further, if the mud thinks you're a bot, it will
ungroup you and prevent you from joining groups.  See the 'rules' command
for further information.

---- Nov 09, 06 [488]
The group follower/leader comment fields have been updated yet again.
Automatic leader/follower sends will happen when people mark themselves as
leaders or followers.
Crash bug in player get fixed.

---- Nov 08, 06 [486]
Old style group leaders will now show up on the leaders list, as well as
leaders explicitly marked as such.
Due to player idiocy, the comment field of the group leader/follower
lists has been limited to a stupidly small number of allowed words.

---- Nov 05, 06 [483]
'fwho' command added, alias for 'who friends'.
You can no longer give items to a person that is ignoring you.
Some 'group set' commands were added, and the groups listings have changed.
This is going to need a lot of tweaking, so expect adjustments in the near
future.  Note that 'groups -old' will still give the old listings.
The group rating strings are now averaged, so they more accurately
reflect the makeup of the party.

---- Sep 30, 06 [482]
The experience for low level turn undead has been cut substantially.
The exp reversal bug in ppk death has been fixed.
Some items important to quests can no longer be pickpocketed.
Scrolls, staffs, and wands now have lag associated with their use.  For
scrolls, each additional spell on the scroll increases the lag time.
Pour no longer allows painless poisoning of weaponry.

---- Sep 10, 06 [480]
The exp loss cap has been changed for PPK deaths.  For low level kills, the
loss cap is now at 30 million exp.  For high level kills, the loss cap is
now 3 million exp.  For same-level kills, the default of 10 million holds.
Poisoning is now a little bit easier than it used to be.
Also for PPK, the low/mid/high level ranges have been made wider.
Sacrifice gold is now a bit more random, and bots will get virtually nothing.
The shopkeeper 'list' command now accepts wear location arguments.  See help
page for details.
Donation rooms now use a 'list' and 'take' mechanism, as opposed to crap just
laying on the ground.  You can still have crap on the ground, but things that
actually go through the 'donate' command will be nicely sorted.
Some small amount of charisma related information now shows on consider.

---- Aug 19, 06 [477]
Minor exp changes for shoplift, pickpocket, and steal object.
Palm will no longer work on guarded containers.
Auto-update on objects should now ignore some of the more important
flags, like bind and enchant.  On the down side, staff and wand charges
can now only update in the downward direction.
Bots are now thwacked much more harshly for gold and experience.
The channel list should now be sorted by usage.
The fame list is now sorted by fame, instead of level.
Pk arenas no longer adjust arena rank unless you're actually present in it
when someone wins it.

---- Jun 18, 06 [475]
A bug in quest completion has been fixed, for quests like the twilight staff.
The rules have been updated to deal with player get and the taking of
equipment from a player's inventory.
You can no longer pick up a player in a safe room.
More minor web page updates.
Clan order is once again sorted by pk rank.

---- Jun 15, 06 [473]
The asshole detector coefficients have been changed again, and moved to debug
mode only.
The 'off' color code now clears the previous colors of the 'undo' color code.
Minor web page changes, and new web page header/footer layout.
Changes to the AA autogen pages for clans (on port 3004), including clan pk
rank, roster, and activity.
Clan activity numbers are now available on the clan list.
Locate object and find object have been tweaked slightly.  Find should now
be a little more reliable, and it should be less irritating to deal with
poorly named rooms and shops.
A 'friend' channel has been added, with notifications for login/logout and
a few other minor things.
Some of the area affect spells have been improved.

---- Apr 22, 06 [471]
More changes to ignore to help out our long time player Stefen.  I've also
turned up the asshole threshold quite a bit in the short term so that it
affects fewer people.  Once the system is better understood, the ranges will
be slowly tightened again.

---- Apr 21, 06 [469]
Aggro mobs will now dump liquid containers as well as regular containers.
A bug in the mob exp thwacker has been fixed.  Mobs can no longer go negative.
AFK with a string now returns the string when someone sends you a tell.

'ignore all' or 'ignore players' now gives a more friendly message regarding
the target being in 'do-not-disturb mode'.
'ignore assholes' now has more of an effect, based on the automatically
calculated asshole distance between players.

---- Apr 09, 06 [467]
Miscellaneous bugs in control weather have been fixed.

---- Apr 08, 06 [466]
Maintaining/unmaintaining spells can no longer be done while fighting.
Turn undead passive now saps a little less mana.
The 'strong detect' phase of detect undead now lasts longer.
An 'undo' spell has been added, to allow you to take down spells one at a
time.  The better you know the spell you are undoing, the more likely you
are to succeed.  See help page for details.
Dentin is 33 years old today.

The split class spells and skills have been removed:

Bribe now requires thief level 8, instead either thief 8 or mage 12.
Teleport now requires mage level 15, instead either mage 15 or cleric 15.
Fear now requires mage level 17, instead either mage 17 or cleric 22.
Charm now requires cleric level 15, instead either mage 25 or cleric 15.
Water breathing now requires mage 18, instead either mage 18 or cleric 22.

There shouldn't be very many people (if any) affected by this, because the
lower requirement was picked for each.  However, if this change causes you
problems, please talk to Dentin for a practice refund or other workaround.

---- Apr 02, 06 [463]
More experience tweaks for leader exp.
Nosummon now prevents mortals from picking up, blinking, or teleporting other
mortals.  This does not work for mobs.
A bug in the 'peek' skill has been fixed.
In retreat, the whole group can now see who was left behind.
A 'nokillsteal' flag has been added to allow players to turn off kill
stealing if they want.  By default, new players will have this enabled.

The 'drop all', 'put all', and drop of a full container will now warn and
refuse to drop everything unless you explicitly force the issue (by using
the '-force' switch at the end of the command.)  This is to help reduce the
recent rash of stupid problems associated with 'I dropped my stuff and Xyz
stole it plz help me'.

---- Mar 26, 06 [462]
A bug in leader exp has been found and corrected.  Leader exp should now be
more consistent for high level groups.
Experience for tanks in groups has been improved.
Old style shard storm sends have been restored at full rate.  Slightly
shorter sends will appear if you have the group cast spam flag enabled.

---- Mar 19, 06 [459]
The 'quests all' command has been updated to include alignment.  The quest
list is also available on the web pages.  The web page version of the quest
list also shows the approximate area that the quest may be found in, as
well as an optional quest description.
Other miscellaneous minor web page updates.
'alias equal keyword' now works, as well as 'alias =keyword' (blind fix)
Channel passwords now show up on stat for channel owners.
Rarity has been given a slight extension, so things near the rarity limit
will occasionally load.
The exp penalty for botting has been doubled, so that stupid bots will never
actually make positive amounts of experience.
Some bugs in parry have been fixed.

---- Mar 06, 06 [457]
Minor improvements to ignore.
Minor parry improvement to two handed wield, and better handling of wield
strength as related to parry.
More minor newbie parsing and look/feel improvements.
Newbies can now level without a guildmaster up to level 5.  Training and
practicing still require a guildmaster.

Leveling and leveling fame have been modified.  The new fame requirements
are 25 per 30, 50 per 31, and 100 per 32.  For a quad 32, it would require
a total of 700 fame, up from the 400 or so previously required.  Note also
that newbie characters require 25 fame to get their first 30.  This is
intentional, and should be low enough to not pose a problem with low level
characters.
The second change is the total level requirement for level 32 characters.
Instead of needing 115 total levels to get your first 32, it now only takes
109 total levels.  This is intended to reduce the 'flattening' effect seen
at very high levels, and allow for characters with more specialization in
that range.

---- Feb 22, 06 [455]
Minor fixes to command parsing to make life easier for newbies.
The 'no backstab' flag now shows on identify.
Containers can no longer be donated unless they are empty.  Corpses are
exempt from this rule.
The exp cap for low level characters has been lowered to be more sane for
the level of stuff they should be fighting.  The curve is also much
flatter, which should help characters in the level 15-20 range.
Lots of minor typo fixes.

---- Feb 12, 06 [453]
The annoyance power of the farsee spell has been turned down a bit.
The current year has been added to timestamps on notes and boards.
Fleeing when asleep is now less likely.
Blink teleport now obeys anti-teleport flags, instead of noteleport.
Teleport now lets you teleport into high level areas again.
The 'area' command once again takes both creator name and level arguments.
Minor help page updates.

---- Feb 08, 06 [452]
A crash bug fix, and a security bug fix were installed.

---- Dec 11, 05 [450]
More minor web page updates.
Minor help page updates.
The area list in game and on the web page is now sorted by level.
High level monsters when teleported can no longer land in low level areas.

A 'rules' command has been added, and a rules section has been added to the
web pages.  A surprising number of rules use real-world examples from one of
the mud's most prominent players, Gamlin.

---- Dec 10, 05 [447]
Healing a mob while attempting to kill it (for example casting fire spells
on a fire elemental) will no longer cost you experience.
Negative weight bugs involving liquid containers have been fixed.
Confusion now interferes with the map command.
The bug command has been improved a little.
Group leaders no longer lose experience when a charge dies in their care.
'invisibility' and mass invisibility are now considered annoyance spells.
A minor bug with 'look out' while carried by a mob has been fixed.

---- Dec 04, 05 [445]
Equipment binding code has been added.  For items like this, the item will
be permanently bound to your character from the minute you touch it.  Bound
implies that ONLY YOU can use the item - it cannot be sold, auctioned, or
transferred to anyone else, ever.  When you're done with it, you might as
well sac it, because noone else will ever be able to use it.

---- Dec 03, 05 [443]
Minor fixes and updates to the web page shop lists.
The second order term (the 500 mil centerpoint) in the gold offset has been
made twice as strong to prevent transients like the extended one we've seen
over the last 4 or so months.
Gold regeneration on low level mobs has been increased somewhat.
More sends added to group ranking command.
Random probabilities raised a bit.
Color tags no longer screw up formatting on the shops page.
Warning added on 'where' command when the area is set not to load equipment
if players are present.
The alignment command now has built-in error to prevent exact determination
of your alignment.

---- Nov 25, 05 [442]
More reworks to the web page interface on 3004, including the addition of a
'shops and stores' page, with equipment and price lists.  Player shops may
also appear on this list if they wish.

---- Nov 23, 05 [440]
Player shop opening costs have been lowered to 500k gold.
Player shop rent has been lowered by 25% to make shops easier to maintain.
Some new strings added when eating food.
You regain a small amount of hitpoints for eating.  This is intended to
give low levels something to do with all that meat they're butchering.

---- Nov 22, 05 [439]
Clan rooms created by broken exits should now actually end up in the clan,
instead of being unowned/unusable rooms.
The sends for shard storm have been shortened and made a little less frequent.
Nosac items won't be eaten by the donation room anymore.
Crash bug when booting from empty world files fixed.

---- Nov 13, 05 [437]
The display formatting of notes has been cleaned up.
The 'magical powers have fully regenerated' send of haven will now be
filtered out by the 'miscellaneous' spam filter.
For blind players, the random spell words cause problems with some readers,
so they have been replaced with '... casts a spell.' instead.
If you try to power idle alignment, you'll end up losing more than you gain.
Some new strings have been added for the trip skill.
Clan elders now have the ability to roster remove other elders above them
in the clan roster.

---- Oct 23, 05 [435]
Help page requests that match a social exactly will direct the player to use
the social command to see the social strings.  Speaking of which, you can
now use the social command to see social strings, just like on the web page.
Also, the example targets for socials have been changed to something more
gender obvious:  Conan (male), Sonja (female), and a mud school diploma
(neuter).

Minor AC balance adjustments to icebolt and frostbite.
Sends and strings for friend commands cleaned up a bit.
You can now explicitly ignore or allow your friends.
Time/data added to header when reading notes on boards.
Notes on boards that you can't read won't show up on the message list.
Long descriptions by default will no longer be shown on finger.  You can
use 'finger -l' to see the various user-settable descriptions.
Long descriptions longer than about 12 lines will be assumed broken and will
not be displayed when you look at a player.  There's some really stupid
longs out there, and I'd rather display nothing than spam people with crap.

Graph data is now available to mortals via the 'graph' command.  Only a
handful of stats are available, including the offsets and some room
temperature for a few places across the game.
Web page interface cleaned up a bit, graphs added there too.

---- Sep 17, 05 [433]
Rooms that are anti-summon (you can't summon into them) will no longer allow
you to walk into them if you're carrying another player.  You can also no
longer throw containers containing players into such rooms.
The statistics for calculating arena wins on finger have been reworked to
display in a more reliable fashion.
Blind players using stealthy movement will now see some of the failure
messages before they see the room descriptions.  This should allow for a
faster response, but unfortunately not all of the failure messages can be
sent that early.
A watch list and 'watch' command has been added to allow PK players to more
easily look out for other players as they log in.
Fixed bug in bot thwacker that completely destroyed exp for cleric turn and
player heal.

A 'friends' command has been added.  Right now, all you can do is manage
the friends list, and get a list of friends currently logged in.  See also
the help page.

---- Aug 31, 2005 [430]
Quest gold rewards are now limited to 250 gold for level 0, and 1000 gold
per primary level for levels 1 through 9.
Minor tweaks to bot thwacker to peg bots like Skyler.

---- Jul 3, 2005 [429]
Number of allowed aliases raised for high level players.
Defensive fighting has become more difficult to improve.
Nonorm and magic damage weapon types should now show up on identify/auction.
'who pk' now shows a count of not-visible players as it used to.
'who ppk' added.  This command does not display temporary pk players.
Multisell items will no longer load sporadically as randoms.
Disbanded clans without web pages no longer show on the web listings.
Disbanded clans now show at the bottom of the in-game clan listings.

Hardcore skill/spell bots will now be actively penalized for botting.  As
a bot, you can lose skill percentages, experience, and alignment.  You
have been warned.  Watch your bots closely.

---- Jun 27, 2005 [427]
More minor gold offset changes.  The mud should self balance around about
500 million gold total now.

---- May 16, 2005 [423]
More stuff added to confusion object strings.
Mobs that are stolen from will now become more aware if they catch you
(previously, they would only become more aware if you succeeded.)
The alignment offset has been slowed down a little bit now that things are
more stable.
The bug command should be functional again.

---- Mar 19, 2005 [421]
The per-boot limit on quests has been removed entirely.  Too many people were
getting screwed for no apparent obvious good reason.
Player PK rankings have been reset, and changed to use a different algorithm.
Clans also now have a pk ranking, which is derived from all kills between
members of different clans.
Some of the 'clan' commands have been updated.  'clans' shows the clan list.
The 'who pk' command has been modified substantially to show statistics.

---- Feb 28, 2005 [419]
Leader exp is limited if the leader is too low level.
Possessing multiple mobs in a chain is no longer possible.
More miscellaneous alignment tweaks, including some shitty ones because
y'all were bastards about the last set.
Grouping experience has been tweaked a little bit to make it more worthwhile
to run larger groups.
A new one practice skill has been added for clerics, 'monitor vitality'.
See help page for details.

---- Feb 23, 2005 [418]
Alignment goals have been made a little bit more powerful.
Alignment should not change so much in neutral areas.

---- Feb 09, 2005 [415]
The probability of getting a piece of random equipment has been raised.

Locks that can't be picked or unlocked will give an appropriate warning
message when you try to unlock or pick them.  Locks that can't be unlocked
will indicate that they might be pickable instead.

The 'quest' command has been updated.  If there are unfinished quests in the
area you are currently in, they will be displayed when using the 'quest'
command.

---- Jan 30, 2005 [413]
The spell list on score is now sorted by expiration time.
The donation room cleaners have been made stronger to help clear out clutter.
There is now a 'quest all' command that displays a list of all publicly known
quests, sorted by difficulty and level.  Some new statistics have been added
to make the level stats more realistic, but those won't change until a few
people have done the quests.

---- Jan 29, 2005 [411]
The permission system for clan building and player shops has been improved,
allowing shop owners to decorate their shops without god intervention.

---- Jan 23, 2005 [409]
It is now possible to occasionally become 'much better at' casting something,
instead of just a little better at.

The group/leader ratings have been adjusted a bit so the default is not
'above average', and it's a little harder to get 'excellent' or 'awful'.

Berserk now raises strength and lowers dexterity.

If you want the long description warnings to go away, clear your description
with 'set desc NULL'.  We will be adding automatically generated descriptions
soon for those who don't want to bother writing a real description.

Stronger spam filters have been added for the strength, presence, and dex
spells.  This is attached to the general 'cast' spam filter.

Alignment has been changed again, in response to player and god comments over
the course of the past week.  The changes are:

1) amount that your alignment drops has been reduced from about 30 points
per day to around 3.

2) the alignment goal is no longer absolute.  Setting an alignment goal makes
it easier to get and hold an alignment, but if you kill too much of the wrong
stuff you can still drift away from your goal.

3) the game no longer prefers neutral.  Instead, it will thwack good and evil
separately to maintain good and evil each as 15% of the population.  Note
that the more good people there are, the harder the game will thwack you to
maintain the balance.  Not everyone can be good, and likewise not everyone
can be evil.

4) partial good and partial evil now count fractionally instead of completely
beyond the 350 cutoff point.

5) alignment change on quests will now be modified by the align goal, so if
you do the wrong quest it wont completely screw your alignment.

---- Jan 17, 2005 [407]
Alter Aeon is now ten years old.  The official day is Jan 15, but we typically
give it about a week after that for the parties to die down.

Some wierd death bugs fixed in burning hands/shocking grasp.

The alignment offsets have been manually backed off to about one fifth their
previous value, and are at 20 (for the neutral offset) and 0 for the
evil offset.  This will make the system take much longer to stabilize, but
should make it easier for people to keep their alignments for now.  The
numbers will remain pegged near this value for the near future.

Group ratings added, to help flag groups and group leaders as good, bad, or
gamlin.  The status of the group is sent when following, and a message is
sent on entering the group.

---- Jan 03, 2005 [405]
Storms, cyclones, hurricanes and blizzards!  The weather system is in turmoil
because of Dentin.  Expect the weather to settle down and maybe become a
little more interesting over the next few weeks.
Magic missile now bypasses magic resistance.

---- Jan 01, 2005 [403]
Alignment offsets have been severely twigged.  Alignment can also wear off
over time if not maintained.  In general, this should make alignment a bit
more sane for new players.

---- Dec 04, 2004 [399]
Support for spellcasting shopkeepers has been added.  This implies priests
and mages that can cast spells on you for money.
Clan account limit lowered from 200 million to 50 million gold.
A gold bug where certain treasures do not auto-adjust has been fixed.  This
should fix the recent 'low gold offset' problem.

---- Nov 20, 2004 [397]
Stealing from shopkeepers and mobs with memory is now more repeat limited.
It will be harder to steal a hundred scrolls from a shopkeeper, for example.
Infinite loop bug introduced earlier today fixed.

Gold bug in player shops fixed.  The player 'Murgh' has been frozen for
three months and stripped of all equipment for blatant abuse of said bug.

Note that we expect bugs of this sort to be reported immediately.  Abuse
of a bug such as this is sometimes allowed in the short window after
reporting it but before fixing it - however, creating 300+ million gold
out of thin air and then giving it to your friends is not acceptable.
As a high level player with considerable experience, Murgh clearly knew
better, yet did it anyway.  The gods are greatly angered by her behaviour.

---- Nov 18, 2004 [394]
New characters will no longer be allowed to enter the game if there is a
multi already logged in.  High level characters will not be allowed to log
in if there's a level 0 character already logged in that is a multi.
Certain classes of actions involving multis will now fail.

---- Nov 04, 2004 [392]
The semicolon parser has been removed due to abuse of client triggers.
You can't unelder an elder that's lower in the roster than you are.
Player shop owners can now clean boards in thier shop.

---- Nov 01, 2004 [389]
Clan elders will automatically get all clan recall sites added to their
waypoint list on login or clan creation.  Note that not all newly created
clans will have clan areas.

---- Sep 28, 2004 [388]
Miscellaneous typo fixes.
Enchant explode now wakes up people in the room, as does dispel explode.
The userload graph will now show level 30 and up userload as well as
full userload statistics.

---- Aug 30, 2004 [385]
Auction minimum is now 100 gold instead of 25.  Corpses can no longer be
auctioned.
The auction channel is now partially a user channel, and using the channel
commands you can turn off the auction channel while leaving the system
auction messages turned on.  Also, snooze mode has become either on or off
all the time, and makes auctions a lot less spammy.  See help pages for
details.
Non-ppk players can no longer smear ppk players (wtf, how did that happen?)

---- Aug 28, 2004 [384]
Minor increase in group experience for groups larger than two people.
Farsee is now ignorable instead of annoyance cast, and the target will be
informed of the identity of the caster.

---- Jul 25, 2004 [380]
Minor bot detector and gold offset accounting changes.
Firefield spell spam can be reduced by using the group cast spam filter.

---- Jul 17, 2004 [379]
More bot detector improvements have been added.
Farsee is now considered an annoyance spell.

---- May 09, 2004 [378]
Update to bot rules.  Bots are no longer allowed in recall sites or regen
rooms.  Don't run your bot in a public location, they are spammy and
irritate other players.
Heal experience has been significantly reduced for heal bots.
It is now substantially more difficult to charm high level monsters.

---- May 02, 2004 [377]
The power of the size effect on equipment has been reduced from one foot per
size to approximately 8 inches.  This was done due to fix some pretty stupid
behaviour regarding picking up pk players in safe rooms and moving them so
as to be able to kill them.
The probability of getting random equipment has been lowered slightly for
common equipment to help reduce random eq botting.

---- Apr 04, 2004 [375]
Addition to the bot rules, see 'help 1.bot' for details.
A bunch of fire and ice spells have been made more strongly spam filtered
for blind players.
Prices for restrung equipment have finally been raised to $10, as mentioned
repeatedly for the last month or so.  For donations still in transit (over the
next few days), old pricing will still apply.

Updates from Tarrant:
Added 'place <dir>' and 'remove <dir>' commands to the door editor.
Added PPK flag for channels.
You can no longer join an arena if you are carrying a player.

---- Mar 08, 2004 [374]
No meaningful changes.  Minor typo fixes, and some trivial updates to help
files.

---- Feb 22, 2004 [372]
Minor pk bug with animated zombies fixed.
Passwords the same as the character name are no longer allowed.
Ignore now prevents spellcasting between non-pk players that are ignoring
each other.

---- Feb 07, 2004 [371]
Poison no longer wears off when you log off.
Some bugs in ppk steal fixed, so recognizing the thief won't cause you to
automatically attack.  This only happened in a few rare situations, but
often enough to cause unexpected deaths.  Players are smart enough to know
when to attack a thief.  Mobs aren't.

---- Feb 04, 2004 [369]
Yet another crash bug fixed.

---- Feb 03, 2004 [367]
Infinite loop crash bug fixed.

---- Feb 01, 2004 [366]
Multiple death bug with burning hands and shocking grasp fixed.
Zapped equipment now goes into inventory.
Poison cloud damage reduced some.
Using case while hidden won't work as well now, but it won't trigger aggro
either.

Miscellanous updates from Tarrant:
The typo command has been updated and improved some.
Some clan and god restrictions added to channels.
Minor improvements to confusion.
Some new strings for monsters.

---- Jan 24, 2004 [365]
Shout has been turned completely into a user channel, instead of a discrete
global channel.  Yell still works like it used to.  Noshout has become noyell.
Major modification to the bless spell.  God blesses now have to actually come
from gods - mobs and priests will cast much lower level versions.  Blesses
also will cost less god power.
Updates to various building faqs.

---- Jan 23, 2004 [364]
Existing private channels moved back to the old scheme.  New channels as
created will use the new rules for visibility, for now.

---- Jan 22, 2004 [363]
The godpower cost of bless has been increased a factor of 5 to help limit
its use.
There are now ssl encrypted ports for the game starting at 3100 and up.
Massive exp bug that was breaking high level groups has been fixed.
Exp for improving spells and skills at low levels has been decreased.

Big change:  private channels now show on 'channel list', can be statted
with 'channel stat', and you can see who is connected with 'channel who'.
The contents of private channels remain still private.  See board 8 for
further details on why this was done if it matters to you.

---- Jan 11, 2004 [362]
The no-attack ranges for cleric turn undead should be wider now, and the
holding-away power of multiple clerics in a group has been increased.
Some experience changes in solo and grouping, for level 25 and lower players.
Experience cap for players under level 20 has been cut in half.  Between
level 20 and 25 it increases up to its full value.
Treasures and gold loading on the ground or in chests will now automatically
adjust as needed to help balance out the gold economy.
Disarm now goes into inventory, but may not be immediately rewieldable.
Some bugs in preservation fixed.

---- Dec 23, 2003 [359]
Ventriloquate always shows 'Someone makes it look like... ' when used on
a player.
Multiplaying warnings increased in visibility.
Groups command updated to spam less useless information.

---- Dec 20, 2003 [358]
The imprison spells now have karma costs when used in pk, since they are the
equivalent of a kill.

---- Dec 14, 2003 [357]
More updates to the bot detector.
Updates and fixes to 'set door' for clan members.
Changes to intro screens to warn about long player names, and warn about
Mud University.
Lots of minor bug fixes.

---- Dec 07, 2003 [356]
Minor updates to weather, to make rain less annoying.
Bot detector has been backed off so as not to hit afk players.
You can no longer give your group experience by killing yourself.

---- Nov 26, 2003 [354]
Typo command has been modified.  The bug command now aliases typo, but that
will change after the typo command stabilizes.
Yell and shout are now considered annoyance actions, and will/will not wake
targets as appropriate.

---- Sep 28, 2003 [353]
Changes to the formatting of the log entries on 'shopkeep log'.
Objects can now fall properly through more exits.
Some items can now be set to update automatically on player login.
Beta test items have been added, for testing new areas.  All new areas will
have equipment flagged BETA for a period of time until the area is considered
stable.  Beta items may change spontaneously at any time.
Alias limits raised.
A few miscellaneous bugfixes.

---- Aug 27, 2003 [351]
Hidden effects are now no longer hidden on any equipment.
Rarity has been backed off a small amount to compensate for the high userload.
Donation room cleaner made a little more aggressive.
It is now possible to get a higher than usual amount of experience when you
kill something hard.  It won't happen often.
Slightly increased gold for newbie and mid-level groups.

---- Aug 04, 2003 [350]
This changelog also includes entries from earlier in the week.
The history command has been slightly improved.
Alignment effects on equipment now work!  They will change your alignment
against your will, which means they ignore alignment goals.  Be careful!
Mobs can sorta use channels now, if the channels allow it.  A charmed or
possessed mob can't be forced to channel spam.
Clan channels should properly show invisible people.
Some of the bugs in the bot detector have been worked out, but not all.
To ignore tells from mobs, try 'notell :mobs'
Minor changes to shout.

---- Jul 20, 2003 [348]
Addition of names to add/remove in player shop log.
Improvements to the anti-botting code.

---- Jul 13, 2003 [347]
Gold and a few other things removed from finger.
Notes can be addressed to followers now.  "To: followers heart"

---- Jul 06, 2003 [345]
A bunch of changes to local/remote echo, to better support new windows
versions and blind players.

Backstab should now get better to a higher level.
Minor changes to enchant weapon.

---- Jun 08, 2003 [343]
Death experience loss cap changed to 10 million so Dentin can remember the
number and not be so confused.
Death and experience help pages updated (finally.)
Brew poison experience raised a bit.
New fame titles for extremely good aligned characters.
Money command is now an alias for the gold command.
Condition command only works on yourself while asleep.
Case has been fixed.
Hide wierdness with hide not immediately wearing off when attacked fixed.
Minor newbie fixes.

---- Jun 07, 2003 [342]
Ward good/evil changes to prevent pkills.
Bribe smear karma limits lowered from 9500 to about 8000.
Miscellaneous minor fixes.
Gold changes on mobs, and some changes to various treasure hoardes.

---- Jun 03, 2003 [341]
Case has been worked on and cleaned up a bit. 
Clan and player owned rooms have ppk summoning restrictions now.
Minor bugfixes to stealthy movement.

---- Jun 01, 2003 [339]
Public notes from people you are ignoring will no longer be visible on boards.
You can still read these notes, however they won't show up in the index.
Level and difficulty ratings added to quests.  Level won't show up on old
quests for a while until more people complete them.

---- May 26, 2003 [338]
Lots of additions for blind players:
New 'condition' command added.
New 'mana' command added.
Intro screen and general 'set blind' prompt bugs fixed.
Blind players will now get pronouns most of the time while fighting, for
example instead of "The Captain of the Guard maims you.", they will see
"He maims you."  This won't happen all the time.
Blind players with prompting turned off will now get notification when
they take significant damage.
The '%pc' tag has been added to prompting, for your own condition string.

---- May 25, 2003 [337]
Some new bash strings and damage changes added.

---- May 24, 2003 [335]
Mana field changes.  This shouldn't affect anyone in any meaningful way.
'look out' should work now.
A bunch of work done on the weather code.
The donation room cleaner has been made stronger - if the donation rooms are
too full it will eat more duplicates, and eventually will also eat keys.
Improvements to the asshole detector code.  Jason continues to set the
standard for us all.
New 'notell' command added, for those who want tell control without having
to do a full ignore.  See help pages.
Detect magic is now working more reasonably with the new mana fields.

---- May 18, 2003 [333]
As you all know, the amount of mana in a room affects the room regen.  The
equation governing this has been flattened out, so the cutoff isnt so sharp.
Minor newbie fixes and updates.
The dexterity spell has been reduced in power, and only stacks 1 dex per
additional cast.

---- May 16, 2003 [331]
Detect undead now shows a ground string for hidden undead.
A few minor fixes for minor bugs.

---- May 10, 2003 [329]
Rent on player shops raised.
Default prices on spellbooks updated.
Level added to brew potion web pages.

---- May 04, 2003 [327]
Named exits now require the entire direction name to be typed to be used.
All ppk characters now have level 30 base summon resist when not summonable.
Fame titles have been added.

---- Apr 24, 2003 [325]
More multiplaying warnings added.
Minor changes to the way search and 'look <direction>' work on objects.
You can't throw people through guarded doorways anymore.
Some mobs are now immune to the fear spell.

---- Apr 20, 2003 [323]
Bug in contortionism skill fixed.
A blind player login without the intro screen has been created on port 3010.

---- Apr 19, 2003 [322]
Steal exp now takes into account aggressiveness of target.
Ignore no longer works on mobs (doh!)
Characters created for blind people now have prompting off by default.
Multi exclusion rules have been added for persistent multi rule breakers.
Some new handlers added to the character creation process, and improved
error messages for new players.

---- Apr 13, 2003 [321]
Various improvements and changes to guild commands.
Default prices for spell components and herbs have been changed.
Brew potion experience capped at player max, just like mob kills.
More minor updates to spell component pricing.
Aligned potions have no effect if you're the wrong alignment.

It's the end of the world!  The pour command has been installed.  For now,
you can only pour from liquid containers or potions onto other objects.

---- Apr 06, 2003 [319]
Brew potion has been slightly modified to allow more spells per brew.
When brewing, putting ingredients into the liquid container can be
filtered out as 'get/put' spam.
Bug in 'brew potion inventory' fixed.
Popularity added to the potion list web page.

---- Mar 30, 2003 [317]
The leader of a group will now lose experience if a group member dies.  The
leader can lose up to 10% of the amount lost by the killed player.
The anti-bleeder code should affect solo characters less strongly now.
The restoration spell has been made more level dependent to help curb
brew potion abuse.
Various ignore, group, and potion submission bugfixes.

---- Mar 28, 2003 [315]
More fixes and updates to pk arenas.
Changes for asshole flagged players.
Charmed mobs can no longer shout or yell.
Armor command and armor on score updated.
Tensors floating discs should go to main donation now instead of mud school.
Lots of minor updates and bugfixes.

---- Mar 24, 2003 [314]
Wierdness with clan war arenas fixed.
Noshout problems with retreat fixed.
Another (rare) kind of random effect goodness added to enchant armor!

---- Mar 22, 2003 [313]
Unarmed combat made a little more beefy.
Enchant armor modified slightly to take into account heavily aligned enchants.
Very large group exp penalties reduced.
Changes to reduce the effectiveness of 'bleeder' tanks in groups.
Increased gold for lower level players and groups.
More changes to default item cost - this doesn't really affect anything, but
should lower the prices of some items for sale in (non-player) shops.
A donation room cleaner has been added that removes excessive duplicate items
from the donation rooms every ten minutes or so.  Containers are exempt, so
donated bags or corpses will be safe.

---- Mar 12, 2003 [311]
More exp stats added, just for Jason.  Note that this will be inaccurate for
old or extremely high level players.
Being poisoned now hits movement as well as hp and mana.
Experience changed on brew poison.
The ignore command has been made simpler and hopefully more easy to use.

---- Mar 11, 2003 [310]
More exp stats added, just for Jason.  Note that this will be inaccurate for
old or extremely high level players.
Dentin continues to be on vacation.  Only minor bug fixes are being worked
on.

---- Mar 02, 2003 [309]
Default prices on objects changed - more powerful items will be more
expensive than they were.
Cone of cold does more damage against spellsave now.
You shouldn't be able to log in outside of your recall zone now.
Aging should be a little less common on randomized equipment.

The fame algorithm has changed slightly, but will not in any way screw over
either new or old players.  No complaints please.

Extremely low level group members might not get experience from mob kills.
Experience starts to drop when a group member is more than 15 primary levels
lower than the highest, and goes to zero for a 20 level difference.  When
adding members to a group, the group leader will be notified of these sorts
of problems.

---- Feb 28, 2003 [308]
Some limited support for clan wars in pk arenas.
Unsold item logging for player shops.
'ignore asshole' added to ignore flags.
Corpses should not now time out as fast if there's stuff in them.

---- Feb 26, 2003 [307]
The list function in shops has been greatly changed, hopefully for the better.
Sorting in player shops improved.
Shard storm is no longer brewable.
Various player shop fixes and more features.
More items will show level requirements on identify now.

---- Feb 25, 2003 [306]
Low level items will now go to the mud school donation room, while high level
items will go to the ralnoth temple donation room.  Mud U chars excepted.
After you die, you can see what skill you lost with the 'whoami' command.
Some minor asshole flag fixes.

Some initial support for player shops has been installed.  The first player
shop has been set up on the space occupied by the old pet shop in Ralnoth.
It will be some time player shops become open to the public, so please don't
ask yet.  This code is very new.

---- Feb 22, 2003 [304]
Spell maintenance no longer is level 15 cleric, just level 15 mage now.
The 'where' command has changed again for dark rooms.
More penalties added for persistent link breakers.
Age added to stat command.
Bug allowing excessive foraging while indoors fixed.
The tolerances on the 'hp' command have been tightened, you should see less
injured group members now (75 as opposed to 105 damage.)
'run' is roughly aliased to 'flee' now, for newbies.
More level info added to the 'groups' command.
Skills that are well learned that won't give you full training for a
practice now show how many percent you can expect.
'subgtell' command added for large groups.
Lots of little bugfixes.

---- Feb 16, 2003 [303]
Major exp bug in shoplifting fixed.
Mobs that are stolen from a lot will gradually become harder to steal from.
Gods can now use the newbie channel again.
Connecting to a channel for the first time will show the disclaimer.

First pass of magic resistance changes are in.  Spells that were updated or
changed (note that update might just mean better sanity checking):
peace, mass confusion, sunstorm, firefield, blizzard, earthquake, ice fog
icebolt, group recall, area refresh, shard storm, chain lightning
Other spells with physical damage effects may also now bypass MR.

There have been some changes in the way that trainers decide which skills
they will teach.  If a trainer has a skill it shouldn't, please let us know.
If it doesn't have a skill that it should have, also let us know.  Either
way, expect some weirdness for a while until we get all the bugs worked out.

---- Feb 14, 2003 [301]
Mana regen age effects pushed up by 20 years to compensate for the recent mana
changes.  Also, age effects of hitpoint regen reduced.
Newbie channel is now partially restricted to players under level 15.
It should now be possible to improve at groupcasting, and a few other skills.
Infravision/dark changes when seeing characters on the 'where' command.
Lightning flash bogus direction send fixed.
Automatic wimp will not occur for indirect damage (negative regen, falling
or drowning damage, etc.)  Wimp should still work when fighting.

---- Feb 13, 2003 [300]
Large ignore improvements implemented.  This stuff is experimental, and
subject to change depending on how it's used.  See help pages for details.

---- Feb 12, 2003 [299]
More improvements to consider.  May require a short time to stabilize.

---- Feb 11, 2003 [298]
Yet more work on the exp code for the new thief skills... progress it at
least being made.  We think.
Minor exp changes for large groups.

---- Feb 10, 2003 [297]
Continual updates and bugfixes for new thief skills.
Steal targets can no longer attack gods.
Exp adjusted back to its original level (I hope.)
Pickpocket exp limited at high levels.

The exp lost list has been quasi-reset.  It will automatically resync as
people log on/off.

The dreaded ltype 2 stat changes are in.  Changes:
Age affects hitpoints more strongly, an extra -25 hp per 150 years age.
Overall hitpoints reduced by 4 to compensate for increases at low age.

Age affects mana less strongly, 1 mana per 3 years instead of 1 per 2 years.
The maximum mana age limit remains between 200 and 250 years old.
Mage levels contribute about 5 mana at low levels, about 3 at high levels,
for a total of around 120.
Cleric levels contribute about 4 mana at low levels, about 3 at high
levels, for a total of around 90.
Intelligence now contributes a flat 5 mana per point.
Wisdom now contributes a flat 4 mana per point.

---- Feb 09, 2003 [296]
Disconnect syntax has been changed for mortals.
Hide while sleeping bug in stealthy movement fixed.
Intermud tell disable (set notell) now ignores remote gods.
Highly improved skills will be less likely to be lost on player death.
Minor bugfixes to Durhams Guiding Spirit.
Icebolt has been modified and (probably) improved.
Bug preventing destruction of user channels fixed, channels should time out
in a more reasonable fashion now.

New thief skills have been implemented, and there has been a large
reorganization of the 'steal' skill tree.  Players who used to have the
'steal' skill may or may not still have it, and may have other skills
instead.  Specifically, those with a highly trained steal were allowed to
keep it, and also given some skill level in the new skills.  Those without
a highly trained steal have had it removed and were given skill levels in
the newer minor thief skills (palm, pickpocket, case.)

The new skill tree looks like this:
palm                lvl  3      (used to be level 12)
  pickpocket        lvl  6
    case            lvl 12
      steal         lvl 15      (used to be level 6)
      peek          lvl 18
  shoplifting       lvl  9

See help pages for further details.

---- Jan 26, 2003 [294]
When fireball misses, it does reduced damage now instead of no damage.
Some miscellanous info is now displayed on player login.
Spellcasting word uttering spam should be reduced now.
If you know hide less than 50%, you can fail to find a hiding spot.
Hide is now dependent on searching.

New skill, 'stealthy movement', added.  It's dependent on both sneak and
hide.  This skill allows you to walk from room to room while hidden.  Note
that you can no longer follow someone and remain hidden without this skill!
See help pages for stealthy movement and sneak for details.

---- Jan 19, 2003 [292]
The pk permanent command has been modified to make it even more idiot proof.
The context command has finally been made functional, see help page.
More newbie fixes.

---- Jan 18, 2003 [290]
Channels should save more coherently when you log off/on now.

The poison weapon skill should now be functional.  Each hit poisons the target
reduces the poison on the weapon.  This should be faster than using a generic
poisoned weapon.
Some heavily enchanted weapons can't be poisoned.
Poison handling also added, without it you can poison yourself on accident.

---- Jan 14, 2003 [289]
More newbie updates.
Map command has been changed, hopefully for the better.  The display is
roughly the same, but the mapping part is totally different.

---- Jan 09, 2003 [287]
Room regen modified slightly - you may notice a change in the regen rooms.
Players should no longer auto-attack when stolen from.
More low level/newbie warnings added.
Tons of miscellaneous bug fixes.
Help page updates.
A bunch of updates to the old mud school, and the shopkeepers, acolyte,
and trainer will no longer give gold or experience.

---- Jan 04, 2003 [286]
All mobs now have double attack by default - so other members in your group
can be hit.  The chance is really low right now, so we can see how it affects
gameplay and grouping.
Minor bug fixes.
God blacklisting powers have been beefed up a bit.

---- Jan 01, 2003 [285]
The spell casting name parser has been modified (hopefully improved!) so
that things like 'practice cure light wounds' should actually work now.
Chimes and squeaky floors no longer work in recall sites.
Charmed mobs are more strongly restricted now.

---- Dec 31, 2002 [283]
Math command has been improved slightly.
Identify is no longer considered an annoyance spell.
Updates, clarifications, and changes to the donation help pages.
Shopkeepers won't make value offers on things they can't see.
Consider improvements for extremely powerful creatures.
Newbie fixes for note write editor.

---- Dec 29, 2002 [282]
New lightning spell, 'lightning flash', added to that spell tree.
'dancing lights' spell added, extremely low level mage.
Order of bribe arguments changed - gold is now last.  See help page.
Being able to see objects in various levels of darkness has been modified.
Each level over 30 requires 50 fame now.  See 'help fame' for other info.

---- Dec 28, 2002 [281]
Multi-line emotes have been killed.
The sort command has been made a little less brain damaged.
Various object flags should now show up on wielded things.
PPK characters with killer flags can always be killed while linkdead now.
You can no longer go berserk if you have tanking turned on.
Some extra class flags have been added to the group command.
Minor thac0 change to help newbies using burning hands and shocking grasp.

---- Dec 21, 2002 [280]
Players can now be the primary owner of two channels instead of one.
The mud will now automatically detect players who drop link to escape death,
and allow them to die anyway.  This should not affect those who truly do
have bad links.

---- Dec 19, 2002 [278]
Only gods and players actually involved in pk can talk on the ppk channel.
Note that anyone may listen, but only player killers can speak.  Temporary
pk and arena pk both count.  Also, Wyvren is now the official owner of
the ppk channel, so if something about it annoys you, talk to her.

On 'channel who', players that are ignoring you or are being ignored by you
will once again show up - but with a * in front of thier name.

---- Dec 18, 2002 [277]
Spellcast failing will now utter words, doh!
Lots of minor fixes and updates.
Obscure pk bug allowing people to be killed in safe rooms fixed.
More updates for the visually impaired.

---- Dec 14, 2002 [273]
Shard storm now has a target size dependency, similar to cone of cold.
Identify now shows whether an item belongs to another player or not.
Updates to blind mode, including a more terse 'hp' command.
More minor changes to consider.

---- Dec 11, 2002 [272]
Where safe room display fixed up for ppks.
Bug fixed in scroll reciting that was causing much wierdness (scrolls not
working on certain targets, etc.)

---- Dec 08, 2002 [269]
Pk limits at the high end have been modified.  Dentin will now interfere with
your ability to attack and defend yourself, and the range is much larger.
A couple of door send bugs were fixed.

An experimental mode for blind players has been added.  Right now, it mostly
just turns off some formatting in the login process, but eventually will
change other aspects of the game display to make it easier for the visually
impaired.  To experiment with it, use the 'set blind' command.  New characters
have the option to set this mode as part of character creation.

Consider now uses a self-adjusting algorithm to determine the difficulty of
your opponent.  It should be more accurate now.

---- Dec 06, 2002 [267]
User defined channels should tick down more slowly now, and last longer
without being used.

---- Dec 04, 2002 [265]
Portals should all be fixed now.
Pagebreaking enabled for IRC connections.  To disable, use 'set page off'.
A bug allowing killers to set grudges has been fixed.

Inches have been added to most size fields, and as a result some of the size
related algorithms have had to change.  If something is broken or works
significantly differently than it used to, let a god know.

Grudges no longer last forever.  Long grudges should last about 30 days RL,
and another kill will reset a grudge automatically.
There have been big improvements to the ppk code for killers and self
defense.  See 'help killer victim' for details.

---- Dec 02, 2002 [263]
Fairy fog will now properly unhide hiders.
Locate and find object should show proper room short descs now.
The 'where' command should give ppkers safety information in nocombat rooms.

---- Dec 01, 2002 [261]
More steal tweaks, for really low level steals.
Trip updates, fixes, and changes.
Contortion skill for thieves, its probably really useless.
Autoexit will be less pessimistic about what constitutes an exit.

Hidden doors -must- be discovered with search before they can be used.  Expect
wierdness and bugs for a while.

Portals and containers now have size limitations.  You can't enter them if the
portal or container is less than half your size.  If you have a broken portal,
please let the staff know so we can update the vnum.  In most cases, once the
vnums are updated your objects will automatically be fixed.

---- Nov 27, 2002 [259]
Updates, fixes, and reworking of mob memory.
Thief steal fixes, including exp modifications.  Expect wierdness and
adjustments over the next couple of weeks.
Tensors floating disc creates a disc in your inventory now, instead of
on the ground near you.

---- Nov 23, 2002 [257]
Some darkness/infravision changes.
Bug allowing titles that are too long fixed.
A couple of crash bugs fixed.
Daily userload stats added, 'userload daily' for a display.
'target none' should now work.

---- Oct 27, 2002 [256]
Slist and practice commands have been shortened by default.  You can use
'slist all' and 'practice all' to see the old version, with fully displayed
spell/skill trees and unlearned dependencies.

Some preliminary guild stuff is starting to come together, look for the
alchemists guild in coming weeks.

---- Oct 25, 2002 [254]
Noxious cloud drops chr more than it used to.
Idle command when used on players should be more accurate now.
The '/' recall command has been changed to parse more strictly now.

Potion submissions are now possible when you brew potions!  This code will
probably lead to an alchemists guild in the near future.  See the brew
potion help page for information on how to submit a recipe, and for a list
of recipes see the web interface at http://xirr.com:3004/potions.

---- Oct 15, 2002 [252]
The undead count Tarrant brought forth a hithero unknown and unexpected set
of powers last night, and used them to convince an entire army of Dentin's
minions to assist him in a noble cause.  Before the night was through, an
ancient dragon surrounded by Deep mysteries had fallen.  Dentin's minions
have been... disciplined appropriately, and it seems unlikely that
incidents of this nature will occur again.

---- Oct 12, 2002 [251]
The dropoff for rescue exp has been increased to prevent rescue loops.
Updates to improve support for windows telnet and other broken clients.
Empty corpse has been removed.  You can still empty other things though.
Some of the area affect spells that were very spammy in large groups
will now be less spammy if you have casting spam turned off.
Autosplit command put in for groups.

---- Oct 10, 2002 [250]
The 'hp' and 'hphurt' commands have been hopefully improved, to help out
healers in large groups.

---- Oct 09, 2002 [248]
A ~: can be be used to show a semicolon in descriptions and strings.
Mud school donation shouldnt recieve any items higher than level 10.
The cost of items has changed, and will probably change again in the near
future.  This is part of general changes to make shopkeepers more useful.

The exp splitting code for a group when a mob dies has been changed.  Groups
with extremely high level players may get less exp when killing mobs that
are extremely low level.

---- Oct 05, 2002 [246]
More newbie fixes.
Changes to random load equipment:  if something is promoted to rare or
artifact status, it's possible for new effects to be added to the normal
stats of the item.
Minor exp tweaks for mid-level (15-25) characters.

---- Sep 21, 2002 [243]
Mobs will now notice you more quickly.  Sneak will be more important!
Changes to flee - you will now flee back the way you came more often.
Guarding mobs have been improved slightly.

A 'leap attack' skill added for warriors, level 10.
A 'defensive fighting' skill added for warriors, level 13.  This skill is
a prerequisite for retreat.

An 'increased stamina' skill added for ltype 2 warriors only.  Note also
that the default movement for type 2 chars has been dropped 30-50 points.

A 'double attack' skill has been added at level 20 warrior, and is a
prerequisite for berserk.  Berserk has been raised one level to 22 warrior.

---- Sep 19, 2002 [242]
Major update to targetting features for staffs and wands.
You can no longer imprison people in temporary pk.
Misc fixes and cleanup to pk arenas.

---- Sep 17, 2002 [241]
Some changes to the way healing, and lots of other types of damage are
calculated.  The meditation room should now work if you're sancced, but
there may be other problems.  Please report wierdness.
Acid breath equipment damage (melting) removed, probably permanently.  Other
kinds of repairable equipment damage will eventually take its place.

---- Sep 02, 2002 [239]
Reply tracking for charmed mobs.  When you reply to someone, you will
see who is charming or possessing them.
Weapon speed shows on identify.
Lots of misc bug fixes.

---- Aug 30, 2002 [238]
Dentin has finally moved!  Perhaps now some code work will get done...
Various god commands added for minor deities.
Various spell bugs fixed.
New help screen added (it's Wyvren's fault!)
New equipment randomizer added!  Objects will occasionally load with
non-standard stats and effects.

---- Jul 26, 2002 [237]
Minor changes to the way melee and non-melee combat are handled.  See
'help nocombat', 'help stopfighting', and 'help target' for details.

---- Jul 20, 2002 [236]
Death counts on finger improved, and fireweb damage in the arena fixed.
Skill loss for death increased to 5%, up from 1%.
Players will keep equipment when they die.

---- Jul 16, 2002 [235]
Misc improvements to haven and lowered cost.
A really weak channel thwacker has been added to gtell.

---- Jun 21, 2002 [233]
Tons of minor fixes.
New prompt option: %pos, your current position.
Color tags are now visible in prompts with the 'prompts' command.
Major updates to the web interface at http://xirr.com:3004, thanks to Andres.
Things added were social descriptions, a global skill/spell list, and the
'lost experience' list.

---- Jun 15, 2002 [231]
Unknown spells affecting you will show an appropriate description instead of
just 'You are affected by an unknown spell'.
Players cannot summon other players at all if they have NOSUMMON set.  Standard
exceptions apply for player killing characters.

---- Jun 10, 2002 [230]
Changes to clan traders are in progress, expect wierdness.
Grudge code has been made more consistent and user friendly.

---- Jun 09, 2002 [228]
Slowly getting the poison skill set installed.  Currently working is brew
poison/antidote, poison lore, choking cloud, poison cloud, and poison
resistance.  Poison handling and poison weapon are next in the queue.
No help pages yet, still too experimental.

---- Jun 08, 2002 [226]
Druid's 'auction snooze' code is in.  'help auction snooze' for details.
A few bugs in the killer flag/karma code were fixed.
A couple more spells added to the list of annoyance spells.
The (tilde)U color undo flag appears to be working now.
If you die in your recall, you should reappear somewhere else.

---- Jun 01, 2002 [225]
Mages get more exp for casting now, in theory.  Very experimental.
Backstab lag is dependent on how fast your weapon is now.
Cone of cold and chain lightning will no longer nuke other players.

---- May 30, 2002 [223]
'experience' command added, as well as top-100 lost exp list.
Color added to incidental hits of greater fireball.
Dispel magic sends fixed.
Help page updates.
Big changes to the object timeout strings. Please report wierdness.
If you hit return, ! now repeats the last valid command instead of the return.

---- May 27, 2002 [221]
New spells added, and dependencies split out to make a clerical 'cure
poison' spellgroup.  Remove poison is weaker now, but there is a higher
level version to replace it.
Compare for weapons should be improved.
Brew potion was reorganized!  Please check your recipies, they should
be the same as before.  If they are not, please tell Dentin!

---- May 18, 2002 [219]
A couple of the low level fire spells have been improved slightly.

Big changes to retreat - it will work a lot better for groups now,
especially if there are multiple warriors in the group who have the retreat
skill.  Also note that retreat NO LONGER WORKS IF YOU ARE BERSERKING.  Be
careful!  It's barely possible to retreat out of berserking if you arent
the one invoking the retreat - but that's only because the rest of the
group would have to forcibly drag you out of battle.

---- May 15, 2002 [218]
Improvements to the various terminal settings.  See 'help compact' for
new commands and details.  Also, the information shown on 'set' has been
formatted better and new things have been added.
Int/wis requirements shown on 'spell list'.
Detect invis lowered to 16 mage, cleric level removed.

---- May 14, 2002 [217]
Alias limits raised for players.
Greater fireball spell added.
More improvements to slist.
'nogcast' command added.

Ppk karma limits altered so you can only be a foul being for about 15
minutes at a time.

---- May 11, 2002 [215]
Identify and faerie fog added to annoyance spell list.  For identify, it's
only annoyance if the target is above level 20.
Ignore now works on gtell and warn.
Permanent player killers can once again steal gold from each other.
Slow poison spell added, remove poison is now dependent on it.

Major upgrades to practice and slist commands, to help players figure
out what spells and skills belong to what major groups.

---- May 07, 2002 [214]
Some channel bugs fixed, and better channel logging for owners/admin.
Annoyance spells can only be cast on group members, or player killers.
Most of the multiple death bugs in fireweb fixed.

---- May 02, 2002 [213]
Lots of misc fixes, help page updates, etc.
Zombies not paying attention to orders should be fixed.
You can no longer sleep while on fire, go figure :)
The occasional bogus/missing pong problem for irc users should be
better now.

New alignment system installed!  Set your goals now, so you retain your
current alignment.  Your inability to read the many warnings does not
translate into a failure on the part of the staff to keep you updated!

---- Apr 28, 2002 [212]
The gold tax has finally been installed.  All amounts over 1 million are
taxed at 2% per week.
Player stealing has been completely disabled (in theory.)
Ignore has been improved slightly.

New fire spells added - shower of sparks, flame blade.
The fire spells also now have stronger spell dependencies.
Demonfire has been converted into Fireweb.  Demonfire will reappear later
as part of an 'unholy' cleric spell group.
The spells 'burning hands' and 'shocking grasp' have been changed.  Please
see help page before complaining that you can't use them.  They do work,
they are just different now.

The effectiveness of bribing for pk karma has been cut in half.
Bug fixed that allowed more than two grudges per person.
PPK - Your default karma level is now dependent on the grudges against you.
Each grudge is 1000 karma - and you will tend toward that much karma instead
of toward zero over time.

---- Apr 18, 2002 [210]
Pk rank added to a couple commands and places, also 'who rank'.
Channel admins can see who banned who from the channel, and when.
Extended damage types added to 'stat'.
Lots of misc fixes.

---- Apr 07, 2002 [209]
Major bugs fixed for irc users.

---- Apr 06, 2002 [207]
Durham's guiding spirit should give proper directions to atlantis now.
Brew potion recipies should be restored to their old selves.
A minor prompting bug fixed for irc users.

---- Mar 31, 2002 [205]
Very minor modification to brew potion.  This should raise the probability
of getting spells on your brews, but shouldn't change the recipies much.
Low level warnings when using/setting high level waypoints.
Bank balance shows up on gold command.
A lot of object type fixes - composition types, etc.

---- Mar 10, 2002 [202]
Group tell and group warn now show the name of the teller, even if
invisible or hidden.  Same with user channels.

Hide is being reworked.  Expect wierdness.  Check help pages.  More changes
to follow, including detect hidden, and basic trap detection and disarming.

Some commands will automatically unhide you when used - for example
backstab.  Other commands will not automatically unhide you, and will
issue a warning (most of the time, depending on how good your hide
skill is.)  If you think a command isn't doing the proper thing,
leave a note on board 8 and we'll look into changing it.  The 'unhide'
command will forcibly unhide you if you wish.

Search command and skill added, as well as some minor searching
improvements to scan.

---- Mar 05, 2002 [201]
The new 'stat' command has been installed.  Resistances will not show up
unless you have the 'elemental lore' skill.  Note also that elemental lore
is required to get any of the fire, ice, or lightning spell trees.  See
also help page.

Http interface finally fixed!

---- Feb 12, 2002 [199]
Tons and tons of minor fixes, including several new command aliases and
cleanup.  Most not worthy of mention.

A bug was found in the gold calculation algorithm - its behaviour will
probably change drastically now.  Please be patient while the gold offset
adjusts to the new code and gets things under control.

Backstab exp for very low level characters has been reduced by a large
amount.  At mid levels it should be about half of what it was.  It may
take time for this offset to adjust as well.

---- Jan 13, 2002 [198]
Pk arenas have been added!  Check the 'pkok' command for details, it
should be pretty obvious from there.
New code from Mooncalf was needed for this, and integrated sooner than
expected.  As a result, your equipment now saves in containers, and worn!
Disarm during pk will put the weapon in your inventory.
Waypoints added.  Expect this new feature to be in flux for a while.
Gold increased on obscure areas, decreased on popular areas.

---- Dec 29, 2001 [197]
Warriors can't rescue or effectively tank while berserking.

---- Dec 25, 2001 [196]
A bunch of new crystal spells for christmas!  Have at it :)

---- Dec 05, 2001 [195]
Recall doesn't work while berserking, and refresh no longer works in combat.

---- Nov 24, 2001 [194]
Movement changes to new type 2 characters.  Overall they should have more
now than before.  Also movement regeneration increases for everyone.
Addition of a very broken 'calculate' command.
Berserking skill added for warriors.
Default wield strength on objects modified to be more sane.

---- Nov 10, 2001 [190]
First additions to mob gold code, and tons of minor fixes to just about
everything.

---- Oct 30, 2001 [189]
Major channel updates from stucklep.
Indenting on ground strings removed due excessive lameness.
'followers' command added to show who is following you.
Two famine and bribe bugs related to mob type have been fixed.
Groups larger than about 8 people will gain no additional experience
bonuses by adding more members.

---- Oct 16, 2001 [188]
Grouping faq section added.
Noleave flag changed, and probably improved.  Be sure to check the new
help page, because it handles subleaders differently now.
Tons of minor fixes to shit.
Ticky marks in userload command. Check it out after the mud's been up for
a couple of days.
Bribe offset removed because it was too unstable.  It's been set to what
should in theory be a nice, reasonable value.  Maybe.
Ditching the group leader should no longer disband the entire group.
Stuff like sanc auras, evil auras, etc - ground strings that are multiple
lines - will have the following lines indented.
Minor modifications to exp code for aggro creatures.
When using the 'group' command, you should always see the names of people
in your group on the list, even if invis.  If someone is invisible or hidden,
they will show up with a * at the end of their line.

---- Oct 06, 2001 [187]
Major channel code update from stucklep.  More to come, so expect wierdness.

---- Oct 03, 2001 [186]
The 'warn' grouptell command added for groups.

---- Sep 29, 2001 [184]
More grouping fixes from andres.
Variable support from andres, see 'help variable'
Major alias rebuild.  See help pages for 'alias'.
Other minor fixes.

---- Sep 22, 2001 [183]
Some of Andres' grouping enhancements are in!  Please send any bugs,
complaints, or congratulations to him to fix :P

---- Sep 07, 2001 [181]
Brew potion bug fixed.  This means that potion recipies will be stable for
at least a few years from this point forward.  The constants are different
now though - sorry, it was unavoidable.
Bribe exp constants shifted around again.  Expect wierdness, offset will
eventually fix it though.
Fleeing costs 15 movement, in addition to regular walking costs.

---- Aug 19, 2001 [178]
Ice imprison wears off over time.
Minor modifications to ltype 2 movement.  High str is more important now.
Objects with timers/condition have explicit lifetime estimates now.

---- Aug 07, 2001 [177]
You can no longer use tensor's floating discs to transport people and mobs
around the game.  The builders rejoiced greatly and threw a party.

---- Aug 05, 2001 [175]
Cone of cold shouldn't be able to kill people with incidental hits now,
really, for sure this time.
Total level class flags now work on eq.

---- Jul 29, 2001 [173]
New intro screens and new character creation changes.
Dynamic title length installed - people with shorter names can have longer
titles.  The limit is still under 80 chars per line though.
Two way ignore will no longer work between ppk chars.

---- Jul 10, 2001 [171]
Bugs in new spells fixed, thanks guys :P
Bug fixed that allowed infinite karma smearing from a single mob.
Bribe reworked due to abuse and exp problems.  Exp and gold cost
algorithms changed significantly.  For consistency, the gold to karma
ratio was not changed.

---- Jul 08, 2001 [170]
Ignore is even stronger now.
Tons of minor adjustments to stuff.
Bug in type 2 hp calcs fixed - but side effects abound.  People will notice
lower hp for a while until I figure out what to do with it.
Karma limits extended in pk - killing really low level chars will hurt more.
Kick has move costs.
Small chance of losing thrown weapons added. (1/50 per miss)
It is now possible to be poisoned by poisoned weapons.

Spell dependencies have been added to a bunch of the elemental mage spells.
Hailstone has been renamed icebolt, and new ice spells have been added.
Hailstone will end up being a new cleric spell in coming weeks.  Expect
further spell reorganization in the future, and more spell renaming.

---- Jun 15, 2001 [168]
You will now get an exp bonus for being the leader of an active group.
Exp for steal changed to allow greater spread in level differences.
The aging effect on equipment is _much_ more powerful now.  +20 aging
is about the same as haste.

---- Jun 10, 2001 [167]
'noleave' command added for groups.  See help page for details.

---- Jun 06, 2001 [165]
Room random flags are now working again, for those of you with tons of
direction aliases.  Several paths will begin shifting again, as before.
Leave/arrive spam filters finally working correctly.

---- Jun 01, 2001 [164]
Misc exp updates and minor fixes.
Major improvements to spam filtering system.  See 'help spam' for details.
Many help pages added.
Sneaking command added.
Norecall area flags added.  You must use a recall spell to recall from
areas that are no recall.  Regular no-recall rooms still work as before.
Players can't be disarmed or stolen from while linkdead.

---- May 11, 2001 [161]
Negative mana regen rooms no longer add to the room mana.  There were also
a number of minor fixes to the room mana code, so those using detect magic
should start seeing more sane patterns in the rooms.
Channel thwacking added to user channels.
Various offsets added to who -level.

---- May 05, 2001 [160]
Turn undead now has associated exp.  Experimental, will probably need
to be turned down.  Feel free to comment on it.
Ignore should now work on who lists, unless the target is a pk threat.
Wear flags on objects are now public info.
More exp tweaks.

---- May 04, 2001 [159]
There is a new exp system in place, and it's currently picking up default
values from the way things were built originally.  It is going to take a
while for the system to get on its feet, so be patient with it for a few
days.  Realize that you may have to kill a mob more than once or twice for
things to hook up properly. The new system is much more dependent on how hard
the mob is for you.  If a given mob gives you a real fight, you can expect a
lot more exp for it.  If a mob is really easy, you can expect less.
We will be adding more exp to other things though, so keep that in mind
before complaining...

---- Apr 24, 2001 [158]
The load probability thwacker that was making mobs vanish from extremely
popular areas has been turned back a bit, but it now also hooks directly
into the exp for the mob.  On the plus side, mobs that haven't been
killed in a long time will be worth significantly more exp.
Minor fixes to turn undead.
Deaf removed, noshout added back in.  Don't ask.

---- Apr 22, 2001 [157]
Minor additions to permanent pk.  See 'help grudges' for details.
Ignore improved.  A lot.  If you are ignoring someone, you just might
never hear a thing they say again.  Now might be a good time to go over
your ignore list.
More anti-spamming code installed.  You'll notice a small move cost on
almost all communications - but you'll also notice that move regen has
been increased to compensate.  This code shouldn't affect regular
players, only annoyance chars.

---- Mar 31, 2001 [156]
You can't sleep in a room that has a battle going on in it.
Refresh can't be cast while in combat.
Age rate increased on haste.  A lot.

---- Mar 28, 2001 [155]
If a member of your group dies, you'll know about it.
Displacement can target others now.  This means you don't have to be a
level 20 mage to be a tank, just level 12 for shield.
Assist command modified to allow implicit targetting in groups.
Hp command beefed for group usage, see help page.  Also a bunch of
shortcut commands added - hpgroup, hptank, grtank.
Rumors have surfaced that an old retired warrior is willing to share
the secrets of armored skin to those worthy of using it...
Tanking skill added, available in oriental city and from other high
level warrior trainers.  Level 24 warrior.

---- Mar 25, 2001 [154]
Every time you die, you will lose 1% from one random spell or skill.
This currently only applies to spells and skills that improve with use.
Pk battles do not count.  Also, as a safety, if you die more than three
times in one tick you'll automatically be booted.

---- Jan 29, 2001 [153]
Cost of 'durhams guiding spirit' raised to 250 gold coins.
Minor questing code modifications.
Tons of tiny fixes, as is normal.

---- Jan 13, 2001 [150]
Mountaineering skill added, and Ralnoth now has a ranger guildmaster who
teaches most of the new ranger skills.
Note also that some of these new skills rely on terrain types for rooms
being set properly, which is still and ongoing process.  Please report
wierdness so we can get it fixed.

---- Jan 07, 2001 [148]
A bunch of spell casting fixups.
Bribe skill added, but not entirely finished.
Mob memory significantly improved.
Character history added.
Chain lightning bugs fixed.

---- Dec 28, 2000 [147]
New skills and spells:  'foraging', 'fishing', 'forest navigation', and
'group recall' installed.  See help pages for details.

---- Dec 23, 2000 [146]
Aggro mobs will now have a much wider attack margin versus charisma.
If you become too weak to wield your weapon, you will stop wielding it.

---- Dec 17, 2000 [143]
Charm has been adjusted so it can't be used for pk.  It was a little
too dangerous, as was aptly demonstrated.
Set command has been updated slightly.  Type 'set help' for details.
You should set your long description, and move personal info into
your personality and url descriptions.  See associated help files for
details.
We're starting to work on ranger skills/spells and a couple other minor
things.  The skill/spell code is being revamped, at least in theory.
Hopefully, this will make adding spells and skills less of a pain in
the ass.

---- Dec 09, 2000 [142]
A new useless command, 'userload', has been added.
A prayer channel has been added for communicating with your god.  Beware
using it too often, as your god may not like to be pestered very often.
Gods, you should turn on your prayer channel with 'pray'.

Serious additions and changes to the http interface.  See
'http://xirr.com:3004'.  New additions include finger, faq, help
browsing, gods, userload, and links on who listings.

---- Nov 19, 2000 [139]
Convert, renounce, and gods.  Lots of miscellaneous stuff for supporting
god interaction and worshipping has been added.  Its pretty preliminary,
so don't expect too much just yet, but you can convert to several different
gods if you like.  Conversion takes one practice, non-refundable.
Killing a priest of your god is a bad thing, and will gain you disfavor.

---- Oct 06, 2000 [138]
Big changes to steal code for thieves.  Thieves need rely on killing much
less now for experience.

---- Sep 25, 2000 [136]
Serious changes to exp loss on death.  Death due to normal mobs only costs
20 million maximum, death due to permanent player killing only costs 12
million maximum.  This may not be permanent.

---- Aug 18, 2000 [135]
Roster remove now works for characters that are not logged in.
Disclaimers/descriptions added for user defined channels.  Use %description
or %disclaimer to set/edit it.
Score, stat, and whoami have been changed.  Whoami has most of your
personal details on it, such as height, align, clan, etc.

---- Aug 08, 2000 [134]
Pagebreaking changed for newbie characters.  Old style behaviour can be
obtained by using 'set pagebreak old', new style by 'set pagebreak new'.
The new pagebreaking stops if you try to do anything other than scroll
thru the page buffer.

---- Jul 24, 2000 [131]
Minor modifications to backstab.  You'll know if you see them.
The second half of the socket code rebuild is in.  Expect instability.

Brew potion fixed.  Note that this fix changes all the global constants for brew
and that your old recipies will no longer brew what they used to.
This fix makes the skill more reliable and will allow trading of recipies to
other players.
Bug with certain characters being unable to learn heal fixed.

---- Jun 03, 2000 [129]
Listing single objects at shopkeepers will show thier stats.
The global channels, gossip/auction/newbie, all cost 2 movement to use now.
This should curb how much annoyance characters can abuse a channel in the
event that no-one is one to deal with them.

The entire outgoing comm stack has been rewritten, including some seriously
different color handlers.  Expect wierdness, and a difference in the way
that color codes are handled.  On the plus side, this should reduce network
traffic a small amount if you have color turned on, which means less lag.
Also, we now have a 'grep' socket filter that can be used to cut down on
the amount of spam you get from certain commands.  An example would be:
"look board | grep dentin", which will show you all the messages on a board
addressed to dentin.

Alas however, grep does not work on locate object.

---- May 12, 2000 [128]
WARNING - the order of spells in the cast parser has changed!  This means
that the spell abbreviations you used to use might not be the same spell.
If you seem to be failing a lot of spells, try changing your abbreviation.

---- May 07, 2000 [127]
Ice fog added as prereq for blizzard spell.
Faerie fog added as a spell, this takes over the capability that sense
life had on rooms.
Mass invisibility spell added.
Bugs in turn undead found and fixed.
Enchant spells should be working more reliably now.
Conceal alignment spell added.  It doesn't do what you think it does.
Read the help page.
'level help' command installed, so you can get newbies to tell you what
level type they are before you tell them what to do.  It also gives them
some hints if new style (ltype 2).

---- Mar 19, 2000 [125]
Changes made to parser due to player feedback:  door parsing requires the
full command, and will no longer trigger on abbreviations.
Still more changes to shopkeepers.
Hide while walking bug fixed.
A throw count has been added to frisbees.
Damage that you do over 125 will show as bright green instead of green.

---- Mar 18, 2000 [122]
For clan elders:  'set room find lock' and 'set door find <vnum>' added.
Maintain slightly modified for when you take down spells like faerie fire.
Use now works on portals on the ground.
Misc help page updates.

Parse order for commands has changed! Specifically, in order of preference:
-------------------------
pagebreaking
context handler    (use '\' to bypass)
walking directions (use '\' to bypass)
door parsing       (use '\' to bypass)
special character commands (like /, #, $, ', etc.)
regular commands
socials
-------------------------
The '\' character can be used in front of a command to bypass the context,
walking, and door parsers if needed.  If you want technical detail, see
the help page for 'escape' or '\'.

---- Mar 17, 2000 [119]
Cone of cold can no longer kill people with incidental hits.
Small change for people with extreme amounts of karma.
A bunch of dreaming code was added, for those of you who were frightened
by the fiery demon.
Who -afk, -noafk and alignment commands.
Set room has changed.  There is no longer any distinction between clan rooms
and other rooms you might own.
The history command actually works now.
An escrow amount has been set up for auction.  If you default on a bid, you
will lose a minimum of 10% of your bid.
Shopkeepers have been adjusted. They are now more picky about thier prices,
and will make different offers to different people.
Frisbees added.
A climbing skill has been added, and in the future the skill will be needed
to go certain places.

Encumberance added to score.  It shows how much extra movement you pay while
walking, and shouldn't affect game play much.  Its related to your carried
weight and your maximum carried weight.

Exp splitting has been changed for groups yet again.  It should be somewhere
in the middle of where it has been and what it was in the olden days.  In
other words, exp should split a little more strongly to high level
characters, but not nearly as much as it has in the past.

The looking code has been updated, as well as the see in the dark code.
Infravision now shows the short description, but not the long.  A couple
other minor things were added for showing invisible or unseen characters
with the help of spells.

---- Dec 31, 1999 [118]
More minor modifications to alignment.
Ball lightning is now dependent on lightning bolt.
Malcolm is now level 31.

---- Dec 10, 1999 [117]
Spirit hammer is now level 5 cleric.
The bug with turn undead and sleep/rest has been fixed.
The spell dependencies for the cure spells have been fixed.
Color is now on tell/reply, when you reply to someone.
New switches added to who:  -mage, -cleric, -thief, -warrior.  For those times
you are in a group and need another cleric or thief.
Know alignment and detect magic work on rooms.
Sneak and hide upgraded slightly.
Pk/ppk flags show on 'where' command.

---- Dec 04, 1999 [116]
The experimental leveling type is now the default when creating a new
character.  Please keep in mind that the help pages might be out of date,
and we will be trying to fix that over the next few weeks.  Also, remember
that new characters will probably not need leveling equipment!  Don't
confuse them more than necessary if so.
Int/wis costs on most spells have been changed.  Expect to need less int
and wis for some spells, more for others.  The most notable changes will
probably be in combat spells, which on average require slightly higher int.

Minor fixes to practice code, as well as int/wis requirement changes for
some spells.

---- Dec 02, 1999 [114]
Some minor work has been done on channels and other communications commands.
Please report any wierdness or problems that you see.
The 'use' command, while not completely fixed, should be much better now.

---- Nov 14, 1999 [112]
Yet another align change.  Killing weak things is worth less alignment than
killing buff things.  This is very similar to exp, in that if you kill
something much lower level than you you won't change alignment very much.

---- Nov 05, 1999 [110]
Auction now allows you to see descriptions.  See 'help bid' for details.

'find object' is now dependent on 'locate object', instead of the reverse.
Find object has also been updated somewhat, hopefully to make it more
useful.  The levels on both find and locate have also changed, hopefully
not by enough to make a difference for anyone.

There is a new leveling type on the intro screens.  It is highly experimental,
and it does not affect existing characters.  With this scheme, no leveling eq
of any kind is needed, though you'll find that leveling eq is pretty useful as
stuff you would normally wear.  None of the help pages have been updated for
this scheme, so the help pages will be horribly inaccurate.  Try it out if you
get bored :)

Invisibility is now dependent on detect invisibility.

---- Oct 10, 1999 [107]
Two handed shields improved some.
Maintain improved some.
Heal skill bugs fixed.
Bug with negative movement when leveling fixed (no reimbursements).
Minor clean up work on a lot of stuff, including ice imprison and possession.
Edge effects of cone of cold have been seriously turned down.  Instead of
25% chance of hitting someone else, its more like 10%.
Alignment can be added to your prompt string.
Exp in groups has been modified.

---- Sep 20, 1999 [105]
Some of the objects with timers on them now have a condition when you
look at them and identify them.  As an example, 'a fading wash of magic
is in good condition'.  Expect changes to this in the future as things
arise that don't make sense.

The 'changes' command has been updated to not be so spammy.  Check help
page for details, etc.  Though odds are good that if you are reading this,
you already noticed the difference :)

The spam command has been changed a bunch, plus a new option added for
removing get/put spam (thank malcolm and issy for this one - dt)

The floating disc spell has been abused, and its been dented.  The highlights:
You can't put tensors discs in other containers.
You can't climb on top of one while carrying another one.
You can't summon into them.
These changes are designed to make the abuse I'm referring to more difficult,
but not outright impossible.  Hopefully this will do the job and we won't
have to implement something more non-trivial to fix them in the future.

---- Sep 18, 1999 [102]
Some of your character's personal data has been moved onto the 'stat' command,
instead of being shown on 'score'.

A complete timezone/system time system has been installed.  One tick is roughly
equal to 3 mud minutes, which makes a mud day about 3-4 hours of real time.
Your character will now have a birthday, which you can see if you happen to be
logged on when the right day comes around :)  As a side note, you will age even
when not logged in.
The main mud time has 60 minutes per hour, 24 hours per day, 7 days per week,
27 days per month, 11 months per year.  Total days per year is 297, as opposed
to 365.24 in real life :)
Mud calandar names courtesy of: S. Mead & D. Ray.

Alignment changes implemented.  Most people will find it harder to maintain
extreme alignments without the aid of alignment changing equipment.

Http help pages have been fixed, and http commands listing works now.
Characters will now enter the game in the room they quit in.
Command history installed.

Depending on your mage/cleric levels, you may or may not be able to determine
what spells may be affecting you.  Being familiar with the spells (knowing
how to cast them yourself) will help greatly.

Gaze spell added.  Farsee is dependent on locate object, which is dependent
on find object, which is dependent on gaze.
Know alignment spell added for mid level clerics.
Durhams guiding spirit spell added for mid level clerics.
You no longer get to keep your mana when you die.
Some alignment flags have been added for equipment, so objects can be
intrinsically good or evil.  This may have interesting conflicts with other
aligned equipment...

Firefield has been updated/modified and is now mage only.  Another similar
spell has been installed for clerics.

The shopkeeper 'list' command has been beefed up.  Try it at your clan trader.
Also, the code for clan trading has been tightened up, and your clan trader
might need to be updated to still trade equipment properly.  If this is the
case, notify a god and we'll try to take care of it.

---- Apr 10, 1999 [100]
Intermud tells can be turned off.  Usage is 'set channel notell'.
Freeze flag should show up on finger.
Some extra statting stuff added on wst for auction.
We now keep track of total channel usage.

---- Mar 20, 1999 [98]
Stealing gold no longer works on shopkeepers.
If you have the steal skill, you will get extra information on consider.
A couple of ugly famine bugs were fixed, and Tims' pfile has been restored
to some level of sanity :)

---- Mar 14, 1999 [97]
The 'where' command now has more area information in it.  It should prove
useful to newbies.  Please let us know if you find any inconsistencies.
There is now a heavier penalty on PPK karma/notoriety for killing people
much lower level than you.
A bug in the practice code was fixed.  Some of the guildmasters that taught
skills were broken as a result, they should be fixed now.
Turn undead should no longer turn on if undead you are targeting die, also
score should tell you when turning so you know whats happening to your mana.
A clanlist command has been added so you don't have to go to the web page
to find out about clans.
Some bugs in retreat and wander fixed.

Damage types have undergone a major change and update, most of which should
be transparent to mortals.  All equipment should be updated automatically,
so if you see something wierd let us know.  Also, when using elemental
weapons, you should see things like 'fiery slash' - this is experimental,
and we will either take it out or leave it in depending on feedback from
the players.

---- Mar 01, 1999 [96]
An email address has been added to the 'set' command, to help us maintain
mailing lists and other informational stuff.  Use the 'set email' command
to set it, if you like.
As some of you have probably noticed, the temple in Ralnoth has recently
been upgraded.  A lot.  The mirrors are still there, but in a different
spot, and with a couple of twists.
Misc1-misc5 are in place for talking on channels you are listening to.

---- Feb 21, 1999 [94]
Spell maintenance has been added.

---- Feb 17, 1999 [93]
Ice imprison is now somewhat aggressive.
A bunch of bugs with the special attack specp, quaff, and recite were fixed.
Frag counts added.  You should be able to see how many times someone dies
via the finger command, as well as how how many pkills for the ppk'ers.
Finger command fixed finally.  It will only work on players that have been
loaded recently.

---- Feb 11, 1999 [92]
New socials:  jig, smooch, nibble, preach, gurgle, bap, babble.
The user defined (#) channels should now save with your character (most of
the time at least.)

---- Jan 31, 1999 [90]
Various fixes to the ice imprison spell have gone in.
A bug in the psionic blast breath weapon has been fixed.  Mobs that use
that specp should once again be killable.
Healing touch should be fixed for poor Groo, who learned it but was unable
to use it.

---- Jan 28, 1999 [89]
Charmed mobs can finally remember and recognize who charmed them when it
wears off. Also, the rest of the mob memory stuff has been fixed up a bit.

---- Jan 23, 1999 [88]
After almost three years, the fire plane is now accessible through the
transfer gates.  Contributions to the transfer gate guild are welcome
should you find the gates useful.

---- Jan 17, 1999 [87]
The amount of gold carried by mobs will now begin to vary based on how
often the mob is killed.  This will all be done automatically, so don't
blame gods for denting stuff.  If a mob is killed too often, it will
eventually carry very little gold.  This implies that the less popular
areas will probably have more gold in them, and hopefully a few of you
will find that as added incentive to explore.

Spell words look like garbage unless you know the spell.

---- Dec 27, 1998 [86]
Clans with good web pages will get a break on thier clan dues.  See help
page for details.
Some new socials have been added :)  veg, flex, nuzzle, blah, and more.

A silly bug in the socket code has been fixed.  People who use certain
extremely broken clients on a certain extremely broken operating system
*coughwin95cough* will now have an easier time connecting.

---- Dec 24, 1998 [85]
A massive rebuild of the mud file systems has been done, as well as bug fixes
and countless other things.  Some basic mob program stuff has been added but
doesn't completely work yet, and that pesky entity notify bug has been found
(but not yet fixed.)  Finger will be broken for a while until I catch it up
to the latest revision of the code.  As for what else went in there, we don't
have a clue.
Go open your christmas presents!

---- Dec 03, 1998 [84]
The fireball spell has been ... adjusted.
A whole bunch of low level socket code crap has been fixed.  Socket commands
updated, and some new intro screens have been tossed in.
The bug that caused losing your pagebreak settings when you reconnect has
been fixed.

---- Oct 20, 1998 [81]
Wyvren's insult and pose commands added.
Minor mods to yell/shout.
Weigh and look commands altered WRT non-empty containers.
The cost of auctioning things has changed from 100 gold to 1% of the
initial asking price, with limits of 1 and 1000 gold.
Some experimental stuff added to http interface for the mud.  Help
files, socials, and soon to be command listings.  Thanks to Wyvren.
Bless has been modified to be recastable.
Famine now triggers more continuously - you'll have to test it out.
Some bugs in possession were fixed.

---- Sep 26, 1998 [79]
Newbie stuff added - walk/move in a direction.
User definable prompts added.
The 'go' command now takes precedence over gossip.
Gossip can be abbreviated with : now.

---- Sep 19, 1998 [78]
Clan creation costs dropped to one million gold.
The spell parser has been updated and fixed some, and should be less
selective when you are fighting.
Uptime command finally fixed.
Lots and lots of weight bugs fixed.

---- Sep 16, 1998 [76]
Butcher skill added, for making food out of animals.  The split command can be
used to cut the butchered meat into smaller pieces, should you come across
something really big.
Two low level light spells added:  'candle', for mages, and 'continual light'
for clerics.
Color spray has been modified slightly.
Gather command added, to allow you to gather firewood.

---- Aug 23, 1998 [74]
Enchant timers and effects have been upped a small amount.
Dispel magic now has various effects on some objects.
Acid breath from dragons now damages some types of equipment.
Cone of cold has been altered somewhat.

---- Aug 16, 1998 [73]
Give should now be able to give mobs.
Get and put commands have been radically altered.  You probably wont notice
any difference.  You can try things like:
put [a/an/the] lock [in/on] [the] box [...] [inventory/ground/direction]

---- Aug 07, 1998 [72]
Channels continue to be mauled and mutilated.  Gossip has returned!  Sorta.
See board 8 for more details.

---- Aug 03, 1998 [70]
Even more channel changes.  The channel and % commands are now the same.
Misc, music, and gossip have been removed.  Gossip still works by sending to
the channel you are currently connected to.  Gossip and # are now equivalent.
Amazingly enough, the help pages are mostly correct.
A 'deafen' command is now in, to allow you to shut off shouts and yells.
Costs for shout and yell have been increased, and characters can no longer be
noshouted.  Also, shouts will not cross planes.
Slist has been changed, hopefully to be more consistent and prettier.

---- Jul 19, 1998 [67]
Dice command added.
Slist has been beefed up, spell list has been beefed down.
Hopefully channels will not time out so quickly.
%stat and %who added to channel stuff.  It looks like the channel command
itself will eventually be stripped of most of its commands, as it is
annoying to use.
The pray command will show nearby recall sites now.
Regen has been altered.  The intention was to make it harder on old people,
but what ended up happening was a complete rework of the algorithm.  Expect
some fine tuning and tweaking for a while.
Weight bug involving saving with negative weight objects fixed.

---- Jul 12, 1998 [65]
Palm and retreat skills added.
Weaken and clumsiness spells added.
A totally useless wander command has been added.
Worn weight no longer counts for half its value.  Yes, this includes
containers.  Understand this in advance, before you drop stuff with your
now badly overloaded storage characters.
Spell dependencies should be a little easier to figure out now when
trying to practice new spells.
If your strength fails you, you may no longer be able to wield your
weapon.
You can't send tells to someone you are ignoring.
Channels are still in flux, and continue to be tore down and rebuilt in
an attempt to make them easy to use.  The current help pages are now
totally incorrect.  Will update later.

---- Jun 28, 1998 [62]
The note write handler has been rebuilt and thrown into the context handler,
so expect some minor changes in the way things behave when posting notes
or editing descriptions.
Flee room sends have been changed.
Some mobs will now remember you if you attack them.
PK karma is a higher for killing low levels, less for killing high levels.
Spell list command added so people can see what spells are available at
what levels.  See help page.
Detect magic finally works on objects.
Farsee and preserve corpse spells added, both relatively high level spells.

---- Jun 17, 1998 [60]
Stone skin has been changed.  Its now shorter duration, slightly more
powerful, 55 mana and castable on others.  A bunch of other spells have
had thier wis requirements lowered slightly to match better with the new
leveling scheme.
Ppk players with high karma will gradually regain thier ability to recall as
thier karma drops, instead of having it return all at once.

---- Jun 13, 1998 [58]
The list command actually does what its supposed to now.  See help page.
Cleric harm/cause spells have been changed in level and cost.  Some are
cheaper and lower level, some are higher level.  Harm is now level 20.
PPK truce command added.  See help page for details.
Stuff like gold and corpses will save properly to pfiles.

---- Jun 12, 1998 [55]
Enchant armor has been altered.  Enchants now gradually wear off, but to
compensate the spell has been made a little more powerful and chaotic.
Corpse code has been upgraded.  You may see some neat things in the future,
such as corpses of some creatures turning into skeletons as they decay.
While writing a note, you can put an '@' in the note (for email, etc)
by using the escape character '\' just before it.
Flee and wander bugs in relative room exits fixed.
Misc channel color turned purple cause I couldnt see the blue.
Level and train commands put into prettier format.
Some bugs in send command fixed, but its still 'use at your own risk'.
Nogossip has been altered to make it more flexible and annoying.
Tons of crap has been changed in the intro screens and newbie creation process.
Please post a note if there are any truly broken help pages, and we'll try
to get them taken care of.

---- May 12, 1998 [53]
Groupcast altered in a distant attempt to fix MR notifies which noone but
dentin can see.  Expect slight changes in the way groupcasting handles MR.
Squeaky floors will squeak once when it expires.
Create water spell added.
Control weather spell added, but since we have no weather system, you can
only cast it on other mortals for its annoyance value.
Some restrictions added to earthquake, blizzard, and firefield spells.

A bunch of level 0 newbie-friendly stuff has been added.  Those of you who
already know how to mud will probably be annoyed by it - deal with it.
Face command, along with some relative direction stuff added.

---- Apr 28, 1998 [51]
Summoning across great distances will in general be more difficult
than summoning short distances.
It is now possible for the weather or climate in a region to adversely affect
your health.  For example, on the ice plane, you may need equipment specially
designed to help keep the cold out.
Room regen has been altered - instead of being factored into your regular
regen, it will be dealt with separately, and will happen more often.

---- Apr 26, 1998 [50]
Fear is now a combative spell.
Self defense karma code installed.
Mortal avatar flags are in.
Flame channel removed.  See board 8 for more info.
Clan elders should be able to clean thier boards now.
Brew potion constants changed again, hopefully for the better.
The potion lore skill has been added, to help you brewers figure
out what you are doing.

---- Apr 19, 1998 [47]
Set room show, cshow altered.
Set room create added for clans.  Personal rooms won't be added until
we figure out initial linking and how to charge for them.
Set door commands added, and a context handler for door editing.  Clan
elders should be able to set, fix, and adjust thier own doors now.
Locate object fixed to work with auctioneer.

---- Apr 17, 1998 [45]
Automated auctioning and bidding is now supported.  See 'help auction' and
'help bid' for details.
Major revision to entity handling system.  Expect us to be unstable for a
while, probably at least a month.
Work on locks is proceeding, minor bugs are being worked out.
Groupcast members must be awake to participate.
Clan dues have been lowered again.  Current rates are 10 for the base clan,
and 1 gold per member.  All rates on a per tick basis.

---- Apr 12, 1998 [44]
Lock structs installed, for allowing more extensive flags and locking stuff
to work on containers.  Along with this, we have object type lockpick, which
will remain useless until future alterations of the pick and knock spells.
On this note, if you notice anything wrong with the open/close/lock/etc
commands, or if you notice things on containers not working correctly, please
report it so we can get it fixed.

Rehiding when already hidden doesn't do sends.
Flame channel added.
Bugs in count command fixed.
Years old crash bug in backstab command fixed.
More weight bugs fixed, and more weight bugs made in the process.

---- Mar 12, 1998 [40]
Crash bug with killing mob in its own inventory fixed.
Cast level effects on objects cut in half.  A mage with +12 cast level via
eq will cast at +6, not +10.  Saving throws on several spells adjusted
slightly to compensate.
Additions to various things which I do not wish to make common at this time.

---- Mar 05, 1998 [39]
Misc channel added back in.
Set command default screen adjusted to show channels better.
Fix put into corpse handler to get rid of god caused crashes.
Ball lightning raised to level 26 mage.

---- Mar 05, 1998 [38]
Setroom adjusted a bit.  Clan elders have the ability to override room locks
on personal rooms.  With elders being harder to create, this shouldn't cause
much problem.  Also, security holes in set room stat fixed.
Some spell strings added to existing spells.

---- Feb 23, 1998 [35]
Pagebreak and color added to remote who lists.  Wrapping of level 127 fixed.
Buy/sell gold bug fixed.
Fix giving bags to mobs.
Brew potions constants fiddled with again.
You can get better at more skills now.
Realelder clan flag added to give elders back elder creation powers.
First login field added, but it'll only show up for new characters.  Old
characters don't have this field.
Perm pk shouldn't (in theory) leave all your eq in your corpse.  It will
leave your gold though.

---- Feb 19, 1998 [33]
Summon will send to target on fail.
Noedit flag fixed.
Group bug worked on, but not necessarily fixed.

---- Feb 09, 1998 [32]
Various bugfixes, including use of skills on mortally wounded characters and
clan elders being able to remove themselves from thier own clans.

The 'set room' facilities have been beefed up some, to allow clans to link
and flag thier own clan areas.  Expect changes and other stuff to occur while
we get the bugs worked out of it.

---- Feb 05, 1998 [30]
Part of the 'roster remove' command added.  If the target is on the game,
he/she will be removed from the roster and all clan rosters will be updated.
If the player file does not exist, all clan rosters will be checked and
updated.  If the playerfile does exist, all clan rosters will be checked and
updated.  However, the command will not allow changing the state of
playerfiles - a character still must be logged in to be booted from a clan.
This of course was what we hoped to have, but it has been deferred for code
ugliness reasons.  Warning - elders who have not logged in since the middle of
december will not show as elders on the roster until they log in.

Various skills fixed so that mortally wounded characters can no longer avoid
your trip and dodge your bash.

Clan elders can not make other elders, and cannot remove elders.
Any member may deposit to the account.

---- Jan 25, 1998 [28]
Counters installed on http code.
Http clan listings added.

---- Jan 18, 1998 [26]
Sneak has been altered slightly - sends and some eq checks were put on it.
Hide altered a lot.  Some commands don't cause it to wear off, and there are
some equipment restrictions on it.  "commands -hide" will give a listing of
safe commands to use while hiding.
Bug in socket exception code fixed.

---- Jan 17, 1998 [24]
Brew potion's universal constants have been changed.  Hopefully it will work
a little better, and be a little more usable now.
A mortal version of worldstat has been added.
Uptime command added, but not finished.
Nitpick with emptying empty container fixed.
Spellsave bug fixed in charm.
Disarm is more dependent on skill level.
Pkill karma should wear off a little faster now.

---- Jan 12, 1998 [22]
Bash fixed.  It had a broken dieroll.
Players with negative exp cannot get rid of it by dying repeatedly.
Aggro dispel mobs wake up if dispelled while sleeping.
'who -level' command added, yet another stupid statting command.

Socials have been upgraded to use print_to_char instead of sprintf.  This
should allow sex modifiers and other stuff to be displayed correctly.
Also, color in socials should now be possible.

A bunch of http stuff was added to the socket code.  Check out
http://dentin-mud.ml.org:3004

A mountain full of dwarves have been found in the southeast part of the
world.  They have an extensive cavern system, and a marketplace for trading,
buying, and selling.  Beware the pits, however... there is a reason that
the older tunnels are being closed off.

---- Dec 28, 1997 [19]
Last command fixed.
Groupcast heal should in theory be fixed.
Exp problem with linkdead ppk chars fixed.
Level restrictions added to boards.  Please report broken boards so we
can get them fixed.

---- Dec 14, 1997 [17]
Karma added to finger command.
Ppk should leave behind eq in corpse, in theory.
Ppk, karma, and some other stupid help pages added/rekeyed.

---- Dec 08, 1997 [14]
Help pages updated with all kinds of stupid shit.  Noone will likely notice.

A permanent pk flag has been installed.  It is not currently a happy flag,
and anyone who uses it does so at thier own risk.  All code associated with
this flag will be subject to change.

Prelim pk karma stuff added, for guildmasters, shopkeepers, etc.

Killer flag added to allow self defense without karma.

Clan create command added, allows anyone to just create a clan if they have
the gold.  Takes thier money, sets them elder, etc.  No clan area, that will
be done by gods still.

---- Nov 27, 1997 [12]
Titles starting with a comma are put immediately after the name. (no spaces)
Dont abuse it or ill nuke you.
Potion spell vnums extended to make heal potions work out right.
* added in front of invis objects.
Some mobs will autoempty containers with characters in them.
Wandering mobs can wander out of containers.
There are door settings to prevent throwing of objects through them.

Clans can be charged per member now. Defaults are 30 per clan, 1 per member.
You may want to check your clan listings for bogus characters.

---- Nov 26, 1997 [9]
Swim skill added, all levels, generic skill.
Lag installed for traversing water rooms, based on fly, boat, swim skill
Falling people, when caught, are caught out of the air.  I was going to add
this to objects, but there is no flag that determines if an object is falling.
The changes command has been installed.

---- Nov 25, 1997 [7]
Major flag reordering, expect flag statting to be wierd on characters.
Converter built to convert old flags to new flags, hope it works.

---- Nov 21, 1997 [4]
Rehash command installed.  Needs help page.
Delay between drown events made more consistent.
Serious errors fixed in dodge/parry code.

---- Nov 01, 1997 [1]
Send screwups in clanset code fixed.
Bogus help page for recite removed.
Attempted connections to an existing character will send to that character.
Implicit pagebreaking installed on boards, notes.


 

This page has been referenced 51 times since last boot.



Copyright (C) 2011 Dentinmud Internet Services - Contact Us