Alter Aeon Recent Changes and Additions
Code and server updates can be found in this changelog. This list goes all
the way back to when we first started tracking updates online; as such, it
is very large and may take some time to load.
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---- May 10, 12 [1492]
Minor fixes to mob color in talk command.
Minor changes to new character creation.
Add delay state to character quit.
---- May 09, 12 [1490]
Allow teleport in clan areas again.
More dclient audio hooks and files.
Give will now automatically convert money objects to gold.
Exp tweaks for steal gold, big reduction for less than 10 gold.
Newbie updates to warrior kick skill.
Disarm now falls back to secondary targets if no target specified.
Charmed minion explosions can now hurt the minion owner.
Group show <leader> no longer works on noshow group leaders.
Change game-minutes per tick from 5 to 6. There are now 10 ticks per
mud hour, as opposed to 12 prior to this boot. Note that this value
will probably be raised further as the bugs in areas are worked out.
---- May 04, 12 [1489]
Fix possible crash bug in system random number generator.
---- May 03, 12 [1486]
Fix string send bug when releasing ghouls.
Allow mobs to have up to a million hitpoints.
Clan rooms can no longer be random or antimagic.
---- May 02, 12 [1483]
Raise minimum auction bid increase from 5% to 10%.
Various minor improvements to shoplifting.
---- May 01, 12 [1480]
The founder of a clan now gets the clan waypoint on clan create.
Clan members added to a clan now get the clan waypoint when added.
Change roar, taunt, intimidate, and valor so they have hard fails
if you don't know the skills.
Changes to thief steal/pickpocket/shoplift experience. Should be
lower at lower gold amounts.
Change the order that newbie tips are displayed.
More dclient audio updates.
---- Apr 29, 12 [1478]
Add 'autoturn' command.
Add more dclient sound hooks.
Make astral bridge a quest-unlocked spell.
Show quest locked spells and skills in help pages.
Fix wierdness in mob talk strings.
Fix goofy parsing bugs when adding channel owners/admins.
Shorten minimum duration of deathly sleep.
Don't have turn undead trigger on unkillable undead minions.
Minor cleanup to intro and new char create screens.
Fix crash bug in clan building code.
Raise automatic trainer limit for spells and skills from 25 to 29.
This will allow level 26-29 skills to be learned on default trainers
instead of requiring special ones.
Change game-minutes per tick from 4 to 5. There are now 12 ticks per
mud hour, as opposed to 15 prior to this boot. Note that this value
will probably be raised further as the bugs in areas are worked out.
---- Apr 25, 12 [1477]
More dclient audio improvements and new sounds.
The 'turn on' effect of turn undead no longer turns on automatically
when you turn a creature. It now has to be manually enabled.
The 'turn on' effect is now stronger in groups.
---- Apr 23, 12 [1475]
Display class level limits on total level equipment.
Fix level display bug when showing item requirements while trading.
Improve the 'hp' command to show multiple targets and allow 2. parsing.
---- Apr 21, 12 [1474]
Tweaks to necro exp, in particular soulsteal.
Remove 'white' keyword from new clear soulstones.
Remove 'GAP' lines from mortal rshow (primarily for clan elders.)
Improve 'rset find' commands for clan members.
Base storage locker price has been reduced to 2000 credits per year.
Don't refresh terrain forage/firewood limits when changing terrain types.
Add 'friend remove all' to clear your entire friends list.
Update player shop decorators string when changing owners.
Character age on any restart is now random between 17 and 67 years old.
A lot of dclient audio updates.
Notank mobs no longer give rescue experience (there is no point) and
rescuing from notank mobs will occasionally yield a warning send.
Allow clans to create one way links from the clan recall to unholy in
Ralnoth using the 'rset exit <direction> 0' command.
Change game-minutes per tick from 3 to 4. There are now 15 ticks per
mud hour, as opposed to 20 prior to this boot. Note that this value
will probably be raised further as the bugs in areas are worked out.
---- Apr 06, 12 [1473]
Break up 'quest all' list into sections for planes, suboria, etc.
Lots and lots of dclient audio updates.
Fix various crash bugs.
Fix bogus bot detect when channel spamming.
Add parser alias for 'mail' command.
Add item names to sacrifice strings.
Improve ignore command parsing.
Fix crash bug in auction queue.
---- Mar 30, 12 [1472]
Add more audio hooks to server (audio files not yet in place.)
---- Mar 30, 12 [1470]
Attempt to fix extremely old bugs in the auction system.
Improve clan commands for attaching doors to rooms using 'rset door'.
Fix a bug preventing spammers from mudmailing admins.
Allow explicit ignore (ignore by name) in groups.
Fix area name bug in clan areas.
Add newbie checks to 'turn on' and 'turn off' commands.
The 'pray' command with no arguments will attempt to add a waypoint to
your list automatically, if it can. If the waypoint is already in your
list, it falls back to old behaviour.
---- Mar 27, 12 [1469]
Raise hit points of flesh beast.
Remove 'system time is wrong' send from 'time' command.
Raise maximum auction bid increment from 5x to 8x current price.
Infrastructure rework to internals of dclient audio system.
---- Mar 14, 12 [1468]
Exp and exp cap changes for low levels (below total 90).
Vulnerability is now flagged as a curse.
Rework quest difficulties on 'quest all' to be spread out a bit better.
Display whether or not you've completed a quest on 'quest all'.
---- Mar 10, 12 [1466]
More bot detect updates.
---- Mar 08, 12 [1464]
Committing suicide multiple times in a pk arena will now autoboot you
from the game.
Modify dancing lights to have a slight debuff effect on mobs.
---- Mar 07, 12 [1462]
Improvements to bot detect to reduce false positives.
Change spell levels of a few mage spells at levels 1-3. Make elemental
lore learned by default for mages instead of detect magic.
Fix minor finger issue when looking up Void.
---- Mar 05, 12 [1461]
Fix wierd restring bug in soulforge.
---- Mar 02, 12 [1459]
The natural dieroll of players is now 2d4 instead of 1d8. This also
means that unarmed combat dierolls will be 2d instead of 1d, which
should allow for a higher end damage range without wrapping at high
warrior skill levels.
Add automatic pricing adjustments to more multisold items.
---- Mar 01, 12 [1457]
Bot detect updates to help reduce false positives.
Add <h2> html headers to the web page quest list.
More disk I/O lag improvements.
Add 'soulforge' spell to merge soulstones.
Players using the official dclient should now be able to see
their previously played characters before logging in.
Remove extra failure rate on soulstones that was introduced in Feb 26
change. Failure rates will now be the same as before, however the
level of the soulstone for mobs higher than the casting level will
be random between the casting level and the initial soulstone level.
Break up the brew potion web page into newbie potions, and high level
potions. Newbie potions can be brewed with spell components from the
islands or from harvesting. High level potions are everything else.
You can now submit brew poison and brew antidote recipes, similar to
submitting brew potion recipes. The lists will show up on the web
pages. We may hook this into other guilds in the future, similar to
the alchemist's guild.
---- Feb 26, 12 [1454]
WARNING - soulstone grades have been changed! Two new grades of
soulstone have been added at the upper end, with white and black
soulstones being higher level than clear. To make space for the two
new colors, the level of the other colors have been lowered, and some
of the skills now require higher level soulstones than before. It
will also be harder to get high level soulstones now.
Note that the level and color of existing soulstones is unchanged.
Group summon does not automatically add multis to the group to reduce
the number of storage character admin warnings.
Shopkeepers eat more gold when they buy items to reduce gold stealback.
More filesystem improvements to reduce disk I/O lag.
Add delayed saving for mudmail read/delete.
Add some really basic support for dclient player accounts.
Change fail string when attempting to 'take' things from mobs.
Allow 'set msp' and 'set kxwt' to work from the main login menu.
Restores no longer lower hp/mana/move if you're over your maximum.
Finger of god characters no longer uses abbreviations.
Prevent sacrifice of mob corpses if another player's loot is in them.
Various minor newbie hints and string updates.
Make shadow fiends stronger, but more dependent on soulstone level.
---- Feb 23, 12 [1452]
Various help page updates.
Reorganize major sections of rules pages.
Various typo fixes.
Various filesystem improvements to reduce lag.
Players now only see the pantheon entry when using the finger command
on gods.
Limit money market graphs to 2000 entries.
Use default pagebreaks for intro screens.
Help pages for spells and skills now show dependencies.
Prevent staff casting stupidity with restoration and clear thinking.
Spam filter teeth harvesting with getput filter.
Add kxwt event notifications for quest complete and leveling.
---- Feb 13, 12 [1449]
Various changes to reduce filesystem lag and server data file sizes.
Allow resurrect in antisummon rooms if character is already there.
Minor bot detect updates.
Prevent skill/spell improve in arenas.
Prevent casting tensors inside weightless containers.
Locate and find object no longer work on anything in an instance.
---- Feb 12, 12 [1447]
Add some new hidden achievements.
Add chop damage type to flameblade.
Lower cost of cure blindness spell.
Void golems and a few other pets now have different pet restrictions.
More lag reduction work.
---- Feb 07, 12 [1446]
Reduce bot detector slightly for repeat command situations.
Unkillable mobs can no longer be fame.
Raise very low level mob exp.
Prevent mob corpse sacrifice at level 1 if binding eq in corpse.
Prevent flesh beast/bone guardian create from prepared corpses.
---- Feb 06, 12 [1444]
Raise the global hitpoint multiplier a bit based on feedback from
Kroza regarding the previous HP calculations.
Add more debug for bot detector to help get rid of bogus cases.
Prevent case from starting combat with unkillable mobs.
Reorganize strings and sends for quest complete. Please report bugs.
Add 'you cant use this' string on object identify.
Don't display rarity string on identify unless item has rarity set.
Allow player shops to list items for 1 gold.
Add debug code to prepare for unlinking steal exp from gold amount.
---- Feb 05, 12 [1441]
Money market offers now expire one month sooner than they used to.
Check for perfect skill achievement when using points buy.
Transparent cleanup of a couple of old style spell handlers.
NOTE - HP CALCULATIONS HAVE CHANGED.
These changes raise the hp gained for caster classes and give all
classes 10 more hitpoints at low levels. High level characters
may see more or less total hp. Warrior and thief class characters
will see the biggest drops at high levels, while mage and necro
classes will see the biggest gains (if any). Expect further
tweaking in the future.
---- Feb 03, 12 [1439]
Attempt to stop auctions before reboots.
Fix lag bug with massive group quest complete.
---- Jan 31, 12 [1437]
Massive reorg of bot code and detector. This is probably going to crash
at least once, and will likely do the wrong thing in a number of
important places. Please report problems so we can get them taken
care of.
---- Jan 28, 12 [1434]
Farsee is no longer allowed into clan areas.
Reorg/sanitize wear all/rem all lag (yes, it's higher now.)
Uncontrolled mob say is now cyan to make interactives more obvious.
Change the way remove blindness works.
---- Jan 24, 12 [1429]
Add help page on password sharing.
Add explicit on/off settings for telnet ga.
Lots of minor exp tweaks. Affected classes are necro, and thief. Necro
is currently a good 20-30% over target.
Improve error message when casting an object-only spell with no target.
Necro minions are now susceptible to earthquake damage.
Improve the newbie 'level -force' warnings for unbalanced characters.
---- Jan 13, 12 [1425]
Bidding on an auction item with a multi will now send a warning to the
channel and expose the name of the seller.
Add some inactivity exceptions to bot detect for afk players.
Add repetition thwacking to necro summon exp.
Add code for anniversary event.
---- Jan 12, 12 [1423]
Add another internal system graph.
Allow clan member cwho to work through invis and across planes.
Fix bug where microlevels prior to first fame level don't cost fame.
Add 'group set nowarn' and 'group set nogcast' options.
---- Jan 07, 12 [1422]
Fix up buggy behaviour in ignore for spamflagged characters.
Fix bug with clan storage log entries being lost.
---- Jan 06, 12 [1420]
Add god warnings for dangerous mobs in recall sites.
Add 'example names' when picking the name of a new character.
Add a name verify question on new char creation.
Kick and bash changed to 21% per practice instead of 10%.
Major reorg and rework of dclient buttons and default aliases
for new characters.
---- Jan 04, 12 [1417]
Change back to the old search fail message for high level players.
Improve fail messages on the 'give' command.
Fix notify bug in intro screen 'who' listings.
When waypoints stop working for players, the recall command will now
search for the nearest working waypoint and change over to it.
The high end penalty for bots that persistently ignore bot
warnings has been increased.
Improve 'look up' in certain terrains.
---- Jan 03, 12 [1414]
Fix total level bug in 'your levels are too far apart' warning.
Improve reliability of kxwt experience triggers.
Lower fly spell to level 13 mage.
Lower exp for necromancer summon and soulsteal.
Rework of various 'who' commands to improve how invisible and
ignored characters handled.
Prevent stupid offers from being displayed on the default money
market list.
Make warrior leap more likely to hit through dodge and parry.
Raise cost of clan wars to 50 credits.
Lower cost of eqsets to 400 credits.
Fix parsing bugs for 'look at the item on the ground'.
Make int/wis failures for spellcasting a little less harsh.
Allow talk command with a message to trigger specps.
---- Dec 27, 11 [1413]
Fix infinite loop bug in autodenter.
---- Dec 26, 11 [1411]
Add 'on your feet' to foot wear string.
Add warnings when leveling a class too far away from the recommended
'cheapest class' for players below level 25.
Future updates:
Raise effectiveness of stomp skill on downed opponents.
---- Dec 24, 11 [1408]
Spam filter berserk strings on player minions.
Add failed disarm to gcast spam filter.
The warrior 'kick' skill has been updated with new strings, and now
is partially dependent on the footwear you use. See help page.
Fix crash bug in player death reporting.
Future updates (not yet enabled on main server):
Add level 26 warrior bloodquench skill.
Add level 2 warrior stomp skill.
---- Dec 22, 11 [1406]
Minor string and typo cleanups in various places.
Minor changes to turn undead exp, remove turn exp offset.
Fix default help page in blind mode so it's not blank.
Show clan member and elder counts separately on clan stat.
Extend autodenter to hit old style staffs and wands.
Clan storage lockers are now shared for all members, not just elders.
---- Dec 20, 11 [1405]
Prevent ltype 0/1 from unleveling.
Major improvements to filesystem corruption handler. This version
will notify players and wizlock/nosave the server to prevent damage
from spreading.
---- Dec 19, 11 [1403]
Add 'level remove' for very high level characters near their fame limit.
More updates to how the who list handles new players versus active.
Clan wars no longer send their strings to players below level 3.
Clan wars now show the sponsoring clan if appropriate.
Minimum purchase for storage locker time has been raised to 100 credits.
---- Dec 18, 11 [1400]
Add new player sends regarding int/wis stat training.
Improve sorting of players in the 'new players' wholist block.
Improve cleric peace spells in regard to minions.
Fix flee bugs in turn undead and roar.
Enable the 'christmas present' code for the year end event. This should
begin triggering on the 21st and hit each character once daily until
year end.
---- Dec 17, 11 [1397]
Add some help sends for newbie wood woad casting.
Experimental - show newbies on who list sorted by date, not level. This
means anyone younger than six months shows up in the "new players"
section, even if level 35.
---- Dec 14, 11 [1396]
Improve error handling when filesystem corruption is found.
Add MSP triggers for recalling and waypointing.
Fix minor parsing bug in port 8080 web page handling.
Fix obscure event handling bug in auction system.
---- Dec 12, 11 [1394]
Minor bugfix in credit buy lightning color.
Temporarily grandfather locate object.
More minor changes to dclient audio.
Minor updates to new character creation.
Fix weird disconnect bug in possession.
---- Dec 11, 11 [1391]
Changes to hp/mana/move to get ready for adding a sixth class.
Swap cry of victory and taunt in the warrior 'warcries' group.
Improve the 'largest daily userload' display when it triggers.
Allow mortal oset of wear locations to 'none'.
Fix bug in lastline socket filter when no text present.
Prevent bloodrage on charmed mobs and minions.
Mob thieves can no longer steal gold while hidden.
Players will always see the mob name when they notice missing gold.
Only a few percent of the total can be stolen from players at once.
Necromancer updates:
Raise cost of skeletal mage to 5 control points each.
Lower lifetap mana conversion ratio.
Allow bone guardians to be created from skeletal corpses.
Wood woads now require 20 pounds of wood, but can be made from many
different pieces of wood on the ground (similar to metal construct.)
Improve deanimate of wood woad and metal construct.
Mage spell updates:
Raise ground spell from level 8 to level 10.
Disable and grandfather crystal coat spell.
Raise locate object from level 10 to level 14.
Lower dexterity from level 9 to level 8.
Change gaze spell to 85% per practice.
PET flagged mobs can be protected from other players by ordering them to
follow you and grouping them. A grouped PET can only be attacked by
players in the group. This applies to Void Golems and other constructs.
Future paladin/fanatic class updates:
The paladin version of retreat works on all group members.
---- Dec 09, 11 [1390]
Disable the 'planet' intro screen and other minor intro screen updates.
Raise 'solace' spell from level 29 to level 30 (with grandfathering).
Prevent god goto from breaking shadow asylum.
Major rework to dclient combat audio. This should be a lot more
understandable, less repetitive, and hopefully less annoying.
---- Dec 06, 11 [1389]
Remove gopher and business card options from new char survey.
---- Dec 05, 11 [1386]
Minor increase to thief grenade damage.
Add 'group join' string sent to leader to replay.
Only allow buying new clan rooms if all existing rooms are used.
Names that aren't in the global player manifest are now automatically
removed from friend lists on login. This means that deleted players
will be automatically removed, but also some players who still show
up on finger but have not logged in for several years.
Tell, group summon, and a few other things should now ignore dark
rooms and invisibility. This was a low level primitive change, and
may break unexpected commands or features. Keep an eye out for bugs.
---- Dec 04, 11 [1384]
Fix minor bug in mob death kxwt trigger.
---- Dec 03, 11 [1382]
Minor cleanup to parsing of the 'wear' and 'use' commands.
Add parser alias for 'awaken' to 'wake'.
Minor newbie fixes/improvements.
Add kxwt triggers for mob and player deaths.
Add redirect for help page requests of player names.
Improve shop list usage limitations.
Make cone of cold edge hits filtered by spam gcast instead of spam cast.
---- Nov 29, 11 [1380]
Fix top ten userload display bug involving dclients.
Fix crash bug in 'who newbie'.
Update credit buy help pages and help screens.
Change icebolt spell damage type to pound and improve armor penetration.
Reduce the size dependency of ball lightning and ball lightning
detonations by about a third.
Reduce the size dependency of firefield on small creatures.
Improve the armor penetration of crystal spear.
Fix bogus send to leader in anti-corpse-looting code.
Various minor typo fixes and newbie improvements.
Make fail strings on channel casting different from normal casting.
Only show gender on finger when appropriate.
Raise absorb probabilities.
Fix missing kxwt update when losing exp due to death.
The foes command now displays other players first, and you last.
---- Nov 24, 11 [1377]
Alias 'brag god' to 'brag favor'.
Add code support for limiting Void Golems to one per player.
Various minor newbie fixes and cleanup.
Change level ranges for donation rooms.
By default, do not list unusable items in shops/donation rooms.
Show gender on finger.
---- Nov 21, 11 [1375]
Minor server web page cleanup.
Disable sunset mode for new players created using the dclient.
Add a special surprise when a top ten userload record is set.
---- Nov 14, 11 [1372]
More minor low level string cleanup.
---- Nov 12, 11 [1371]
Consistent highlighting added to various help tips.
Miscellaneous newbie tips, info messages, and cleanup.
Don't autorestore characters below level 3 to reduce newbie spam.
---- Nov 11, 11 [1369]
Durham's guiding spirit is no longer grandfathered.
Trading can no longer be started in a target's inventory is full.
Prevent mob assist bypassing hold undead.
---- Nov 09, 11 [1367]
Reduce dclient voting links to just TMS. Please vote for AA!
Fix inability to walk bug in underground rooms with perfect spelunking.
Minor composite tweak to wands.
Move lost/spent exp to the 'exp lost' command.
Change string when buying a practice.
You can no longer add deleted or non-existent players to your friend list.
Half experience cities are now limited to the newbie islands.
Big changes to global room mapper. Certain aspects of rooms and area
placement may not work quite right for a while.
---- Nov 07, 11 [1364]
Newbie updates to the 'nearby' command.
Skeletal mobs no longer show up on sense life.
Try to fix various weirdness throwing grenades to the ground.
Lighting the fuse on a grenade now requires the 'explosives' skill.
Prevent whirlwind from unhiding if not in combat.
Add a 'players' command to display names of players in the room with you.
The way that quest difficulty is calculated has been changed, and should
now be more resistant to the age of the quest.
Mobs in city flagged areas are now worth half their previous exp.
Some new character creation cleanup and streamlining: The 'none' class
option has been removed, and the 'new player' question has been removed,
with everyone seeing the survey.
---- Nov 05, 11 [1361]
Clanwar trophy bonuses have been modified.
Level 0 characters can no longer use the 'storage' command.
---- Nov 03, 11 [1360]
A global old-style equipment autodenter has been added. When a piece of
equipment with over 400 composite points is found, stats and effects are
subtracted until the item falls below 400 composite.
To put this in perspective, all new style equipment is composite 5 or
lower, and truly epic random equipment is between 130 and 150 points.
400 is high enough that old style equipment will still be powerful,
useful, and unique, but not so powerful as to be unfair to newer players.
This change does not currently cover over composite weapons.
Change the scale on fame titles.
More various minor newbie improvements.
Add holy weapons to god information.
Limit how much spell components can be combined.
---- Nov 02, 11 [1358]
Fix crash bug in "equipment marking on death" code.
Shadow asylum is now on the plane of shadow.
Fix microlevel bug in ltype 2 mana calculations.
Climb now respects doors and other room/exit restrictions.
Minor newbie hint for 'compare' command.
Display 'ATTACKS' on equipment as 'ATTACK_SPEED'.
The 'compare' command now compares effects instead of armor.
---- Oct 31, 11 [1356]
Fix crash bug in new specp code for Halloween event.
Fix bug in math command divide code.
Cut bone prison duration in half in pk arenas.
---- Oct 27, 11 [1354]
Put exp limit timer on necromancer teeth harvesting, lower dragon tooth exp.
Lower damage of ANGEL mob types against evil characters from 2 times
normal to 1.5 times normal.
More newbie string cleanup.
Fix update urls for non-win32 dclients.
---- Oct 25, 11 [1352]
Raise the level where recall starts to fail without a god from 10 to 15.
Minor intro screen cleanup.
Change stat requirements for levels above 30. To go beyond level 30, you
must have one of two class-specific stats at 25. To go beyond level 32,
you must have a minimum of two stats at 25. To go beyond level 34, you
must have a minimum of three stats at 25. Other than the class specific
requirements, the maxxed stats can be any combination. This change is to
set some minimum stat standard at high levels, but still allow people to
create unusual class and stat combinations.
---- Oct 22, 11 [1350]
Reorganization of the 'rules' pages, adding a new section on newbie areas.
Minor newbie string additions and cleanup.
Fix over-limit mana tickdown in mana regen rooms.
Improve failure sends for slist when nothing is available.
Slist now only displays the things you can learn, and won't show other
spell/skill tree dependencies unless you use 'slist all'.
Make it easier to get quest completions on mob death for group members.
---- Oct 18, 11 [1348]
Require -force for clan room creation.
Add an alias 'dismiss' for the release command.
Exp tweaks on a bunch of the lesser used skills in all classes.
Instancing updates for newbie starting zones.
Move rescue from level 6 warrior to level 8 warrior.
Move disarm from level 8 warrior to level 7 warrior.
String changes to bloodrage.
Add a dcreate command alias for 'set door create'.
Add a 'user monthly' command.
Fix parser bug in 'get' command.
Add a mob flag to make mobs unkillable by mortals.
Prevent giving of most items to unkillable mobs.
---- Oct 17, 11 [1346]
Fix bug in storage stat that was corrupting the storage timer.
Various minor newbie string fixes.
Make level-restricted board failure messages more obvious.
Change the display scale of graph 14 (hourly server lag.)
Explorer point gold has been cut and is now controlled by the gold offset.
Add code to instance part of the newbie login zone.
---- Oct 07, 11 [1345]
Player renames and name swapping are no longer available. The code has
grown complicated enough that doing manual swaps is no longer feasible.
Various updates have been made to the new character login area.
Explorer points now tick in faster.
Raise friends limit to 200.
Experiment to make charmed mobs a bit less aggro.
---- Oct 06, 11 [1344]
Retreat with no args will now attempt to go back the way you came.
Retreat sends are now handled differently to limit yell spam.
Retreat improvements brought to you by Jinpachi.
Items on the ground in donation rooms will automatically be added to
the donation list over time to help keep donations cleaner.
Add newbie parser aliases for 'put on' and 'put down'.
Reduce the impact of Rain-style asshole behavior by making it harder
to sanc/heal mobs that are in combat with others.
Disable 'take all' in donation rooms.
Add Locane's custom 'list search' routines to donation rooms and update
help for player storage to make it easier to use on storage lockers.
---- Oct 05, 11 [1342]
Various minor newbie string fixes.
Sacrifice is no longer a 'noaction' command.
Alias 'take off' to 'remove'.
Warn on score/stat/armor command if wearing fewer than 14 pieces of
equipment.
Remove farsee failure send to target.
God power from players without a god is now split evenly with the pantheon.
Maximum number of friends in your friends list is now 150.
Possession now respects mob nocharm flags.
From Void:
Add 'brag sklevel'.
---- Oct 02, 11 [1340]
More old/stale fame that can't be obtained anymore has been removed.
Make rescue fail less often.
Raise damage on the flamestrike cleric spell.
Increase effectiveness of cure blindness spell.
Squeaky floors and chimes can no longer be cast in cities.
Make fame tick in more frequently, without skipping.
Display alias limits above level 20 when using the 'aliases' command.
Change gold distribution for thief steal versus level. The net effect
of this will be to reduce gold for high level steal, increase for low
level steal. This will eventually require rebalancing of the experience
gained from stealing, after the new constants have stabilized.
---- Sep 28, 11 [1336]
Fix quest triggering bug that causes quests to sometimes not be
activated on mob death.
Minor exp tweaks between level 10 and 20.
Repeated sanctuary casts now strengthen the spell more.
Make the level up sends big and purple like a birthday.
Switch over money market help to use moneymarket instead of mmarket.
Allow storage lockers to be bought in 50 credit increments.
Storage lockers can no longer be bought directly with gold. If you
need to pay for your locker with gold, you'll have to buy credits
on the money market first.
From Void:
Various fixes and cleanup to the charge spells, like burning hands.
---- Sep 25, 11 [1334]
The default title for newbies is now blank, instead of 'the newbie'.
Add 'you can also buy practices' messages to slist/train.
Add room send on clan elder boot.
Lots of interface changes for the 'quest' command, to make it less
spammy and confusing for new players.
Limit spam on player channels - duplicate sends sent less than ten
seconds apart will now be discarded.
From Void:
Minor string updates to antidote reduce skill.
Fix parsing bug for reading/listing 'sent' email.
---- Sep 17, 11 [1332]
Melt is now dependent on fire focus instead of flame blade.
Reduce the lifetime of bone dragons.
Add exp to channelcasting.
---- Sep 15, 11 [1331]
Change some armor sends to simply indicate light/medium/heavy armor.
Raise total level limit on restarting characters to 75.
Minor modifications to the presence spell.
Remove grandfathering from preservation and weaken.
Prevent thief explosives spellgroup from showing up in the middle of
the mage spells web page.
Fix crash bug in bone dragon.
---- Sep 14, 11 [1329]
Don't show maxload on system objects like soulstones.
Display storage item count even for expired lockers.
Add 'credit buy clan' to allow clan creation with credits.
Fix player shop ownership issue.
The 'clear thinking' spell has been slightly improved at mid levels.
Most of the official 'cleric release' code has been turned on for
final testing. Barring major problems, we'll do announcements and
official release tomorrow.
From Void:
Add clan storage search/llist command.
Add clan storage log command to show recent storage activity.
Add clan storage stat command.
---- Sep 12, 11 [1327]
The 'storage stat' command now shows the number of items in storage.
Waypointing into a clan now ignores distance restrictions.
Clan elders can now 'dset delete' unneeded clan doors.
From Void:
Basic infrastructure for clan storage lockers. There's not yet
a clan storage stat or clan storage enter function.
Allow credit buy of player shop rent.
---- Sep 09, 11 [1325]
Allow staff and wand types for clan equipment.
Dclient version 0.988 is now officially obsolete.
The first pass of changes to level the playing field on old/screwed up
fame mobs has gone in. This is mostly to test that everything works
and get some of the worst cases out of the way. Players over a
thousand fame can expect to lose some of their fame - for the highest
fame players, the total loss will probably be around 20 points. The
average fame loss should be between 3 and ten fame, as a number of the
bogus fame mobs are in groups.
Expect another similar set of changes in the future once all the
special cases are better understood.
The credit cost for clan dues has been raised, to make the gold/credits
conversion more consistent globally and to help push along the money
market. The 'official' conversion rate has been deemed to be 1000 gold
per credit, and at this rate 1000 credits buys a million gold for clan
dues.
The credit costs for lockers have been dramatically changed. Storage
lockers now have adjustable limits, in increments of 1000 items per
increment. You can increase your limit at any time, but you can only
decrease it if your locker is sufficiently empty. Note that lockers by
default now have a limit of 1000 items, at a cost of 2500 credits per
year. For details on how locker costs change if you raise your limit,
see 'help storage increase'.
Keep in mind that lockers containing tens of thousands of items have
been a source of system lag for quite some time. While we have made
changes to the game code and upgraded the server to reduce this lag,
we still feel that the small number of players with huge hoardes
should carry more of the burden for their actions. Of currently
active players, this change will affect approximately 30 storage
lockers.
From Void:
Add help page for 'lastline' filter.
When fame ticks in, you now get a big colorful notify similar to
getting a combat or explorer point.
You can now use credits to buy a self-repairing boat, so that you
won't have to pay gold to repair it all the time.
---- Sep 07, 11 [1322]
Allow clan elder account access from any official recall site, instead
of just clan recall sites.
From Void:
Add dclient sounds to various credit buy actions.
Add priority to channel bans - admins cannot remove avatar or owner
bans, and avatars cannot remove owner bans.
---- Sep 05, 11 [1321]
Change default colors for lightning and crystal spells to white.
Minor updates to bot detector.
Fix weirdness with loot prevention and containers inside containers.
Add 'group add' and 'group remove' subcommands for newbies.
---- Sep 04, 11 [1320]
Mobs can no longer get freak soulsteals.
Fix missing % signs in show command.
Add a custom string note to 'credit buy weightless show'.
Avatars can now use the 'avatars' command to see a list of other avatars.
Mana calculations have been changed. You may notice that your mana
is a little higher or lower than it used to be. This change is to help
flatten out the gain curve at high levels and get rid of the rare
situations where leveling gained you negative mana.
From Void:
Avatars and admin are now notified when various avatar actions happen,
for example avatar channels bans, noyell, nosocial, silence, etc. The
idea is that avatars will be better able to police each other if they
are aware what other avatars do.
God favor is now automatic, and not controlled by the gods. Also, if
you had more than 10 favor prior to this change, your favor has been
reset to 10.
---- Sep 03, 11 [1317]
Fix minor bugs in new character creation screens.
Add staged delays to new character creation process.
Clan members will no longer need to unignore spammers to see spam
flagged clan members.
Infrastructure work in prep for adjusting player mana.
Reduce 'better at' exp by 20%.
Credit buy changes:
Credit buy price for map expansions cut in half.
Add customizable lightning spell colors via 'credit buy'.
Add customizable crystal spell colors via 'credit buy'.
Add 'credit buy weightless'. Note that all weightless purchases will
will now be handled via 'credit buy', so Dentin no longer has to
build them manually. Discounts for huge weightlesses will no longer
be available, as players already get discounts for buying large
amounts of credits. If none of the default weightless names and
strings look appropriate, you can suggest new ones to Dentin - but
if your suggestion is added, it will be available to all players
from that point forward. To get a custom named weightless, you will
have to buy a default one and have it renamed.
From Void:
A big rewrite of the email system to help reduce lag and make the
commands less ambiguous and less dangerous.
Increase map visibility in boats at night.
Make the generic 'stop' command more powerful.
Level 0 minions now require at least one control point.
Send a warning message when trying to charm nocharm mobs.
Fix ancient low level kick bug found by Vivi.
Add 'waypoint reorder' to let people change the order of waypoints.
Prevent storage lockers from occasionally destroying minions.
Reduce lag on storage locker accesses.
Prevent splitting of special spell components.
Minor updates to cloak and shadow commands.
Mob targetting memory now expires after a period of time.
Add a 'lastline' socket filter.
Add a helper newbie command 'yes'.
Avatar flags expire if an avatar doesn't log in for a long time.
First pass of code to stop eq stealing by players not in the group
that killed a mob.
Animate corpse now has slightly stronger restrictions, to prevent
animating of nonsensical items.
Dying breath sends should now be a bit more obvious.
Various minor bug fixes and improvements for dclient users.
Add 'recent' options to email handling.
Some changes to how minions handle targetting and jumping to
assist. This is experimental and will probably require future
tweaks.
From Void, future changes:
Lots of updates for bone dragon.
Minor string updates for 'peace' spell.
---- Aug 17, 11 [1315]
Change scale on money market graphs to make them more readable on web pages.
Fix sorting order for the builders list.
Make board commands usable while doing other things.
From Void:
Add casting check to ice imprison.
Improve strings for mob memory.
Money market offers that are too old will automatically cancelled on login.
Number of market offers allowed is now 50 per player.
From Void, future changes:
More updates to 'peace' and 'solace' spells.
Improve 'hold undead'.
---- Aug 16, 11 [1314]
From Void:
Add various missing spell and skill help pages.
Various minor newbie code updates.
Add a 'name' command, and 'inventory -insult'.
Add a 'loot' command.
From Void, future changes:
Add future 'bone dragon' spell.
Various minor updates to ice imprison.
More channeling updates.
---- Aug 10, 11 [1312]
Fix bad formatting in 'finger' command.
Fix broken help pages for gods and builders.
Change remove string for vulnerability so it doesn't look like stone skin.
Fix 'half mana, no exp' spellcasting bug.
Fix bad data collection in global exp stats.
Fix broken formatting of last saved time on finger.
Fix send after death bug in fireweb/absorb.
From Void:
Fix bug that displayed explosives under mage skill list.
Future updates to presence spell.
---- Aug 09, 11 [1309]
Remove the broken and pointless 'last access time' from finger.
Email sent boxes now only hold a maximum of 500 messages. Early
messages are discarded first.
From Void:
Return the examine command to it's previous behavior if no lock present.
Major infrastructure updates to god code to split the builder list
from the pantheon gods.
God recall karma nuked.
God renounce/reconvert timers nuked.
Initial autofavor code added but disabled. Note that when this is
enabled, there will be a global favor reset for existing characters.
The cleric 'monitor' skill has been removed and practices refunded to
those who had the skill learned. The monitor command and functions
are now available to all players without needing a skill for it.
Future changes from Void:
Add new cleric 'overconfidence' curse.
Add new cleric 'hold undead' spell.
Improve ward good and ward evil spells.
Initial code for mage spell channeling.
Updates to imprison spells.
---- Aug 01, 11 [1308]
From Void:
Charm spell improvements for future release.
Fix wierdness with tank command.
Allow shadow bind while tanking.
Fix multiplaying penalty in groups.
Improvements to turn undead ward mode.
Improvements to future solace spell.
Feared mobs will eventually recall back to their starting location.
---- Jul 31, 11 [1307]
Shut off new experimental spells that were accidentally left enabled.
Make it possible to practice steal again.
Minor fixes to dclient audio playout.
Prevent throwing of containers unless you use -force.
---- Jul 30, 11 [1306]
Raise levels on some of the lower level cleric druid spells.
From Void:
Reveal curse improvements.
Improvements to control point system used for necro minions and charmies.
Various minor warning sends for new thief skills.
Add future 'sacred touch' spell.
Fix minor timeout bug in burning hands/shocking grasp/sickening touch.
---- Jul 29, 11 [1304]
Add cost to grenade object types.
Fix permission bug that allowed clan elders to remove board messages.
Fix typo in enchant weapon.
From Void:
Allow tanking/defend for a handful of shadow skills.
The 'wander' command no longer breaks actions.
Infrastructure work on the action system (things like fishing, turn
undead, butcher, etc.)
Add mana/move/channel cost to skill help pages.
Improve fail strings for some skills.
Some of the shadow skills now auto-target.
Add a new hidden achievement involving grenades.
From Void - Future Updates:
Add new cleric 'solace' spell.
---- Jul 27, 11 [1303]
Lots of minor exp tweaks to warrior and thief skill experience, and
some large exp tweaks to roar/taunt/intimidate.
Allow lock picking to be started while resting.
The 'rarity' field has been removed from quest lists.
Improve level calculation on quests.
Antidote brews have been changed! On the plus side, they should be
about three times easier to find now.
From Void:
Massive infrastructure work on spell and skill restrictions. Expect
weirdness and other minor issues with skill usage in odd environments.
Minor bug fixes to lock examining.
Add help text when using the 'shadow' command without arguments.
---- Jul 22, 11 [1301]
----- BETA TEST -----
This boot contains beta test code for the new thief update. This includes
a bunch of new skills for thief and some reworks of existing ones. A full
change log will be posted on board 8, and we hope to have everything
debugged and stable for general release by sunday. Keep in mind that
there may not be trainers for all the new skills immediately.
Please contact Void and Dentin with possible issues.
----- BETA TEST -----
Current thief bug fixes:
- fix getting stuck if no movement when lock picking
- make more poison skills default teachable
- don't give exp for reinforcing shadow bind
- tweak to dieroll of shadow blades
- various fixes for smokebombs
- wear off shadow bind on transfer/summon
Minor fixes to explorer points.
Clear map on character restart.
Clear teeth and alignment on character restart.
Fix 'max level' bug with necromancer minions.
Give weapon throwing lag based on weapon speed.
Allow mobs to empty noempty containers unless they are notake as well.
Fix bypass of mob guards bug in shadow walk.
From Void:
Add auto-revive for necromancer vampires that are killed.
Change backstab notifies so they're no longer heroic.
Fix minor bug in listen in a valid direction without an exit.
Dset can now be used instead of 'set door'.
Infrastructure work for cleric 'peace' spell.
---- Jul 20, 11 [1299]
Make it a little harder to cheese the killing spree arena achievements.
Clan war cost raised to 25 credits.
From Void:
More grenade code for this week's thief update.
---- Jul 18, 11 [1297]
Add more daily userload graphs.
Fix bug in skill level calculations that was breaking blood rage.
Allow a few more area types to have explorer points.
Alias show now shows partial matches.
From Void:
More grenade code for this week's thief update.
---- Jul 16, 11 [1295]
Various updates to new character creation screens.
More 'where fame' display fixes.
Fix bugs in character recreate.
Disallow exp gain for roar skills in clan areas.
Attempt to improve group retreat and more reliably bring along healers.
Fix generic bug in how skill level was calculated.
Various minor reorg of warrior skills:
Leap attack is now dependent on parry.
Lower disarm level to 8.
Cleave is now dependent on leap attack.
Whirlwind is now dependent on double attack.
Taunt/intimidate/roar have been moved to a new 'Warcries' skill group.
Valor is now the basis for a new 'Barbarian Blood' skill group.
Add level 5 warrior skill 'cry of victory'.
From Void:
More grenade code for next week's thief update.
---- Jul 15, 11 [1292]
Minor changes to exp thwacking.
Improve fame display on 'where' command.
Allow character recreate up to total level 70.
Various minor experience tweaks to mage and necromancer.
Prevent group summon while bound.
Minor fixes to character recreate.
Raise experience for better ats and achievements.
From Void:
Initial support for grenade fuses, shells, and recipes.
Add 'where fame' overloaded command.
Add 'merge' and 'split' for spell components.
Drinking choking cloud and poison cloud now poisons the drinker.
Mobs eating poisoned meat and corpses will now be poisoned.
Various poison improvements for future thief update.
---- Jul 12, 11 [1290]
Rework brew poison for future thief class update. Brew poison
recipes will change.
Very minor improvements to stealth walking.
Fix 'protect while mortally wounded' bug.
The 'use' command on spellbooks now tells new players to use 'memorize'.
Fix bug where some dclient audio doesn't get played out.
You can no longer store, tap, or enchant in arenas.
Attempt to improve display of missing fame from areas. NOTE - fame has
not changed, fame mobs have not changed, you have not lost fame. Only
the display of fame on 'where' has changed.
From Void on future thief expansion:
Poison system updates and reworks.
Poison antidote updates.
Fixes to shadow skills.
Fixes to lock picking.
---- Jul 05, 11 [1289]
Make 'leap' come before 'learn' in the main parser.
Move thief skill 'contortionism' from level 19 to level 22.
Change to slow down mob hp regen in some situations.
Losing a clan war no longer deletes a trophy you might have
gotten from a previous clan war.
Minor bugfixes to suiciding in arenas.
Mobs will now offer substantially lower amounts of gold when buying
things as they run short on cash.
Prevent dispel of armor and weapons in arenas.
The 'set msp' command now takes on/off arguments.
Minor improvement to frost bite spell.
Rework sound infrastructure for MSP mode. Expect some bugs here.
Fix bug in MSP mode.
From Void:
Updates to lock picking for the future thief release.
Add future thief 'survey' skill.
Improve 'sea navigation' skill to show nearby areas.
Fix '(null)' display bug for some spellgroup help pages.
Don't show dual dependency skill groups twice.
---- Jul 01, 11 [1288]
Int/wis spell requirements have been reduced at low levels, but should
be nearly the same at high levels. This is to help new players with
second and third classes and allow them to learn spells without an
excessive amount of stat training.
Allow skill improve for group waypoint.
Skeletons are now destroyed on entry to an arena, but you can create
skeletons in arenas without using dragon teeth.
A bunch of help page updates.
Add code to allow custom player rest and sleep strings.
Minor fix to thief/warrior skills web pages.
From Void:
Add missing dclient map update in scout skill.
Initial code for character recreate/restart (not yet enabled.)
Various improvements to mage store/tap, including support for spells
like summon.
Add thief 'withdraw' skill for future thief update.
Characters below total level 50 can now restart their character
using login screen option #8.
---- Jun 29, 11 [1286]
Lower credit cost of map increases to 1000 credits per year.
Lower credit cost of aliases to 50 credits per 10 aliases.
Grab a random demon familiar if you summon using an invalid name.
Fix bug that left red winged imps littered across the countryside.
Fix obscure targetting bug in rotting sphere.
Don't allow typo reporting in clan areas. Please talk to your clan
elders if there's a clan typo that needs to be fixed.
Various minor typo fixes.
Allow getting better at astral bridge and waypoint lore.
Prevent mobs from creating instances. Note that it may not be possible
to bring certain types of mob minions into instances without carrying
them.
DClient version 988 is now the official current version. 987 and
earlier are now considered deprecated.
Minor string updates to demon consult identify.
From Void:
Update player map when using scout skill.
Updates to future shadow bind skill.
Updates to future shadow decoy skill.
Allow getting better at shadow mastery skill.
Updates to future shadow strike skill.
Updates to future shadow asylum skill.
Prevent use of scout through one way exits.
Relax some restrictions on the 'out' command.
Add help pages for proposed new thief skills.
---- Jun 25, 11 [1284]
The damage scaling of bloodmist and rotting sphere is now lower above
level 30.
Change string on hidden knock achievement.
Raise damage on fireweb.
Move some damage from the main greater fireball to incidental targets.
Lower mana cost of bone prison to 45 mana.
Fix minor bug with harvesting in combat.
Add newbie warning message when putting soulstones into corpses.
You can no longer donate cursed items or poisoned food.
An 'autorewield' option has been added to eliminate the need for
autowield triggers.
From Void:
Initial implementation of a handful of thief shadow skills.
---- Jun 22, 11 [1283]
Add options to the 'quest' command to see quests grouped by location.
Minor reorg and improvement of help pages on web server.
From Void:
Level 35 is now open and available for players to train. The new
skills included with this expansion are:
Mage - the 'store' and 'tap' skills, allowing spells to be stored
into equipment for later use.
Cleric - 'hallowed ground', used to create temporary recall sites.
Thief - 'scout', used by thieves to safely look ahead, even into
dark or otherwise obscured exits.
Warrior - 'blood rage', an extension of the berserker skills used
to temporarily raise hitpoints in battle.
Necromancer - 'soulbind', allowing soulstones to be bound to teeth
forged bone armor, shields, and blades.
In addition, two new item effects have been added - THIEF_SKILL_LEVEL,
and WARRIOR_SKILL_LEVEL, which complement the cast level effects of the
spellcasting classes.
See the help pages for these for further information.
---- Jun 19, 11 [1281]
Turn off experimental level 35 skill (ETA June 22, 2011.)
More file load/save anti-lag improvements.
Prevent farsee from seeing into area header rooms.
Remove spam filtering for removing cursed equipment.
Fix minor weight bugs in necromancer consume.
Minor improvements to nomelee.
---- Jun 17, 11 [1279]
Adjustments to spellcasting exp for cleric and necromancer.
Improve bloodmist spell in pk and reduce chance of killing target.
Lower cost of 'credit buy clanwar' to 10 credits.
Reduce exp and gold loss on death for low level players.
Fix minor bugs in practice command.
From Void:
Force 'pick locks' to take precedence over 'pickpocket'.
Force 'word of recall' to take precedence over 'wood woad'.
Don't display raw html syntax in various area/god entries.
Add 'quest info', to get quest information without going to
the web pages.
---- Jun 14, 11 [1277]
Lower trip to 4 practices required, and add trip exp.
Don't give lockpicking experience for clan doors.
Make retreat easier to improve during use.
Raise warrior skill exp for a handful of lesser used skills.
---- Jun 13, 11 [1275]
Lots of general infrastructure work.
Changes to try to reduce server lag.
From Void:
Various minor boat fixes.
---- Jun 08, 11 [1274]
Add higher movement cost to lock picking.
Cleanup and improvement to area/areas/where commands.
Prevent double casting of necromancer bone armor.
Infrastructure updates for dead/destructed chars.
Lower explorer point cutoff so they kick in at lower levels.
From Void:
Add 'credit buy map' for increasing the dclient map memory.
Add yell to dclient channel windows.
Infrastructure work for clans.
Crash bug fix for boat scuttle.
Add experience to thief lock picking.
---- Jun 06, 11 [1273]
From Void:
Various boat fixes.
Get new boat achievements to show up on finger.
Prevent sea navigation from being taught on all trainers.
---- Jun 05, 11 [1271]
Slightly increase strength of dclient color flash on damage hit.
Slightly raise lag on staff use.
Change casting level dependency of cause/harm spells.
Raise exp on necromancer bone armor and lifetap.
From Void:
More boat updates!
Boats now save across boots.
Only boat owners can christen boats.
Allow clan boats - clan elders are captains, clan members helmsmen.
Add a couple of easter egg hidden boat achievements.
Add a navigation skill to locate your boat relative to its home port.
---- Jun 01, 11 [1269]
Fix crash bug in whirlwind.
From Void:
Various improvements to boats, including boat list and boat recall.
---- May 30, 11 [1267]
Fix cast level issue in grandfathered healing touch.
A number of elemental spells no longer pay attention to spellsave.
Fix level issue with shadow fiends and demon familiars.
Give demon familiars a reasonable amount of hp regen.
Minor string improvements to practice commands for newbies.
Fix damroll issue for necromancer skeletal warriors.
---- May 29, 11 [1266]
Add 'credit buy clanwar' to start a clan war for 100 credits.
Add 'credit buy channel' to prevent channel timeout for one month.
Fix crash bug in nearby waypoint display.
Massive cast level rebuild
A number of cast level related changes have gone in this boot. Some are
immediately positive for casting classes, but some will require adjustment:
- 1:1 cast level, instead of 1:2
- cant learn spells using cast level
- force event regen for all players instead of tick regen
- allow cleric cast level to enhance turn undead warding (not turn damage)
- necro cast level dynamically affects minion state (see below)
Minion stats for certain minions are now based on current necromancer cast
level, and the level of those minions will automatically adjust as the
amount of worn cast level changes. If a necromancer creates minions at
a high cast level, then removes his equipment, the minions should be set
to lower stats within a few seconds. The reverse should happen if cast
level is reworn, however in the case of hitpoints and movement only the
max will be increased, not the current hp/movement.
Not that it is not possible to create a low level undead and use cast
level to boost it beyond its created level. One should always prepare
and raise undead using full cast level.
The affected minions are the five animated ('clay man' and similar)
creatures, skeletal warriors, skeletal mages, and explicitly raised
undead. Summoned and controlled undead are not affected.
Also note that there will probably be a lot of rebalancing in the next few
weeks. Individual spells from all of the casting classes will need to
have their damage levels adjusted and retuned, so don't get too attached
to any new behavior you might find.
---- May 28, 11 [1264]
Changes to necromancer minion stats. Some minions will no longer
have random hp/mana/movement when summoned.
Fixes to emptying of guarded objects.
Minor changes to newbie character creation.
From Void:
Support for spellgroup display on help pages. See 'help spellgroup'
for examples.
---- May 27, 11 [1262]
Fix minor fame bug with minions.
Add exp timers to necromancer bone prison.
Allow 'waypoint add' as alias for 'pray here'.
Various help page updates.
Faith shield now mitigates some types of mana and movement damage.
Trainers can now teach maximum multiple attacks at level 25 instead
of level 40. This is to help newbie warriors on the islands, who
had to go to ralnoth to learn multiple attacks better than fair.
Note that this does not lower the requirements for multiple attacks.
From Void:
Add say, ct, and friends post to dclient channel windows.
Fix boat flag bug when unwearing an object.
---- May 26, 11 [1260]
Movement regen is now dependent on both str and con.
Necromancer consume now only works on your own minions.
Properly display fame in instanced areas.
Allow tanking toggle while entangled.
From Void:
Mortal 'where waypoints' now shows nearby waypoints, similar to 'pray'.
Fix message formatting bug with initial long line.
Improve where strings for new clan areas.
Add a kxwt_ client trigger for entering/leaving board posts.
Prevent guarded containers from being emptied.
---- May 23, 11 [1258]
Various minor fixes to fractional mana regen.
Remove hitpoint limiter on con higher than 30.
Raise hitpoints of all necro animated tank minions except clay man.
Make movement mostly dependent on con instead of str.
Various dclient audio updates.
---- May 20, 11 [1256]
Add 'credit buy clanequnlock', to let players change clan eq restrings.
Fix password wierdness in new character creation.
Change playershop unsold so that it only increments once per vnum
instead of once for every copy of the item for sale.
Invisibility room sends are now filtered by the misc spam flag.
Leth now has a look string when you look at a lethed creature.
Rancid flesh now has an expiration string.
Raise absorb effect on demon familiars.
Allow remote release of minions by necromancers.
Mana regen now can have half point effects, for example 2.5 mana regen.
There have been a lot of composite changes related to this, and some
equipment may now be autobinding.
From Void:
Various improvements to freak notify handling.
Blind player change - ignore apostrophes in keyword strings.
Fix double socket bug in possession spell.
Improve the 'use' command on doors, the wand of knock now works.
Various cleanup and bug fixes to new microleveling system.
Fix dclient group window bug.
Add dclient audio preloading support for future dclients.
---- May 18, 11 [1252]
Add more keywords for group comments.
MSP mode is now enabled by default if supported by clients.
Add stronger spam filtering for chain lightning.
Minor changes to object lock/unlock strings.
Show in red players over their fame limit on 'who fame'.
Remove obsolete character creation options from login process.
From Void:
The 'use' command can now be used to unlock/lock doors.
Healing another player's minions now gives some experience.
Fix up random item detection on steal/shoplift.
Allow summoning demonic familiars by name.
Fix event log and friends list notify for backstab and soulsteal freaks.
Speed up dclient group window status updates on ungroup/minion death.
---- May 16, 11 [1251]
Various minor fixes for audio playout.
---- May 15, 11 [1250]
Various exp tweaks for necromancer skills.
Fix "Ogg/misc/level 1" bug when someone else levels.
Failing to raise a corpse no longer makes the corpse unusable.
DClient 0.987 has been released! Get it at:
http://www.alteraeon.com/AlterAeon.exe
From Void:
Perform global restore if server lags beyond a certain amount.
'find skill' and 'find spell' now do the same thing as 'skill find' and
'spell find'.
Display name of last remaining 1 or 2 fame mobs in an area, depending on
the total amount of fame in the area.
Add tell, gt, subgt and warn to the dclient channel windows.
Enchant explode now sends a white color flash to dclients.