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Alter Aeon Recent Changes and Additions

Code and server updates can be found in this changelog. This list goes all
the way back to when we first started tracking updates online; as such, it
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---- Jan 22, 23 [3074] From Brak: Double exp notifications now send to only those connected to the event channel, giving players the option to toggle them off. (Draak) Double exp countdown messages have been removed to reduce spam. (Morpheus) ---- Jan 16, 23 [3072] From Draak: Fixed 'where guildmaster' to be consistent when 'where' tells you there are guildmasters nearby. (Shryth, Lexie) Fixed a bug with woodcraft tower/kite shiled ac not being added properly. (Ivey) From Brak: Modify double exp starting strings so Mush-Z sounds trigger. (Xera) ---- Jan 14, 23 [3071] From Draak: Added 'shadow show' to display your shadow exposure, mirroring 'show shadow'. Randomly generated jewelry has a small chance to have a gemstone already mounted to it. Shopkeeper lapidary services have been expanded. A shopkeeper that can carve lapidary materials into gemstones can now mount gemstones to jewelry and other appropriate items. This has a nominal gold cost based on the level of the base item. You can put quests on hold with 'quest hold'. A quest that is on hold will not show up in your quest list. You can still advance and complete quests on your held list. You can see quests you on hold with 'quest hold show'. ---- Jan 08, 23 [3068] From Draak: You can no longer auction CURSE-flagged items. You can no longer put KEEP-flagged items into clan storage. (Mink) New base metal: cobalt New alloy: platina, forged from platinum and cobalt Added keyword 'rare' to craft labeling. GLASS composition will now show as GLASS/CERAMIC, since glassware and pottery have many similar characteristics. Sickening touch no longer does lingering damage to players, but they take higher initial damage. (Dizzy) Fished out a bug in the new player long description generator that was setting player longs too early in the creation process, before all the relevant features were set. On related note, your long long description should now also update if you use a sexchange potions. Draak is updating the woodcrafting table and code to make it easier to work with internally and to prep for randomly generated wooden tableware drops for builders. A few of the lesser-used items will have new wear locations or object types, but most everything should remain the same if he did it right. From Brak: Double experience is now a proper system event. This means that there is now a 10 minute warning before it starts giving players and groups time to moblize. Also, double experience should now trigger more often during the holidays. ---- Jan 01, 23 [3066] From Brak: Improve 'credit buy favor' so it gives more mana per credit and is hopefully more useful. Slightly lower explorer point requirements to advance in the cartographers guild. Total inventory weight can now be shown with 'inv -weight -total' (Lexie) The inventory weight switch now sorts from heaviest to lightest. To see what switches are currently available type 'inventory -help' ---- Dec 17, 22 [3063] Remove the 'communications port' from the server. This ancient feature was only used by a very small number of people and caused a lot of internal complexity in the code that made sockets more difficult to generalize. From Draak: Spell/skill list <level> will now label guild skills. Grenadier should now improve when you throw grenades. (Ragtime) New wood trait: luminous. Items made from wood with this trait will glow. Both new wood types area luminous. Random metal drops and metal metal supply crates may now contain a limited selection of alloys. New wood types: sacredheart, found on angelic planes candlewood, exclusive to the Candlewood Valley There have been some internal changes to how metallurgy objects are created that should be transparent to players. However if you notice something weird when forging, let Draak know. These changes will allow builders to have random treasure drops of forged jewelry and tableware. ---- Dec 11, 22 [3062] From Brak: New 'show gift' command. From Draak: New hairstyles: tonsure, glib, cornrows, flattop, queue New cheeks: chiseled Disrupt magic should now work correctly. New Thirsty Thursday challenge: get a tattoo! Tattoos should now be somewhat cheaper. There are now tattoo artists in many cities around the game. Thanks to Morpheus for helping set them up. There are now periodic double crafting experience events. (Eggweard) Like the other double exp events, you can purchase these with credits. Diseases can alter your complexion and eye appearance! The original features are restored when the disease is cured. The symptoms of some diseases have changed a little. If you have no access to poison curing magic, sleeping for extended periods can (eventually) cure diseases. A few active spells strings were slightly altered to avoid conflicting descriptions of skin tone, such as stone skin and sundrinker. We were originally thinking of making spells change your long descriptions skin color, but decided it was more useful to leave them as spell strings so they could be viewed on their own with 'look <character> -spells'. ---- Dec 04, 22 [3061] From Draak: Collapse elemental lowered to from level 31 mage to level 30. Several obscure mage spells changed level to spread them out more. ---- Dec 03, 22 [3060] From Draak: Added 'show description', for seeing your long description without anything else. Creatures without faces should no longer have looks of terror crossing their face when hit with fear effects on account of not having a face. New heraldric image: wings Added some new skin colors that will not show up randomly, but can be chosen with 'set desc' similar to certain hair colors. Fixed an issue with female characters getting beards on creation. Now nobody gets a beard by default. If you want a beard, you must use 'set desc facialhair'. If you want to be a bearded lady, the game will not stop you. Added three new switches for the look command: - description: see only a character's long description - tattoos: see only a character's tattoos - condition: see only a character's health condition New level 31 mage skill: elemental collapse New level 39 mage spell: disrupt magic Elemental collapse causes fire, ice, lightning and crystal elementals destroyed by dispel magic to collapse into essence, which can be used as a spellcomp. Disrupt magic attempts to isolate and destroy spells on a target one at a time, causing damage as each spell is disrupted. From Brak and Draak: New mob service: tattoo artist Mobs with this service can ink tattoos on your body using the 'buy service tattoo <bodypart> <tattoo>' command. Instead of a tattoo name, you can substitute 'random' to get a random tattoo on the chosen body part. You can list available tattoos with 'buy service tattoo list'. This feature must be added to mobs manually, so please us time to integrate tattoo artists into the world. You can remove an existing tattoo for a modest fee with 'buy service tattoo <bodypart> remove'. Tattoos are derived from heraldry code. For right now, only basic charges can be made into tattoos. We may or may not do auras and features. We will be adding more to do with tattoos, including options for holy symbol and clan tattoos. ---- Nov 20, 22 [3058] From Draak: You can no longer delete clan rooms that contain workshops such as forges and tailorshops. Debugging of new mtype damage code, including adding caps to avoid mobs with total immunities. You can no longer give gold to minions. If a minion is killed, the gold is obliterated, and nobody wants that. You can now add grips to lapidary clubs. Distraction levels should now show up on case for shopkeepers. (Dex) The navigate command can now be used by anyone in a ship. Sea navigation has changed to the extremophile skill, which reduces movement costs through difficult terrains ranging from ice to crystal to lava! Forest navigation renamed forester, to eliminate help page conflicts. The event channel will now flag itself listen-only during trivia contests. This has been tested and you can still answer questions and use other event commands, it just prevents sending. Fixed a bug with mastercraft exp that was stacking multipliers. Multipliers have been raised, but they won't be as high since they should not have been stacking to begin with. Two new southern-style weapons: jitte, tekkan. These are made with a new weapon part, the jitte blade. These are one-handed pounding weapons with guards, so they can have gemstones mounted to them. Ammunition created by the bone arrow spell only has a chance to gain the FRAGILE flag when used. Each should last 2-5 shots instead of 2. Higher quality ammunition has a reduced chance of being destroyed when used. For example, a mastercrafted arrow is less likely to be destroyed than an expertly crafted one. (Deadinator) ---- Nov 19, 22 [3057] From Draak: Due to persistant issues with certain players making long descriptions that purposely trigger other people's clients, Dentin asked that I unhook the ability to set long descriptions. This was done with great reluctance. In its place, 'set desc' now has a set of options for changing your features for autogenerated long descriptions, including eye color, hair, length, hair style, hair color, skin color, complexion, facial scars, facial hair and the shape of your nose, chin, cheeks and mouth. You can also randomize your long description. Eventualy, certain conditions, such as diseases, may temporarily alter aspects of your appearance. Special thanks to Capitolina for suggesting hairstyles and consulting for the hair features in general. If you had set a custom long description before, it will be preserved. You can change or randomize your features to generate a new long. You will be able revert it with the 'set description restore -force' command. ---- Nov 13, 22 [3055] From Draak: Added 'set nogiftlootcrate'. If you have nogiftlootcrate on, you will receive experience as a substitute for lootcrates for daily gifts. (Kliro) Fixed a bug with the hypothermic chilled condition being applied to mobs that should be immune, such as ice elementals. The exp for crafting mastercrafts has been dramatically increased, and crafting exp should be somewhat improved. You can no longer use 'event post' when a trivia game is in progress. This should help prevent people accidently giving away the answers to questions with the wrong command, while prompting them to use 'event answer'. (Recommended by literally everybody I asked.) Updates to the way resistances and vulnerabilities to basic damage types like blunt and pointed are displayed with consider. In addition some mob types have had their resistances adjusted and several mob types now have minor resistances/vulnerabilties they did not have before, such as amphibians being slightly vulnerable to slicing. See updated help pages about basic damage and creature types for more information. More creatures had vulnerabities added than resistances. ---- Nov 05, 22 [3054] From Draak: The level for staying connected to the newbie channel has been raised to 24. Bird-type mobs take extra damage from ranged attacks. This stacks with the extra damage to flying creatures. The winterkin tonic will kill campfire regeneration. Changes to crafting exp. Crafting exp is now routed through a single function so we can have double craft exp events. The ranges should be wider, and multipliers come into play when you create mastercrafts. ---- Oct 29, 22 [3053] From Draak: Job nearby should now accept categories of jobs such as 'delivery' or 'retrieval' like jobs find. (Ezechar) New woodcrafted item: greatclub. Woodcrafted quarterstaffs will have higher attack speeds, while greatclubs will be slower. You can now add handles to woodcrafted clubs and greatclubs. Entangled opponents may start bleeding when hit by storm of roses. Added 'show debuff', which will tell you if you are on fire, burned by acid, suffering from hypothermia, poisoned, nauseated, unbalanced, bleeding, dazed or stunned. If you knew forge nihonto, you now have a new level 8 thief skill: flick. This weapon-based attack doesn't do much damage, but can quickly daze and stun opponents if it hits multiple times in a row. ---- Oct 23, 22 [3051] From Brak: New 'summon demon pcorpse' option. This petitions a demon to retrieve your corpse for a purple soulstone. (Morpheus) New 'set runeinfo' option. This toggles the display of rune names and/or affects when looking, identifying or carving an object, and is intended to replace the unmaintained 'config runeinfo' option in Mush-Z which doesn't work properly. (Xera) From Draak: Mobs in melee combat are much less likely to dodge grenades. Keyword 'rare' added to craft label options. (Shryth) Minor changes to kicking strings when mortally wounded or hitting knocked over opponents. The level from channel casting the "Tal" rune is now based on your total levels instead of a static value. Smelter jobs for the Smith Guilds now have a much lower chance of choosing metals such as manganese, tin, nickle and bismuth and a much, much greater chance of choosing lead, copper or iron. The forge kozane and forge nihonto skills have been folded into a single Smith Guild grandmaster skill: forge kozane and nihonto. Having them be separate skills didn't make much sense anymore. The practices you spent on 'forge nihonto' will shortly be applied to a new skill, so they aren't lost. The skinner skill has been folded into leathercraft. The leathercraft skill is now at apprentice rank in the Rangers Guild. The other skills have been reranked to match. The Rangers Guild rank level requirements have also been adjusted to better match the corresponding skills. If you knew the skinner skill, you now know flay animental. This is the Grandmaster skill of the Rangers Guild. When you skin an animal with the fire, ice, lightning or crystalline type, the skin has a chance to take on asborption effects correlating to the creature's type, i.e. fire asborption for a fire-type mob. This only applies to non-shelled, non-draconic creatures. Some minor changes to reduce skill/spell clumping at certain levels: Warrior skill last stand lowered from level 39 to level 37. Necromancer spell ironblood lowered from level 25 to level 24. Necromancer spell flesh beast lowered from level 13 to level 12. Necromancer spell bone prison raised from level 20 to level 21. Druid skill carve fetish raised from level 26 to level 27. Druid spell mesmerize animal raised from level 28 to level 29. Druid skill reduce decoction lowered from level 18 to level 16. Druid skill animal lore raised from level 13 to level 14. Druid skill call squirrel raised from level 12 to level 15. Cleric spell sacred touch lowered from level 11 to level 8. Cleric spell holy weapon raised from level 25 to level 26. Cleric skill waypoint lore raised from level 30 to level 31. ---- Oct 15, 22 [3049] Woocraft jobs should no longer ask for rotten wood types. (Morpheus) Hunter jobs should weigh much more heavily towards targets in solo zones. (Lokar) Tracked down an odd bug in with guild jobs returning bogus jobs if the proper skill isn't known. (Enochian) Trivia exp lowered a bit. New trivia questions about gods added, use the 'gods' command to find answers! Some changes to the trivia game format based on feedback, most notably the removal of 'locked in an answer' strings during the contest as it made replaying the channel to see questions very difficult. Trivia now records the names of everyone who scored at the end of each game and adds a list of participants to the news. The number of people that answered each question is displayed along with the answer. ---- Oct 08, 22 [3047] From Draak: New heraldic devices: cucumber, squash Shield block is now critical instead of important, and rescue is now important instead of critical. (Erg) Cry of victory helps prevent you from being stunned, though it does nothing if you are already stunned. Guild list guildmaster will show what area a guildmaster is in, if it is in a city-flagged zone. Many special features like floating rocks and gas vents in the Field of Fonts will yield dedicated deposits of rarer minerals and ores. New weekly event: trivia games! These will be held periodicaly throughout the day on Saturdays on the event channel. Use the 'event audio' command to answer multiple choice questions about Alter Aeon's spells, skills, areas and library books. A very special thanks to Draak's wife, Capitolina, for recording the new trivia game MSP sounds. ---- Oct 01, 22 [3046] From Draak: Smith jobs that ask for medallions should now complete. (Eggweard) Special adjectives have been added to craft naming for liquid containers (Ezechar) Color spray damage turned down to low. The center skill lags less and costs less movement. (Sirand) The method that meditate uses to determine if you have taken damage during your meditation has changed, and shouldn't trigger false positives with raw stat changes now. Hopefully. You can no longer meditate if you are poisoned. Some keyword cleanup for crafting: Leathcrafted caps are now skullcaps. Tailored phrygian caps now have the keyword 'cap'. Tailored mob caps are now mobcaps. Tailored jester's caps are now cockscombs. ---- Sep 25, 22 [3044] From Draak: New metallurgy item: medallions. These can have heraldry added to them, and can be attached to tailored ribbons. Forged medallion belts are now coin belts. Movement costs reduced slightly for light forest and thick forest terrains. More kinds of woods have been made rare. This should help make it easier to find rare woods. A high constitution will help you recover from hypothermia more quickly. The dclient inventory screen should now update glow, light and crystal flags when faerie fire, continual light and crystal coat spells are cast or wear off of carried objects. From Draak and Shadowfax: Changes to cleric favor display. Favor usage will now appear more linear. You will gain favor automatically in larger increments when your favor is low compared to when it is high. When your favor is very high, autofavor gain will slow. Meditate and jobs will fill in the gaps here. You will gain favor more quickly if you match the alignment and class of your god. There are no penalties for alignment or class mismatches, only bonuses for matches. ---- Sep 10, 22 [3043] Lower weightless merge limit from 200 pounds to 100. From Draak: New tailoring item: ribbon. Keep an eye on this one, I've got plans... Fished out a long-standing spacing bug with damage types in the help pages. You can use lapidary check on mined materials that cannot be crafted with lapidary to see if they are uncommon or not. Cetain hypothermia strings are now more explicit to help new players figure out what's going on. Tailoring guild jobs now require you to deliver the finished piece of clothing to a nearby mob instead of just turning it into the guildmaster. Light-based spells like colorspray and sunstorm do extra damage to SHADOW type creatures and vampires. You might notice some changes in the City of Fonts in preparation for the release of Primordial Chaos in November. Do not be alarmed. Spells that cost favor have had their strings adjusted, and if you are running low on favor, they will send a message when cast. Fixed issue with tailoring jobs not always registering a successful delivery. Be aware that an updated spell damage system is going in. You may see spell help pages with a Damage entry with various tiers (minor, low, moderate, high, massive). Spell damage will be roughly the same on a a spell-by-spell basis, we're just standardizing them so they can be displayed and spells can be compared more directly. ---- Sep 03, 22 [3042] From Draak: Dclient map will now display air rooms as pale gray so up/down exit markers are visible. Melt skill room strings are now filtered by spam extreme. You can now improve at saw lumber even when you break wood. (Lokar) Remains of campfires should now be a viable carbon source for forging, as advertised. (Miranda) ---- Aug 27, 22 [3041] From Draak: You can now appraise things you are wearing. Hurray! (Mink) Certain craft abilities will now update the dclient inventory screen properly. (Uicli, Sirand) Osage orange wood has been changed to bodark to avoid a possible issue with the two-word name. Bodark is just another name for the same tree. The better you know spell lore, the more spell auras you can discern with detect magic before being overwhelmed. ---- Aug 21, 22 [3039] From Draak: Added a few new thief-oriented gemstones to the mining and lapidary tables. Detect magic is no longer obscure, and is now level 9 mage instead of 12. Bitter and sharp tasting food will help you resist being stunned. Spicy foods will instead help you recover from being chilled. ---- Aug 13, 22 [3038] From Draak: New day and night ambient dclient tracks for forests. A few tweaks to crafting to help with mastercraft issues, specifically not sending a notification message and not triggering the achievement. More improvements to jobs displays, including location names for alchemist and assassin brew jobs and color standardization. The number of invigorate spells that can be put on a tincture is now dependent on the brewer's druid level. Shadow type mobs take less damage from shadow strike. The damage for impale has been increased, and some changes have been made to the damage type requirements, see 'help impale' for details. ---- Aug 06, 22 [3036] From Brak: Improve the odds of cartography jobs sending players to areas closer to the size of their group. (Morpheus) From Draak: The compare command should now work with lapidary gemstones. Foulblood now poisons any attackers that used edged damage types such as slash, clice, chop or claw, though it only nauseates biting attackers. Most gather and guild jobs will tell you what area the job is in. (Elsbeth) Meditate can no longer bring you to max favor. The favor from doing priest jobs has been increased. Survey should no longer give false positives for mining in city-flagged zones. Gather jobs will reject objects that have had their weight magically altered, such as from crystal coat or unburden spell. Detect magic now shows a LOT more detail about spells on mobs. The potency of using detect magic on a mob before dispel has been increased. Dispel magic cost raised to 18, since it is now more powerful. Knowing fire focusing, ice focusing, lightning focusing and crystal focusing will help you dispel fire, ice, lightning and earth-based spells. This stacks with the bonus you get for knowing the spell you're trying to dispel. ---- Jul 31, 22 [3034] From Brak: Smiths will no longer service weapons that have weight altering spells on them. (Asclepius) From Draak: Tailoring lag and movement costs have been standardized and applied to all uses of the skill. Woodcraft jobs will not give you very small projects if you do not yet know the saw lumber skill. Split wood will now have the keywood 'swood' instead of 'fwood' in its insult string. The amount of wood needed for woodcutter and rare wood gathering jobs has been lowered. From Valront: It will now be much more obvious if the reason your fear effect failed is because the target is under the influence of valor or bravery. The spell Lethargy now has an additional string sent to the caster when it fails to land. Added achievements for attaining the rank of grand master in guilds. If you've already achieved grand master use the 'guild advance' command at an appropriate guild master and you will get the achievement. ---- Jul 24, 22 [3033] From Draak: Fixed a bug with meditation and taking damage. You cannot become sharp while you have a disease like Chaos Sickness or Turkey Fever. ---- Jul 23, 22 [3031] From Brak: Limit banked experience to 5 billion. If you have over 5 billion banked please spend any excess as soon as you are able. (Dentin) From Draak: Tons of minor job fixes and updates, including broken woodcraft jobs. Command 'jobs find guild' should now accept guild names, also fixed display bug with guild names. Woodcrafting jobs will no longer ask for larger objects. Campfire regeneration is now calculated directly into player stats, so it will be part of show regen. It is also somewhat more potent. Lapidary check will now indicate if a mineral is uncommon, useful for prospector jobs. Changes to how caps are displayed in, and added 'show cap' command. Caps were never meant to be the end-all goal when killing mobs, and the new wording in both the commands and help files reflects this. Some reorganization to the wood gathering table. Most region-specific woods are now considered rare. Woodcraft check will indicate the region where woods are from. If you sleep long enough, you will feel sharp. Being sharp increases regeneration, helps you recover from shadow exposure faster and boosts exp gains for a short period. If you are feeling sharp, you have a higher chance of producing mastercrafts while crafting. New level 20 cleric kill: meditation This skill allows you to meditate while resting, communing with your god to regain favor in their sight. It has a limited duration based on your wisdom, and a cooldown between uses. See 'help meditate' for more information. ---- Jul 17, 22 [3030] From Draak: Favor costs reduced for all favor spells, mana costs also lowered. Woodcraft check will tell you more about where a particular kind of wood can be found. Misc job fixes and cleanup. Thanks to Dizzy, Runner, Ragtime, Lake and others for their patience and reports. Prospector jobs now require a specimen of at least 5 pounds. Cartographer jobs now use 'survey' instead of 'map', since survey is a cartographer skill. Sleeping players gain favor faster. ---- Jul 16, 22 [3028] From Shadowfax: In addition to 'condemnation' and petition skills, the following spells now cost favor to cast: 'resurrect', 'prayer for the dying', 'haven', 'solace', 'hallowed ground', 'ward alignment', 'holy weapon', and 'miraculous vestment'. From Valront: Added 'brag gamble'. From Draak: Lots of jobs cleanup and fixes. There's probably still some loose ends. If you find a bug, please let Draak know. New Lapidarists Guild job: prospector - prospect for and turn in a less common mineral. New job type: milkmaid. There probably won't be a lot of these. Woodcraft jobs now require an item to be made from a specific kind of wood, but they pay more. Wood gathering jobs now require less wood. Dispel magic now gains an advantage against spells the caster knows. For instance, if you know displacement, you will have an easier time dispelling it. Smith smelting jobs should now be more generous with what ingots they accept, and neither they nor ore jobs should send you after very rare metals such as cadmium or orichalcum. New Smiths Guild jobs: weaponsmith, armorsmith and jewerlysmith. These will require you to create a specific weapon, piece of jewelry or armor from a certain metal. ---- Jul 11, 22 [3027] From Draak: Various fixes to job code added yesterday, including price adjustments, fixed typos, squashed repitition bug and a better version of the Woodwrights wood gathering job. If you know woodcraft, gathering wood will send you a message when you find a rare wood type. ---- Jul 10, 22 [3024] From Draak: Fixed parsing error so the 'center' command should now work in combat. If have animal lore, demon lore, dragon lore or undead lore, consider will tell you whether or not a creature will eat meat and corpses. Costs of ophrey/enhance tailoring lowered. Fixed an issue that prevented characters with perfect tailoring skills from getting SAVING_COLD with velvet and wool clothing. A few tweaks to skirmish. Leadfoot makes it less effective, and mobs will be less likely to do massive damage. (Keiser) Hatmaking is now the first skill in the Haberdashers Guild, so that members can complete guild jobs at novice rank. If you turn in a mastercrafted item to complete a guild job, such as a mastercrafted gemstone for the Lapidarists Guild, you will receive a bigger payout. Changes to guild jobs and advancements: certain jobs have been converted into guild jobs, and a few new guild jobs have been added. Guildmasters that give jobs will assign you one randomly. Fewer mastercrafts are required to advance in guilds, but jobs will now be required. Weapons and armor created by forge ninhonto and forge kozane, respectively, have a slightly higher chance of producing mastercrafts. Forged platters and plates should now be containers as intended. Also, you should be able to add heraldry to forged containers. (Khonshu) Forging new items requires an exact word match, to prevent conflicts between certain items. Broken forging with carbon bug fixed. It was WEIRD. ---- Jun 17, 22 [3023] From Shadowfax: Fix deva of magic's departure strings. Standardize gods' colors and color names. Shadow gods will yield darker colored spells/effects. ---- Jun 12, 22 [3020] From Draak: Metallurgy inlay should now work with dragonscale rings again. New woodcrafted weapon: lance (Hawana) It should now be a bit easier to create mastercrafted woodcraft objects when using rare types. Tweaks to mob hitpoints settings, so that aggro mobs should be slightly stronger at very high levels. This should help some with solo exp. The composition HIDE is now called SKIN, to avoid conflicts with the HIDE effect. Silver, gold, platinum and various jewelry alloys are higher difficulty, however if you know forge jewelry, your odds of failing with them are lower. In other words, you are more likely to create mastercrafts using them without the corresponding increase in failure rates. ---- Jun 05, 22 [3019] From Draak: The dclient now only has one general combat track, but certain areas can have unique combat tracks. You cannot smell while underwater unless you have waterbreathing up. Related - changes to smell string. When failing to buy object service due to lack of funds, it will now tell you how much it will cost. (Ripclaw) The syntax for designating crafting level is now slightly more forgiving. Metallurgy list items now shows which items are cast in molds and which are hammered. Items from molds are very unlikely to produce mastercrafts. Updated the consider command and the dispel magic help page to give to accurately reflect the relationship between MAGICAL creatures, dispel magic and magical damage. Some updates and additions to consider, including some missing dragonbreath types. ---- May 28, 22 [3016] From Brak: Display total to next level percentage with show/brag cheapest. Reduce the explorer point requirement for each rank of the Cartographers Guild. Adjust the level of Cartographer Guild skills to more realistically line up with how many explorer points are available at each area level range. From Draak: Add better ats for preparing corpses to be raised. Changes to how mastercrafts are handled with metallurgy to make it easier to progress in the Smiths Guild. Buffed the hitroll, damroll and armor bonuses from graft undead. New credit buy option: credit buy clantailor (Morpheus), for adding a tailor shop to your clan area. ---- May 23, 22 [3015] From Draak: Fixed an issue with lapidary gems not transferring stats when mounted. Added a 'grind' option to lapidary grind stone skill, seperate from crushing ore. Grinding lapidary stones reduces their mass by one pound and their size by several inches. Adjustments to slist and guilds to hopefully make it work better. Guild list skills now properly displays skills from a guild when one is specified. ---- May 22, 22 [3014] From Brak: Learning guild skills up to 85% is free of practices. Anything above that will cost a practice. You can now lookup skills for a chosen guild by typing 'skill guild <name>' (Morpheus) Improve 'skill find <guild skill>' to list the names of the mobs who teach the skill. New 'show/brag guildrank <name>' command (Morpheus) You can now gain guild skills when ranking up. If this doesn't happen automatically for whatever reason don't worry you will still have the opportunity to learn the skill later on so no-one should ever miss out. ---- May 21, 22 [3012] From Brak: Fix bug in split which was causing uuids with numbers to be misidentified as spliting gold. (Asclepius) Casting the hue spell on tensors and crystal lights now permanently shifts their color and restrings them. From Draak: The frequency of archery contests and fishing derbies has been bumped up a little. Fixed a bug that let unscribeable spells to chained onto scrolls. (Ezechar) Reducing tonics that are much lower level than you should now fail less often. (Mink) Fixed a bug with lapidary that was interacting weirdly with metallurgy inlays, heraldry and adding lapidary stones to lapidary jewelry. Weapons of power must be of at least mastercraft quality for the sympathetic magic to work. Lore sources have been updated to reflect this. Adding fullers to crafted blades now increases the damroll with no speed increases. Whois now functions the same as profile. Use 'alts' to see people's alternate characters. (Saeed) ---- May 15, 22 [3011] From Shadowfax: New dclient music tracks for Caer Bre'en, Port Crimsonia, Ubar, Avalon, underwater ruins, Malitad Island, Vemarken and bone fortress. From Draak: Improvements to slist at guildmasters when you cannot learn from them. Attempted fix to the guilds dropping players for no good reason. Please let Draak know if there are further issues and under what circumstances. Special thanks to Morpheus for helping sort out and set a ton of guildmasters! Misc small crafting fixes and updates. Woodcraft should now be less prone to breaking. Let Draak know if it still seems out of line so he can check your stats. Costs for tailoring refactored. They should generally be cheaper, especially at high levels. Fixed a bug with that prevented binding items with tailoring. Tailored kilts should now be significantly cheaper to make. Tailor list fabric should now show fabric effects. Added 'guild list skills' to list guild skills. You can list all guild skills, or the skills from a specific guild. There has also been a few tweaks to the guild menu. Lapidary gems should no longer be created with stats that can't possibly transfer to objects. Related, the process for moving stats from lapidary gems to lapidary spangles and from spangles to crafted objects should now be more forgiving. A third option has been added for tanner: suede. By spending a profession point, hides and skin can be made into suede. Suede is more supple than untreated leather, but just as tough. Equipment made from suede tends to be higher quality than normal leather. ---- May 08, 22 [3010] From Brak: New 'set accountsync' command. Type 'help accountsync' for more details. ---- May 07, 22 [3008] From Draak: Weapons created with the 'carve weapon' skill now have the magic extended damage type. Mage enchant fire, enchant ice and enchant lighting skills now have a secondary prerequisite of forge simple weapon. Cleaned up a few strings and typos related to guild commands and skills. Added 'show guild' option to show. A new joinable Lapidarists Guild added, for lapidary skills. This includes mining, lapidary and gemcutter. It also includes four new skills: grind stone, polish gem, spangler and diamantaire. Grind stone encompasses the split stone and grind ore abilities from lapidary into its own skill, with a few tweaks. Polish gem allows you to spend gold to improve the stats of a finished gemstone, with a chance of breaking it. Spangler allows you to split a finished gemstone into numerous small beads a.k.a. spangles. These can be added to leathercrafted armor and tailored clothing. They generally are not as powerful as gemstones, and there is a risk of destroying the gemstone when attmepting to split it. Diamantaire lowers the chances of breaking very hard gemstones such as diamonds, sapphires, rubies and emeralds when splitting, spangling, polishing or working with them as raw materials. A new joinable Haberdashery Guild added, for tailoring skills. This includes tailoring, hatmaker, kiltmaker and livery. It also includes three new skills: haute couture, shabby chic and orphrey. Haute couture adds two new tailoring options: fringe for moveregen and lace for manaregen. Shabby chic gives a chance of increased quality for clothing crafted from lower end fabrics such as burlap, help and wool. Orphrey adds a new tailoring option that enhances the stats of crafted clothing. Making tailored hats, kilts and livery must now be done in a tailor shop instead of just anywhere in a city. These must be placed by builders and may take a few days to be added to the game. ---- May 04, 22 [3007] Add a 'null' socket filter. ---- Apr 23, 22 [3006] From Draak: New metallurgy items: handles, hafts Steel has been changed to a statless metal like zinc and adamantium. Craft label remove can be used to take labels off of objects. (Thaelis) Metallurgy, leathercraft, lapidary and woodcraft now use a unified handler for calculating the amount of effects are placed on crafted objects. Updates to how strings are handled by the leathercraft skill. This should all be behind-the-scenes, but if you encounter any weirdness with leathercrafting, let Draak know. A new joinable Rangers Guild has been added, for leathercrafting skills. It includes butchering, skinning, leathercraft, furrier and shellcraft, as well as two new skills: tanner and cobbler. A new joinable Woodwrights Guild has been added, for woodcrafting skills. This includes woodcraft, bowcraft and fletching, as well as four new skills: saw lumber, beadmaking, season wood and planar woodworking. Tanner splits off the ability to preserve and scrape hides into its own skill, while cobbler introduces a slate of new footwear for crafters to produce. Most pieces of footwear will have their own stat, visible on 'leathercraft list'. Saw wood allows you to quarter and halve wood, but also makes the wood lose its timer, and adds a new ability: - Whittling lets you gradually reduce the size and mass of a piece of wood. Beadmaking allows you to make wooden bead jewelry. Seasoning wood slightly increases its composite and increases the ac or protective stats of a woodcrafted item by drying it over a fire. Planar finish gives a chance for an object crafted from extraplanar woods to gain an ANTI_GOOD or ANTI_EVIL flag, depending on whether the wood is demonic or angelic. There will be some additional changes to crafting skills as we convert them to work with guilds. Abilities granted by some skills may be split into seperate skills, and a few brand new skills will be added. To accomodate changes to guild skills and crafting, the balance weapon and hone weapon warrior skills have been folded into forge simple weapon and forge blade, respectively. In their place, two new warrior skills have been added: - moulinet - a broad shallow cut with a bladed weapon that does low damage, but may cause bleeding. - center - a warrior can attempt to regain their footing when unbalanced. If you knew hone weapon, you will automatically gain moulinet. If you knew balance weapon, you will automatically gain center. You can still hone weapons if you know forge blade. You can still balance weapons if you know forge simple weapon. ---- Apr 17, 22 [3005] Achievements now reset on character reset. From Brak: Can now learn guild skills through the regular practice parser instead of 'guild learn' (Dentin) Guild skills now appear on slist and are teachable by guildmasters who meet the rank requirement instead of just grandmasters. From Draak: Stealthy minions like vipers, vampires and panthers should now be sneakier. You can no longer hide while you are on fire. (Alki) Improvements in the music engine and handling of combat tracks. Combat tracks should drop faster when combat ends and should continue playing if groupmates in the same room are in melee. (Shadowfax) ---- Apr 10, 22 [3003] From Shadowfax: Dclient music tracks for Arcadia and Darcadia. From Draak: Fixed a bug in spacing with relabeling potions. (Ezechar) ---- Apr 02, 22 [3001] From Draak: If you are kicked out of a clan, you will go to a recall close to your level, instead defaulting to the Unholy Temple of Dentin. (Jimmit) You can now empty one liquid container into another liquid container, if it is right of you to do so. (Mink) You can prevent bleeding with high saving normal, flaming with high saving fire, hypothermia with high saving cold, and nausea with high saving poison. From Brak: New 'skills guild' command to list all skills with a guild requirement. Skills listed here can be learnt free of practices by typing 'guild learn' at an appropriate grandmaster. New 'skills class <class> [level]' command. This provides a convenient way to list all skills and spells for a class highlighting which ones you do and don't know. ---- Mar 28, 22 [3000] Remove the '-achievement' option from the 'profile' command. This is needed to help with an internal cleanup to achievements. ---- Mar 27, 22 [2998] From Brak: Exclude throw dirt from some terrains that don't make sense such as swamps. The 'level cheapest' command will no longer level when classes are tied in cost. (valront) Change the syntax of 'guild findgm' to 'guild list masters' so it's less confusing. (draak) From Draak: The cleric skill healing touch is now considered critical to bring cleric critical practice totals in line with other skills. New forged metal: wind steel, an iron-mithril alloy Wetlands terrain (mire, marsh, swamp) now has a dclient track, courtesy of the toads and other wildlife at the Mazonia-Braidwood SFWA. Knowledge of the swimming skill has a more pronounced delay on drowning, but it is still not a substitute for waterbreathing. Enchant essence necromancer slots updated to hands and onbody, and help page updated. (Ragtime) Landslide now knocks over unbalanced opponents instead of stunned ones. Called electric eels now have mild damage reflection and chance to stun opponents, and the damage reflection for porcupines has been made more aggressive. The practice costs of a few thief skills were lowered so the class has fewer critical practices. A handful of non-critical thief skill practice costs were raised to balance this. Fixed a bug that was keeping perfected crafting from producing expertly crafted items. Knapping and tailoring were switched over to the universal quality calculations from thier own boutique systems, though they still respect stone diffculty and cloth quality, respectively. (Ragtime) ---- Mar 20, 22 [2996] There has been a massive rework to how pfiles are saved. In an ideal world, none of you would ever know the difference. Let us hope for that ideal world. From Draak: The message given by campfires is now slightly different if you are not resting or sleeping. (Morpheus) You can no longer doubly mutilate the remains of creatures with fleshbeast and boneguardian. They'll just be regular mutilated. (Deadinator) New wickercraft item: cornucopia From Lokar: Druidic salves have been changed. Instead of learning the individual salves as skills to increase the chances of brewing them, there are now three new skills that increase the odds of brewing groups of salves: olfactory salves, protective salves and biological salves. From Draak: The final change for brewing infusions/tinctures is now in place. You no longer learn the individual infusions as skills. New druid skills: reduce decoction, reduce tincture These skills modify existing brewed infusions, increasing their potency or adding additional benefits by heating over a fire or the addition of alcohol. NOTE: you will be automatically refunded practices at login from any salve or tincture skill you learned prior to the changes. ---- Mar 12, 22 [2994] From Draak: You can now call animals while resting, as nature intended! Reagent lore info should now show up on shortid. Added 'event answer' command for upcoming trivia contests. It doesn't do anything... yet. ---- Mar 06, 22 [2991] From Shadowfax: More music tracks for the dclient! From Draak: If nothing else, adding an arrowhead adds +1 hitroll and adding fletching adds +1 damroll to ammo, even if nothing else transfers. (Meyaa) The ground cleaner now targets food, ores, spellcomps and herbs outside of clan areas, because litterbugs won't clean up after gathering and mining. Skirmish now allocates targets properly. (Sov) Some shopkeepers may now be able to cut gemstones from raw materials... for a price. Improvements to buy services features. You can add gemstones to crafted jewelry as long as you know lapidary. The opals in the mines beneath Ubar have been divided into several different types and added to the mining and lapidary tables where appropriate. ---- Feb 27, 22 [2990] There's been a bunch of low level infrastructure changes. Hopefully nothing will break, and if everything goes well nobody will even notice. Add player name to shadow blades. This should allow players to do things like 'get all.-dentin' to pick up all of Dentin's shadow blades. Note that there is a preceding dash in front of the name, so that this can't be abused to clobber other objects on the ground. ---- Feb 26, 22 [2988] From Draak: Tweaks and improvements to the library topic system. Enchant essence and rune enchant costs lowered a bit. Enchant essence can add more than one cast/skill level to two-handed weapons and only two-handed weapons. Randomly generated wood in lootcrates and treasure hoards should no longer end up being too small to work with. (Absolute) Poison mushroom can nauseate targets. ---- Feb 21, 22 [2986] From Draak: If you bottle blood while you have foulblood active, your blood will produce antidote potions. Bottling blood is now much cheaper. New druidic wickercraft item: garland Wickercraft list now shows more detailed information. Wickercrafted items now last much longer. You can now look up books in the Great Library by topic. To see a list of topics, use 'library list topic'. Topics work with both 'library list' and 'library random'. Topics must be manually set by builders, so may take a week or two before everything has a topic. ---- Feb 20, 22 [2983] From Brak: Lower required rank on 'reinforce armor' from Expert to Apprentice. Increase crafting discount for Master and Grandmaster ranks. New 'guild findgms' sub command to list guild masters. There is now a small adminstration fee for advancing in a guild. On the plus side, certain skills are now free to learn inside the guild and no longer require practices. The only skill this currently applies to is 'reinforce armor' although more skills may be added in the future. Improving skills with profession points can now give more than a 1% skill boost. This is a lot more generous when you don't know the skill that well and gradually returns back to the usual 1% when you are very good at the skill. ---- Feb 13, 22 [2982] From Valront: Added %valign for prompts, this displays your alignment value rather than the name. ---- Feb 12, 22 [2979] From Draak: Priests have a lower chance of giving out almoner jobs, and they will ask for less. (Lokar) Creatures biting a character with the foulblood spell have a chance to be nauseated. Necromancer ghouls do extra damage to nauseated opponents instead of just poisoned ones. Mining (but not prospecting) has a chance to wake up sleeping mobs! Minions should gradually lose excess hipoints after events that would. change their levels, such as necromancers switching out of castlevel gear. Quest info active should now display your active quest info. (Xera) ---- Feb 05, 22 [2977] From Valront: When groupcasting curses you must now specify a target. (Xileno) Shadow Decoy now respects autounhide. (Sov) Flanking attacks should no longer involve group members that are nomelee. From Draak: Improvements to the dclient audio system to address recurrent issues. Shored up unbalance event handlers. All skinned hides and shells now have stats. Slow poison and ice shield now give some protection from nausea and burning, respectively. Added 'leathercraft scrape'. This allows leathercrafters to scrape a hide or shell, removing all stats. There is a chance of destroying the hide in the process, so be careful. Unified several failure checks in leathercraft. Smaller hides are now easier to work with than very large ones. ---- Jan 30, 22 [2976] Changes to the layout of the dclient hint buttons. From Draak: Tweaks to campfire regeneration. Minty and pine-flavored food can help you recover from nausea. Sour and pine-flavored food can help you recover from disease. ---- Jan 29, 22 [2973] From Draak: Tweaks to beta dclient music handlers to address a few playback issues. Campfire regen beefed up for sleeping characters, and it will send messages to let you know it is working. (Uicli) Campfires will slowly lessen the duration of the winterkin tincture. Adjusted mechanics for making knapped tools. They should have much less hitroll but lots of damroll. Faerie fire no longer increases the damage from flamestrike. Instead, it gives it a chance to light the target on fire. Timers increased for cooked dishes, fished fishes, butchered meats and foraged foods. (Uicli) Thief poison gas grenades can nauseate targets. Noxious cloud now nauseates targets and lowers movement regen instead of hitpoint regen. Added kxwt_precipitation, see 'help kxwt precipitation' for more information. You can use move/sound based socials while sneaking again. Socials and autounhide should work together better now. (Lokar) Purge blood's mana cost raised. Changes to how calories are handled in respect to food. Calories play a more integral part in how much health and movement is restored by food, both player made and dropped. This is capped at 2000 calories. Foods with more calories than this will be adjusted. In general, food will be more restorative. If you are nauseated, you can't drink as many potions, and food does not boost your regeneration (assuming you are able to eat at all). Poison antidote and remove poison will reduce the duration of nausea. If you are dazed or stunned, you can fail to activate scrolls, wands, and staves. This does not ruin scrolls or use charges, just lags you for a moment on failure. ---- Jan 23, 22 [2972] From Valront: Minion AoE damage reduction now starts low and scales up with minion level, maxing out at about 50% damage reduction at high level. ---- Jan 22, 22 [2971] From Draak: Hypothermic chilling will now send a string every so often where the target shivers. This drains a small amount of mana and movement. Updated melt handlers to work with new chill affect. (Lokar) Restructured handlers to fix a math bug in unbalance. This *should* fix people getting stuck with it. In theory. Vocal and movement-based socials cannot be used while hiding or sneaking. You can now add plucked feathers to knapped weapons. (Dotrieus) Tailored objects now have different weights dependent on their size and what kind of fabric they are made from (for example, silk items are lighter than cotton, while wool is heavier than cotton). ---- Jan 17, 22 [2969] From Draak: Added MSP sounds for bleeding and unbalanced conditions. (Asclepius) Tweaks and fixes to the unbalanced condition. Some lapidary materials have had their effects changed. Parry and shield block are more common and have replaced hitpoints on a number of them. Fletching ammo results in less randomized dierolls. The better you are at fletching, the higher number the dies the ammo will have. Chill touch and Tarrant's spectral hand add the same unified hypothermia condition to living creatures. Hypothermic opponents take penalties to strength and dexterity. Furthermore, they are more vulnerable to cold and normal damage. Spectral claw no longer chills opponents, but if used on a target with hypothermia, it can cause them to start bleeding. Thief frostring grenades and druidic called winter wolves have a chance of chilling opponents. FIRE and ICE creatures are immune to being chilled, FIRE and WATER creatures are immune to being set on fire such as from flameweb. ---- Jan 09, 22 [2967] From Draak: Minor fixes to active quests, including fixing a minor display issue with 'quest active'. (Deadintor) Bleeding opponents get poisoned from toxic damage faster. Bleeding opponents take extra damage from crippling strike. Minor bleeding effect added to claw rake attacks from called druidic mountain lions and panthers. Crystal lights are now spellcomps. Thief frag grenades can now use any spellcomp made from crystal or glass, as long as it doesn't have an affinity for lightning or fire. Thief frag grenades have a chance to cause minor bleeding. Fixed a bug in lapidary split with levels. (Lokar) Kaleidescope now works a little differently. Against opponents that are blinded (such as from the colorspray spell), they have a chance to be dazed. The demoralizing effect was removed. Several mechanics have been condensed to create the unbalanced condition. Unbalanced opponents have less effective hitroll and armor, and are easier to knock down. A higher dexterity allows you to recover your balance more quickly. Blobs cannot be unbalanced, and you are immune to being unbalanced for a short time after recovering your balance. Missing with certain abilities, such as leap attack, may cause you to be briefly unbalanced, while avoiding certain attacks such as thrust or resisting being knocked down from charge may also cause you to be unbalanced. As a rule of thumb, if a skill is used to unbalance or knock down an opponent, it cannot be used while you are unbalanced. Unbalancing has been added to or has replaced part of the mechanics of thrust, knockback, bash, trip, charge, leap attack, earthquake, shield slam, frostbite, gust, tempest, sandstorm and flamestrike. ---- Jan 03, 22 [2965] From Lexie: Added the gladiator social. From Draak: New obscure druid spell, 'fruitage', that makes fruits and berries restore more hitpoints when eaten. Ranged weapon attacks are now more effective against creatures with natural flight, such as birds, bats, giant wasps, many angels and winged dragons. Tweaks to socials. Charmed mobs will not be annoyed by social interactions, and animals will accept more intimate interactions from druids well-versed in animal magnetism. Added spam extreme to a bunch of events such as mobs and objects falling, and spellcasting spam flagging to hallowed ground room strings. (Wu) You can no longer survey or case when performing an action, such as crafting, healing touch or lockpicking. You can now have an active quest. Your active quest displays with 'quest active'. You can change your active quest using 'quest active <number>'. When you complete your active quest (or become unable to complete it), the next available quest in your list becomes your active quest, if any. In cities, 'where quest' will give you directions to the mob with the next stage of your active quest. Please mudmail Draak directly with any issues with active quests. Quests are complex and its likely he didn't think of every single failure scenario. ---- Dec 12, 21 [2963] From Dentin: Removed 'heil' social and replaced it with 'hail' (h-a-i-l) social, which is more of a 'Hail Caesar' Roman salute with a dash of Star Trek. From Brak: Fix bug that was causing players to get stuck when porting from the Chapel of Fonts, Purnima to waypoint 99. Fix bug that was causing a double error send when using survey while knapping. From Draak: Guards should now prevent players from sacrificing, burning or animating objects under their supervision. Soothe wounds no longer gives movement, but it can help prevent the subject from getting dazed or stunned. Reinforce armor gold costs lowered again. Fixed leadfoot strings when cast on self. (Deadinator) Also fixed up a few other cast on self string handlers for other curses. Restores now stop bleeding. A direct hit with a defoliate tonic will lessen the duration or outright strip a character of thorn armor, barkskin and sundrinker, in that order. The long-term room effect only hits thorn armor. ---- Dec 04, 21 [2962] From Draak: Vampire minions now only regain hitpoints while fighting bleeding opponents, but they gain more per hit. Shored up bleeding code to be more consistent. The stone skin salve makes you resistant to bleeding attacks. The level scaling on cleric healing spells should now be a bit more noticeable. If you know reagent lore, you can use a new command: brew check. Brew check lists all the spell components, herbs, food and liquid containers in your inventory. It will attempt to display any affinities the spellcomps have, dependent on your reagent lore knowledge. (Avalin) From Shadowfax: Damage reduction of assisting minions from area-of-effect damage is now inversely proportional to the level of the minion, starting at about 50% for level 1 and ending up at 20% reduction for level 30 minions. Smooth out a couple of trap related issues. Traps are reduced to 3/4 effective level only in solo areas below level 30, and level offsets of traps in autolevel zones are only clipped in group areas. Alignment restrictions on worshipping gods removed. You can choose to worship any god irregardless of preferred alignment, although converting will require more sacrifices if alignments conflict. You will no longer suffer favor penalties if your alignment doesn't match your chosen god's alignment, but you will not automatically gain favor and will have to work toward earning it. ---- Nov 27, 21 [2959] From Draak: You can use the peek skill while hiding, but it's easier to get caught! (Meyaa) Adjustments to how headshots with ranged weapons are handled. (Asclepius) Area heal exp dinged a bit. (Wu) Bull's Eye Boons awarded by the Turkey Shoot have been cut down to about an hour. Rejuvenate will restore more movement on fighting targets, mostly. (Wu) Tweaks to bleeding, such as from bloodletting stab, specifically the cleric heal spell will stop it and the necromancer spell bloodbond can stop it. Inflict suffering now causes bleeding similar to bloodletting stab, but it can be stopped by the same effects. ---- Nov 20, 21 [2956] From Brak: You can now address board posts to aadevs and mushzdevs. You can now type 'level cheapest' to choose to level your cheapest class. Add 'cheapestlevel' to list of show/brag options. Both 'show level' and 'level' will now display in descending level sequence. From Draak: New forged objects: broadhead, blunt-tip These variant arrowheads allow you to change arrow and bolt damage from piercing to slash or pound, respectively. Added help page for brewing spellgroup affinities. (Wu) ---- Nov 14, 21 [2953] From Valront: Made the strings from reagent lore a bit more vague to avoid confusion with scribe-only affinity spellcomps. (Malificent) Small bump on non-tank/non-protect minion area damage reduction. From Brak: Names of invisible clan members will now show up on cwho. From Draak: Fixed a bug with remaining capacity for liquid containers on shortid. New bespoke livery item: bloomers Tweaks to bloom, specifically shortening of regen cycles. You can no longer 'tell' while imprisoned, to match reply. (Lexie) Fixed an issue with spalted/rotten woodcrafted items and craft renaming. Added 'brew unguent list', for displaying all spells that can be prepared as unguents. (Nogaki) Being cursed prevents you from going pkok. Changed 'brew tincture' to 'brew infusion', in preparation for future tonic brewing skills. Tonic will be used a catch-all term for all druid brews that are not salves. Campfires not made by players will help with regeration and removing chill effects, but not quite as much as player-made fires. Campfires are harder to start and maintain in adverse weather, and they are washed away by floods. Their regeneration effect is somewhat stronger now, too. ---- Oct 30, 21 [2951] From Draak: Fixed issue with brewing cauldron borns. Various minor safety adjustments to the zombie plague. From Brak: Add new bacon social in memory of Colonel. (Xera) Apply cprefixes to all channels to support Mush-Z. (Asclepius) Note: any client devs that use cprefix will need to make sure that they create triggers to match on the new combinations. This includes special channels such as tells, whisper, clantell, grouptell etc. To ensure compatibility with this change it is strongly recommended that all Mush-Z users update to the latest versions. ---- Oct 23, 21 [2949] Tweaks to how fly affects movement costs going between rooms. From Draak: Permanent sundrinker items should now function properly. You can no longer add bound crafted objects to things, though you can add objects to bound items as normal. ---- Oct 17, 21 [2947] From Draak: Extended sight can be brewed as a tincture as well as a potion. New tailoring item: epaulettes, in rembrance of our fallen Colonel. Appraise strings for weapons will now reflect max weapon speed constraints. A few more minerals can now be made into cabochon gemstones, such as gneiss, granite and albite. Thief and warrior can essence enchant items worn on the waist. Druid fetishes and totems now have cast level by default. Druids can enchant essence items that are wielded, held or worn on the finger, wrist, body and feet, but only if they are not primarily made from metal. The hawkeye tincture is now awareness, which works differently than extended sight. Awareness sharpens your senses, making you better at searching, lockpicking and casing, as well as avoiding traps and stealthy attackers. It is mentally taxing and slightly lowers mana regen from the strain. As it is an altered mental state, you cannot have winterkin and awareness active at the same time. From Valront: Added three new mage achievements. The pk rank leaderboard (previously leaderboard 20) has been removed, please be aware that this has renumbered some other leaderboards. Fixed issue sometimes granting permanent increases to cast ability and dexterity. (Asteroid) ---- Oct 10, 21 [2944] From Draak: The Field of Fonts should be much more open than before. Agility, brawn and waterbreathing can now all be added to spellstaffs. Fixed event channel announcement spam bug, sorry about that. From Valront: Fixed issue causing clumsiness, lethargy and weaken combo with flamestrike causing permanent knock down effect. (Uicli) Added brag/show obscure. Fixed missing sounds in fatigue and exhaustion. From Brak: Searching now has a chance to show whether there is something left undiscovered. Fast Waking has been greatly expanded and renamed to vigilance. (See help page for more details) Various updates to traps to make them less of a burden to non-thief primaries including: Traps less likely to trigger from a failed disarm Easier to pass intelligence and thief disarm checks Sigificantly dial down damage and cap at the high end Make traps scale less in autolevel zones Automatically reduce the impact of traps in solo areas ---- Oct 03, 21 [2941] From Draak: Standardized the format of event announcement strings. (Asclepius) Incarnates and aspects will now forsake you immediately after you renounce your god. (Sophita) New channel cast rune: Nam Vampires now heal a little bit when hitting enemies that have blood and are not poisoend. All vampires do this, including vampire minions! Raised ghouls do more damage to poisoned opponents. The ground cleaning routines will now aggressively remove crafted objects since some people are litterbugs. Experimental change to the hitpoints of aggro mobs at higher levels that may need some tweaking. Fixed lapidary so that it works with coral again. (Malificent) You can now add studs or spike to woodcrafted clogs. CLACK-CLACK! Tailored clothing will now have the maker's name in their insult string. Attempt to remedy a corner-case issue with brew label and clasp of corruption. (Wu) Nonorm weapons are being dented a bit. (Lokar) Strings for casting famine on yourself should look better. Also, you don't get a saving throw if you cast famine on yourself, but curse ward can still kick in. (Deadinator) If you sober up in the middle of a Thirsty Thursday archery challenge, you should automatically leave the range, so you may want to bring some drinks along with you. (Malificent, Morpheus) Certain minions are now naturally better at sneaking. Help files have been updated to indicate which are sneaky. Some are sneakier than others, for example vampires are sneakier than ghouls. You can add leathercrafted sporrans to tailored kilts. This turns the kilt into a container (i.e. the sporran is functioning as a container still). Kilt stats should also be higher. Forged bars of metal now have an additional name in their keywords to make them easier to manage. Examples are 'pureiron' for iron, 'verdantmithril' for verdant mithril and soforth. (Asclepius) Spell reworks: Infravision is now level 8 fire spell dependent on burning hands. Maintaining spells is now level 9. Haste is now a lightning spell dependent on shocking grasp. Frost bite is now level 23 and undo is now level 22. Waterbreathing is now a druid spell, gills is now winterkin. Winterkin increases your mana regen when you are areas with low temperatures. Strength is now brawn and dexterity is now agility, and both are now druid spells in the animal spellgroup. Changes to spell names and classes will be grandfathered for at least a year to give time to adjust. ---- Sep 25, 21 [2940] From Valront: Lots of curses updated to give feedback to the caster when the curse lands and spam filters are on. Fatigue and exhaustion received similar string updates to curses. Fatigue and exhaustion no longer work on machines or undead. It's pretty hard to make a zombie or elevator feel tired. Fatigue and exhaustion now start combat properly. You can no longer recite scrolls while fighting defensively. Wands and Staffs now have a high failure rate while fighting defensively. Staffs are a bit more likely to work. Failing to use them with defensive fighting on will still consume charges. ---- Sep 19, 21 [2938] From Valront: Tracked down buggy color spray/eyebite interaction that could cause permanent blindness on characters. (Ciella) Added 'ssoul' to future soulstones for real this time. Changing a minion out of tank or protect roles while in combat now comes with significant lag for both the controller and the minion. Most minions that are not in the tank or protect role now take significantly reduced damage from most area effect damage sources. Ignore should now partially work in groups. Consume will no longer destroy most corpses with equipment inside them, reducing on-the-ground scattered equipment litter. (Thanks Kehlani for string help.) From Draak: Added sound for lightning arrows. New leathercraft item: girdle. This is a heavy ac waist item, regular leathercrafted belts are now low ac. Minor small fixes to scrap and a few other crafts, including an out-of-the-way string error when stopping bonecraft. (Shryth) Fixed the permanent prison issue with prison spells. (Ciella) Ebon steel is now called shadow steel to prevent parser mix-ups with ebon mithril. Changes to mage cold spells: Frostbite does additional damage to prone or sleeping creatures, but less to flying creatures. Targets that are knocked down by frostbite take extra damage. If a target is affected by chill touch or a similar chilling spell, frostbite has a greater chance of knocking them down. Mage spell combos should now give bonus exp. ---- Sep 11, 21 [2935] From Valront: You will now be notified when you qualify for a Cry of Victory. Minor string updates to leadfoot. Added 'ssoul' to insult string of all soulstones - this will not impact previously generated souls, only souls going forward. (Lexie, Shryth) Wands will now display how many charges are left after you use them. (Shinobi) Finger command no longer available, use profile instead. Shadow Mastery now functions as a monster lore skill for shadow type creatures. Dread Portent now detects hidden ethereal creatures. (Thanks Shryth.) Low level warrior hint strings finished - please mudmail valront any typos in the strings. (Thanks Shryth for helping proofread the strings for me!) Sense Life now only detects hidden living creatures after all its sense life not sense everything that isn't undead. Add new level 15 obscure mage spell 'Lightning Arrow'. It turns out vampiric vines and poison ivy are violent to their very essence as such they will now die when the area around them becomes too peaceful and tranquil. From Draak: Fixed a string error with beam channel casting and evasion. (Lokar) New leathercrafted item: kneepads Skill guild requirements added to help page headers. Improved weight checks for leathercrafted items so you can't make weapons you can't wield. (Uicli) Various tweaks to metallurgy costs, generally down-trending. Fixed a bug with bonecrafting and manually designated levels. (Kristy) Thief skill salvage equipment is now level 27. New level 28 thief skill: scrap equipment, dependent on salvage equipment and metallurgy, allows you to strip down metal equipment for scraps that can be smelted and reused for metallurgy. ---- Sep 05, 21 [2932] From Draak: New channel cast runes: Shul, Arim Various level-related updates to crafting skills, including fixing a weird bug that set negative dierolls on woodcrafted ammo. Shield rims without effects should no longer add hp. (Ivey) Cleave can hit more targets with a flexible weapon, and double attack is more likely to trigger with a flexible weapon. (Uicli) The internal mechanisms of lapidary have been changed. Players should notice no differnce in performance, save for improved strings for cat's eye, star and rutilated gemstones and prices. Please mudmail Draak if you encounter an issue. ---- Aug 28, 21 [2929] From Draak: New forged item: mining helmet (Shryth) Tailoring now accepts designated levels and player targets, but you must specify the color and fabric type first. (Asclepius) Tailored kilts now have a stat based on their type. Finishing totems and fetishes should now give experience points. (Nermthegerm) You can no longer set KEEP flags on ammunition, because it would be a nightmare trying to make it behave properly with autoreload, and it is meant to be flung at your opponents. A god's favored unguents will now correspond with a brew affinity instead of the god's favored composition. This should it easier for worshippers of certain gods to make unguents. Leathercraft, tailoring and woodcraft should now make total level items instead of primary level items. Dragonscale armor and bonecrafted equipment should also make total level items. Please let Draak know if any equipment with weird level/class flags shows up. ---- Aug 22, 21 [2926] From Draak: Dragonbreath rust attacks will now affect weapons as well as armor, and scale with level. Though the affect is more pronounced, armor values and weapon dierolls cannot be reduced below 0. You should be able to brew cure spells again. Archery contests will no longer allow you to enter the range unless you are wielding a ranged weapon. Higher ranks in the alchemists guild reduce costs of bottling. Added 'set autocraftid'. When active, you will automatically identify items when you finish crafting them. Stomp damage has been tweaked, and it should do more movement damage on a critical hit. Adjustments to incarnates to better balance their abilities. New cleric spell: sunbeam! Radiant orbs does extra damage to shadow mobs. Grenades are now more powerful and do extra damage to plural mobs. As a trade-off, mobs that are alert (have been recently attacked) can avoid damage from grenades. Expect adjustment to how this works for the next month or two. From Brak: Various exclusions from the global high usage potion denter including those that are brewed by players, have low level spells, or have a timer. ---- Aug 21, 21 [2924] From Brak: Reduce maximum movement cost for skining. Secondary spells on potions are now lower level than previous ones. (Valront) High usage potions now have a less effective cast level (Valront) Reinforce armor is now learnable for those of sufficient level and rank in the Smith's Guild. This gives non-warriors the opportunity learn it. ---- Aug 14, 21 [2921] From Draak: Exp gained from crafting has been bumped up. Crafting higher quality items will generally result in more exp. Idomitable will's cooldown bonus against being shadow bound or entangled has been strengthened. New enchantment: thermography. This mage skill can enchant pieces of head gear with a permanent infravision spell. This requires gold and a spellcomp with an affinity for infravision. List switches should now work better when looking up class flags on items. For looking up cast/skill level effects with list switches, mcl, ccl, tsl, wsl, ncl and dcl will be the preffered abbreviations. Thanks to Lokar for assisting with the diagnosis. ---- Aug 07, 21 [2919] From Valront: Recast will no longer work while you're mortally wounded. Prevent deanimated bone guardians being infinitely reusable. (Leos) Fixed an issue with mobs using skirmish. The good news - mobs who are shadow bound or entangled should no longer use skirmish. The bad news - more mobs will probably skirmish now. Try not to die. From Draak: Improvements to craft quality skill checks. (Victorious) Enchantments that require spellcomps will give more detailed failure information for why a material cannot be used for enchanting. Tweaks and additions to flamestrike's interaction with cleric curses. ---- Aug 01, 21 [2917] From Draak: The list of maintainable spells on the help page is now autogenerated from metadata. The level calculator is now a bit more forgiving when determining if you can improve the quality of a crafted item. (Fumo) Objects with the FRAGILE flag are now destroyed when thrown at enemies. (Lokar) Impale and crippling strike no longer work on plural mobs, while cleave and whirlwind do extra damage. Fixed a bug that let people walk out of crystal and ice prisons under unusual circumstances. New forged weapon: chain whip Sky iron is now easier to forge with, but is still high difficulty so it will more readily yield mastercraft items. The Field of Fonts should have more plashets (local portals) now. Rejuvenate hp recovery is now twice as effective outside of combat as in. ---- Jul 31, 21 [2915] From Brak: Add throw strings to the 'miscellaneous' spam filter. (Colonel) Strawmen now protect by default instead of tanking. Minions no longer count toward the movement cost of tank rescues. (Valront) New last stand skill which should help with tanks getting one-shotted in high level groups. From Draak: The event command can be used while hidden now, with the exception of joining event areas. Clothing created by the livery skill can now have its quality improved. Moondust now has more consistent levels. Minor tinkering with warrior skills. A bit of retooling to flourish, its demoralization effect will work against more opponents, but only if they've not been recently flourished. (Don't forget to feint to clear the flourish timer on enemies!) ---- Jul 19, 21 [2914] From Brak: Last stand got accidentally enabled last weekend, but it wasn't quite finished. It's disabled again for now. Tank rescues now cost movement based on the size of the group. Player tanks now cover up to 16 people in a group before becoming less effective. See 'help tanking' for more details. For a 17+ group you will need at least two player tanks to ensure 100% coverage. ---- Jul 18, 21 [2911] From Draak: Added 'news jackpot'. (Lexie) Windbreaker should no longer be recastable. (Zuri) Group mobs should have less hitroll now, and their armor will scale less aggressively. Fixed a bug that prevented gathered woods from having a taste. FYI not all woods have a taste. New forged jewelry: armband You can now add brooches to tailored cloaks, jackets, shawls and other outerwear. Adjustments to the essence enchantable wear slots for some classes. Improvements to the dclient sound handlers, and more music and ambient tracks. Thanks to Shadowfax for his contributions. Adding sky iron/silver-based studs, spikes or scales to leathercrafted armor will make them inherit special damage types if there is sufficient composite left to do so. Tweaks to weapon dierolls for forged weapons. The number of dierolls should generally be higher, especially if you have high weapon forging skills. From Valront: Flesh beast and Bone Guardian no longer destroy corpses, or dump corpse contents on the ground. Scrolls that cast spells that are curses or start combat should now require you to specify a target if you aren't in melee, regardless of which spell is top of the scroll. ---- Jul 17, 21 [2909] From Shadowfax: Added high contrast (colorblind) mode. See help page for what it does. From Brak: Plural mobs are now notank. Add new last stand skill which is designed to help with tanks getting one shotted in high level zones. ---- Jul 11, 21 [2906] From Draak: Fixed a bug with combining metals that prevented them from counting towards Smith Guild jobs. (Dizzy) Socials cannot be used while sleeping, except for a few that make sense. Tweaks to scoring for the weekday archery contest. This should push people towards having somewhat higher scores. Thirsty Thursday tasks should now clear when remove poison or cure poison clears your drunkeness. This previously only happened with purge blood. (Druidia) ---- Jul 04, 21 [2903] Exp lost on death is now limited to the lower of your practice cost or 20 mil, with exceptions for certain critical group roles. Leaders of groups of 4+ only have half the exp loss limit on death, as do non-leader tanks providing they have been tanking for at least a few ticks. From Valront: Minor string change to sickening touch damage over time effect. Bravery is now recastable, but can no longer be cast in combat. Other people using groundstrike with fire weapons will no longer print strings that indicate you're also ground striking. From Draak: Fixed a bug with cleave improving without any valid targets. (Tarik) Tweaks to the metal supply crate to make it more generous. Extensive changes to 'craft quality'. The profession point cost has been drastically reduced, but it now has a gold cost. Encounters in the Field of Fonts will scale to accomodate groups of two. The Thirsty Thursday newbie gift task should now trigger for both exp and gold gifts. (Pug) Updates to some of the weekday event help pages. Damage weaknesses from itching skin and vulnerability lessened somewhat. Fixed a botched, redundant string with forged jewelry set with necromancer soulstones. (Necrosabor) New credit buy option - herbal supply crate. These contain only herbs, but you get more ingredients than with brewing supply and poison supply crates. If you enter an archery contest with an active bull's eye boon, its duration will be slightly increased to prevent it from wearing off in the middle of the contest. (Asclepius) ---- Jun 20, 21 [2900] From Shadowfax: Fix bug that displayed Purnima jobs irregardless of player's planar position. Lapidarist jobs no longer display irrelevant area data to newbies. Fix bug incorrectly displaying Purnima jobs as non-existant guild jobs. (Ivey) ---- Jun 12, 21 [2898] From Brak: New 'alias removeall' and 'alias removeall fkeys' commands. ---- Jun 06, 21 [2895] From Draak: New forged weapon: halfspear Improvements to stats transferring to shields from high quality rims. (Ivey) Poison mushroom can no longer be put on spellstaffs, to prevent MASS MUSHROOM MADNESS! Cleanup of weather/wind/terrain ambient playback for dclient. ---- May 31, 21 [2893] From Draak: Create water strings on characters added to spam extreme. New heraldic beast: hippopotamus. Searching will no longer show minion creatures. (Wu) A few tweaks to what spells can be groupcast. If a spell can be groupcast, it will show up on its help page. Help pages will now show if a spell can be maintained. A few minor changes to the levels of some spells and skills, to flatten a few pain points in the practice curve: 'remise' lowered from 23 to 22 thief. 'contortionism' raised from 22 to 23 thief. 'berserk' lowered from 22 to 21 warrior. 'prepare ghoul' raised from 19 to 20 necromancer. 'earthquake' lowered from 22 to 21 druid. 'release sunlight' lowered from 24 to 23 druid. Blue dart mana cost raised slightly, magic missile, thistles and coldfire mana cost lowered slightly, lag for inflict wounds lowered. Adjustments to woodcrafted shields: Kite shields are now two-handed shields. Kite shields and round shields will have about half the armor of tower shields and heater shields, respectively, to give more room for carving, enchantments, etc. (Ivey) ---- May 20, 21 [2892] From Draak: Added MSP sounds for wickercraft. Fixed string irregularity with accio and up/down direction. (Malificent) ---- May 16, 21 [2889] From Draak: You can now set composition on clan doors. (Morpheus) You tell if a Font if unstable by looking at now, instead of having to cast identify on it. Chill touch now lowers saving normal. Multiple castings are required to get the full effect. This synergizes well with icebolt and frostbite. Scorch and chill touch no longer stick to FIRE type creatures. Static blast no longer sticks to ELETRICITY type creatures. Weather/sunset mode will no longer show the moon if it is overcast. Unstable Fonts are now be somewhat easier to dispel. (Stormwing) More work on dclient map icons, specifically to accomodate wandering mobs and when shopkeepers/teachers/priests are killed. Event announcements and the accompanying sounds should no longer show if you have the event channel off. If you can't see announcements with the event channel on, try to flipping it off and on, as this involved some flagging widgetry. (Laurence) ---- May 15, 21 [2887] Pull back the effectiveness of some no-norm weapon types. Add lag to object splitting. From Shadowfax and Brak: New 'credit buy favor' and 'credit buy godconvert' options. From Brak: Fix misleading strings for character's buying fire shield from spellkeepers. (Asclepius) Adjust builder checks for mobs to encourage builders to give them at least one weakness, especially when it comes to elemental saves. (Ivey) From Shadowfax: Scribe jobgivers will no longer ask for spells with a very high mana cost. Add new job type: lapidarist. ---- May 13, 21 [2886] Bug fix in '-force' flag checker. ---- May 08, 21 [2884] From Brak: Minor string updates to double exp. Mush-Z sounds will now play for all three modes. Display who bought the current double experience event. (Asclepius) From Draak: Fixed a bug with Thirsty Thursday burning tasks. (Morpheus) Cooking check will now recognize culinary salts. ---- May 01, 21 [2882] From Brak: New 'credit buy doubleexp' option, with random monster types. From Shadowfax: Improvements to various weather strings, and 'look room' will now show if it is actively snowing or raining. From Draak: Dclient MSP sounds removed from room weather strings. Infrastructure for playing longer weather tracks using the music system added. Help pages now show if a skill can be used while resting, berserking, tanking, defending, entangled, etc. The spell 'cure blindness' is now 'vision', to remove conflicts with cure poison. Cure/cause aliases for cleric heal and harm spells have been removed to elminate parser clutter. In Memoriam: cure light wounds cure serious wounds cure critical wounds cause light wounds cause serious wounds cause critical wounds 1995 - 2021 R.I.P. ---- Apr 17, 21 [2878] From Draak: Added entries to the varset command for saving spell, fire, cold, zap, breath, poison and normal. Additional support for dclient map updates. Added 'news archery' to display leaders/winners for the Tuesday archery contests in a single line. Emptied potions that cast a spell on a room now have a level adjustment based on how much liquid there is. Shortened strings when loading a wielded a ranged weapon. (Morpheus) The 'wield' command can now be used while hidden. (Val) Purnima tempter jobs can now lower alignment, while shepherd jobs can increase alignment. Added shadow check display to survey. (Lexie) Vigor and enhanment no longer work on earth walls, and they receive no bonuses from demon familiars. (Reiga) ---- Apr 11, 21 [2876] From Brak: Cry of victory should no longer be clobbered by soulsteal in groups. Now when the soulstealer gets in the last hit in a group a random attacker is selected to receive the cry of victory, instead of always giving it to the soulstealer. (Asclepius) ---- Apr 03, 21 [2873] From Brak: Add 'exp spent' command alias. (Asclepius) Show/brag sneak now shows when you are not sneaking. The group display command now highlights members of your group that are not sneaking. The touch, push and pull parsers will now consider objects on the ground ahead of carried, also they now each have an inventory and a ground option for when you want to target that location specifically. From Draak: Updates to news headlines will trigger a global message. Keep-flagged ingredients cannot be used for scribing. (Morpheus) You can add grips to woodcrafted fishing poles. Fixed bug with flame shield and demon spellup/store power. ---- Mar 27, 21 [2872] From Draak: The 'measure' command now gives rough sizes for things on the ground. (Lexie) Tweaks to how the game handles evil-aligned mobs, in particular their damage and experience. The KEEP flag now prevents ingredients from being brewed. Update of curse help pages. Moderate clean-up of some of the crafting help menus. More cleric skill reorganizing: Sacred touch is now the foundation of the inquisition spellgroup. The other cleric undead handling spells are now in the inquisition spellgroup. Remorse is now level 31 and part of the inquisition spellgroup, dependent on ward alignment. The 'protection from evil' spell is now 'protection from demons'. It helps protect from damage dealt by demons, and to a lesser extent, undead and angels. Censure demon is now part of the inquisition tree, dependent on protection from demons. ---- Mar 22, 21 [2869] From Brak: Make it easier for newbies without the searching skill to find hidden doors and exits in low level zones. (Morpheus) From Draak: Add infrastructure to add landmarks, seaports, forges, banks and certain shops to the dclient map. The cold damage from icebolt, frostflower and chill touch is enhanced by watery terrain, though not as aggressively as cone of cold. Bumped breath of life up in the parser, so it should trigger before bravery. If you cast flame blade and mystic armament without a target, they will attempt to bind to ammo in your inventory. The higher your casting level, the more ammo they will bind to. (Iliothro) Knapping has been tied more closely with lapidary. It will now only work with lapidary materials that have a conchoidal fracture (this includes all forms of quartz and many other minerals including jade, peridot, obsidian and azurite). Higher difficulty materials will create stone tools with higher hitrolls. Knapped tools are flagged fragile (see below). Fragile-flagged weapons are more easily disarmed, and fragile-flagged weapons and shields are more easily sundered. By popular demand, archery contest winners can participate in archery contests, but they cannot upset the scoring or win again until their bull's eye boon expires. ---- Mar 15, 21 [2868] From Mutt: Allow tank minions to use the 'none' job. Standardized control point costs on mage summoned elementals: Lightning elemental control cost lowered from 26 to 25. Ice elemental control cost lowered from 29 to 28. Crystal elemental control cost lowered from 31 to 30. Greater lightning elemental control cost lowered from 36 to 35. Greater ice elemental control cost lowered from 38 to 37. (Almaric) ---- Mar 14, 21 [2866] From Draak: Added 'credit buy poisoncrate' to get lootcrates with exclusively poisonous herbs and spellcomps. New Thirsty Thursday task. Drink responsibly. The cleric 'know evil' spellgroup has been changed to the 'inquisition' spellgroup. There will be more changes here in the near future. Advancing ranks in the Scribes Guild now reduces cost of making new scrolls by a small amount. (Morpheus) Increased the larger yields of feathers from the corpses of larger birds. Cartographer jobs should no longer send players to towns (with the exception of parks or bodies of water), event areas, the Field of Fonts and few other exclusions. ---- Mar 13, 21 [2864] From Brak: Spam filter updates: Add 'begins to regain vision' to spam extreme. Add 'less confused' to spam extreme. Move all spells dropping on mobs from spam extreme to cast. Add choking and poison cloud event sends to spam extreme. Add antidote uses to spam extreme. Add poison removed from weapon to spam extreme. From Mutt: Added exp to elemental summoning skills. Fixed elemental summoning skill sounds. Tweak levels on a bunch of the mage elemental spells and skills: Firefield raised from level 24 to level 26, and is now dependent on fireball. Crystal spear raised from level 22 to level 23. Crystal focusing lowered from level 30 to level 24. Lightning focusing lowered from level 23 to level 21. Ice focusing lowered from level 25 to level 23. Frostbite lowered from level 23 to level 22. Elemental monster lowered from level 21 to level 18. From Valront: Highlighted skirmish strings so they standout more in combat. (Xileno) ---- Mar 10, 21 [2862] From Mutt: Lowered the mana costs of summoning lesser and normal elementals. From Shadowfax: Add 'spcomp' option for 'locate object'. Address bug that failed to remove spent ammunition after using it in an archery contest. (Lexie) From Brak: Add fairy fog to spam gcast. ---- Mar 07, 21 [2860] From Brak: Minor tweaks to soulsteal code: True dragons are now included in mob types that have stronger souls. There is now a 50% chance for a mob with stronger or weaker soul to adjust the final level of the soulstone. Spam filter updates: Add object custom wear strings to spam wear. Add skirmish and flourish to spam gfighting. Add players hiding to spam extreme. Add earth wall to gcast. Add taps and store power to spam gcast. Add timeouts and fades to spam misc. Add turn to spam extreme. Add 'appears to be blinded' messages to spam extreme. Move sanc dropping on mobs from spam extreme to gcast. This is so leaders can see it when mobs are dispeled. (Colonel) From Mutt: All four types of mage elementals have been moved from being ordinary cast spells, to using the 'summon' command similar to necromancer demons. We've also added explicit lower level skills for lesser elemental summoning to help mid level players. More powerful elementals are now dependent on the lesser skills, but if you've already learned how to summon a minion you'll still be able to without the lesser skills. From Valront: Require '-force' to give away a container that isn't empty. (Morpheus) Fixed triple fail string send in remorse. (Mertag) Minor typo clean up in a few places (Thanks Uicli and Shryth) ---- Mar 06, 21 [2858] From Mutt: Added string when clearing all acid off another target with create water. From Draak: Added shortinsult mode, for shortid. If shortinsult is on, shortid will show an object's insult string. Shortinsult is off by default. Crafted crossbows should now have decent hitroll. (Colonel) Cleric unusual curses split out of tribulation spellgroup, forming divine wrath spellgroup. (Dentin) Continual light is now critical, and only costs 1 practice. ---- Feb 28, 21 [2855] From Valront: Minor formatting fixup to weapon speed in shortID. Overconfidence renamed 'bravery' and is no longer a curse. Bravery is now dependent on faith shield and it part of the Divine Aid spellgroup. Despair and remorse are now dependent on feeble mind. Minor hint string fixes and tweaks. Fireball is now 'scorch', scorch does single target fire damage and applies a fire save debuff to living targets. Greater fireball is now 'fireball'. (cause that isn't confusing right?) Players will now be notified when they regain their morale. Frag grenades now use color from the credit buy crystal color options. Fire shield, flamestrike and firebombs now use color from the credit buy fire color options. Call lightning now uses color from the credit buy lightning color options. Ground strike now uses color from credit buy lightning and fire color options when wielding appropriate damage types. Demonfire also now uses fire color, it will use the dark version of selected colors to stay in theme, default color will now be yellow to line up with other fire colors. From Draak: Misc archery contest cleanup. Thank you for the feedback, everyone! Strengthened checks for showing the level of crafted components. The minimum duration of vigor and fortitude has been increased. (Uicli) Changes to cleric spellgroups: Feeble mind and faerie fire are now dependent on afflict, merging the cleric curse spellgroups. Remove poison is now dependent on soothe wounds, grafting the cure poison tree into the healing spellgroup. Sacred touch is now dependent on inflict wounds, grafting the undead handling tree into the divine might spellgroup. Groupcasting is now part of the cleric meditation spellgroup. Remove curse is now lift curse. ---- Feb 21, 21 [2853] From Valront: Fixed bug causing vulnerability to no longer be a curse. Finished cleric newbie hint strings (for now.) Huge thanks to Shryth for helping me proof read and edit them. Tripping will no longer grant non-living mobs consciousness only to cruely rip it away from them less than a second later. Increased scribing mana cost on mage combat spells to match old values. Gods may now be toxic, eg. have 'entropy' be their prefered element. This causes Toxic/Poison to be their prefered damage type and save. This comes with all the usual benefits of having a prefered element. From Draak: Clean-up of strings when attempting to 'drop all' inside of storage lockers. Ebon adamantine is now dark adamantine, to prevent parsing conflicts with ebon mithril. Impale no longer works on plural mobs. Crafting sampler lootcrates now come with a skin, hide, pelt or shell. Afflict now lowers spellsave for both etheral and corporeal targets, and does not lower normsave. This makes afflict more consistent and useful for making targets vulernable to follow-up curses. Fishing derby and archery contest system sends transferred over the event announcement system, so will only show up if you have the event channel on. New characters will have the event channel turned on automatically at level 5. String clean-up and highlights for archery contest. The archery contest will return your ammo from off the ground before returning you to your recall. Changes to strings and the help page for bloodletting stab, to reflect the fact that you can rip into enemies with your hands, if you're wearing hand equipment with the right dtype. RIP AND TEAR, UNTIL IT IS DONE. ---- Feb 14, 21 [2852] From Valront: All mage blasting spells have had their mana costs cut roughly in half. This is an extremely experimental change and may be subject to further adjustments depending on the results over the next few weeks. ---- Feb 13, 21 [2850] From Brak: Raise threshold on freak 4 soulsteal notifies. Enable automatic generation of talk strings. This should improve over time and more mobs will be covered as builders refine the various rules. Fighting characters now have their own talk strings. From Shadowfax: Use real life timers for delivery job objects instead of tick timers. (Ivey) Fix bug that prevented mobs with wield flags from using shadow strike without an actual weapon. (Rowroad) Cartographer jobs should properly setup landmarks in instances. (Juggernaut, Druidia, Absolute, and Sport) From Draak: Minor cleanup with Field of Fonts encounter handling. Check command will now tell you if you have empty equipment slots, or if you are wearing equipment more than 10 levels lower than your primary class. Being dazed/stunned now instills a penalty to dexterity, instead of more targeted defense penalties, which were not working correctly. Lowered the level ceiling for mobs in the Field of Fonts. Most mobs will be closer to 43-45, but some boss types will still be higher level. Fixed a movement bug with crushing ores into spellcomps. Fixed effects bug with forging pitch black metal. (Fumo) The value command can now directly target objects. It can still be used with shopkeepers as well. This is useful as shortid does not show an item's estimated cost. Tuesday archery contests are now operational! Contests will be held periodically throughout the day on Tuesday. Once a contest starts, you can join with 'event start contest'. ---- Feb 08, 21 [2849] Fix suicide bug in grenadier skill. ---- Feb 06, 21 [2848] Do a whole bunch of cleanup to clan stat, clan show, and various clan control parsing commands. You can now show some information about other clans using 'clan show'. From Shadowfax: Fix bug in cartographer and hunter jobs that allowed completion without doing anything. (Gresko) Added more mana and manaregen to incarnates so shadow god incarnates can use shadow strike, like they were always intended to. From Valront: Minor string fixes for newbie hints. From Draak: Fixed an inconsistency with weapon speed descriptions between identify and compare. (Uicli) ---- Jan 31, 21 [2847] From Valront: Add a few newbie helper strings to cleric spells as an initial test. These will show up when the spell/skill is first learned. Added hint about 'harvest all' in to generic harvest command. Bottled potions should no longer be able to become autobind. From Brak: Slowed rate at which necromancers get fatigued from stealing successive souls. Adjusted the achievement collected 10 black soulstones to 1, and collected 10 white soulstones to 5. For those that have already met the new requirement this will trigger when they next soulsteal. From Draak: Fixed bug with how jobs were finishing. The Field of Fonts should no longer have explorer points. ---- Jan 30, 21 [2844] Minor improvements to grenade and grenadier damage. Some changes to how move regen is calculated to clean up some nonsensical combat handling code. Please let Dentin know if it's horribly broken. Cleric now has a wisdom stat cap of 39, similar to the mage intelligence stat cap of 39. Thief now has the same max stat cap for charisma as cleric. Change the spell/skill int/wis/chr calculation to scale properly with player level. Left unchecked, this would have made most spells uncastable when learned by level 45. Note that this raises the costs now slightly, while preventing a substantial mess for the future level 40 release. This also fixes a few spells (like hallowed ground) which were already uncastable at the level they were learned at. From Shadowfax: You can no longer gather while blinded. From Mutt: Adjusted prayer for the dying strings. Added acid removal from healing spells to mend bones. Restores now remove acid, reset negative morale, and boost morale. From Draak: If you know fey woe, you can see what mobs would be vulnerable to it on consider. Indomitable will cooldown resistances against entangling roots and shadow bind have been strengthened. Grenadier damage avoidance is now more pronounced. Magic poison is now magical poison. A small amount of damage reflection added to summoned fire elementals, i.e. when struck by a physical attack, the attacker has a chance to take fire damage. The material a crystal skull is made from has some effect on its ability to absorb elements. For example, a skull made from obsidian (which grants fire resistance) will be somewhat better at absorbing fire, but not quite as good at absorbing magic, ice and lightning. The difference is not huge. ---- Jan 25, 21 [2841] Level 39 is officially on-line! Happy 26th Anniversary from the staff of Alter Aeon! From Draak: New craft label 'emptycatchers'. (Castmaster) Potion throwing now has a chance of dealing more powerful castings of spells, especialy if you manage to hit the target in the face. New level 39 mage skill, 'greater ice elemental' New level 39 warrior skill, 'impale' New level 39 thief skill, 'grenadier' New level 39 cleric skill, 'fey woe' New level 39 necromancer skill, 'crystal skull' Storm of roses is no longer a witch bonus spell. It is now a level 39 druid spell, with a few thematic tweaks. New high-level solo areas, the City of Fonts and the Field of Fonts, will be opening shortly. The Fields of Fonts is a first-of-its kind area, featuring a procedurally generated map that changes each reboot, randomly-placed treasures and enemies, new job types, mysteries to explore and randomized encounters that adjusts to the level of your your character. This project will be actively developed and tweaked as feedback is received. Please enjoy! ---- Jan 24, 21 [2837] Fix 'infinite tensor' bug and re-timer them on login. From Draak: Tweaked some warrior skills so that sleeping/prone mobs can't get out of the way. Added a few new colors, adjectives and fish types to fishing. The level of crafted components such as gems and forged studs should now show up on identify. Ore and forgeable ingots now have prices that are directly derived from how much it costs to work with the type of metal they are instead of broad extrapolations. There have been changes to jobs in prepartion for new high-level job types, mostly opaque to players. If you encounter any issues with existing jobs, please contact Draak or Shadowfax. From Mutt: Slightly reverted skeletal lich insult strings for player convenience. Greatly increase effectiveness of leadfoot against fleeing targets. Groupcast prayer for the dying will now affect the caster. From Brak: New 'credit buy clanrankstrings' option. Exclude plural mobs from soulsteal (Asclepius) New soulsteal code. This switches the focus from a mobs hp to the comparative levels of the spell and the target, as well as other factors such as a mob's constitution. This should mean that newbie mobs are fairly easy to steal from while mobs at the higher end become progressively more difficult. This can be offset by latching on presteal, lowering a mob's morale and raising your charisma. There is also some variation between different mob types with mobs that are more difficult to steal from generally giving slightly higher value souls. ---- Jan 16, 21 [2835] From Valront: Minor string changes in identify info for bound objects and god loaded objects, you likely won't notice the difference. Added helpful reminder to check help files when putting your first practice in a skill/spell. Added color to various 'You need to know 'x' to learn that.' strings. Changed Shards from damage type pierce to damage type slice. Added hint strings for all non-obscure mage spells/skills up to level 15. Added framework for hint strings when learning new skills/spells for the first time. This is only on a few select mage skills/spells for now, but will be added to more with time. From Mutt: Restores now refill the hp/mana/move of player controlled minions. Increase level scaling on default 'alu' mode of mage channel casting. Reduced blood tap bottling cost to 25 gold and increased timer duration. Removed extra soulstone string from skeletal knight and skeletal lich. Added using soulstone string to bone dragon. Added destruction room string inside bone fortress prior to player ejection. Removed color highlight from shadow bind information in monster lore. Adjusted regen on cleric petitioned minions to standard values. Remove player name 'are you sure' requirement when casting bone fortress. This should make it easier to emergency cast bone fortress, when you need it immediately and a parser fail would kill you. ---- Jan 02, 21 [2833] From Mutt: Restores now remove deathly sleep and cure basic poisoning. Added 'landmarks' command (which works the same as 'where landmarks'.) From Valront: Undo changed from Important to Helpful. ---- Dec 31, 20 [2832] From Valront: Minor help text improvement in new character creation screens. ---- Dec 29, 20 [2830] From Draak: Mining in event areas should now give objects with more appropriate levels. (Morpheus) Tweaks to mob aggro and high concentration events. You can now relabel bottled potions after a different spell that they have, if they have more than one. (Asclepius) Removed event show information from 'event quest'. (Morpheus) Appraise will now indicate if an object cannot have runes added to it due to the internal calculations of the rune carving skills, which are not entirely dependent of the item's composite and quality level. From Valront: Adjusted brag aep to make strings more sane in corner case situations. ---- Dec 27, 20 [2828] From Valront: Added NOTEACH flag to sunder, but specific sunder trainers have been set up to compensate. Blocking a player now prevents that player from giving you objects. (Volk) Add new brag 'areaexplorer' ('aep' for short) to brag local explorer points. (Shryth) From Mutt: Added to skeletal lich insult strings. Purge blood now removes deathly sleep from the target. (Meyaa) ---- Dec 23, 20 [2826] From Valront: Death and Decay no longer dependant on obscure spells. (Frak) The string for Death and Decay falling off of targets now has color to match the string for landing it on a target. Added color to strings for successful casts of bloodmist (Frak) Lifetap half hp limit removed - you could already lifetap down to almost nothing this just removes the extra steps. (Frak) Haste no longer hits spell save, this really only served to be a minor annoyance for players trying to haste themselves. (even MOAR Frak) Removed magic dtype from rotting sphere, this should help improve its performance in MOST cases as it will no longer hit two saves. (Frak) Suspended rule that disallowed mortals of a god worshiping their god. Recent code changes have automated most god actions and removed manual pantheon commands, greatly reducing conflicts of interest. As we continue this work, we may remove the rule completely. ---- Dec 20, 20 [2824] From Draak: Your character will now have a personal record of the heaviest fish you've ever caught, visible with with brag/show fish. (Everyone on event channel) Skeletal knights now have slightly different ground strings from regular skeletons. Gather mushroom, gather herb, gather bullets and forage now work like gather firewood. Mobs that attack sleeping characters may now exihibit aggression towards players that are crafting or gathering supplies. Be cautious! To offset some of the inconvenience, the minimum level of harvested herbs and mushrooms is now the level of the area in which they were harvested (if the player gathering them is at least as high level as the area). ---- Dec 18, 20 [2822] Invisibility can no longer be cast on objects. We are planning significant changes to invisibility in the near future, and this is one part. From Draak: Added 'set autocompare'. This toggles off the automatic comparison of worn equipment and equipment that is listed or identified. Crafting super bonus should now be a bit less stingy. ---- Dec 13, 20 [2820] From Draak: Changes to gathering wood behavior. Updates to encounters in prepartion for upcoming Field of Fonts addition, including solitary bosses and the ability to add templates to sets of mobs. ---- Dec 06, 20 [2817] From Dentin: The 'real time' timers on objects have been improved, so that they now destroy objects when they expire instead of setting a nosave flag. From Valront: Added color to both double cap and double exp mode strings to make them stand out more. Added strings for casting protection from evil on targets, and a fail string for when the target already has the protection from evil spell on them. This should only impact scrolls and wands as the spell still isn't castable on others through normal means. From Shadowfax: Make it possible to get instakill achievements beyond your first ranged freak 5. (Sirand) The damage of ranged weapon freaks are not only multiplied but are now cumulative. Playershop updates: Playershop owners can now choose to deny service to particular player. All players associated with the same account are also excluded. By default, playershops will no longer service players without an account. If you are a shop owner and want to sell to non-account players, an administrator can set it up for you. All multis of all names on a shop's owner list will be recognized as owners as well. ---- Nov 29, 20 [2815] From Draak: You can now split skinned hides and sheets of dragonscale. (Fumo) Added quest, job and keepsake to crafting labels. (Mertag) Added catchers and soulstones to crafting labels. From Valront: Added color to faerie fire strings cause locane isn't here to add color to everything and someone has to fill that void. Prevent gather in solaced rooms to help quell some types of botting. (Leos) ---- Nov 26, 20 [2813] From Valront: Added color to entangling roots strings to make them more visible in combat. Added chance to get purple sparks in shower of sparks. (Yes, this was a good use of my time, also Frak made me do it, also purple is awesome.) Adjusted the fame string for areas with no fame to be had so it would play nicely with 'brag/show areafame'. Adjusted 'brag/show areafame' to be slightly more informative. Added 'pracs' as an alias for brag/show practices. From Draak: Allow the 'fire' command to work in combat again for point blank skill. Fixed an obscure heraldry bug with woodcrafted dishes. (Sandman) New forged weapon: the estoc Using a mastercrafted+ guard or chain when assembling a weapon with a mastercraft blade or head will result in a slightly superior weapon. ---- Nov 14, 20 [2807] From Draak: String fix and misc cleanup to reduce reagent. (Nermthegerm) Added held items to essence enchant. (This is far more useful on shields, but if you really want to use it on held items, you now can.) Waypoint command should no longer unhide you, unless you actually use it to waypoint somewhere. (Asclepius) Tweaks to leathercrafted weapons to have better stats dependent on skill level and quality. ---- Nov 07, 20 [2805] From Draak: New leathercrafted container: keyfob (Shryth) Teachers in unopened areas should no longer show up on skill find and spell find. New lootcrate: crafting sampler crate. New necromancer skill: graft undead Add forged spikes, studs and scales to your undead constructs. New general alchemy skill: reduce reagent Create concentrated versions of spell components to increase their level at the cost of mass. New haberdashery skill: livery Create bespoke clothing. From Valront: Highlighted successful Shadow Binds to make them more visible in combat spam. Changed string for toggling wimpy off. ---- Oct 30, 20 [2803] From Draak: Improved help menus for heraldry regarding adding clan crests and holy symbols. Resting or sleeping by a player-made campfire gives a small bonus to regen. Cook some food, rest by a fire and relax for a couple rounds between adventures! Size damage to certain mage spells softened a bit. This is an attempt to balance the phenomena of large mobs either being totally owned by certain spells or builders giving them saving throws that make them nearly immune. ---- Oct 24, 20 [2801] From Draak: Added keyword arguments to lapidary, leathercraft, tailoring and woodcraft lists. Added keyword 'wchain' to forged chains because *somebody* is too lazy to type out 'weaponchain'. (Shryth) Added royal blue to the crafting color tables. (Dizzy) Added calories to server-side shortid. EXPERIMENTAL - food now gives out less hp and movement, but triggers a brief regen event, which includes mana as well. Food must be eaten outside of combat to trigger the regen event, and are strongest when not standing. Taste side effects have been somewhat strengthened and have a short duration, so that eating food in combat is still useful. The hope here is to make food a viable option for speeding regen outside of combat, in contrast with potions and scrolls, which are more useful in battle. ---- Oct 18, 20 [2800] From Brak: New affinity search switch to return spellcomps which have an affinity for a single spell. ---- Oct 17, 20 [2797] From Draak: Attempt to address msp auction dings not shutting off when auction is snoozed. (Theman) Distraction is now slightly more effective. New hatmaking item: a facemask Added keyword for forged chains: 'weaponchain' (Demael) Various crafting tweaks, including slightly lowering the price of essence enchant and boosting dierolls of weapons made by players with high skill levels. Added 'keywords' argument for forge list, to display keywords that can be used to select desired items. For example, 'forge list jewelry keywords' will show a list of jewelry with the keywords for each piece instead of the required weight, wear location, etc. ---- Oct 04, 20 [2794] From Draak: Spacing cleanups to shortid, also added ranged weapon ammo type. Wickercraft is now level 21, and carve fetish is now level 26. New wickercraft item: poppet (must know wicker effigy) Smoothed over a little kerfluffle with adding fullers to forged bladed weapons. (Adara) From Brak: Allow the wearing and unwearing of selected locations from an eqset for example 'eqset wear <set> finger1 wrist2'. Add a total weight summary footer when using the weight search switch. From Shadowfax: When considering a second spell for a scribe jobs, jobgivers should no longer assign spell combinations that are impossible to scribe due to mana limitations. ---- Sep 27, 20 [2793] From Draak: New forged jewelry: chain link belt, medallion belt (Taurus) Fixed bug with rose quartz/milky quartz mining table entries. From Brak: New rune and carved search switch, the former allows for the searching of a named rune while the later returns all rune carved items. Modify timer search switch to place item condition ahead of fixed date/time timer to account for items such as pods which timeout before their expiration date is reached. ---- Sep 20, 20 [2791] From Shadowfax: Players can no longer enter unopened areas. From Draak: Pre-lag for flourish lowered slightly so it is more effective at triggering combos. Assorted minor tweaks to forged equipment. Mire terrain will now yield more minerals, since they are usually pretty shallow. Attempt to fix knockdown bug with druid air spells. You can no longer waste profession points improving the quality of crafted upgrades such as gems, arrowheads, hilts, studs, spikes, etc. (Fumo) New seasonal Thirsty Thursday task. New brewing group affinity: torment. This includes mostly unusual curses, like faerie fire, noxious cloud, censure demon, jinx, etc. Added frostflower to the ice brewing group. From Brak: New ac-apply and timer search switch. The weight switch now allows for filtering of weights above or below a specific value. ---- Sep 07, 20 [2790] From Draak: Weekday event boons are now shorter so they are more likely to wear off over the course of a week. (Dizzy) Arena zones should now be excluded from cartographer guild jobs. The soul of the sea boon should no longer prevent you from getting the Catch of Day, except during derbies. (Cheetah) Jackpots should now clear out of the news on the daily reset. Added another Thirsty Thursday challenge... Your Thirsty Thursday challenge will now show with the event command. Thirsty Thursday events will now patiently wait until you are no longer in battle before completing, in cases where you may have done something crazy like throw milk at a guard. ---- Aug 30, 20 [2788] From Brak: Adding an '@' symbol in front of a social will let you use the social, even if it conflicts with a command name. Add 'friend noquest' to toggle seeing quest notifications. Friend spam filters settings, such as nopost and noquest, now save across accounts. From Draak: Improvements and fixes for Thirsty Thursday, including stronger hints on 'show drunk'. Hiding starcatchers and mooncatchers now require the associated skill. Noput and keep flags should no longer autoupdate on login. You can add labels to containers that are not crafted, using the 'craft label' command. This does not cost a profession point. New brewonly spell 'endure elements'. This alchemical treatment will attempt to add a small amount of elemental proctection to objects in the form of firesave, coldsave or zapsave. ---- Aug 22, 20 [2786] From Shadowfax: Forbid filling up liquid containers with an incomplete unguent inside from other liquid containers. (Fumo/Sito) Reduce the number of scrolls that need to be scribed in order to reach higher ranks in the Scribes Guild. Allow 'brew potion search' to search for two spells at a time, instead of just one. From Draak: Cleanup and typo corrections for fullers and Thirsty Thursday. The command 'rescue minions' will now exclude entangling roots and earthwalls by default. Fixed bug that allowed weapons to be assembled with parts affected by weight altering spells such as crystal coat. This potentially dangerousi bug could have resulted in forged weapons being destroyed under certain circumstances. (Laeg) ---- Aug 16, 20 [2785] From Draak: Druid spells create food and poison mushroom are now obscure. Made Humpday consistent across the code i.e. Humpday as opposed to Hump Day. The Thirsty Thursday milk challenge should now be less discriminating on what it considers a 'guard'. New Thirsty Thursday challenge added to the mix. You can now woodcraft bundles of sticks into batches of darts, arrows and bolts. GOOD and EVIL flags from extraplanar woods should now be preserved when halving or quartering wood. New reduce antidote parsing: reduce antidote [brewed antidote] Purge blood added to brewing blood affinity. Purge blood can no longer be brewed, but can now be scribed instead. (Morpheus) If you know forge blade, you can add fullers to completed forged bladed weapons with 'forge enhance fuller <weapon>'. This mildly enhances the speed and damage. Like loading simple weapons, this is useful in cases where further enchantments and enhancements are not available or desired. ---- Aug 01, 20 [2782] From Brak: Exclude books from unopened areas from the public library. (Morpheus) From Xera: Add Mush-Z help pages about plugins and obsolete features. From Draak: Added 'set noput', for setting a NOPUT flags to objects. The NOPUT flag prevents objects from included in 'put all <container>'. The Thirsty Thursday milk challenge should now be more generous on when it triggers. Bottoms up! New woodcrafted item: canoe (Morpheus) The 'knock' spell is now scribeable. The daily reset of the Catch of the Day should no longer trigger in the middle of a fishing derby, to prevent rare circumstances where a person can loose their lead in a derby that happens at just the wrong time. New forged weapons, with the following base blades: voulge blade: doloire (handle), bardiche (haft) rondel blade: plancon (handle), goedendag (haft), ahlspiess (pole) shortsword: atgeir (handle), hoggspjot (haft) longsword: polesword (pole) - FYI staffswords now use hafts ---- Jul 25, 20 [2779] Add 'name -gen' to generate a few random names. Fix clan dues breakdown help page. From Shadowfax: Fix typo in angel petition. (Druidia) Alchemist and assassin jobs will pay more when asking for two spells instead of just one. Added Scribes Guild! Scribe scrolls in order to advance in rank. Joining the guild will give access to well-paying scribe jobs. Please allow time for world builders to set up guildmasters. (Unfortunately, previously scribed scrolls will not count toward advancement, sorry.) ---- Jul 19, 20 [2778] From Draak: Added a bit more randomness to fish types and weights. Changed the stats for some lapidary materials to reduce redundancy. New wood type: madrone Beefed up checks for adding/assembling crafted objects to try to catch more extreme cases and hard failures, such as high hit/dam/attacks and mana regen. This should scale with object level. From Xera: A stack of help page additions for Mush-Z, to help explain some of the features and controls. ---- Jul 12, 20 [2777] From Brak: Stop shortid from sending a line break when identifying objects on the ground. Add casting of ground spell to cast spam filter. From Draak: Added channel cast function for rune 'Fell', 'poison'. Some gathered woods are now somewhat rarer than others. Dragonbreath defense strings added to spam extreme. (Granola) Thristy Thursday challenges that require recalls will no longer work on hallowed ground recalls. Added listings for ocomp and otype to mortal oset command. Added msp sounds for landslide spell. The metal used for crossbow hardware now has an effect on the finished weapon's speed. ---- Jul 04, 20 [2775] From Brak: Add 'news headline' command. Automatically display the latest headline news on login. Add more skirmish strings to gfighting spam filter. ---- Jun 27, 20 [2773] From Draak: Fixed bug with flesh beast. It should now work with the corpses of fish-type mobs now, too! You can no longer use berm in cities, or use berm or icewall across the entrances to instances. Added a few called animals to mire terrain. Fixed bug with inlay runes and new -force tag code. New weekly event for Thirsty Thursday should be coming on-line after the Summer Solstice event. You cannot craft if you are too drunk. New druid level 34 druid spell 'landslide'. Blow up earth walls and shambling mounds to damage groups of enemies! Fear effects now cut into your morale. High morale will help you resist fear, but at the cost of your morale. Valor and other fear-resisting effects come into play first. ---- Jun 20, 20 [2770] From Draak: Tweaks to shortid format, to make it a bit prettier. Refinements to objects that show up for seeker jobs, including spellcomps that have affinities corresponding to god attributes. (Morpheus) Tweaks to adding stats to crafted items, including fixing zero weight bugs on some forged items. Forged torcs and cuff bracelets now weight 2 pounds, but can now be inlaid. FYI this will not work with old ones, as the increased weight is the determining factor. Added -force flag checks for adding to crafted items with moderate or little/no room left for improvement, added objects that are much higher quality than the base item, to adding lapidary materials to ladidary items and few other cases. This will probably take a little feedback and calibration to get just right. (Vikk) ---- Jun 14, 20 [2768] From Draak: Improvements to showing spells and bound status on shortid. Improved unguent help page and slightly boosted level for favored spellcomps. (Vikk) Fixed bug with multiple forged copies working on a couple of things it shouldn't have. You can no longer blood sacrifice, butcher or skin corpses that have been recently killed by others, similar to restrictions on harvesting from corpses. (Dizzy) ---- Jun 07, 20 [2764] From Brak: Give 'set shortid' the ability to accept on, off and -silent options. This is to make it easier for Mush-Z to sync it's settings with the server. From Draak: More tweaks to crafting to increase the odds of getting stats, even if its just a few hp, mana or movement. Spiced up a few warrior skills with fatality strings. From Shadowfax: Guild jobs are now available!!! Please be patient while world builders set up jobgivers. Seeker jobs should now only return level appropriate items. Also, seeker jobs from pantheist priests will now reference the player's god instead of Dentin. ---- Jun 01, 20 [2763] From Draak: Fixed a bug in compare with objects that have identical effects, also shored up some shoddy logic with item affects. Compare should now be far less prone to errorneous stat comparisons. ---- May 31, 20 [2760] From Shadowfax: 'Throw dirt' should now be valid syntax for dirt throw. Mortally wounded characters can no longer block dirt throw. From Draak: Attempted to address 'shocked and horrified' strings when on certain corner cases of transforming mobs. Require '-force' when memorizing something on the ground. More tweaks to crafting enhancements. Forged arrowheads, darts and bullets now make multiple copies from a single pound of metal. Fixed a bit of silliness with reporting mob vulnerabilities and mobs with matching elemental types. (Juggernaut) ---- May 24, 20 [2756] From Shadowfax: Fixed string comparison error in retrieval jobs. (Meyaa) From Draak: Fishing pole capacity will now show on shortid. (my crafter channel peeps) Seeker jobs candiates now include to objects made from a god's preferred composition. Bound status will now show up at the end of shortid. (Jormungandr) Random patchwork leathercraft items will now trigger unique item achievements properly. (Ciella) Tweaks to inlay runes. Various crafting tweaks, including subtracting weapon speed to ensure that spikes/studs add hit/dam to weapons. Moondust can be higher level but is now NOSAVE. (Potato) Tweaks to crafted container and fishing pole capacities. Appraise should now be more accurate with weapons that have high non-damage related stats. You can now list skills and spells that you can improve with points: point value all point value profession point value combat (Kyleman) ---- May 16, 20 [2754] From Shadowfax: Make 'crack and pop' room send for mend bones spam filtered. Fixed formula for number of carried antidotes. Raise damage of skirmish skill to better account for its slow speed. (Martin) Legendary weapons and armor no longer run the risk of exploding when dispelled. (Gresko) From Draak: Lowered the price of ore a bit to make more sense with the cost of finished ingots. The weight command will now show exact weight and size for carried things, but only give estimates for the weight of objects on the ground. Dread portent will no longer send indicators for NO_CONDITION mobs, or mobs that change into other mobs when near death. (Asclepius) The 'pick lock' skill has been renamed to 'lock picking'. Tweaks to shortid. Flags show earlier, object type and size are omitted. (Shryth) Measure command added, aliased to weight command. Jobs that require skills now show you what skill they require when you don't know the skill. Estimates for 'buy service' should now work correctly, usage is 'buy service <object> <service type> estimate'. Cleared odd bug with builder-defined fishing failures. (Fighter) Ore yields have been raised: Least pure yields %25. Less pure yields %33. Moderately pure yields %50. More pure yields %66. Most pure yields 100-ish%. ---- May 09, 20 [2753] From Shadowfax: Various event code fixes. From Xera: A 'news mushz' command for mushz users. ---- May 03, 20 [2752] From Draak: Burning objects in a fire now more aggressively strips away their usefulness. Ingredient requirements for brew acid have been adjusted, see the help page. Shortid should now report spells on potions, scrolls and liquid ---- Apr 26, 20 [2748] Raise sunlight cost of liveoaks to help spread out minion usage for druid. From Draak: Adding a rim to a woodcrafted shield will now always increase the ac by least 1. Compare strings should no longer show up when casting identify. The oeffect, otype and ocomp commands have been taken out of the main parser and put under oset (oset otype, oset ocomp, oset oeffect). New level 17 thief skill: distract. While hidden, a thief can divert the attention of a target, making them easier to steal from. ---- Apr 19, 20 [2746] From Draak: Added 'keep' as a list switch option, for showing keep-flagged items. (Ciella) You can waypoint to your clan recall using 'waypoint clan'. You must be part of a clan and able to recall to your clan recall for this to work. (Shryth) Shadow exposure is now cleared on a player's death. The necromancer spells preservation and foulblood are now both level 10, because there was a weird gap there for no good reason, and 3 necro spells at both 9 and 11. Mountain brass now has zapsave as its stat instead of strength. Sterling silver can now be made into weapons and (not very good) armor. It is average in speed, between silvered steel and doubled silver. The various steels are now slightly slower in speed to emphasize their distinctness from base metals and mithril alloys. ---- Apr 11, 20 [2743] From Draak: Tweaks and fixes to compare, including comparisons for spell comps and grenades. Fixed sandstrider boon and multi-humping on Hump Day. New wickercraft item: besom, a one-off wand of remove curse. If you know mining, survey will can now give some information about local geology and local mineral veins. Added 'set shortid', to toggle between longform identification and single-line shortform id. (Dentin) Compare should no longer be on by default on auction. Added a 'bid compare' option if you want to see it. Draak finally figured out how to make sneak improve with use in a sane way. It will be fairly infrequent, and works best when avoiding hostile mobs near or higher than your level. ---- Apr 05, 20 [2742] From Draak: Weekday event participation will show up on the event channel. Gambling jackpot winners now make the news. (Lexie) Event show will display if a weekday event is underway. Note that weekday events do not trigger during seasonal events. Added 'event on' and 'event off'. Added nomelee message to stat and score. Various harvesting skills for blood, bones, teeth, etc. can now target mob corpses by the name of the dead mob. The compare command has gotten an update. Hopefully it will be more useful. I will continue tweaking and improving it over the next few weeks. More tweaks to warrior/thief skill targetting and nomelee. Squashed an odd bug with harvest venom. (Mertag) Bloodletting stab should now be somewhat more effective against ethereal mobs, provided you're wielding a weapon with a damage type that can actually hurt them. Skins, shells and dragonscales now time out to avoid clutter, but can be preserved with the preservation spell or made permanent for a nominal gold expediture using leathercraft preserve. (Mertag) ---- Mar 29, 20 [2741] From Draak: The Arkug (plant/tree), Plat (earth), Stal (stone) and Rava (blood) runes can now be channel cast. Changes in how Stis (intelligence) channel casting works. Added an 'all -force' option to bank deposit and bank withdrawl. Shellcrafter armor can be twice as heavy as leathercrafter armor. Dragonscale armor can be three times as heavy (up from 2.5x). New wickercraft item: dreamcatcher (wand of featherfall) Leathercrafted items will no longer have adjectives by default. The special adjectives can still show up in restrings. Tweaks to how exp from boons is handled. Fix meele targeting bug. Critical abilities can be practiced without a teacher. (Lokar) Terrain, combined with knowledge of orienteering skills, now has a minor effect on hiding effectiveness. For example, if you know forest navigation, you are now slightly better at hiding in places with trees. ---- Mar 22, 20 [2739] Minor fixes to combat patterns / tactics. Fixed arena mob bug with area attacks. Fixed bug with bloom and minions. Survey is no longer dependent on searching. ---- Mar 21, 20 [2738] From Draak: Create water is now useless underwater, as it should be. (Rafa) Fished out an odd bug with inlay runes making forged weapon pieces unusable for finished weapons. (Shadowpates) The survey skill is now classless and the foundation of the newly formed Orienteering skillgroup. New level 38 mage spell - blaze, a fast-casting, low cost fire spell that works in concert with fireweb. The level 17 druid skill 'know territory' is now the level 17 druid spell 'bloom'. This spell uses gathered seeds and nuts to speed the regeneration of plant-based creatures. The functionality of know territory is largely folded into animal lore, in conjunction with survey. From Shadowfax: News is now available on the live game info webpage. Allow certain general and system-generated sends to be replayed on user channels such as auction, arena and event. (Lexie) Remove double send of event announcements. ---- Mar 16, 20 [2737] From Draak: Fixed conflict with cleave/whirlwind targeting and shadow decoy. Fixed PK bug with cleave. Fixed leathercraft weapon weight issue. (Taurus) Woodcrafted objects will no longer have an adjective. Crafting adjectives will still appear on restring sometimes. ---- Mar 15, 20 [2734] From Draak: You can now designate a target with cleave. (Clogger) Whirlwind does not make sense to have a target and will not be changed. Fix bug with crafting overweight leather weapons. (Barons) Credit buy famehint should no longer show mobs from OFFLINE status areas. You can no longer direct your minions to consume corpses of mobs recently killed by someone else. (Ciella) Leathercraft, woodcraft and lapidary now have a 'custom' option. This is used on specific items that builders have defined. You may see custom craftable items using the check option for the various crafts and with identify. (Morpheus) From Shadowfax: Broadcast later stages of fishing derby to the event channel instead of using system sends. Also send updates about the current derby frontrunner. ---- Mar 08, 20 [2732] From Draak: Channel casting mana increase lowered very slightly. New leathercrafted weapon: quirt (a short, fast whip) Bug with metallurgy weapons not setting special metal qualities fixed. Fix PK bug in static blast. Survey now notes the presence of trails, roads and the elevation of exits. The landmark option has been taken out of survey and made its own command. Use 'set landmark' to set up landmarks. They last a bit longer, but the number you can have at once is still linked to your intelligence. Know territory has been deprecated and will soon be replaced with something more useful. The functionality of know territory has been subsumed into animal lore. Metallurgy, leathercraft and woodcraft now use a unified routine for determining the weight of finished weapons. It should be quite difficult to make weapons too heavy for you to wield, and the range of weapon weights should be wider. From Shadowfax: Make jobgivers recognize forged and crafted items with names that match exactly what they're looking for. (Runner) You should be able to switch skirmish targets with impunity so long as you remain hidden. (Ciella) Your maximum carried reduced antidotes is now based on your thief level and skill knowledge. (Ivey) Revised and added rules to sections 4 and 5. The efficacy of reduced antidotes now scales with thief level. Mobs that are under attack and cannot see a player tank because that player is hidden or otherwise can't be seen by the mob will use special attacks against that target the tank less often, with the expection of any mob specifically designed to circumvent the inability to see the target. (Onunku) ---- Feb 23, 20 [2730] From Draak: Hopefully fixed an issue with pk arena mobs. (Morpheus) The quest command should now recognize Gianasi as a valid target, as well as accept more arguments for continent names. (Kliro) ---- Feb 22, 20 [2728] From Draak: Fiddling with skirmish again. It should be less reluctant to relinquish targeting when you or the target are not in the same room. (Ciella) Changes to fame calculations, to exclude fame from unopened areas. We have gone through many old zones and grandfathered them to open status, but players may still lose a few fame. We are trying to keep this to the absolute minimum, so if you lose more than a few dozen fame, please let us know. ---- Feb 15, 20 [2727] From Draak: Adding silver or sky iron-based spikes or studs to leathercrafted weapons should now add the special properties of those metals. (Onunku) Leathercrafted weapons now have a broader range of weights. Total global fame now shows up in some places, such as 'show fame'. New channel moderator command: moderate channelwarn, for when you need to tell an entire channel to stop acting like twinks. Credit buy famehint, for helping find those last few fame mobs you're having trouble hunting down. (A bunch of people) The undead scourge, devil ill and angel ravage unguents can now be applied to weapons or ammunition of equal or lesser level. This gives the item a short-term bane specp against undead, demons and angels, respectively. ---- Feb 10, 20 [2725] From Draak: Recast no longer functions for magical imprisoned characters. (Theo) Changes to warrior combos: Shield slam and knife throwing will not be put in the same combo. Bloodletting stab and shadow strike will no longer be put in the same combo as groundstrike. (Aaken) ---- Feb 01, 20 [2723] From Draak: Participating in special weekly events such as humpday and fishing derbies can grant limited unique boons. Obscure skill 'forge nihonto' raised from level 33 to level 35. Keep-flagged objects can no longer be thrown. (Barons) Tweaks to social reactions from mobs, including fixing false positives and setting a slight delay on their reactions. ---- Jan 26, 20 [2721] From Draak: Belt buckles should properly add capacity to worn containters. You can powder ores up to 20 pounds instead of 10. Reagent lore is now a classless skill with bottling as a prerequisite. Supply crates now cost 50 credits, down from 100, and should yield better results. Fixed bug with inlay rune that allowed inlaying runes on magic, shadow and other inappropriate compositions. Mob socials reactions going online. Animals will react to certain socials that are hostile or annoying. Intelligent humanoids will briefly remember people who annoy them but also respond to friendly gestures. Socials will NOT trigger mob aggressiveness, but they may not want to talk or socialize with you for a short time. You can see if a mob is annoyed with you by looking at them. FYI Draak is setting flags on all socials so they will trigger appropriate behavior. This will also include setting off touch dprocs, so careful caressing and licking stuff. Inlaying metal has been folded into jewelrysmithing. The non-classed level 17 skill 'inlay metal' is now the level 24 druid skill 'inlay rune', which allows runes to be added to metal objects at forges for a small fee. ---- Jan 11, 20 [2719] From Draak: Additional granularity added to appraising weapon. (Onunku) Nomelee will be toggled off when restarting from now on. (Mavrik) Some brewing colors have been changed to prevent grammar issues such as: 'Your brew turns to a orange liquid, and is complete'. (Dizzy) Improvements to fish tournament data tracking. The effects of being feinted will now last a little longer. Flourish should do somewhat more damage when an enemy is not heavily demoralized. Various steal skills restricted on newbie islands for high levels. Added a lower level limit to areas from which object fetch quests draw from, to prevent newbie starter equipment from showing up on Sloe quest givers. (Avilyn) Certain shopkeepers will be given the ability to improve weapons and ammo with the 'buy service <object> damage' command. Purchasing this will add damroll (or sometimes hitroll) for a modest fee. This cannot push weapons over composite and can only be used a limited number of times per object. ---- Jan 02, 20 [2717] We've added real-life object timers to deal with server lag due to item hoarding. Right now there's about a dozen items on the 'extreme hoarding' list, and when those are logged in they'll get a six month timer in which they must be used. When the timer expires, the item becomes nosave. It'll take a few months for this to work its way through the system and clean things up, but it's better than just deleting everything up front. We'll be hitting other objects over time as we notice problems, but this should take care of the worst of it. From Draak: Fixed weird dazing bug in color spray. (Sirand) Shored up tailoring parser. You can now catch bigger fish in rivers. Inoxium is now faster than sky iron, paralleling starmetal, which is slower. The 'forge list metal' command now shows relative speeds of metals. The keyword 'smetal' added to forged ingots. Fixed some logical inconsistencies with certain crafted weapons and guards. Use unified targeting routines for most thief and warrior skills for more consistent behavior. (Onunku) Feint no longer works on creatures that can't see you or are mortally wounded. (Lokar) Sea encounters should no longer happen in ports. The bribe skill is now obscure. Added more diversity to the compositions of corpses from different types of mobs. Corpse eaters will be more discerning and only eat fleshly objects. (Morpheus) Creatures of the ICE type are no longer immune to the necromancer spells Tarrant's spectral hand and spectral claw. They take half damage instead. This should help low and mid-level necromancers be more effective against ice mobs. (Morpheus) ---- Dec 14, 19 [2714] From Draak: Sifted through the brew code to isolate a probable bug that was causing lightning flash to be brewable. (Onunku) Amounts needed for gather food jobs lowered, and a cap placed on ammo jobs. If you know demon lore and corpsecutter, the bodies of demons and angels can yield unique spell components. Bane specps should now be effective on equipment worn on hands, feet and as shields with appropriate attacks. Demon lore has been moved to level 13 and made critical. Demonic tutor is now dependent on demon lore. These two changes resolve our final exigency conflict, where an important or critical spell was dependent upon a skill of lesser exigency. It also makes demonic tutor far more accessible for necromancers that don't wish to focus heavily on demonology. ---- Dec 07, 19 [2712] From Draak: Tweaks to fishing derbies, including a cooldown for winners to give others a chance to win. Fixed issue with giving food to called druidic animals. Brag/Show object will now show spell/skills on consumables such potions, scrolls, spell books, staffs and wands. ---- Dec 01, 19 [2710] From Draak: Fixed bug with metallurgy armor and woodcrafted tower shields not beingi given ac properly. (Onunku) Tweaked stat distribution when adding spikes and studs to armor. You can now designate an amount you want to split metal ingots into via 'forge divide <metal> [weight]'. (Shryth) The forged mastercraft achievement has been changed so that all crafting skills that can produce mastecrafts are eligible. It also is on a slight delay now to reduce spam. Added 'credit buy metalcrate' and 'credit buy brewcrate', for buying metal supply crates and brewing supply crates, respectively. A metal supply crate contains a modest amount of metal bars and ingots for forging, while a brewing supply crate contains a batch of spellcomps and/or herbs appropriate for your level. Each crate costs 100 credits, but there is also a low chance for them to be daily gifts. ---- Nov 24, 19 [2708] From Shadowfax: Using the 'jobs find' category parameter will reveal the exactly job type the jobgiver offers, namely, 'jobs find retrieval', 'jobs find hunter', 'jobs find delivery' and 'jobs find gatherer'. (Runner) Some job titles have been updated to be more specific. From Draak: A fishing derby will attempt to crown a runner-up if the winner leaves the game (thus forfeiting the derby). Resolved conflict with shellcraft that was preventing dragonscale armor from working. If you know shellcraft, you can craft certain antlers, horns, ivory and tusks into weapon grips. You can now label consumable items such as ammo, potions and scrolls without using a profession point. Added more keywords to craft label. Fished a bug out of fishing that inverted the relationship between reeling in fish and nibbler interest. To compensate, fishing is now slightly faster. ---- Nov 17, 19 [2707] From Shadowfax: Prevent 'lethal when undressed' achievements in pk arenas. Fix job info when trying to display a job that you don't currently have. More job efficiency updates to speed up job construction and reduce lag. From Draak: Fishing while untrained made more effective, but not that much. New heraldry types: patridge, hen, calling bird, milkmaid, lady, lord, piper, drummer New leathercrafted item: armbands Checking an ore will give an approximate yield, and also let you know if there is not enough to smelt. New brew only spells: harden leather and seal leather. Shellcraft split off from leathercraft skill. Harvested shells will have heavier AC than the current version, and different saving throws than dragonscale armor. Fishing derby testing code is in place for some dry runs. Draak will announce when they are ahead of time. Expect automatic fishing derbies on Fridays in the near future. ---- Nov 12, 19 [2706] Try to fix up lag issues caused by jobs. From Shadowfax: Cut back the chance of receiving an almoner job. Note that almoner is the default priest job. If you're randomly selected for another kind of job that you don't qualify for, you'll likely be assigned an almoner job. ---- Nov 03, 19 [2703] Account-to-account ignore should now work, if you have an account. All characters in an account use the same per-account ignore lists. You can still ignore people who aren't in accounts, and if you don't have an account yet, you can still ignore entire accounts. Also, the default is account ignore whenever possible. From Shadowfax: Make bonus classes future-compatible with skills. Fix rare bug that was allowing atheist players to accept priest jobs. Quartermaster jobs will no longer accept ammunition with short timers. Fix bug that forced quartermaster jobgivers to only accept arrows, even if designed for a different kind of ammunition. From Draak: Changes to clan dues displays to increase accuracy. Bonus levels exp cost should show up where it belongs. Foraging jobs should now accept more types of foraged food, including seasonal pumpkins and squash. Fixed bug with adding grips to woodcrafted items. ---- Oct 27, 19 [2702] Autorecast will now work in recall again, unless the player goes idle. The idle time is fairly short, and can be tweaked later if needed. Ignore changes: Timered ignore and ignore allow has been removed. All ignores are now account ignores, if the target account exists. ---- Oct 26, 19 [2699] From Draak: Add flags, quality and other information to brag/show object. It should no longer be possible to group rejoin a group leader if that leader is in their storage locker. Add 'kxwt_mastercraft' tag for crafted items. Luam is now a channel cast rune, making elemental spells poisonous for demons and vampires, but doing reduced damage to angels. You can now add grips to leathercrafted whips. You can now use metallurgy to load forged simple weapons such as crafted axes, spears and maces. You can now forge armor scales, which can be added to leathercrafted armor to increase its ac and add effects. The cost of casting excess metal from metallurgy projects should now be the same as splitting the initial ingot. Also shored the up accuracy of the cost calculator. Added 'craft desc' option, to spend a profession point to write a custom long description for a crafted object. Like craft restring, you can only use this on objects that you know how to craft yourself. From Shadowfax: Remove maxload/reboot only header info from mortal identify display. (Shermanator) Job changes: No longer save missionary jobs, since the tracts generated by such jobs do not save either. You can be assigned minister jobs if you actually know the bless spell, not just if you're high enough level cleric to know it. Fishmongers will now accept foraged seafood as part of a job, and thus the fishing skill is no longer required to complete such jobs. The 'where jobs' command will only show jobgivers offering custom jobs that you have not yet completed. (Mertag) Add three new retrieval jobs: apothecary, wandmaker and clothier. Add two new gather jobs: forager and quartermaster. Add one new priest job: anointer. ---- Oct 20, 19 [2697] Spell recasting is now suspended when you're at a waypoint. When you leave the waypoint, recasting will automatically restart. From Shadowfax: 'Where priests' will show all non-pantheist priests if you do not worship a god, or it will show only your priests and pantheist priests if you do worship a god. No longer display a priest's patron god using consider. It wasn't correctly identifying pantheist priests, you don't lose favor from killing priests anymore, and consider is spammy enough anyway. From Draak: Fixed bitrot bug with lapidary club speed and high total levels, also smoothed out some other hit/dam issues with lapidary clubs and marbles. ---- Oct 19, 19 [2695] The 'ignore' command now allows you to set different ignore/allow flags for do-not-disturb mode. This means your default DnD settings can be to allow your friends or clan members, without needing to manually toggle it every time. ---- Oct 12, 19 [2692] From Draak: You can now show and brag objects, for when you bag some sweet loot or craft a mastercraft object and want to show it off. (Aegis) Metallurgy check will now identify useable sources of carbon for steel-making. You can now designate a level for bonecrafting, lapidary, metallurgy and woodcrafting. If you have a crafting skill at perfect, you cannot craft objects of less than expertly crafted quality. Lapidary now makes equipment based on total levels instead of character primary levels. Using forge check on an ore now gives its purity. Using forge check on your inventory will list the metal, and purity / difficulty for ores or metals, respectively. (Castmaster) ---- Sep 29, 19 [2690] From Draak: Jobs should no longer choose encounter mobs as targets. If any job givers step out of line, let Draak know so he can... discipline them. (Morpheus) Hone weapon is now dependent on metallurgy instead of forge simple weapon. Customize weapon requires forge simple weapon in addition to hone weapon. You can add grips to woodcrafted bows and longbows. (Leoric) Adding rims to woodcrafted shields should now properly add ac when possible. (Ragtime) Help pages will now give relative speeds for skills and spells. This is somewhat experimental, and there may be a few inaccuracies. You can now designate a level when leathercrafting. This is a test - bonecraft, lapidary, metallurgy and woodcraft will follow after we work out the kinks, if any. ---- Sep 21, 19 [2688] From Draak: There are now over 50 different random sea encounters! Encounter rates have been boosted slightly and cooldowns lowered a bit. Two new wood types for the mainland of Atmir: bilinga, ovangkol Fixed issue with leathercraft check and sheets of dragonscale. (Colonel) Misc crafting tweaks. You can not give way containers with KEEP flagged objects in them. ---- Sep 15, 19 [2685] From Draak: New alloy for jewlerymaking: liver copper (copper, gold, silver) New leathercraft weapon: knout (two-handed whip) Fixed bug with 'drop all -force', sorry about that. The KEEP flag will prevent items from being added to campfires and emptied out of a carried container onto the ground. New forged weapons: spontoon, long flail, partisan, swordstaff, tekpi, falx, fauchard, and sovnya. These should allow more granularity when assembling weapons to attain the desire emphasis on speed, damage, etc. Some forged weapon recipes have changed a bit, such as tridents requiring a haft instead of a pole, ranseurs now having a trident head and no guard, and scythe blades being replaced with sickle blades to make scythes. When using coffin to free comrades from magical prisons, the the spell will now grind away at the prison's level on failure instead of being strictly binary. From Shadowfax: The favor command will now indicate when you have maximum favor with your god. (Sirand) Display remaining time for hallowed ground spells on waypoint lists. Job updates: Lumberjack jobs require more wood at higher levels to complete. Ironmonger jobs require less ore, especially at higher levels. They also pay a bit more, too. Add 'reject' option for jobs command. Print time remaining for a job on 'job info' instead of 'job display'. Priest jobs now use display favor instead of real favor to determine whether a player's favor is maxed out and qualifies for extra experience. (Sirand) ---- Sep 08, 19 [2682] Level 103 and 104 builders now have the same BUILDER tag on the who list. We might give them different tags if we can think of good ones. ---- Sep 07, 19 [2679] From Draak: Credit buy nosac removed. Use 'set keep' instead. Misc tweaks to forged mastercrafts and the Smiths Guild. New heraldric beasts: baboon, beaver, crow, mole, opossum, raccoon, skunk, turkey, vole, and woodpecker. Moondust can be higher level now. Elemental enchants will now work with a few other object types. (Mertag) Cost for splitting/ combining metals and smelting ore lowered. New forged weapons: cleaver, trisul (one-handed trident) Unguents should now respect your god's favored composition. Fixed up the logic for scribeable spells a little. Frostflower should now be scribeable. (Malificent) Added KEEP flag and 'set keep <object>' and 'set unkeep <object>'. Adding a KEEP flag to an object will prevent it from being dropped, given away, sold, auctioned or donated. (Ankor) The thief 'poison' brew is now 'basic poison', so it can be looked up with 'brew poison search' properly. It had previously conflicted with poison ivy and poison mushroom. (Camus) From Shadowfax: Add five new 'gather' type jobs: lumberjack, slaughterhouse, fishmonger, ironmonger and skinner. Retrieval jobs will now take player level in account and favor solo areas over group areas when choosing target items. Delivery objects self-destruct a short time after they are dropped. Any job that has been accepted but not yet completed will now save and load across reboots, except for delivery jobs. Any such job has its timer reset to six hours. ---- Aug 24, 19 [2677] From Draak: Encounters should now ignore the presence of dancing lights, continual lights and other system mobs. You should be able to skin and butcher animals smaller animals now. Producing mastercrafted items is bit more dependent on skill, and a bit less dependent on luck. You can sometimes gain a profession point when finishing a mastercraft item. Fixed display issue with weapon traits on weapons with damage type 'none'. (Artisan) Confusion is now dependent on feeble mind instead of forgetfulness. (Huntsong) Remove curse is now level 10. Sense life is now level 9. Smelting ore takes half the time. Job changes from Shadowfax: Jewelry retrieval jobs have been given broader specifications so that more objects qualify as jewelry. Retool 'goals' command to show both currently accepted quests and jobs. Add remaining time on job descriptions when displaying in-progress and completed jobs. Mobs that only give hunter jobs are no longer disqualified as targets for delivery, missionary and minister jobs. Delivery jobs now expire upon logging out, and all job-related letters/parcels/tracts are flagged as NOSAVE. This should help prevent the confusion of having deliveries for jobs that have already expired. Job and quest commands now mirror one another much better and are more intuitive. Also, 'nearby' and 'completed' options were added for the job command. Non-newbie retrieval and delivery jobs are now weighted toward choosing targets from the same sector. Jobgivers will still occasionally select targets from other sectors and planes, and such jobs will pay more when completed. Hunter jobs are now weighted toward choosing targets from solo and group 4 areas. Additionally, these jobs now take a target's area group size into account in addition to the its level when judging its worthiness as a hunter target. Hunter jobs and pilgrimages won't choose very high level targets or very high level areas, respectively, until players reach level 38 (raised from level 33). ---- Aug 17, 19 [2675] Fix bug in 'credit buy boat'. We'll refund the affected players. From Draak: Messages when comparing weapons now specify that they measure the weapon's melee combat damage only. Weapon messages for what mobs are vulnerable or resistant to a weapon's dtype have been condensed. Metallurgy costs lowered a little bit. Fixed bug in mystic armanent that added the magic dtype before checking if existing effects would interfere with the spell. (Lexie) Lower level characters should now have a better chance of making mastercraft items, if their skill level is high enough. More reorganization for weapon info on id/list. Profession point costs for hone weapon, customize weapon, balance weapon and reinforce armor reduced. (Uicli) Fixed bug where shadow cost would get stuck after channel casting with the 'blok' rune. Added %php, %pmn and %pmv tags to the prompt for percentage of hit points, mana and movement, respectively. (Artisan) Smiths' Guild should coming online. You advance in rank by forging mastercraft items. As you go up in rank, you receive a small but growing discount to most forging costs. The identify command can now target objects in specific wear locations. For instance, if you want to identify whatever you're wearing on your feet, 'id feet' will give you the stats for whatever you're wearing on your feet, if anything. (Aven) Level 18 and 22 cleric had very few spells, while the levels below and above them had too many. The following spells have been re-leveled to smooth out these irregularities: Spell 'word of recall' is now cleric level 18, up from 17. Spell 'slow poison' is now cleric level 18, down from 19. Spell 'hold undead' is now cleric level 20, up from 19. Spell 'area refresh' is now cleric level 22, down from 23. ---- Aug 11, 19 [2672] From Draak: The check command should be a bit less harsh judging the melee capabilities of warriors and thieves. Terrible weapons will now show a JUNK label when identified or listed. Suboria's sector has been shrunk back to its proper size. Mystic armanent now works on flexible weapons like whips in addition to blunt weapon damage types. The speed differences between forged weapons with grips vs. ones with handles and ones with hafts vs. ones with poles should be more pronounced. Crafted weapons should have better dierolls. Brewonly spell help pages should now indicate that they can be created by brewing potions. Some vendors now buy cooked recipes. Leathercrafted armor will tend to gain much less AC, but can have much stronger bonuses to hitpoints and/or movement. Some will still be blank - these are good for adding spikes, studs or runes to. Forged spikes and studs more heavily favor adding damroll, hitroll and attacks to leathercrafted equipment over other stats. The type of metal used is also more important. From Shadowfax: You must worship a god to do priest tasks, even from pantheist priests. Make amount of gold requested for almoner jobs more reasonable for low level players. Players who are underleveled for the sector they are in will no longer receive pilgrim jobs in that sector. Changes to dread portent and soulsteal: Dread portent will always notify when a creature in the same room is near death. Knowledge of the 'soulsteal' spell is no longer necessary. The threshold where dread portent notifies that a creature is near death is now the same as when the creature is vulnerable to 'soulsteal'. Soulsteal can now be cast as a duration spell, provided one is affected by 'dread portent' at the time of casting. The target's soul will be stolen (or at least try to be) as soon as it becomes weak enough for the spell to work and if the caster is still affected by 'dread portent'. Multiple soulsteals in quick succession now count less sharply against the caster. You will fail less often, but you will still sometimes fail. ---- Aug 03, 19 [2671] From Draak: New scribing affinities: force, shadow You should now be able to scribe scrolls using spellcomps that have an affinity for the spell, not just spellgroups. Keep in mind that many spells cannot be scribed, just like some cannot be brewed. Spell help pages will now display if they can be brewed, scribed, put on spellstaffs, etc. at the bottom of the page. This required the creation of a new flagging register for spells that was added by hand to each spell entry - please let Draak know if you find any errors or omissions. From Shadowfax: Make minister job construction much more efficient. Fix bug preventing priest tasks from being accepted by priests of certain gods. ---- Jul 29, 19 [2669] From Draak: Added 'sector' command, for looking up the various sectors of the game. ---- Jul 28, 19 [2666] From Draak: Changed colors for daze and stun sends. Encounter help page added. Sea boarder encounters are now active. Creatures from the depths of the sea will board vessels from time to time. Most are hostile, but some may have other purposes for seeking out sailing vessels. This is experimental, and has a built-in manual override so Draak can adjust the rate or turn it off altogether if there are issues. ---- Jul 20, 19 [2665] From Draak: Shored up blindness routines to prevent rare cases where unintended permanent blindness could happen. (Valkyrie) Rune list now shows what runes do when channel cast. Added a couple more channel cast runes. Modernized guild help pages. Crafts all hooked into a universal function for calculating movement costs. This should, in most cases, reduce movement costs, expect when working with high difficulty materials like certain metals and gems. Metal constructs made with metals with magic absorption or spell resistance will gain spellsave. Metal constructs made with metals with elemental absportion effect will gain corresponding elemental saving throws. (Onunku) ---- Jul 13, 19 [2662] From Draak: Add 'cryomancer' to the 'advice' command. Craft quality should now work properly with items that are lower than WELL CRAFTED. Cloak of fear should no longer toggle on if you type 'cloak fear off', as this is clearly not the intent. (Colonel) Added several more runes to channel casting. The rune command will indicate if a rune can be used for channel casting. The Cartographer's Guild should be coming on-line soon. It's directly linked into explorer points. Some guildmasters and rewards are already set up, more will be forthcoming. Lightly armored enemies are more vulnernable to ranged attacks. This shows on the 'consider' command. Also, a few other little tweaks to ranged attacks that should be fun. ---- Jun 30, 19 [2660] From Draak: Fatigue and exhaustion can no longer take you deeply into negative movement. Channel cast strings will now be gagged by spam gcast. (Mathayas) Softened damage from high level traps. You can use metallurgy to load any wooden weapon, increasing its weight and changing its dieroll. Carve mooncatcher can no longer be taught by demonic tutor, and has a proper place to learn it. Mobs that can recharge select wands and staffs will now show what objects and for how much gold on 'list' and 'sell list'. Spruced up strings for wand/staff recharge trades. Mooncatchers can be converted into moondust, a brew component that boosts the level of a brew without altering the outcome of the recipe. This might see some level tweaking as we assess how powerful it is. Added 'craft quality' command. This uses profession points to increase the quality of a crafted object. You must know how to craft the object in order to upgrade it. The point cost goes up sharply for each tier of quality an item is improved, and also increases with level. ---- Jun 21, 19 [2658] From Draak: Lag reduced on crafting skills a little bit. Fixed bug in leathercraft that did not allow a 'blank' composite bonus on non-dragonscale equipment. Warrior skill rebalancing: Tanking is now level 22, down from level 24. Lag and movement cost for crippling strike has somewhat increased. FYI it is still quite a bit faster and less costly than leap attack. New geology type: salty, for highly saline, non-marine environments. New angelic wood: thyine Happy Solstice! Keep an eye out for summer squash when foraging. Mage practice rebalancing: Ground is now level 12, up from 10, since it was the same level as shocking grasp. Obscure spell chimes is now level 10, since there were multiple obscure spells at level 11. New mining minerals: selenite, alabaster (both forms of gypsum) and very rare polyhalite and bloedite. These favor salty geology, along with various halide minerals like sylvite. ---- Jun 08, 19 [2655] From Draak: A successful feint will reduce the cooldown timers that lessen the chance of a successful flourish and lower the damage of crippling strike. Added a couple of tips to the bottom of slist. (Duckworthy) You can no longer scribe high level spells onto low level scrolls. Areas can now have different geologies set that affect what minerals are most abundant there. You will see a message about the local geology when you start prospecting. Most druid called animals are gaining the ability to eat food they are given. They will be picky eaters, so don't try feeding apples to a mountain lion or fish to an ape. Mage practice balance changes: Prism is now level 18 instead of level 12. Level 12 spell shield is now critical and dependent on mana shield instead of fly. Dependencies within the force field spelltree have rearranged. Thief practice balance changes: Contortionism is no longer critical. Shadow decoy is now critical. Stealthy movement is now level 22, up from level 21. Shadow bind is now level 15, up from level 14. Brew poison is now level 14, down from level 15. Case is now level 12, down from level 13. Cloak of darkness is now level 13, up from level 12. Backstab is now level 9, up from level 8. Survrey is now level 8, down from level 9. Feint is now level 6, down from level 7. Pickpocket is now level 7, up from level 6. Crippling strike is now level 20 and critical. Shadow strike is now level 28. Necromancer practice balance changes: Consume is now level 17, up from 16. Skeletal warrior is now level 16, down from 17. Cleric practice balance changes: Breath of life is now level 31, up from level 28. (Lokar) ---- May 28, 19 [2653] From Shadowfax: Display brew level of object when identifying it. (Shermanator) Allow 'knockback' to be used while defensive fighting without penalty. (Ivey) 'Jab' can no longer be used while defensive fighting without penalty to balance the change to knockback. Lower cooldown of 'infernal visage' from about 45 minutes to roughly half an hour. (Rowroad) Using higher level soulstones can result in a more powerful infernal visage. (Rowroad) Raise damage of skirmish a bit more. (Martin) Fix various bugs with accio spell, including having it trigger contact traps, and disallowing the spell if a player is inside the target. Also allow it to find a target within nested containers. (Rowroad) From Draak: Add remaining bank time to the bank command. You can now specify a level when scribing scrolls. This is mostly for making scrolls for characters lower level than yourself, such as allies or customers. (Morpheus) The level 13 'blindness' spell is now the level 38 'eyebite' curse. This curse blurs vision, lowering hitroll, increasing vulnerability to blinding effects, interfering with shadow disciplines, and SEVERELY hampering ranged attacks such as thrown weapons, bows and firearms. Eyebite (blindness) and cure blindness now have MSP/dclient sounds. The cure blindness spell will incrementally remove eyebite with successive castings. It has been retooled to also remove temporary blindness from dust, chemical attacks and bright lights. If it successfully removes temporary blindness, the target of the spell is briefly immune to blindness (but not the eyebite curse, which removes the immunity). There will no longer be critical spells and skills above level 30. By then, you should know everything your primary class needs to survive. What you learn next is highly likely to influenced by your secondary and tertiary class choices. Cleanup to spell exigencies in relation to spell dependencies (critical spells are dependent at critical, important spells are dependent on important or critical spells, and so forth) Thief balance changes: Shadow walk is now level 31 instead of 30. Shadow mastery is now level 30 instead of 31. Crippling strike and evasion are no longer critical. Warrior balance chagnes: Cleave is now level 10 instead of 26, critical and dependent on lunge. Leap attack is now level 20 instead of 10 and dependent on cleave. Ground strike is now level 26 instead of 20. Defensive fighting is now level 15 instead of 13 and is critical. Battle tactics is now level 17 instead of 15. Cleric balance changes: Condemnation is now level 32, from level 28. Breath of life is now level 28, from level 32. Faith shield is now level 5, critical and dependent on armor instead of bless. Refresh is now level 4 instead of 5. Bless is now level 6 instead of 4 and is important instead of critical. Mage balance changes: Fireweb is dependent on greater fireball instead of fireweb. Necromancer balance changes: Infuse element is now level 28 instead of 29. Demonic tutor is now level 29 instead of 28. ---- May 27, 19 [2650] From Draak: You can now show your last thought. How useful! The check command will point people with extreme alignments towards obscure alignment spells that will benefit them. (Lokar) Picking up a spell book containing an obscure spell or skill will trigger a message. Fixed bug in sunder that allowed it to repeat on illegal targets. Straightened out an issue with caught fish being worthless. (Ironleaf) Groundstrings for caught fish should now make more sense in relation to cooking. (Mertag) Spell show <level> has more information now. Special update from Draak: Lots of class skills and spells will be moving up or down by a level or two, be tweaked in practice cost, or changed to a different level of exigency. The end goal is to make sure each class has roughly the same number of critical, important and helpful practices, at roughly equivalent intervals. Some spells and skills will be receiving improvements. The few large jumps in level will be handled with grandfathering. Critical practices for mage, cleric, druid and necromancer are more or less in their final state. Warrior is partially there, and thief is in the planning stages. I've done my best to document the changes here, but there may be some unintentional omissions and the possible broken spell dependency or two - this is a big project! This will be ongoing for the next couple of weeks. Unclassed practice rebalancing: Monster lore is now level 8. Mage practice rebalancing: Dancing lights is now level 5. Burning hands is now level 6. Shocking grasp is now level 10. Shield is now level 12. Fireball is now level 14. Lightning bolt is now level 19. Greater fireball is now level 21. Frostbite is now level 23. Ball lightning is now level 25. Cleric practice rebalancing: Bolster is now level 9. Sanctuary is now level 11. Consecrate armor is now level 11. Flamestrike is now level 13. Inflict suffering is now level 15. Heal is now level 17. Protection from evil is now level 19. Harm is now level 21. Major heal is now level 23. Petition incarnate is now level 25. Petition crusader is now level 28. Famine is now level 26. Lethargy is now level 25. Despair and breath of life are now level 32. The jinx curse is now level 15. Forgetfulness is now level 25. Feeble mind, forgetfulness and confusion are no longer obscure. Protection from evil is now the foundation of the know evil spellgroup. Detect evil is now level 19 and dependent on protection from evil. Know alignment is now level 24. Both spells, along with conceal alignment, are now obscure. Druid practice rebalancing: Animal lore is now level 11. Ice fog is now level 12. Mudwalker is now level 10. Spellstaff is now level 18. Call squirrel is now level 11. Grow mushroom is now level 13. Deadoak is now level 20. Call animal is now level 9. Water is weird is now level 8. Control weather is now level 11. Animal lore is now level 13. Walk on water is now level 19. Squeaky floors is now level 20. Call waterborn is now level 20. Entangling roots is level 22. Petroglyph is now level 21. Carve fetish is now level 22. Sunscreen is now level 32. Leech life is now level 38. Warrior practice rebalancing: Disarm is now level 6. Stomp is now level 5. Unarmed combat is now level 14. Increased stamina is now level 13. Advanced tactics is now level 24. Double attack is now level 21. Groundstrike is now level 20. Sunder is no longer obscure. (Lokar) Necromancer practice rebalancing: Undead lore is now level 8. Bone blade is now level 7. Spectral hand is now level 7. Corpsecutter is now level 6. Demon lore is now level 10. Bone arrow is now level 9. Soulsteal is now level 11. Foulblood is now level 11. Skeletal mage is now level 19. Life tap is now level 21. Skeletal knight is now level 25. Spectral claw is now level 27. ---- May 12, 19 [2647] From Shadowfax: Add help option for the 'variable' command. From Draak: Fixed a bug with consecrate armor stat changes and wear locations. Some spells and skills that were labeled as both obscure and helpful are now just obscure. Liquid containers can no longer be rune-carved. (Shermanator) Using 'reveal curse' on a character makes the next casting of 'remove curse' on that character by the same caster more effective. (Demon) Detect poison will hint at the presence of foulblood, rancid flesh and dying breath when cast on a target. Optimization to cleric practice trees, including: Overconfidence is now level 12 cleric and the foundation of the cleric curses of the mind spells. Feeblemind is now level 19 cleric. Feeblemind, forgetfulness and confusion are now obscure. Detect undead and detect poison are now obscure. Slow poison is now dependent on remove poison. Holy weapon is now level 25, since the other level 25 cleric spells were obscure and the divine conjuration tree was kind of clustered around low levels. ---- May 05, 19 [2646] You can now remove a friend using the name of any of their multis. This should help in cases where a friend is being annoying but you don't know which of their multis you have friended. From Draak: Dclient users: the duration and intensity of spell cast/remove colorflash events has been reduced. If you are wearing consecrated armor and the consecration weakens, your stats should update properly to reflect it. ---- May 04, 19 [2643] From Draak: Minor check/advice command updates. Minor holiday updates and additions. You should be able to add gemstones to forged jewelry again, sorry about that. Turtles and tortoises should yield shells when skinned. (Dizzy) Warrior combos can now add hit point regeneration and constitution. They will add moveregen if str, dex or con are maxxed out. (Lokar) Fished out an odd bug that would strip ARTIFACT and RARE flags from consecrated eq in some circumstances. (Sirand) Successfully calling animals can improve animal magnetism if you know the skill. (Ragtime) Worshipping certain gods will now attract the attention of specific types of angels or vespers when using most petitions. Gods will show up as having preferred compositions for brewing unguents. This will not be turned on until all gods have been properly set. The 'where' command works a little bit differently now to prevent conflicts with mob names and searching for specific service providers in cities - for example, 'where priest' in a city will list all priests in the city (if any), while 'where priest' in a dungeon will find mobs or players by the name of 'priest'. The level 25 cleric spell 'mystic projectile' is now the level 14 cleric spell 'mystic armament'. Mystic armament can be cast on ammunition and weapons that have a blunt damage type such as pound, crush or punch. It adds magic damage to weapons or ammo so enspelled. Dclient users: spells that can be cast on characters now have color flashes when they are cast or wear off. This has been set on sanctuary and many detection and protective spells. (Dex) ---- Apr 29, 19 [2642] Update server SSL keys. ---- Apr 20, 19 [2640] DClient users - we've been doing a lot of infrastructure work. If any of the dclient features you use stop working, please notify Dentin so we can get it fixed. From Shadowfax: Clan dues bought with credits will now be added to the buyer's 'Total dues paid' roster entry and update the 'paid last' timestamp. (Wyrm) From Draak: Crippling strike should be less crippling against other players in pk. Feinting an opponent makes crippling strike more effective. Necromancer spell 'mend bones' has been lowered to level 34 and made critical. Necromancer spell 'bone dragon' has been raised to level 37. Mage spell 'ice wall' is now dependent on frost bite. Mage spells 'ice wall', 'lightning bolt' and 'ice elemental' are now critical. Cleric abilities 'Clasp of corruption', 'death and decay', 'petition aspect' and 'celestial audience' are now critical. New wood types: almond, driftwood (common on beaches.) Minor crafting cleanup for a few weird cases. (Wily, Juggernaut) Added 'heraldry check' option to see if objects can have heraldry added to them. Leathercraft check, lapidary check and woodcraft check tightened and improved. Let Draak know if there are any problems with the checks or with adding upgrades to leathercrafted, lapidary and woodcrafted equipment. Ice imprison is more effective against enemies that have been 'chilled' i.e. affected by chill touch, Tarrant's spectral hand or spectral claw. It is less effective against unchilled opponents. Also, each casting of ice imprison against a chilled opponent weakens the chill spells on it. (Lokar, sort of) ---- Apr 07, 19 [2638] Add more information to kxwt_rvnum. (Demon) Player maps should now save instances. From Draak: New alloy: red gold - copper and gold. Added more details that can be added to heraldic images. See 'heraldry features' for more info. Added 'metallurgy enhance check' to use on items to see if they can be enhanced with metallurgy. Lapidary check can now be used on items to show what can be added to them. Fixed damage type bug with 'luk' channel casted spells. (Runner) New MSP/dclient sounds for combat points, profession points, explorer points and newbie helper points. Tailoring analyze/check/estimate will now check to see if a feather can be added a crafted hat. From Shadowfax: Add help text for 'dice' command. Randomize durations of cleric petition and necromancer summon cooldown timers a little. Cleanup weapon trap damage strings. (Brak) Fix bug that made you keep trying to unlock a trap after it already had been unlocked. (Brak) Up damage of snares, snaptraps, caltrops and mana blast traps. (Brak) Make it clearer when the 'shield' spell has protected you against a ranged attack or fusillade trap. If you do not have the proper key, then failing to unlock a contact trigger trap risks springing the trap. (Brak) Prevent 'none' priest tasks from becoming available. (Lilmike) If you are struck by a projectile from a ranged attack that is larger than you are, it will no longer end up in your inventory and always land on the ground. (Brak) Group members must now be in the same room as any escorted mob when it reaches its destination in order to receive credit for its escort quest. The extreme spam filter will now block shadow decoy deaths. Mobs must now be awake in order to notice you killing another mob in the same room. (Lokar) ---- Mar 24, 19 [2634] From Shadowfax: Adjust trap damage so it scales more smoothly with level. Fix bug in leech life that allowed a mob to leech a player after the player had died. From Draak: Tweaks to luck, mostly invisible. Help text improvements when changing various channel settings. Added 'Tal' rune option to channel casting, gives a small clevel boost. Added 'Ganta' rune option to channel casting, gives an increased chance of casting success. You can now add forged spikes and studs to bonecrafted weapons. You can now use 'leathercraft check' on leathercrafted and dragonscale armor to see how they can upgraded with the leathercraft skills. You can now use 'woodcraft check' on woodcrafted items to see how they can upgrade with the woodcrafting skills. ---- Mar 16, 19 [2631] Fix account bug preventing previously existing GuideDog accounts from being linked via the 'account email set' command. From Draak: Fix 'luk' channel casting damage bug. It can now also be partially mitigated by shields. Rune channeled spells should now have a chance of improving the requisite elemental focus skill. Cleaned up logic in leathercraft for determining what items can be made from shell/dragonscale and which cannot. The way finished areas are determined has been streamlined. Expect the some area weirdness until all areas are updated. ---- Mar 10, 19 [2629] From Shadowfax: Shadow decoys will now self-destruct when released. (Rashid) The survey skill now allows you to set temporary landmarks. ---- Mar 09, 19 [2627] From Draak: You should no longer be able to give things to dancing lights. Added unique MSP/dclient sounds for crippling strike. Splitting lapidary items should no longer accidently hide things in your inventory. Soulsmithing should be a bit more forgiving with high level soulstones if you're wearing castlevel. Help pages for spells now show if they can be channel cast. The climb COMMAND has been deprecated. Players will automatically attempt to climb when going through climb-flagged exits, in the same way players will automatically swim when entering water rooms. The climb skill will still determine how much movement you take and lag you incur when climbing. This should help put players on all clients on equal footing when it comes to autoclimb. This is complicated and there may be bugs. Please report any bugs directly to Draak and Dentin. Channel casting now allows you to modify certain mage spells by preceding the spell name with a rune word: 'Alu' for slow, low-mana casting. 'Alu' casting is the default for channel casting, so you don't need to specify it. 'Ort' to add blunt-force blasting damage to spells. 'Luk' to focus damage spells into beams that slice into enemies. This is a total transformation, as the spell retains none of its original properties save its elemental damage type. The damage is formulated from the amount of mana the spell uses, the level of the spell and the caster's level. The beams can be evaded. The latter two runewords increase the mana cost and lag of the spells by a modest amount. An example casting string might be: ccast ort fireball target All this is experimental, and subject to change or removal in the future. ---- Mar 02, 19 [2625] From Draak: Excavated minerals from high level areas will now be a bit lower in level. New taste 'pine' added, for evergreen plants. Pine flavored food helps with cases of poisoning similar to mint. Spalted woodcrafted objects now have a chance to randomize similar to patchwork leathercrafted objects. Chill touch, Tarrant's spectral hand and spectral claws no longer leave a lingering chill effect on ICE type mobs. (Leos) Fixed whacky lapidary bug with lapidary inlaid forged armor and other items. (Necrosabor) Fixed soulshatter's identity crisis. Small tweaks to disarm. New level 33 necromancer skill: soulsmith, for adding soulstones to crafted jewelry and weapons! The vast majority of gathered herbs and mushrooms should now have a taste set on them. There are also a few more poisonous herbs and mushrooms than there were before. Big thanks to Morpheus for helping with this tedious project. ---- Feb 24, 19 [2624] From Draak: You can now use salty-tasting spellcomps as seasoning when cooking, and a few flavor tweaks. Loading and other ranged weapon strings added to spam extreme. If you know lapidary and reagent lore, you can crush ores into powders that can be used as spellcomps. Clan names now show on where and the dclient map. You can customize your clan area's name with 'credit buy clanname'. ---- Feb 17, 19 [2622] Freak soulsteal display and achievements have been changed from a factor of 4 (1, 4, 16, 64, 256) to a factor of 2 (1, 2, 4, 8, 16). We've also added freak 32 and freak 64 achievements, so you can now soulsteal one freak level higher than previously. Note that this changes only the display, and not the soulsteal levels or exp. From Draak: Shopkeepers that buy gems or ingots should be less stingy. Fixed a bug with quest-restricted doors. Crafted weapons can now have better dierolls based on their quality level. ---- Feb 16, 19 [2620] From Draak: New MSP/DClient sounds for coffin, infernal visage and firefield. Added special 'humpday' code... Command 'event quest' split off from 'event show'. (Morpheus) Fixed metal inlay strings with certain pieces of dragonscale armor. Successful warrior combos can now daze and stun opponents. Fixed bug that could strip quality bonuses from equipment with consecrate. (Sirand) You can now add gemstones to crafted masks. Cleanup and sounds added to various summon demon abilities. From Shadowfax: Nudge skirmish damage up a bit. (Martin) Tie experience yielded by the skirmish skill more closely to performance. This should result in a small overall increase. ---- Feb 09, 19 [2618] From Shadowfax: Ammunition with the two_wield wear slot are no longer considered legal. Fix bug in infernal visage that made the DEMON mtype persist if one died while under its effect. (Rowroad) Prevent infernal visage from working in the unlikely event that you are affected by 'censure demon'. Prevent crystal coat from affecting mining deposits. (Victorious) ---- Feb 03, 19 [2615] From Shadowfax: Allow an unnatural spring to be used as a water source for the flood spell if no other source is available. (Druidia) Never time out waypoints that require a quest to obtain. (Soth) Fix bugs in 'conceal alignment' that made good aligned characters appear to be neutral when adjudicating mob behavior with respect to assist alignment and spare alignment flags. Necromancer class update: Add 'temptations' option for consult demon. Demonic lorekeepers will now mention if an object or door is trapped when analyzing a lock. Add level 38 'coffin' spell. Add level 38 'infernal visage' skill. From Draak: Lots of minor quality of life improvements. Objects can be split by weight now, 'split <object> <value>'. It should now be possible to scribe rejuvenate. It should now be clear when crippling strike misses or is dodged by an enemy. (Lokar) Fixed minor size calculation bug in woodcraft. Certain kinds of forged jewelery will have reduced stats, so there is more play in the composite when adding gems, enchants and soforth. (Victorious) Field of the grasping dead is now more effective against ethereal cratures. Tweaks to consult demon, in particular it should indicate what sector gathered herbs and mined materials are native to. Added 'job' option to consult demon. The consulted demon can tell you what it knows about objects you need for retrieval jobs. Hiding players will no longer be exposed by searching players. A searching player may, however, notice the presence of a hiding player. Do note that pkok players can still unhide other pkok players, so hide doesn't become a super pk unspoofable cloaking device. (Lokar) ---- Jan 28, 19 [2614] Fix player shop theft bug with new characters. (Demon) Prevent enchant artificer from going beyond the reforge level limit. ---- Jan 27, 19 [2613] Fix crash bug in arena spectator mode. (Kehlani) Remote mud channel communication to Stellar Aeon is now working. From Xera: Lots of updates to the Alter Aeon Wiki, including a page on this year's anniversary event. ---- Jan 21, 19 [2612] From Draak: Try to make flourish play a bit better in combos. New level 38 druid skill 'wicker effigy'. New level 26 druid skill 'wickercraft'. New level 38 warrior skill 'indomitable will'. ---- Jan 20, 19 [2610] From Draak: The preservation spell now works on skins and harvested bones. Crafting bonus composite strings will now take 'blank' composite bonuses into consideration. (Victorious) Added 'rune' command, to look up runewords. (Dentin) ---- Jan 20, 19 [2609] Mana shield should now have a slightly better damage to mana tradeoff. There have been a bunch of reworks to the friend replay and friend log commands. This is still a work in progress and probably won't work right, largely because the display code was awful and basically needed a bunch of rewrites. There has similarly been a bunch of reworks to the replay commands, and things like the default line count may have changed. Please report bugs. From Shadowfax: Correct capitalization of The High Pantheon in priest jobs. (Lilmike) ---- Jan 12, 19 [2605] From Draak: Auction now has MSP sounds. You can now empty a container in your inventory into another container in your inventory. You can now empty a container in your inventory onto a table on the ground. (Morpheus) Crafting 'better than you expected' strings are now handled in a way that hopefully won't make Lokar sad. New leathercraft items: wallets, purses Druid weather strings are now filtered by spam extreme. Taunt strings are now filtered by spam extreme. You should now gain profession points from the brewing skills and several other resource/crafting class skills. Hone weapon lowered to level 16 warrior. Customize weapon made dependent on hone weapon. Balance weapon raised to level 34 warrior and made dependent on hone weapon. You can specify a direction when scanning. ---- Jan 02, 19 [2603] Allow up to 500 items over capacity when entering storage lockers, unless the locker is already full. ---- Dec 31, 18 [2602] Raise daily gift limit to three per account. Get mob use of channels working again, mostly. Add kxwt_rshort. Management of clans and god followers for channels has changed. You'll now have to use the 'channel addspecial' and 'channel delspecial' commands. On the plus side, you can now add multiple clans. Storage locker overcapacity limits have been made more strict. You may never enter or bring other players into your locker if it would put the locker over its limit. However, you can enter over-capacity lockers if you bring in no additional items. This should allow players to sort large over-capacity lockers more easily, and shrink their sizes. Shrinking over-capacity locker sizes is also highly recommended. If you have more than five thousand items above your locker capacity (or more than five thousand items if your locker is expired), your locker will be subject to automatic cleaning in the next few months. ---- Dec 26, 18 [2601] Limit gifts to two per account. Thanks guys. ---- Dec 24, 18 [2599] From Shadowfax: You can no longer start a fire within player storage. (Trevon) Prevent scrying on objects within containers in clan areas unless it's your clan. Fix logic error that was truncating the cast level of the unburden spell. (Lilmike) From Draak: Record-breaking daily userloads will show up in the news! Tweaked control weather power level up a small amount. New leathercraft item: rings (shell and dragonscale only) New leathercraft item: claw gauntlets (dragonscale only) You can now clear your recast list with the 'recast reset' command. (Lokar) Mobs with memory afflicted with the forgetfulness curse will not remember attackers and robbers for as long. This only applies if they were attacked or robbed while under the influence of the curse. ---- Dec 08, 18 [2596] Rework of cleric cure poison experience. This will probably require a bunch more tweaks. From Draak: Cleanup to appraise checks. Fixed herb gathering backwards logic bug. Reinforce armor has been made into a forge skill dependent on forge armor. It uses profession points. The point cost is purposely high. It will, in general, cost less gold. Customize, hone and balance weapon, as well as reinforce armor, will only take a portion of gold on failure, up to half, with a small chance to lose a profession point. Added 'craft label' command, which allows you to add keywords to the insults of crafted equipment for the cost of one profession point. This is primarily geared towards labeling containers. Suggestions are welcome. ---- Dec 02, 18 [2594] From Draak: More daze/stun refinements. Mobs should become more prone to daze and stun if hit quickly and consistently. You can use the 'craft unname' command to permanently remove your name from the insult strings of equipment you craft. Appraise strings should now show up on identify, store listings and auction for characters above level 8 or so. Balance, customize and hone are slightly cheaper, but take profession points. They also will not use gold if they fail. From Shadowfax: Add 'describe/description' list switch. (Brak) Fix logic error preventing the use of 'petition crusader' if 'celestial audience' isn't known. (Rashid) ---- Nov 25, 18 [2592] Add 'account email primary' to change your primary email address. From Draak: Removed restriction for cooking low weight food on very high weight fires, because it was really just kind of annoying. Cooked foods can no longer be split or merged due to... complications. Just eat it. (Lilmike) Add a few new heraldry and lapidary types. Angelic crusaders should now slaughter mob minions without any issues. Added a 'shadow check' command, for checking if local shadows can be used for various shadow skills. (Lusy) Druid carved weapons will now (usually) gain stats depending on the type of wood they are made from. Changes to ac calculations with crafted armors. Shields in particular should have more ac. Dragonscale armor may lose secondary saves in favor of more armor, and leathercrafted armor will sometimes have movement or hp. Found and corrected a bogus check that was (hopefully) preventing daze from fading from players under certain conditions. If you find your character acting as if it is still dazed after a lengthy amount of time, please let Draak know. ---- Nov 18, 18 [2590] Clan dues calculations have been changed. The base/default clan cost has been changed from 10 to 1, and the web page discount now only applies to member counts. This should help make it easier for new clans to get established. We'll probably be tweaking this further over the next few months so don't get married to the lower costs. From Shadowfax: Add 'mining' keyword for groups. Deposits prospected by groups are owned by the group leader, so a group member can't go rogue and hoard a deposit for himself. This should fix current ownership issues with mining in groups. If you leave your group, you lose ownership of the group's deposits, even if you were the original prospector. If you don't trust your group leader, don't mine with him. (Rhorae) Deposits of non-achievement materials will lose their anti-loot timer in about 10 minutes, so scavengers can excavate any deposits left behind that the original owner skipped over. (Lexie) Add 'describe' command that displays an object or mob's insult, inv/fight, ground and long desc strings all at once. 'Bid show' also now displays in the same format. (Brak) From Draak: List switches should now work with tables. Improvements to heraldry mask names. Campfires give a bonus to movement regeneration under ideal conditions (not too hot out, not fighting). Firestarting now checks the size/weight of an object used to start a fire, to avoid some odd bugs that could crop up. You can no longer put NO_SAC objects into campfires. Fires not made by players can no longer have objects put into them, since they don't burn which is weird. ---- Nov 14, 18 [2589] From Draak: Fixed exp bug with profession-based skills. New wood type, 'tupelo' for swamps on Ramanek. Shadow bind can now be used when hiding, but it will unhide you. (Peroroncino) Bone arrow will produce more ammo per tooth to compensate. Bone arrow ammo should have more robust dierolls. Minor clean-ups with stun/daze. One side effect is that you can no longer be dazed for a short while after recovering from a stun. Shovels, picks and main-gauches will have more accurate descriptions when listed with 'metallurgy list <weapon name>'. (Adara) Shryth should exercise more caution when licking objects composed from certain materials... Fixed light bug with extinguishable objects. (Rhorae) Tables can now be added to clan rooms. See 'credit buy clantable' for more information. The ammo produced by bone arrow and blue dart is now fragile. Blue dart is now obscure, and when cast on yourself, will produce a fiery blue dart that can be loaded into and fired from a blowgun. ---- Nov 12, 18 [2588] We've been working a lot on the account system and account commands. Recent changes have introduced some bugs, and this boot fixes those. ---- Nov 11, 18 [2586] From Shadowfax: When a flying creature leaves a watery room, it is indicated that the creature flies away instead of swimming away. Creatures that are underwater always swim, however. (Kagome) The money market buy commands now use what is hopefully an easier syntax, and will now offer a yes or no prompt to confirm your purchase. ---- Nov 10, 18 [2584] Always use identify mode for the 'compare' command, instead of turning it off for high level items. From Draak: Added option to add wings to heraldic creatures that lack them, for winged hounds, boars and does. The jab, pommel strike and shield slam skills are now somewhat more effective at dazing and stunning opponents. Mob poisoning has been switched over to new algorithm that reduces regeneration based on a percentage instead of a linear rate. This will make poisons a more viable option against high level group mobs. Changes to combo bonuses: If you are not wearing a shield, you will not get a shield block bonus. If you are not wielding a weapon, you will not get a parry bonus. (Lokar) Some warrior power attacks such as thrust, lunge, leap and cleave are now more effective at penetrating the armor of dazed, stunned, prone, nauseated, demoralized, confused and badly injured opponents, and less effective against completely healthy, alert ones. From Shadowfax: Trap damage now increases sharply with higher level traps. Give almoner jobs a somewhat gentler trajectory. ---- Nov 04, 18 [2582] From Draak: Fix the sickening touch recursive stacking bug. Shadowstrike can be used while hidden, and will unhide you properly when used. (Lokar) ---- Nov 03, 18 [2580] From Draak: Consider now references if the target has heavy, medium or light armor. You can now add forged studs and spikes to leathercrafted sheaths and scabbards. (Devengel) It should now be possible to shadow strike when hidden. Contortionism should now improve with use. Advanced poisons now show a string when they take effect. (Lokar) Spell damage types will now be displayed on help pages. If you see a spell that seems to be missing a damage type, let Draak know. Shoplifting and steal are no longer critical thief skills. Lightning flash and blue dart are no longer critical mage spells. They are now small branches within their respective spelltrees. Various other spells and skills have been bumped up and down by one level, so that (most) levels have only one critical ability. Earth type mobs now take reduced damage from lightning attacks as implied by the mage lightning spellgroup help page. The monster lore skill has been updated to reflect this. Some critical warrior and thief skills have had their practice cost slightly reduced, while some important and helpful thief and warrior skills have had their practice cost slightly raised. From Shadowfax: Infrastructure support for event specific 'bonus classes', spells and skills. These will be gradually worked into future events over time. ---- Oct 27, 18 [2578] From Shadowfax: Lower amount of stuff needed for oblate jobs. From Draak: Minor fixes to heraldry and masks. You must be wielding an actual weapon to pommel strike. Both ends of an improvised weapon are the 'wrong end'. Allow targeting of corpses based on the name of the mob when it was alive, as long as nothing else in the vicinity has that name. For now this works with look, review, butchering and skinning. (Dentin) If a group leader attempts to enter a portal or other object, the rest of the group should no longer be flung ahead if the leader cannot enter. (Canis) ---- Oct 21, 18 [2576] Shopkeepers now have less gold when killed. From Shadowfax: Prevent claim-jumping and sabotaging of mining deposits by other players. Expand keyword for the poison flagged object list switch to "poisoned" so as not be confused with "poisonsave" effect. Add "duplicates" list switch. From Draak: Using the review command without a target will target a corpse on the ground, if there is only one. (Dentin) Appraise should work on crafted components and not just finished pieces now. Spalted wood pieces have a chance to get extra composite, since rotten wood has a higher break chance. Benefits from certain flavors of food are now applied for all food, however, player-prepared recipes are more effective. (Onunku) Persephone can now make her world famous pineapple kissel. Untrained fishing should be somewhat less of a horrible ordeal now. Reviewing a mob's corpse to check for weaknesses should no longer send information about lighting conditions (for thieves with shadow skills). Lapidary, leathercraft, metallurgy, woodcraft and bonecraft each have a unique mask in addition to a blank, modifiable one. Changes to crafted masks. Lapidary, leathercraft, metallurgy and woodcraft each have a blank mask you can make. If you know heraldry, you can update the mask with the face or skull of any heraldic beast or demihuman. (Shryth) ---- Oct 13, 18 [2575] From Shadowfax: Add 'ports help' command. (Lexie) Fixed a couple of bugs that prevented responses by guards to whispered passcodes from being displayed correctly. If you pay a toll or whisper a passcode to a guard, they'll now let you open any door needed in order to pass. Prevent locate object from displaying objects found inside clan areas, unless it's your clan. (Xera) Make nocast static blast strings for when the target is someone other than the caster. (Fighter/Red) Add 'partial' and 'completed' switches for the tactics low/advanced/cross commands. (Lexie) Allow shadow walk, shadow asylum, cloak of darkness, and cloak of fear to be used while remaining hidden. (Colonel) Ammunition with carved runes are less likely to be destroyed after a successful hit. (Sprite) From Draak: Gods can no longer end up in the news for things, unless they get off their buns and open new areas. You can carve runes into fruit, for the rare cases you might want to wear a piece of fruit on your head. Fishing can now be used untrained. Expect it to work roughly as well as RL fishing. (Morpheus) Various small tweaks to fishing in general, to make untrained fishing feasible. Let know Draak if anything seems really out of whack. ---- Oct 07, 18 [2573] From Shadowfax: Raise bane damage to 120% versus target creatures. Have identify properly state versus undead and golem bane qualities. Check wear list for autoreload containers. (Onunku) Add 'ports' command for boats. From Draak: Added a kangaroo to heraldry, because why not? (Shryth) Several cleric and mage spells have been recategorized from 'critical' to 'important'. If you are in combat, taunt and intimidate will automatically target the mob you are fighting unless you specify 'all'. More minor adjustments to object prices. If you know undead lore and corpsecutter, you can harvest a few spellcomps from the corpses of undead creatures. Adjustments to getting 'full' when consuming potions and using certain kinds of salves. ---- Sep 29, 18 [2571] From Shadowfax: Make full moon only visible on the prime material plane. When leaving a context due to it having ended, such as completing a board message or trade, you will enter the next context on your list if there are any. Explicitly parsing the 'context leave' command will still exit your list entirely. From Draak: Deathwalk off should now properly stop deathwalking. (Morpheus) Added a few new minerals for lapidary. Added a profession point leaderboard. Standardized leathercrafted container capacities. (Lexie) You can still make pouches from shells, if its hinged like a clam. Shored up the dieroll calculations for crafted weapons. Applying salves should no longer fill your stomach up like drinking potions. The area command now accepts 'good' and 'evil' arguments, for example 'area good 38' will show all level 38 areas with predominately good aligned mobs. New demonic wood type: graoch Woodcrafted items now smell and taste like the wood they are made from. (Onunku) Soft wood types should now be easier to carve without breaking even if you are not highly proficient at woodcraft. ---- Sep 23, 18 [2570] Top4 / equipment levels is dead, long live equipment levels! ---- Sep 22, 18 [2567] From Draak: Partial cleanup and improvements to mycomancy. ---- Sep 16, 18 [2565] From Draak: Added a handful of small random events to prospecting. Mycomancy set to nobrew until Draak figures out a sane way to make it work. Fixed static blast. ---- Sep 15, 18 [2562] From Draak: Static blast should now be scribeable. (Jonathon) Poisonous arsenic sulfide minerals orpiment and realgar added to mining. Shryth, don't lick them. MOAR FISH - keep an eye out for flying fish when fishing! Tweaks to expand dragon gem types when skinning dragons. You can now restring crafted dragonscale armor. Added the ability for clan elders to add a forge to their clan. See 'credit buy clanforge'. The news command will now report the most recent player freak event. News command expanded to break out Catch of the Day, Freaks, Meteor Sightings and Social Media. Type 'news help' for usage. ---- Sep 09, 18 [2561] Localecho now bypasses the kxwt filter, so it can be used for testing. ---- Sep 08, 18 [2560] From Shadowfax: You cannot start a fire using an object in your inventory as fuel so as to prevent accidental burning. (Jonathon) Brewing acid now requires a cooking fire. Make 'brew acid analyze' more intelligent. ---- Sep 02, 18 [2557] From Draak: Fixes and updates to craft restring and related functions. (Wily, Dizzy) Craft restring now works for leathercrafted items. Expanded name selections when skinning dragons! Now with more colors, gems and metals. Added a 'city' option to the area command, so you can get a better idea of what zones are cities. The sundrinker tincture now makes you susceptible to herbicide poisoning. Changes to city zones - only certain select cities are subject to exp halving, soulstone level restrictions and the like. From Shadowfax: Add 'credit buy charheight' and 'credit buy charweight'. Fix strangely worded room sends for parcel and missionary jobs. (Lilmike) Add new obscure thief skill 'brew acid'. Add new obscure grenade type 'acid splash'. ---- Aug 26, 18 [2555] From Draak: Add yeti and wheel heraldry. Crafted ammunition should no longer have player names in the insult strings. (Pimp) Tagged various druid spell strings to be picked up by spam filters. Old god entries are being updated. Expect to see more variations in holy weapons, the appearance of incarnates, added holy symbols and minor tweaks throughout the game. Holy weapons are no longer set to the same default speed. The holy weapons of some gods may be slower and more damaging, others may be faster with somewhat lower damage. Socials are being updated to be easier to maintain. Please report any weirdness to Dentin or Draak. If you are the author of a social, please contact Draak so you can be given proper credit. ---- Aug 19, 18 [2552] From Draak: 'Changes' and 'news' added to the 'show' command. Add 'check unarmed'. The news command now shows the two most recently added areas. You can now butcher caught fish. New wood type: sumac Coldfire, bloodmist and several other necromancer spell room strings added to spam gcast. Prettied up forging cost strings when spending only 1 gold coin. (Lilmike) Bonecrafted clubs, canes and quarterstaffs can be loaded by metallurgy, because why not? Added an alignment check for assembling crafted equipment, to prevent components with opposing alignments from being combined. Various small improvements to crafting and minor bugs cleaned up. Most notably certain pearls can now be added to jewelry as intened, and some older crafted objects with gemstones may not have the name of their gemstones show up due to an error transferring the gem original vnum to the finished object. The crafting restring function is now operational. For one profession point, you can rename a piece of crafted equipment based on its composition, additions and stats. It is partially random, and can be reverted (for free) if desired. Enchant essence now uses profession points instead of combat points. Gold and mana costs for the mage elemental enchants and enchant deflection lowered slightly, but now have a cost of one combat point. From Shadowfax: Add 'annulet', 'pall', 'pile' and 'roundel' as clan crest divisions. Add 'opinicus' heraldry device. Spent ammunition should now time out after about an hour. Trap commands will now check to see if the player is affected by the 'blindness' spell instead of checking against the blind player flag. Player-created and repaired traps are now set as detected. (Xera) Make 'leech' command parsing more intuitive. (Kagome) ---- Aug 18, 18 [2550] Reboot email should no longer be sent multiple times for quick crashes. Changes to soulstone scaling with level. This doesn't affect soulstone power in relation to skills, but it should make it easier to forge high level soulstones and flatten the prices on the soulstone market. ---- Aug 07, 18 [2549] Infrastructure changes in the filesystem loaders. ---- Aug 05, 18 [2548] From Shadowfax: Allow the pouring of liquid into a partially filled liquid container if that container has no spells attached. (Gog) ---- Aug 04, 18 [2545] From Draak: Tweaks to pelts and various other crafting strings. Fixed strings for casting healing spells on self. Remove poison and cure poison strings should be more realistic when received from potions. Allow ingot splitting down to one pound. Fixed backwards logic typo when making dragonscale grips. (Colonel) Flourish now works unarmed, if you know unarmed combat. (Lokar) Gods now have holy symbols, which worshippers can add to items using the heraldry skill. Please be patient while we add holy symbols to all the god entries. From Shadowfax: Allow the filling of a liquid container that is on the ground if the source is in one's inventory. Water from mires is now impure like that from swamps or marshes. ---- Jul 29, 18 [2544] From Draak: Crafting insult strings should now strongly avoid articles and duplicate words. Send Draak a mudmail if you find a problem. Fixed oddball bug with patchwork leather and hatmaking. (Lexie) Metallurgy split/combine bug with carbon-comp objects patched (Wily). More heraldry options. Bolster, heal and major heal should now no longer be castable on yourself if you are near full health, though bolster can still be cast at full health if your morale is low. ---- Jul 28, 18 [2542] From Shadowfax: Preserve auction channel color when an item with color tags is auctioned. From Draak: Fixed a few typos with essence enchant and clan heraldry. Added strings for dirt throwing and enrage to the spam filters. Soothe wounds can no longer be cast on yourself if you do not need healing. The other healing spells will be reconfigured to match it in the future. Bloodbond should no longer use mana on failures. Mining should no longer produce minerals that autobind. You can look at the sun now, if you really, really want to. Added a 'news' command, which will give information about things happening in the game. For now this includes the last reboot, daily fishing records, events and recent meteor sightings. ---- Jul 22, 18 [2538] The first 20 members in a clan no longer cost dues. Cost to create a new clan is now only 100k gold. New clans are now created with the clan tithing flag set. Clan tithing should now only be effective on proper gold sources, instead of on all gold changes. Show autotithe status on clan list. Fix kxwt disable bug in new spell status code. Credit buy chartransfer now deletes the previous owner's email. ---- Jul 21, 18 [2535] Cut the money market buy/sell spread in half. Show more/lower level quests on the friends channel. From Draak: Fix bug allowing group rejoin into private storage lockers. Add 'battlemage'and 'deathknight' playstyles to advice/eqcheck. Clan elders can now set a heraldic crest for their clan. See 'clanset crest help' for options. If your clan has a slogan or motto set, you can invoke it with the 'slogan' and 'motto' commands. You can look at the either of the moons, if they are visible. You cannot, however, look at the sun. (Lexie) The name of the creator is now added to the insult string of many crafted objects. Split meat retains its former level. (Peroroncino) Cleanup display of metallurgy alloy list. Fixed bug in metallurgy that skipped cost estimates with metallurgy split. (Lilmike) Added keyword 'smelted' to forged ingots. If you know gemcutting, lapidary check will tell you if a stone has a chance to be a cat's eye or star gemstone. Stone knapping will now accept stones down to 1 inch in size. If you know heraldry, you can add your clan's crest to shields and jewlery. If you are afflicted with the nausea poison, you cannot eat. On the bright side, mobs afflicted with the nausea poison cannot eat corpses. Polar bears and black bears now have lesser bear rage. New heraldic images added. Slow down rate of profession point acquisition. Add profession point achievements. Cooked recipes can invoke minor bonuses when well-seasoned with certain flavors. For example, sweet-flavored food can raise lowered morale, while spicy foods can help ward off the dazed and stunned conditions. ---- Jul 14, 18 [2534] From Shadowfax: Fix bug that had angel and supernal minions check against their owner instead of their attacker when deciding to assist. ---- Jul 11, 18 [2533] Add exp limiters to consume corpse. ---- Jul 08, 18 [2530] Profession points have been reset, and we've changed the algorithm for receiving them. Rates of profession point acquisition are now heavily influenced by skill exp. If you are getting low exp for a skill, the odds of getting profession points are reduced. Raise the autodent limit for exceptionally powerful soulbound necromancer bone shields and armor on login. Spellcast targeting failure is now a lot more verbose, and prints out the spell name and target string. This should help players figure out more easily why they're getting a confusing message when trying to do something like 'cast create food'. From Draak: Add profession points to brag/show. Alias 'grow mushroom' to 'create food'. Try to fix parser bug with practice and some spell names. ---- Jul 07, 18 [2528] Don't send low level quest completions to friends lists, since they're super spammy. From Shadowfax: Trying to install a trap that requires an item no longer produces weird strings or crashes the game. (Victarion) When installing traps, you can target either the exit name or the door name. (Lilmike) From Draak: Infrastructure support for skills to be considered 'professions'. You can acquire profession points by gathering resources and crafting. Add per-plane sky strings. You can use enchant essence on unfinished totems and fetishes. Slist at trainers will accept 'combat' and 'profession' arguments. The 'spell' and 'skill' commands now have a type 'type' argument, for sorting skills and spells you know by categories. See 'spell type' or 'skill type' for a list of types. It should be noted that type, for example fireball is a damage spell, a fire spell and a combat spell. ---- Jul 04, 18 [2526] From Draak: Vampires cannot be shadow bound, due to the peculiar effects of the shadow magic that sustains them. If you know shadow bind, you will see if an opponent can be shadow bound with the consider command. New area listings will label extraplanar areas as such instead of giving coordinates (which, while accurate, are for that plane). The vulnerability effects of spectral claw and static blast are now slightly stronger. Mesmerize and control animal now have a charisma component, to match calm animal and spook animal. Call animal still does not depend on charisma, but knowing animal magnetism will give it a slightly higher chance of success. From Shadowfax: Traps now re-enabled. Make 'remove trap' actually remove traps from doors and objects. Removing traps should yield salvage now, even when your trap skill if less than 100%. If you spring a trap while trying to disarm it, it will remain sprung. Reduce chances of failing to disarm a trap due to low intelligence. You should still wear int gear to improve your chances when you can. Reduce chances of triggering a trap when trying to disarm it. ---- Jul 03, 18 [2525] Traps have been temporarily disabled while we fix some bugs. ---- Jul 01, 18 [2524] Add 'kxwt_spst' so we can get rid of the stupid aff trigger. Add a couple more kxwt group tags. Make resurrect not take mana in most cases where it would fail. ---- Jun 24, 18 [2523] From Shadowfax: Allow trap commands to target door names in addition to exit names. Reset action to none if you start picking a lock and spring a trap. ---- Jun 23, 18 [2521] Fix up the split/merge size issues. From Shadowfax: If a player tries to install a trap on top of another trap that was installed by a player, it will trigger but not harm anyone. From Draak: Even more 'spam extreme' additions. Adjusted logic of flourish morale damage to make it more effective. Adjusted crafting checks so that skinned shells can be made into proper grips for weapons. The elemental vulnerabilities bestowed by some advanced poisons are now a bit stronger. Metallurgy split and combine respect a rough system of density, so an ingot of copper will be larger than an equivalent weight of platinum due to copper's lesser density. You can now list individual metals and their properties with 'metallurgy list metal <metal name>'. ---- Jun 18, 18 [2519] Fix bug in valor - it should now work properly. Rearrange the commands for exp marking to make them easier to use. From Draak: Fixed glitch in dragonscale armor that created items with 0 or 1 ac apply. Added more strings to the spam extreme filter, including other characters giving and dropping objects. ---- Jun 16, 18 [2517] The 'show con' command now displays constitution. Try to fix a few more negative exp bugs in the combat code. Add 'exp mark' and 'exp rate' commands. Raise damage of skirmish. Make crippling attack less repeatable. Try to make nomelee mode more resistant to incidental attacks. From Draak: Added a heap of room send strings for everything from valor to corpse/object timeout to drinking potions to spam extreme. Consider no longer shows very low resistances. No more 7 lines of extra spam for figuring out a beastly fido is not resistant or vulnerable to anything. New leathercraft items: sheath, scabbard New dragonscale item: grip (for making weapons) Fixed bug with harvest bone that yielded bones with 0 size. (Mertag) ---- Jun 15, 18 [2516] Adjust damage on new thief skills, now that we know a bit more about their general usage patterns. ---- Jun 12, 18 [2514] From Shadowfax: Raise ranged weapons' ability to overcome a target's AC. Make sure exit has a guarded flag when checking to see if a guard should prevent player access to doors. Raise damage of skirmish and fix logic error that now allows it to be used against sleeping targets while unhidden and out of combat as the help page implies. Also added a little play in the skirmish event rescheduler. ---- Jun 10, 18 [2512] From Shadowfax: Add new level 35 thief skill, 'crippling strike'. Add new level 38 thief skill, 'skirmish'. ---- Jun 09, 18 [2509] From Draak: Improvements and fixes to foraging. Squashed a rather obscure crash bug involving lapidary inlay and harvested bones. (Mertag, Shryth) Enchant camouflage move/mana/shadow cost lowered. Stone knapping aliased to knapping to make it easier to locate trainers with 'skill find'. Object taste will now save on logout. (Persephone) The absolute upper weight limit for crafted weapons should now be the highest possible weight a player can wield. You can forge weapon heads and blades up to 60% the minimum weight instead of 50%. Increased max weight of hafts and poles as well. You can now add gemstones to dragonscale collars. This was an oversight. My apologies for missing it. (Smyth) Some minor changes to splitting and merging. If you can carve runes into wood, you can now carve runes into objects with a composition of ROOT, WAX and RESIN. These are fairly uncommon compositions for worn objects. Help pages will now show if a spell or skill is helpful, important or critical. This is in relation to the spell's class and does not take playstyles into account. From Shadowfax: Reduce odds of mobs from dying to negative hpregen incurred by acid and players losing credit for the kill. Guards at doors should now prevent lock picking, opening, closing and other actions on guarded doors. Add new level 1 skill, 'trapping'. Add new level 33 thief skill, 'trapmaking'. Add new level 38 thief skill, 'occult trapcraft'. ---- Jun 04, 18 [2507] Try to improve the 'replay' command for ordinary replay. Display equipment update warnings a few seconds after login, so it doesn't get spam filtered. Raise friend count from 120 to 150. ---- Jun 02, 18 [2504] A handful of high level exp tweaks. Some of these will take a few weeks to take full effect. From Draak: Fixed weird old bug in dancing lights that let you cast it right through closed doors! Fix bogus failure send string with fishing. Meteorites are now slightly more common and should send very obvious sends over a large area on impact. Draak changed the daily gift sound for dclient/msp users. BRACE YOURSELF, LADS! Added keywords for various locations/sectors (Archais, Ramanek, extraplanar) to the 'group comment' allowed keywords. (Ravenna) You can now split large pieces of butchered meat. (Mai) Shored up limits for splitting/combining of materials. (Phytell) Leadfoot has a chance to reduce the damage of stomp and kick attacks. (Runner) Hatmakers now have more color options - 'tailor list color' for a list. New gathered wood type: elderberry You can no longer gather food, wood and herbs in clan areas. You can now use the arguments 'critical', 'important' and 'helpful' with the slist command, for example 'slist critical' will show a list of the critical skills and spells a teacher can train you in. Rename various 'boat' strings to 'ship'. This should help clean up the nomenclature to distiguish between buoyant BOAT type objects and proper sailing ships. Poison resistance and armored skin can now improve as you get the stuffing beat out of you by toxic or normal damage, respectively. You might want to invest combat points instead. This only works if your attacker is close to your level and is not a player. Damage from self harm, room regen, traps and the like will not increase these skills. When you assemble a new weapon, its weight will be lowered to attempt to match your wield strength, down to half its weight. If you are very weak and are assembling a hefty weapon, you may still end up with a weapon you cannot wield. Remember to boost your strength first! (Renne) ---- May 19, 18 [2501] Various minor cleanup and fixes to fishing, gathering, lapidary, metallurgy, salvaging, and woodcrafting. Added a couple of rare events where you gain gold from unexpected sources. New forged simple weapon: halberd. Some mithril alloys renamed to sound fancier. Weapons that require certain kinds of guards will now display that information on 'metallurgy list <weapon name>'. (Theia) Certain high-quality crafted objects have a chance for having extra unfilled quality composite. This is expected to be the last major change for crafted objects so we can have a period of data gathering. ---- May 13, 18 [2499] From Draak: More object price adjustments, including a price adjustment for weapons with elemental and other unusual damage types. Add 'check reaper' for necrodruids. Characters afflicted with noxious cloud can now be detected by smelling, while being afflicted with noxious cloud interfers with your ability to detect other scents. You can now get and put objects into worn containers and look inside of worn containers. Please report any weirdness to Dentin or Draak. Add a 'restart' command that tells people how to restart. Gems with asterism may now give out mana regen as a secondary effect instead of their normal one. It should now be a bit easier to get better at increased stamina. Tweaks to lapidary, minor tweaks to make quality bonuses easier to achieve for all crafting skills. Armor now takes a bit less time to forge. Control weather is now a little bit stronger. ---- May 06, 18 [2497] From Draak: Reduced the impact that item effects have on object price. Tweaks to weather, to shore up a few corner cases like outdoor lava. Cooking will give more exp for recipes with more ingredients, and seasoning with higher level herbs. String adjustements to heraldry, to make most of the strings shorter: "a snowflake ironwood shield" vs. "a heraldic snowflake ironwood shield" Patchwork leather equipment has a higher chance to random. Cleanup long descs for paired leathercrafted eq, gloves, boots, etc. Fix multiplication/addition bug in food and refined food hp/move calculations. Taste will give you a stronger indication when food is done when cooking. ---- Apr 28, 18 [2494] Fix 'list search -level'. From Draak: Increased the amount of hp and movement from eating cooked food. The following skills and spells have been made obscure: listen, camouflage (thief) despair, remorse (cleric) Tweaks to the spook, mesmerize and control animal druid spells. Improved feedback from 'fish check' when fishing (and not fishing). More randomized types of fish fishy fishies FISH. New metallurgy jewelry: brooch (Mertag) For now brooches are just neckwear. Forging estimates for new items should now work properly again. (Adara) Lapidary check will now show you the primary stat a stone can bestow, if your skill level is high enough compared to its difficulty. Lapidary stone secondary stats now have a bit of randomness, but not much. If you know gemcutting and forge armor, you can now inlay stone onto forged armor. This is purposefully less powerful than adding gems to jewelry and more powerful than inlaying metal, but it can sometimes shave down the ac of the armor. ---- Apr 21, 18 [2491] Fix better-at bug in ancient oak. (Gate) From Shadowfax: The swear filter will now catch capitalized curse words. Angelic crusaders should now be more willing to fight the forces of evil. From Draak: New wood: holly New wood type: bitter Tweaks to fishing to make actions more consistent and meaningful. This also adds new fish types. Spell failure strings will now almost always include the name of the spell that fails. (Adara) Corpse-eating mobs under the effects of mesmerize animal, hold undead, confusion, or a bad poisoning of vexed visions will no longer eat corpses. (Gate) These conditions will also keep mobs from scavenging equipment off the ground and autowearing eq (under most circumstances). ---- Apr 15, 18 [2489] From Draak: You can see kinds of items shopkeepers (might) buy by typing 'buy list'. Shopkeepers are still all kinds of stingy/poor. Small changes to metallurgy exp handling and a few corner cases with strings. Enchant analyze will now stop shaming I mean spamming you if you don't know all of the enchantments. Fished a pair of minor bugs out of enchant essence, that combined were causing some major issues. Dispelling spells from objects should now have more consistent strings. (Gate) Harvest venom should now give exp normally. (Gate) Arrowheads now contribute to the speed of ammo. Adding a mithril arrowhead to an arrow or bolt may make it faster, while an adamantine one will make it slower. 'Spell/skills all' now accepts the args 'known' and 'unknown' to see lists of all spells or skills you know or all those you do not know, respectively. (Runner) You can pluck feathers from bird corpses, and use the tailoring command to add them to hats (if you know hatmaking of course). Plucked feathers can also be used to fletch arrows, which can improve their damage and accuracy. They are also brewable spell components. ---- Apr 07, 18 [2487] From Shadowfax: You can now evade spells even after the caster has died. From Draak: Cosmetic change to ancient oak. (Gate) Obscure spell 'find object' changed to 'pinpoint object', so it doesn't conflict with 'spell find'. When using the review command on a corpse, it will also give the information you would have gleaned from consider. If you use poisonous ingredients while cooking, your dish will be poisoned! Be cautious when foraging, especially untrained. Withdraw should no longer lag you if it fails to execute due to you not being in battle. (Runner) New hats for hatmaking: toque (chef's hat), mitre The level of a bonecrafted item is now dependent on your necromancer level, and most will have a necromancer flag. Changes to the consider command to make the distinction between saving spell and magic resistance more clear. Magic resistance is rare and thus will only be displayed if the creature has it. Some druid earth spells have chance to add to or remove mineral resources from a room. If is room is mined out, an earthquake or unnatural spring spell *might* help. Enchant essence will now work on two additional wear slots for each class, except druids. Druids can essence enchant totems and fetishes. Crafting skill synergy: if you know hatmaking and leathercraft, you can use leathercraft to fashion hats from skins. The hats are functionally identical to leathercrafted caps, and can made with fur or dragon scale if you know furrier or dragonscale armor, respectively. ---- Apr 01, 18 [2486] From Shadowfax: Fix for chain lightning crash bug when the target died before the lightning quit bouncing. ---- Mar 31, 18 [2484] From Shadowfax: 'Cone of cold' no longer sends a message to the room when it strikes an ally, like how firefield works. 'Chain lightning' now avoids attempting to damage allies (thus avoiding a bunch of "You can't harm so-and-so" spam) and is subject to evasion. The 'ground' spell helps players engaged in melee avoid chain lightning. From Draak: Bladed weapons are now slightly better for parrying. Slightly. Dragonfang quartz added to the lapidary table. (Morpheus) Patched bug with blood sacrifice. (Runner) Strings for cooking recipes can now be more awesome. Butchering now recognizes more types of distinct meat. A few minor changes to low-level trainers and skills. Preparing corpse to become undead will now check if a corpse is usable before checking for a preservation spell. (Lokar) Fixed minor bug with resisting being stunned and look. Tweaks to enchant essence to make analysis more accurate. Added 'set alarm' to set an alarm for in-game hours. (Rukia) Type 'set alarm help' for more information. ---- Mar 24, 18 [2483] From Draak: Fixed weird little bug with new dragonscale armor ac calcs and two-handed shields. Carve fetish should now improve upon use. (Smyth) Increase to chill touch's initial damage to make it more effective at low levels. Improvements to skin insult strings. New obscure skill 'kiltmaking'! Happy St. Patrick's Day! ...since noone cares about St. Andrew's Day :( Saving throws on dragonscale eq now have a slightly random range. Shields and tower shields are more stable. Scales from acidic or toxin-resistant dragons may yield poisonsave. Scales from crystal or gem dragons will give spellsave instead of breathsave. Lapidary split added. Lapidary stones can now be split into smaller pieces, but be careful: the harder the stone, the more difficult it is to split. Improvements to newbie hint code. This includes reminders for low-level characters to wear equipment they pick up, if they can use it and have the appropriate empty wear slot. ---- Mar 20, 18 [2482] From Shadowfax: A couple minor consecrate fixes. From Draak: Misc typo corrections and adjustments with crafting. Fishing "cycles" made a bit slower. ---- Mar 19, 18 [2481] Make shadow blades show dieroll on identify. Fix bug caused by C++ initialization catastrophe. The c++ standards committee really dropped the ball on this one - even a shitty hack would have been worth adding to handle cases like this one. ---- Mar 18, 18 [2479] From Draak: Auto inventory searching for leathercraft, woodcraft and bonecraft disabled. Forging costs lowered slightly. You can now craft with metal, wood, bone, stone and leather for other players - when you specify another player, you will craft an object of their level, assuming you are higher or equal in level. (Knapping is intentionally not included in this). Dragonscale armor is now warrior flagged. Dragonscale armor you create will be at your warrior level or the warrior level of the player you make it for, whichever is lower. Dragonscale armor will also generally have higher ac than before. This is heavily dependent on how well-crafted it is and any effects it has beyond saving breath. ---- Mar 10, 18 [2476] From Draak: New leathercrafted item: headband Knock can longer be cast in combat. (Indigo) Misc typo clean-up. Please don't log food with missing taste in the typo log. Instead, report it directly to Draak. He added it, he'll fix it. Improved output for the class-specific 'check' command when you are level 0 in the class. You cannot drink from potions/liquid containers on the ground if they are being guarded. (Theman) Knapped weapons now have more formidable dierolls. Ores now have prices based on their composition, weight and purity. Object pricing has been adjusted - the base cost should generally be lower, but objects made from rarer materials will be more expensive. For example, silver and gold will cost more than iron or copper, while seafood and meat cost more than roots and seeds. Improvements to metallurgy weapon head and blade insult strings. Forge weapon finish has been changed - in addition to the weapon name, you must designate the weapon parts you wish to assemble. Use 'forge list <weapon name>' to see what parts each weapon requires. From Shadowfax: Prevent the consecrating of armor that would end up with all three anti-alignment flags and therefore be unusable. ---- Mar 01, 18 [2474] From Draak: Tweaks and fixes to hunger and food. Flexible weapons get more strikes than other weapons when wielded for whirlwind attacks. Misc code typo corrections from the typo logs. You can no longer bundle together hides that have been partially crafted into the leather items. (Mai) Changes to breath damage strings. You can now look at the ceiling, floor, ground, water, sky and a few other keywords instead of just up or down, depending on your environment. You can no longer carve while performing other tasks. ---- Feb 25, 18 [2473] From Draak: Minor cleanup and fixes to fishing. And a couple more fish. Custom foraged items are automatically unhidden when foraged. You can now call swarms of rats in sewers, and swarms of bats in catacombs. Spellbooks will now warn players that memorizing them will cost a practice when identified. (Fullgore) The "heavy" weapon damage types are now officialy called "impact", since impact was being used in all the help pages anyway. Second half of cooking skill, allowing the cooking of recipes. ---- Feb 20, 18 [2472] Initial changes to begin the switch away from top4 to total levels. ---- Feb 19, 18 [2470] From Draak: Improvements to smelling cooked meat. Fixed bug in knapping that prevented objects from finishing. New leathercrafted item: sandals. Misc typo fixes and additions to the help pages. Experimental enchant updates: New level 24 skill 'enchant essence', which allows you to attempt to add cast or skill level to certain items. It is currently restricted to rings and weapons, but will be expanded to a few other slots on a class-by-class basis. New level 24 obscure mage skill 'enchant fire'. New level 27 obscure mage skill 'enchant lightning'. New level 30 obscure mage skill 'enchant ice'. ---- Feb 18, 18 [2467] From Draak: Minor crafting tweaks and fixes. ---- Feb 17, 18 [2465] From Shadowfax: Fixes to crusaders. From Draak: Cleanup of cooking strings. Tweaks to crafting prices for more consistent selling of crafted objects. Butchered birds will yield tenders and fillets instead of steaks. A small number of new fish have been added. Rebalanced speed for some forged weapons so there are more fast options of different damage types. Fishing for players has been gamified, with a small number of fishing-only commands for attracting and catching fish. ---- Feb 13, 18 [2464] Allow list search on unlearnable spells. ---- Feb 11, 18 [2463] Fix bug that was making broken fishing poles. (Lexie) From Draak: Fixed minor omission that was interfering with cooking. New leathercrafted armor: skirts, bustiers (Lexie) ---- Feb 10, 18 [2461] The maximum cost per practice has been raised from 60 exp caps to 80. This is necessary to offset the large increase in exp over the last few months. From Draak: When looking at a character, you will now see certain actions they are doing, such as fishing or turning undead. Show which skill improves when improving combat tactics. (Lokar) Cleaned up sunder strings and tactics better-ats. (Lokar) Added the 'appraise' command, to get a general idea of how much composite margin a given item might have. (Jonathon) Butchered meat, caught fish and a few forageable edibles can now be cooked over fires. This will be the untrained portion of cooking. Infrastructure for cooking skill, including hooks for smell and taste. Mastercraft forged and leathercrafted armor can end up with a higher AC now. 'Forge list metal' will show what metals can be used to make, based on your knowledge of metallurgy skills. (Lexie) 'Forge list weapons' will show a weapon's base speed, because Runner doesn't like looking them up one by one. ---- Feb 09, 18 [2458] Make it easier to retrain fountained grandfathered spells and skills. Exclude unlearnable spells and skills from most mortal lookup commands. From Draak: Gathered wood no longer has the keyword 'firewood', as it makes it very difficult to look at and tend to a fire. Fwood remains the universal keyword for gathered wood. Fixed elusive leathercraft finish bug. (Sirand) Shored up crafting events so Lexie doesn't drop things, leave the room and end up with finished items, among other loopholes. Made sure every single stinking fishable fish now has a long description, and added a few more for good measure. The game should handle pricing for crafted objects better now. Please report any weirdness to Draak. From Shadowfax: Ban immortals from using clan advertise. Fix cosmetic error that displayed 'nonexistent god' as the god of a pantheist priest. Make the auto command accept spaces between 'auto' and the option, such as 'auto sac' working as well as 'autosac'. You can use the list and help options for 'gather' and 'gather lightcatcher' while resting. (Boa) You cannot attempt to legendary enchant if you are below max level. (Sirand) Allow consecration of equipment with a float flag since there is no real way of removing it. (Jonathon/Rhorae) Make account ignore cover channel replay when target is logged off. Changes to 'cloak of fear': 'Cloak of fear' now only affects living creatures. 'Cloak of fear' should be vastly more effective against lower level enemies. (Lokar) Morale is now taken into account in the defense against 'cloak of fear'. Changes to 'ward evil' and 'ward good': 'Ward good' has been replaced with 'ward alignment' and allows you to cast either good or evil wards. 'Ward evil' has been replaced with the obscure 'petition crusader' skill. 'Ward alignment' can used to create unguents of 'ward good' or 'ward evil'. 'Bind alignment' is no longer obscure and is now dependent on 'ward alignment'. ---- Jan 30, 18 [2456] Tweaks to make high end armor more effective, and reduce the odds of mobs getting freak high damage hits on players. From Shadowfax: Artificer is now max level, instead of level 30. Tithes are no longer recorded in a clan's backlog. Clan elders can use the 'clan stat' command on members to see recent dues and tithes activity. A timestamp is now recorded when you join a clan. If you turn on 'clan advertise', it will remain toggled on upon logout. You must use the command again or join a clan to turn it off. ---- Jan 28, 18 [2454] Try to fix some weird search bugs in the help system. Things like 'help fikh' should now work again. Attempt to fix noleave bug with stunned/bashed players. Display god alignment on the 'pantheon' command. ---- Jan 27, 18 [2452] Favor from sacced eq is now the same whether it's sacced in a corpse or not. Two handed parry and shield block have been changed, and two handed shield is no longer the most powerful combination - shield plus weapon is. This is to offset the additional armor that two handed shields can bring to the table, and make it more feasible for tanks to use combo attacks. Combo bonuses that you get when defensive fighting no longer include attack powerups. From Shadowfax: Add 'storage get all' command. Fixed bug so you actually pay the extra mana and favor for a permanent enchant instead of just checking for it. The various celestial petitions will ensure that you have a valid target before costing you mana. (Runner) ---- Jan 24, 18 [2450] Change the new autofavor code so it's got less of an impact. Give more favor for jobs and slightly less for sacrifice. From Shadowfax: Change the new insult command so it doesn't leak builder information. From Draak: Necromancer spell mend bones uses 1 dragon tooth again, but it can also use 2 regular teeth if the caster is out of dragon teeth. If you fish in lightless underground/indoor bodies of water, you should now catch various species of cave fish. Improve strings for leadfoot curse to take legless creatures into account. (Kehlani) Make accio obscure, since it doesn't have a lot of purpose. Tweaks to lapidary stats, and several additional minerals: datolite, prehnite and epidote. Tweaks to level of various crafting skills. You can now list a single alloy and its base metals with 'forge list alloys <alloy name>'. ---- Jan 23, 18 [2447] From Shadowfax: Add chance of adding a saving effect according to your god's preferred element to consecrations. Fix bug that displayed ticks incorrectly of instances belonging to your account and weren't your current character. You cannot use certain attacks at all while entangled or shadow bound like leap and charge. ---- Jan 22, 18 [2446] From Shadowfax: Add 'insult -ground' option for seeing the insults of everything in the room with you. Add ability to build cartridges for firearms. Fix bug in camouflage enchant shadow cost. (Rhorae) Permanent consecrations cost 20 times more mana and favor than temporary ones. (Wyrm) The 'show room' command now shows if a room is big or small. Allow consecration of armor with glow or light flag attached to better synergize with 'illumination'. However, you can no longer consecrate armor with a float or hum flag. (Serkanal) 'Dispel magic' will now reduce the level of any spell that it fails to dispel outright by a few levels, making it easier to dispel later. You can now dispel objects with spells like 'fly' and 'darken' cast on them. You can also use 'remove curse' on objects affected by temporary curses like 'faerie fire'. 'Mana shield' will now protect against 'dispel magic', reducing its power or completely negating it if you have enough mana available. ---- Jan 21, 18 [2445] From Draak and Dentin: Weapon speed/attack speed now factors into the amount of movement used by many warrior and thief skills - faster speed equals less movement used. From Draak: You can longer skin plural mobs. Add 'eqcheck tank' option. Add larimar ore type. Speed up milking refresh time. Various wood gathering cleanup. Mend bones now uses 3 regular teeth instead of 1 dragon tooth. Updates to mycomancy so it makes more sense when cast via potion or staff. Minor changes to poses. New bonecrafted item: ring. New woodcrafted/bonecrafted item: bead bracelet. New heraldry names. Fixed a bug in metal inlaying. (Warsaw) Minor improvements to the leg/feet checks for mobs. Customize weapon is no longer an enchant. It is dependent on double attack and forge simple weapon. Enchant weapon speed is now balance weapon, a warrior skill. Enchant weapon accuracy is now hone weapon, a warrior skill. Enchant camouflage now has other resource requirements than gold. Changes to how inlaid metals are determined. You can now inlay with mithril and its alloys, nickel silver and a few others. Set lower limit to forged weapon speed and a few other tweaks. ---- Jan 20, 18 [2443] Max player level has been raised from level 37 to level 38! We'll be adding skills and adjusting skill levels over time as we get a better feel for how this affects the classes. ---- Jan 19, 18 [2441] Fix probable crash bug in disarm skill. ---- Jan 17, 18 [2440] Cleanups to the mob exp system: we're gradually switching out the last of the 'top4' code which was used for most mob experience calculations. From Shadowfax: You can no longer split mineable items that are affected by spells. Pantheon gods now have alignment preferences. The rate that favor is gained automatically is increased if you remain within your god's preferred alignment(s). If you do not, you will have to work harder to gain favor and can be excommunicated if your favor gets too low. ---- Jan 15, 18 [2438] Adjust various enchanting costs based on last years gold/usage data. Give high level players a low percent chance of being rescued from death. Convert a bunch of minor stuff from top4/equipment level to all levels. This is prep work to make getting rid of equipment level easier. This affects a lot of different places, some of which were difficult to untangle from other parts of the codebase. If you notice significant weirdness or breakage, please let us know. ---- Jan 14, 18 [2437] The autodenter for relic equipment now has a tighter limit, and starts taking effect at approximately double the 'epic' level instead of 3x. It can also autodent AC on things instead of just effects or charges. Fix some really old telnet bugs. From Draak: More minor newbie look string improvements. ---- Jan 13, 18 [2435] From Shadowfax: 'Defoliate' prevents players from casting 'thistles' without seeds. Defoliate prevents all casting of 'entangling roots', 'poison ivy', and 'vampiric vines'. 'Fecundity' can be cast on plant creatures to heal them. From Draak: Improve some bottling strings. Remove resource indications off the 'gather' command. You can get the same information with 'gather check' now. Super low level newbie help text fixes. Add new lapidary stones. Shield slam can longer show up in the same combo as ground strike. (Lokar) Fixed bug in woodcrafted ammo damroll. (Nermthegerm) Obscure cleric enchant 'bind alignment' lowered from level 36 to level 28, to make it more accessible to non-primary clerics. You can no longer improve movement skills in clan areas. Thanks for the tip, Runner. The 'camouflage object' enchant is now a shadow skill. ---- Jan 10, 18 [2433] Reduce failure odds for taunt, intimidate, and roar. Greatly increase success rate of enrage. ---- Jan 06, 18 [2430] Internal reworks to second wind: switch from tick based cooldown to continuous, and adjust timers. Both cooldown time and amount of movement recovered are dependent on constitution. Unlevel timer is now six hours instead of 20. From Draak: Playstyles for 'shadowmancer', 'elementalist', 'mystic' and 'warlock' added to the check command, 'enchanter' changed to 'artificer'. Help page updates and typo fixes. Fixed sneaking bug in character reset. (Uicli) Command 'forge list metal' will now show the difficulty. Command 'forge list <weapon name>' will give a rough indication of speed. This is not definitive - finished weapons take the metal and handle speeds into account. Tweaks to dierolls for forged weapons. Tweaks to metal speed bonuses. Fixed bug in sunder/autowield that attempted to wield a shield. Gathered boughs of wood will now generally be longer than before. New woods: kauri, satinwood, sourwood, sweetgum, wenge and silverleaf Scent of death now has lag, but will improve upon use. Lifetap should improve somewhat faster now. (Lokar) Fixed the modestly hilarious "improved a movement skill by sniffing out dead bodies" bug in scent of death. ---- Jan 04, 18 [2429] Tweaks to lower level mobs to make their damage output more consistent and in general do a bit less damage. ---- Dec 31, 17 [2428] Fixups and improvement to avatar channel and moderator commands. Strengthen admin-set forced ignore. Remove the fractional hp/mana gain when microleveling so that players no longer gain negative hp/mana on the final microlevel. Give second wind stronger con scaling, and make the cooldown strictly constitution based. Give cry of victory stronger con scaling, and lower the requirements for invoking it. From Draak: Spell casting failures caused by being dazed or stunned now send a different message than equipment failures. (Breloom) Legendary and artificer enchant should now work with crafted items (Rhorae). Reworks for skinning and leathercrafting: Weight requirements removed from leathercrafting. Only the size of the hide or sheet of scales matters now. Certain furry creatures will yield pelts instead of skin or hide when skinned. If you are highly skilled at skinning, you are more likely to completely skin a creature instead of ending up with many small pieces of hide. If you are highly skilled at leathercrafted and are using skins much larger than the object you are crafting, you may end up with scraps big enough to craft with... You can now combine together skins from the same type of creature using the 'leathercraft bundle' command. New level 11 crafting skill 'furrier'. This skill allows you line crafted armor and clothing with fur from pelts. New pelt-only leathercraft items: stoles, muffs and coats Leathercrafted slings are now one-handed ranged weapons. ---- Dec 30, 17 [2427] Add a account-based channel moderator flags. Old per-player moderator flags transfer automatically to the account. All characters in a mod account can moderate, and if any character in a mod account uses a channel, the whole account can't moderate the channel for a while. Moderation actions still only hit single targets. Moderators can no longer see each other on the who list or via the moderator commands, and moderator actions should now be mostly anonymous to other moderators and avatars. Tweak down minion hitpoints at lower levels. This should be close to no change for high level minions. From Shadowfax: Make pets follow players like minions do. Have all instances belonging to your account displayed on 'instances show' command. (Druidia) Weather command now checks for nearby precipitation when you're inside. Snow and rain accumulation is now tracked. It can take up to one game hour to start accumulating. Accumulation is shown automatically if you have brief off, and it will be displayed when the weather command is used. For now, this is purely for cosmetic purposes. (Samon) Add chance of falling meteorites whenever a meteor shower occurs. These are deposits of sky iron. From Draak: Glance command, for seeing the ground string of a targeted object or mob in the room. Almost as useful as smell and taste! Some skill lag is now more strongly affected by attack speed. Minor fixes and changes to forged weapons. Increased stamina can now gradually improve without combat points by using warrior attack skills. Mortally wounded opponents should be easier to disarm. Being disamred or tripped is now slightly demoralizing. Having your weapon or shield sundered is now highly demoralizing: that was your father's sword and now it's gone :'( Morale should now linger a bit longer, but not too much. New woodcrafted weapon: staff sling - made by adding a leathercrafted sling to a woodcrafted pole. ---- Dec 18, 17 [2425] From Draak: Dirt throwing causes a little bit of morale damage (the "annoy" aspect mentioned in the help page). New forged weapon 'main-gauche' (parrying dagger). New forged weapon part 'cup guard'. Scales from some rare types of dragon may have special effects, <3 Lokar. Cleanup and bugfixes to crafting code changes. Let Draak know if anything else is not working the way it should. Forge list armor and forge list parts will display "min. weight" instead of just "weight" because weapons and armor can weigh up to 50% more if larger ingots are used. Weapon hilts will add parry dependent on the AC bonus of their metal. No other stats from hilts will be added to finished weapons. If you want more parry on your blade, use a higher AC metal such as adamantium. If you do not want to add parry to your weapon, use a softer metal such as copper or brass. ---- Dec 14, 17 [2424] Remove the 'legend' command. Mob exp/mob hitpoint tweaks. From Draak: Vampire minions now receive extra healing from blood sacrifice and bloodbond. You can no longer add gems to lapidary rings made from the same material. Typo that prevented lapidary tumblers from being made fixed, sorry about that, Tyrinia. Doors now have a composition. This doesn't change much except for those using msp/dclient sounds (for now). Crafting skills should improve more often as you use them. New woodcrafted item - 'fishing pole'. Tweaks to the 'check' command's output to make it more uniform. Playstyle for 'barbarian' added to check command. Forged weapons should now be rune-enchantable. "Blank" druidic fetishes should now manifest the traits of whatever kind of wood they are carved from. Spelunking, moutaineering, forest navigation, swimming and mudwalker should now (slowly) improve without investing combat points. Changes to crafting crossbows - with woodcraft and bowcrafting you can construct a crossbow stock. You must manually 'woodcraft add' forged crossbow hardware in order to finish a crossbow, instead of having it in your inventory when the cross bow is crafted. You can now make jewelry such as beads and rings from common stones like granite, diorite, talc, basalt, limestone and sandstone if you have the gemcutting skill. They still cannot be crafted into gemstones. ---- Dec 09, 17 [2423] Reduce minion hp/mana/move at low levels to improve low level class balance. Add a 'crafted' tag to the 'eq' command. Spammer ignore now resets to enabled on login. Taunt/intimidate/roar/enrage are now easier on drunk targets. Fix some bugs in enrage. Peace should now stop mob assist. From Draak: Attempts to daze and stun are now a bit more aggressive. Add ranger and illusionist to the 'check' command. Added a little bit of stun to a few spells. Necromancer vampire's lifestealing attack is now more potent when used against living creatures. New gathered wood type "beefwood" (yes this is real, look it up.) New gemstone "euclase" added to the mining and lapidary tables. Color added to the various crafting "list" commands. Lapidary gemstones can now be modified with heraldry, to make items such as 'a sparkling ruby griffin' or 'a green lace agate hexagram'. These can be added to crafted necklaces, rings and head pieces. Heraldry can no longer be added directly to necklaces or bracelets. Improvements to heraldry list commands. Added a "smell" command, to smell objects and rooms. Like taste, this is a long-term project and it will take a while before everything smells like it should. From Morpheus: Winterberries added as a seasonal forage item. ---- Dec 06, 17 [2422] From Draak: Thief skill 'peek' is now obscure. You can now add studs and spikes to leathercrafted whips. You can now add gem pendants to leathercrafted collars, in case you can't find what you're looking for at Hot Topic. New lapidary gemstone item - teardrop. Tweaks to lapidary check output. Changes to jewelry and inlaying - you can set gemstones into inlaid jewelry, but you cannot inlay metal onto jewelry with a gemstone set into it. Inlaid metal jewelry inventory strings are now more compact. Improvements to heraldry parsing, and several new heraldic symbols added. Clean-up and improvement to metallurgy listing commands. ---- Dec 01, 17 [2421] Make the thief skill 'contortionism' dependent on dodge. New metal 'nickel', new mineable nickel ores and new nickel alloys, white copper and nickel silver. Adjusted a few alloy recipes and metal stats. Add a 'forge divide' command for metallurgy, for splitting metal ingots. Add a 'woodcraft halve' command to saw branches in half. Unlike quartering, this reduces both the length as well as the weight of the resulting boards. Crafted grips and lapidary orbs can now be added to woodcrafted canes, to make some pimp-quality gear. Add sunstone and starstone gem types. Crafted weapons and canes now have somewhat nicer long descriptions. Expect more refinements in the future. Significant boost in crafting skills exp. They will still dent quickly. Fixed a couple of typos in forging send_to_room strings, thanks to Shryth and Mertag. Cost of forging weapons and armor lowered about 30% to account for smelting, alloying, combining and other manufacturing costs. When peace wears off, the target will now be dazed for a short time. Add new level 16 crafting skill 'forge blade'. Add new level 31 crafting skill 'forge kozane'. Add new level 33 crafting skill 'forge nihonto'. ---- Nov 25, 17 [2419] Add a 'spam filter' flag to channels to turn on/off the the banana and screen reader noise filters. Make liveoak and solar flare use more sunlight from suncatchers. Make skill/spell perfect be 100%, instead of 99%. Various mob exp tweaks based on Rhorae's detailed bug report. The damage function for dragonbreath has been dramatically changed. At low and mid levels, it should be slightly less damage and easier for unprepared players to handle. At higher levels, it now scales much more strongly, so that a level 60 mob will now do about three times as much damage, and a level 90 mob closer to 25x as much. From Draak: Cleanup to make the check command a little more user-friendly. Expect more refiniment as time goes by. Deposits of mined gemstones are now smaller than those of ore, stone and other materials. This should make it easier to find stones small enough to carve into gems. New lapidary item : grip New forged item : grip Added a "think" command, so you can think things to yourself. Add a few more heraldry symbols. More fish, and improvements to fish types and descriptions. Allow better at iron claw. You can now inlay metal on woodcrafted weapons. You can no longer cast entangling roots on yourself to prevent getting trapped by an unreleasable minion. You should now be able to make metal constructs from any type of metal, excluding mercury. I apologize for the oversight. Cleaned up a few minor incosistencies with inlaying. New level 13 crafting skill 'forge simple weapon'. Taste/smell improvements. Certain non-gemstones now have colors, even if they are bit more drab than gems. ---- Nov 23, 17 [2418] The deadline for level converting has been set at Jan 01, 2018. Players that need to level convert can no longer train practices. Leveling is now capped at quad 37, 32, 27. This is currently max level. Raise fame per level from 21 to 22. This affects very few people. Disable the microlevel timer for all levels. Add 'level listtime' to dump projected leveling times at various points up to max level. ---- Nov 19, 17 [2415] Don't display email-only quests on any of the global TODO lists. Shorten the duration on valor, but increase its resistance to fear spells and other things that shorten its duration. Raise exp for a bunch of warrior skills. From Draak: WELL MADE quality is now WELL CRAFTED. EXCEPTIONAL quality is now EXPERTLY CRAFTED. Dragonbane advanced poison now halves the damage of dragon breath attacks. Fixed woodcraft/bonecraft dice. Minor cleanup to woodcraft/bonecraft checks. Cleric inflict spells now do slightly more damage. Herbicide advanced poison now makes plants slightly more vulnerable to physical attacks. Consecration will no longer consume mana and favor for unusable items. Add new level 16 crafting skill 'inlay metal'. Add new level 23 crafting skill 'forge armor'. Improved infrastructure for improving the 'check' command. Thanks to Dentin for helping with tagging spells and skills. Expect some changes to how this works in the near future. ---- Nov 18, 17 [2413] Raise friend list limit from 100 to 120. Add 'lag -client' for a reduced spam lag report. Various exp tweaks, primarily at low levels. All characters in the owner's account can now control/stock player shops. Add an 'account multi' command for setting up a list of your publicly visible characters. Also add whois/alts/multi commands to show account multis. This feature was based on Dernan's Altkeeper bot. ---- Nov 14, 17 [2411] From Draak: New lapidary items: marbles and orbs Tweaked lapidary and metallurgy stat handlers to be a bit more generous. Resisting stunning will now take into account high wisdom. New woodcraft/bonecraft item: a pair of dice. ---- Nov 09, 17 [2409] From Draak: Firebrand lowered from level 8 druid to line up better with leathercrafting. If your skinning skill is high, you should now get fewer but larger pieces of hides when skinning corpses. A few more mining and lapidary minerals added. Keep an eye out of hornblende, iolite and a few others. Lapidary items and gems will now have a little blurb in their long describing the stone. It should now be a little easier to make mastercraft items. The amount of stats added to crafted items is a little more random. The foraging skill has been deactivated and folded into plant lore. Plant lore is now level 1 druid. If you didn't have plant lore, the practices have been moved there, otherwise they get refunded. You can now split larger pieces of gathered wood into four roughly identical pieces using the 'woodcraft quarter' command. Do note note that this can accidently destroy pieces of wood, particularly rotten or worm-eaten ones, and that a small portion of the total mass and length is lost each time they are split. ---- Nov 08, 17 [2408] Major changes to the internal data collection for the bot detector. This might false detect in the short term, so we'll be keeping an eye on it. Raise the banana filter size to 9 characters, and don't insert a * when compacting. Players that are level convert releveling are now exempt from fame requirements. Disallow scribing using easily created magic objects such as magic mushrooms and balls of coldfire. Disallow putting more than one copy of any given spell on a scroll. ---- Nov 04, 17 [2405] Fix some wizinvis bugs with friends lists. You will no longer show up as a friend of yourself. Builders and immortals no longer have any friends events other than post. Players that have level converted will no longer be fame locked while releveling. From Draak: Various cleanup to heraldry. Added more minerals to mining and lapidary. A few small fixes to lapidary and forging, mostly typos. New forged liquid containers: flasks New forged upgrade: buckles Character level removed from mastercraft calculations, item difficulty added. It should now be somewhat easier for a low-level characters to make mastercraft items and a bit harder for high levels than before. New leathercraft item: straps - worn on wrists, similar to collars - low ac, best for adding studs or spikes to. Buckles can be added to leathercrafted waist gear for a bit of ac. You can add heraldry to them beforehand. Added another hidden achievement... You can now abbreviate 'protection from evil' a 'pfe' when casting it. Moved a few cleric and crafting skills up or down by a level for a more even distribution. Small help page updates. Changes to how lapidary/gemcutting, leathercraft/dragonscale armor, woodcraft/bowcrafting/fletching and various forging skill calculate success. This should be fairly transparent, unless you don't have a lot of practices invested in a particular skill. ---- Nov 01, 17 [2403] Raise the new friend list maximum from 50 to 100. Add a bunch of minor friends list fixes. ---- Oct 29, 17 [2400] Fix bug with zero-value effects on objects. Wizinvis below worldbuilder level no longer hides gods on channels. Switch the friend system to be account based. Players without accounts can no longer have or be friends. This was a fairly massive internal change with a lot of reworks, so be on the lookout for breakage and information leaks. Also of note is that this version of the friends code is quite a bit more processor expensive than the previous. While this isn't expected to cause problems in the long term, we're encouraging people to clean up friends lists and remove multis by setting the max friend count to 50 for a while. From Draak: Fix combine size bugs. Fix old typo in door lock strings. Lapidary check will now look for gemstone-quality pearls in your inventory. Collars added to leathercrafting. Spikes can be added leathercrafted armor and woodcrafted weapons just like studs. Studs give damroll, while spikes give hitroll. Widened weight range for carveable gemstones and a few other lapidary items. A handful of new planar mining and lapidary objects added. Fixed a string error with shield rims and spalted wood. Mined materials from the same deposit should be the same level, except for ores. Your metallurgy skill percentage is now directly tied to how often you can salvage slag from destroyed items, and how often you can derive secondary metals from select ores. Changes to lapidary and metallurgy exp. Metals and stones with a higher difficulty will give you more experience than ones of lower difficulty. Armor spikes, metal collars and cowbells added to metallurgy basic item list. Changes to some heraldry options to eliminate some of the sillier combinations of wood type or item type and heraldic devices, such as 'a heraldic tower ebony tower shield' and 'a heraldic apple apple round shield'. ---- Oct 24, 17 [2398] One in two microlevels now give a practice, as opposed to one in three. Turn off the level table and fix up level list. From Draak: Fix string bug when adding studs to certain leathercrafted items. Precious metals gold and platinum now require jewelrysmithing to work with. Shield rims must be forged from metals that can be made into armor. Other small changes to metals and alloys related to skills. Some metal effects switched around and adjusted. New alloy "noble mithril" added, made from mithril and platinum. Objects with the same vnum but different composition can no longer be combined. Combining objects will now add together their sizes. Shield rims should now be adding armor to shields properly. Tool steel is now black steel, as it uses manganese like black bronze. Fix typos in metallurgy. Added a couple of crafting achievements. Fix typos in lapidary skills. Forged beaded neckalces and beaded bracelets should now be proper jewelry. You can now add gemstones to lapidary rings. Lapidary check is now more robust. ---- Oct 21, 17 [2397] From Draak: Splitting items will now decrease their size properly. This is most useful for gemcutting. Add keywords 'foraged edible' to all foraged items. Fix October changelog entries falsely reporting to be from 2018. Minor string fixes in lapidary, heraldry, woodcraft and metallurgy. Add chance for secondary effects for lapidary items and gemstones. Crafting skills will now generally create items that are WELL MADE in quality if you have invested the maximum amount of practices. Fix weight bug in alloying metals. Attempt to fix "Effect by 0" bug cropping in crafting skills. Please mudmail Draak if you craft any equipment that has an effect with an amount of 0. Taste added to a bunch of food. Raise jewelrysmithing from level 12 to level 15. It should now be possible to add forged studs to woodcrafted quarterstaffs and walking cane as advertised. Special thanks to Shryth, Lilmike, Wily, Talina and others for forging, sawing and grinding away. Keep on crafting. Misc help page updates. The thief searching skill improves your chances of finding larger pieces of wood when gathering. It also gives a small bonus to gathering herbs and mushrooms. Heraldry string entry changes, should make it more accurate. Metallurgy check will tell you what sort of items a given piece of metal can be made into. Metallurgy fail messages made clearer. Fixed string errors for alloying metals. ---- Oct 17, 17 [2396] From Draak: Fixes to tasting/eating poisoned food. Minor cleanup to lapidary skills. Fixes to metallurgy, mining, and forging. ---- Oct 15, 17 [2394] From Draak: Add a 'burnt' flavor. Various minor fixes to lapidary, and hopefully clubs will work correctly. Add a new level 20 crafting skill, 'gemcutting'. Add a new level 10 crafting skill, 'metallurgy'. Add a new level 12 crafting skill, 'jewelrysmithing' ---- Oct 14, 17 [2392] From Draak: Improve success rate of 'point blank' ranged combat skill. Add infrastructure for food taste. Add default tastes for various foods, foraged things, and some unusual stuff like wood. Don't get splinters in your tongue. Add a new level 12 crafting skill, 'lapidary'. Various leatherworking updates. Various fixes to woodcrafting. Increase demoralization on feint. Add improves and a small amount of exp to necromancer infuse. ---- Oct 10, 17 [2390] Rework the 'mend bones' algorithm to spread healing out more. Take one more incremental step towards sanitizing the mob exp system. This fix improves accuracy in a couple of places, resulting in slightly higher minion experience. From Shadowfax: Base oblate goals on players' total levels instead of primary level. ---- Oct 08, 17 [2387] Make it a bit easier to dispel crystal coat on high level items. Fix the nearby command so it only shows nearby areas in the same planar realm. Infrastructure: add debug code for testing possible future tweaks to the mob exp system. From Shadowfax: Fix send_to_room typo when ammunitions falls out of a weapon. (Lilmike) From Draak: Add 'knocked prone' ground strings. Improvements to knapping, lapidary, metallurgy, mining, woodcrafting, leathercrafting, and mend bones. Increase duration of silhouette spell. Lower level of necromancer bonecraft obscure skill from level 20 to level 17. Better spam filtering on ranged weapons. Minor fix to noleave code and sitting players. ---- Oct 02, 17 [2386] Fix crystal coat bugs in brewing and scroll scribing. ---- Oct 01, 17 [2383] There has been a lot of internal rework to the object binding code. There should be no visible impact at this time, but bugs may have slipped through. If you find a weird change to how binding works (or doesn't), please notify Dentin. From Draak: Make ammo cheaper. Lots of string typo fixes. Don't display weapon traits when identifying ammo. Leathercrafting effects updates. Miscellaneous small woodcrafting fixes and improvements. Improve mend bones. Lower thief lockpicking from level 6 to level 4. Raise thief pickpocket from level 4 to level 6. ---- Sep 29, 17 [2381] Fix broken reboot automailer. Fix account ban/allow for channels. From Shadowfax: Fix bug that didn't allow crafted ammunition to be used with ranged weapons. Fragile flagged ammunition will always be destroyed when fired. ---- Sep 28, 17 [2379] Filter out paired letter spam from most channel sends. From Draak: Add a few sounds for the new ranged weapon skills. Add a 'blood' object composition type. Add a 'peach' wood type. Various heraldry improvements. Improve fishing! Feint skill improvements. Improve 'mend bones'. Make prospecting, tailoring, monster lore, and sea navigation cost fewer practices. Allow soulbind to target worn shields and wielded bone blades. Leathercrafting improvements. Add new level 10 necromancer skill 'bone arrow'. Add new level 20 necromancer skill 'bonecrafting'. Add new level 25 necromancer spell 'spectral claw'. Add new level 2 skill 'fletching', for making arrows. Add new level 9 skill 'bowyer', for making bows. From Shadowfax: Show level on ammunition when identified. (Kuranes) Fix wieldstr comparison bug when loading ranged weapons in your inventory. (Jezrien) Fix typo in string sent when you try to shoot yourself. (Westie) ---- Sep 27, 17 [2377] There has been a massive internal rework to how account handling and lookup is done. There should be no player visible changes unless it's broken. From Shadowfax: Grant ranged weapons full functionality. They can be loaded, unloaded and fired. See board 8 for the ranged weapon FAQ. Add ranged weapon freaks and achievements. Add 'marksmanship', 'point blank combat', 'quickloading' and obscure 'firearms proficiency' ranged weapon skills. Improve autoreload command to be able to set container for ammunition. Add initial 'areas dented' command. This is still a work in progress, so don't expect it to be super accurate. Fix string send bug in 'ground' spell. Add temperature adjustments for lava and ice rooms not otherwise exposed to weather. ---- Sep 17, 17 [2373] Reduce shadow strike damage in pk, and add a small amount of lag when the target isn't present to limit the usefulness of shadow strike command spamming. Sunlight no longer strips darkening from group members. Make entangling roots and bloodmist demons minions, so they're more compatible with groups. From Draak: Lots of minor fixes, cleanup, and improvements to various commands. Make silhouette more powerful and based on level. Increase the power of 'mend bones', but require a dragon tooth. Use a generic lag function that takes into account attack speed for various thief and warrior combat skills. A bunch of woodcrafting updates, and new items including seasonal things. Minor mining fixes. Add new obscure level 3 crafting skill 'heraldry'. Add new level 2 crafting skill 'hatmaking'. From Shadowfax: Add color tags to some 'consider' sends. Add more hidden achievements. Mobs won't remember memory against another mob of the same affiliation. Players' affiliation will be saved as 'none', and new players now start with affiliation 'none'. Wands and staves with the fragile flag self-destruct after their last charge is expended. Display string when failing to accio an object due to its weight. (Rhorae) Reduce mana cost of 'mystic projectile'. Add healing, illusions and domination spheres for god powers. Allow 'flame blade' to be cast on ammunition such as arrows. Allow poisoning of ammunition with the 'poison weapon' skill. Add damage string for thrown weapons and make thrown weapon attack rolls based on thief skill level and hitroll instead of dex. Thrown weapon defense roll now takes dodge into account. ---- Sep 02, 17 [2370] Add initial support for a 'toxic' player flag, and do some spamflag cleanup to make spamflag integrate with toxic. From Draak: Minor audio and MSP sound updates. Fix a bunch of typos. Updates to leathercrafting. Mining updates. Add a bunch of new gatherable wood types. Add 'set combatmode' to show percentage damage on attacks, instead of raw. Expect this to be buggy for now. From Shadowfax: Fixed bug allowing corpses without meat of any weight to be instantly eaten by corpse eaters. Apply oblate maximum cost cutoff to each individual piece of equipment in a corpse when sacrficing it instead of lumping the cost of all of them together. (Lilmike) Add 'spheres' line to god entries. Different spheres affect the abilities of a god's supernals differently. ---- Aug 13, 17 [2366] Dnd ignore mode no longer prevents groups from displaying on the global groups list. Try to fix parsing clobber with shopkeepers named the same thing as items they sell. The tensor time restriction on auction has been lowered from an hour to 20 minutes, since few players can cast hour long tensors. ---- Aug 12, 17 [2364] From Draak: Change strings and fix a few action start/stop bugs. Change some poison damage strings from poison to 'toxic'. (Lokar) Limit merging of different grades of metal ores. Prevent mycomancy in waypoints. Lower the necromancer skill 'corpsecutter' from level 12 to level 7. Raise the obscure necromancer skill 'scent of death' from level 7 to level 12. Make 'corpsecutter' the root of a new necromancer skill group. Start splitting out skill groups for stoneworking and haberdashery. Fix a bunch of minor woodcrafting bugs, and add infrastructure for fletching and future wood/bone skills. Slightly reduce the hp cost of bloodbond. Disallow milking of animals that are in combat. Improvements and updates to leathercrafting, and add support for future leather studding skills. From Shadowfax: Tensors discs with less than a hour left on their timer can no longer be auctioned. (Jonathon) 'Defoliate' prevents 'fecundity' from working now. ---- Jul 31, 17 [2363] Added a bunch of minor fixes that have been laying around for a while. ---- Jul 23, 17 [2361] Fix some file descriptor leaks and infrastructure bugs. Bot detector updates. Consecrate now only creates permanent enchants if you give the 'permanent' keyword. ---- Jul 16, 17 [2360] Prevent multi-summoning of demonic tutor in a way that could lose soulstones. From Draak: Undead dragon mob type fixes. Add MSP/DClient sounds for recast failures. Miscellaneous audio updates. Mining and other skill fixes. ---- Jul 14, 17 [2358] Send kxwt_expcap when leveling. ---- Jul 08, 17 [2357] More mob exp reworks. This primarily lowers the level 5 to 20 range and greatly smooths out things. If it breaks low level players too badly, we may need to revert it. ---- Jul 04, 17 [2356] Add on/off to recast commands. Other minor improvements to spell recasting. Add strength, dexterity, presence, curse ward, detect undead, and sanctuary to automatic spell recasting. Mob death exp code update: We've got a bunch of new statistics on exp calculations, and it's become a lot more apparent where we've got problems in the current algorithms. This boot contains a bunch of cleanup and code separation changes, most of which shouldn't affect anything. On the plus side, one high level exp reducer was removed, which should hopefully flatten things out a bit. That said, there's at least one change to the grouping code which could go either way - instead of adjusting pkdam prior to saving it for a given vnum, we're now just saving the raw pkdam value and applying a multiplier afterward. This pretty much trades one no-so-great setup for another not-so-great setup, but it's still worth doing because the new version makes it a lot easier to reason about the system. ---- Jul 01, 17 [2353] From Draak: Lots of minor typo, spell, and skill fixes. More dclient audio hooks. Add foraging of bugs. Updates to shield slam skill. Add automatic spell recasting to the server. See 'help recast' for details. Fix broken exp thwacker in turn undead. Remove a nonlinear factor from warrior hitpoint calculations. You'll either see an increase or nothing, depending on your level. This mostly hits mid level players. One practice now removes 24 hours of microlevel time instead of 12. If you're leveling back-to-back, the time can spill over into your next level. The 'hphurt' and 'hptank' commands by default now only show characters in the same room as you. 'hpall' will still show people in other rooms. Charmed mob beep now shows controllers. ---- Jun 10, 17 [2350] Fix some bugs in leathercrafting stat calculations. The necromancer spell 'soulshatter' is now obscure. Tweak backstab to raise chance of freaks. From Draak: Tweaks to stun code. Add a 'check' option to stone knapping. Fix bugs in shovels. Add leathercrafting of sporrans. Mining updates to add a lot of new stone types. Improvements to flourish. Bone tool can now make shovels. ---- Jun 07, 17 [2348] From Shadowfax: Add special moonlit lighting level for full moon nights, which grants infravision-level lighting. ---- May 31, 17 [2344] Fix a couple of crash bugs. ---- May 27, 17 [2342] Fix crash bug in knapping. ---- May 27, 17 [2340] Add some daily temperature graphs for debugging weather. Attempt to fix recursive destruct bugs in grenades. Add some soft matching to help page searches. Only require a white soulstone for disenchant. Lower cost of all enchants slightly. The random object generator now pays slightly more attention to class flags. Allow reforging of weapons. Note that this doesn't change dierolls and will probably eat all the hit/dam on it. Allow reforge and random weapons with +2 cast level or skill level. Various fixes from Draak: Minor plane updates. Add a hidden carving achievement. Gathering fixes and updates. Knapping fixes and updates. Make inflict spells easier to use. Mining fixes and updates. Add new crafting adjectives and strings. Add super bonuses for various crafting skills. Woodcrafting fixes and updates. ---- May 25, 17 [2338] Attempt to fix bugs in mining actions. ---- May 23, 17 [2336] From Draak: Fix up sector names. Lots of minor typo and string fixes. Updates to leathercrafting, woodcrafting, the new cleric update, and more. Add ability to gather honey. From Shadowfax: Add more hidden achievements. Allow gathering of stone bullets for slings. Add an 'autoreload' command for future ranged weapons. Only display ground strike qualifying message on heavy dtype weapons upon being identified if they are two wield. (Lexie) Make ordinary fish not have legs. Add 'mining' skill. ---- May 15, 17 [2335] From Draak: There's been a major update to cleric heal and harm spells and skills. This includes cleanup to the skill trees, reorganization and moving useless things to make newbie clerics more effective, and a bunch of new effects and mechanisms. Note that the heal and harm trees have had several renames! You'll still be able to cast the new spells with the old keywords, so it shouldn't break too many aliases. The level 6 cleric spell 'detect poison' has been raised to level 12. The level 12 cleric spell 'remove poison' has been lowered to level 6. The level 11 cleric spell 'detect undead' has been raised to level 20. The level 28 cleric spell 'sacred touch' has been lowered to level 11. Flamestrike now has extra damage and effects when used on cursed targets. Add new level 1 cleric curse, 'afflict'. This curse in general weakens the target, but its main use is to amplify the damage of inflict. The spell 'cause light wounds' has been renamed 'inflict wounds'. The spell 'cause serious wounds' has been renamed 'chasten'. The spell 'cause critical wounds' has been renamed 'inflict suffering'. The inflict spells cause as much damage as before, but are they're now close range and cannot be cast if you are nomelee. There are also other effects: The 'inflict wounds' spell causes extra damage to small or mortally wounded targets. The 'chasten' spell lowers the morale of targets. This effect is increased if the cleric is wielding a blunt weapon. The 'inflict suffering' spell causes ongoing damage. If the target is wielding a flexible weapon such as a whip or flail, the spell has chance to instantly daze or stun the target. If the caster is wielding a weapon, the 'harm' spell will use the basic damage type of that weapon in addition to its own damage type. The spell 'cure light wounds' has been renamed 'soothe wounds'. The spell 'cure serious wounds' has been renamed 'bolster'. The spell 'cure critical wounds' has been renamed 'heal'. The spell 'heal' has been renamed 'major heal'. The healing spells still heal the same amount, but also now have other minor side effects, and will show different messages based on creature type. See the help page for details. Newbie cleric intro zone is now open! ---- May 14, 17 [2333] Require 'noprompt' to be typed out to work. Add kxwt_audio tags if MSP mode is disabled. From Draak: Split areas up into more sectors - include the demon and angel realms. Improve corpse creation for dragons. Various minor updates to gathering and woodcrafting. A whole bunch of minor spell and skill updates. Split out warrior 'dragonlore' skills into their own tree. Add new level 23 warrior skill, 'shield slam'. We now have a mage illusions skill tree! Add new obscure mage spell, 'hue'. Add new obscure mage spell, 'magic hand'. Add new obscure mage spell, 'rorshach'. Add new obscure mage spell, 'silouhette'. Add new level 36 mage spell, 'kaleidoscope'. Add new level 26 mage skill, 'enchant deflection'. ---- May 06, 17 [2330] Level unconverted players can no longer bank exp, but they can now buy practices with exp. Now that practice cost is based on exp cap, this should allow them to do something without it being an unfair advantage. Fix some wierd web page link problems. Changes to pfile cleaner, which deletes old/unused players: - players up to 105 in all levels are now eligible to be deleted - the base time out is in months, where months = 6 + all_levels/2 - players in accounts get an extra six months This implies that a cheapest-leveled level 30 character with 104 total levels will be deleted after 6+6+104/2 = 64 months, or a little over five years. From Draak: Improvements to skin/meat/teeth resources on mob corpse creation. Improvements to wood gathering, with new wood types. Improvements to remise attacks. Add wooden tower shields to woodcrafting, and other woodcrafting updates. Improve dodge/parry/shield block audio. From Shadowfax: Remove requirement for a slicing weapon when splitting butchered meat. Begin giving credit for player-submitted suggestions in the changelog. (Boa) Make thistles able to be cast by uncontrolled mobs. (Myrel) ---- Apr 30, 17 [2328] Remove the completely useless hourly money market graph. Remove 'exp lost', since it was basically a custom version of leaderboard 9, only without time culling. Add minor 'exp bank' and 'exp unbank' commands. Add 'pang' command for clients to help the server track connection lag. Make double exp modes automatic. Fury of the heavens now gives fame like it's supposed to. Improve the one handed backstabber converter a bit - most over-weight stabbers will be adjusted down to usable levels. Prevent characters from dying due to old age negative regen as long as old age is their only source of negative regen. ---- Apr 26, 17 [2326] Move whisper below whirlwind in the parse order. Revert part of the previous exp changes that's been causing problems for builders. The exp caps are unchanged. ---- Apr 23, 17 [2324] From Draak: More DClient/MSSP sound updates. Various minor typo and string fixes. Improve easter eggs. Add 'leathercraft check' to help figure out how to use skins. Add 'woodcraft check' to help figure out how to use wood. Improve woodcraft parsing. Improvements to the warrior skill 'bash'. System infrastructure for mining and ore processing. ---- Apr 22, 17 [2321] Misc typo and string cleanup. Raise exp caps by about a third for high levels. The actual change to the curves is in the total level 0 to 50 range, but since the curves stack higher levels see the gain as well. Raise mob death exp to help compensate for the raised exp caps, including mid-level boosts to compensate for weirdness there. ---- Apr 13, 17 [2320] Minor code fixup for the Easter event. ---- Apr 09, 17 [2318] Lots of help page, faq, and rules updates and fixes. Fix crash bug in wood carving. From Shadowfax: Typo fixes in druid water spells. ---- Apr 08, 17 [2316] Dentin's birthday. Rearrange the various builder titles. From Draak: Minor improvements to knapping. New woodcraftable objects and woodcrafting upgrades. Fixes to spellstaffs. Add new level 22 druid skill, 'carve fetish'. More stun combat effect infrastructure. ---- Apr 02, 17 [2314] From Draak: More woodcrafting fixes. Fix bug in ground strike. ---- Apr 01, 17 [2312] Fix what appears to be a 20 year old bug in staff spellcasting. Get the 'hlast' (helplast) command working with 'help search'. Make help search accept indexes, eg 'help search 2.wand'. From Draak: More damage type updates. Massive updates to wood gathering. A bunch of updates to leathercrafting, fishing, skinning, and knapping. Add basic woodcrafting. Add debuffs to the thrust skill. ---- Mar 28, 17 [2309] From Draak: Beginning infrastructure for woodcrafting. Beginning infrastructure for stun and daze effects. Miscellaneous fixes to thrust skill. Improve weapon damage type effectiveness messages. Miscellaneous DClient/MSP sound updates. Change lightcatchers so they don't drain when they're not filling. You can just leave them out until they're full now. ---- Mar 27, 17 [2307] Fix missing practice for cleric class on restart. Improve parsing, error messages, and help for waypoint command. Raise generic exp reporting to 50% to see what happens. This affects all the previously changed skills, as well as a ton of other stuff. Add an 'email search' command. ---- Mar 25, 17 [2303] Fix 'zero lag' bug in shadow strike. Add 'who -help'. Fix bug preventing low level clerics from groupcasting things they should be able to groupcast. Update backstab to handle modern one-handed weapons more correctly. Change most of the 'always report exp' skills to the default less spammy occasional reporting. Exp delivery is unchanged. From Shadowfax: Fix bug with Drakdrol appearing during the day. Spam filtering improvements for druid water spells. Raise aspects' ac and hp and lower their control slightly. Add 'handkiss', 'wings', 'meep' and 'derp' socials and an addition to 'purr'. Add optional vnum for the 'set door create' command. Standardize lock difficulty into five categories: very easy, easy, average, hard and very hard. This affects examine locks, demon lockinfo, and door stat. ---- Mar 21, 17 [2302] Auto-filter titles. Disable socialites/annoyances lists on web site. Remove the backstab weapons composite. As a result, a lot of weapons that were two handed backstabbers are now one-handed, since they're no longer over the building limits. The down side is that backstab and bloodletting stab are both now limited to one handed weapons. ---- Mar 12, 17 [2301] Fix infinite loop bug in maelstrom. Add 'credit buy groundstring' to let people check strings for validity. This does not directly purchase it, rather it just acts as a filter. Raise exp of infrequently killed mobs. Fix bug in 'look up' when the moons aren't visible. Limit max cost of a practice to 60 times your exp cap. Keep in mind that this may change in the future, and is currently experimental. From Draak: Fix to 'put all' command when using light flag restrictions. Add quest list display for continents. Improvements to gather. Improvements to monster lore. ---- Mar 11, 17 [2298] From Shadowfax: Tweak 'drunkenness' penalties. Ensure that tithe string sends occur after collecting the gold for them, instead of before. Increase damage of 'condemnation' spell. Implement visibility tracking for Alter Aeon's satellites. See 'help moons'. Raise success rate of evasion. Fix lightcatcher list search. 'Extended sight' increases the distance that one can scan. Lower druid skill 'mudwalker' to level 12. Add new level 20 druid spell 'walk on water'. Add new level 24 druid spell 'riptide'. Add new level 28 druid spell 'flood'. Add new level 33 druid spell 'maelstrom'. ---- Mar 04, 17 [2295] The 'poison resistance' skill is no longer quest locked. Starcatcher fury detonations no longer give mob death exp (but they will still trigger quests and other events.) Improve how double exp areas are selected. Minor improvements and changes to email command parsing. Add 'email unread' to unread messages. From Draak: Improvements to internal damage type code. Limit drop/put light source restrictions to below level 15. Allow more dtypes for bloodletting stab. Minor updates to gathering and skinning. Various ranger skill updates. Remove cooldown from flourish. Lots of typo fixes. Make advanced poisons hit some saving throws, make feeblemind and forgetfulness impact druid cast level in addition to mage and necro. Improve soulbind when using purple or higher soulstones. Make skeletal warrior types selectable on cast. Make control demon and control undead obscure. Make deathwalker dependent on raise mummy. Add level 33 obscure druid spell 'fecundity'. Make thrust the root of the power attacks skill group. Dragonslayer is now dependent on charge. Dragonbreath defense is now dependent on shield block. Melt is now obscure. ---- Feb 20, 17 [2292] From Shadowfax: Add eldertell replay history. You can no longer get things out of ice prisons. Reduce amount of favor gained by sacrificing objects. Add 'who unclanned/clanless/noclan' command. Ban the names of certain social sites from being used as channel names. Add 'eqset rehome' and 'eqset replace' commands. You get credit for oblate tasks and gain favor for everything inside of a corpse when it is sacrificed. You no longer have to empty everything out of it first and sac each item individually. Add -lightcatcher list switch, for showing lightcatchers with less than the specified percent, such as 'l in pocket -lightcatcher 50'. Send ascend/descend strings to self when passing through big rooms with different elevations. The misc spam filter gags this send. Players will be assigned the newbie encampment waypoint as the default instead of the one in Vemarken if they are level 9 or lower and end up with no other waypoints. Major changes to drunkenness, such as eliminating speech slurring, involuntary parsing and general spamminess. Numerous strings were cleaned up. 'Drunkenness' acts more like a debuff now, see 'help drunk' for details. Protectors can drag their protectee out of combat when retreating when the protectee is low on movement, mortally wounded, fails their skill check, or is affected by leadfoot. (Being entangled or shadow bound still fails.) Two protectors can work together. Fix 'quest list' so it won't show duplicate quests. Fix indexing bug in 'quest extra' that caused it to display the wrong quest's data. Fix display bug in 'quest info' and 'quest extra' when you had one unfinished custom job and no unfinished quests. ---- Feb 13, 17 [2290] Minor cleanups to avatar whereis command. ---- Feb 12, 17 [2286] Scent of death should now work on player corpses. ---- Feb 05, 17 [2283] Fix bug in weapon throwing. Allow combo attacks to have both ground strike and jab in them. Prevent combo attacks with ground strike from having various thief skills in them. ---- Feb 04, 17 [2281] Fix crash bug in 'accio' spell. Fix ref count bug in boards. Fix waypoint bug for new/reset characters. Reorganize the way attack/speed effects are handled internally. Most of this should be because of improved reporting accuracy, but there are also some side effect changes to actual attack rates. The required warrior level to get maximum 'multiple attacks' skill has been raised from 30 to 36. From Draak: Dclient and MSP sound updates. Various string and parsing keyword updates. Add a milking achievement. Give whips and flails a slight hitroll bonus against dodge. Knapping is now only two practices. Add a 'beak' damage type. Improvements to nourish, invigorate, and thistles. Leathercrafted items no longer bind to the crafter. Prevent 'drop all' and 'put all' from storing dedicated light sources unless '-force' is used. This should help reduce issues from new players accidentally putting their light sources in containers while in the dark. ---- Jan 29, 17 [2280] Change parse order of valor and value commands. Updates to the email read and delete commands. ---- Jan 28, 17 [2278] Fix 'profile -ach' so it displays the right achievement data. 'Show cost' no longer displays class name if there's a tie. Various minor string cleanups. Rework the 'email list' command. Adjust boat gold and credit prices to line them up a bit more. The price of boats and boat repairs has been raised (by a lot), and the cost of credit buy boat repairs has been cut in half. This gets the repair costs closer to the credit maintenance costs, but it's still cheaper to use gold than credits. From Shadowfax: Add unguent brews to brewmaster eqcheck advice. When restarting a character, the best unguent composition of that character is set to null and any god conversion process is halted. Add 'lightcatcher' list switch. For example, 'l in pocket +lightcatcher 50' will show all lightcatchers filled 50% or more. Increase damage of unguent-only spells. Disallow the casting of 'continual light' on uncontrolled mobs. Allow 'shadow strike' to be used while tanking. ---- Jan 22, 17 [2276] Add a moderation warning and rules to channel disclaimers. Various updates to try to reduce the chance of server lag. Add version tag support to the 'version' command, for client use. Invisibility and mass invisibility are now obscure, since pretty much all mobs can see through it anyway. ---- Jan 21, 17 [2274] Prevent area autoleveling of charmed/controlled mobs. ---- Jan 16, 17 [2272] Update/improve double exp modes. Miscellaneous internal code cleanup. Enable custom new player area for warrior characters. ---- Jan 15, 17 [2269] Clan channels are no longer moderated by default. Add a couple more graphs to make tracking annoying lag easier. ---- Jan 08, 17 [2265] Improve flag display on channel list. Blood bottles made with your own blood now time out. Get rid of unflag_eligible on some items where it doesn't make sense. Add some experimental exp code for next weekend's event. All publicly available channels are now avatar moderated. If you want to be able to turn off moderation on a channel you own, you'll have to set a password first. From Draak: More dclient sound updates. Add a 'locker' command as an alias for 'storage'. Knapping and milking improvements. Make necromancer bone tool properly obscure. From Shadowfax: Increase power and durability of aspects. Make aspects follow you and fight when they're supposed to. Increase rate that favor will rise when sacrificing objects. Improved 'achievements' command. ---- Jan 05, 17 [2263] Fix crash bug in 'favor' command. Newbies now start with zero gold. From Shadowfax: Allow casting of 'angel ravage', 'devil ill', and 'undead scourge'. Show level of incomplete unguent on identify. ---- Jan 03, 17 [2261] Fix bugs in fortitude and vigor. From Shadowfax: Make 'consecrate armor' show up on 'skills' command. Eliminate the need for recasting 'vigor' and 'fortitude' to get full strength. They can still be recast at will, and higher level castings can yield better results. ---- Jan 02, 17 [2258] Push devil ill, angel ravage, and undead scourge to the bottom of the spellcasting parse list. Fix clan storage limit bugs. Changes to liquid timers when filling liquid containers. This is a scary chunk of code, so keep an eye out for bugs. Unguents are now limited to three pounds per brew. Fix money market price graphs. Cleanup and fixes to the 'graph' commands. Winners of mob pk arenas should now see quest completions. From Shadowfax: Allow 'second wind' and 'blood rage' to be used without interference from a 'remorse' curse. Send strings of unguent-only spells to proper target. When finishing a mixed unguent with a spell, the unguent's level must meet the spell's minimum casting level. Increase effects of 'vigor', 'fortitude' and 'enhancement' spells. Increase power of 'consecrate armor'. Make maximum favor dependent on current charisma. Gag spam when counting down favor while you're with a cleric companion. Petition cooldown only accrues when a petition is successful. Fix 'petition angel healing' typos. ---- Dec 31, 16 [2256] Function key aliases will now be reset when you restart your character. The last cleric charisma grandfathering has been removed. Add 'clanset storagelimit' command for clan founders and above. From Shadowfax: Change color of eldertell to reduce confusion with regular clantell. Improve spirit hammers to allow for magic and breath damage. Spirit hammers now inherit the preferred element of the caster's god unless otherwise specified. Chances for a nonorm damage spirit hammer now increase with greater knowledge of the spell. Add 'vigor', 'fortitude' and 'expiation' spells to 'Divine Aid' spellgroup. Add 'Divine Conjuration' spellgroup, which starts with 'continual light'. Add 'radiant orbs', 'miraculous vestment' and 'mystic projectile' spells to this new group. Change 'enchant armor' spell into the 'consecrate armor' skill. This new skill has a much lower mana cost but enchants time out faster. Add 'condemnation', 'fatigue', 'exhaustion', 'clasp of corruption', and 'death and decay' spells to the 'Divine Might' spellgroup. Add 'Divine Agent' skill group, which includes the new petition skills 'petition incarnate', 'celestial audience', and 'petition aspect'. Give 'hold undead' an area effect option. Add 'remorse' alignment-based cleric curse. Change 'blindness' into a proper curse that can be affected by 'remove curse'. Add 'Brew Unguent' spellgroup, starting with the 'brew unguent' skill. Add unguent-only spells: 'devil ill', 'angel ravage', and 'undead scourge'. New druid skill 'leech life'! Steal the life force from others and use it for yourself! New necromancer spell 'bloodbond'! Use your blood or bottled blood to heal others! ---- Dec 26, 16 [2254] Change profile command to use all levels instead of total levels. Banned players no longer show profile information. Recalculate the grandfathered equipment level, allowing grandfathering up to total level 129. This should allow the few pieces of level 129 equipment to be used by those on the edge. From Draak: String fixes and cleanup to milking and knapping. Add obscure level 6 necromancer spell 'bone tool'. ---- Dec 24, 16 [2253] Fix up some 'equipment total level' strings. Try to improve the 'your char is unbalanced' detector. Your character's 'equipment total level' is now based on all six classes, instead of just the top 4. The value is adjusted down to meet the old equipment level range. Existing characters are currently grandfathered to their old values, up to +10. From Draak: Add a 'hands' command. Minor improvements to butchering and knapping. Add milking, to get milk as an ingredient in cooking. ---- Dec 23, 16 [2250] Fix high level exp and area display problems caused by the exp cap changes. From Draak: Various minor dclient sound updates. Clean up help text for leatherworking. ---- Dec 22, 16 [2249] Print 'all levels' total on show level. Change the exp cap code. It's now dependent on the levels in all six classes, instead of just top4, and no longer has a maximum limit of 250k. The caps are lower in the mid-level range, but higher at upper levels. The upper level caps are conservatively low for now until we see the overall impact of the change. ---- Dec 21, 16 [2248] Fix kxwt context bug in mob arenas. Remove 'top 4' levels leaderboard. Reset all leaderboards. Players that aren't in an account or haven't level converted won't be included in leaderboard calculations. Build a 'stale pfile loader' for synccing all those players that haven't logged in for years and aren't registered in the global player stats tables. This will gradually log on and off these old players over the course of the next few hours. ---- Dec 18, 16 [2246] Allow players up to 115 total levels to restart. Items below level 5 will no longer load random or unique. Add another warning screen into level convert. All saved items between total level 130 and 148 have been changed to total level 129. The leveling system has changed. Levels are no longer capped at 1.8 billion experience - they will now increase smoothly to ridiculously large values as your level increases. Players who had these upper levels will need to 'level convert' before they can level again. This will refund their experience and allow them to relevel under the new system. There are about 60 total players affected, and about 20 of those will be seriously affected. Note that we've tried really hard to make this as fair as possible. Players don't have to relevel immediately, they can pick the class order they would like, they get to keep practices, spells and skills, and can potentially unflag class flagged equipment if it's unusable after releveling. While the commands and conversion are meant to be self explanatory, there are sure to be a lot of questions. Expect posts on board 8 over the next couple of days to cover the most common questions. ---- Dec 17, 16 [2244] Add achievements for number of classes at max level. From Draak: Fix flourish ONCE AND FOR ALL. Improvements to fishing, foraging, gathering, knapping, and thistles. Add class-specific newbie areas for druids, thieves, and mages. ---- Dec 11, 16 [2243] Fix bug in famine spell. From Draak: Lower damage of dragonbreath at low levels. More improvements to flourish skill. Add level 3 'stone knapping' skill for making stone tools. From Shadowfax: Add 'absorbs' command. Gisco's giblet grenade will skip wearable equipment when looking for ammunition. ---- Dec 10, 16 [2242] Add 'kxwt_edeath' for the mush-z developers. Increase cleric charisma requirements one minor notch. Four spells affected, two spells (rejuvenate, hallowed) remain. Attempt to fix dieroll wrapping with really high level minions. From Draak: Add more forage options for watery terrains. Improve error messages for firebranding. Various fixes to the 'flourish' skill. Allow rune carving on ice. ---- Nov 27, 16 [2239] Fix bug in dispel magic, and replace it with a slightly less bad bug that will need to be fixed later. From Draak: The 'famine' spell now affects constitution. Allow more items to be rune carved. Improvements to new 'flourish' skill. Luck now affects gathering of seasonal items like easter eggs. Various leathercrafting bugfixes. ---- Nov 25, 16 [2238] From Draak: Improvements to leathercrafting. Add 'craft' command as a help/advice page. Make the 'jinx' curse obscure, like it's supposed to be. Add a new level 1 warrior skill 'thrust'. Players that learned the warrior skill 'feint' will now have 'thrust' learned instead. Move the warrior 'feint' skill to the thief class. Add a new level 12 thief skill, 'flourish'. ---- Nov 24, 16 [2236] From Draak: A handful of MSP audio updates. Improve pumpkin carving. Add 'bobross' social. Various help page updates. Add shamrocks and roses as special foragable holiday items. Mob type improvements to butchering. Mage skill 'maintaining spells' lowered from level 18 to level 8 and made dependent on spell lore. Mage spell 'detect magic' is now dependent on spell lore and obscure. Mage spell 'identify' is now obscure. Mage spell 'store power' is now dependent on 'maintaining spells'. Mage spell 'dispel magic' is now dependent on 'maintaining spells'. Mage skill 'undo' is now dependent on 'dispel magic'. Add new level 2 druid spell, 'thistles'. Lower druid 'foraging' skill to level 1. Druid spell 'thunder seeds' is now dependent on 'thistle'. Add level 10 cleric curse, 'jinx'. Add level 8 skill, 'leathercraft'. Add level 19 warrior skill, 'dragonscale armor'. Raise thief 'trip' skill from level 1 to level 2. Lower thief 'bloodletting stab' skill from level 5 to level 1. Reorganize the thief 'tinkering' skill group. Start splitting thief fighting skills into more focused groups. New druid characters now start with 'gust', 'foraging', and 'thistles' as starter spells and skills. New thief characters now start with 'dodge', 'trip', and 'bloodletting stab' as starter skills. The 'identify' skill now works on all items that are carried or worn, regardless of item level. The identify spell must still be used to obtain information about things on the ground or creatures. ---- Nov 19, 16 [2232] Raise maximum silence/moderate timers for avatars. From Shadowfax: Add 'boons' command and 'show boons', for things like demonic power. Add ability to fill liquid containers with water from the local terrain. Mobs will retain naturally occuring abilities such as flying, water breathing, darkness and blindness after having corresponding spells cast on them and wear off. ---- Nov 05, 16 [2231] Add experimental support for password changes via the web pages. Minor grammar fixup for bottled salves. Spell resistance no longer affects spells you cast on yourself. ---- Oct 28, 16 [2230] Fix various crash and name string bugs. Fix default waypoint for new characters. ---- Oct 27, 16 [2229] From Shadowfax: Add more commands for arena spectators. ---- Oct 24, 16 [2227] From Shadowfax: If a player is nosocialled or noyelled, minions are also affected. Attempting to duplicate instances using multis will send a message to both characters. Run order command room strings through misc spam filter. Make object specps save to pfiles, allowing bane weapons properties to save. Limit damage of ground strike against flying targets. Gisco's giblet grenade will now ignore quest items when seeking ammunition. Add option to join an active arena as a spectator. There will likely be some future adjustments to fine-tune spectator behavior. ---- Oct 23, 16 [2225] Fix exp breakage to store power. Adjust other exp changes to be more sane. Fix a couple obscure crash bugs. Fix bugs in egg gathering. From Draak: A bunch of butcher and skinning updates. Add seasonal Halloween pumpkin gathering and carving! The listen skill now helps with lock picking. ---- Oct 22, 16 [2222] Work on mob exp estimates. Add exp thwackers to a couple of things that didn't have them before. Use modern exp thwacker for backstab, shadow skills, brewing, and store power instead of ancient crufty custom code. Necromancer summon demon teeth won't work if you're above your max already. Increase cleric charisma requirements one minor notch. Five spells affected. ---- Oct 09, 16 [2220] Infrastructure changes to board posting, note writing, and email. Drop all will no longer drop empty weightless containers. Credit buy chartransfer now clears friends lists. Remove the almost completely unused 'watch' commands. The 'email list recent' internals have changed, and all the messages currently in your inbox are now considered 'old'. New messages will be displayed as recent for up to 30 days. Fix minor bug in clan tithes. From Draak: Add top-level sector entries for the continent of Gianasi. MSP and DClient sound updates. Show whether a mob is avoid-melee on consider. Lots of minor typo fixes. Help page updates. ---- Oct 06, 16 [2216] From Shadowfax: Fix crash bug in acid code. Run acid room send strings through gfighting spam filter. If you manage to delete all your waypoints, a default will be added based on your level. Gag certain strings when solar spells are used against fire type mobs, since they don't take sunlight damage anyway. Move bane weapon display on identify to bottom with other special weapon properties. Bane weapons are fully functional. Add 'thorn armor' to credit buy spellup. Add 'unburden' obscure mage spell. Mobs within instances will attempt to recall to the same instance copy. Autotithe should ignore gold picked up from a player's corpse or player-dropped gold, as well as all auction and playershop-related transactions. It will tithe other gold picked up from the ground and gold taken from mob corpses, however. ---- Sep 24, 16 [2215] Make channel http flag admin only. ---- Sep 19, 16 [2214] From Shadowfax: Fix guard flag bug with accio spell. ---- Sep 17, 16 [2211] Add awe, gawk, and sprawl socials from Gandor. From Shadowfax: Allow 'read' command to work with items that can logically be read, such as notes, scrolls, books, etc. Add sonic rainboom spell combo and achievement. Make object nosac flag show up on mortal identify. Acid attacks now have a lingering effect that lowers hpregen. Add 'alkaline balm' druid salve to counter acids. Allow 'field of the grasping dead' to be cast without a target. Add 'picard' social, curtesy of Kagome! Add 'accio' obscure mage spell. Add 'clan advertise', 'clan recruit' and 'clan who' commands. Add 'eldertell' (or 'etell' for short) channel and 'clan broadcast' (or 'cbroadcast' for short) for clan elders. Clan autotithe introduced, both as a clan flag and a player flag. Don't be scared, it will need some tweaking. Add 'show acid' command. Add 'manaregen' and 'moveregen' options to brag/show. Add 'antidotes' as a show option. ---- Sep 16, 16 [2208] Limit backstab spamming for exp on single targets. Change exp thwacking on thief steal skills. From Shadowfax: Make 'favor' a mortal command that displays current favor. The 'cwho' (clan who) command now displays players by clan rank. Reserve 'fire' command for future ranged weapons use. Lower cost of 'illuminate' and 'lighteater' enchants. When artificer enchant is used on total level equipment, the level is raised at least 2 instead of 1. Fix bug allowing alignment bind combinations that made equipment unusable. Runes can be added to fabric equipment via the 'tailor' command instead of 'carve'. Add initial support for bane weapon ability. Weapons with this ability do extra damage to their quarry race. New harvested bones will have 'hbone' and 'harvestedbone' appended to their insult strings. This will not affect existing harvested bones. Add ability to 'clanset add' from anywhere. This is help out newbie clans based in the portal islands so elders don't have to physically hunt down new recruits. ---- Aug 07, 16 [2207] Fix minor bug in email erase. ---- Aug 06, 16 [2206] Fix bug in skeletal lich causing normal skeletal mages to do no damage. Limit upper end damage of ground strike when using very slow, heavy weapons. Split/increase personal exp thwacking on thief stealing skills, remove personal gold thwacking to increase the amount of gold available via steal. Massive internal rework of the mudmail system. There's almost certainly stuff that's now broken, or that won't work right - we'll probably have to do multiple boots to get everything back into a properly working state. ---- Aug 03, 16 [2205] Minor one notch increase in cleric spellcasting charisma requirements. Three spells affected by one point each. Players can now only have one instance of any given area open at a time, and it has to time out before you can open a new copy of that area. In general very few people will be affected other than those who are used to resetting instances repeatedly to rerun them. It may also cause problems for groups trying to merge, or players joining a group running an area they've recently been in. Eventually we'll be adding an 'instance abandon' command to allow controlled destruct of instances, but in the short term you'll have to deal with it as best you can. ---- Jul 31, 16 [2202] Add initial support for accounts on channel allow and channel admin. ---- Jul 30, 16 [2200] Absorb is now limited by max mana. Various work on the mudmail infrastructure. Improve show/brag email. Fix bug in clan elder 'boot' command. Fix mapper bug showing streams across half the mainland. From Draak: Whips and flails are now parryable, but not shield blockable. Blast, splat, and spit are not parryable. Add foragable eggs. Add static blast and chill touch to newbie mage starting spells. Miscellaneous cleanup to warrior 'stomp' skill strings. Static blast now has a short term duration affect that makes the target more vulnerable to electricity. This can be canceled by the ground spell. ---- Jul 25, 16 [2198] Make Durham's guiding spirit plane aware. Prevent scribe while fighting. Back off some of the idle detectors a bit. Raise damage output and price of constructed grenades. Make enchant more likely to work on most normal equipment. Bug fixes to crystal coat weight changes. Make it possible to pick up gold at max carried item count. Minor improvements to cast level warnings on the 'advice' command. Hopefully improve autolevel area exp. Change the way exp is handled for a bunch of skills, including more consistent thwacking for command spamming and using one function in a bunch of different places instead of having custom exp code everywhere. We're basically going to have to rebalance anything touched by this, so let us know which things are grossly out of whack so we can take a look. From Draak: Add 'stormy', 'blizzard', 'windstorm', and other keywords for control weather. A few minor sound updates. Make it easier to catch big fish. Add an easter easter egg. Add "temp", "weather", and "wind" to prompts. Add help page for skinning, updates to other help pages. ---- Jul 15, 16 [2195] Dramatically slow down the long term response of the alignment offsets. Lower group join timeouts. Lower resurrect cooldown. Add more label tags to forms on the web site. Make align equipment more resistant to idling. ---- Jul 10, 16 [2192] Add a 'lag' command for displaying recent server lag. Attempt to add html labels to the main credit card form on the website. Make 'mend bones' more mana efficient. Now that the money market floor and ceiling are stable, disallow player offers. Sorry, all you arbitrageurs. Updates to change mob load probability thwacking into a more ordinary exp thwack instead. Note that there will be a startup transient for some mobs, where they will have lower than usual experience until the control system figures out what's going on. This should only happen for things that had low load probability to begin with, which isn't very common. ---- Jul 09, 16 [2189] Raise cleric charisma spell requirements one more notch. Almost done. You can now do things like 'quest sloe todo' and 'quest sloe done'. From Shadowfax: Add 'gisco's giblet grenade' necromancer spell. Modify the corpse strings of plural mobs to better represent their plurality. Make priest tasks award a bit more favor. Add some monster lore sends for air mob types. Add slight chance of faster recovery for a floating weapon after being disarmed. Prevent 'protector' from working with characters whom you are currently fighting. 'Mass confusion' will now respect mob allies. Prohibit metal constructs from being created from metal terrain in clan areas. Fix weirdness with dual-key doors not properly breaking keys. ---- Jul 02, 16 [2185] Fix minor weirdness with infravision and night descriptions. Fix minor display issue with money market ceiling/floor. ---- Jun 20, 16 [2182] Even more stats collection for looking at exp in autolevel areas. From Shadowfax: There a small chance of gaining favor when sacrificing non-system objects. Mobs are no longer shocked and horrified by their own death. Air creatures can be healed by breath-only damage. Add descriptors for breath/air weapon attacks. ---- Jun 15, 16 [2180] Allow 'touch <object> ground'. Make 'advice' come before 'advance' in the main parser. Drastically change leap attack experience. We may need to revert this. You can no longer recall boats across planes or from other worlds. From Draak: Fix minor bug in mushroom gathering. ---- Jun 11, 16 [2178] Add idle warnings when sending tells to idle people. You must now use the 'ungroup' command to remove people from groups. Slow down the rate of change on the long term alignment offset. Make strings on mana shield a bit more obvious. Cast-only spells can no longer be tapped onto other players. Make setting alignment goal require -f at low levels. Make storage locker timeout a bit more deterministic. Fix bugs in autolevel and group area experience calculations. From Shadowfax: A door's name is now shown when unlocked, instead of just *click*. Knowledge of butchering adds a small bonus of success to the harvest bone and corpsecutter skills. Tweak revocation strings to make them a bit more visual. Add poison damage to imps conjured via bloodmist by a foulblooded necromancer. Add show/brag option for title. From Draak: Various MSP and dclient audio updates. Various gather mushroom updates and improvements. Fix bug allowing animal lore to be used on non-animals. ---- May 31, 16 [2176] Prevent reforge on items with spells on them. From Shadowfax: Make legendary enchant dependent on artificer. From Draak: Various MSP sound updates. Add a new kind of fish for fishing. String fix for noxious cloud. Add movement loss when tripping mobs. Various monster lore/consider improvements. Add 'gather mushrooms'. Add movement damage to stomp. ---- May 30, 16 [2175] Make minion hitpoints more random. Minor fixes to look command. Compactify the mage lightning spellgroup a bit. Get boats mostly working on planes other than prime material. Reduce mana on soulbind to keep items from autodenting on relog. From Shadowfax: 'Continual light' now adds a light flag to an object instead of glow. 'Faerie fire' can add a glow flag to an object. 'Fly' can be cast on an object to make it float. When cast on an object, 'invisibility' is no longer permanent. Some bystander mobs will now attack or flee when they see a death. Add cleric 'illumination' enchant. Add mage 'levitation' obscure enchant. Add mage 'concealment' obscure enchant. ---- May 29, 16 [2171] Increase default alias limit from 120 to 150. Allow the '.' character to match any other character in the grep filter. Fix quest gold bug that was added yesterday. Add new 'varset' socket filter. Add new 'compact' socket filter. Add new 'cut' socket filter. Add hard floor and ceiling GPC rates to money market. From Shadowfax: Give shield location priority over shield block in brag/show. Fix strings when charging spirit totems and casting thorn armor. Add help page for brag/show keywords. All of them! ---- May 28, 16 [2170] Prevent system mobs from being fame. Don't allow player corpses to be sold in shops. Thunder seeds now works through magic resistance. Add kxwt_emote support for mush-z. Users of old mush-z versions will not be able to see emotes until they update. Make dodge, parry, and shield block a little easier to improve. Reduce the per-hit mana cost of mana shield. Packet mode dclient paste buffer is now bigger and should overflow less. Add skill exp to soulshatter. Change the freak system for soulsteal to make high freaks more likely and low freaks less likely. Add three minute cooldown on the target of a resurrect to prevent multi-resurrect death griefing. Change the way that resurrect hp are calculated. Attempt to improve the follow lag in groups problem. Make the warrior taunt/intimidate/roar skillsets no longer dependent on user charisma. This is to help handle tanks and players who may intentionally have low charisma. Improve warrior skills feint, bash, knockback, ground strike, cleave, jab, and whirlwind. Dodge practice cost lowered from 8 to 4 practices, and players will be able to dodge a bit better without knowing the skill. The dodge high end/maximum is unchanged. This should help improve survivability at low and mid levels for non-minion classes. The pfile cleaner will now be more aggressive about deleting old pfiles. Specifically, level 1 characters not hooked to an account are deleted after six months of inactivity, level 1 with an account in 12 months, level 12 with an account in 18 months, and level 24 with an account after 24 months. Level 25 and above characters are exempt from the cleaner. As before, characters with more than three total levels per primary level are also exempt, so a level 20 character with 60 total levels will never be deleted. ---- May 18, 16 [2168] Even more kxwt updates. Closing an object now sends something more than just 'Ok.' Harvest bone is dependent on the size of the creature/corpse. It should be possible to harvest spellstaff sized bone from smaller creatures now. Fix crash bug in fishing. ---- May 15, 16 [2166] Make the 'areas' command do basic keyword search, and limit area level range to exactly the specified level. Also hook up 'help area name'. Make an 'advice' command that maps directly to 'check'. Fix missing lag/move cost on certain types of gather/forage. Fix negative practice bug in enchanting. Allow improvement in greater mage elementals. Put obscure spells later in the spell parser order. Skeletal mages can now be cast with a specific element type. Make lower level suncatchers less likely to shatter on carve. ---- May 14, 16 [2164] Raise creation costs of lightcatchers. Green demon familiar now gives movement, not movement regen. Red imp demon familiar now gives movement regen, not movement. Demon familiar level is now more dependent on soulstone than casting level. Raise cleric charisma spell requirements one minor notch. Force mush-z into hard returns mode on startup. Minor kxwt cleanups. Add 'credit buy nosac'. Turn off default single item identify when looking in containers. The level 37 necromancer is officially out! Included spells and skills: Add level 8 obscure spell 'strawman'. Add level 16 obscure necromancer skill 'harvest bone'. Add level 21 obscure necromancer spell 'spectral ward'. Add level 24 necromancer spell 'skeletal knight'. Add level 26 necromancer skill 'summon demon teeth'. Add level 28 necromancer spell 'skeletal lich'. Add level 30 necromancer skill 'blood bottling'. Add level 37 necromancer spell 'field of the grasping dead'. Add level 37 necromancer spell 'mend bones'. ---- May 10, 16 [2163] There has been a new Mush-Z release! Exit Mush-Z and run the updater to grab the latest version. Increase the allowed damage reduction of 'mana shield'. Double damage of warrior 'ground strike' skill. Lower cooldown on knockback. Increase damage on successful riposte. Other minor warrior skill improvements. Remove 'mmarket buy offer'. Fix dependency order of 'fly' and 'shield' spells. Make skeletal warriors dependent on skeletal spider, instead of bone shield. Allow the burning/freezing damage aspect of fire shield and ice shield to work simultaneously, and increase the damage they deal. Deathwalker should now protect minions. ---- May 08, 16 [2162] Slightly raise damage of necromancer skeletal mages. Reduce mana costs for raising undead. Allow channel enable/disable via 'off', 'on', and 'mute' keywords. Display a help page reference to low level players who receive combat points. Changes to the strings for magic missile and fly spells, along with help page updates to hopefully have the spells make more sense. Improve the diffraction spell slightly. Add level 4 'mana shield' spell for mages. This spell is intended to improve the survivability of mages. Raise 'magic missile' to level 11 mage. Minor reorganization of the mage 'force fields' spell group. ---- May 07, 16 [2160] Allow bone spellstaffs to use a small number of necromancer spells. Sort animals on 'call list' by control point cost. Add help page for 'worm'. Lower mana costs and drain for sandstorm. Necromancer 'fear' spell lowered from 19 to 18, and made dependent on dread portent instead of Tarrant's spectral hand. Raise necromancer 'free spirit' spell from level 18 to level 26, and make it dependent on fear. Make 'level remove' possible out of fame lock. It still has a high level restriction. Make sure you read the help page for unleveling. ---- May 06, 16 [2158] Fix 'control list all'. Add stats collection to help debug solo class balance. Make heavy carved spellstaffs a bit lighter. Allow spellstaffs and carved weapons to be made from heavier pieces of wood or bone. From Shadowfax: Fix bug in harvested magic venom. Balls of light created by 'continual light' now have random colors. Prevent harvested venom from being higher level than the harvester. ---- May 03, 16 [2156] From Shadowfax: Re-allow multisell list switch. Harvesting venom from creatures with magic poison attacks can result in magic venom. Called vipers will now disappear when released. Fix up total level bug in legendary enchant. ---- Apr 30, 16 [2154] Disallow revenge if dying player is below level 15. Raise default eqset count and brewset count to 5 each. Move 'palm' before 'party' in the main parser. Fix multideath bug in skeletal mages. From Draak: Various typo fixes. Reduce send-to-room spam of lifetap. Add a new fishing achievement. Remove knife requirements from butcher and skinning skills. Add a bunch of new fish types. Help page updates and cleanup. From Shadowfax: Add 'instances' command. Add 'harvest venom' obscure druid skill. Add 'artificer enchant' and 'legendary enchant' skills. Channel cast spells are now much harder to evade. Non-flying minions will wait until their owner exits airfall rooms, instead of spamming fall strings. Note that this also lets them fall to the bottom, if there is any. Add a viper/snake druid animal. Animals called on different planes have elemental saves and other features appropriate to their plane. ---- Apr 24, 16 [2152] A whole bunch of cleanup to mob type stuff involving which types have blood, teeth, are alive, etc. This may require mob updates and code fixes, so if you see weirdness feel free to report it. More list search fixes. Don't allow hiding lightcatchers in instances, since that can break horribly. Storage list now uses list search by default. More list/list search standardization. From Draak: Fix one of the sounds for shardstorm. Add an ending sound for sanctuary. Minor 'gather' command updates. Remove the aggro/suspicion checks on the thief 'case' skill. Bloodletting stab should now work on mobs without blood, they just won't suffer from the long term bleeding effect. ---- Apr 23, 16 [2150] Add 'credit buy restore'. You now only see if a friend advances on a leaderboard if they're in the top ten for that board. Add kxwt_idle and kxwt_longterm_idle. 'control list' now only shows one class at a time. Reduce maintain mana cost for mage greater elementals. List search -all now complains about unidentified objects. List search now fails if you use bad search keywords. List search now has a pile of error checks for bad searches. Make the behavior of 'helplast' more obvious. Minion tweaks to shadow fiends, mummies, zombies, bone guardians, flesh beasts, liveoak, ancient oak, lesser ice elementals, greater fire elementals, lesser fire elementals, greater lightning elementals, crocodiles, winter wolves, panthers, yetis, and polar bears. From Shadowfax: Minor bugfixes in list switches. Bugfix for backstabbing weapons on eqcheck. ---- Apr 17, 16 [2147] Minor string fix to entangling roots sends. Fix bug in autolevel group areas that was making mobs too powerful. From Shadowfax: Add 'composite' list switch, as a clarifier for relic, antique, epic, remarkable and exceptional composite markers. The old way of just using the marker still works. Add 'spellname' list switch, such as '+spellname ball lightning'. For grenades, potions, scrolls, spellbooks, staves and wands, this will display if the item contains the spell. For spell components, this will display if the item has an affinity for the spell. Add 'charges' list switch. Add 'permspell' list switch. From Draak: Update strings for enrage. Move the consider steal strings to the 'case' skill. Add dragonlance checks to monster lore. Various sound updates, including enrage. ---- Apr 10, 16 [2145] A bunch of DClient/MSP sound updates from Draak. Re-enable the 'ventriloquate' spell as obscure. Make dark objects in storage lockers always visible. From Shadowfax: Add list switch for consumable. Add list switch 'type', which is followed by an object type either as a single or compound term, such as 'typeweapon' or 'type weapon' (either with a space or without). Add list switch for 'quality', which is then followed by the quality type such as 'wellmade' or 'mastercraft2'. (The option of just using the quality word still exists, but this allows searching for the 'exceptional' quality.) Greatly expand the vocabulary of existing list switches. Minor string addition to objects command. Allow drinking while in watery terrain. Minor fixup to strings for various jobs. Ascend/descend leave strings for rising and falling terrain. Add level 37 thief 'evasion' skill. Make escort specp work in instances. ---- Apr 02, 16 [2143] The high-end slot machine jackpot now notifies. Set scribing improvements to the default, standard level. Make carving lightcatchers take less movement. Improve the way that lag is calculated and handled on players. This has the side effect of reducing bigroom movement lag on roads and trails from 4 to 3 slices per room. ---- Mar 27, 16 [2141] Remove some of the wear location and type restrictions from clan eq. ---- Mar 23, 16 [2138] Lots of DClient/MSP sound updates from Draak. Event handler bug fixes to drunkenness. From Shadowfax: Add optional reason string for moderator actions. Display string when you are given something while asleep. Disallow dice sends on nobrag flagged channels. Add brag/show options for score, rank, and friends. Add 'objects' command. ---- Mar 13, 16 [2137] Fix exp bug in channel casting. From Shadowfax: Add 'mobs' command. Add brag/show options for nokillsteal, room, area, allies, foes, gridle, lowhp, lowmana, lowmove, gwhere, missing, sky, sun, raining/snowing, players, mobs and objects. Disallow brag for all leaderboards at once. Adjust brag/show parsing to offer more popular options first. ---- Mar 10, 16 [2136] Increase better at odds for scroll scribing skills. Raise cleric charisma requirements one minor notch. Add anti-loot code to animate corpse spell. From Shadowfax: Add brag/show options for achievements, combat points, newbie points, explorer points, race, birthday, poisoned, thirst, hunger, sneak, recall, temperature, spent experience, lost experience and clan. Add brag/show options for noleave, defensive fighting, tanking, nosummon, nomelee, wimp, and nogroupcast settings. Add brag/show options for time, day, month, and year. Improve info displayed by brag/show hide and leaderboards. Adjust area autolevel code so that mobs scale better with group size. Add noleave flag to group display. ---- Mar 02, 16 [2135] Make the item randomizer less likely to completely clear objects. Make high quality randoms more likely. ---- Mar 01, 16 [2134] From Shadowfax: Remove custom jobs from http quest lists. Allow tailoring of treasure type objects. Add brag/show options for feats, deeds, legacies, quests, terrain, targets, areafame, weather, protector, THAC0, leader, and leaderboards. Disqualify mobs with magic resistance or that live in antimagic flagged rooms from being targets of minister tasks. Restrict jobs on the newbie islands to level appropriate players. Add jeweler random jobs. ---- Feb 28, 16 [2131] Add 'credit buy chartransfer' for securely selling characters. Various fixes to character transfer code. Add 'ofind' command for mortals. ---- Feb 25, 16 [2129] Be more clear about how donated equipment doesn't help with conversions. From Shadowfax: 'Tailoring' skill added. Tailoring option added to 'carve runes'. Mobs can cross into instances if they are charmed or following a player. Charmed and controlled mobs should now be properly released on player logout. ---- Feb 15, 16 [2127] Fix ward good and evil so they can be properly recast. Lifetap now won't start if your mana is already almost full. Try to fix group rejoin to disallow rejoin into clan areas. This may have introduced new bugs in both rejoin and group summon. ---- Feb 14, 16 [2126] Group members will now automatically stand when the group retreats. Spirit totems now have a small chance to crack when they're charged. Slightly raise level on spellstaffs. Show direction to laggards when leader tries to walk but can't. Attempted fixes to noleave: if noleave is set, it will try to wake or stand sleeping and resting group members. Noleave should also work more consistently with subleaders. Keep in mind that this code is super ugly, and this might actually break other things. Cleric spell charisma requirements raised by one minor notch. Demonic potions now do more damage, and no longer have a chance to utterly annihilate the target. Reduce most of the demon summon timers. Repeated castings of ward good and evil now significantly strengthen the warding. Mobs can no longer use the 'enchant' command. Detect magic, when cast on a room, will now show strings for various room-based spell effects. ---- Feb 06, 16 [2124] From Shadowfax: 'Wear all' will ignore autoremove with respect to held, wielded, and shield items. Add 'area autolevel' command. Mobs now ignore lightning flash if they are shadow bound or entangled. Gag jobs spam at shopkeepers. Adjustments made to autolevel code. Relevelling calculations will not only take group size into account, but the average group level, as well. ---- Jan 23, 16 [2121] Disable voting reminders. Add parser alias for 'llook'. Add new 'helplast' command. Don't allow riposte to be in the same combo twice. Minor improvements to bot detector to reduce certain types of false detects. From Shadowfax: Disallow bound objects from being placed in clan storage. Add 'group rejoin' command. Add 'library random' command. Minor changes to look direction strings. Donated items no longer qualify as oblations. Soulstones and money can be sacrificed for oblate jobs. Remove jobs from 'quest all' list. Add 'still air' to credit buy spellup. Fix bug allowing players who worship no god to accept tasks from any priest. ---- Jan 12, 16 [2120] Improvements to ground strike, making it easier to succeed. Make ward good, ward evil, and bind alignment obscure, since they have only rare/niche use. Setting up mob quest arenas that are too restrictive to give the quest will now send a warning to people joining or respawning in the arena. Raise cleric charisma requirements one notch. Spells below level 21 cleric are at their final values, and high level spells are now only two notches below the final goal. ---- Jan 04, 16 [2117] Fix allow list bug with mob arena quests. Prevent both jab and ground strike from being in a single combat tactic. From Shadowfax: Landmarks now display on where commands. Disqualify clan rooms from pilgrimages. Priests will no longer give out seeker tasks on the newbie islands. There just isn't enough equipment there to properly construct them. When multiple jobgivers are in one room at once, all of their offered jobs will be displayed. Fix crash bug in undead hunter jobs. ---- Jan 01, 16 [2115] More ignore command cleanup. ---- Dec 31, 15 [2112] You now need to have a verified account to create new channels. New channels are created by default in 'require account' mode. Ignore is now account based by default. Also update help page. Ignore now works against players below world builder level (107). Remove the 'ignore gods' option. Generally improve ignore commands. Channel bans are now account bans by default. Channel owners can now be account based, but this only works with a very small number of owner commands, and old owners are single character only. From Shadowfax: Silence job failure strings on 'jobs find' command. Add acceptance and completion strings for seeker task. Display correct area locations for missionary and minister tasks. Display probable area location for the targets of hunter jobs. Disqualify cities from being the destinations of pilgrimages. Priest tasks no longer display on job commands if you no longer worship the taskmaster's god. Lower cost of almoner tasks. Raise maximum favor for non-clerics. Raise amount of favor gained by completing priest tasks. ---- Dec 29, 15 [2111] Fix bug with god favor wrapping negative. Don't allow knockback twice in the same tactics combo. Add 'chat' group keyword. Make ground strike a little easier to use in combos. Make breathsave reduce target lag on druid wind spells. Totem carving is no longer required to use the generic carve command. Some changes to the way boat maps are built, so you might be able to sail closer to land in some areas. Shouldn't affect anything beyond that. ---- Dec 26, 15 [2109] Minor improvements to general 'check' command. Minor improvements to cleric 'check' command. Display combat tactics sorted by length. Add new level 28 warrior skill 'improvise tactic'. Add level 31 obscure warrior skill 'sunder'. Add new level 37 warrior skill 'create tactic'. From Shadowfax: Fix logic bug in rainbow code. Have autoremove switch out two-handed weapons and shields with their one-handed counterparts and vice versa. Prevent jobs from interfering with a mob's item trading and creating procedures. Validate pilgrimages to instanced areas. Add oblate, missionary, minister and seeker priest tasks. Fix priest job randomizer. Minor updates to job and task displays. Maximum god favor per player and the way favor is displayed has been changed. Even though your favor increases, the amount of favor that is displayed might not. It also takes increasingly longer to increase your favor as it gets higher. This is the first set of updates needed for the level 37 cleric skill and spell update. ---- Dec 24, 15 [2108] Add new level 21 warrior skill 'ground strike'. Add new level 16 warrior skill 'attract'. Raise warrior skill 'dragon lore' from level 16 to level 18. The warrior skill 'roar' is now dependent on 'attract'. Protectors will no longer be effective if berserking. Add 'credit buy comboreset'. Fix bug in new character name checker that was locking out certain names for no good reason. Enraged mobs will no longer telepathically inform their targets when they stop being enraged. Combo attack patterns are now created with taunt, knockback, and ground strike included in them. The way the advanced tactics are created has also changed - there are more of each category, but they're in general shorter. We'll be adding a way to reset your combo attack scheme in the near future, so don't panic. ---- Dec 23, 15 [2106] Add new level 24 warrior skill 'enrage'. Taunt can now be used in combat. Updates to morale, including morale display on look and sends when enemy morale is recovering. The Mush-Z developers have released a new update! Make sure to thank the volunteers who work on it for their effort. The warrior skill 'protect' now works on a bunch of different types of incidental hits and some specp targetting. ---- Dec 21, 15 [2105] Increase exp on mage scroll scribing. More internal reworks to mob memory. Prevent splitting of crystal coated items. Cleanup and changes to the way incidental hits are handled, in prep for various warrior skill updates. The internal combat code has needed cleanup for a while, so expect weirdness until we get things under control. Druid spellstaffs now create without the druid class flag by default. You can create them with the flag by adding the 'druidonly' flag on staff create. See help page. From Shadowfax: Can't pickpocket random objects if they are too large. Bloodmist demons send a different string when withdrawing due to target's low hp than when they otherwise die. ---- Dec 14, 15 [2103] Make the necromancer 'possession' spell obscure. Make crystalline mob types resistant to slashing weapons. Fix up the exp conversion bug for the thief skill change on the 13th. Infrastructure changes to mob memory. If you see obvious brokenness, please report it. From Shadowfax: Confused plural mobs have a chance of fighting amongst themselves. 'Tasks' command aliased to 'jobs'. Add sector options for 'feats' and 'deeds' commands. See updated help pages for 'feats', 'deeds' and 'legacies'. Option to find jobs by type added. The first priest tasks have been added: the almoner task and the pilgrim task. Ability to convert via priest removed. ---- Dec 13, 15 [2102] Switch thief shadow bind, shadow strike, reduce antidote, and cloak of fear to use modern exp handling functions, instead of crap custom code. Expect differences to exp and a few rounds of rebalancing after we collect data on the new exp distribution. After discussions on the bovine channel, a new level/exp policy has been decided regarding the maximum exp to level, practice costs, and caps. The details of the change are roughly: - The normal exp cap is now limited to 250k exp. Since the maximum level cost is limited, the exp cap should also be limited. - The maximum practice cost has been reduced to 16 million. This should help slightly encourage people to buy practices with experience instead of levels. - The maximum level cost has been reduced to 1.8 billion, and will be split into 30 microlevels of 60 million experience each. This new design should help clean up some long term balance issues and allow us to add higher levels without having to rework the setup every time. We hope. ---- Dec 11, 15 [2101] Shadow asylum is now less tolerant of players hiding in containers. Fix spellcast ordering of infravision. Cleanup to cast fail strings for tinctures and salves. More strongly restrict source and destination for summon spell. The mage 'summon' spell is now obscure. Level 37 is now available! As a side effect of this, the maximum exp cost per level is now 36 microlevels at 56 million, instead of 31 at 49 million. Add level 37 mage skill 'crystal elemental'. Add level 37 mage skill 'greater lightning elemental'. Add level 37 druid spell 'ancient oak'. Add level 37 druid skill 'spirit totem'. ---- Dec 09, 15 [2099] Cut charge cooldown in half. Successful cry of victory now clears charge cooldown. Sanctuary now comes before sandstorm in spell parse order. From Shadowfax: There is now a slight delay after completing any quest before associated achievements are checked. The autocalculated level of quests are being replaced with the level of the area to which they are native in various displays. The earthquake spell does extra damage to earth type creatures. ---- Dec 08, 15 [2097] Lower credit cost of weightless merge and split. Add 30 second cooldown for warrior charge. Split a soulbind spellgroup out of the necromancer spiritlore group. Add level 17 druid salve 'insect repellent'. Add level 30 druid spell 'thorn armor'. Add obscure level 32 druid skill 'call yeti'. Add level 33 druid salve 'sunscreen'. Add level 34 druid spell 'sandstorm'. ---- Dec 04, 15 [2094] Various fixes to scroll scribing. Move lance command before land in main parser. ---- Dec 03, 15 [2093] Split druid carving and runes into two separate skill groups. Various exp tweaks to thief steal skills. Fix some display bugs in clan storage. Mage skill 'spell lore' has been lowered from level 28 to level 26. Mage skill 'crystal focusing' has been lowered from level 35 to level 31. Add level 28 mage skill 'scribe scroll'. Add level 33 mage skill 'scroll chaining'. Add level 35 mage skill 'greater fire elemental'. ---- Nov 28, 15 [2090] Clean up to acorn gathering, so it's no longer dependent on foraging. Skyfall now requires more starlight. Lightcatchers now have a chance to break when used. Cracked lightcatchers can't be recharged, and will self destruct when empty. Druid spellstaffs have a chance to shatter when recharged. From Shadowfax: Priests can no longer be the recipients of delivery jobs. Prevent players from carrying other players through portals leading to single player instances. Ignore account should now work on players that are logged off. ---- Nov 27, 15 [2089] Increase the number of explorer points per area. Lower some of the mana costs on mage elementals. Sundrinker and regeneration now help against temporary light blindness. Minor changes to dirt/dust blindness. Add exp to druid call animal and call squirrel. Clearskin now gets rid of noxious cloud. Sundrinker now helps moderate damage from sunlight based spells. Lower 'cover scent' salve from level 32 to level 31 druid. Try to fix up some of the string sends for drink/quaff. The 'use' command now lets you apply salves and tinctures to called animals. ---- Nov 26, 15 [2088] Make mage lesser elementals a little cheaper in terms of both mana and control points. Lower level of 'ice focusing' from 26 mage to 25 mage. Various skill/spell PK balancing fixes. Disable PFE in PK. Changes to the way "you are blinded by the light" temporary blindness. Dexterity can now help you against this kind of blindness, and having infravision up makes it worse. ---- Nov 17, 15 [2086] The '#' character no longer sends to the currently connected channel. Defaulting on an auction bid now reveals your identity. Fix mob recall bug in group teleport. Moderator bans from auction now stop you from starting auctions. Add 'av checkauction' and 'av endauction' avatar commands. ---- Nov 07, 15 [2084] Improve the channel apostrophe spam filter. Minor changes to swear filters. Minor changes to time parsing and handling. Improve handling of non-standard exit names. Allow a few more warrior skills while defensive fighting. When a money market offer is filled, the gold you receive will now go into your bank account instead of onto your character. ---- Nov 05, 15 [2081] Add administrative lock/unlock of entire accounts. Raise restart level limit to 105 total. Fix experience from various ranger skills. ---- Nov 03, 15 [2078] Raise chr requirements one more notch for cleric. Fix a 'fast recall' bug for certain types of mob recall. Reduce false positives on remote control bot detector. Allow two handed shields to have +2 cast/skill level. Containers that were carved over composite will be reverted to more normal stats in the next few weeks. From Shadowfax: Delivery jobs now have a broader range of possible targets. Tweak custom job menu display. Custom job completions no longer display on event log (just friend logs for now). Raise number of lines displayed by event log. ---- Oct 24, 15 [2075] Tweaks to cure spells to make the low level versions more mana efficient. Exp tweaks for butcher, skinning, and fishing. From Shadowfax: Add rainbows to weather. Various minor job fixes. Try to improve whirlwind use in combo attacks. Give skyfall a small chance to summon meteors. Show some nearby jobs on 'where' command. Add a handful of god related jobs/specps. ---- Oct 07, 15 [2074] Clans no longer have private rosters by default. Show name of auction bidders who log off. Raise cleric charisma requirements one more notch. From Shadowfax: Goblin hunter job fixes. ---- Sep 26, 15 [2073] From Shadowfax: Various job fixes. Clay man now requires nearby dirt/dust to create. Metal constructs can now be made from metal terrain types without additional resources. ---- Sep 19, 15 [2072] From Shadowfax: Even more minor job fixes. ---- Sep 16, 15 [2071] From Shadowfax: Fix various bugs in jobs. ---- Sep 13, 15 [2070] Add area level warnings when teleporting. ---- Sep 12, 15 [2067] Minor update to email reply help text. Changes to mob feared/charmed recall. May be broken. Reminder - what happens on the avatar channel stays on the avatar channel. Don't leak information. From Shadowfax: Various job cleanup and improvements. Add list search support for object composition and mastercraft level. Add 'job display' command. Make meteor showers more likely. Improvements to make it easier to use whirlwind in combo attacks. ---- Aug 23, 15 [2066] Exp tweaks to cleric and druid skills. Druid spellstaff now carves with +1 druid cast level. Fix shardstorm/poison cloud targetting issue. Add loot/sac prevention on blood sacrifice, harvest, and salvage. Work on the gold offset controller. ---- Aug 09, 15 [2063] Add area level warning when leaving boats. Minor cleanup to total level requirements on identify. Infrastructure cleanup to delayed-effect spells choking cloud, poison cloud, and shardstorm. Tweaks and improvements to crystal coat dispel. The default crystal shield now has cast level instead of absorb magic. Raise chr requirements one more notch for cleric. ---- Aug 06, 15 [2062] Make clan storage stay timed in longer. From Shadowfax: Various job updates. ---- Jul 29, 15 [2061] From Shadowfax: Remove entries that were duplicates or from unopened areas from mortal version of 'job find'. 'Show jobs' command now displays random and custom job totals. 'Quest list' and 'job list' now invoke one another where appropriate. Custom jobs now fall off of 'job find' and 'job list' after having been accepted. Other minor updates to various jobs' displays. ---- Jul 26, 15 [2058] From Shadowfax: Code added to support custom jobs. 'Job list' and 'job find' will display such jobs. Custom jobs count toward the jobs leaderboard and achievements. More job kinds added, including Hunter and Delivery types. Improved 'quest replay' format. ---- Jul 22, 15 [2056] Fix crash bug in haven. ---- Jul 07, 15 [2054] Minor intro screen fixes. The 'config' command now aliases to 'set'. Lock out multiple clicks on final credit card submit web page. ---- Jun 29, 15 [2053] Boat edge of the world is a little farther out now. ---- Jun 25, 15 [2051] From Shadowfax: Force random objects can no longer trigger unique item achievements. Disallow weak account passwords when using 'account password reset'. Faqs and rules should now be available through the help command. Minor improvements to intro screens. Add stronger url checks to 'set url'. Cleric spell charisma requirements raised from 15 to 16 for mid level spells. Druid runes should now have a higher chance of more than +1 for hp and movement, and a lower chance of getting luck. Fame cost per level raised from 20 to 21. We'll probably be raising it one step at a time over the next few years to compensate for the huge amounts of new fame that have been added to the game. Fix obscure bug that allowed clan bonus to be applied repeatedly to some characters. ---- Jun 16, 15 [2049] Minor event code fixes. Dragon teeth should be available on drakes now. ---- Jun 15, 15 [2047] Fix broken quest code allowing forest quests to be done out of order. ---- Jun 13, 15 [2044] From Shadowfax: Create water now puts out fireweb and helps heal water weirds. ---- Jun 09, 15 [2041] Make 'hold undead' a bit more powerful. Coyotes can no longer trip things. Group areas now always send a warning when entering them. ---- Jun 01, 15 [2039] The number of demons produced by bloodmist should be more consistent now. Players in the temple in Ralnoth should show up on where again. Spell 'squeaky floors' raised from level 16 to level 19 druid. Spell 'squeaky floors' is now obscure. Skill 'mudwalker' lowered from level 19 to level 16 druid. ---- May 31, 15 [2037] Reduce timer on arena corpses to make them time out faster. Raise mid-level cleric charisma casting requirements one notch. Send newbie hints to use the 'check' command after leveling. Raise up the amount of gold on mob corpses. ---- May 27, 15 [2036] Practices now show up every third microlevel again, instead of at random. Internal changes to support future clients. ---- May 25, 15 [2035] Fix wind bugs in weather code. Minor but necessary server email fixes. Filesystem load/save improvements. ---- May 21, 15 [2033] Add kxwt strings for item identify start and end. ---- May 20, 15 [2030] Change name of 'northern continent' to 'Ramanek'. Update help text for 'credit buy clan'. Searching without skill now has a chance to succeed on hidden exits. Allow 'set url' to accept https urls by default. ---- May 15, 15 [2028] From Shadowfax: Improve damage strings for mobs that don't have blood. Add a 'friend nopost' option to disable seeing friend posts. When an address gets temporarily blocked for password spamming, display a warning message instead of silently locking people out. Change alignment offsets so they allow more slop, are less variable, and don't react quite as violently as before. ---- May 10, 15 [2025] Various minor typo fixes and cleanup. Tap now has a longer usage lag. Raise gold on thief steal. Add help page for months. Reduce exp when spamming carve runes. Fix receipt bug when players not in accounts purchase credits. Starcatchers now have an extra hour in the morning before they need to be retrieved. The charge time hasn't been lengthened, just the when they start to lose light. ---- May 07, 15 [2023] From Shadowfax: Add rare rainbows and meteor showers. Add 'credit buy spellup'. Fix infinite liveoak bug with empty lightcatchers. Allow druid carving on a handful of druid and necro created items. Carved runes now show up on auction and identify. Raise cleric charisma floor from 13 to 14, and raise general required charisma by one point. ---- May 02, 15 [2021] Lower ac on shambling bone men. Prevent carving runes on things like crystal shields and spellstaffs. More area map improvements. Cleaner display of area names, colors for certain terrains, different ocean edge handling, better river alignment, and other minor stuff. ---- May 01, 15 [2019] Various improvements to world map generator. ---- Apr 27, 15 [2018] Add some data collection code for large group mob exp. Exp tweaks for large mob group exp. ---- Apr 26, 15 [2016] Get the 'legacy event quest' achievements working properly. Also fix bug counting invisible/nodisplay quests toward leaderboard totals. As a result, everyone's leaderboard numbers will be lower. Fix bugs in legacy and other quest achievement setup. If you're quest locked, training a practice will allow your quest achievements to complete. ---- Apr 25, 15 [2014] From Shadowfax: Add achievements for deeds, feats, and legacy quests. Constitution now has an impact on cry of victory. Blood rage is now improved by high constitution. Add a 'set dbd' option to disable dragonbreath defense. On the area list, sort group areas by group size before sorting by level. Group areas now allow larger groups before hitting the group size cutoff. ---- Apr 22, 15 [2011] More event quest infrastructure. Thwack control minion exp if used in quick succession. ---- Apr 21, 15 [2009] Infuse element should now be mana cheaper, have more effect per level of the spell components used, and can boost resistances higher. You can no longer steal gold directly from shopkeepers. Display recommended group sizes for areas on area listings. ---- Apr 19, 15 [2007] From Shadowfax: Call animal now considers various terrains in city flagged zones to be a 'park' terrain type. Parks have different animal types available. Fix multi-drown bug in drowning code. Increase bonuses for holding the clan defender trophy. Free spirits can now use the sneak command to move, for compatibility with client autosneak. Turn undead damage now takes into account cleric cast level. Add a few more things to varset. Even more simplification and cleanup of the mob death exp code. Group areas now have a recommended player count. We'll be gradually updating areas to have more sane numbers in the future. Obsolete/deprecate elemental lore. We'll reuse the vnum in the future for a new low level spell or skill. ---- Apr 14, 15 [2005] Add some gust strings to extreme spam filter. Variables surrounded by () will now expand empty. See updated help pages. Add hp/mana/move to varset. Fix pk bug in charm. Add a bunch of things to varset. Fix bug in mob exp code that was giving aggro/wander flags more weight than it should. Mob exp for aggros will likely change a lot this boot, and we'll be recalibrating the exp code over the next couple of weeks to fix issues, so don't panic. This is part of recent scaling work to straighten out mob/area exp at mid and high levels, and allow a more sane expansion past level 36. ---- Apr 09, 15 [2003] Show possible area name for newbie island jobs. ---- Apr 08, 15 [2002] Terrain command no longer has priority over tell command. ---- Apr 07, 15 [2000] From Shadowfax: Initial support for bribe-based quest advance. Thief shadow walk can no longer create empty instances. Add a 'terrain' command. Shut off half stats and limit stats in mob arenas. A lot of the less-used druid minions should now be a bit more effective in battle. ---- Mar 31, 15 [1998] Raise cleric charisma stat floor from 12 to 13. Reduce minimum money market gold purchase from 10k to 100 gold. Tweaks to mage crystal spear and shards spells. Add exp to a few skills which didn't have it before. Tweak up skill exp for a handful of thief skills. Dramatically change the exp cap in the mid level range. Exp caps below 40 total levels and in the 80-100 total level range are a bit lower now, while exp caps in the total 50-80 range are quite a bit higher. This should help reduce the leveling stalls in leveling commonly encountered in the primary level 20-25 range. ---- Mar 26, 15 [1995] From Shadowfax: Reduce pick lock spam. Allow preservation of food, herbs, and spell components. Add 'quest completed' command. Add initial 'quest chain' command. Display open event quests via the 'event' command. Reduce abnormally long casting lag on diffraction. Increase channel replay from 150 to 250 lines. Add 'show carried' and 'show inventory'. Changes to the distribution of corpse sacrifice gold. Sort the variable list alphabetically. All characters start at age 18 now, to reduce repeated restarts for age. Add quest and account/restart information to avatar 'whereis' command. ---- Mar 18, 15 [1991] Raise up practice costs on some obscure spells, since they're optional. Lots of http interface infrastructure changes. This affects the way that login session and donation transactions are handled, as well a number of other things involving the web interface. Unless you know what to look for, or unless the new code breaks, you shouldn't notice changes. ---- Mar 14, 15 [1989] From Shadowfax: Add leaderboards for feats and legacy quests. As with all leaderboard changes, these may take up to a month to stabilize. Add a 'quest replay' feature for quests you've already done. Add feats/deeds/legacy commands. Add finger options for feats/deeds/legacy quests. Lower movement cost of whirlwind. Make minimum movement needed to berserk dependent on warrior level, so high level players can't go negative if they're low to start with. Make strength and dex bonuses on combos less likely (other bonuses will now be more likely.) ---- Mar 13, 15 [1986] Rework default help pages and help sections. You can now report bots that are not in the same room as you. Properly limit the information that shows up on clan help pages. Shut off the message of the day screen at login. Shut off help browser on login menu. Shut off long desc editor on login menu. Demon identify in instanced areas should now work a little better. Fame display should now work in instanced areas. Change wording of default 'alignment' command message, and add extra warnings for new players. ---- Mar 12, 15 [1983] From Shadowfax: The help command now attempts to look for matching clans if it can't find any other results. More incremental updates toward the quest/deed/legacy/feat split. ---- Mar 09, 15 [1981] Updates and improvements to main web site at Damage of 'fury of the heavens' cut by 40%. Minor name selection cleanup in new character create. Explorer points can no longer be obtained in any area level 8 or lower. Display of explorer points at low levels should also be less confusing. Cleric charisma changes: mid level spells and skills in the level 6 to level 17 range now have a minimum chr requirement of 12 instead of 11. Practice gains for microlevels are now random, instead of exactly every three levels. There is also a chance to get two practices instead of one. ---- Mar 04, 15 [1979] From Shadowfax: Add new level 16 mage obscure spell 'diffraction'. Fix bug allowing earth walls to have movement. Don't allow lightcatchers to be placed in clan areas. Don't allow lightcatchers to be hidden or retrieved if multiplaying. ---- Mar 03, 15 [1977] Minor string changes for skyfall spell. New players now have autoenter enabled by default. Cleric spellcasting charisma requirements have been increased by one point. Various minor typo cleanups. Make reporting of necromancer freak soulsteals a little more lenient. Allow druid totems to be a bit more powerful. Reduce AC on shambling bone man to put it on par with ice elementals. Require verified email addresses at level 15 instead of level 20. Try to turn off TODO on quest list if a quest is exclusive with another. Change item uuids so that most of them will avoid the eloquence filters. This only affects newly created items. ---- Feb 12, 15 [1975] Web login sessions now save across boots, and last for 180 days by default. Add additional help text for common spell/skill command typos. Add 'reinforce armor' enchanting skill at level 31 warrior. From Shadowfax: Disallow quit while deathly sleeping. ---- Feb 08, 15 [1972] Fix minor bugs in druid 'check' command. Various minor help page updates. Liveoaks now tank by default instead of assist. Sunblind and release sunlight should be more forgiving to nearby players. Make shadow blades a bit more powerful when thrown. Fix unarmed combat not adjusting when using warrior skill level. Increase area covered by control weather. It is now possible to empty potions. Doing so destroys them and does not leave behind an empty container. Tincture changes: Sundrinker and trollsblut are now more powerful. Venomstop, gills, hawkeye, and clearskin are now one practice each. Defoliate now makes short work of vampiric vines, poison ivy, and entangling roots. ---- Feb 02, 15 [1969] Add color to spell display for spells about to expire. Lower the practice requirements for spellstaff to allow it to be usable with only two practices spent. ---- Jan 26, 15 [1966] From Shadowfax: Allow lock picking even if you don't know the skill. Lower cost of eqsets to 250 credits each. Tweaks to group join/summon timers. Fix bad string in resurrect spell. Mud-sent clantell messages no longer show up if you have clantell off. Disallow fury of the heavens in pk arenas. Fury of the heavens damage at low starlight levels is now proportionally less than it would be at higher levels. Two starcatchers with 500 starlight each will do less damage than one with a fill level of 1000. ---- Jan 20, 15 [1963] Fix minor replay bug in avatar channel. Add more filtering to extreme spamflags. Disable 'cant kill minions' warnings when using area turn undead. Add convenience command 'event post' for sending to event channel. When carving lightcatchers, take the worse of petroglyph or the specific skill level for determining shatter/failure of the catcher. It was never intended to be easy to carve very high level lightcatchers. ---- Jan 13, 15 [1960] From Shadowfax: Allow minions to consume butchered meat and fish. Add a short delay when being underwater before starting to drown. String changes for curse ward. Display 'left behind' messages for retreat in the most common cases. String cleanup when using wands and scrolls on yourself. Add channel prefix to avatar channel. Reduce better at rates for store power. Various minor tweaks to bot detector. Clean up some bugs allowing combat with unkillable mobs. Add spam thwack to friend post. Tweak various druid minion stats based on how they're used. Notake spellbooks can now be memorized while on the ground, and will not be destroyed. This lets builders scribe spells on walls or anchor spellbooks to a location. Druid rune carving will now try a lot harder to put down an effect before giving up. If it doesn't succeed after a half dozen tries, it probably never will. Change channel casting exp: initial amount is lower, but it dents to a higher final value. ---- Jan 06, 15 [1956] Fix crash bug in 'farsee' spell. Poisons applied to weapons now last longer and are stronger. Held/used/worn commands are now hide safe. Costs to run player shops reduced. Slightly raise damage for weapon throw skill. Raise number of outstanding suncatchers from 6 to 9. Add level 24 necromancer spell, 'soulshatter'. ---- Jan 02, 15 [1955] Fix experience bug in druid 'carve totem'. ---- Dec 31, 14 [1953] More weather/overcast updates. Raise warrior 'taunt' skill from level 6 to level 9. Upgrade warrior 'flank attack' skill. Add exp to warrior 'rally' skill. Raise druid salve 'cover scent' from level 31 to level 32. Add level 27 cleric curse 'revocation'. Add level 24 cleric skill 'cursebreaker' for removing curses on items. Change stupid exp calculations for withdraw, berserk, and blood rage. The exp on these skills will probably have to be rebalanced in coming months as a result. ---- Dec 29, 14 [1951] Changes from Shadowfax: Updates and additions to check command - check cleric, thief, and druid. Fix parsing bug in 'drop all.item'. Raise cleric charisma limit requirement by one point. The next increment is scheduled for around Feb 01, 2015. ---- Dec 27, 14 [1950] Tweaks to hitpoints on a few necromancer minions. Dragonbreath defense now works with worn shields. Help page updated. Display if you're the current bid winner on the auction 'bid' command. Tweaks to weather to hopefully make it a little less overcast in general. Raise level of warrior skill 'unarmed combat' from level 12 to 13. Add new level 12 warrior skill, 'knockback'. Tinctures can now be brewed with only one herb, and no other ingredients. Salves can now be brewed with only two herbs, and no other ingredients. The 'withdraw' command now has a different action when tanking: if your groups contains multiple tanks, one tank may withdraw to hand off the attacker to other tanks in the group. It is not possible to perform a thief withdraw while using the warrior tanking skill. More fixes and tweaks to druid poison mushroom. The ripe mushrooms should be lower level now, but will pack more of a kick. ---- Dec 26, 14 [1948] Add appropriate lag to 'call squirrel'. Raise soulforge exp, and make it somewhat dependent on stone level. Various updates to poison mushroom. Don't display auction bidder names. This makes auctions anonymous again. Reduce mana drain for water weirds and shambling mounds. Raise hitpoints of a few druid minions - bears, moose, water weird. Call thunder can now knock down fighting characters when it hits. Riposte can trigger on shield block, and should be easier to land now. The druid 'spook' skill is no longer required for other skills in the animal skilltree, and has been marked obscure. This was an unexpectedly difficult skill to make useful, and this change reflects that. ---- Dec 25, 14 [1946] Allow 'thunder seeds' to use an acorn instead, if no seeds are available. Add level 10 druid skill, 'call squirrel'. Add level 13 druid spell, 'deadoak'. Add help page on item enchanting. The druid 'liveoak' spell is now dependent on deadoak, and is part of the druid 'plant lore' skill tree. ---- Dec 24, 14 [1944] Fix weight bug in new grenade component autosplit code. Don't idle time out players in mob arenas. Add client information to avatar 'whereis' command. Improve syntax and do other cleanup on the new 'carve weapon' skill. Raise hitpoints on druid called porcupines. Reduce delay when calling animals. Add swarms of bats and swarms of rats to the druid 'call animal' skill. ---- Dec 23, 14 [1943] Increase the number of allowed lines in long descriptions. Add new 'shield block' effect for items. Summon demon power now takes a lot less hp to use. Autosplit to one pound spell components when putting them in grenades. Make it a little easier to tell when druid totems are finished. Make it a little easier to tell when druid carving is at its limit. Add cast level to cleric holy weapons. Parry now only requires 4 practices to learn. Parry is now bypassed by spit and blast damage types. Add new warrior 'shield block' skill, and modify the way parry works. Parry's defensiveness was effectively split in half, with different weapon/shield combinations having different block and parry behaviour. See the help page for details. ---- Dec 22, 14 [1940] Display help page wis/chr requirements for skills, if applicable. Add cast level to cleric spirit hammers. Revert yesterday's permspell change due to unanticipated issues. Add a token amount of exp for soulforging. Add new level 6 druid skill, 'carve weapon'. ---- Dec 21, 14 [1937] Display login warning for accounts with broken email addresses. Add 'gather staff' to allow gathering of wood to make druid spellstaffs. Raise the number of charges that can be stored in spellstaffs. Improve the gold conversion rate for 'credit buy reforge'. Shut off farsee in closed areas. Limit noxious cloud charisma effect to -5 points. Add level 25 druid tincture, 'trollsblut'. Turn undead now has wisdom and charisma requirements. Raise duration on a few tinctures. Change the composite limits for rune carving to make them simpler to calculate. Probably an overall increase. Add new level 10 skill, 'firebrand', for carving (burning runes onto) leather and hides. Lower 'call waterborn' from level 32 to level 21 druid and make it dependent on animal lore instead of animal magnetism. Add a 'whereis' command for moderators and avatars to pull up information on new players. This is intended to make it easier to help new players. It is limited to players below level 20 that are on the newbie islands. Permspell items can now only override cast spells up to 2/3 the permspell level, instead of up to the same level. Add a few more warning strings when your charisma is near the aggression limit of a mob. Also taper down the rate as your charisma increases. ---- Dec 19, 14 [1934] Shut off "intermud tells" warning on login. Change and lower gold costs for most of the 'enchant' skills. Lower necromancer 'soulbind' skill from level 35 to level 32. Add the 'lighteater' skill for necromancers. This is an 'enchant' ritual which can be used to remove light and glow flags from items. Add the 'silence' skill for necromancers. This is an 'enchant' ritual which can be used to remove hum flags from items. Add the 'disenchant' skill for necromancers. This is an 'enchant' ritual which can be used to remove magical effects from items. Instead of gold being left behind in corpses, the game now takes 20% of your gold when you die. There is a hard limit of 100k gold if you happen to be carrying a lot of it. Soulbind now only gives castlevel to bone armor if a purple or better soulstone is used. ---- Dec 18, 14 [1931] Lower the mandatory 'account verify' limit from level 25 to level 20. Don't allow donating of plane-bound items. Improve 'summon demon lockinfo'. Add new level 31 necromancer skill, 'demonic wardbreaker'. ---- Dec 10, 14 [1929] Add MSP sound for advent gifts. Tweak cleric stat caps for wis and chr to allow easier casting of hallowed. ---- Dec 03, 14 [1928] Tweaks and bugfixes to new cleric charisma casting code. Strengthen mage fire and lightning elementals a bit. Fix bug where freak soulsteal wouldn't increment stone counters. There is no longer an int requirement for cleric spells. Add 'credit buy statswap'. The stat max for cleric has been changed from 36 wis to 34 wis and 32 charisma. Lower cleric spellcasting charisma requirement from 10 points below wisdom to 13 points below wisdom. This lowers the highest charisma cleric spell, 'hallowed ground', to 21 charisma, and lowers most other cleric spells to 18 charisma or less. ---- Dec 02, 14 [1926] Display intelligence and wisdom on mob arena caster classes. Display mob groups which can grant deeds on pk arena list. Allow picking of pk arena mobs by name, as well as number. String formatting changes for bone dragon. Prevent selling of soulstones to shopkeepers. Fix bug in dispel/undo of possession. Important change - casting cleric spells now requires charisma, in addition to intelligence and wisdom. The intelligence requirement has been lowered by 1 point, and the charisma requirement is currently very low - approximately ten points below the wisdom requirement. The charisma requirement is expected to raise by one point every few months until it is four points below the wisdom requirement. The intelligence requirement will similarly be lowered until it can be completely eliminated. ---- Nov 26, 14 [1925] Allow display of some basic mob stats when picking arena mobs. Add option to use random mobs even in non-random mob arenas. Don't allow clanwar mob arenas. Bone prison in pk arenas should now last 3-4 seconds. Mobs in mob arenas should now be able to use teeth. Winning a mob arena can now complete a quest for system events. ---- Nov 25, 14 [1922] Lower credit buy prices of brewsets and resurrect. Quest objects can no longer be eaten by corpse eater mobs. Nearby should work more reliably in unmapped rooms now. Various player shop resign/owner fixes and improvement. Cleanup to 'show event' commands and display. Add code to let players automatically teleport to event areas. Various minor mob arena cleanup and fixes. Raise low stat training costs slightly, and lower high stat training costs slightly. The end result is about the same number of practices, but it won't hit quite so hard at the high end now. ---- Nov 22, 14 [1920] Lower property values on player shops. Properly save player shops immediately after renting. Fix crash bug with arena mobs and ice imprison. ---- Nov 18, 14 [1919] Fix minor bugs in damage type, dieroll, and wield flag when switching weapons, gloves, and two handed shields. If you're on the newbie islands and use 'job find', you'll only see the jobs for that particular island. Elsewhere, you'll see all available jobs. ---- Nov 17, 14 [1918] Add debug code to try to track down screwy 'you are already affected by that spell' bug. ---- Nov 11, 14 [1917] Turn on mob arena code for mortals. Disable some automatic combat actions when mobs are possessed. The extreme spam filter will now apply minion filters to minion deaths. Explorer points now kick in a little earlier for new players. Cprefix and kprefix should now work on possessed mobs. Add the ',' operator to target creatures without targetting your self. Add a bunch of missing help pages. Most commands which require the -force flag will now also accept 'force' if it's spelled out completely and is at the end of the line. ---- Nov 09, 14 [1915] Reduce gold costs on some of the 'enchant' skills. Permspell items have been globally updated to reflect new object composite changes. A handful of things, the sanc helms in particular, are being retroactively updated. ---- Nov 07, 14 [1913] Infrastructure changes to calculation of spell duration. Some spells may have different durations as a result, and durations for a given level may vary by a few minutes between casts. ---- Nov 05, 14 [1912] Fix crash bug in 'gather' skills. Fix blizzard spell lockout bug in pk arenas. Various minor monster war pk arena fixes. ---- Oct 31, 14 [1909] Don't strip spells and minions when joining mob combat arenas. ---- Oct 30, 14 [1908] Allow mob corpse sac in arenas. Forward all channel sends from possessor to possessed character. This may have some weird side effects, but should be a lot more reliable in mob arenas. It should also help preserve replay history. ---- Oct 29, 14 [1907] Possessed mobs should now inherit infrashort mode from possessor. Allow possessed mobs in arenas to use yell. Allow possessed mobs to see channels that the possessor has turned on. Note that possessed mobs can only listen, not talk on channels. Get aliases mostly working with possessed mobs. You can use the aliases from your character while possessing, but cannot change or set new ones until you return to your body. ---- Oct 26, 14 [1906] Clear newbie point totals on character reset. Set a minimum practice cost of ten million exp. At low and mid levels, players should be leveling instead of training practices. Add the '+' operator for finding non-player-minion mobs. Possessed mobs now inherit autoexit and noprompt settings from possessor. ---- Oct 24, 14 [1904] Various minor typo fixes. Minor pk balancing. Infrastructure work on pk arena system. Allow exit of help system in intro screens via 'q'. Display remaining charges when using staffs. ---- Oct 15, 14 [1901] All lurkset areas should now display that fact on 'where'. Fix account password reset email bug. Change strings for various cleric cure spells. Reduce chance of druid carving spell resistance runes. Various minor cleanup to MSP boat stop sounds. Improvements to knock/pick keyopen handling. Prevent shadow walk from non-instance into instance. New code for level-restricted jobs on the newbie islands. Improve steal/pickpocket MSP sounds. Improve roar MSP sounds. The default account mail preferences are to allow system mail, event mail, and update summaries. Reboot mail is disabled by default, as it's likely to be pretty spammy. An initial system mail will be sent to test the system and announce this, as well as give people a link to be able to shut it off without having to log in. ---- Oct 08, 14 [1900] Porting work to move long description editor to core libraries. Adjust practice costs on various high level spells and skills. Having two classes at the same level can no longer be used to give a break on practice training costs. This means that practice cost is no longer strictly a percentage of your max microlevel cost, and can be higher in cases where classes are tied or at max level. ---- Oct 05, 14 [1897] Show a 'linkdead' tag in front of linkdead player ground strings. Fix circular goto bug with controlled minions. Add 'related quests' to quest display on web pages. More work on email preferences and mailing lists. Tweak blizzard in pk, so only one blizzard can be active in a room at a time. Also increase lag on blizzard, reduce it for control weather and open the heavens. Cross plane summon and farsee has been disabled, based on feedback from the earlier cross plane changes. ---- Oct 02, 14 [1896] Show how poisoned you are on 'show poison'. Norecall can no longer be set in personal or clan areas. Charge now takes into account poisoned weapons. Allow various druid roots spells in swamps and marshes. Display percentage full on 'gather suncatcher list'. Add a bunch of new group comment keywords. Lower the cost of bribing past most guards. Change the way the 'overall' leaderboard is calculated. Tweaks to steal gold to try to make occasional steals more worthwhile. Lower default price of eqsets to 300 credits each. Raise character restart limit to 99 total levels. Add basic email preference support to send mail to verified email addresses. When this is fully implemented, it should allow players to get mail after reboots, for server moves and outages, during system events, and for other reasons. For now, the defaults are all off, but when this goes live the low-traffic options will all be enabled by default. You'll have to turn on reboot notifications by hand, or turn off the other settings if you don't want them. Steal and pickpocket should no longer trigger memory when used on animals and creatures that have no gold. You can now see players on other planes on the who list. You should also be able to use the 'tell' command to talk to them. It may also be possible to use group summon or other commands across planes now. Note that this is an infrastructure change and as a result is quite experimental - we may need to reverse some or all of these changes based on feedback or exposed problems. ---- Sep 26, 14 [1894] Fix glitch in 'worldbuilders' message board keyword. Various minor typo fixes. Minor updates to demonfire spell strings. Add spam filtering to clan storage get/put. Reduce the 'saturation' timeout for solar lance. Reduce control weather spam. Make mobs less likely to pick up players and minions. Change the way dodge and parry effects work. Each +1 dodge and +1 parry now increases your base dodge and parry roll by about 3%, instead of adding directly to the roll. This means that a +90 dodge set will let you dodge around 4 times better than you normally would, instead of giving you ridiculous master level dodge. A handful of pk damage tweaks to reduce the power of the most commonly used spells and skills. ---- Sep 19, 14 [1893] Fix 'unable to connect' bug caused by infrastructure updates. ---- Sep 18, 14 [1890] Maybe fix bogus 'please rate this group' messages when solo. Add reminder to report group bots and leeches when joining a group. Add a 'donate oops' command. Add the keyword 'worldbuilders' for the board 'To:' message field. Lower control points of a kraken to 30. Add some sanity checks to clan eq string setting. Add first pass support for account password resets. Use fight strings in custom prompts, instead of name strings. Fix exp bug in druid control animal spell. Clean up strings and descriptions on 'credit buy bank'. Add two new called animals and two new waterborn minions: porcupines, boars, stingrays, and mantis shrimp. Verifying accounts and adding email now logs you in to the web interface. Also, if you have an account, you have to use the account password to log in on the web interface. ---- Sep 12, 14 [1888] Reverse the power and control points of druid call alligator and crocodile. Allow overconfidence to bypass curse ward on group members. Various curse code cleanup. Try to improve the 'where' command, especially in cities. Allow 'nearby' to take a search argument. Microlevel timers are now 24 hours as originally intended, but overlap by 24 hours so you won't lose time by waiting to level. This also allows you to level twice in quick succession after a break of a couple of days. In tandem with the timer change, you can now buy off 12 hours of microlevel per practice with the 'train microlevel' command. ---- Sep 08, 14 [1887] Add 'credit buy playershop' to allow opening of shops with credits. Add apes and baboons to druid 'call animal'. Various balance adjustments to druid called animals. Add 'credit buy reforge' to help set a minimum floor for money market prices. The GPC conversion rate is 500. ---- Sep 07, 14 [1885] Improve the 'your character's levels are unbalanced' warning. Allow 'combine' to work when only one item name is given. Make tinctures and salves more likely to brew something useful. Fix minor clan bonus issue when adding or removing members from a clan. Allow web page area list to display areas by sector. Add backlinks to area lists from area web pages. Add search to changelog web page. Add a new spell component, 'Tornius' Reagent', which can be used as a potion buffer without damaging the brew. Changes to hand spells, and what mobs in general are considered to have hands. Most animals now won't have hands, and some unusual creatures may end up without hands when they should have them. Please report weirdness to builders if you find any. ---- Sep 05, 14 [1884] Fix weird string bug in chimes spell. ---- Sep 04, 14 [1883] Minor dclient sound updates, including a new sound for noxious cloud. Make it a bit easier and cheaper to recharge druid spellstaffs. Druid spellstaff spell list now sorted by level. Increase exp when finding new warrior combo moves. Try to send a verify email for new characters if email address is set. Autoenter now also handles 'autoout', for leaving containers. Add an 'account required' flag for user created channels. Display some basic channel flags to ordinary users. Dramatic druid skill change: call animal is now low level, instead of level 30. This should give a lot more options to players as they level, and callable creatures should be limited based on control points. ---- Sep 03, 14 [1882] Lower the minimum exp cost for practices change from yesterday. The 'troll' druid totem no longer includes constitution. Add thief shadow usage to configurable prompts. The automap in instances will no longer save across logins. Allow split and merge of druid 'thunder seeds' components. Fix weird string bug in squeaky floors spell. Firewood and other gatherable things should now be available after reboots. Nuts and berries used for thunder seeds now automerge when collected. ---- Sep 02, 14 [1881] Fix 'spurious line feed' issue when creating new characters with ZMud. Add 'channel clear' to clean up spam in channel replay. Don't send pk kills to arena channel if they happen in a clan area. Various low level druid spell/skill cleanup and exp changes. Minimum exp costs for practices are now tied to microlevel costs. This raises practice costs substantially for high level characters, but helps future proof against future level and class expansions. Lots of skill/spell exp tweaking to try to bring up low exp classes and spread out more exp to low exp skills. ---- Aug 22, 14 [1880] Fix some minor display issues with recent microlevel time change. Overconfidence no longer fails when cast on group members. Fix release and recast bugs in continual light. Minor cleanups to notell and ignore. Add death sound when continual light balls fade. Make crystal shields just a little lighter if they're too heavy to use. Fix more bugs in mob autorecall. ---- Aug 21, 14 [1877] Give earth walls a default job on creation. Make cleric lightballs more like a minion. Add support for 'drop all.whatever'. Fix minor recall issue with minions. Mobs that scavenge will no longer pick up players by default. Put 'nearby area' links on the area web pages. Add 'related quests' links on area web pages. Display microlevel timers even if you don't have enough exp to level. ---- Aug 19, 14 [1876] More changes to reforge costs, including shutting off debug that was previously enabled. ---- Aug 18, 14 [1874] Lots of minor warrior skill exp tweaks. Pretty big rework to 'taunt room' exp. Overconfidence can now be used to mitigate fear effects, similar to valor. Earth wall now takes parsing precedence over earthquake. Display send when dust devil is used on ethereal mobs. Make long warrior combo attacks usable after fountaining. Various friends commands should now handle uppercase names properly. Change the way that mob charmed/feared and forced recall works. This is complicated code and probably has bugs in it - please report issues with mobs recalling to places that they shouldn't be. Change reforge so that the quality of repeatedly reforged items will increase slowly more often instead of having large jumps rarely. Note that the costs for reforging are also now dependent on quality and are dramatically different than before. ---- Aug 16, 14 [1873] Prevent players from setting up all pk arenas simultaneously. Fix crash bug in druid call lightning. Allow climb without knowing the skill, but with higher move cost and lag. Change precision handling for base alignment offsets. This should let them respond more quickly in the future. ---- Aug 10, 14 [1872] Port 3011 comm sockets no longer allow command parsing to bypass lag. Fix new character create/restart soundpack issue. ---- Aug 07, 14 [1871] Fix crash bug discovered by the player Lightning. ---- Aug 05, 14 [1869] Prevent spammers from being autoconnected to channels when leveling. Updates to help pages for alignment. Fix get/put all parsing bug on objects named 'book'. Show negative cast ability on 'show castability'. Druid 'call animal' and 'call waterborn' can now improve with use. Raise fame per level cost from 19.5 to 20.0 as per plan. Minor damage scaling changes to pommel strike. Bash is no longer dependent on character weight to lessen the chance of big mobs one-shotting players. Alignment change in groups should now be reduced by the size of the group. Only players that are present count toward the group size. ---- Jul 31, 14 [1868] Make the 'clan rank' show a list of rank strings. Fix get/put all parsing bug on objects named 'fire'. Shut off the 'has given a newbie gift' friend log. Reverse roundoff error change in mana calculations. Improve random object generation. Remove bogus warnings about potions not saving. Prevent adding completely bogus names to notell and ignore. ---- Jul 22, 14 [1867] Fix crash bug in druid waterborn minions. ---- Jul 04, 14 [1866] Various minor typo fixes. Email verify links are now good for seven days, instead of 24 hours. Improve 'ignore' command help text. Add 'event' keyword to group goal settings. Out-of-combat fixes to shadow decoy. String cleanup for 'censure demon'. Reduce alignment cost for 'enchant alignment'. Make it harder for weather to rain indoors. Updates to the 'report' command to allow reporting of bots and leeches. Lower lag on 'assist' command. Prevent controlled mobs from using grenades. Don't allow druid totem carving in battle. ---- Jun 13, 14 [1864] Show available clan ranks using the 'clan rank' command. Minor eloquence filter fixes. ---- Jun 12, 14 [1863] Even more socket code updates. Tweak exp dropoff when casting bone prison on self. ---- Jun 09, 14 [1862] Low level socket code updates, including some minor bug fixes. ---- Jun 05, 14 [1861] Don't notify when people register for temporary pk. Add a ton of new dclient audio from Draak. ---- May 30, 14 [1860] Only charge gold for enchants when they succeed. Updates and improvements to the eloquence filters. ---- May 28, 14 [1859] Minor newbie character creation screen cleanup. ---- May 26, 14 [1858] Alter Aeon has upgraded to a new server and changed server location. The new server is much faster and people are reporting a lot less lag than with the old one. ---- May 22, 14 [1857] Default group size is now 7 instead of 10. ---- May 20, 14 [1855] Prevent mob kills from sometimes setting noloot flags on equipment. Update help page for fame. Only change clan pk rank for clanwars that give trophies. More cleanup to bone dragon position/location strings. Damage adjustment to a bunch of skills to flatten out effects of heavy weapons. ---- Apr 30, 14 [1854] Various minor typo fixes and cleanup. Add shoreline terrain display when boating blind. Damage type hack is now considered a 'slash' damage type. Bone dragon navigate now prints nearby areas. Nearby command aliases to navigate for bone dragons and boats. Try to show nearby landing spots for bone dragons. Try to show what area bone dragons are flying over. ---- Apr 29, 14 [1852] Lower 'enchant' command gold costs. Make 'enchant' command gold costs different for different enchants. Druid lightcatchers should now be identified by default when carved. Add death count to pk arena who list and win messages. Convert cloak of darkness so it doesn't use action code. Add support for 'get all.<objecttype>' and 'put all.<objecttype>', for example 'get all.spcomp bag'. Add account based ignore. There are some holes in this, but it should cover the most common cases. Players with total levels 100 and higher will no longer show up in the 'new players' section of the who list. The 'block' command (also known as 'notell') now blocks more than just tells. It blocks follow, group join, whisper, socials, and more. See the help page for details. You can also block entire accounts, and there is an unblock command. ---- Apr 28, 14 [1850] Druid spellstaffs should now be identified by default when carved. Add 'set infrashort' to toggle infravision short mode. Infrashort mode turns on/off when changing blind mode. Leaders who tank are now eligible for the tank exp bonus. Attempt to disable nokillsteal in arenas. Turn off defend and tank mode when entering a pk arena. ---- Apr 26, 14 [1849] Raise gold reward for museum jobs. Add a 'passgen' command for generating random passwords. Add linkdead tags to account character display. WARNING - There has been a massive internal rework of the account system, splitting accounts into the beginnings of a client/server architecture that will allow Alter Aeon accounts to be used for Stellar Aeon, Interceptor, and other games. If everything has gone as planned, there should be no significant change to the account commands or how accounts work for AA players. Even though players shouldn't notice a difference, this update is huge huge from a code standpoint. Over 60 files were changed, with around five thousand lines of code added or changed. There will be bugs, and it's possible that the entire playerbase may have to be reloaded from backup. For the time being, the backup schedule will be set for about every twelve hours just in case. One of the only visible differences is that it may take a few seconds for some account changes to take effect. For example, if you add or remove an email address, it may take a few seconds before the add or remove is visible in your account. Please wait a full ten seconds for changes to propagate before reporting that your account isn't updating. With any luck, none of this will be a problem. This code was very well tested and has been considered 'stable' for a couple of days now, and we're hoping there won't be any major issues. Thanks for your patience and support! -dentin ---- Apr 16, 14 [1847] Lower dues cost for more than 20 clan rooms. Add sound for necromancer skeletal mage attacks. Change learning parse order for brew potion. Switch infravision back to showing room longs, not shorts. Add a 'groupidle' command. ---- Apr 14, 14 [1845] More audio updates from Draak, including new stuff for druids. Add druid cast level to aggressor clan trophy. Raise fame per level from 19.0 to 19.5. Druid weather spells are no longer stopped by room darken. Various additions to druid spell and skill experience. Make it a bit easier to store spells in spellstaffs. Change the 'reboot only' reset time from four days to about 1.5. Better warning messages when trying to butcher with enchanted weapons. Fix weirdness with dclient and blind mode. Change combo fail odds on feint when target is distracted. ---- Mar 31, 14 [1843] Add antimagic rooms to kxwt_nocast. Brag/show spells will now try harder to understand spell names. Fix infinite regen problem on druid water weirds. Fix mapper bug preventing boats from reaching some ports and landing spots. Minor fix for blizzard strings ending up in wrong room. Changes to the way the tank bonus is given for notank mobs. Change 'drop' command to accept multiple keywords for an item. Change 'get' command so that it's possible to get things from the ground using two keywords - for example, 'get large stone'. Note that this takes precedence over getting an item from a container - if you want to get something named 'black' from a container named 'bag' and there's an item named 'black bag' on the ground, you'll always try to pick up the item on the ground instead of getting 'black' from your container. This should be rare, but if it happens to you, remember that you can always use the 'from' keyword to force a container. For example, 'get black from bag'. Casting spells on the 'group' target will now always hit players before minions, if a player target is available. ---- Mar 22, 14 [1841] Change blind login screen to have a more generic message. Add basic support for Stellar Aeon user accounts. Add soulforge warning when trying to 'merge' soulstones. Allow 3 letter abbreviations for most door names. Allow locate and find object to always find your own items. Don't restore hp/mana/move when leveling in arenas. Add 'social' keyword to group comment keywords. Various improvements to the double exp area calculations. Add 'kxwt_action' for tracking action state. Add 'kxwt_spellup' and 'kxwt_spelldown' for tracking spells. Water weird should now survive longer out of water. Make certain newbie tips spam less often. Improve druid rune carving and enchanting, especially for low level items. Add a 'group boot' command to force booted group members to recall. Tweaks to the alignment offsets - they should now only go up to 40 instead of 50, and the long term portion will decay much more slowly. This should help keep the 'minimum' difficulty more constant, while limiting the maximum difficulty when the offset is at its upper limit. ---- Mar 13, 14 [1839] Changes to high level (total 100+) experience. Reduce experience for large groups (8+ players). Display area levels 36 and above in terms of total levels. Raise channel moderate ban times a bit. Fix bugs in new intro screen changes. Unbound items now become temporarily bound when clan restrung. Add well made/finely made/mastercraft indicators to random and reforged objects. This should help to know which items will get the most out of being reforged. Add 'effective primary level' to 'show glevel' and the 'level' command, to help high level players know what their total levels roughly translate into. ---- Mar 11, 14 [1837] Various minor typo fixes in the code. Dice command can now be used while sleeping. Add a 'kxwt_nocast' flag for nomagic rooms. Builders and gods can no longer be farseen. Minor noob parsing fixes in waypoint command. Raise healing exp for clerics. More fixes to credit transaction logging. Various minor new character create changes. Change reforge so that the 'freak' reforge bonuses are mostly kept if you reforge again. Note that this is the same bonus that shows up on freak randoms, so reforging an epic random will probably have a good chance of remaining epic for a few reforges. This should allow players to reforge more useful items. ---- Mar 09, 14 [1836] Fix bug that was mangling credit logs on accounts. A handful of accounts may now have a few missing entries in their log - this is not critical, as the information is also recorded in the global journal and archives, but if you want it recovered it can be done if necessary. ---- Mar 07, 14 [1835] Fix crash bug in boards. Raise skill experience for druids. Various tweaks to random object creation. ---- Mar 04, 14 [1834] Fix crash bug in gifting code. Limit channel names to disallow certain strings. ---- Feb 27, 14 [1832] Raise regen for necromancer flesh beasts. Microlevel timers now kick in at level 31, not level 30. Fix minor parsing bug in storage commands. Water breathing now takes casting priority over water weird. Fix more of the 'bogus' job entries for controlled minions. ---- Feb 22, 14 [1831] Fix a bunch of permission and load order problems in storage lockers. Fix default job for demon familiars. ---- Feb 21, 14 [1830] Druid called animals now default to 'assist', instead of 'tank. Druid called animals now have higher regen. Other various minor called animal tweaks. Add 'storage list containers'. Add 'storage look in <container>'. The various animals for 'call animal' and 'call waterborn' can now do different jobs, instead of being limited to strictly tanking. ---- Feb 20, 14 [1828] Minor string updates to the target of the gift command. Add a handful more achievements for brew level and perfects. Add level 30 druid skill 'call animal'. Add level 32 druid skill 'call waterborn'. Note that the two new call skills have a large number of callable creatures, and that it is extremely difficult to tune minions without play testing. Expect adjustments to all of these minions over the next few weeks as we see how they're used. ---- Feb 18, 14 [1826] Lower mana cost of area heal. Raise practice cost of various high level heal spells from 2 to 3. Minor string cleanups to 'gods' commands. Raise cleric spell 'noxious cloud' from level 15 to level 16. Cleric 'hold undead' spell no longer takes mana if cast on a bad target. Make a few cleric spells that didn't make sense to brew unbrewable. Lower mana cost of hold undead. Add level 35 druid spell 'control animal'. Add level 28 druid spell 'mesmerize animal'. Lower druid 'animal magnetism' skill from level 28 to level 23. Minor improvement to low level slist and practice messages. Fix crash bug in clan building commands. ---- Feb 16, 14 [1825] Fix minor bug in gift command. Fix crash bug in certain types of dproc. Change to death rescue percentages - the chance now continues to drop as total levels increase past 100. At total level 110, there is no chance of death rescue. ---- Feb 14, 14 [1824] Allow warrior skills to be used occasionally when defending. Fix bug in recently added defensive fighting cast ability change. Fix area name in find object. Exclude more things from locate and find if carried by a player. Add a 'groupinfo' command to get summary information quickly. Add a periodic voting reminder for top mud sites. Lower mana cost of solar lance and sunstorm. Groups now get an extra bonus: a chance of death rescue by the gods if you die in the presence of another group member. The percentage chance is based on the highest total levels in the group, with total 60 and below always being rescued, and total 100 and up having a 20% chance. This check triggers before PFD and death cards. ---- Feb 13, 14 [1822] Seller lag after auction finishes is now a timeout instead of lag. Most corpses are no longer considered fuel for fires. Autoenter now only triggers if you're standing (not resting or sleeping). Add 'afXX' alias support for Mush-Z alt fkeys. Cast ability now improves odds of spellcasting while defending. Allow poison mushrooms to be used in pk. The 'rescue' command can now be used without any training at any level with about 40% success rate. Warriors knowing the 'rescue' skill will succeed far more often. Spellstaffs of control weather should now be rechargeable. Note that the spellstaff must be in your inventory for recharging to work. Massive changes to locate and find object. Locate can now display the name of the wearer, and find prints location information. Both spells now completely ignore player worn or carried items, though both can find items in containers. This set of changes is due to Lexie. ---- Jan 30, 14 [1821] Minor kxwt improvements for Mush-Z. Fix lack of saving bug in money market. Fix mage cast level bug in 'check mage'. Fix bug preventing druids from brewing regeneration salve. Give newbie clerics cure light and cause light, move continual light to level 2. ---- Jan 30, 14 [1819] Typo cleanup. Make kick skill movement cost dependent on warrior level. Exclude various formatting characters from clan eq inventory strings. Add a check command for 'mage'. Change channel create numbering to limit name clobber attacks. Add an 'autoenter' setting to follow leaders through portals. Add experience to spook and calm animal skills. Various druid class experience updates. Make spook animal more likely to succeed. Add a small amount of experience to potion bottling. Fix remote usage bugs in spook and calm animal. ---- Jan 25, 14 [1818] Various minor typos and cleanup. Change required fame per level from 18.5 to 19.0. Change exp required to buy practices so that it only depends on total levels, not total and primary. ---- Jan 15, 14 [1816] Minor improvement to 'know territory'. Slightly reduce mana drain of mage elementals. Reduce sunlight cost of solar flare spell. Make control weather spellstaffable. Minor fixes to zombie event code. ---- Jan 14, 14 [1815] Various minor typo fixes and web page cleanup. Show cost now ignores max leveled classes. Fix strange mob duplication bug. ---- Jan 10, 14 [1813] Fix bug allowing sneak to wrap. Raise gold on jobs. Some spells, such as control weather and locate object, can now be used on staffs by giving an argument when using the staff. ---- Jan 08, 14 [1810] Improved restrictions so objects with specps can no longer be split. Add a 'time years' command for looking up AA dates versus RL years. Fix bug in 'lance check' so swords no longer show as dragonlances. Make weather spells affect weather a bit farther away. Lower dragonbreath defense lag a little bit. Allow lance check to work if you only know dragonbreath defense. Give warriors the first combo attack when they learn battle tactics. ---- Jan 04, 14 [1809] Remove annoyance cast check from bloodsac. Return 'fist of the earth' damage outside of pk to its previous level. Yell now wakes up group members again. Allow casting of overconfidence on group members. Allow remove curse of cursed equipment without restriction. Raise damage on a number of weather, air, and sunlight spells. Make it easier to change/control weather. ---- Jan 03, 14 [1807] Reduce alignment change away from neutral, if neutral is your goal. When soulbinding, who the item is bound no longer changes. Dramatically reduce target lag on 'fist of the earth'. Fix 'hiding place' bug in pk command. Fist of the earth now lags targets less and does a lot less damage. Farsee is now considered a straight up annoyance spell. Add a bunch of new achievements. Annoyance spells by default are no longer castable on group members. Invisibility, haste, and farsee are still castable on group members. Add 'brew tincture analyze' for druids. PK updates: - make backstab hit more often - lower damage on shadow strike - lower damage on leap attack - lower damage on shard storm - lower damage on chain lightning - lower damage on firefield - raise 'limit stats' for hp from 500 to 600 - improve combat tactic bonuses in arenas ---- Dec 26, 13 [1806] Allow cry of victory on weaker opponents. Make gold offset more resistant to advent gifts. Change the 'profile' command to do pfile lookups. Make noxious cloud and famine a bit easier to remove. Grandfather the blizzard spell. Only 'brew potion' requires potion lore to submit recipes. Prevent creation of random stat objects of type money. Add 'brew salve analyze' to help find salve brews. Add 'still air' and 'featherfall' to demonic favor spellup. Notell now blocks minions and charmies. Checking on the status of pk arenas should no longer unhide you. Add some tracking code to make pk easier to balance. Reorganize cleric spells to create a 'divine might' spell group. Raise 'flamestrike' to level 9. Raise 'sanctuary' to level 10. Lower 'clumsiness' to level 8. Water weirds and shambling mounds should now reliably follow when waypointing, instead of occasionally vanishing. Boats can no longer sail 'upriver'. This change may accidentally break some docks or may cause other problems with boat navigation - please report issues, so we can get them straightened out. ---- Dec 18, 13 [1805] Network stack updates to allow encryption for next version dclients. ---- Dec 16, 13 [1804] Daily jobs should no longer ask for items with short timers. Various minor typo fixes. Raise average duration of lethargy curse. Add a fail string when locate object doesn't find anything. Improve checks for filtering out annoyance character names. ---- Dec 08, 13 [1803] Various minor bug and typo fixes. Fix obscure container eating bug in eqsets. ---- Dec 06, 13 [1800] Fix crash bug in water weird. Fix up in-progress god convert and drunkeness when restarting a character. Improve autobooter to reboot properly after quick double crash. Reduce duration of bone prison when cast by player on another player. Make elemental saves on crystal coat scale properly with level. ---- Dec 05, 13 [1799] Grandfather 'ice fog' spell. Raise base damage on 'magic missile' spell. ---- Dec 02, 13 [1798] Various minor typo and bug fixes in the new Druid class. A bunch more mycomancy mushrooms added by Draak, who apparently has gone insane. ---- Nov 30, 13 [1797] The sixth class, Druid, has been enabled! Thanks to everyone who helped find bugs and gave feedback on the test port. Happy 2013! Special thanks to the testers: aaronr almaric athlon draak eldrin ganderb kroza kurek laeg lexie morpheus rhorae rowroad slej sneak spiritsinger westie victorious vokun wily xanros Reduce lag on target when bloodsaccing for someone else. If it's snowing, you're now guaranteed to be able to gather snowballs. Add 'gills' tincture. Allow 'clear thinking' to be brewed as an accidental tincture. Allow 'enhancement' to be brewed as an accidental tincture. Add 'regeneration' salve. ---- Nov 29, 13 [1795] Move 'noxious cloud' to cleric and put it under 'unusual curses'. Move 'darken' into the mage illusion spell group. Make both noxious cloud and famine harder to curse remove per level. Raise mage spell 'ice shield' from level 12 to level 13. Lower mage spell 'lightning bolt' from level 19 to level 18. Raise mage spell 'detect magic' from level 10 to level 12. Raise mage skill 'enchant weapon speed' from level 23 to level 25. Lower mage spell 'infravision' from level 11 to level 9. Raise mage skill 'fire focusing' from level 18 to level 19. Raise cleric curse 'despair' from level 30 to level 31. Raise cleric spell 'detect evil' from level 8 to level 11. Lower cleric spell 'flamestrike' from level 10 to level 8. Prevent bone dragon landing in the uninstanced part of instanced areas. The 'enchant' command can no longer be used while sleeping. Minor string cleanups on 'talk' command. Add new hands checks to hand charge spells. Please report problems. Change strings for crystal spear when attacking ethereal mobs. Fear now works in arena pk, but not out-of-arena temp pk. Reduce thief dirt throwing cooldown a bit. Potion bottling is now a general level 14 skill with no dependencies. Warning - changes to the way that death responsibility is handled. With this set of changes, minions that kill a mob will always forward responsibility to the player controlling the minion. This should in theory be ok, but may cause other problems. Please watch for weirdness. Future druid class updates: Give newbie druids 'gust of wind' by default. Move 'ice fog' to druid class. Move 'blizzard' to druid class. Add 'hawkeye' tincture. ---- Nov 21, 13 [1794] Reduce lag on crystal coat spell. Fix bug preventing crystal coat from being removed from some items. Show weather when looking upward. More minor weather and storm tweaks. Grandfather and obscure all remaining spells and skills in the cleric 'druid disciplines' group. The sole exception, sense life, is now a general/standalone cleric spell. Future druid class updates: Add 'brew salve' skill. Add 'barkskin' salve. Add 'stoneskin' salve. Add 'reeking odor' salve. Add 'cover scent' salve. Add 'draw poison' salve. Add 'dust devil' spell. Add 'call thunder' spell. Add 'call lightning' spell. Add 'hailstone' spell. Add 'hailstorm' spell. ---- Nov 19, 13 [1793] Squeaky floors now only triggers once when stepped on. Squeaky floors is now obscure and grandfathered in prep for move to druid. Add 'kxwt_group_end' tag, to make parsing group status easier. Add room type 'river' to valid deep water for boats. Small reduction in groupcast lag. More minor weather changes. BTW, weather actually has a yearly cycle. The saving norm effect of the mage 'stone skin' spell has been moved into the 'crystal coat' spell. Crystal coat still works on objects, but it now also creates a protective coat of crystal scales when cast on characters. Players who learned stone skin before, now have crystal coat learned at the same percentage. Players who had crystal coat have been refunded a maximum of two practices based on how well the spell was learned. Note that when druid is enabled, the effects of crystal coat will be changed to lower the amount of saving norm and increase other saves. The missing saving norm will be made up using the new druid 'stoneskin' and 'barkskin' salves. Future druid class updates: Add 'open the heavens' spell. Add 'brew tincture' skill. Add 'venomstop' tincture. Add 'sundrinker' tincture. Add 'clear skin' tincture. Add 'defoliate' tincture. Add high level 'rune enchant' skill. ---- Nov 14, 13 [1791] Change con 99 mobs to 'unknown'. Cast ability of group members now counts toward groupcast level. Add room terrain restrictions to grow mushroom to prevent growing in air. Crystal coat now prevents ingredients from being used in brews. Crystal coat can now be used on any object type. Add show/brag morale. Add morale to consider. Rebuild cleric 'control weather' spell and turn it into 'despair' curse. Add morale to combo attack bonuses. Add 'weather' command. Changes to the way maps are built. This also affects the available places where boats can land, giving a handful of additional spots that weren't there before. Future druid class updates: Add 'control weather' spell. ---- Nov 10, 13 [1788] More minor weather updates. Make constructed grenades a little bit lighter. Fix obscure player steal bug. Restrict teleporting into recall sites and a handful of other special room types (banks, shops, etc.) Add 'control list' command. Most non-object spells won't take mana anymore. Fix failure to unhide bug in backstab. Windwalkers and orbs of escape now set recall when they move you. Mobs that were crystal prisoned will now recall if moved. Short term blindness can now be refreshed before it expires. Change algorithm for calculating group cast level. Only members who know groupcasting contribute to the power level, and the maximum level for a given group size is lower. Future druid class updates: Add 'water weird' spell. Add 'sunblind' spell. Might need to make this one obscure. ---- Oct 28, 13 [1785] Exclude mobs when calculating levels on 'groups -who'. More updates to the weather system. Add display of percent per practice on spell/skill help pages. Most potions will now save. Note that we may be assigning timers to potions over time to limit large scale potion hoarding. Fix a pile of bugs in plane finding code. Most of these cases involved being in containers or other non-room/non-entity lists, such as shadow asylums, storage lockers, arenas, etc. Future druid class updates: Add 'fist of the earth' spell. Add 'unnatural spring' spell. Disable the room aspect of the cleric 'create water' spell. ---- Oct 21, 13 [1783] Alias 'cry' to 'victory'. To use the cry social, use '\cry'. Bind alignment is now dependent on both ward good and ward evil. Wood gathering now gives sizes to gathered wood objects. The 'wield' command now respects auto-remove. Improvements to auto-remove to not remove when wear might fail. Credit buy map has been improved and made cheaper. The base number of rooms in the map has been raised from 1500 to 2000, and the expanded map is now 6000 rooms. Only the large map expansion size is available, at a cost of two credits per day. Players who had previously purchased the medium map have been upgraded to the large map. All handgear can now change unarmed damage type, if it makes sense to do so. (Previously only WEAPON flagged handwear did this.) Future druid class updates: Add 'solar flare' spell. Add collecting of acorns similar to teeth/dragon teeth. Add 'liveoak' spell. Add 'carve spellstaff' skill. ---- Oct 18, 13 [1781] Various improvements and cleanup to new enchant commands. Add thief enchant skill, 'camouflage'. Future druid class updates: Convert cleric 'sunlight' spell to druid 'release sunlight'. ---- Oct 16, 13 [1780] Move warrior 'iron claw' skill to the 'iron body' skill group. If you're not wielding a weapon but you're wearing a weapon on your hands, your unarmed combat damage type will be from your worn weapon. When spellcasting on 'group', you will no longer cast on any minions that are spam filtered. The whole system of enchanting objects is undergoing a massive rework. Enchanting of weapons is currently the farthest along, and general object enchant is expected to eventually follow. Enchanting is done via a dedicated command using enchanting skills. - add new command 'enchant', for enchanting objects. - add new mage skill 'enchant weapon accuracy' at level 30. - add new cleric skill 'bind alignment' at level 36. - add new warrior skill 'customize weapon' at level 34. - convert mage spell 'enchant weapon' to skill 'enchant weapon speed'. - note that enchanting costs gold, quite a bit for some items. ---- Oct 14, 13 [1778] Add kxwt_waypoint. Reduce spam lag when giving objects to mobs. Minor keyword cleanup on gathered firewood. Fix lack of level when identifying certain spell comps. Mage 'store power' is now dependent on spell lore, not enchant weapon. Future druid class updates: First pass of suncatcher skill and support structure. ---- Oct 11, 13 [1777] Mark cleric 'sunstorm' as obscure/grandfather prior to removal. All ltype 0/ltype 1 characters have been converted to type 2. Natural stats can now be trained to (MAX_PLAYER_LEVEL - 10), which means that 26 is currently the limit (since level 36 is the current level limit.) This should help us with scaling players to higher levels in the future. Note that with this change, we've also had to change the way that stat boosts from equipment and spells are handled. All the stats now use the same capping algorithm, and should allow for slightly higher stat caps due to eq. Future druid class updates: Add druid version of 'sunstorm' spell. Add druid 'solar lance' spell. Get started on 'suncatcher' skill. ---- Oct 08, 13 [1776] Reduce number of bogus unusable randoms. More minor tweaking to weather. Fix bogus unhide message in backstab. The 'rset suggest' command has been removed due to lack of use and lack of usability. Future druid class updates: Add 'tempest' area effect wind spell. ---- Oct 06, 13 [1774] Check for weapon unwield due to loss of strength on player death. Fix dreams not changing. Weapons can now load with somewhat random stats. Allow occasional combat skill use while entangled. Backstab from hidden now does a bit more damage. Entangling roots is now grandfathered and obscure (moved to druid.) Add sanity checks to prevent last owner of a clan from accidentally resigning and orphaning the clan without an owner. Future druid class updates: First draft of 'carve totem' skill is now complete. First draft of 'carve runes' skill is now complete. Add 'petroglyph' and 'scrimshaw' skills. Mark 'earthquake' spell as obscure in prep for move to druid. Move 'entangling roots' to druid class. Add 'poison ivy' spell. Add 'vampiric vine' spell. Various minor updates to entangling roots. Add 'gust of wind' spell. Add 'still air' spell. Add 'windbreaker' spell. ---- Oct 01, 13 [1772] Minor highlighting changes on 'harvest teeth'. Cleanup to disarm target handling. Improvements to the general weather system. Fix 'stats higher than 25' problem in 'check' command. Add a 'fame' command for helping track mob vnum changes. Add 'rescue minions' to help warriors take care of minion armies. Jobs from unopened areas will no longer show on the global jobs list. More reliably display level on strange items that can be wielded. Filter out most storage locker items from locate and find object. Improve locate object search algorithm. Fix bug preventing autodestruct of dropped bound equipment. This means that if you drop bound equipment, it will automatically vanish after about an hour, so be aware that dropping things in clan areas is not safe. Future druid class updates: Move 'earthquake' spell to druid. Start work on 'carve totem' skill. ---- Sep 26, 13 [1771] Only show the top three or four people on 'who gift'. Don't allow gifting to players with too many total levels. Future druid class updates: Add druid 'know territory' skill. Add druid 'mudwalker' skill. Add druid 'earth wall' spell. Add druid 'shambling mound' spell. Add various kinds of fungus to mycomancy spell. ---- Sep 21, 13 [1770] Highlight to-char strings in channel casting. Future druid class updates: Add druid 'spook animal' skill. ---- Sep 20, 13 [1769] Allow clan stat by all clan members again. List search -weapon should now exclude most non-weapons. Future druid class updates: Add druid 'poison mushroom' spell. Add obscure druid spell 'mycomancy'. Add druid skill 'calm animal'. Move 'animal lore' to druid class. ---- Sep 17, 13 [1768] New clans now require member rank to access clan storage by default. Minor cleanup in show spells of permspell items. Released mobs that have no recall point now self destruct. Controlled minions should now check annoyance spellcast. Abort and control-c now stop eqsets. Keep in mind that the underlying events still need to run to completion, so starting another eqset too soon will definitely produce weirdness. Brew potion changes: Add 'brew potion search' Add 'brew potion show' Change probability calculations from stepwise function to smooth. Make 'brew focus' stronger. Improve help text. ---- Sep 16, 13 [1766] Raise spell invocation level on thrown potions a bit. Remove command lag from 'force all' admin commands. Limit exp when spamming pommel strike. Fix old brew potion recipes. Improve the 'clan stat' command. Rank restrict a couple of clan commands. Add settable rank restrictions for clan storage get and put. See 'clan help' and 'clan set' for details. Curse ward is now a normal, dispellable spell, and won't be removed by remove curse. ---- Sep 13, 13 [1764] Raise turn undead exp slightly. Raise cleric resurrect and refresh/rejuvenate exp slightly. Fix parsing bug that prevented anyone from learning sea navigation. Various changes to gather/forage parsing and operation. Show firewood availability on gather. The cleric spell 'create food' is now marked obscure (it will be moved to druid as 'grow mushroom'.) There have been changes to the system random number generator. In theory, this shouldn't affect anything and potion recipes should all be the same. If they've changed, please let Dentin know. MSP updates to get ready for version 2.0 support. Clients should, in theory, handle this correctly, but some older ones may break instead. Future druid class updates: Split various foraged items into different vnums. Add plant lore skill. Add herb gathering, dependent on plant lore. Move around and update druid related help pages. Add druid 'thunder seeds' spell. ---- Sep 11, 13 [1762] Various minor typo fixes. Minor bot detect fixes to prevent false positives. Reduce target rescue lag. Plants are now considered living mob types. Reduce spam when identifying other-account bound items. Restrict snowball gathering to when there's snowstorms. Parsing improvements to the 'gather' command. Future druid class updates: Add druid cast level and class flags to objects. Add poses for the druid class. Add new character create for druids. Get basic plant lore working. ---- Sep 05, 13 [1760] Minor tweaking of mana consumption rates for mage elementals. Fix minor bug with minion kills not triggering quest complete. Shadow decoys now destruct when the summoner logs off. You can now only create a small number of shadow decoys. Minor bot detect tweaks to hit recast bots harder. Limit exp from repeated control/release of undead. ---- Sep 03, 13 [1758] Fix potion brew bug allowing normal items to be ingredients. Allow moderator warn/ban to work on people who disconnect from channels. Improve rejection of annoyance character names. Require full command to use 'worldstat'. Various items created by spells and skills now have very low cost. Fix bug allowing remote casting of demonfire. Add a group flag for areas. Once we start flagging areas as group zones you should be able to see them on 'area group'. Mobs in these areas will be harder, and area entry warnings should trigger at lower levels to help keep people safe. ---- Aug 20, 13 [1756] Double chance of getting bank time as a daily gift. Double chance of getting storage locker time as daily gift. Raise cleric spell 'refresh' from level 2 to level 3. Raise cleric spell 'detect evil' from level 7 to level 8. Lower cleric spell 'cause serious wounds' from level 8 to level 7. Minor string cleanup in dragonbreath defense. Dragonslaying weapons are now limited to pierce/stab dtypes as intended. Bloodletting stab now uses bloodsac checks for blood. Dragon mob type checks for dragon teeth and dragonslaying are now more similar (but are intentionally not identical.) Minor reductions in tank/rescue lag. This will hopefully make repeated autorescue lag less of an issue in large groups. Minor increase in cleric turn undead experience, now that the new algorithm seems to be working correctly. Cut grandfathered spell casting penalty in half, to make spells moved to the druid class easier to use. ---- Aug 14, 13 [1755] Various minor typo fixes. Fix broken control-C and abort, so they properly interrupt aliases. Make sure align goal is taken into account when getting quest alignment. Raise mage skill 'maintaining spells' from level 16 to level 18. Raise mage skill 'potion lore' from level 15 to level 16. Ignore now handles charmies better. Berserkers can no longer assist in flanking manuevers. Improve resistance spellcasting rewards for gambling slot machine. Raise minimum for gambling to 10 gold. Add skill/spell/practice list by level. The travelling merchant slot machine now has a chance for ambush to lose cargo, but has a higher payout schedule to compensate. ---- Aug 09, 13 [1752] Add ground and inventory strings to auction 'bid desc'. Redo the socialite/annoyance algorithm. It's still very inaccurate. Splitting naturally hidden spell components will no longer hide the results. Stagger the levels at which fire shield, ice shield, and ground increase in power. Fire reaches peak first, then ground, then ice shield. This is similar to the order in which you get controllable elementals. ---- Aug 07, 13 [1750] Raise clan war sends to level 10. Fix ancient crash bug in mob interactive programs. Add basic channel filtering for certain types of screen reader spam. Fix some problems with clans having more than 8 pieces of clan eq. Make PFD sends brighter and more obvious to group members. Add area name to farsee, since it was already showing up via kxwt anyway. Add new level 29 warrior skill, 'flanking attack'. Improve defender and healer trophies a bit more. Make it less likely that the attacker trophy won't be given. The algorithm for the elemental shield spells and slow poison has changed. It now clamps at a maximum saving throw of -8, at cast level 52. Turn undead experience has been changed. It still gives experience when used, but in a much lower, more consistent manner. We've tried to come up with good algorithms for turn experience over the years, but the skill is simply too bursty to work the way it was intended. The shortfall in cleric class experience will be made up by pushing more experience into other cleric spells and skills instead. ---- Jul 31, 13 [1749] Add a short help message when trying to 'practice search'. Allow liquid containers to be clan equipment. ---- Jul 28, 13 [1745] Minor improvement to bot detector. Allow a second argument to leaderboards as a line count. Allow up to 16 pieces of clan equipment, instead of just 8. Fix pk bugs crystal prison and ice imprison via wands and store/tap. Lower daily rent on player shops. Add an 'autounwear' setting which should try to automatically remove an already worn item before wearing something else on top of it. There may be conflicts of problems with this, so please report issues as you find them. This is currently on by default for new characters, but for existing character it will have to be manually enabled. Add warrior skill level dependencies to second wind, riposte, feint, lunge, bash, charge, kick, pommel strike, stomp, jab, cleave, whirlwind, and leap. Some of these are increased damage with skill level, but most are reduced chance of failure. ---- Jul 26, 13 [1744] Fix bug with linkdead players never timing out. ---- Jul 25, 13 [1743] You can no longer 'split' quest items. Add 'italy' to country codes on web based credit card page. Various improvements to the 'check' command, including some stat checks. Infrastructure changes to socket and command idle timeout. Armored skin now also provides some breathsave. Increase clan bonuses for 'healer' trophy. Add a 'limit stats' option to arena setup and make it the default instead of half stats. Only trainers that can teach the skill 'kick' can now teach multiple attacks, and any multiple attacks trainer can now teach it to maximum. ---- Jul 22, 13 [1742] Fix bug that changed brew potion recipes. Lower bloodmist hitpoint cost a bit. Minions can no longer jump to attack indirect targets they can't see. Lower shadow and mana cost of shadow decoys, raise their duration. ---- Jul 17, 13 [1740] Hp cost of bloodmist is now based on cast level, not necro level. Add gold sounds to soulstone market buy and sell. Increase gold and exp awards for jobs. Item jobs should now accept anything with the correct inventory string. Once jobs are accepted, they should vanish from the 'job find' list. Add a simple 'check' command to check for various important spell and skill sets on players. Not entirely complete yet. Raise minimum cost of clans to 3 gold per tick, since all the clans are above that anyway. ---- Jul 09, 13 [1738] Fix some bugs in intermud socket code. Show whether or not you're in an instance on the 'where' command. Job timers now expire after 8 hours instead of 18. ---- Jul 07, 13 [1737] Fix possible file corruption bug in clan storage lockers. ---- Jul 05, 13 [1736] Change the layout of god finger a bit. Add achievements for jobs. Add a 'jobs completed' leaderboard. Add 'show jobs'. Change 'wielded' to 'weapon' on eq list. Change the 'wielded' command to do a 'show wielded' instead of eq list. You can no longer donate quest items. Items up to around level 25 are now auto-identified by default. Changes to the various socket filters, like 'grep' and 'wc'. Minimum clan cost is now 2 gold per tick. Free clan room count raised from 10 to 20. It's now possible to (mostly) reverse the effects of crystal coat using dispel magic. Miscellaneous changes to add 'weapon' as a string to search commands. This might cause parse order problems, please let Dentin know if so. ---- Jul 03, 13 [1735] Make aligned equipment consume less alignment when worn. More internal socket stack reworks. Remove obsolete IRC socket support. Valor now gives full exp on first use, and much less on stacked uses. ---- Jun 27, 13 [1733] Prevent gods and unkillables from being considered. Add show/brag perfect. Force line inversion in kxwt mode. Exclude planed objects from object find jobs. Ignore some color codes in 'help search'. Fast waking should now require an attacker be present. Aligned equipment now consumes alignment when worn. This effect is fairly weak and might not even be noticable at its current level. Prevent leveling (of any class) if you're level 25 or higher without a verified email address, and send warnings before you hit level 25. The string 'kxwt_supported' is now sent at login and reconnect to allow clients that support kxwt to automatically enable it. ---- Jun 23, 13 [1732] Add 'combos' command alias for 'tactics'. Increase duration of combination bonuses. Reduce odds of multideath on prayer for the dying. Re-enable kxwt data for groups. If you get kxwt spam, please update your client. ---- Jun 21, 13 [1729] Make jobs a little less likely to pick impossible items. Add a 'books' command. Minor web page reorg to add library page. Shut off access to the Vemarken Mud School. Characters can no longer enter the game there. All characters should now start at the encampment. Back out the local echo changes. We're probably going to have to keep the code, even though it's a maintenance nightmare. ---- Jun 20, 13 [1727] More changes to fame requirement per level. The 'invert' command now supports 'invert on' and 'invert off'. Players will now go farther into negative hp before deathcards trigger. Add a few more new job types. This build contains a bunch of socket stack changes which hopefully won't break anything. I've temporarily disabled automatic char mode detection, and if nobody reports any issues with it, I'll be removing that feature. It's ancient and honestly nobody should be using it. If you suddenly don't have local echo when you normally do, please let Dentin know. ---- Jun 19, 13 [1725] Give some exp on warrior combo partial completion. Raise channel casting exp for mages. Add a 'jobs find' command. Fix inventory capacity problem with job completion. ---- Jun 18, 13 [1724] Initial support for daily autoquests/jobs. This version doesn't save assigned jobs across boots and currently only allows retrieval of spell components. We'll be phasing in more options over time as we work out the bugs. The fame needed to level has been changed. Fame now kicks in one level later than before (starting at 30/26/22/18/14), and the fame per level is now higher. This much more closely matches at what levels people start getting fame. ---- Jun 17, 13 [1723] Find object now allows the use of grep. Add achievements for newbie points. Add achievements for max stats. (To catch up, train pracs.) Blind 'hpall' now sorts the proportionally most injured first. Moderators can now use the avatar channel. Rename the 'jobs' command to 'groupjobs' (or 'gjobs'). This is to free up the 'jobs' command for daily autoquests. ---- Jun 14, 13 [1721] More socket stack updates. Fix broken autorebooter. Cut pre-lag on backstab in pk. The tactics command is now hide-safe. More DClient sounds from Draak. ---- Jun 09, 13 [1718] Change calculations for overall leaderboard. Limit blindness due to sunstorm to only damaged targets. A crapload of low level socket stack changes went in this boot. The code might be unstable. If necessary, we'll boot back on old code for a while. The 'stranded due to off plane hallowed waypoint' bug should be fixed. The fix is to not remember hallowed waypoints that are off plane, so you should always be able to get back from the board rooms to some non-hallowed on-plane waypoint. ---- Jun 05, 13 [1715] Disallow cross-plane waypointing (even to boards and clan areas.) Filter dispel magic when cast on player/mob targets as spellcasting spam. When you lose your recall site due to level restrictions, the code will automatically try to change your recall to some nearby waypoint instead. Add 'clanset ctlisten' and 'clanset cttalk' to restrict access to clan channel based on member rank. A new login point has been added for new necromancer characters. This point is currently for necromancer class characters only, and is tailored to get necromancers casting useful spells earlier. Please be aware that new necros may not have started in the regular Sloe quest when you help them. ---- May 30, 13 [1714] Various minor web page updates. Cleanup to bank commands - display balance and current. Cleanup to the new area level display when moving between areas. Add the area level display to portal enter. Add a 'nearby cities' option to nearby. Raise the 'minimum recommended level' for areas by one level to better match the recent area linkage reworks. ---- May 28, 13 [1712] Add a 'name -ground' option to show a short list of things on the ground. Linkdead group members will no longer assist with retreating. Linkdead tanks will no longer auto-rescue. Chain lightning secondary hits now ignore magic resistance. Possibly fix some of the occasional file system corruption bugs. Add warning messages when walking into or between high level areas. This warning is intended to help players know when they've stumbled into dangerous areas, and also to let players know when they move into an area which is more than two levels higher than the one they're leaving. There are a handful of limits on it to reduce the amount of spam, but it's probably too spammy and will have to be adjusted over time. The goofy 'waypointing to the mainland' situation involving central boards and clan areas has been reworked. The game now remembers the last non-system waypoint you were at, and uses the position of that previous waypoint to decide where you can bridge or waypoint to when you try to leave the system waypoint. (If you're lower level, it may also allow you to return to the appropriate island for your level, regardless of distance.) It's still possible that this waypoint change may be able to leave people stranded, for example with hallowed ground in unusual situations. Please report any stranding situations so we can get them fixed. ---- May 26, 13 [1709] Various minor typo fixes. Add spain to credit card country list. Clan wars now really start at ten minutes instead of 15. The thief backstab skill now has a minimum 50% chance to hit wounded targets when in pk (the old minimum was around 6%.) The intent is to make backstabbing usable in pk, but not so useful that it becomes a dominant strategy, so this may requiring further tweaking. Infrastructure updates - common library merges (xml, some socket libs, memory allocators, etc.) In general nothing that should affect players in a noticable way. As part of the decentralization of Ralnoth, clans can no longer link down to Unholy. Existing links are still there (for now), but we encourage you to use and get used to waypointing in and out of clan areas. ---- May 21, 13 [1706] Add more clear failure strings when failing to give a quest item to a mob. Temporarily lower required fame per level to 13. Minor web page cleanup. Add an automatic, always reachable waypoint for the central bulletin board area. The board waypoint and clan waypoints now behave the same, and the way that clan waypoints work has changed. Low levels will always be able to waypoint out of a clan/board area to their appropriate island, and higher level players will always be able to waypoint to the mainland. This isn't an ideal solution, but will have to work for now. ---- May 19, 13 [1703] Changes to the way that leader experience is given. ---- May 18, 13 [1701] The online credit card charge system is now in limited live mode. (This means that it should work unless something goes wrong and we have to turn it off. Give it a shot!) ---- May 15, 13 [1700] PK clan wars are now on a ten minute timer instead of 15. Version 2 of credit card charge system. Nearly done. ---- May 11, 13 [1699] Fix possible pk death card bug. Prevent throwing items into recall sites from other rooms. Minions can no longer steal or shoplift items to get them into inventory. ---- May 10, 13 [1698] Fix minor ref count bug in recent turn undead changes. Add a first attempt, minimal print.css to web pages. ---- May 07, 13 [1696] Kxwt mdeath now shows mob name. The way morale works has been updated to make it easier to get big swings. Turn undead should now be safe to use in groups, and it now affects morale. Add 'show coordinates'. Clan rank restricted doors now block mobs and unclanned players. ---- May 04, 13 [1694] Lots and lots of internal socket stack changes. Change the way clan rset save does notifies. ---- Apr 29, 13 [1693] Fix crash bug found by Rhorae. Fix bogus money market order problem. Add 'show shadow' and 'show control'. Properly save out account when changing account passwords. Minor account password handling improvements. Add support for account merging. ---- Apr 25, 13 [1691] Fix minor bug in haste aging. Add more debug logging to try to track most recent crash. ---- Apr 23, 13 [1689] Add another short term lockout to prevent cascading gift bots. Reduce spam of 'too low level to get full exp' strings. Overconfidence now helps fend off most fear effects. A handful of minor spell damage type changes to remove saving spell. Elemental absorbs only give mana in very limited situations now. Make absorbs much more effective per point. Fire shield and ice shield now have a minor 'damage the attacker' effect, when used in isolation. See help pages for details. Another fame change - we're reworking a handful of old areas that are grossly mislevelled, and have added limiters based on area level. This drops the global fame totals from around 1600 to 1500, so to compensate the fame per level requirement has also been changed from 15 to 14. The fame requirements will gradually be raised upward over the next couple of years once we see how extensively this hits people. ---- Apr 21, 13 [1688] Disable 'you need %d stats to level' warnings that were missed before. ---- Apr 20, 13 [1686] Raise duration of warrior combo attack bonuses. Prevent newbie gifts from showing up on clan log. Incidental room dispel now follows annoyance spell rules. Teleport grandfathered and raised from level 17 to level 24. Remove grandfathering from possession and solace. Credit buy unbind lowered to 2000 credits. Minor string fix when you give credits to another char in your account. Prism is no longer channelable (it's an illusion spell.) Various minor string fixes. Fix bug allowing mobs to post to avatar log. Clan members can no longer ignore elders, founders, or owners. Minor reorg and updates to new char creation screens. Limit new character names to 12 characters or shorter. Fix a data collection bug in mob death exp. Reduce 'mob too high level' exp cap, minimum is now 73% instead of 82%. Remove the difficulty/rarity field from quests, since it was basically always wrong and unhelpful. Remove stat requirements for levels past 30. If someone wants to be a level 36 mage with 15 int, so be it. ---- Apr 14, 13 [1684] Fix crash bug in foraging. Swap out old HTTP stack for new stack. Expect lots of bugs. Fix obscure bug when poisoning food with bottled poisons. Display personal mob death count on 'whoami'. Make wizlock message on login more obvious. Add code to throttle auto-gifting scripts. Rewrite 'show align' so it's boring but doesn't have send errors. Fix timer bug in 'level remove'. Change saving throws on solace. Probability of being attacked through solace will now drop much more dramatically with spell level. On main leaderboard screen, show your position (up to 999) for each leaderboard even if you're not on the board. ---- Apr 11, 13 [1682] Lower cost of 'ward breaker' to 2500 mana. Cold resist now helps resist ice imprison. Reverse sort order on fame mobs to help reduce fame churn in the future. Various minor typo fixes and string changes. Change autobind warnings to make them less confusing to newbies. The 'use' command now invokes 'touch' for items on the ground. The 'mob deaths' field has been removed to reduce player drama. Display the numerical value for alignment. This may be subject to removal if it causes players to overpower the control systems. Initial phasing in of exp cap limits based on mob level. For mobs that are very low level, your exp cap will be 82% of full. ---- Apr 03, 13 [1680] Add 'show expcap'. Raise damage scaling on grenades. Temporarily grandfather icebolt. Minor tweaks to increase soulstone market queue size. Frostflower and static blast are now channel castable. Shadow decoys and summoned elementals no longer take hand spells. Rename and rework achievements for new fame system. Lower fame per level cost from 16 to 15. Another fame algorithm change has been made, to limit areas to a maximum of six fame regardless of level or creature organization. This should help limit fame churn and eliminates an loophole where a builder could have 80+ fame in a single area through careful planning. This change brings the global total down from around 1660 to 1590. Raise move cost of kick from 5 to 6 to encourage people to throw other skills into rotation more often. ---- Mar 30, 13 [1678] Static blast is now automatically added to dclient fkeys when learned. God priests can no longer be fame. More algorithmic changes to global exp denter. Note that these typically have a 1-2 month lead time before the effects really become apparent. One of the limiters in the death exp code has been temporarily disabled until global fame changes can be made and properly integrated. In some cases, if a fame mob is removed and later re-added, the fame will be automatically restored without needing to rekill the mob. Fame is being massively reworked, and most of you will see your fame fall by around 40%. Players with around 1200 fame had near 2000 prior to this change. In order to compensate for the difference, the fame per level has also been lowered, from 27 to 16. The reason for this change is tied to mob experience, and to the release of levels above 30. Fame originally was found on any mob above level 30, but with high level players, every single mob in a zone would need to be fame in order to give reasonable experience. As an example, every mob in the city of kings originally was fame for this reason, even though there are no boss mobs in the city. The new algorithm still requires mobs to be level 31 to be fame, but it also only picks a few of the top creatures in a zone to mark as fame. As we add more and more high level areas to the game, this should help keep the fame count increasing at a slower, more constant pace than over the last two years. Note that these fame changes are fully reversible if necessary. Your old fame will still be remembered should the algorithms be modified further, and you won't need to rerun it if we have to back this change out. ---- Mar 29, 13 [1677] Players below level 6 now have a reduced chance of failing spellcasts. In pk arenas, the first demonfire burst will always hit, but successive bursts require the caster and target to be in the same room. Exp changes: Turn on one of the missing limiters based on mob level. Rework algorithm and remove limiter from global per-mob exp denter. Add debugging functions to better see dent patterns. Consider now shows if mobs are subject to global per-mob exp denter. Massive spell and skill reworks for mage at low levels: - The default level 1 skills are now shower of sparks and elemental lore. - 'dancing lights' practice cost raised from 1 to 2 practices. - 'color spray' raised from level 9 to level 10. - 'prism' is now part of the illusion tree, instead of the crystal tree. - 'shower of sparks' lowered from level 2 to level 1. - 'shower of sparks' practice cost raised from 1 to 2 practices. - 'blue dart' raised from level 8 to level 9. - 'blue dart' strings and damage improved. - 'burning hands' practice cost raised from 2 to 3 practices. - 'flame blade' raised from level 12 to level 13. - 'fire shield' raised from level 9 to level 11. - 'fireball' is now dependent on blue dart. - 'chill touch' lowered from level 6 to level 3. - Add new spell, 'frostflower', at level 8 mage. - 'ice shield' raised from level 10 to level 12. - 'ice shield' is now dependent on frostflower. - 'icebolt' raised from level 14 to level 17. - Add new spell, 'static blast', at level 2 mage. - 'shocking grasp' raised from level 4 to level 6. - 'shocking grasp' is now dependent on static blast. - 'ground' raised from level 9 to level 10. - 'crystal light' practice cost raised from 1 to 2 practices. - 'crystal coat' raised from level 14 to level 15. - 'detect magic' raised from level 2 to level 10. - 'identify' raised from level 3 to level 13. - 'dispel magic' raised from level 5 to level 14. - 'magic missile' raised from level 1 to level 4. - 'shield' lowered from level 11 to level 9. - 'fly' lowered from level 13 to level 7. - The entire 'scrying' tree is now obscure, and may possibly be moved to druid: gaze, farsee, locate object, and find object. - 'gaze' raised from level 7 to level 9. - 'locate object' raised from level 13 to level 14. - 'enchant weapon' raised from level 17 to level 23. - 'noxious cloud' raised from level 10 to level 13. - the ball/lightning bolt combo is now slightly easier to trigger. - add new spell combo using static blast and frostflower. - rename grenade frostring effect to frost bomb. - identify, detect magic, enchant weapon, and dispel magic grandfathered since they had rather large level requirement changes. ---- Mar 28, 13 [1676] Fix minor gold roundoff bug in money market. Gods can no longer be cased. Disarm no longer gives experience in arenas. Massive rebuild to how group experience is handled. It is hoped that this set of algorithms will provide a more solid base to build on, and that it will scale better as player and area level continues to increase in the coming decades. Note that this will need extensive tuning and may possibly not even work, so don't get too attached or annoyed at it. ---- Mar 26, 13 [1675] Fix weirdness with combat points being given more often than usual. 'Evil mode' is now fully enabled in the group bot thwacker. Fix minor damage accounting bugs in dispel explode and roar. Reduce the group level increase when adding very high total level players to lower level groups. Lots of reworks and splitting of modules in the server socket stack. This may cause problems, or it may be transparent. Please report socket/web login wierdness as appropriate. ---- Mar 24, 13 [1673] The 'where -builder' command will now show instanced areas. Speed up eqsets a bit. Add a thwack timer to prevent repeated pk arena join/recall. Allow giving up to 1000 credits at a time, instead of only 100. Add max mana to 'show gmana' command. Add 'faq search' and 'rules search' commands. Add 'show glevel' to show approximate group total level. Prevent 'dirt throwing' from showing up twice in a combat pattern. Summoning into mob inventory now respects weight constraints. Demonfire should no longer cause multikills. Force new money market offers to round to integer GPC. Major change to experience when mobs are lower level than the player or group attacking them. There should be a new send to indicate when a mob is too low level, and instead of simply dropping the total experience hard, the exp cap is dropped instead. This may or may not work out well, and will probably have to be tweaked and updated a lot in the next few weeks. Don't Panic. ---- Mar 09, 13 [1671] Try to reduce spammed lag from dragon breath defense skill. Even more internal web server cleanup. Slow down rate of newbie gift giving a bit. Fix parsing bugs in 'level remove'. ---- Mar 06, 13 [1670] Raise necromancer 'demonic tutor' skill from level 27 to 28. Lower necromancer 'deathly sleep' spell from level 28 to 27. Raise cleric 'lethargy' curse from level 25 to level 26. Lower cleric 'famine' curse from level 26 to level 25. Even more HTTP socket stack changes and updates. Please report web login bugs if you find them. ---- Mar 05, 13 [1668] Fame requirements have been raised from 26 to 27 per level. Trainers are no longer required for leveling at all. Players can no longer level classes past 25 unless they have a verified email address set. Experience adjustments to start balancing out issues with the previous death exp calculation changes. Groups shouldn't drop off as quickly with size, and players/groups above level 30 should have an easier time finding areas to run experience in. There have also been tweaks upward for solo characters. Updates to the socket stack that hopefully nobody will notice. If you have problems accessing the web pages or web page login, please let us know. ---- Mar 01, 13 [1667] Fix goofy bug in list search parsing. There has been a massive internal update and reorganization of how experience on mob death is handled. Pretty much all aspects of the death exp calculations are different, from solo to large groups and level distribution. There are enough changes to the system that pretty much everything will need to be retuned, so if something seems broken, don't panic: just report it as a possible bug and wait for it to be fixed. ---- Feb 28, 13 [1665] Fix minor bug in new help page auto-search feature. Fix formatting bug when displaying single changelog on web pages. Show new and unread email on account character list. Changes to experience in groups, lowered for large groups. Add a long description to shadow asylums. Shopkeepers should now be able to buy more stuff, although they will only be able to pay paltry sums when they run out of gold. Only post leaderboard position changes to friends list if they are in the top 50. ---- Feb 27, 13 [1664] Add '.' on its own line as stop marker for note write insert mode. Improve the pkok command. Prevent haste aging in pk arenas. Various hopefully minor cleanup on help page systems. Add some 'help search' strings after help pages and failed requests. Show leaderboard advance and retreat for top 100 if you're logged in when it happens. Also show leaderboard advance on friends log. Add truly evil bot thwacking for bots detected in groups. Bot in groups at your own risk. ---- Feb 26, 13 [1661] Fix typos in traveling merchant gambling machine. Necro consume now dumps eq similarly to normal mob corpse eat. Hopefully fix some weird bugs in obscure spell slist. Prevent mobs from showing up on http who list. Stop bloodletting stab residual damage after player death. Add room vnum to kxwt look data. Add walk direction to kxwt data. Add 'credit buy wmerge' to merge two weightlesses together. Add 'show cards' and death card count on score. Add 'credit buy deathcard' to buy deathcards. Update credit buy faqs and help pages. Various minor newbie fixes and spam reduction. Various minor cleanup to account creation and verify. Death cards now last for about 15 seconds when they trigger, to prevent death spamming from eating up cards. Major rework to peace and solace spells, as well as some bug fixes. Peace no longer attaches to rooms - that's done only by solace. Allow practice buy at any level, now that purchased practices save across restarts. Items now only need to be identified once. After an item has been identified, the 'id' command will always work on it, and casting identify will take no mana and cause no lag. Raise required fame per level from 25 to 26. We'll be slowly raising fame requirements over time as the amount of fame on the game increases due to new areas being added. ---- Feb 14, 13 [1658] Prevent animate of corpses with binding equipment in them. Attempt to update item shoplift difficulty much more quickly. Various string updates in account management code. Fix load prob issue with instances. Valentine's day updates: - Add new level 31 mage spell, 'group teleport'. - Add the 'travelling merchant' slot machine game. - Add new level 14 area on kordan - haunted hills - Add new level 24 area on archais - gnomes - Add new planar research guild in Gad's Landing - Open the 17th anniversary zone in Redferne's Palace - level 38 - Open the 18th anniversary zone in Ash Mountains - level 45 ---- Feb 11, 13 [1655] Reduce charge damage in pk. Soulstones can no longer be auctioned. Use the soulstone market instead. Minor changes to pricing on shopkeepers. Add partial limiters on very high value gold steal (>1k gold.) Reduce odds of teleporting into possibly unfinished rooms. Have 'area builder' report the actual builder names in instances. Minor bot detect updates. Fix kxwt bug when returning from free spirit. Show city on 'spell find' if trainer is in a city. ---- Feb 06, 13 [1652] More MSP and dclient audio from draak. Make suicide via valor harder. Don't autolook in portals when opening them. Change overall leaderboard calculation to give more weight to lower positions on other boards. There has been some reorganization of very low level warrior skills: - level 2 warrior skill 'parry' is now level 4 - level 4 warrior skill 'lunge' is now level 3 - level 3 warrior skill 'victory cry' is now level 4 First pass creation of new 'spectral rot' spell group for necromancers. This moves a handful of things out of other spell groups, and pulls sickening touch out of the general class and puts it somewhere. Other necro skill changes: - scent of death is now obscure - blood sacrifice moved from level 3 to level 2 ---- Feb 03, 13 [1649] Add an 'overall ranking' leaderboard, which uses data from some of the other leaderboards to determine a leader of the leaderboards. Big internal rework to potion throwing code, allowing for bad throws that dont break the bottles, improve damage for expert throws, and reduced damage for mediocre throws. Rework internals of how item restrings are handled. Fix trade of containers for corpses with clan traders. Clan traders can now accept account bound items. Clan traders can no longer accept objects with custom strings, for example weightlesses or restrung weapons. The slot machine has been changed. A ninth position has been added to the wheels, 'void', which wins no prizes if you get double void or triple void, and all other doubles now give a 2x prize instead of a 1x prize. Fix broken if check for null email account on login. Add spam filters to soulforge. Account password change mode now ignores command history and other command line pre-processing. Add two line web pages for builder entries. Various updates to web pages. Gamble reforge is now much less likely to produce enchantable equipment. Hook up a bunch of new Draak sounds to various things. Properly ignore unfinished messages on http board web pages. Newbie improvements to inventory command. Allow type grenade to be clan trade/restringable. Display logged in characters on account stat. Quest kill mobs in half exp zones should now be worth full exp again. Add a couple more bonuses for completing warrior attack combinations. Add parser alias of 'study' for 'examine'. Improve low level 'invalid command' responses. Internal reworks to teleport spells, please report obvious bugs. ---- Jan 29, 13 [1647] Rescue spamming now incurs lag if overused. Turn down one of the long term mob exp thwackers. Ward breaker now requires completion of a minor quest to unlock. Prevent PFD and get out of death cards from working in pk. Solace and peace are no longer perfectly reliable - it is now possible for mobs to make the saving throw occasionally. Higher level castings are more reliable and will fend off higher level attackers. ---- Jan 24, 13 [1645] WARNING - microlevel split calculations have changed. The total cost for each level is approximately the same, but the split count and exp cost per level will be different. The goal of this change is to prevent the level cost from decreasing when a level splits into more microlevels. For example, in the old version, leveling a 9 million exp class with no microlevels would have split into two microlevels at 6 million each. In the new version, the level would split into two microlevels, with the first costing around 9.6 million exp, and the second costing around 2.4 million exp. For a high level class, you may have for example 7 microlevels, with the first 6 costing 15 million each, and the final microlevel costing only 3 million. This should make the leveling advice 'level your cheapest class always' more accurate when microlevels are involved. Fix minor level calculation bug in shadow blade bomb. Add some rotting sphere strings to extreme spam filter. Add tensor pop strings to getput spam filters. Spam filter ice fog on shadow fiends. Fix bug allowing possessed mobs to show up on 'who gift'. Code added to automatically freeze death spammers. Improve clan war systems prior to clan war start. Add 'group summon all' for group leaders. Fix strings when using objects that grant armor/bless/faith shield spells. Improve handling of 'quit' in long descriptions. Add more sends to target when handling target in inventory. Prevent tank minions from pointlessly trying to rescue from notank mobs. Don't suck mana for ward breaker when cast on most non-ward objects. Add 'show gmana' for groupcast available mana. More room light flag fixes. Improve 'account show' character display. Show daily gifts on the 'gift' command. Handle weather based temperature changes indoors a bit better. ---- Jan 20, 13 [1644] Fix level bug in credit buy clanwar. Reduce timer on dirt throwing when used in arenas. More server lag improvements. Fix mob type bug in dragonslayer. ---- Jan 17, 13 [1641] Make leaderboard command usable while hidden. More spam filter updates and improvements for large groups. Fix sunlight bug when creating instances. Minor change - for the purposes of weather, the sunlight spell now clears overcast and precipitation. ---- Jan 14, 13 [1639] Fix bug in room light flag updates. ---- Jan 13, 13 [1637] Darkness spell now overrides normal sunlight, but not the sunlight spell. Change shadow requirements for shadow bind, shadow strike, and asylum. Various minor performance improvements to reduce tick lag. Raise recreate level limit from 85 to 90 total levels. Add some accidental color toggle protection to the color command. Raise experience for achievements at high levels. ---- Jan 12, 13 [1636] Increase default duration of detect poison spell. Infravision now allows you to see the room short desc, but not the long. Bot detect update to lower false detects. Change exp calculations for grenade construction. Fix stupidity in clan war result reporting. Massive change to the way light flags, sunlight, and dark are handled in rooms. You'll probably notice minor differences in the way it works, but hopefully nothing too big will be broken. Please report light bugs as you find them. ---- Jan 08, 13 [1635] Fix failure to give bug in quests and clan traders. Fix bug allowing players to enter clan storage lockers. Improve recast checks on necro tank minions. Add kxwt triggers for exp cap and object zap uuid. Change the slot machine prize schedule so that any three of a kind wins gold now, in addition to getting a spellcast. Allow giving weightless containers to characters in your account without having to use -force. Rework the format of the 'equipment' command, so that the wear location strings are shorter and the object type flags are now in a nice pretty column between the item name and the wear location. Note that blind mode now has the type flags after the item name, and that the wear location strings are basically unchanged in blind mode. Rework the default money market listing commands so they display grouped offers instead of single offers by number. The old functionality of using raw offers numbers is still there, but it should no longer be necessary or worth using. ---- Jan 07, 13 [1633] A lot of little typo fixes. Better email spam limiting for low level annoyance characters. Censure can now target angels as well as demons. Purge blood now clears hangovers. Remove the 'cursed' tag from equipment flags display. Turn on daily gifts. These are similar to the advent calendar, but a bit less powerful. Raise night/day time from 45 to 67 real-life minutes. This means that game-minutes per tick have decreased from 15 to 10. This change was made to give areas a longer period of uninterrupted night, which is important for some undead zones. ---- Dec 31, 12 [1631] Fix bug preventing completion of certain warrior attack combinations. Make shadow fiends a bit more dependent on soulstone level. Prevent shadow strike and shadow bind from being used on yourself. Skeletal spider can now fall back to using dragon teeth if necessary. Minions are now properly filtered on scan. Add a hint about the 'area new' command at the bottom of the changelog. Require the -force flag to give a weightless to another character. Split the dragonslayer skill into two skills, one a level 29 defense skill and the other a level 36 attack skill. Change the grenade recipes for shadow bomb and shadow blade bombs. Note that the shadow blade bomb now requires four items instead of three. ---- Dec 27, 12 [1629] Remove bogus strings when starting to set an alias. Fix level calculation bug when creating grenades. Add more bars to userload graph axis. Shut off inventory/wearlist color on light/glow flags. The 'area new' command now takes an optional number argument. Add code to allow both the forum and the wiki to restrict accounts to valid player names and email addresses. ---- Dec 25, 12 [1628] The long awaited level 36 expansion has been enabled! Level 36 Mage Class Updates: - New elemental summoning spells added for each of the fire, lightning, and ice spell groups, at level 32, 34, and 36 respectively. These skills give mages minions of their own, similar to necromancers. - Add obscure cantrip spell 'summon snowman' at level 29. Level 36 Cleric Class Updates: - New curse 'leadfoot' added at level 29. - New curse 'forgetfulness' added at level 14 to counter cleric casters. - Old curse 'feeblemind' is now more effective against mage casters. - New curse 'censure demon' added at level 35. - New spell 'curse ward' added at level 34, for blocking curses. - New spell 'purge blood' added at level 33, for curing of poisons and even clearing of necromancer blood spells. - New spell 'rejuvenate' added at level 36. Level 36 Thief Class Updates: - 'shadow strike' can now be used in normal melee combat. - 'shadow walk' can now be used more places and is more effective. - You can now bottle brewed poisons without knowing the mage bottling skill, if you know poison handling. - New grenade skill 'shadowworks' added at level 33. This skill is used for building shadow bombs and shadow blade grenades. - New grenade skill 'gasbombs' added at level 36. Combined with the increased potency of bane poisons, this gives an effective way to disperse poisons and afflict dangerous creatures from afar. - New low level skill 'bloodletting stab' added at level 5. Level 36 Warrior Class Updates: - Improve the 'tanking' skill, so that it works with multiple targets, similar to minion tanks. - Update the 'blood rage' skill to have a very powerful short term defensive effect and a longer cooldown. It can also only be triggered at 40% of your health or lower. - New level 12 'battle tactics' skill. - New level 23 'advanced tactics' skill. - New level 33 'cross class tactics' skill. These tactics skills allow fighters to discover and use multiple move attack combinations. - New level 36 'dragonslayer' skill. This is a powerful specialty skill intended for use in combat with dragons. Level 36 Necromancer Class Updates: - New low level 'skeletal spider' spell added at level 3. - Greatly improve the deanimate skill. Deanimated minions should now be smaller and lighter, and resistances will be saved. - New minion protection skill 'infuse element' added at level 29. - New 'bone fortress' group protection spell added at level 31. - New 'demonfire' damage spell added at level 36. General Updates: Add new achievements for combat patterns. Display epic/unique/rare/artifact and other flags on player eq lists. Bane poisons are now much more powerful. Grenades now wake sleeping creatures when they explode. ---- Dec 24, 12 [1627] Clear bogus two-ingredient brews from potion lists. Give riposte a longer stance time. Lower 'protector' from level 13 warrior to level 12 warrior. Lower 'fast talking' from level 31 thief to level 30 thief. Make poison food an obscure skill. ---- Dec 19, 12 [1625] Fix typo in reveal curse spell. Improve parsing on 'points value' and 'points buy' commands. Fix typos and order of string sends in mage elemental spells. Fix '1th biggest userload' typo. Level 36 updates: Change up stat tables for mage minions. String changes for demonfire. Allow rejuvenate on fighting characters. Fix resistances not restoring properly on vampire revive. Add early fails for purge blood, restrict to group members. ---- Dec 16, 12 [1624] New pk arena, 'super small', added. Lower level of 'deathly sleep' from level 29 necromancer to level 28. Minor increase to effect of 'hold undead'. ---- Dec 14, 12 [1622] Add a 'more names' button when creating a new character with the dclient. Move obscure spell 'blindness' from mage to cleric. Various minor leaderboard updates. Improve command text for reforge, give proper explanation of what it does. Improve fail strings for practicing. Retreat yells now only go to nearby rooms instead of to the whole area. Fix bug that prevented spell resist from working on cleric curses. Make faerie fire a proper cleric curse. Raise and change the way curse duration is calculated. Prevent reforge on items you don't own. Various changes to feeble mind in preparation for year end code update. Add early check handler for overconfidence. Add control points for mages. Fix bug in gift command reporting of advent gifts. Lower level of 'locate object' from level 14 mage to level 13. Raise level of 'durhams guiding spirit' from level 10 necro to level 11. Lower level of 'harvest teeth' from level 6 necro to level 2. Raise level of 'dread portent' from level 2 necro to level 4. Lower level of 'blood sacrifice' from level 4 necro to level 3. Raise level of 'sickening touch' from level 3 necro to level 4. WARNING - major internal rework to how minions and minion control points are handled. In theory, everything should be exactly the same as before. If you notice any differences, please tell Dentin. ---- Dec 12, 12 [1620] Hook up leaderboards to web interface. Minor reorg of web interface links on main page. Eqsets now unhide you when used. Add item 'reforge' gambling game. You can always summon someone that is in your group, regardless of nosummon flags. There has been a global object update, and a number of objects that used to be player-bind will now load as account-bind in the future. There are no area change entries for this conversion. To figure out which items have been converted, you'll have to run new copies and see how they load. Mage spell reworks: Create new 'mage scrying' spellgroup using the gaze spells. Create new 'mage force fields' spellgroup using the magic missile spells. Raise 'maintaining spells' from level 15 mage to level 16 mage. Raise 'knock' from level 13 to level 15 mage. Make 'knock' dependent on 'magic missile'. Make 'shield' dependent on 'magic missile'. Make 'fly' dependent on 'magic missile'. Make 'tensors floating disc' dependent on 'fly'. Raise 'ice shield' from level 9 to level 10 mage. Lower 'ground' from level 10 to level 9 mage. Lower 'fire shield' from level 10 to level 9 mage. Raise 'waterbreathing' from level 19 to level 20 mage. Raise 'summon' from level 20 to level 21 mage. Raise 'elemental monster lore' from level 21 to level 22 mage. Raise 'bottling' from level 21 to level 22 mage. Raise 'brew focus' from level 24 to level 25 mage. Raise 'undo' from level 22 to level 23 mage. Raise 'invisibility' from level 23 to level 24 mage. Raise 'farsee' from level 23 to level 25 mage. Raise 'melt' from level 25 to level 27 mage. Raise 'spell lore' from level 27 to level 28 mage. Raise 'reagent lore' from level 18 to level 19 mage. Fireball is now dependent on fire shield, not flameblade. Remove grandfathering from 'locate object' spell. Necromancer spell reworks: Remove grandfathering from 'animate dead' spell. Remove grandfathering from 'fear' spell. Split cleric 'curses' spellgroup into four groups: The 'reveal curse' spell now starts the Cursebreaker spellgroup. The 'faerie fire' spell now starts the Unusual Curses spellgroup. The 'clumsiness' spell now starts the Curses of the Body spellgroup. The 'feeble mind' spell now starts the Curses of the Mind spellgroup. Cleric spell reworks: Make 'weaken' dependent on 'clumsiness' instead of 'reveal curse'. Make 'lethargy' dependent on 'weaken' instead of 'clumsiness'. Make 'overconfidence' dependent on feeble mind instead of 'reveal curse'. Minor change to strings for 'prayer for the dying'. Lower 'cause critical wounds' from level 14 to level 13 cleric. Make 'squeaky floors' dependent on 'faerie fire'. Make 'clumsiness' no longer dependent on 'reveal curse'. Make 'famine' dependent on 'weaken' instead of 'reveal curse'. Make 'feeble mind' no longer dependent on 'reveal curse'. Curses are no longer affected by old style magic resistance. Add 'obscure' spells and skills. These are spells and skills that are not commonly used, are dangerous, or are typically not taught at common trainers. These spells and skills can be learned and used, but they will not show up on any of the normal spell/skill lists unless you already know about them. The current obscure spells and skills are: - crystal coat - teleport - blindness - cure blindness - create water - control weather - candle - skinning - fire starting ---- Dec 10, 12 [1619] Add a bunch more leaderboards. ---- Dec 08, 12 [1617] Prevent mobs from showing up on 'who gift'. Reduce odds of name clobber when trying to create new clans. Add a 'leaderboards' command. This will replace exp lost and perhaps some other commands. ---- Dec 06, 12 [1616] Add support for themed credit sales. Add support for partial credit buy on the money market. Improve the information you can get from the 'quest' command, including extra, more detailed information on quests. ---- Dec 05, 12 [1615] You no longer lose favor for killing priest mobs. Hopefully fix up use command so you can use worn items with dprocs. Toggling echo in dclient mode now tells you to use the preferences menu. Allow buying weightless capacity in 20 pound increments. If summon fails, show who is attempting the summon. Credit buy changes: - allow 'bonus' sales instead of only discounts - allow weightless expansion in 100 credit increments - cut price of boat repairs in half, to 1200 credits a year - add maps, boat time, and channel time to sale list - rename 'privatebank' buy command to just 'bank' - add 'credit buy unbind' to unbind items (except for dproc items) Fire starting and skinning disabled in skill table. If you have them, you can still use them, but they're no longer taught or learnable. If you received your advent gift for the day, the 'gift' command will show you what it was. Add a redirect link for web account login, for browsers that don't support JS redirect. ---- Dec 01, 12 [1614] Enable advent calendar gifts for December! You get one per day for the whole month. Show up every day to collect them all. Fix wrong credit value when logging in on the web interface. ---- Nov 30, 12 [1612] Fix old crash bug in web server. Enable web accounts. Secure login at: Fix fuses and grenade shells. Minor undent to brew potion. Improvement to random item load on shopkeepers. Add infrastructure for account binding items. Lower the damage from overusing shadow skills, and lower how far into shadow deficit you can go. ---- Nov 28, 12 [1610] Dread portent now eventually resets if a critically injured mob heals. Limit the kinds of items that can be placed in grenade shells. Minions are now restored when their master gains a level. Players can now reset their characters up to total level 85. Change help pages for shadow skills to show the shadow cost. You can no longer drop gold anywhere other than in rooms. Add bloodmist demon deaths to extreme spam filter. Increase font size in online map generator. Raise maximum number of friends to 300. Minor text/formatting improvements on level display command. Initial work on a daily incentive program. Beta/demo support for web account logins. Brew potion changes: - A minimum of three ingredients are now needed - low chance results will now be lower chance - experience and exp cap raised The 'use' command no longer works with worn equipment, except for weapons, shields, and held items. This means you can no longer 'use' your helmet unless you take it off first. ---- Nov 20, 12 [1607] More web page account work. More dclient and MSP sounds from Draak. ---- Nov 18, 12 [1605] Raise slot machine gambling limit to 10k gold. Fix possible crash bug. Add 'mmarket buy gold <amount> <gpc>' Raise money market credit limit from 1000 to 2000. Add an auction fee of 1% of final selling price. Fix poison weapon of enchanted weapons. More prep work for level 36: change primary level requirements for (class flagged total level eq). High total levels used to all map to level 31 in the flagged classes. The new algorithm can go higher than 31, and some people may be unable to use some pieces of equipment. If the number of complaints is too high, it's possible to adjust the algorithm. ---- Nov 16, 12 [1604] Luck now does something, however it doesn't affect gambling. Friend post when winning 3 of a kind when gambling. Pet flagged mobs can no longer carry inventory (golems, etc.) When liquidating a player shop to pay rent, you'll get at most 75% of the list price of an item (less if the item is worthless.) More spam filter updates: - extreme filter all spellcasting words - extreme filter various healing touch - extreme filter assist sends to tank - extreme filter various group strings for minions - extreme filter minion group follow/leave spam - extreme filter searching - extreme filter various berserk strings - extreme filter blood rage - gcast filter preservation/holy weapon/spirit hammer - misc filter tensors floating disc - only show mortally wounded string once unless player - extreme filter more wake/stand/rest strings ---- Nov 15, 12 [1603] Add an 'eq search' command. Fix bug in chain lightning. Add spell/skill learned percent to spells/skills with args. Fix 'show credits' so it displays properly when you have an account. Add the 'gamble' command and a small gambling game. Gwhere and missing now respect minion spam flags. ---- Nov 14, 12 [1601] Infrastructure toward getting web page logins working. Fix bug preventing repair of boats. Show spell/skill learned percent on spells and skills commands. Improve how group join/summon handle immortals. Add 'group all' to group up everyone following you. Deathmarch changes: - add filters for sunstorm and lightning flash blindness - add 'rushes to aid' assist string to gcast spam filter - add a new 'extreme' spam filter, for large groups - add 'missing' and 'where missing', short for 'gwhere missing' ---- Nov 10, 12 [1599] Minor string changes on 'time' command. Change who list formatting on web pages. Fix infinite lock picking bug on objects. Add an account command to change the account password. Add an account command to change passwords for players in the account. Add 'credit buy wsplit' to split containers. Improve and make pk arena sends more spammy. When assigning lesser trophies for clan pk battles, only pick clans currently without a trophy. Winner trophy remains as usual. Disable autotick markers when you're in a context, for example password changing or writing long descriptions. ---- Nov 04, 12 [1596] Disallow auction bidding by multis. Minor parsing cleanup on 'cloak' command. Instances are now more wary of multis. Prevent 'put all' into portals or fires. If you have a verified account, the credits on all your characters will be pooled into the account, so that all of your characters will have access to your credit total. If you don't have a verified account, there is no change. A new level 32 area, the city of Koralia's Heart, has been opened on the mainland! It can be found west of Vandar and Southport. Allow the use of '.' to find your own minions instead of anything else in the room, similar to the use of ':' to find players and '?' to find objects. For example: look .skeleton - look at my first skeleton minion, ignoring other skeletons look .2.skeleton - look at my second skeleton minion, ignoring other skeletons Normal/other usage would be: look skeleton - look at the first skeleton that's found look :skeleton - look at the player skeleton, ignoring mobs look ?skeleton - look at a skeleton object, ignoring mobs and players See 'help :' for details. ---- Nov 01, 12 [1594] Miscellaneous updates and improvements to object random generation. Bug fixes and reduced timers on newbie gift giving. Keep mobs like pumpkinheads from entering recall sites in future events. Increase number of log entries in player shops. More work on the game web server to support account features. Make 'quest nearby' work better in instances. Add the ability to display only areas in a given part of the game, for example 'areas sloe' and 'areas mainland'. ---- Oct 27, 12 [1592] Fix math bug in show dps calculation. Infrastructure changes for planned year end update. ---- Oct 26, 12 [1590] Various bug fixes to the gift command and newbie helper points. Fix ansi color for dclient channels and popups. Add 'who helper' to display newbie helper points. Restore hp/mana/move when leaving an arena to the same values as when you entered. Major update to player regen: When there is combat in the room, regen is unchanged. When there is no combat in the room, regen for the resting and standing positions is vastly increased. It is possible that this changeset is a bad idea - if so, expect it to be reverted or modified in the next few days. ---- Oct 25, 12 [1586] More socket stack improvements and updates. Raise player shop rent for too few items and improve the warning messages. Reduce false positives in bot detector. Fix http header bug in web server. Add a newbie 'gift' system, where mid and high level players can give new players gifts of gold or experience. Also add 'who gift' to look for available targets. Characters logged off for more than 5 minutes are now automatically restored on login. ---- Oct 23, 12 [1583] Fix dclient prompting after clan channel sends. Smith! Minor changes to random object generation. ---- Oct 21, 12 [1581] Fix bug with missing prompt after channel sends in dclient mode. Newbies that buy practices with credits no longer lose them if they restart. All previously purchased practices are counted, and if you are eligible to restart, the number you've got will show up on your 'credits' screen. If you're above the restart level cutoff, you won't see anything. ---- Oct 20, 12 [1578] Fix dclient channel window. Make retreat scale slightly with warrior level. Make the account email set routine the default. Multiple quest completions for events will spam friends log less now. Fix minor control point issue with wood woads and metal constructs. Possibly bad change: add urls to board rooms, donation rooms, and player shop short descriptions. It may turn out to be too spammy, and the color may be too ugly. You can disable by adding your own url. ---- Oct 19, 12 [1576] You can now 'use' potions on objects (this is the same as pouring them.) Various minor typo fixes and help page updates. Change Durhams Guiding Spirit so it's hopefully more accurate. More SSL updates. Miscellaneous gold offset work. Audio updates from Draak. Major rework of output comm stack to try to fix interleaving issues in dclient and kxwt modes. Expect weirdness and client problems. ---- Oct 18, 12 [1575] Minor email address fix in account verify. (Thanks Athlon.) ---- Oct 14, 12 [1574] Lots of minor typo fixes. Poison cloud and choking cloud can no longer be used to poison weapons. Add more debug code to bot detect to make it easier to filter out and fix false detects. SSL improvements in the socket layer. should now actually work, though it will give huge warnings about untrusted certificates. ---- Oct 13, 12 [1573] Add clan rank restrictions on clan doors, allowing builders to prevent entry from lower rank members. Note that even though it's possible to build a door that restricts elders or founders, it is not yet possible to prevent an elder or founder from entering a room via other means. ---- Oct 11, 12 [1572] Limit account email verification to one every ten minutes. Add account email add and remove. ---- Oct 09, 12 [1570] More work on player accounts. Almost ready for testing. Remove 'set url' message on login. Autostand tripped players when they go out of combat. Improve map command for blind players. There are now two extra map options, 'map old', which displays the old style map from a couple of years ago, and 'map explored' which shows the general exploration map that was recently added. The exploration information has been moved off of the main map command to reduce spam. ---- Oct 06, 12 [1568] Fix weird missing string bug when using items on doors. More soulstone market liquidity fixes. More audio updates from Draak. Even more account stuff. Almost have email verification working. "Mortally wounded" is now limited for mobs with an extreme amount of hitpoints. ---- Oct 04, 12 [1567] Artificially restrict soulstone market size, as the current size algorithm doesn't appear to be working correctly. Improve clan list display on web pages. Start work on player accounts. ---- Oct 02, 12 [1566] Improve casting checks on wall of ice. Reduce lag caused by periodic five minute server updates. Improve email address sanity checker. Revert most of yesterday's broken change to retreat. Retreat when not in combat now takes movement and has lag associated with it. ---- Oct 01, 12 [1564] Minor typo fix in tell idle time warnings. Raise default max group size from 8 to 10 players. Retreat when not fighting now walks the group back the way you came. Clan elders and above can now read and remove anything on a clan board. Add purchase of additional autobrew sets for 500 credits each. Mobs in half exp city zones can now only give a max of a half cap. ---- Sep 27, 12 [1562] Minor typo fix to monster lore/consider. Various minor lag reduction improvements. Crank up gold offset to dump more gold into the game. Positive room regen should no longer trigger fast waking, but negative regen probably still will. Damage of 1 hp or below is ignored. Posting on boards will now sanity check to see if the target exists. Make retreat work better for groups. Minor cleanup for clan oset of weapon wear locations. Add idle notification strings to tell. Fix multiple clan member bug in clan rosters. ---- Sep 17, 12 [1560] Lower rent of level restricted player shops. Add parser alias for 'autosack' to reduce newbie confusion. Creating shadow blades now respects inventory item count limitations. Various typo fixes to player channel code. Fix cooldown and typos on dirt throwing skill. Display fame on finger and player web pages. Changes to server ping timer and ping time calculation. Various minor changes to reduce server lag. ---- Sep 10, 12 [1559] WARNING - change to the way passwords are handled. If you had a very long password (more than about 15 characters), you might not be able to log in properly. This should be rare, but if it does happen, please contact Dentin to get it fixed up. Reduce variation and increase slightly the damage of thief backstab. Add MSP/dclient sounds to grenade building. Add experience to grenade building. Raise damage of various grenades. Minor improvement to soulstone market liquidity calculations. Fix sanity checks on bone armor, bone shield, and bone blade spells. More dclient audio updates from Draak. Prepared corpses can now only be raised by the person who added the first stone. Add advanced poison 'dragonbane' for thieves. Add advanced poison 'insecticide' for thieves. Add advanced poison 'herbicide' for thieves. Add level 3 thief skill 'dirt throwing'. Add level 12 thief skill 'fast waking'. Examine lock changed from level 19 to level 18. Survey changed from level 8 to level 9. Trip changed from 4 practices to 3. Backstab changed from level 7 to level 8. Withdraw changed from level 12 to level 10. Pickpocket changed from level 3 to level 4. Palm changed from level 6 to level 7. Shoplifting changed from level 9 to level 10. Case changed from level 12 to level 13. Trip base damage increased. Peek changed from level 18 to level 19. Listen changed from level 8 to level 9. Hide changed from level 10 to level 11. Flashbombs changed from level 30 to level 31. Lock picking changed from 3 to 6. ---- Sep 06, 12 [1557] Improve roster command to allow display of individual ranks. Add 'roster active', 'roster recent', 'roster oldest'. Spirit hammers no longer need -force to be wielded by low level characters. ---- Sep 02, 12 [1555] Raise default timeout for moderator bans. Raise maximum timeout for avatar commands. Add some basic activity statistics for clan members. Fix bug with clan trophies not working on login. ---- Sep 01, 12 [1553] First pass of changes to clans: - add support for member ranks in clans - rework clanset add and clanset remove - add clanset rank command - add clanset promote command - add clanset demote command Warrior skill updates: stomp and jab damage increased, and whips now have a better chance to disarm opponents than other weapons. Add 'moderator list' command. List switches now work with autocount mode. Fixes and cleanup to socket tail filter. ---- Aug 28, 12 [1552] Try to fix some minion/minion pk bugs. Might have bad side effects. Rotting sphere damage type is now half poison, half spell. Add newbie tips to learn dodge and parry for thieves and warriors. Avatar and moderator updates: - add avatar and moderator channel post - send temporary channel ban notify to affected channel - show moderated channel flag on channel list ---- Aug 24, 12 [1550] More minor gold system tweaks. Minor sound bug fixes. Clip mob backstab damage to give players a bit more chance to survive. Add sprompt command to display your prompt even if it's turned off. Add lecho command to echo arbitrary output for scripts. Require -force for newbies to wield non-weapon items. Sort clan list by activity level, not fame. Mortally wounded mobs can no longer backstab. Avatars can no longer moderate player channels. Moderators have been added to moderate channels. See help pages. Switch noyell, silence, and nosocial over to a new system. Existing flagged characters have been given a reprieve. ---- Aug 21, 12 [1547] Make addition of high level players less of a nuke to group exp. Fix double entry for players in the 'exp lost' list. Initial code support for global channel moderators. Add command alias for 'worth' command. Minor soulstone market tweaks. You can no longer add yourself to your own friends list. Various minor typo fixes. Minor bot detect fix - reduce false positives in groups. Add room-scope sound back into berserk start. Attempt to improve player shop unsold list. Experimental. A bunch of new MSP and dclient sounds from Draak. Restarting a character now has the same (narrow) age range selection as initial character creation. ---- Aug 17, 12 [1546] A new, experimental soulstone market has been added. Use the 'smarket' or 'soulmarket' commands for help and usage. The initial settings are intended to be conservative, just in case it fails in some horrible way. Prices and volume should stabilize after a few days. Necromancers above level 30 now get alternating int and wis boosts to stat caps for each level. Fix minor weirdness when enabling kxwt mode in intro screens. ---- Aug 15, 12 [1544] Add weightless splitting to credit/donations faq. More gold system tweaks. Turn on the donation room cleaner for Gad's Landing. Allow quit command to work when in action state (so if someone gets stuck picking a lock, they can log off to reset it.) Minor bot detect improvements for group bot detect. Trip and backstab now have minimum skill level requirements to use them. Give demon familiars a bit more kick based on soulstone level. Fix minor control point issue with wood woads and metal constructs. Minor tweak and typo fix to kick skill. Improve error message when failing to rent a shop. Open more player shops in Ralnoth. Minor improvements to lock strings on doors/objects without locks. Add 'help search' command. ---- Jul 29, 12 [1543] Display clan bank dues cost properly on dues command. Various minor typo and newbie string fixes. Drop cost of private player banks to 1000 credits. Add used/maximum autobrew recipe count to autobrew list. Add 'unfollow' command. Add 'disband' command. More gold offset and steal gold changes. Don't count on murlocks and dragons anymore. ---- Jul 27, 12 [1540] Clan banks now cost 1 gpt in dues to maintain. See help pages for details. Add a newbie tip to the level command between level 7 and 20. Add 'credit buy privatebank' for banking anywhere at any time. Change up the 'toe stomping' strings on stop for small creatures. Add big newbie level tip when gaining first level in secondary classes. Shadow decoy now has lag, and fails more often when defensive fighting. Minor tweak to make combat points a little easier to get. Rework of blind map code. Hopefully this will be better than the previous version. Autocount will now only work by default on containers in your inventory. To enable autocount mode for other containers, you have to manually give the '-acount' option after the look command. For example, 'look in crypt -ac'. Add the 'autobrew' command. This should help make brewing potions, poisons, and antidotes a lot easier. ---- Jul 26, 12 [1539] More MSP audio updates. Fix lag bugs in pommel strike. Disallow pommel strike and feint when in defensive fighting stance. Allow shadow decoy to work while defensive fighting. Minor string fix to charge. ---- Jul 25, 12 [1537] Increase rate of monitor prompt for blind players when target is injured. Show more time info on spells as they time out. Minor social improvements. New characters now have autocount turned on by default. More sounds from Draak. The mud will now notify the starting clan of who starts clan wars. Improve group death and exp handling when a kill is made in a remote room. Minor newbie parsing improvements to group command. Notify of credits on login. ---- Jul 20, 12 [1535] More gold tweaks. Offset should continue to rise. Minor increase to exp for a bunch of low-exp skills. Show disabled spells like candle as disabled in help pages. Only players actually in clans can join clan wars. Prevent stomp for mobs without legs, or who are flying. Add 'look in container -acount' and 'look in container -ncount' for auto-item-count or non-auto-item-count modes. This does not stack with list switches. I will probably make -ac the default for noobs. Also add 'autocount' option. ---- Jul 19, 12 [1533] Crash bug fix in rally. ---- Jul 17, 12 [1532] The warrior skill 'protector' has been changed from level 14 to level 13. The warrior skill 'retreat' has been changed from level 18 to level 19. The warrior skill 'dragon lore' has been changed from level 17 to level 16. The warrior skill 'charge' has been changed from level 16 to level 17. The warrior skill 'intimidate' has been changed from level 19 to level 20. The warrior skill 'valor' has been changed from level 17 to level 18. The thief skill 'scout' has been changed from level 34 to level 26. The thief skill 'poison weapon' has been changed from level 26 to level 16. The thief skill 'fast talking' is now dependent on case instead of bribe. Updates to weaken brewed choking cloud. Updates to strengthen brewed poison cloud. Add new warrior skill 'rally'. Retreat is now dependent on rally and costs 4 practices. Improve lock picking strings when locks take a long time. Add warning message when killing half exp townsfolk. Add new warrior skill 'pommel strike' at level 14. More sounds from draak. Bash can now be used against ethereals with an elemental shield or about body cloak. Trip now uses a new algorithm for determining target leg count. It probably won't work on nearly as much stuff as it used to. On the plus side, elemental boots will now let you trip ethereal mobs. ---- Jul 15, 12 [1530] More gold offset tweaks, since the previous change didn't work right. Change socket code to do a 'more correct' CR/LF pair. Change clan fame calculation to weight high fame more heavily. Remove poison if your life was saved by prayer for the dying. Initial support for warrior combat patterns and tactics. Add a low level warrior jab/punch skill. Punch/jab can use elemental gauntlets to hit ethereal mobs. Stomp can now use elemental boots to hit ethereal mobs. Kick can now use elemental boots to hit ethereal mobs. Trip can now use elemental boots to hit ethereal mobs. ---- Jul 11, 12 [1527] Fix stray kxwt strings when brewing. Fix timing problem in room temperature graphs. Secondary shop owners can now credit buy rent for the shop. Improve jaws/eloquence filters. Fix minor bug of ending up in wrong instance when leaving shadow asylum. Hallowed ground is no longer affected by room noteleport. Add 'curser' group job. Advanced poisons now at least partially hit saving poison. Typo fix in charge skill. More sounds from Draak. Some items may now show a special damage type on identify. This is for future use with skills and currently does nothing useful. Change the algorithm for displaying monitor prompt when in blind mode. This may be an improvement, but it may also make things worse. The global gold offset is being rescaled. Expect it to be low for a while until the offsets catch up. ---- Jul 06, 12 [1525] Move the fly check for trip before all the other checks. Fix bug preventing some shopkeepers from loading random inventory. Leap attackers are now subject to low probability attacks of opportunity. Fix attack highlighting on leap attack. The charge skill has been added at level 16 warrior. Kill the old 'beavis' tick strings on the haste spell. Prevent players from bringing mobs into arenas. Add kxwt triggers around potion brewing spam. Locks and lockpicking have been changed. The pick intelligence part of locks is now directly related to the level of the lock, so for all high level locks, you'll need high int to pass the int check. This was a conversion of all existing doors and objects, so there may need to be tweaks to adjust this over the next few weeks. Arena events will now pick their arena with extreme prejudice, closing existing arenas if necessary to do the job. ---- Jul 04, 12 [1524] Performance improvements to reduce server CPU load. Make charm a little easier to stick on mobs. Minor tweaks to new character creation strings. Change some of the haste strings. Add new low level warrior skill 'riposte' to weapon handling skill tree. Even more sounds from Draak. Ltype 0 characters can no longer level. If you are type 0, convert your character to type 2 using the 'level convert' command. WARNING - SOCKET STACK CHANGES - WARNING I've been hunting down an obscure bug in the socket stack for about fifteen years now, and I think I've finally got it squashed - however this code is very complicated, and very ugly, and very dangerous. Please let me know if you run into situations where the server stops processing your commands or input, especially if you have to reconnect to clear it. Keep in mind that some types of network lag also do this and try to avoid false reports caused by lag if you can. Note that the control C and 'abort' commands have also been affected. They may not work exactly the same as they used to. ---- Jun 26, 12 [1521] Minor noob message fixes. Add an 'eqwear' command to alias to 'eqset wear'. [Experimental] Add a 'login incentive' for newly created characters. Currently, this amounts to a single practice on a character's second delayed login. The initial practice count is one less to compensate. Shopkeepers that load or buy inventory will now turn it over a bit more often. Add xml support for clans, eg: Change the way player idle time is calculated. ---- Jun 23, 12 [1519] Add 'credit buy resurrect' to allow corpse retrieval in otherwise impossible situations. The cost is currently 100 credits. Add explicit multi marking that doesn't restrict login. Add level 4 warrior 'lunge' skill. Move bash from level 4 to level 7. Disarm raised from level 7 to level 9 warrior. ---- Jun 22, 12 [1516] Cloak of feared mobs will now autorecall like normally feared mobs. Two handed shields can now parry blows like weapons. Fix 'email reply' so it actually works. Various reorg and additions to warrior skill trees: Add 'feint' warrior skill. Move 'stomp' after 'stat' in the parse order. Lower 'disarm' practice cost from 8 to 4 practices. Add the warrior 'bloodquench' skill. Raise 'taunt' to level 6 warrior. ---- Jun 21, 12 [1514] Add level 2 warrior skill 'stomp', and lower practice cost of kick from 4 to 3 practices. Improve monster lore - the base skill is no longer needed for the type specific skills to work. Add new thief skills 'mechanical aptitude' and 'salvage equipment' at level 24 and 28 thief respectively. ---- Jun 19, 12 [1511] Improve spam filtering for burning hands/shocking grasp/etc. Improve spam filtering for bloodmist. Minion spam on arrival from group waypoint is now stopped with spam psneak. Blinded minions regaining vision spam is now stopped with spam misc. Change auction to allow 'bid -f' to use banked gold. Raise grenade damage. Improve the effectiveness of smokebombs. Change slist to display (all spells and skills level 5 and lower) for a given class, if the trainer can teach them and the player has at least one level in that class, in addition to what was previously shown. In short, if a noob with one mage level slists at Stiboli, he'll see the mage spells and skills up to level 5, even if he can't learn all of them yet. ---- Jun 17, 12 [1508] Fix goofy display bug with identify and 'you can't use this yet' warning. Improve credit purchase logging for weightless expansions. Massive internal rework to how carried weight is handled for containers. Please be on the lookout for weight bugs in regular containers, liquid containers, and weightlesses. If everything goes well, there should be no change to players except that some containers will now carry a few pounds more than before. Raise exp caps for mid levels to smooth out the decline in exp cap relative to the number of classes you have to level. The point where the linear exp cap kicks in is now also the microlevel point. Increase lag on the manual 'save' command to discourage people from using it, since the server automatically saves everyone as needed. There are valid reasons to force a save, but they are rare - if you don't know why forcing a save would be important, you shouldn't be doing it. ---- Jun 13, 12 [1506] More minor dclient map updates. Fix crash bug when mobs attempt to instance an area. A handful of minor noob improvements. Change the number of items versus dexterity calculations. Autolook now triggers when you open containers. Add 'mmarket cancel all' to cancel all your open offers at once. Raise base mana regen rate a few percent. High level thieves will now be tripped less. Skill level eq helps. Fix goofy arrow display for multiple attacks slist/slist all. Improve parsing for the 'use' command. Add a bunch of new sounds from Draak. Prevent new money market offers from crossing bid and ask, in the hope that it will protect people who don't know what they're doing from themselves. Remove the 'window' command to make it easier to clean up the socket stack for future client improvements. ---- Jun 07, 12 [1504] A ton of area updates to the island of Archais were made this week. Improve map generation for the dclient mapper. Minion mobs should now be included in group recall. Prevent new character height and weight from being too extreme. Fix up some uncleared fields on new character creation. Add noob failure strings when trying to cast skills. Wood woads and metal constructs now cost 2 control points each. More dclient sounds from Draak. The equation for necromancer minion hp has changed. Minions cast at level 52 (level 35 +17 cast level) will have approximately 6% lower hp, while minions cast at level 35 will have the about the same hp as before. Minions cast below level 35 will have more hp. ---- Jun 03, 12 [1503] Fix an obscure notify bug triggered by quitting while in a trade. Change the 'magical effects' line on identify to 'other effects'. Fix an obscure loophole in new character creation that allowed logging in at the old mud school. ---- Jun 02, 12 [1502] Fix some wierd parsing bugs when sending single line mudmails. Improve the low level 'identify' command. Add some highlighting to object identify. Change the compare command so that it uses the 'identify' command to display the full stats of each item, unless one of the items fails the identify level checks. Change around effect of damage type on blob mob types. Slash/slice now does more damage to blobs, while pound/crush does less. Change game-minutes per tick from 10 to 15. There are now 4 ticks per mud hour, as opposed to 6 prior to this boot. This is expected to be the final tick minute change, with mud days taking approximately 45 minutes of real time. This means about 25 minutes of daylight, and 20 minutes of dark night time. ---- Jun 01, 12 [1500] Change the ac-apply line on identify. Minor improvement to identify command targetting. Put a verify send in the save command. Add newbie hints when attempting to sell quest items. Improve strings on scent of death. Add kxwt triggers for minion deaths. Add a 'dangerous' flag for groups. Add a settable group size limit for groups. Add a review command for seeing mob long descs when you have the corpse. Various minor typo fixes and string improvements. Add 'kxwt_myname' on initial kxwt enable. Add 'varset clear -f' to clear all of your currently set variables. Add a 'catch up' mode for people who are grossly behind on fame. When you have spent more fame than you have, you'll be able to level after you run double the amount of fame you normally would need. If you start at 250 but have spent 600, you'll need to increase your fame to 300 in order to level a full 25 fame level. ---- May 28, 12 [1498] DClient version 1.092 has been released! If you're running version 1.090 or lower, please update to the latest version at Remove customization from the character creation screens. You will get a random description at login, which you can change with the 'set desc' command. All characters now start out between 18 and 21 years old. A bunch more sound files from Draak. Various minor improvements to newbie character creation. Add lag to withdraw. Fix channel casting bug with firefield and other area spells. Lowercase the various popup window names in the dclient. Fix dclient 'new character' button not showing up for some players. Remove the ability of clans to set dual-key doors. Bring back the old 'show sklevel', you can still get per class level with 'show slevel'. ---- May 22, 12 [1497] Allow free spirits to use the 'out' and 'climb' commands. Add show/brag sklev. Revert age and haste equipment to the original '3 minutes per tick' rate. ---- May 18, 12 [1495] Fix crash bug in channel casting. Change game-minutes per tick from 6 to 10. There are now 6 ticks per mud hour, as opposed to 10 prior to this boot. Note that this value will probably be raised further as the bugs in areas are worked out. One mud day now takes approximately 70 minutes RL. ---- May 10, 12 [1492] Minor fixes to mob color in talk command. Minor changes to new character creation. Add delay state to character quit. ---- May 09, 12 [1490] Allow teleport in clan areas again. More dclient audio hooks and files. Give will now automatically convert money objects to gold. Exp tweaks for steal gold, big reduction for less than 10 gold. Newbie updates to warrior kick skill. Disarm now falls back to secondary targets if no target specified. Charmed minion explosions can now hurt the minion owner. Group show <leader> no longer works on noshow group leaders. Change game-minutes per tick from 5 to 6. There are now 10 ticks per mud hour, as opposed to 12 prior to this boot. Note that this value will probably be raised further as the bugs in areas are worked out. ---- May 04, 12 [1489] Fix possible crash bug in system random number generator. ---- May 03, 12 [1486] Fix string send bug when releasing ghouls. Allow mobs to have up to a million hitpoints. Clan rooms can no longer be random or antimagic. ---- May 02, 12 [1483] Raise minimum auction bid increase from 5% to 10%. Various minor improvements to shoplifting. ---- May 01, 12 [1480] The founder of a clan now gets the clan waypoint on clan create. Clan members added to a clan now get the clan waypoint when added. Change roar, taunt, intimidate, and valor so they have hard fails if you don't know the skills. Changes to thief steal/pickpocket/shoplift experience. Should be lower at lower gold amounts. Change the order that newbie tips are displayed. More dclient audio updates. ---- Apr 29, 12 [1478] Add 'autoturn' command. Add more dclient sound hooks. Make astral bridge a quest-unlocked spell. Show quest locked spells and skills in help pages. Fix wierdness in mob talk strings. Fix goofy parsing bugs when adding channel owners/admins. Shorten minimum duration of deathly sleep. Don't have turn undead trigger on unkillable undead minions. Minor cleanup to intro and new char create screens. Fix crash bug in clan building code. Raise automatic trainer limit for spells and skills from 25 to 29. This will allow level 26-29 skills to be learned on default trainers instead of requiring special ones. Change game-minutes per tick from 4 to 5. There are now 12 ticks per mud hour, as opposed to 15 prior to this boot. Note that this value will probably be raised further as the bugs in areas are worked out. ---- Apr 25, 12 [1477] More dclient audio improvements and new sounds. The 'turn on' effect of turn undead no longer turns on automatically when you turn a creature. It now has to be manually enabled. The 'turn on' effect is now stronger in groups. ---- Apr 23, 12 [1475] Display class level limits on total level equipment. Fix level display bug when showing item requirements while trading. Improve the 'hp' command to show multiple targets and allow 2. parsing. ---- Apr 21, 12 [1474] Tweaks to necro exp, in particular soulsteal. Remove 'white' keyword from new clear soulstones. Remove 'GAP' lines from mortal rshow (primarily for clan elders.) Improve 'rset find' commands for clan members. Base storage locker price has been reduced to 2000 credits per year. Don't refresh terrain forage/firewood limits when changing terrain types. Add 'friend remove all' to clear your entire friends list. Update player shop decorators string when changing owners. Character age on any restart is now random between 17 and 67 years old. A lot of dclient audio updates. Notank mobs no longer give rescue experience (there is no point) and rescuing from notank mobs will occasionally yield a warning send. Allow clans to create one way links from the clan recall to unholy in Ralnoth using the 'rset exit <direction> 0' command. Change game-minutes per tick from 3 to 4. There are now 15 ticks per mud hour, as opposed to 20 prior to this boot. Note that this value will probably be raised further as the bugs in areas are worked out. ---- Apr 06, 12 [1473] Break up 'quest all' list into sections for planes, suboria, etc. Lots and lots of dclient audio updates. Fix various crash bugs. Fix bogus bot detect when channel spamming. Add parser alias for 'mail' command. Add item names to sacrifice strings. Improve ignore command parsing. Fix crash bug in auction queue. ---- Mar 30, 12 [1472] Add more audio hooks to server (audio files not yet in place.) ---- Mar 30, 12 [1470] Attempt to fix extremely old bugs in the auction system. Improve clan commands for attaching doors to rooms using 'rset door'. Fix a bug preventing spammers from mudmailing admins. Allow explicit ignore (ignore by name) in groups. Fix area name bug in clan areas. Add newbie checks to 'turn on' and 'turn off' commands. The 'pray' command with no arguments will attempt to add a waypoint to your list automatically, if it can. If the waypoint is already in your list, it falls back to old behaviour. ---- Mar 27, 12 [1469] Raise hit points of flesh beast. Remove 'system time is wrong' send from 'time' command. Raise maximum auction bid increment from 5x to 8x current price. Infrastructure rework to internals of dclient audio system. ---- Mar 14, 12 [1468] Exp and exp cap changes for low levels (below total 90). Vulnerability is now flagged as a curse. Rework quest difficulties on 'quest all' to be spread out a bit better. Display whether or not you've completed a quest on 'quest all'. ---- Mar 10, 12 [1466] More bot detect updates. ---- Mar 08, 12 [1464] Committing suicide multiple times in a pk arena will now autoboot you from the game. Modify dancing lights to have a slight debuff effect on mobs. ---- Mar 07, 12 [1462] Improvements to bot detect to reduce false positives. Change spell levels of a few mage spells at levels 1-3. Make elemental lore learned by default for mages instead of detect magic. Fix minor finger issue when looking up Void. ---- Mar 05, 12 [1461] Fix wierd restring bug in soulforge. ---- Mar 02, 12 [1459] The natural dieroll of players is now 2d4 instead of 1d8. This also means that unarmed combat dierolls will be 2d instead of 1d, which should allow for a higher end damage range without wrapping at high warrior skill levels. Add automatic pricing adjustments to more multisold items. ---- Mar 01, 12 [1457] Bot detect updates to help reduce false positives. Add <h2> html headers to the web page quest list. More disk I/O lag improvements. Add 'soulforge' spell to merge soulstones. Players using the official dclient should now be able to see their previously played characters before logging in. Remove extra failure rate on soulstones that was introduced in Feb 26 change. Failure rates will now be the same as before, however the level of the soulstone for mobs higher than the casting level will be random between the casting level and the initial soulstone level. Break up the brew potion web page into newbie potions, and high level potions. Newbie potions can be brewed with spell components from the islands or from harvesting. High level potions are everything else. You can now submit brew poison and brew antidote recipes, similar to submitting brew potion recipes. The lists will show up on the web pages. We may hook this into other guilds in the future, similar to the alchemist's guild. ---- Feb 26, 12 [1454] WARNING - soulstone grades have been changed! Two new grades of soulstone have been added at the upper end, with white and black soulstones being higher level than clear. To make space for the two new colors, the level of the other colors have been lowered, and some of the skills now require higher level soulstones than before. It will also be harder to get high level soulstones now. Note that the level and color of existing soulstones is unchanged. Group summon does not automatically add multis to the group to reduce the number of storage character admin warnings. Shopkeepers eat more gold when they buy items to reduce gold stealback. More filesystem improvements to reduce disk I/O lag. Add delayed saving for mudmail read/delete. Add some really basic support for dclient player accounts. Change fail string when attempting to 'take' things from mobs. Allow 'set msp' and 'set kxwt' to work from the main login menu. Restores no longer lower hp/mana/move if you're over your maximum. Finger of god characters no longer uses abbreviations. Prevent sacrifice of mob corpses if another player's loot is in them. Various minor newbie hints and string updates. Make shadow fiends stronger, but more dependent on soulstone level. ---- Feb 23, 12 [1452] Various help page updates. Reorganize major sections of rules pages. Various typo fixes. Various filesystem improvements to reduce lag. Players now only see the pantheon entry when using the finger command on gods. Limit money market graphs to 2000 entries. Use default pagebreaks for intro screens. Help pages for spells and skills now show dependencies. Prevent staff casting stupidity with restoration and clear thinking. Spam filter teeth harvesting with getput filter. Add kxwt event notifications for quest complete and leveling. ---- Feb 13, 12 [1449] Various changes to reduce filesystem lag and server data file sizes. Allow resurrect in antisummon rooms if character is already there. Minor bot detect updates. Prevent skill/spell improve in arenas. Prevent casting tensors inside weightless containers. Locate and find object no longer work on anything in an instance. ---- Feb 12, 12 [1447] Add some new hidden achievements. Add chop damage type to flameblade. Lower cost of cure blindness spell. Void golems and a few other pets now have different pet restrictions. More lag reduction work. ---- Feb 07, 12 [1446] Reduce bot detector slightly for repeat command situations. Unkillable mobs can no longer be fame. Raise very low level mob exp. Prevent mob corpse sacrifice at level 1 if binding eq in corpse. Prevent flesh beast/bone guardian create from prepared corpses. ---- Feb 06, 12 [1444] Raise the global hitpoint multiplier a bit based on feedback from Kroza regarding the previous HP calculations. Add more debug for bot detector to help get rid of bogus cases. Prevent case from starting combat with unkillable mobs. Reorganize strings and sends for quest complete. Please report bugs. Add 'you cant use this' string on object identify. Don't display rarity string on identify unless item has rarity set. Allow player shops to list items for 1 gold. Add debug code to prepare for unlinking steal exp from gold amount. ---- Feb 05, 12 [1441] Money market offers now expire one month sooner than they used to. Check for perfect skill achievement when using points buy. Transparent cleanup of a couple of old style spell handlers. NOTE - HP CALCULATIONS HAVE CHANGED. These changes raise the hp gained for caster classes and give all classes 10 more hitpoints at low levels. High level characters may see more or less total hp. Warrior and thief class characters will see the biggest drops at high levels, while mage and necro classes will see the biggest gains (if any). Expect further tweaking in the future. ---- Feb 03, 12 [1439] Attempt to stop auctions before reboots. Fix lag bug with massive group quest complete. ---- Jan 31, 12 [1437] Massive reorg of bot code and detector. This is probably going to crash at least once, and will likely do the wrong thing in a number of important places. Please report problems so we can get them taken care of. ---- Jan 28, 12 [1434] Farsee is no longer allowed into clan areas. Reorg/sanitize wear all/rem all lag (yes, it's higher now.) Uncontrolled mob say is now cyan to make interactives more obvious. Change the way remove blindness works. ---- Jan 24, 12 [1429] Add help page on password sharing. Add explicit on/off settings for telnet ga. Lots of minor exp tweaks. Affected classes are necro, and thief. Necro is currently a good 20-30% over target. Improve error message when casting an object-only spell with no target. Necro minions are now susceptible to earthquake damage. Improve the newbie 'level -force' warnings for unbalanced characters. ---- Jan 13, 12 [1425] Bidding on an auction item with a multi will now send a warning to the channel and expose the name of the seller. Add some inactivity exceptions to bot detect for afk players. Add repetition thwacking to necro summon exp. Add code for anniversary event. ---- Jan 12, 12 [1423] Add another internal system graph. Allow clan member cwho to work through invis and across planes. Fix bug where microlevels prior to first fame level don't cost fame. Add 'group set nowarn' and 'group set nogcast' options. ---- Jan 07, 12 [1422] Fix up buggy behaviour in ignore for spamflagged characters. Fix bug with clan storage log entries being lost. ---- Jan 06, 12 [1420] Add god warnings for dangerous mobs in recall sites. Add 'example names' when picking the name of a new character. Add a name verify question on new char creation. Kick and bash changed to 21% per practice instead of 10%. Major reorg and rework of dclient buttons and default aliases for new characters. ---- Jan 04, 12 [1417] Change back to the old search fail message for high level players. Improve fail messages on the 'give' command. Fix notify bug in intro screen 'who' listings. When waypoints stop working for players, the recall command will now search for the nearest working waypoint and change over to it. The high end penalty for bots that persistently ignore bot warnings has been increased. Improve 'look up' in certain terrains. ---- Jan 03, 12 [1414] Fix total level bug in 'your levels are too far apart' warning. Improve reliability of kxwt experience triggers. Lower fly spell to level 13 mage. Lower exp for necromancer summon and soulsteal. Rework of various 'who' commands to improve how invisible and ignored characters handled. Prevent stupid offers from being displayed on the default money market list. Make warrior leap more likely to hit through dodge and parry. Raise cost of clan wars to 50 credits. Lower cost of eqsets to 400 credits. Fix parsing bugs for 'look at the item on the ground'. Make int/wis failures for spellcasting a little less harsh. Allow talk command with a message to trigger specps. ---- Dec 27, 11 [1413] Fix infinite loop bug in autodenter. ---- Dec 26, 11 [1411] Add 'on your feet' to foot wear string. Add warnings when leveling a class too far away from the recommended 'cheapest class' for players below level 25. Future updates: Raise effectiveness of stomp skill on downed opponents. ---- Dec 24, 11 [1408] Spam filter berserk strings on player minions. Add failed disarm to gcast spam filter. The warrior 'kick' skill has been updated with new strings, and now is partially dependent on the footwear you use. See help page. Fix crash bug in player death reporting. Future updates (not yet enabled on main server): Add level 26 warrior bloodquench skill. Add level 2 warrior stomp skill. ---- Dec 22, 11 [1406] Minor string and typo cleanups in various places. Minor changes to turn undead exp, remove turn exp offset. Fix default help page in blind mode so it's not blank. Show clan member and elder counts separately on clan stat. Extend autodenter to hit old style staffs and wands. Clan storage lockers are now shared for all members, not just elders. ---- Dec 20, 11 [1405] Prevent ltype 0/1 from unleveling. Major improvements to filesystem corruption handler. This version will notify players and wizlock/nosave the server to prevent damage from spreading. ---- Dec 19, 11 [1403] Add 'level remove' for very high level characters near their fame limit. More updates to how the who list handles new players versus active. Clan wars no longer send their strings to players below level 3. Clan wars now show the sponsoring clan if appropriate. Minimum purchase for storage locker time has been raised to 100 credits. ---- Dec 18, 11 [1400] Add new player sends regarding int/wis stat training. Improve sorting of players in the 'new players' wholist block. Improve cleric peace spells in regard to minions. Fix flee bugs in turn undead and roar. Enable the 'christmas present' code for the year end event. This should begin triggering on the 21st and hit each character once daily until year end. ---- Dec 17, 11 [1397] Add some help sends for newbie wood woad casting. Experimental - show newbies on who list sorted by date, not level. This means anyone younger than six months shows up in the "new players" section, even if level 35. ---- Dec 14, 11 [1396] Improve error handling when filesystem corruption is found. Add MSP triggers for recalling and waypointing. Fix minor parsing bug in port 8080 web page handling. Fix obscure event handling bug in auction system. ---- Dec 12, 11 [1394] Minor bugfix in credit buy lightning color. Temporarily grandfather locate object. More minor changes to dclient audio. Minor updates to new character creation. Fix weird disconnect bug in possession. ---- Dec 11, 11 [1391] Changes to hp/mana/move to get ready for adding a sixth class. Swap cry of victory and taunt in the warrior 'warcries' group. Improve the 'largest daily userload' display when it triggers. Allow mortal oset of wear locations to 'none'. Fix bug in lastline socket filter when no text present. Prevent bloodrage on charmed mobs and minions. Mob thieves can no longer steal gold while hidden. Players will always see the mob name when they notice missing gold. Only a few percent of the total can be stolen from players at once. Necromancer updates: Raise cost of skeletal mage to 5 control points each. Lower lifetap mana conversion ratio. Allow bone guardians to be created from skeletal corpses. Wood woads now require 20 pounds of wood, but can be made from many different pieces of wood on the ground (similar to metal construct.) Improve deanimate of wood woad and metal construct. Mage spell updates: Raise ground spell from level 8 to level 10. Disable and grandfather crystal coat spell. Raise locate object from level 10 to level 14. Lower dexterity from level 9 to level 8. Change gaze spell to 85% per practice. PET flagged mobs can be protected from other players by ordering them to follow you and grouping them. A grouped PET can only be attacked by players in the group. This applies to Void Golems and other constructs. Future paladin/fanatic class updates: The paladin version of retreat works on all group members. ---- Dec 09, 11 [1390] Disable the 'planet' intro screen and other minor intro screen updates. Raise 'solace' spell from level 29 to level 30 (with grandfathering). Prevent god goto from breaking shadow asylum. Major rework to dclient combat audio. This should be a lot more understandable, less repetitive, and hopefully less annoying. ---- Dec 06, 11 [1389] Remove gopher and business card options from new char survey. ---- Dec 05, 11 [1386] Minor increase to thief grenade damage. Add 'group join' string sent to leader to replay. Only allow buying new clan rooms if all existing rooms are used. Names that aren't in the global player manifest are now automatically removed from friend lists on login. This means that deleted players will be automatically removed, but also some players who still show up on finger but have not logged in for several years. Tell, group summon, and a few other things should now ignore dark rooms and invisibility. This was a low level primitive change, and may break unexpected commands or features. Keep an eye out for bugs. ---- Dec 04, 11 [1384] Fix minor bug in mob death kxwt trigger. ---- Dec 03, 11 [1382] Minor cleanup to parsing of the 'wear' and 'use' commands. Add parser alias for 'awaken' to 'wake'. Minor newbie fixes/improvements. Add kxwt triggers for mob and player deaths. Add redirect for help page requests of player names. Improve shop list usage limitations. Make cone of cold edge hits filtered by spam gcast instead of spam cast. ---- Nov 29, 11 [1380] Fix top ten userload display bug involving dclients. Fix crash bug in 'who newbie'. Update credit buy help pages and help screens. Change icebolt spell damage type to pound and improve armor penetration. Reduce the size dependency of ball lightning and ball lightning detonations by about a third. Reduce the size dependency of firefield on small creatures. Improve the armor penetration of crystal spear. Fix bogus send to leader in anti-corpse-looting code. Various minor typo fixes and newbie improvements. Make fail strings on channel casting different from normal casting. Only show gender on finger when appropriate. Raise absorb probabilities. Fix missing kxwt update when losing exp due to death. The foes command now displays other players first, and you last. ---- Nov 24, 11 [1377] Alias 'brag god' to 'brag favor'. Add code support for limiting Void Golems to one per player. Various minor newbie fixes and cleanup. Change level ranges for donation rooms. By default, do not list unusable items in shops/donation rooms. Show gender on finger. ---- Nov 21, 11 [1375] Minor server web page cleanup. Disable sunset mode for new players created using the dclient. Add a special surprise when a top ten userload record is set. ---- Nov 14, 11 [1372] More minor low level string cleanup. ---- Nov 12, 11 [1371] Consistent highlighting added to various help tips. Miscellaneous newbie tips, info messages, and cleanup. Don't autorestore characters below level 3 to reduce newbie spam. ---- Nov 11, 11 [1369] Durham's guiding spirit is no longer grandfathered. Trading can no longer be started in a target's inventory is full. Prevent mob assist bypassing hold undead. ---- Nov 09, 11 [1367] Reduce dclient voting links to just TMS. Please vote for AA! Fix inability to walk bug in underground rooms with perfect spelunking. Minor composite tweak to wands. Move lost/spent exp to the 'exp lost' command. Change string when buying a practice. You can no longer add deleted or non-existent players to your friend list. Half experience cities are now limited to the newbie islands. Big changes to global room mapper. Certain aspects of rooms and area placement may not work quite right for a while. ---- Nov 07, 11 [1364] Newbie updates to the 'nearby' command. Skeletal mobs no longer show up on sense life. Try to fix various weirdness throwing grenades to the ground. Lighting the fuse on a grenade now requires the 'explosives' skill. Prevent whirlwind from unhiding if not in combat. Add a 'players' command to display names of players in the room with you. The way that quest difficulty is calculated has been changed, and should now be more resistant to the age of the quest. Mobs in city flagged areas are now worth half their previous exp. Some new character creation cleanup and streamlining: The 'none' class option has been removed, and the 'new player' question has been removed, with everyone seeing the survey. ---- Nov 05, 11 [1361] Clanwar trophy bonuses have been modified. Level 0 characters can no longer use the 'storage' command. ---- Nov 03, 11 [1360] A global old-style equipment autodenter has been added. When a piece of equipment with over 400 composite points is found, stats and effects are subtracted until the item falls below 400 composite. To put this in perspective, all new style equipment is composite 5 or lower, and truly epic random equipment is between 130 and 150 points. 400 is high enough that old style equipment will still be powerful, useful, and unique, but not so powerful as to be unfair to newer players. This change does not currently cover over composite weapons. Change the scale on fame titles. More various minor newbie improvements. Add holy weapons to god information. Limit how much spell components can be combined. ---- Nov 02, 11 [1358] Fix crash bug in "equipment marking on death" code. Shadow asylum is now on the plane of shadow. Fix microlevel bug in ltype 2 mana calculations. Climb now respects doors and other room/exit restrictions. Minor newbie hint for 'compare' command. Display 'ATTACKS' on equipment as 'ATTACK_SPEED'. The 'compare' command now compares effects instead of armor. ---- Oct 31, 11 [1356] Fix crash bug in new specp code for Halloween event. Fix bug in math command divide code. Cut bone prison duration in half in pk arenas. ---- Oct 27, 11 [1354] Put exp limit timer on necromancer teeth harvesting, lower dragon tooth exp. Lower damage of ANGEL mob types against evil characters from 2 times normal to 1.5 times normal. More newbie string cleanup. Fix update urls for non-win32 dclients. ---- Oct 25, 11 [1352] Raise the level where recall starts to fail without a god from 10 to 15. Minor intro screen cleanup. Change stat requirements for levels above 30. To go beyond level 30, you must have one of two class-specific stats at 25. To go beyond level 32, you must have a minimum of two stats at 25. To go beyond level 34, you must have a minimum of three stats at 25. Other than the class specific requirements, the maxxed stats can be any combination. This change is to set some minimum stat standard at high levels, but still allow people to create unusual class and stat combinations. ---- Oct 22, 11 [1350] Reorganization of the 'rules' pages, adding a new section on newbie areas. Minor newbie string additions and cleanup. Fix over-limit mana tickdown in mana regen rooms. Improve failure sends for slist when nothing is available. Slist now only displays the things you can learn, and won't show other spell/skill tree dependencies unless you use 'slist all'. Make it easier to get quest completions on mob death for group members. ---- Oct 18, 11 [1348] Require -force for clan room creation. Add an alias 'dismiss' for the release command. Exp tweaks on a bunch of the lesser used skills in all classes. Instancing updates for newbie starting zones. Move rescue from level 6 warrior to level 8 warrior. Move disarm from level 8 warrior to level 7 warrior. String changes to bloodrage. Add a dcreate command alias for 'set door create'. Add a 'user monthly' command. Fix parser bug in 'get' command. Add a mob flag to make mobs unkillable by mortals. Prevent giving of most items to unkillable mobs. ---- Oct 17, 11 [1346] Fix bug in storage stat that was corrupting the storage timer. Various minor newbie string fixes. Make level-restricted board failure messages more obvious. Change the display scale of graph 14 (hourly server lag.) Explorer point gold has been cut and is now controlled by the gold offset. Add code to instance part of the newbie login zone. ---- Oct 07, 11 [1345] Player renames and name swapping are no longer available. The code has grown complicated enough that doing manual swaps is no longer feasible. Various updates have been made to the new character login area. Explorer points now tick in faster. Raise friends limit to 200. Experiment to make charmed mobs a bit less aggro. ---- Oct 06, 11 [1344] Retreat with no args will now attempt to go back the way you came. Retreat sends are now handled differently to limit yell spam. Retreat improvements brought to you by Jinpachi. Items on the ground in donation rooms will automatically be added to the donation list over time to help keep donations cleaner. Add newbie parser aliases for 'put on' and 'put down'. Reduce the impact of Rain-style asshole behavior by making it harder to sanc/heal mobs that are in combat with others. Disable 'take all' in donation rooms. Add Locane's custom 'list search' routines to donation rooms and update help for player storage to make it easier to use on storage lockers. ---- Oct 05, 11 [1342] Various minor newbie string fixes. Sacrifice is no longer a 'noaction' command. Alias 'take off' to 'remove'. Warn on score/stat/armor command if wearing fewer than 14 pieces of equipment. Remove farsee failure send to target. God power from players without a god is now split evenly with the pantheon. Maximum number of friends in your friends list is now 150. Possession now respects mob nocharm flags. From Void: Add 'brag sklevel'. ---- Oct 02, 11 [1340] More old/stale fame that can't be obtained anymore has been removed. Make rescue fail less often. Raise damage on the flamestrike cleric spell. Increase effectiveness of cure blindness spell. Squeaky floors and chimes can no longer be cast in cities. Make fame tick in more frequently, without skipping. Display alias limits above level 20 when using the 'aliases' command. Change gold distribution for thief steal versus level. The net effect of this will be to reduce gold for high level steal, increase for low level steal. This will eventually require rebalancing of the experience gained from stealing, after the new constants have stabilized. ---- Sep 28, 11 [1336] Fix quest triggering bug that causes quests to sometimes not be activated on mob death. Minor exp tweaks between level 10 and 20. Repeated sanctuary casts now strengthen the spell more. Make the level up sends big and purple like a birthday. Switch over money market help to use moneymarket instead of mmarket. Allow storage lockers to be bought in 50 credit increments. Storage lockers can no longer be bought directly with gold. If you need to pay for your locker with gold, you'll have to buy credits on the money market first. From Void: Various fixes and cleanup to the charge spells, like burning hands. ---- Sep 25, 11 [1334] The default title for newbies is now blank, instead of 'the newbie'. Add 'you can also buy practices' messages to slist/train. Add room send on clan elder boot. Lots of interface changes for the 'quest' command, to make it less spammy and confusing for new players. Limit spam on player channels - duplicate sends sent less than ten seconds apart will now be discarded. From Void: Minor string updates to antidote reduce skill. Fix parsing bug for reading/listing 'sent' email. ---- Sep 17, 11 [1332] Melt is now dependent on fire focus instead of flame blade. Reduce the lifetime of bone dragons. Add exp to channelcasting. ---- Sep 15, 11 [1331] Change some armor sends to simply indicate light/medium/heavy armor. Raise total level limit on restarting characters to 75. Minor modifications to the presence spell. Remove grandfathering from preservation and weaken. Prevent thief explosives spellgroup from showing up in the middle of the mage spells web page. Fix crash bug in bone dragon. ---- Sep 14, 11 [1329] Don't show maxload on system objects like soulstones. Display storage item count even for expired lockers. Add 'credit buy clan' to allow clan creation with credits. Fix player shop ownership issue. The 'clear thinking' spell has been slightly improved at mid levels. Most of the official 'cleric release' code has been turned on for final testing. Barring major problems, we'll do announcements and official release tomorrow. From Void: Add clan storage search/llist command. Add clan storage log command to show recent storage activity. Add clan storage stat command. ---- Sep 12, 11 [1327] The 'storage stat' command now shows the number of items in storage. Waypointing into a clan now ignores distance restrictions. Clan elders can now 'dset delete' unneeded clan doors. From Void: Basic infrastructure for clan storage lockers. There's not yet a clan storage stat or clan storage enter function. Allow credit buy of player shop rent. ---- Sep 09, 11 [1325] Allow staff and wand types for clan equipment. Dclient version 0.988 is now officially obsolete. The first pass of changes to level the playing field on old/screwed up fame mobs has gone in. This is mostly to test that everything works and get some of the worst cases out of the way. Players over a thousand fame can expect to lose some of their fame - for the highest fame players, the total loss will probably be around 20 points. The average fame loss should be between 3 and ten fame, as a number of the bogus fame mobs are in groups. Expect another similar set of changes in the future once all the special cases are better understood. The credit cost for clan dues has been raised, to make the gold/credits conversion more consistent globally and to help push along the money market. The 'official' conversion rate has been deemed to be 1000 gold per credit, and at this rate 1000 credits buys a million gold for clan dues. The credit costs for lockers have been dramatically changed. Storage lockers now have adjustable limits, in increments of 1000 items per increment. You can increase your limit at any time, but you can only decrease it if your locker is sufficiently empty. Note that lockers by default now have a limit of 1000 items, at a cost of 2500 credits per year. For details on how locker costs change if you raise your limit, see 'help storage increase'. Keep in mind that lockers containing tens of thousands of items have been a source of system lag for quite some time. While we have made changes to the game code and upgraded the server to reduce this lag, we still feel that the small number of players with huge hoardes should carry more of the burden for their actions. Of currently active players, this change will affect approximately 30 storage lockers. From Void: Add help page for 'lastline' filter. When fame ticks in, you now get a big colorful notify similar to getting a combat or explorer point. You can now use credits to buy a self-repairing boat, so that you won't have to pay gold to repair it all the time. ---- Sep 07, 11 [1322] Allow clan elder account access from any official recall site, instead of just clan recall sites. From Void: Add dclient sounds to various credit buy actions. Add priority to channel bans - admins cannot remove avatar or owner bans, and avatars cannot remove owner bans. ---- Sep 05, 11 [1321] Change default colors for lightning and crystal spells to white. Minor updates to bot detector. Fix weirdness with loot prevention and containers inside containers. Add 'group add' and 'group remove' subcommands for newbies. ---- Sep 04, 11 [1320] Mobs can no longer get freak soulsteals. Fix missing % signs in show command. Add a custom string note to 'credit buy weightless show'. Avatars can now use the 'avatars' command to see a list of other avatars. Mana calculations have been changed. You may notice that your mana is a little higher or lower than it used to be. This change is to help flatten out the gain curve at high levels and get rid of the rare situations where leveling gained you negative mana. From Void: Avatars and admin are now notified when various avatar actions happen, for example avatar channels bans, noyell, nosocial, silence, etc. The idea is that avatars will be better able to police each other if they are aware what other avatars do. God favor is now automatic, and not controlled by the gods. Also, if you had more than 10 favor prior to this change, your favor has been reset to 10. ---- Sep 03, 11 [1317] Fix minor bugs in new character creation screens. Add staged delays to new character creation process. Clan members will no longer need to unignore spammers to see spam flagged clan members. Infrastructure work in prep for adjusting player mana. Reduce 'better at' exp by 20%. Credit buy changes: Credit buy price for map expansions cut in half. Add customizable lightning spell colors via 'credit buy'. Add customizable crystal spell colors via 'credit buy'. Add 'credit buy weightless'. Note that all weightless purchases will will now be handled via 'credit buy', so Dentin no longer has to build them manually. Discounts for huge weightlesses will no longer be available, as players already get discounts for buying large amounts of credits. If none of the default weightless names and strings look appropriate, you can suggest new ones to Dentin - but if your suggestion is added, it will be available to all players from that point forward. To get a custom named weightless, you will have to buy a default one and have it renamed. From Void: A big rewrite of the email system to help reduce lag and make the commands less ambiguous and less dangerous. Increase map visibility in boats at night. Make the generic 'stop' command more powerful. Level 0 minions now require at least one control point. Send a warning message when trying to charm nocharm mobs. Fix ancient low level kick bug found by Vivi. Add 'waypoint reorder' to let people change the order of waypoints. Prevent storage lockers from occasionally destroying minions. Reduce lag on storage locker accesses. Prevent splitting of special spell components. Minor updates to cloak and shadow commands. Mob targetting memory now expires after a period of time. Add a 'lastline' socket filter. Add a helper newbie command 'yes'. Avatar flags expire if an avatar doesn't log in for a long time. First pass of code to stop eq stealing by players not in the group that killed a mob. Animate corpse now has slightly stronger restrictions, to prevent animating of nonsensical items. Dying breath sends should now be a bit more obvious. Various minor bug fixes and improvements for dclient users. Add 'recent' options to email handling. Some changes to how minions handle targetting and jumping to assist. This is experimental and will probably require future tweaks. From Void, future changes: Lots of updates for bone dragon. Minor string updates for 'peace' spell. ---- Aug 17, 11 [1315] Change scale on money market graphs to make them more readable on web pages. Fix sorting order for the builders list. Make board commands usable while doing other things. From Void: Add casting check to ice imprison. Improve strings for mob memory. Money market offers that are too old will automatically cancelled on login. Number of market offers allowed is now 50 per player. From Void, future changes: More updates to 'peace' and 'solace' spells. Improve 'hold undead'. ---- Aug 16, 11 [1314] From Void: Add various missing spell and skill help pages. Various minor newbie code updates. Add a 'name' command, and 'inventory -insult'. Add a 'loot' command. From Void, future changes: Add future 'bone dragon' spell. Various minor updates to ice imprison. More channeling updates. ---- Aug 10, 11 [1312] Fix bad formatting in 'finger' command. Fix broken help pages for gods and builders. Change remove string for vulnerability so it doesn't look like stone skin. Fix 'half mana, no exp' spellcasting bug. Fix bad data collection in global exp stats. Fix broken formatting of last saved time on finger. Fix send after death bug in fireweb/absorb. From Void: Fix bug that displayed explosives under mage skill list. Future updates to presence spell. ---- Aug 09, 11 [1309] Remove the broken and pointless 'last access time' from finger. Email sent boxes now only hold a maximum of 500 messages. Early messages are discarded first. From Void: Return the examine command to it's previous behavior if no lock present. Major infrastructure updates to god code to split the builder list from the pantheon gods. God recall karma nuked. God renounce/reconvert timers nuked. Initial autofavor code added but disabled. Note that when this is enabled, there will be a global favor reset for existing characters. The cleric 'monitor' skill has been removed and practices refunded to those who had the skill learned. The monitor command and functions are now available to all players without needing a skill for it. Future changes from Void: Add new cleric 'overconfidence' curse. Add new cleric 'hold undead' spell. Improve ward good and ward evil spells. Initial code for mage spell channeling. Updates to imprison spells. ---- Aug 01, 11 [1308] From Void: Charm spell improvements for future release. Fix wierdness with tank command. Allow shadow bind while tanking. Fix multiplaying penalty in groups. Improvements to turn undead ward mode. Improvements to future solace spell. Feared mobs will eventually recall back to their starting location. ---- Jul 31, 11 [1307] Shut off new experimental spells that were accidentally left enabled. Make it possible to practice steal again. Minor fixes to dclient audio playout. Prevent throwing of containers unless you use -force. ---- Jul 30, 11 [1306] Raise levels on some of the lower level cleric druid spells. From Void: Reveal curse improvements. Improvements to control point system used for necro minions and charmies. Various minor warning sends for new thief skills. Add future 'sacred touch' spell. Fix minor timeout bug in burning hands/shocking grasp/sickening touch. ---- Jul 29, 11 [1304] Add cost to grenade object types. Fix permission bug that allowed clan elders to remove board messages. Fix typo in enchant weapon. From Void: Allow tanking/defend for a handful of shadow skills. The 'wander' command no longer breaks actions. Infrastructure work on the action system (things like fishing, turn undead, butcher, etc.) Add mana/move/channel cost to skill help pages. Improve fail strings for some skills. Some of the shadow skills now auto-target. Add a new hidden achievement involving grenades. From Void - Future Updates: Add new cleric 'solace' spell. ---- Jul 27, 11 [1303] Lots of minor exp tweaks to warrior and thief skill experience, and some large exp tweaks to roar/taunt/intimidate. Allow lock picking to be started while resting. The 'rarity' field has been removed from quest lists. Improve level calculation on quests. Antidote brews have been changed! On the plus side, they should be about three times easier to find now. From Void: Massive infrastructure work on spell and skill restrictions. Expect weirdness and other minor issues with skill usage in odd environments. Minor bug fixes to lock examining. Add help text when using the 'shadow' command without arguments. ---- Jul 22, 11 [1301] ----- BETA TEST ----- This boot contains beta test code for the new thief update. This includes a bunch of new skills for thief and some reworks of existing ones. A full change log will be posted on board 8, and we hope to have everything debugged and stable for general release by sunday. Keep in mind that there may not be trainers for all the new skills immediately. Please contact Void and Dentin with possible issues. ----- BETA TEST ----- Current thief bug fixes: - fix getting stuck if no movement when lock picking - make more poison skills default teachable - don't give exp for reinforcing shadow bind - tweak to dieroll of shadow blades - various fixes for smokebombs - wear off shadow bind on transfer/summon Minor fixes to explorer points. Clear map on character restart. Clear teeth and alignment on character restart. Fix 'max level' bug with necromancer minions. Give weapon throwing lag based on weapon speed. Allow mobs to empty noempty containers unless they are notake as well. Fix bypass of mob guards bug in shadow walk. From Void: Add auto-revive for necromancer vampires that are killed. Change backstab notifies so they're no longer heroic. Fix minor bug in listen in a valid direction without an exit. Dset can now be used instead of 'set door'. Infrastructure work for cleric 'peace' spell. ---- Jul 20, 11 [1299] Make it a little harder to cheese the killing spree arena achievements. Clan war cost raised to 25 credits. From Void: More grenade code for this week's thief update. ---- Jul 18, 11 [1297] Add more daily userload graphs. Fix bug in skill level calculations that was breaking blood rage. Allow a few more area types to have explorer points. Alias show now shows partial matches. From Void: More grenade code for this week's thief update. ---- Jul 16, 11 [1295] Various updates to new character creation screens. More 'where fame' display fixes. Fix bugs in character recreate. Disallow exp gain for roar skills in clan areas. Attempt to improve group retreat and more reliably bring along healers. Fix generic bug in how skill level was calculated. Various minor reorg of warrior skills: Leap attack is now dependent on parry. Lower disarm level to 8. Cleave is now dependent on leap attack. Whirlwind is now dependent on double attack. Taunt/intimidate/roar have been moved to a new 'Warcries' skill group. Valor is now the basis for a new 'Barbarian Blood' skill group. Add level 5 warrior skill 'cry of victory'. From Void: More grenade code for next week's thief update. ---- Jul 15, 11 [1292] Minor changes to exp thwacking. Improve fame display on 'where' command. Allow character recreate up to total level 70. Various minor experience tweaks to mage and necromancer. Prevent group summon while bound. Minor fixes to character recreate. Raise experience for better ats and achievements. From Void: Initial support for grenade fuses, shells, and recipes. Add 'where fame' overloaded command. Add 'merge' and 'split' for spell components. Drinking choking cloud and poison cloud now poisons the drinker. Mobs eating poisoned meat and corpses will now be poisoned. Various poison improvements for future thief update. ---- Jul 12, 11 [1290] Rework brew poison for future thief class update. Brew poison recipes will change. Very minor improvements to stealth walking. Fix 'protect while mortally wounded' bug. The 'use' command on spellbooks now tells new players to use 'memorize'. Fix bug where some dclient audio doesn't get played out. You can no longer store, tap, or enchant in arenas. Attempt to improve display of missing fame from areas. NOTE - fame has not changed, fame mobs have not changed, you have not lost fame. Only the display of fame on 'where' has changed. From Void on future thief expansion: Poison system updates and reworks. Poison antidote updates. Fixes to shadow skills. Fixes to lock picking. ---- Jul 05, 11 [1289] Make 'leap' come before 'learn' in the main parser. Move thief skill 'contortionism' from level 19 to level 22. Change to slow down mob hp regen in some situations. Losing a clan war no longer deletes a trophy you might have gotten from a previous clan war. Minor bugfixes to suiciding in arenas. Mobs will now offer substantially lower amounts of gold when buying things as they run short on cash. Prevent dispel of armor and weapons in arenas. The 'set msp' command now takes on/off arguments. Minor improvement to frost bite spell. Rework sound infrastructure for MSP mode. Expect some bugs here. Fix bug in MSP mode. From Void: Updates to lock picking for the future thief release. Add future thief 'survey' skill. Improve 'sea navigation' skill to show nearby areas. Fix '(null)' display bug for some spellgroup help pages. Don't show dual dependency skill groups twice. ---- Jul 01, 11 [1288] Int/wis spell requirements have been reduced at low levels, but should be nearly the same at high levels. This is to help new players with second and third classes and allow them to learn spells without an excessive amount of stat training. Allow skill improve for group waypoint. Skeletons are now destroyed on entry to an arena, but you can create skeletons in arenas without using dragon teeth. A bunch of help page updates. Add code to allow custom player rest and sleep strings. Minor fix to thief/warrior skills web pages. From Void: Add missing dclient map update in scout skill. Initial code for character recreate/restart (not yet enabled.) Various improvements to mage store/tap, including support for spells like summon. Add thief 'withdraw' skill for future thief update. Characters below total level 50 can now restart their character using login screen option #8. ---- Jun 29, 11 [1286] Lower credit cost of map increases to 1000 credits per year. Lower credit cost of aliases to 50 credits per 10 aliases. Grab a random demon familiar if you summon using an invalid name. Fix bug that left red winged imps littered across the countryside. Fix obscure targetting bug in rotting sphere. Don't allow typo reporting in clan areas. Please talk to your clan elders if there's a clan typo that needs to be fixed. Various minor typo fixes. Allow getting better at astral bridge and waypoint lore. Prevent mobs from creating instances. Note that it may not be possible to bring certain types of mob minions into instances without carrying them. DClient version 988 is now the official current version. 987 and earlier are now considered deprecated. Minor string updates to demon consult identify. From Void: Update player map when using scout skill. Updates to future shadow bind skill. Updates to future shadow decoy skill. Allow getting better at shadow mastery skill. Updates to future shadow strike skill. Updates to future shadow asylum skill. Prevent use of scout through one way exits. Relax some restrictions on the 'out' command. Add help pages for proposed new thief skills. ---- Jun 25, 11 [1284] The damage scaling of bloodmist and rotting sphere is now lower above level 30. Change string on hidden knock achievement. Raise damage on fireweb. Move some damage from the main greater fireball to incidental targets. Lower mana cost of bone prison to 45 mana. Fix minor bug with harvesting in combat. Add newbie warning message when putting soulstones into corpses. You can no longer donate cursed items or poisoned food. An 'autorewield' option has been added to eliminate the need for autowield triggers. From Void: Initial implementation of a handful of thief shadow skills. ---- Jun 22, 11 [1283] Add options to the 'quest' command to see quests grouped by location. Minor reorg and improvement of help pages on web server. From Void: Level 35 is now open and available for players to train. The new skills included with this expansion are: Mage - the 'store' and 'tap' skills, allowing spells to be stored into equipment for later use. Cleric - 'hallowed ground', used to create temporary recall sites. Thief - 'scout', used by thieves to safely look ahead, even into dark or otherwise obscured exits. Warrior - 'blood rage', an extension of the berserker skills used to temporarily raise hitpoints in battle. Necromancer - 'soulbind', allowing soulstones to be bound to teeth forged bone armor, shields, and blades. In addition, two new item effects have been added - THIEF_SKILL_LEVEL, and WARRIOR_SKILL_LEVEL, which complement the cast level effects of the spellcasting classes. See the help pages for these for further information. ---- Jun 19, 11 [1281] Turn off experimental level 35 skill (ETA June 22, 2011.) More file load/save anti-lag improvements. Prevent farsee from seeing into area header rooms. Remove spam filtering for removing cursed equipment. Fix minor weight bugs in necromancer consume. Minor improvements to nomelee. ---- Jun 17, 11 [1279] Adjustments to spellcasting exp for cleric and necromancer. Improve bloodmist spell in pk and reduce chance of killing target. Lower cost of 'credit buy clanwar' to 10 credits. Reduce exp and gold loss on death for low level players. Fix minor bugs in practice command. From Void: Force 'pick locks' to take precedence over 'pickpocket'. Force 'word of recall' to take precedence over 'wood woad'. Don't display raw html syntax in various area/god entries. Add 'quest info', to get quest information without going to the web pages. ---- Jun 14, 11 [1277] Lower trip to 4 practices required, and add trip exp. Don't give lockpicking experience for clan doors. Make retreat easier to improve during use. Raise warrior skill exp for a handful of lesser used skills. ---- Jun 13, 11 [1275] Lots of general infrastructure work. Changes to try to reduce server lag. From Void: Various minor boat fixes. ---- Jun 08, 11 [1274] Add higher movement cost to lock picking. Cleanup and improvement to area/areas/where commands. Prevent double casting of necromancer bone armor. Infrastructure updates for dead/destructed chars. Lower explorer point cutoff so they kick in at lower levels. From Void: Add 'credit buy map' for increasing the dclient map memory. Add yell to dclient channel windows. Infrastructure work for clans. Crash bug fix for boat scuttle. Add experience to thief lock picking. ---- Jun 06, 11 [1273] From Void: Various boat fixes. Get new boat achievements to show up on finger. Prevent sea navigation from being taught on all trainers. ---- Jun 05, 11 [1271] Slightly increase strength of dclient color flash on damage hit. Slightly raise lag on staff use. Change casting level dependency of cause/harm spells. Raise exp on necromancer bone armor and lifetap. From Void: More boat updates! Boats now save across boots. Only boat owners can christen boats. Allow clan boats - clan elders are captains, clan members helmsmen. Add a couple of easter egg hidden boat achievements. Add a navigation skill to locate your boat relative to its home port. ---- Jun 01, 11 [1269] Fix crash bug in whirlwind. From Void: Various improvements to boats, including boat list and boat recall. ---- May 30, 11 [1267] Fix cast level issue in grandfathered healing touch. A number of elemental spells no longer pay attention to spellsave. Fix level issue with shadow fiends and demon familiars. Give demon familiars a reasonable amount of hp regen. Minor string improvements to practice commands for newbies. Fix damroll issue for necromancer skeletal warriors. ---- May 29, 11 [1266] Add 'credit buy clanwar' to start a clan war for 100 credits. Add 'credit buy channel' to prevent channel timeout for one month. Fix crash bug in nearby waypoint display. Massive cast level rebuild A number of cast level related changes have gone in this boot. Some are immediately positive for casting classes, but some will require adjustment: - 1:1 cast level, instead of 1:2 - cant learn spells using cast level - force event regen for all players instead of tick regen - allow cleric cast level to enhance turn undead warding (not turn damage) - necro cast level dynamically affects minion state (see below) Minion stats for certain minions are now based on current necromancer cast level, and the level of those minions will automatically adjust as the amount of worn cast level changes. If a necromancer creates minions at a high cast level, then removes his equipment, the minions should be set to lower stats within a few seconds. The reverse should happen if cast level is reworn, however in the case of hitpoints and movement only the max will be increased, not the current hp/movement. Not that it is not possible to create a low level undead and use cast level to boost it beyond its created level. One should always prepare and raise undead using full cast level. The affected minions are the five animated ('clay man' and similar) creatures, skeletal warriors, skeletal mages, and explicitly raised undead. Summoned and controlled undead are not affected. Also note that there will probably be a lot of rebalancing in the next few weeks. Individual spells from all of the casting classes will need to have their damage levels adjusted and retuned, so don't get too attached to any new behavior you might find. ---- May 28, 11 [1264] Changes to necromancer minion stats. Some minions will no longer have random hp/mana/movement when summoned. Fixes to emptying of guarded objects. Minor changes to newbie character creation. From Void: Support for spellgroup display on help pages. See 'help spellgroup' for examples. ---- May 27, 11 [1262] Fix minor fame bug with minions. Add exp timers to necromancer bone prison. Allow 'waypoint add' as alias for 'pray here'. Various help page updates. Faith shield now mitigates some types of mana and movement damage. Trainers can now teach maximum multiple attacks at level 25 instead of level 40. This is to help newbie warriors on the islands, who had to go to ralnoth to learn multiple attacks better than fair. Note that this does not lower the requirements for multiple attacks. From Void: Add say, ct, and friends post to dclient channel windows. Fix boat flag bug when unwearing an object. ---- May 26, 11 [1260] Movement regen is now dependent on both str and con. Necromancer consume now only works on your own minions. Properly display fame in instanced areas. Allow tanking toggle while entangled. From Void: Mortal 'where waypoints' now shows nearby waypoints, similar to 'pray'. Fix message formatting bug with initial long line. Improve where strings for new clan areas. Add a kxwt_ client trigger for entering/leaving board posts. Prevent guarded containers from being emptied. ---- May 23, 11 [1258] Various minor fixes to fractional mana regen. Remove hitpoint limiter on con higher than 30. Raise hitpoints of all necro animated tank minions except clay man. Make movement mostly dependent on con instead of str. Various dclient audio updates. ---- May 20, 11 [1256] Add 'credit buy clanequnlock', to let players change clan eq restrings. Fix password wierdness in new character creation. Change playershop unsold so that it only increments once per vnum instead of once for every copy of the item for sale. Invisibility room sends are now filtered by the misc spam flag. Leth now has a look string when you look at a lethed creature. Rancid flesh now has an expiration string. Raise absorb effect on demon familiars. Allow remote release of minions by necromancers. Mana regen now can have half point effects, for example 2.5 mana regen. There have been a lot of composite changes related to this, and some equipment may now be autobinding. From Void: Various improvements to freak notify handling. Blind player change - ignore apostrophes in keyword strings. Fix double socket bug in possession spell. Improve the 'use' command on doors, the wand of knock now works. Various cleanup and bug fixes to new microleveling system. Fix dclient group window bug. Add dclient audio preloading support for future dclients. ---- May 18, 11 [1252] Add more keywords for group comments. MSP mode is now enabled by default if supported by clients. Add stronger spam filtering for chain lightning. Minor changes to object lock/unlock strings. Show in red players over their fame limit on 'who fame'. Remove obsolete character creation options from login process. From Void: The 'use' command can now be used to unlock/lock doors. Healing another player's minions now gives some experience. Fix up random item detection on steal/shoplift. Allow summoning demonic familiars by name. Fix event log and friends list notify for backstab and soulsteal freaks. Speed up dclient group window status updates on ungroup/minion death. ---- May 16, 11 [1251] Various minor fixes for audio playout. ---- May 15, 11 [1250] Various exp tweaks for necromancer skills. Fix "Ogg/misc/level 1" bug when someone else levels. Failing to raise a corpse no longer makes the corpse unusable. DClient 0.987 has been released! Get it at: From Void: Perform global restore if server lags beyond a certain amount. 'find skill' and 'find spell' now do the same thing as 'skill find' and 'spell find'. Display name of last remaining 1 or 2 fame mobs in an area, depending on the total amount of fame in the area. Add tell, gt, subgt and warn to the dclient channel windows. Enchant explode now sends a white color flash to dclients. ---- May 13, 11 [1248] Minor string fixes for player shops. Prevent release of minions in other rooms/areas. Change to the way quest exp is given out, to raise exp at high levels and lower it for lower level players. Update failure sends for level 33+ stat requirements. Fix odd '99999999' bug in 'brag cost'. Cast level now has no effect on mobs casting. Changes to necromancer consume, to leave behind a corpse more frequently. ---- May 03, 11 [1245] Lots more MSP/DClient audio hooks. Fix microlevel timer for last microlevel on classes above level 30. Minor formatting changes for kxwt strings. Skeletal minions can now only consume to heal once per tick. Armored skin doesn't hit full effect until 100% skill instead of 99%. Fix burning hands icon bug in dclients. ---- Apr 27, 11 [1244] Remove microlevel timer from last microlevel for classes above level 30. More audio hooks added to various events. ---- Apr 24, 11 [1242] Channel prefix (set cprefix) no longer saves. Add combat prefix for certain combat sends. See 'help kprefix' for info. Hook a crapload of spots for the 'gold coins' sound playout. Remove exp cap limit from freak turn undead. Add more sends and exp to freak soulsteal. The various undead raising prepare skills now have skill failure checks for the various prepare phases. Make gold amounts on sacrifice and corpse loot much more variable. Total amounts average to the same values however. Summoning demon familiars will now try to rotate through the various demons instead of selecting them completely at random. The level 33 stat requirements have been raised to level 34. You can find the requirements under 'help level requirements'. Fix spam thwacking in 'pose' command. Add initial support for DClient channel windows. Fix protect mode bug in necromancer animated spellgroup tanks. Improve spam filters for minions. Things affected are autostand, berserk, intimidate, harm, assist, and chill touch. Also, some things were moved from the 'group cast' spam filter to the 'damage' spam filter. Some of the minion specps will also be more heavily spam filtered. ---- Apr 22, 11 [1241] Microleveling above level 30 now uses the same system to calculate cost as levels below 30. Levels above 30 still have timers, however the costs have been lowered dramatically for the first and second class. Microlevels below level 30 have no timer. ---- Apr 20, 11 [1239] Make 'level table' more accurate. Various cleanup and security improvements for 'friends' commands. Tweaks to warrior disarm exp. Add client trigger for character position, change fighting client trigger to include mob gender. Added initial code for microleveling classes below level 30. Once the base level cost starts to exceed 10 million, levels may be split into microlevels to keep the cost down and allow incremental leveling. The total cost to level is roughly the same, except for the capped 'billion exp' levels, which are now split into 30 microlevels of 50 million exp each (approximately 1.5 billion experience total.) Based on how well this works, the scheme may be extended into the upper levels as well. ---- Apr 19, 11 [1237] Soulsteal now has a small chance to create 'freak' high level soulstones. Add error messages for eqset when it can't retrieve an item. You can no longer bash when you're below 20 hp. Change warrior disarm exp to reduce exp at mid levels. Expect further changes, as this is a gross departure from the previous algorithm. Display area sector on 'spell find' and 'skill find' for trainers. Fix minor masking bug in ^kxwt and ^!! filters. ---- Apr 17, 11 [1235] Add 'touch' command for triggering certain special effects on objects. It should now be possible to empty corpses containing only bound equipment no matter how big/heavy the corpse is. More updates to client trigger mode, see 'help kxwt' for info. Reduction of damage due to armor now has a minimum level. Even with infinite armor, you will still take a random amount of damage between 0 and 9%. ---- Apr 16, 11 [1233] Add infrastructure for client triggering. This is effectively out of band data specifically for clients to parse and process, and uses the unspoofable string 'kxwt' at the beginning of a line. Clients that trigger on the regular expression "^kxwt" can be guaranteed to get unspoofed data. Enable this mode using 'set ctrigger on'. Add basic MSP support, for mud client audio/sounds. This isn't currently hooked up to anything and we don't have any soundpacks ready, so don't expect sound yet. It is on its way though. To enable it use 'set msp'. Note that MSP strings that start at the beginning of a new line are also unspoofable. Add 'into' and 'onto' keywords to 'put' parser. Newbies no longer autoconnect to the 'shout' channel at level 4. Remove the main menu screen for true newbie character creation - instead, they will be immediately logged into the encampment quest area. Area heal now only hits group members. Improve fail sends for newbies trying to wield when already wielding. Hopefully minor changes to the way DClient prompting works, to reduce network traffic. ---- Apr 08, 11 [1231] Happy Birthday to Dentin. He is now three million years old. The telnetga setting now saves. Make waypoint bridge suggestions more accurate. Fix targetting wierdness in groupcast for certain spells. Make autoassist a little smarter after being rescued. The mud will automatically send upgrade reminders for those using DClient versions 0.985 and lower. You now need a free hand to throw items in combat. This includes knife and potion throwing. Make sunrise/sunset lighting of rooms more closely match dclient skybar. Various minor fixes to new socket stack. Add high level warning on 'where' command for newbie islands. The last microlevel above level 30 now no longer has a timer. ---- Apr 06, 11 [1230] DClient version 0.986 is now official! Get it at: ---- Apr 05, 11 [1228] Raise required soulstone level for various necromancer demon summonings. Change to dclient disarm icon in development builds of the client. Changes to random object creator. Items with timers can no longer be used to make metal constructs. Thieves can no longer trip blobs. ---- Apr 03, 11 [1226] More dclient updates. Slow down emotes when drunk to prevent move thwacker from kicking in. ---- Apr 01, 11 [1225] Add basic support for disarm, shocking grasp, burning hands, and sickening touch icons in the dclient. ---- Mar 28, 11 [1223] WARNING - MAJOR UPDATE TO SOCKET STACK. The receive side of the player socket stack has been reworked to better support DClient development. This is a very old and very complex piece of code, that tries to support a lot of different clients with a lot of different options. We tried to take into account all of the corner cases, but it's possible some clients will stop working with this update. If your mudding client stops working with AA, please send Dentin an email with your client details and how it fails. END OF WARNING Fix move cost bug in 'big' rooms. Reduce chance of getting brew components for harvest all corpse. Raise costs of controlled minions in tank gear. ---- Mar 24, 11 [1221] Add channel movement thwack to 'dice group'. Fix strange normsave bug with some elemental damage types. Change the dclient 'look' hint button to do a combined look/scan. ---- Mar 21, 11 [1218] Change ordering of popup buttons in dclients. Minor tweak to necromancer raised zombies and vampires. Improve string sends of 'summon demon identify' for system-created objects. Minor improvement to size checks when mobs pick up mobs. Add 'dice group' command for splitting equipment in groups. Change mob death exp strings to make mob exp thwack visible. Autoloot/sac/gold now works properly with necromancer minions. Trap out 'multiple attacks' on points buy so people stop asking questions. Add another newbie tip for not wearing equipment at various levels. Lower lag on groupcast for participants. Allow area heal to heal deeper for more injured targets. Fix wierdness in ungroup of minions. Add initial support for dclient ping and keepalive. Add 'set telnetga' to toggle telnet GA support. ---- Mar 13, 11 [1216] Add 'credit buy claneq' to help automate more of the clan eq process. Add 'oset <object> type' to change the type of clan equipment. Add 'oset <object> wear' to change the wear flags of clan equipment. Invis spells on objects no longer work in system arenas. See board 8 for details. ---- Mar 12, 11 [1214] Fix bug allowing full level raised minions with level 1 soulstones. Make saving throws on metal constructs larger. Fix bug allowing objects to be put in closed containers. Channel create no longer notifies. Make minion AC more strongly affect control costs. An object composite has been added for brew ingredients - food, herbs, and spell components. About two dozen objects were changed because of this, out of about 1200 total brewable items. For most of these, the weight and/or level was lowered to bring them into line. ---- Mar 05, 11 [1213] Fix crash bug in mob trade specp. Raise max sanc level from 26 to 27. Various necromancer skill/spell exp increases. Necromancer minions are now more dependent on skill level. Prevent burning player corpses. Microlevels can now be gained without trainers. Necromancer lockinfo no longer works on clan doors. Attack speed removed from stat screens. Show/brag dieroll added. Skeletal warriors no longer have any hands free and cannot use charge spells (burning hands, shocking grasp, etc.) Charge spell warning sends and group targetting improved. Haste can no longer be cast on uncontrolled mobs. Fix obscure bug when getting killed by entangling roots. Mob socials and emotes are now only spam filtered if player controlled. Ban reasons on channels now only show up if you're an admin or owner. ---- Feb 25, 11 [1210] Exp cap send no longer shows up when microleveling. Add clan equipment destroy to clan destroy routines. Don't display exp cap on level screen below level 10. Mortal oset commands now work to restring unlocked clan equipment. ---- Feb 23, 11 [1208] Total 100 no longer required to go for level 31 and higher. Major rework of leveling procs to help make it easier to modify in the future. Expect bugs and weirdness for a while. Peek skill now has small movement cost similar to case. Add mortal 'mshow', 'oshow', and 'ostat' commands for clan elders. Fame now goes at random to any present group member. Skill loss on death is now lower below total 100. Global exp thwacking on mobs backed off a bit, per-player exp thwack increased to compensate. Exp cap on mob kills is no longer random below total 90. Exp cap is now displayed on level command. Your new cap is displayed when you level. You can always level if your next level requires no more fame than the previous. Add bulk discounts for credits on large transations, see FAQ 2.14. Add disabling of old clan eq that has not yet been converted. Very basic non-working infrastructure added for mortal 'oset' command. ---- Feb 22, 11 [1206] Clan elders can now restring and string stat mobs that are part of their clan area using the 'mset' and 'msstat' commands. See 'mset help' for usage. Add 'credit buy clanmob' for clan decoration mobs. Add 'rset', 'rstat', 'rshow', 'rsstat', and 'rcreate' commands as short aliases for various 'set room' commands. Don't display if you have more area explorer points than exist in an area. Attempt to fix up old pfiles with broken poison resistance quest. Add 'credit buy clantrader'. This only sets up the basic shell of the mob, and does not set up equipment for trade. Fame requirements for leveling have been changed. See 'help fame' for details. This change relaxes a lot of upper level limits, but makes requirements for secondary classes higher. ---- Feb 20, 11 [1202] Clan rooms can no longer be deleted if there are doors, mobs, or objects associated with the room. Clan item restrings now bind to the player that gives the item. If a restring binds the item, removing the restring will unbind it. This cannot be used to unbind already bound items. You can also remove new style clan restrings from an item using the new 'unstring' command. ---- Feb 19, 11 [1200] Fix the hourly server lag graph. Object type LIGHT no longer exists, existing objects changed to type OTHER. An explicit ignore now breaks follow chains when created. The groups list will no longer display groups with ignored players in them. Add boat shipyards to armaps. Make the scan and map commands work better for blind players on boats. Add transition strings between open ocean and not. Boat steering can now be done using the direction commands. The 'sail' command is no longer necessary, but still available. Burning hands, shocking grasp, and sickening touch can no longer be cast on uncontrolled mobs. These spells have also had their handlers improved, and should waste less mana on failure now. ---- Feb 16, 11 [1199] Fix minor ignore bugs in friend lists. Minor typo fixes in spell/skill practicing. Add statistics and graphs for server-side lag. ---- Feb 15, 11 [1197] Various help page updates. Strengthen the per-player mob exp thwack code. Auction escrow has been doubled to approximately 20% of the purchase price, and it no longer transfers to seller on default. Cut gold on explorer points in half. Improve explorer points so there's fewer dead rooms. Reduce spam for firefield and lightning flash. Fix bug in melt where player could get stuck permanently melting. Clean up bugs and dead code in intro screens. Explicit ignore by name now breaks friendship. Global increase of level limit for mob death exp. ---- Feb 02, 11 [1196] Lots of help page and faq updates (thanks to all involved for pointing out the issues.) Change to minion combat handling to help limit 'Seyes Tactics'. Newbie autoenable of auction channel at level 8 instead of level 4. Fix some of the pk bugs in bloodmist spell. Remove level restriction on buying practices with credits. Minor change to initial thief stats when creating a new character. Various minor typo fixes. Fix another unusual double send bug in spell lore. Major updates to web site at ---- Jan 30, 11 [1194] Clean up the damage/time strings on stat/show, add help pages. Fix bug when melting an icewall that times out. Flatten exp curves to make life easier on groups of more than 8 players. Add check to prepare, so you don't have to preserve a corpse to find out that it can't be raised. Fix spam bug in minion walk/follow. Charmed/controlled minions now have normal/nonboosted mana regen. Make the final explorer point in an area easier to hunt down using the 'where' command. Change exp routines for thief steal/pickpocket/shoplift. It should now have a smoother gradient as thief level rises, and should give more experience at lower levels. Add initial version of per-player mob exp thwack code. This version is extremely limited in how far it can pull back experience, and is mainly intended for data collection. Some of the existing exp thwack code has been tapered back to compensate. ---- Jan 26, 11 [1192] Increase duration of the 'strong' portion of 'detect undead'. Lower level range where identify command works reliably. Cleave and whirlwind are now more effective on plural/swarm mobs. The cleric 'harm' spells now ignore magic resistance. Fix double exp display bug on spell lore improve. Updates and improvements to the note write/board posting code. Add code to let quest rewards be mudmailed to players. Fix pk bug on recall from an arena while sickened, on fire, or rotting. Experience on spellcomp harvest is now dependent on mob level. Fix minor consider bug for non-casting mobs. Improve newbie practice fail sends. Extended ASCII on input is now mapped down to low ASCII chars. The cleric spell 'know alignment' now ignores magic resistance. Fix crash bug in possession spell. Raise general necromancer spell/skill experience. Fix graphs to ignore minion-only groups. Other minor adjustments to compensate for minion-only groups. Necromancer minions no longer scale with cast level. Necromancer control undead mana costs for powerful undead increased. Necromancer control demon gem costs for powerful demons increased. Necromancer cast level now lowers maintenance on controlled minions. WARNING - we've added telnet GA sequences to the game, which should let clients (more specifically the clients of blind players) handle prompts better. This change may break some people - if this causes you problems, please report it to Dentin. From Locane: Sort group 'hphurt' commands. Minor parsing improvement for blood sacrifice. ---- Jan 23, 11 [1191] Fix distribution bug in area heal. Fix crash bug in area instancing. ---- Jan 15, 11 [1190] Minor fixes to pk arenas, lower kill limits. ---- Jan 14, 11 [1187] Sanctuary upper limit raised from 25 to 26 (target is 30 by June 2011.) Cap upper level on area heal. Brag damage added to show a new 'total damage' estimate. The stat screens now report the total damage estimate instead of damroll. Add a bunch of new achievments, including a couple new hidden ones. The fire spell tree is now dependent on elemental lore (it wasn't before?) Added 'show intro' and 'show motd'. Prevent player controlled mobs from bidding on auctioned equipment, but allow other mobs to do so. Added an 'identify' command, which will give a free identify for any object in your inventory that's less than level 20. The mage 'identify' spell will probably have to be modified or moved to compensate for this change, but the details on that have not yet been worked out. The available slots for low level mage spells are extremely tight. Added 'show event' and 'show schedule', for displaying information about system events and god quests that may be running. You will also be notified on login if system events are in progress. Area Instancing is now officially out of beta test! You can expect to see more areas instanced in the future as we get them updated. From Locane: Minor fixes to list switches and eqsets. ---- Jan 12, 11 [1185] Mobs can no longer bid on auctioned equipment. Fix off by one error in soulstone achievements. Minor fixes, updates, and centering for the web page armaps. Reduce some of the color spam for explorer points. Controlled minions can no longer control other creatures. Various fixes and improvements to area instancing. From Locane: Fixes to list switches. Fix off by one error in brag clevel. Fixes to eqset handling for doubled wear locations. ---- Jan 10, 11 [1184] WARNING - DISPLAY OF EFFECTS ON OBJECTS HAS CHANGED. - Saving throws now show up as a percentage. -1 saving spell is now displayed as 5% saving spell on identify and in shops. - Cast level is displayed fractionally, for example MAGE_CAST_LEVEL by 0.5. - Spell resistance is now displayed as a percentage. - Positive armor is now good, negative armor is now bad. There will probably be a handful of areas where the old display is still visible. We'll try to get these cleaned up as soon as possible. Positive armor is now good on players, not bad. Players now start with 0 armor, and become more protected as the armor number increases. A nag screen has been added to the login process to make sure people see and understand these changes. Fix mapping bug on the Island of Sloe. ---- Jan 09, 11 [1181] Add basic support for area instances. Not all of the bugs are worked out yet, so this will only be rolled out for a very small number of areas, probably low level ones to start with. ---- Jan 03, 11 [1179] Improve 'area' send count of double exp areas. Turn off notifies for remote mud connect/disconnect. ---- Jan 02, 11 [1177] Mage spell tree rebalancing and cleanup: - elemental lore raised from mage level 1 to level 2. - color spray lowered from mage level 12 to level 9. - mass invisibility raised from mage level 29 to level 30. - darken raised from mage level 14 to level 16. - ice imprison lowered from mage level 34 to level 32. - wall of ice lowered from mage level 36 to level 34. - ground lowered from mage level 9 to level 8. - chain lightning lowered from mage level 32 to level 31. - shocking grasp lowered from mage level 5 to level 4. - shards lowered from mage level 8 to level 7. - crystal prison raised from mage level 32 to 33. - dispel magic raised from mage level 4 to 5. - shield lowered from mage level 12 to 11. - summon raised from level 13 to level 20. - summon spell range increased dramatically. - find object raised from level 15 mage to 18. - strength lowered from level 7 mage to level 6. - water breathing raised from level 18 mage to level 19. - candle spell has been grandfathered and is no longer learnable. - ventriloquate spell has been grandfathered and is no longer learnable. For more information on the why and how of spell tree balancing, see: Require use of -f to group join a group that is too high level. Fix broken movement checks in cleave/whirlwind. Prevent practice/memorize of spells and skills while in combat. Brag/show soulstone added. Prevent bogus death string on dread portent for mobs with no soul. Highlight beep string. Prevent groupcast while asleep. Entering a no-group arena now forces you to follow yourself. Halt minion fighting when leaving pk arenas. From Locane: Keyword updates to list switches. Improve cleave skill sends. ---- Jan 01, 11 [1176] Show channel ban reasons on channel stat. Make 'control weather' unbrewable. Show more leveling events on event log web pages. Improve minimum area level estimate on 'where' command. Improve response time of tank and protect skills. Add support for MSSP protocol. More updates to skill sanity check code. From Locane: Add bulk identify option for list search. Improve/add help pages for list search. ---- Dec 27, 10 [1175] Add 'who combat' to show combat points. Show explorer points on 'where' command. Various minor display fixes to explorer points. Minor updates to 'bone blade' spell. Grandfathering removed from clumsiness, feeble mind, and cure blindness. Lock out cleave/whirlwind for those who don't know them at all. ---- Dec 25, 10 [1174] Merry christmas, happy new year, good solstice, or whatever holiday you choose to celebrate! As a present to everyone from AA, we've added some spells and skills for each of the classes: Added level 25 mage skill 'melt' Added level 27 mage skill 'spell lore' Added level 6 cleric spell 'faith shield' Added level 31 cleric spell 'breath of life' Added level 32 cleric spell 'group waypoint' Added level 33 cleric spell 'area heal' Added level 34 cleric spell 'astral bridge' Added level 8 thief skill 'listen' Added level 29 thief skill 'fast talking' Added level 26 warrior skill 'cleave' Added level 32 warrior skill 'whirlwind' Added level 8 necromancer spell 'bone blade' We've also added a few other things: More spell components added to necromancer 'corpsecutter' skill. Necromancer 'rancid flesh' now protects against sense life mobs. The cleric 'harm' spells now scale a little with level. Explorer points have been added! There's a startup time for getting points, so you might not get your first explorer point for a while. You can see who has the most explorer points with 'who explorer'. Added achievements for soulsteal. Added achievements for exploration points. You'll also get a special present for logging in every day for the next few days. Happy holidays! ---- Dec 24, 10 [1173] Make auction minimum bid limits more obvious. Even more action check changes! Yay! Fix bug with turn undead and deathwalk falling when fighting. Using turn undead to attack will automatically disable defensive fighting. Fix mana regen bug in 'haven' spell. ---- Dec 23, 10 [1172] Add ability to talk your way out of steal objects/gold. You'll no longer jump to attack if you're asleep. Raise experience for casting bone armor. Notank/nodefend flags fixed on a bunch of skills including sneak, monitor vitality, and turn undead. ---- Dec 22, 10 [1170] Add reference to 'trade' command when giving credits. Nonorm weapons now cut through only 80% of the target's normsave. Minor exp changes to corpsecutter skill. Various improvements to actions like healing touch and turn undead and how they interact with stealthy movement and hide. Updates to the special dproc special procedure interpreter. This may break some old objects. ---- Dec 20, 10 [1168] Reduce cost of 'group recall' spell. Fix bug with suppression and necromancer minions. Fix pk bug with minions causing exp loss. Sleep now shuts off various actions by default. Big reorg of waypoint and recall code. Please report bugs and typos. Waypoints near the edge of your waypointing range now have a 50% failure rate. If you fail or try to waypoint out of range, the game will try to find a bridge waypoint that you can use to get there. Bridge waypoints also show up on the 'waypoints' command. ---- Dec 17, 10 [1166] Add override to allow find object to be learned without triggering the 'practice find' function. Fix bug preventing resting while doing various actions. Add a random factor into necromancer minion hitpoints. Necromancer skill 'scent of death' raised from level 6 to 7. Necromancer spell 'tarrants spectral hand' lowered from level 7 to 6. Fix minor bug in 'last' command. Fix/improve help page links from eq effects on web pages. Remove mana display from spells listed with the 'spells' command. Various updates to the resting/action checks for various commands. Cleanup bogus group warnings when adding minions. Reorganize spell levels and dependencies on a bunch of cleric spells. This mostly hits low and mid-level spells. ---- Dec 14, 10 [1165] Split detect magic and a few other spells into a new mage spell group. Fix broken pk send in dispel magic room. Necromancer minions are on nearly-continuous regen now, but no longer regen while in combat. Necromancer minion hp reduced above level 20. Warrior and thief skill infrastructure changes having to do with defensive fighting, tanking, and entangling roots. A number of warrior skills have been organized into trees. Warrior skill 'protector' lowered from level 17 to level 14. Warrior skill 'dragon lore' lowered from level 26 to level 17. Prevent necromancer control skills on nocharm mobs. Add success string on brew potion submit. Display min/max damage numbers instead of dieroll for weapons on identify. Improve the skills command so it's similar to the spells command. Reorganize levels and dependencies of various thief skills. More improvements to spell and skill commands. See 'spell help' and 'skill help' for details. Fix bugs in new warrior/thief skill usage requirements. The cleric spells and skills that will probably be moving to the future druid/shaman class have been put into their own spellgroup. I had to make these dependent on something to create the group, so I picked sense life since it's low level, most everyone has it, and it's easy to learn. ---- Dec 12, 10 [1163] Rename point social to 'pointat'. Update reveal curse so strings make more sense when cast on self. Necromancer skeletons now have zero regen. Add fighting/action checks to a bunch of commands. The 'stop' command now stops actions like fishing and turn undead. The bonuses that demon familiars give you have been changed. Fix typo in 'storage put' command. Fix bug allowing teeth harvesting to happen away from corpse. Money market trades are now allowed for much smaller amounts, down to 1 credit and 100 gold. Player shop rent costs for a huge cash register have been increased. Clan elder accounts now have an upper limit of 20 million instead of 50. Highlight gender and alignment flags on unusable objects. Change the way weapon damage is displayed on identify. Crystal prison and ice imprison no longer work in cities. Bone prison no longer works on gods. Fix bug where multisell items would only sell once after being listed. Cleric spell 'flamestrike' lowered from level 15 to level 10. Cleric spell 'detect undead' lowered from level 12 to level 11. Cleric spell 'remove curse' lowered from level 16 to level 9 Cleric spell 'reveal curse' lowered from level 9 to level 7 Cleric spell 'know alignment' lowered from level 17 cleric to level 16. Massive changes have been made to the 'sanctuary' spell. It has been lowered from level 14 to level 9, but the damage reduction is now level dependent. Reduction starts at 25% at level 9, and increases to 50% at level 25. The upper limit will be raised from 25 to 30 in stages to allow players to adapt to the change. Since sanctuary's effects are dependent on level, recasting of the spell is now allowed. If the recast occurs at zero minutes remaining, or if the recast would be stronger than the existing spell, the previous sanctuary spell is replaced and its timers are reset. Otherwise, the spell is strengthened by a small amount. ---- Dec 01, 10 [1161] Improve ATTACKER and HEALER clan trophies, dent DEFENDER clan trophy. Soulstones are now brewable spell components. Mobs can no longer get freak multiplier backstabs. Skeletal mages and warriors now do lower damage. Minion regeneration is now slower. Fix 'detect magic' spell targetting. Minions are now sorted into your control and group lists. Add more voting sites to the dclient voting menu. Add varset teeth and dteeth, for necromancer teeth. Improve minion spam filtering in groups. Fix pk arena death counts when killed by minions. ---- Nov 28, 10 [1159] A lot of spells will no longer take mana if they're accidentally recast. Improve spam filtering of spells. Hopefully it's not too strong now. Change display limits of backstab to always report freak 8 and higher. From Locane: Fix bug in note write/long description formatter. ---- Nov 26, 10 [1157] Going to sleep while hidden will now send a more intelligent warning. Harvesting teeth is now on a time delay system, similar to butchering. Fix up area display on summon demon identify. When you learn blood sacrifice, autosac is silently turned off. Improve 'area exp' so it's a little more helpful. Various minor help page updates. There has been a global adjustment downward of object levels, to try to spread out level ranges for equipment, instead of having a lot of it concentrated at level 10, 15, 20, 25, 30, etc. ---- Nov 24, 10 [1155] More changes to backstab notifies. Read board now displays a truncated message list, just like 'look board'. Damage on coldfire spell raised slightly to help low levels. Leap attack on invisible targets now misses a third of the time. Improvements to bot detector. Fix minor exp bug in necromancer consume. Allies command now ignores minions. Brew poison, poison antidote, poison food, poison handling and poison lore are now available on default trainers. ---- Nov 21, 10 [1152] Fix minor parsing bug with leading escape character. Fix parsing bug in undead control consume command. Points command is now hide friendly. Various minor typo fixes. Increase size of graph display on web pages. Fix bad link in RSS feeds for boards. Lower necromancer minion hp regen. The 'tank' command is now hide friendly. Minor parsing fix to 'wake' when you wake yourself. Fix inappropriate spam filtering in 'grhurt' command. Allow dropping of teeth with the 'drop teeth' and 'drop dteeth' commands. New character necromancers that start in the Vemarken Mud School now have a special starting location, like each of the other classes. Major rework to the way that the 'alias' command works. This should hopefully make it easier for new players to set and change aliases. Storage locker item count restrictions have been cranked down more. You can still enter a locker that is over capacity, but if you add items while in the locker you'll have to remove that number of items before you can enter it again. ---- Nov 17, 10 [1151] A huge pile of help page updates and some botting rules changes. ---- Nov 16, 10 [1150] Allow retry of demonic favor when the summoning fails. More changes and updates to mob exp when minions are used. Fix DClient group window bug when using 'free spirit' spell. Minion spam is now filtered from the 'hphurt' command. Display wear location information when insulting objects. Add command escaping via the '\' char, for example '\point' to use the 'point' social instead of the 'points' command. Autostand has been reworked. It now works properly for skills, but it only works if you're in the resting position (it doesn't work when asleep.) Another set of changes to minion spam filters. There are now four modes: all minion spam, no minion spam, only your minions, and only tank minions. Use the 'spam minion' command to cycle through the four modes. ---- Nov 14, 10 [1149] Change to cost of spell/skill improving when using combat points. Add 'brag points', fix typo in brag align. Fix 'negative gain' display bug when training stats. Major rework/improvement to minions spam filters. All group displays are filtered the same now, and you can filter out your minions separately from other players minions. Ground strings of filtered minions are not displayed. Tanking minions are always displayed, as are minions that are protecting you. ---- Nov 13, 10 [1147] More tweaks to necromancer minion exp. Fix ancient bug allowing picking up mobs without inventory constraints. Raise 'perfect' display level from 98% to 99%. Fix minor timestamping bug in money market logs. Dread portent is now maintainable. Minions now automatically clear target when not fighting. Taunt now works between pk players. Improve keyword parsing for spam command. The advanced character creation option to reroll stats has been removed. Spell find now finds spellbooks as well as teachers. The beginnings of a 'point' system has been added to help alleviate grind boredom at mid levels. Combat points are obtained from combat kills, and can be used to improve spells and skills. This is very primitive and experimental, so expect changes. See 'points help' for info. ---- Nov 12, 10 [1145] Remove minions and mobs from groups -who display. Fix 'group set none'. Display 'you can train' on the 'train' screen if you have enough practices. Blood sacrifice no longer destroys corpses by default. Greatly improve the 'group' spellcasting target. Major change to the way mob death experience is handled in the presence of minions. This will probably require some rebalancing. ---- Nov 09, 10 [1143] Increase frequency of better-ats, add much better to skills. Increase average level of raised undead. Prevent protect/tanking from triggering on incidental hits. Minor group join/summon string improvements. Add 'level ctable' command for ltype 0/1 players. In groups, make it easier to get different familiars. Lots of help page updates. Fix display bug in minion intrinsic spells. Fix 'missing clan recall' bug on clan creation. Add on/off arg parsing to autotick. Make fear easier to land. Make foulblood stronger. Add experience and improving through use to most necromancer skills. Fix minor ignore bugs with minions in groups. Add necromancer poses. Add new minion control state, 'stay'. Tweak bone armor and demon familiar spells. Fixes to noleave for minions. Minor fix to who list total player count. Infinite potion quaffing and liquid drinking is no longer possible. Once your stomach is full, you'll have to wait a while before you can drink more. ---- Nov 05, 10 [1142] Minor typo fix to 'help' command. Change failure string on attempt to bloodsac partially eaten corpses. Another fix to pfile/http finger total level calculations. Reduce group rate spam after a group member dies. Update dclient inventory when using sort command. Minions in tank/protect/assist jobs now autostand when out of combat. Don't show intrinsics and charms on minion brag spells. Soulsteal now aggros on fail. Improve permissions on 'who newbie'. Demon familiars now have a reasonable amount of movement. Mobs can no longer use the 'summon' skills. Truncate mob names in group display. Raise low level mana regen, modify move regen calcs. This will probably throw everyone's mana regen off by one or two points. Various minor updates to demon familiars. A lot of various minor help page updates. Harvest all is now a bit more intelligent. Sort and color group lists to make minions easier to find. Minion control and unsummon/release now only looks at minions in your control list. This should make it easier to manage minions in groups. ---- Nov 01, 10 [1141] The necromancer class expansion has been enabled and is ready to go! Be sure you read the posts on board 8, and check out 'help necrofaq'. Add disclaimer to the bottom of 'level table' command. Various minor typo fixes. Randomize level of bone shield to prevent discovery of mob level. Total level calculation on finger fixed. Change total level strings in various places to show that it's only the total of your top four classes. Added extra warning send for grandfathered spells. Possession is now grandfathered. Fix 'more experience' group send when grouping minions. ---- Oct 31, 10 [1140] Prevent 'protect' and 'tank' jobs on minions from conflicting. Allow animated tanks (clayman, etc) to either 'protect' or 'tank'. Summon demon protect and summon demon detect are now working. Summon demon spellcomp is now working. Summon demon alchemist is now working. Summon demon power is now working. Add send hinting to add more players to groups of two people. Level type 1 has been permanently obsoleted. The dozen or so characters that are still LType 1 will have to 'level convert' before they can level any further. ---- Oct 30, 10 [1139] Add basic infrastructure for demonic favor skill. Change necromancer minion job 'tank' to include group members, add a 'protect' job just to protect owner. Adjust back thief backstab multiplier probabilities now that we have a better idea of where they sit. ---- Oct 29, 10 [1138] Fix fail sends in 'summon demon familiar' and 'bone prison'. Newbie improvements to help page failures. Prevent certain minions from being created out of nosac objects. Absorb object effects now trigger prior to some saving throws. Add notifies for storage lockers that are over 3000 items. Make familiar group auras wear off much more quickly. Shadow fiends can now be controlled to do different jobs. Control undead now requires mana instead of soulstones to maintain. Demon familiars now have custom summon/unsummon strings. Leap attack is now more dependent on warrior level. Implement 'consult demon' identify object command. The poison command now accepts 'poison weapon' and 'poison wielded' to allow thieves to more quickly apply poison to weaponry. Summon demon lockinfo is now working. Summon demon teacher is now working. Change parsing order of 'summon' command to make it easier to use. Raised undead now have intrinsic deathwalk. Add basic spam flags for removing minions from the dclient group display and the normal group display. Minor pk fixes for necromancer spells/minions. The default group tell "eld-" trigger used by the Mush client package has been disabled in the server code. If you're trying to use this functionality, you'll have to change the trigger name. ---- Oct 27, 10 [1135] Substantially reduce hp of necromancer minions. Raised undead now have a default job of 'assist', instead of 'none'. Fix bugs in consume skill. Improve the 'nearby' command. Minor update to 'show hide'. Add initial 'summon' command for summoning necromancer demons. Some control undead failures no longer cost mana. Add necromancer 'shadow fiend' skill. Basic support for necromancer 'demon familiar' added. The 'group' spellcasting target will now pick the caster first if it can. The 'control demon' spell has been added. Improve rounding on level exp. Raise hp gain for skeletal minions when using consume. Fix minor bug 'show cost'. Added support for 'harvest all'. Restrict some mob types from becoming raised undead. Soulsteal level range of gems is now more random. Summon demon parser no longer requires a soulstone name if there are no args after the soulstone name. Shadow fiends are now truly unhealable. Fix notify bug in backstab. ---- Oct 23, 10 [1133] Skeletal warriors and mages now cost 3 control points each. Chill touch maximum debuff limit lowered to make the spell less painful. Massive change to low level exp tables and exp caps on necroport. Leveling costs have tripled at level 0, but are approximately the same at high levels. Mob exp has been shifted to compensate, but probably isn't perfectly where it needs to be yet. The difference tapers down exponentially, so mid levels aren't terribly different and high levels are pretty close to the same. From Locane: Updates to list search switches. ---- Oct 19, 10 [1131] Various updates to necromancer raised undead. Players below level 3 won't see the (binding) flag on ground strings. Various changes to arena startup/shutdown, especially for clan wars. You can no longer groupcast while busy doing other stuff. Bone prison can now trap objects, and the teeth cost is dependent on the size of the trapped creature/object. Remove the 'quit' keyword from trade and other contexts. Bone prison now respects nokillsteal. Minor improvements to the 'free spirit' spell. Reduce confusion spam on minions. The 'control' command now allows you to 'control all stop' to stop combat. Skeletal minions now show job 'assist' on the control screen. General changes and cleanup to prompts when in context handlers, such as note writing and door editing. Loyalty for controlled undead minions now shows up on the control command, as well as when looking at the controlled minion. Updates to mage crystal shield - allow for elemental saves. See help page. Minor updates to recasting on tarrant's spectral hand and chill touch. You now get your second skeletal warrior at level 20 instead of level 18. Weaken the 'sickening touch' spell. Change color on ground strings of melee fighting minions. Fix bogus newbie send when using free spirit spell. Prevent blood sacrifice of eaten corpses. Skeletal warriors now come in different flavors with different dtypes. Lower mid-level minion hp. Bloodmist now tries to be more polite to no-mort mobs. You get multiple skeletal mages and warriors at higher levels now. Prevent bone prison on notake/nosac objects. You can no longer prepare eaten corpses for raising. Vampires can only be raised from corpses with blood in them. Dread portent won't trigger on mobs without souls. Bash can now trigger burning hands/shocking grasp etc. Kick damage raised slightly. Hiding is now faster if you're wearing +hide equipment. Stealthy movement will now be slower unless you're wearing +hide or +sneak equipment. Improve 'control all' command. Necromancer skill 'consume' added. Tweaking and cleanup to the sneak and hide thief skills, primarily to compensate for thief levels above 30 and the soon to be added dex stat above 30. The bug that allowed extremely high level thieves to be unsearchably hidden has been fixed. Perfect hide while sleeping will now require some +hide equipment, even if you have the skill at perfect. Brag hide has been added to help you know how far short you are. The things that help are skill level, thief level, dexterity, equipment, darken, and invis. From Locane: Various updates to list switches. ---- Oct 15, 10 [1129] Add a few special dreams for when deathly sleeping. Allow necromancer teeth to be given to others who know harvesting. Raised dead prepared corpses now have different strings. Minor fixes to bloodmist spell. String/usage additions to deathwalk skill. Rotting sphere should now set fighting target on cast. Mask out elemental and a few other mob types for control undead. Don't do control undead sends if you leave the room. You can now only catch one frisbee at a time. Light/glow/hum flagged frisbees can no longer be thrown. More updates to bot detector. The price of a multisold item is no longer affected by how common the item is. It is not known how this will affect the global economy, so if the impact is too severe there may be further adjustments. ---- Oct 04, 10 [1128] Slow down curse rate on necromancer mummies. Bone prison now ignores old style magic resistance on mobs. Fix various bone prison string sends. Update necroport character creation screens with necromancer class. Deathwalker only takes mana, and no longer takes movement. Bone prison can now only be cast on solid ground. Marsh, stream, and swamp are now considered solid ground. Prevent bone prison being cast on other players unless grouped. Kill 'too low for this group' sends for all mobs. Controlled undead will now be satisfied/unsatisfied when taking soulstone offers. Controlled undead now recall when finished. Fix control limits for controlled undead. Controlled undead should now give more reliable indication when their time is almost up. ---- Oct 03, 10 [1125] Add warning messages about which board the 'board' command uses. Make freak backstabs a bit more common. Allow more mob types for soulsteal. Add control limits for some necromancer minions. Add necromancer 'control' command for showing control used on minions. Orderable minions (undead) are now pretty limited in terms of skills. Add necromancer 'bloodmist' spell. Kill dread portent 'near death' send on animated minions. Add corpse-specific size/weight to raised undead. Blood sacrifice made more powerful/level dependent. Prevent lifetap from exceeding max mana. Add preliminary support for raised undead combat orders/jobs. Don't allow blood sacrifice to exceed max hp/mana. Dying breath damage increased. Minor updates to bot detector. Raise cost of bloodmist spell. Fix parsing weirdness in healing touch. Raised undead ghouls are now nastier in combat. Animated corpses and a few other mobs are now immune to room -regen. Free spirit prompt handling improved. Improve control limits for replacable minions. Tweaks to bloodmist damage and demon count. Fix bug where minions could pick up/use objects. Minor cleanup to brew potion sends. Add necromancer 'control undead' spell. Sickening touch now understand group targets. Maintain cost for spell 'darken' lowered. Add necromancer 'deathwalker' skill. Add necromancer 'bone prison' spell. The spell 'dread portent' now indicates when a mob is near death to help players time soulgem harvesting. Wood woads built out of multiple pieces of firewood will automatically use up to 3x the minimum weight of wood if it is available. From Locane: Show bind flag in ground strings for unbound equipment. Minor drunkenness updates. Add random/achievement checks to palm and steal skills. Rename internal 'email' command to 'mudmail', for clarity. The old 'email' command will still work. Don't show entire credit history when using the 'credit' command without any arguments. ---- Sep 30, 10 [1123] Don't send newbie tips when writing notes/aliases. Add basic necromancer 'prepare' skills, used for raising real undead. Fix necromancer microlevel warning message. Show dying breath sends before death strings. Change soul gem names to soulstones. Don't allow flesh beasts to be created from eaten/butchered corpses. Allow ordering and releasing of raised undead. Soulsteal mob type restrictions made a bit more lenient. Improve the newbie fail text when trying to level a single class too high. Lifetap and healing touch can no longer be done simultaneously. Groupcast can no longer take the last 9 mana from participating casters. Bug in preservation spell fixed. Mob corpses can now be emptied if all they contain is binding equipment. Make planed equipment less usable off-plane. The maximum exp cost per level is now limited to one billion exp. Infrastructure work to merge together common code for fishing, healing touch, skinning, and butchering. There should be some minor string and parsing differences, but nothing major. The fountain of youth now takes off about 50 years per drink, with a much smaller variation. It should be safe to drink at age 60. Note that skill loss when fountaining is proportional to the age removed, not the total number of drinks you take. ---- Sep 26, 10 [1122] Add basic necromancer 'deanimate' spell. Note - 10% failure rate. Improve fail strings for 'wood woad'. Ice wall spell lowered to level 36 mage. Over 30 con bonus to hitpoints cut in half. Int/wis/dex/con over 30 allowed for classes over 30 on necroport. Int/wis requirements over 30 allowed for spells on necroport. Necromancer 'metal construct' spell added. Add necromancer 'dying breath' spell. Switch hp/mana/move age adjustments on necroport to proportional system. This is needed to keep age relevant as the base hp/mana/move increases due to additional classes. ---- Sep 26, 10 [1120] Fix minor bugs in flee/autoassist. Add warning to consider command when a group is too high level for a mob. ---- Sep 25, 10 [1118] Fix animate corpse timeout bug with corpses at zero timeout. Add 'kick' to the actions that skeletal warriors can do. Increase hitroll of skeletal warriors. Raise cutoff point where second wind can be triggered. Prevent catching of thrown items from exceeding inventory limits. Improve rescue/assist behavior of minions. Skeletal warriors and mages now have much lower hp regen. Skeletal mages now have different ground strings for different types. Fix string sends for soulsteal. Wood woad now has a small damage reflection dproc on it. Make curses slightly easier to land to compensate for lack of cleric clevel. Add necromancer 'free spirit' spell. Raise necromancer dragontooth limit. Add necromancer spell 'rotting sphere of nar veraktu'. Show minutes remaining on microlevel timers. Confusion remove no longer stops berserker combat. String fixes on confusion spell. Updates to the global 'action' system, which includes things like turn undead, butchering, skinning, and fishing. A lot of the interactions between these are going to be cleaned up and sanitized in the near future. Make the throw, trip, turn, target, and taunt commands unusable while sleeping. Necromancer animated corpses now go to the bottom of the list when animated to help prevent clobbering of corpse object names. ---- Sep 22, 10 [1116] Shocking grasp/burning hands now stack properly with leap attack. Mass confusion now respects spell resistance. Necromancer spell 'soulsteal' now works. Gems currently do nothing. Improve the double exp area list ('area exp'). Animated corpses no longer autogroup and are considered minions. Crude initial version of 'skeletal mage' spell installed. Get normal spellcasting working on necromancer minions. Corpses that time out in your inventory will indicate that. Improve assist specs on necromancer minions. Ironblood now triggers at a lower level to allow for second wind. Make dragon teeth easier to find. Fix bogus flee 'wake up' send when deathly sleeping. Fix lightning flash bug that moved resting mobs. Skeletal mage/warrior are now castable in combat. Necromancer minion hp regen raised. Fix exp bug in groupcast refresh. ---- Sep 21, 10 [1115] Updates to necromancer version of the 'animate corpse' spell. Minor improvements to the clan 'set door' building mode commands. Change exp given on spellcast so that it works better for new classes. This may require further tweaks over time to get proper balance. Basic 'skeletal warrior' spell added. Deathly sleep can no longer be cast while hasted or drowning. Deathly sleep now has a send when it wears off/finishes. Deathly sleep now has a minimum duration. Improve parsing and handling of new clan names. Necromancer minions now handle combat assist better. Animated corpses no longer autogroup. Fix start/stop bug in lifetap. Harvesting teeth now has some exp associated with it. Mana/move parameters for necromancer type 2 leveling adjusted. Ignore no longer works in pk arenas. You can no longer summon yourself. Unbound binding equipment will vanish if left on the ground for too long. Minions won't show the 'too low level' warning when added to groups. Minions won't automatically assist against non-melee attackers. Animated corpses/zombies no longer leave corpses. Room dispel no longer kills necromancer minions. Corpsecutter now gives some exp on success. You can no longer lifetap in your sleep. Bone guardian and flesh beast now inherit some amount of size/weight from the corpse they are created from. These spells also now dump the equipment from the corpse unless there's a piece of binding eq present. Necromancer animated corpses no longer require mana to maintain, they copy corpse weight and size, and are type magic (instead of undead.) There is also limit how large a corpse can be animated, and there's a limit to how many you can animate at once. Necromancer minions should now be noattack for players, which should help solve the aggro issue. Unfortunately, this makes them noattack in pretty much every way, which means the only way you can kill them is to release them. This clearly won't work in the long run for pk, and pk exceptions will probably have to be created in the future. From Locane: Make drunk code somewhat less irritating. Add some amount of mana return when rescued by prayer for the dying. Add extra features to pk arenas, including clan and player lists. Improve custom color sends for fireweb. Fix minor bug in prayer for the dying. Add a 'new areas' web page to the game server web pages. ---- Sep 17, 10 [1113] Fix bug in getting better at reagent lore. Pk death no longer triggers revenge. Lightning bolt and ball lightning string changes. Reduce pk damage on a handful of area effect spells. Ball lightning followed quickly by a lightning bolt now causes an explosion. You may need other group members to pull off this effect. The cast level splitting conversion is done, and items that changed into cleric cast level will show up as 'updated to reflect new stats' on login. Items converted to mage will not show up as changed. There will likely be minor issues with the handling of multiple cast level slots for a while, so please report weirdness. Note that complaints about equipment do not count as weirdness. ---- Sep 15, 10 [1111] Ignore no longer works between group members, and grouping is not considered bypassing ignore. The online potion list now displays more recipes. Lower notify limit for thief backstab. Reduce leap attack damage for players not wielding weapons. Raise default timers on curses slightly. Make feeble mind a bit stronger. Ignore no longer contributes to asshole factor. Clanwar kill limit raised from 30 to 50 kills. Add small amount of experience to warrior kick, bash, and valor. Reduce experience of warrior leap. Brew potion focus now requires mana up to the level of the brew. Display posted string for friend post. Pk arenas are now half stats by default. Turning off half stats in pk arenas means you repop with full stats. Clanwar and arena chaos now use stat limits instead of half stats. ---- Sep 11, 10 [1109] Reagent lore and brew focus can now improve with use. Engraved/inscribed items now show the name of the writer. Convert 'brew poison' to new recipe list. Other than that, the skill is largely unchanged. Fix minor bugs in reagent lore. ---- Sep 10, 10 [1106] Various minor updates to sleep/rest handling. Change fail string for multiple attacks. Move refresh and area refresh into cleric 'healing' spellgroup. Bless is now the basis for the cleric 'divine aid' spellgroup. Mage 'summon' spell moved from level 11 to level 13. Mage 'potion lore' skill moved from level 12 to level 15. Mage 'bottling' skill moved from level 15 to level 21. Mage 'enchant weapon' spell moved from level 16 to level 17. Mage 'blindness' spell moved from level 11 to level 13. Massive update to the 'brew potion' skill. 'brew poison' has not yet been modified. It's going to take quite a bit of tuning to get this new framework into a good condition, so please be patient. The general changes are: - all previous potion recipes are now invalidated. - spell components may have an affinity for individual spells - spell components may have an affinity for spell groups - a new 'reagent lore' skill has been added to show affinities - a new 'brew focus' skill has been added to get specific spells Necromancer: Minor dependency reorg in necromancer blood tree. Add 'life tap' skill. Add 'ironblood' spell. Add 'deathly sleep' spell. ---- Sep 07, 10 [1104] Allow 'continual light' to be cast on objects. Fix send bugs in darken on objects. Fix send bugs in remove curse. Fix send bugs in noxious cloud. Fix send bugs in chill touch. Added support for brag/show teeth. Slightly lengthen curse duration of high level cleric curses. Un-spam-filter various fireweb thrown potion sends. Autosplit/split is now better about ignoring mobs. Minor string changes for remove curse. Minor string changes for resurrect. Rescue lag reduced, but lag added to rescue fails. Rescue now requires five movement to succeed. Fix private clan roster bug in web page interface. Make condition sends for blind players less irritating in -regen rooms. Fix typo in 'credit buy firecolor' help text. Fix spell res bug introduced by previous spell system updates. Haven now has an early check for failure to prevent mana loss. A huge pile of spell system updates has been added, including a lot of infrastructure for unusual spells. Casting fails have been reorganized to make more sense, and for some fails mana is no longer taken. As part of testing these, I built a quick brew-only easter egg spell. Minor tweaks to composite code. This may autobind a handful of pieces of old eq. Fight strings are no longer available for purchase. There was never much demand for them, and the few that were sold had significant problems with quests and other game mechanics. Necromancer: Wood woad now has more intelligent casting fails, requires wood to be on the ground, will no longer make woads out of trees containing druids, and can use multiple small pieces of firewood instead of requiring one large chunk. Stronger sanity checks on harvesting dragon teeth. Add intelligent casting fails to flesh beast and bone guardian. Bone shield no longer need to be explicitly targetted to be cast. ---- Sep 05, 10 [1101] Peace is now brewable. Shower of sparks is now unbrewable. The 'prism' spell is now unbrewable. Reduce mob aggro spam in groups when mobs growl at low chr members. The money market list command now has gold and credit options. The darken spell now works on objects. Improve various sends and display in money market commands. Teleport now won't cross continent/island boundaries. Turn up size damage on ball lightning. Waypointing from 'outer regions' to anywhere on the mainland is now more restrictive. It's possible that people could get stranded in distant areas, most probably planes, and truly have no way to walk back. In the short term, please use group summon or some other mechanism to return to the mainland, and send Dentin a bug report so it can be investigated. (Do not send a bug report if it's possible to walk back or use portals to return to the mainland - make sure you're really stranded.) More massive updates to spellcasting infrastructure. This latest set of changes allows for potion thrown spells to be handled differently from normally cast spells. There may be other bugs, in particular with targetting and pk. If you find anything weird, please notify Dentin. The first spell to use the new targetting is fireweb. ---- Sep 02, 10 [1100] Fix minor bug with pk rank for clan wars. Curse saving throws have been adjusted. Minor adjustments to turn undead damage. Revenge now has a small movement boost when triggered. Prevent unfearable mobs from being feared by turn undead. Fix 'loss of aggro' bug with confusion and a few other situations. The channel 'private' flag is now available to mortals. Fix targetting bugs in poison cloud/choking cloud. The 'who' command on player channels is now once again restricted to people who can use the channel. We keep flip-flopping on this as I forget why we had it the various ways. This way seems right for now. ---- Sep 01, 10 [1099] Fix bogus flags bug in clan room create. Fix minor (null) spell bug for some players on the practice list. Fix more minor send issues with confusion. Fix eternal youth spell targetting, as well as a few other spells. Minor curse improvements for players: - saving spell now helps resist them - weaken and clumsy no longer stack - weaken is now capped at -6 for players - fix bogus recurse success strings ---- Aug 31, 10 [1098] Display channels on web pages in forward order, with timestamps. Lots of spell system tweaks to try to sanitize incoming new spells. More improvements to http board reading. Undo spell lag lowered. The weaken curse now affects hitroll as well as strength. Maxload now shows on mortal object identify. Confusion is now a bit easier to land. Minor mass confusion string updates. All gods are now automatically removed from clans on login. Autoassist now triggers after rescue/tank/protect/flee. ---- Aug 30, 10 [1096] Farsee can now be cast to find friends. Lower tick timer on chill touch. Make reading boards on the web easier. The money market now has a per-player sale log. The money market is no longer in debug mode and has higher limits. The 'spell find' command can now be used to find teachers for spells and skills. Massive rework to curse spells, with probably more to come: - remove curse is only annoyance if it would remove equipment - curses now show up as Curse instead of Spell on score/affects - curses cannot be dispelled using dispel magic - remove curse is much, much stronger - remove curse can be cast in combat - curses stick much more easily (except for famine) - curses last a much shorter period of time (except for famine) - curses are considered annoyance spells (except for famine) From Locane: Minor send cleanups in brag practice. Fix wear location bug for holdable two wield weapons. ---- Aug 27, 10 [1094] Add achievements for killing sprees in clanwar arenas. Add achievements for clanwar participation. Add achievements for freak turn undead. Add a few minor hidden achievements. From Locane: Give some indication of remaining priestless conversion time. Minor priestless conversion bugfixes. Fix timestamps on channel/clan replay. ---- Aug 26, 10 [1092] Minor bug fixes in clan war trophy awards. Add money market graphs, other minor graph updates. Fix minor visibility holes in private clan rosters. Private notes on boards are no longer highlighted. The 'board set' board number now saves. Add killing streaks to pk arenas. Add 'who -arena' option to see score in currently running arenas. Dump player stats on completion of clan pk arenas. A credits/gold money market has been added. You can access the market using the 'mmarket' command. See 'mmarket help' for syntax and details. Note that this is a very new command and is likely to be buggy. The market limits are set very low for initial testing. Note that money market offers are condensed by default to reduce duplicate spam. Please report any bugs or problems to Dentin. ---- Aug 24, 10 [1090] The 'xp' channel is no longer autoconnect for newbies. Minor formatting cleanup in email read. Fix typo in 'credit buy firecolor' text. The new 'group' spell targetting has been added to 'prayer for the dying'. Add strings for swimming when leaving a room. Fix movement lag bug in swimming. Looking at boards now by default shows only the last 20 messages. You can get more by using the keyword 'all', or giving a number. For example, 'look board 33' or 'look board all'. Private messages also now show up in the board list. The new 'board' and 'boards' commands have been added. These allow you you read and write on boards from afar, without having to go to the board room in person. Clan elders now have a 'clanset flags' option which can be used to turn on or off the public roster for the clan. This prevents clan members from being found via finger or the web page roster lists. New clans by default have private rosters. Massive change to experience from turn undead, largely having to do with group/area turn. Area turn now partially divides down the exp, and to compensate there should be a bit more exp given on mob death. This will probably take a while before we get the balance right on it. You can now buy extra aliases using credits, though it seems odd that someone would be able to use up the huge number you get by default. The default has been set down to a more reasonable 120. Existing characters have been grandfathered and should not notice a difference. Clan creation cost is now 250k gold, to make it easier for low level players to create clans. The maintenance costs remain the same. The thief 'knife throwing' weapon skill has been modified. The overall damage is lower, but now more dependent on strength and skill. There is also a new armor piercing calculation, which is dependent on skill level, thief level, and dexterity. The current settings may require tweaking, so don't expect this to be the final version. Fix gold bug causing newbies below level 30 to get less gold than they should. This will affect high level gold for a week or two, until the gold offset stabilizes again. ---- Aug 18, 10 [1088] Raise chance of getting better at dodge/parry/defend/unarmed. More fixes to mid level mob exp. Fix healer trophy bug in clan wars. Backstab against low level mobs now generates less exp and has less of a chance of getting freak multipliers, but the allowed level range before this kicks in is -much- wider, allowing mid-level mobs to be used for backstab practice and freak production. The practice percent of the various monster lore skills was changed from 8% to 20%. Everyone who learned it at the lower rate has been refunded the difference in practices to compensate. ---- Aug 17, 10 [1087] It is no longer possible to fish in clan areas. Clan pk rank is now only calculated from official clanwar results. Player pk rank now slowly ticks down over time. Trophies should now be automatic in clanwars. Thwack backstab exp if mob level is too low, raise notify damage limit. Backstab now triggers shocking grasp and burning hands. You can now buy practices with credits. The price is 250 credits each. Price change on weightless container expansions - the rate is now 100 pounds per 500 credits. Fire spell colors (including fireball, greater fireball, fireweb, firefield, and a couple of incidentals) have been changed, and can now be purchased using the 'credit buy' command. The default color for all these is now yellow, and a new color (white) has been added as an option. The cost is 1000 credits. See 'credit buy firecolor' for details. ---- Aug 16, 10 [1085] Fix permission bug in 'set room terrain'. Change the display of board messages on the web page interface. Players will no longer catch thrown weapons when player killing. If you fail second wind, you have to wait a tick to try again. Fix abbreviation bug in resurrect spell. Area refresh now has a per-target cap at around 4 times the casting level. Cleric confusion and area refresh have had their levels swapped. Area refresh is now level 23, confusion is now level 22. Added level 30 cleric skill, 'waypoint lore'. You can now be the owner of three user channels instead of two. An arena option has been added to make joining players start with half stats and no spells. This is now the default for clan wars. ---- Aug 13, 10 [1084] Change the display cutoffs for group ratings to spread them out more. Fix failure strings displaying in remote rooms for groupcast. Minor size change on dclient stat window. Add a 'harvest' command for future necromancer use. The 'auto' command can now be used while sleeping. Fix minor bug in alignment check for equipment trade. Add a '1000 potion brews submitted' achievement. EXPERIMENTAL - the way that exp is calculated on mid level mobs has been changed. In particular, the point where 'this mob is too high level for you to receive full experience' triggers has been changed. On some mobs it may be quite a bit lower. The point of this change is to give mid level players (up to around total 90) more options for experience, and to make experience in mid level areas more consistent without requiring manual tweaking in all of them. It's possible that this change will have undesirable side effects, so it may be revoked or modified in the future. ---- Aug 09, 10 [1081] Improvements to siteban code. Fix minor replay weirdness with user channels. Haste spell moved from level 15 mage to level 17 mage. Teleport spell moved from level 15 mage to level 17 mage. Fix rounding bug in gold splitting. Improve tanking and protect with multiple tanks and protectors. Clean up more residual ppk code. Continual lightballs now vanish when their owner dies/logs off. Magic mushrooms are now level dependent. Minor changes to bot detector. Fix bug in event based move regen, where negative move was set to zero. Fix minor holes in siteban code. Minor tweaks to a few damage spells when used in pk. 'who classname' now shows players of that class sorted by level/idle. Pagebreaking added to the 'credit' command. Add a hidden 'birthday party' achievement, for those who happen to see their birthday message while playing. Auction now has a minimum bid increment of 20, to help speed up low cost auctions. Area refresh now has a limit to how many movement points it can restore across the entire group. A new spell cast target, 'group', has been added. This works with only a few of the spells that are normally cast on others in groups. Examples would be armor, sanc, bless, and fly. If no-one in your group needs the given spell, it won't be cast and you won't risk losing mana. Below primary level 15, your second class must be 7 or fewer levels behind your primary. For example, levels 12/5 are allowed, but you won't be able to bring your primary up to 13 without leveling your secondary to 6. You can bypass this restriction using the -force flag. This change is intended to force newbies with preconceived notions to think differently about how multiclassing is done here. ---- Jul 22, 10 [1080] More infrastructure work in preparation for new classes. Change player event logs to only hold last 8 login/logoff events. Add more stats to who -level. More pk arena fixes. Optimization and reorg of the 'mob aggro' routines. This rework randomizes aggro targets, preventing the player at the top of the list from always getting attacked first. ---- Jul 21, 10 [1079] Universal movement lag for walking between rooms has been added. Fix 80% casting bug in grandfathered spells. More bugfixes and improvements to pk arena clanwars. Minor improvement to detect poison. Fix minor pagebreaking bug in socket code. Start adding infrastructure for necromancer teeth skills and spells. Various minor cleric class updates: Remove and cure poison improved. Clumsiness curse improved. Holy weapon and spirit hammer improved. Reveal curse mana cost lowered. Clumsiness changed from level 17 to level 10. Monitor skill raised from level 4 to level 19. Charm spell raised from level 15 to level 16. Enchant armor raised from level 16 to level 20. Spirit hammer is now part of the 'divine aid' spellgroup. Faerie fire raised from level 4 to level 5. Ward good raised from level 23 to level 25. ---- Jul 20, 10 [1078] Group recall cast in your recall no longer recalls you again. Various minor improvements to the automatic pk arena code. Add support for member/elder addition and removal to clan log. Improve knock spell. It should work on objects now. Minor cleanup to staffcast targetting. Allow summon to work across greater distances. The mage spells 'feeble mind', 'weaken', 'clumsiness', and 'lethargy' have been moved to cleric and installed into the new cleric 'curses' spellgroup. All of these spells are grandfathered, so if you had already learned them, they will continue to be usable. ---- Jul 17, 10 [1077] Minor bugfixes to arena code and automatic arena clan wars. Add support for grandfathering spells when they switch classes. Fix carry bug in candle spell. ---- Jul 16, 10 [1075] Minor updates to bot detector, and new bot detect stats added. Weightless containers may now be merged for 1000 credits, see FAQ 2.10. Minor updates to the object composite for builders. You may see some changes in enchantable items and objects with spell resistance. Updates to pk arenas, especially in regard to the 'clanwar' setting. Addition of basic 'arena event' code, which allows arenas to be run automatically. ---- Jul 14, 10 [1073] Updates and improvements to pk arenas. Fix up minor parsing bug in clan 'set door'. Fix minor ignore bug for spam flagged players. ---- Jul 13, 10 [1071] Add code to track spell usage in pk. This should help us balance pk combat as we see which spells are overpowered and underused in pk. Enchanted equipment should no longer have RELIC/EPIC/etc flags. Add pk arena option to disallow scrolls/potions/staffs/wands. Various minor multiplaying checks. ---- Jul 11, 10 [1069] Allow class specific display of spells and skills on web pages. For example, Improve rounding of last term in timestamp display. Autobrief now works when climbing. Fix missing send when darkening an already dark room. Fix damage/level bug in leap attack. Make farsee an annoyance spell and reduce saving throws against it. Minor bot detector improvements. Improve eloquence filter to include extended ascii transforms. Add object identify flags to show remarkable/exceptional/epic unique items, as well as old style antique/relic flags. ---- Jul 05, 10 [1067] Fix dclient map update bug in resurrect. Leap attack now costs less movement when it fails. Color spray, displacement, and all of the invisibility spells have been put into a 'mage illusion' spellgroup under 'dancing lights'. The level on invisibility has been raised from 22 to 23. ---- Jul 01, 10 [1065] The new 'prayer for the dying' spell is now dependent on group recall. Spellcasting infrastructure for new classes. The 'climb' command no longer can be used while you're sleeping. Clan pk rank now times out faster. Clan area cleanup should now also destroy old clan doors. The 'boot' command can now be used by clan elders to force unwanted trespassers in clan areas to recall. Only clan members can group summon non-members into clan areas. Player channel 'allow' and 'disallow' commands have been added to let others use a channel without giving out passwords or admin permissions. Sending email no longer has room sends. Raise leader exp at very low levels. ---- Jun 25, 10 [1063] Add new high level cleric grouping spell, 'prayer for the dying'. ---- Jun 24, 10 [1061] Bug fixes to recent charm code updates. Improve help pages for various spells. ---- Jun 17, 10 [1059] Even more class code updates. The basic skill/spell trees are mostly understood, but not yet implemented. Probably a couple months away still. Slightly raise/tweak damage on chain lightning. Event based regen and spell maintain should now be a bit more compatible. ---- Jun 16, 10 [1056] Updates to clan help pages. Allow extra eqset slots to be purchased for 500 credits each. Update http xml interface to handle new class levels properly. Add a 'release' command to release charmed minions from your control. Auction no longer shows the seller of an item (auctions are anonymous.) On auction termination, the current auctioner is lagged for a short period of time to allow others to interrupt back-to-back auctioning. Various code typo fixes. ---- Jun 15, 10 [1055] The dice command can now be used over channels. Minor updates to consider. Updates to entangling roots to remove charm dependencies. Major updates to charm code. Expect crashes and weirdness. A 'minions' command has been added for tracking charmies. Fix typo in 'brag castability'. More class code updates. Random object generation has been tweaked. ---- Jun 13, 10 [1053] Some socials can now only be done if you're friends with the target. ---- Jun 07, 10 [1052] Fix minor display bug in consider. Fix crash bug in revenge. Minor updates to bot detector. ---- Jun 03, 10 [1050] More confusion strings added. Cost of weightless expansions cut in half, to 500 credits for 120 pounds. Minor adjustment to 'too low level' send on mob consider. Fix display of poison negatives in dclient stat window. Simplify ownership of clan doors and fix permission problems. Monster lore will now give a send for intrinsic-wield mobs. Improve display of clan dues calculations via 'clan dues' for elders. Poisoning from poisoned attacks has been modified. For low damage hits, you'll be less likely to be poisoned, and the saving throw widths now more closely match the other saves and should also reflect percentages on the stat display. ---- May 31, 10 [1048] Fix minor sorting bug in 'who pk'. Improve display of clan fame activity stats on 'clans'. Fix various display bugs with new clan costs. Low level exp caps now have a random component added to them. Recursive carry bug using group summon fixed. Prevent display of uncastable/unlearnable spells on mortal 'spell list'. Some changes to userload graphs, and addition of a new graph that tracks an internal server value (which mortals don't care about.) ---- May 28, 10 [1046] Set room delete now works for cleaning up clan areas. Minor cleanup to 'who rank' command. Increase spread of fame titles for high-fame players. Change description of Suboria area sector description. Clan elders can now diselder themselves via 'clanset <name> elder'. Fix bug with wear strength for shields not working properly. Negative cast ability is now more powerful than it used to be. String change on spellcast fail due to insufficient levels. A new activity/fame measure has been added for clan rankings. New clan gold costs have been enabled. Bound equipment that is dropped and left on the ground will self destruct in a little over an hour. This should help reduce bound equipment spam in public areas. A lot of updates to mortal building permissions for clans and non-clan rooms. Expect bugs and weirdness. ---- May 25, 10 [1044] Suboria has been added as an official continent. Revenge can no longer be triggered via newbie suicide. On who: put newbies in 'new players' section even if idle. You can now ungroup people that are following you, even if you're not a leader. Massive updates to the way that clan rooms are allocated and created: - Extra clan rooms can now be purchased one at a time for 100 credits each - Existing clans have been given one extra room per block - Allocated rooms need no longer be contiguous You may see problems or even crash bugs with this code, and doors may not be allocating properly. If you run into issues, please report them to Dentin. ---- May 23, 10 [1041] Minor improvements to parse order in spellcasting. Various minor dclient additions and bugfixes. Reduce spam when blind players with event regen are poisoned. Limit bash damage for high level mobs. Fixes and cleanup in wear/use/wield code. Player idle time raised from 6 to 10 ticks (approximately 5 minutes.) Gods are no longer allowed to join player clans. Add backlinks to web page shops and stores for easier navigation. Add new section to who list for "New Players". Improvement to mid-level consider accuracy, and add send for mobs that are too low level for full experience. Fix bugs in ungroup command. Add 'group set nogtell' option for group leaders. Minor dclient window updates when blindness wears off. Various string and parser changes for reveal/remove curse. Fishing now stops at random to prevent bot thwack on infinite afk fishing. Add idle time display to clan rosters. An option has been added to allow clans elders to boot senior elders if the senior elder is idle for more than six months. New clans have this enabled by default. Existing clans may request this if a majority of non-idle elders agree. From Locane: String and send improvements for blind players writing notes. Brag improvements for cast level. ---- May 16, 10 [1039] Fix display bug in http skills and spells list. ---- May 14, 10 [1037] Unbound yet binding equipment can no longer be auctioned. Minor level tweaks to crystal spear. Fix weird bug that caused brewed potions to occasionally autobind. ---- May 13, 10 [1034] All class-restricting room flags have been removed. Switch over multiple attacks to class based lookup table. Binding objects that are coerced into saving while unbound now become useless on login. Improve help strings for some newbie commands. Add upper level hitroll limit on crystal spear. This should help allow protection against high level mob spears. Old style leveling type conversion from types 0 and 1 to type 2 has been added. See 'help ltype-convert' for details. From Locane: Fix bugs in wear location handling code. ---- May 12, 10 [1033] If you have a small number of waypoints, they're less likely to time out. Default number of eqsets raised from 3 to 4. Improve leap attack against dodge/parry. Various minor typo fixes. Add 'vars' command alias to display currently set variables. Display player shop level limits when showing rent information. Auction takedown can no longer occur after second call if there is a bidder. Old style leveling options have been removed from the obsolete newbie creation screens. More minor class updates. From Locane: Various minor string updates to brag/show. Add a 'number of lines' argument for playershop log display. Channel replay fixes. ---- May 07, 10 [1030] Player shop rent on huge amounts of cash register gold has been increased. Player shops can now have level restrictions and correspondingly lower rent and purchase costs. New level restricted shops will be added to the islands. ---- May 04, 10 [1028] Fix friends log entry when killed by yourself. Remove the -3/+1 regen due to cast level More class code updates, mostly involving slist, spell/skill learning, and ltype 0/1/2 leveling. From Locane: Bugfix to immortal resurrect. ---- May 01, 10 [1026] Some basic rate limiting for mob specps has been installed. Remove unimplemented spells and skills from web page display lists. From Locane: Improvements to replay timestamps. ---- Apr 30, 10 [1024] Fix level display bug in web page spells and skills list. Fixed bugs in the 'where' command, and add 'where shipyard'. From Locane: Minor string updates for remove curse. Resurrect improvements. A '-timestamp' option has been added to replay. Eg. 'replay -t gossip'. Added initial infrastructure for clan war arenas. Add more options to list search. Stop autotick display when you're idle. ---- Apr 27, 10 [1020] The 'area log' command has been added to allow players to see general changes to finished areas. ---- Apr 27, 10 [1018] Fix minor friends list issues. ---- Apr 25, 10 [1017] Update to last night's abrupt bugfix. Minor update to boat steering when reversing course. Change around permissions in parser and add a few minor command stats. Lower inventory rent cost on player shops. ---- Apr 24, 10 [1016] Bug fix to spellcast parser to prevent casting of thief brew-only spells. More minor boat updates and fixes, including bad mapping of off-room diagonals. ---- Apr 23, 10 [1014] More boat updates: improve blind boat maps, limit distance you can sail east/west, restrict boat name length, naming cleanups. ---- Apr 22, 10 [1011] Update boat code to handle treacherous shoreline better. Boats can now be purchased at shipyards. It may take a couple of days before builders set up shipyards and they become publicly known. Massive updates to 'friends' command options, including privacy restrictions and display of other friend's logs. The 'clan' command now defaults to a new feature, 'clan log', which displays the friends activity log of your clan members. Note that private 'post' entries aren't displayed, but most automatic stuff is. You can still see all the old clan information via 'clan stat'. The 'where -builder' command can be used to figure out which gods and builders are responsible for the area you're currently standing in. ---- Apr 20, 10 [1008] Fix bug preventing setting of the 'fighting' spam flag. Minor improvement to leap attack. Warrior skills converted over to use class specific functions (part of new class code.) Please report wierdness if any is found. More class code updates. Spirit hammer spell cost is no longer level dependent. From Locane: Add -force option to allow eating poisoned food. More updates to groupcasting fails and how skill percentage is calculated. More parsing updates to show/brag mr/sr. Add 'varset' command. ---- Apr 18, 10 [1006] Backstab will no longer notify or freak on system mobs (zombies, etc.) The nearby command now works while hidden. From Locane: Improve sends and blind support when toggling spam flags. Improve brag/show of resists. Improve room name usage for waypoint command. Group flag setting is now in color and sends to the group. Add/modify skill checks for groupcasting. Parsing cleanup wrist and neck wear location keywords. 'get all <container>' no longer gets binding equipment once you're above level 10. To get and bind the piece, you must use its name. ---- Apr 14, 10 [1004] Various boat updates, including christening and walking the plank. More updates to leap attack's dodge and parry. Multiple-mob roar exp has been dented when used on more than 7 mobs. Exp tapers back harder for roar/taunt/intimidate. 'area new' will now give X/Y coords to help make finding areas easier. 'clanset name none' should now work better for players logging in to deleted clans. From Locane: Strings for leaving behind someone when retreating are now highlighted. ---- Apr 13, 10 [1002] Backstab damage, as well as exp, is now hit by the bot thwacker. You can no longer run commands at the same time an eqset is changing. Eqset changing should now be a bit faster. Add 'eqset show <object>' to show what sets an object is in. Add 'eqset home' to change where objects get put away to. Changes to leap attack dodge/parry. You can once again use range spells and skills to start combat with noattack mobs. From Locane: More keyword additions to 'list spellres'. Brag randoms, potions, and god added. Minor bugfix in 'clanset remove' parsing. ---- Apr 10, 10 [999] Most skills and spells can no longer be used to start combat with NOATTACK creatures. From Locane: More eqset updates. Minor parsing updates for show spells/show spellresist. ---- Apr 03, 10 [997] More boat updates and additions. From Locane: Make it easier to work with mobs in groups. Parsing improvements to show/brag. ---- Apr 02, 10 [995] Add 'mutual' friend display to 'friends list'. Show your own friends entries in your friends replay. Various minor typo and friends fixes. Remove auction price increment limits below 1000 gold. Add 'disembark' and 'sail' commands for boats. Fix ignore issue in 'talk' command. From Locane: Various minor help and faq updates. Minor parsing improvements in show/brag. More eqset updates, including a -silent option. Exp added to cleric cure poison spells. Improve 'remove curse' spell. ---- Mar 29, 10 [993] The achievement command now allows you to see other players achievements. Add AUTOBRIEF to cut long descs for blind players when walking. Add AUTOTICK to show tick markers. 'group reject' added. You can no longer ward good/evil in cities, similar to wall of ice. Add 'mutual' friends to 'friend find' and 'friend show'. Various friends replay display changes. Allow posting of messages to your friends channel/log. Add 'friends log', to see your own friends log. Add friends event for getting killed. ---- Mar 27, 10 [991] Add new achievements for brew potion and revenge. Extremely old submitted potion recipes will now time out, allowing newer players a better chance at submitting brews. ---- Mar 26, 10 [989] Various minor updates to friends code. From Locane: Fixes to eqsets and wear/hold/wield code. ---- Mar 25, 10 [987] Bug in '100 random items' achievement fixed. Minor fixes to ignore. Raise exp of freak turn undead. Fix minor bug in spellkeeper spell levels. The friend channel now has more stuff on it, and the default friend command no longer shows people who are logged off. 'replay friends' has also been added. From Locane: Fixes to autostand and noleave. Fixes to eqsets, and major updates to wear/hold/wield code. NOTE - remove all/wear all now use timers as a result. ---- Mar 23, 10 [986] When a new clan is created, the old clan area will be destroyed so the new clan won't have to tear it down to build a new area. Clan recall strings added to donations faq for 1000 credits. Extra clan boards can be purchased for 1000 credits. All clans are allowed one board by default. From Locane: The new 'eqset' command has been added as an experiment. Minor fixes to clanset remove parsing. ---- Mar 22, 10 [985] Increase number of entries that can be held in player shop logs. Leader exp now tapers back above four group members (adding more no longer helps.) More adjustments to group exp. ---- Mar 21, 10 [984] Typo in 'show levels' fixed. Bug in casting spells higher than your level fixed (icewall timers.) Various minor typo fixes. Fixes to 'finger' command to work with new class levels. Various exp updates and tweaks - group and leader exp. From Locane: Change display strings of 'show absorb'. Limit maximum auction bid increase to a factor of 5, to help prevent 'oops, I typed too many zeros' typos. ---- Mar 20, 10 [982] Shoplift and pickpocket no longer crank up steal difficulty if you manage to fasttalk your way out of it. Lots of class code infrastructure. The only obvious change should be that the class flags in the 'group' command work differently now. NOTE - levels and microlevels currently don't show up on finger or the web pages. This is a side effect of the class code reworks and should be working again on the next code upload. ---- Mar 19, 10 [981] Minor armor/hitroll changes to try to widen the useful range of armor. Increase in cutting power of spell resistance and spellsave. Even more lag/performance improvements. The socket level abort command is no longer case sensitive. Raise high level solo exp. From Locane: Allow extended item search in player shops. Add achievement display to finger info. Display final value when training stats. Show/brag 'condition' added. Minor show/brag fixes. ---- Mar 18, 10 [980] Updates to increase grouping exp. More lag/performance improvements. ---- Mar 17, 10 [977] Various minor permission checks and fixes for clan elder building. Teleport on yourself can no longer fail due to spellsave. Autobinding objects can now be traded, sold, and auctioned. New 'autoshort' command to toggle room short highlighting. Clean up strings when being attacked while waking up. Allow various utility commands to be done while hiding. Minor wording change for skill unlock when leveling. Various spellsave updates to help match up to MR changes. A few new achievements have been added. Random objects will now show up as 'unique' instead of 'random'. Minor performance improvements to reduce server lag. --- Magic resistance on equipment has been changed to 'spell resistance', and now has a different effect: instead of failing spells outright, the level of the spell is attenuated based on how much spell resistance you have. Note that the spell level is dropped before anything else is calculated. For example, spell resistance would first lower the level of an incoming dispel, then saving spell can be used to resist what remains. As this is a fairly big change in those cases where magic resistance was used in the past, expect updates and improvements to this new system in the future. It may be several weeks before all the mechanics are understood and the major kinks are worked out. ---- Mar 16, 10 [974] Event based regen is now on by default for newbies. With brief mode off, room shorts will now be highlighted. Major internal rework to spell list code and sorting/handling routines. Please report wierdness with spell/skill level or practice/slist etc. When you level, the game will notify you what new spells and skills have become available. PPK has been disabled in the code. This is quite possibly a permanent change. PPK has never worked as well as it should have, and it causes more drama than it appears to be worth. Major rework to exp code on mob death. The previous system had a lot of weirdness and was very complicated. This version is a lot simpler and easier to work on, but is probably going to need a lot of tweaking. Expect further updates over the course of the next month or so. From Locane: Skill reworks to improve sanity checking. You can now 'insult all' to get insult strings for all worn equipment. PK players cannot taunt other players. ---- Mar 11, 10 [972] Add target size to entangling roots calculations, and modify the chance of the spell landing. Achievements have been added, which are small goals your character may automatically complete as you explore the world. You can see which achievements you have with the 'achievements' command. Note that for existing characters, it may take a while for previously completed achievements to show up. More achievements will be added as we think of them. ---- Mar 08, 10 [970] Fix wierd crash bug in remove command. Now that autobinding is understood and more data is available, the autobind limit has been lowered to just above the maximum "super random" limit. In short, old style items that couldn't possibly load even as an extreme super random are now autobind. Note that freak temp enchants may also on occasion trigger autobinding now. ---- Mar 06, 10 [967] Fix wierd pagebreaking bugs on login. Removed warning for long name in character creation. Allow level 0/1 chars to quit anywhere without recalling first. Event based regen now saves, but can still only be reset once per login. Bugs involving having the prompt on in the dclient fixed. Microlevels that you can't level won't show up on the dclient exp bar. Lots of minor intro screen and new char creation updates. The 'allies' and 'foes' commands has been added for group management. Ignore improvements and additions, including god-settable forced ignore and cleanup of a handful of minor ignore holes. You can no longer see random and bind flags on equipment carried or worn by mobs. This was the original intent, but it apparently got lost somewhere along the line. From Locane: Minor equipment list parsing updates. ---- Mar 02, 10 [966] The 'wall of ice' spell no longer works in CITY flagged areas. The 'darken' spell no longer works on player shop rooms. Minor clanset parsing cleanup. You can now only clanset someone in the same room as you. The 'clanset' flag clears on login, so people will be less likely to be clanned against their will if they forget to unclanset. Minor DClient updates and fixes and the beginnings of a newbie demo mode for 0.985 and higher client versions. ---- Feb 24, 10 [965] Magic res no longer wraps if you exceed +127. ---- Feb 23, 10 [962] Reduce weight of player corpses so they're a bit easier to carry. Add first part of a newbie introduction/demo mode for 985 versions of the dclient. OLD STYLE EQUIPMENT WARNING - some old style equipment is now subject to autobinding. See 'help autobind' for details. For now, only the most extreme old style equipment is autobind, so most people won't be affected. Quest gold is now dependent on the system gold offset, and the quest difficulty/rarity. ---- Feb 15, 10 [960] The ansi 'blink' color tag has been completely disabled. Minor cleanup and improvement to newbie char creation intro screens. Playershops how have a minimum rent determined by the amount of cash in the register. This is to help prevent shops from being used as cheap infinite bank accounts. From Locane: Fix death bug with absorb item effects. ---- Feb 14, 10 [958] Golems can no longer use berserk. Make object file loading more fault resistant. Still looking for data corruption bug that caused extended shutdown. ---- Feb 12, 10 [956] Add area level to 'nearby' command. Take mob name out of mob corpse keywords. Event based move regen now has a tick down period when you're over your max movement. It works the same way event based mana regen does. From Locane: Minor bug fixes to group flags. Absorb chance increases. ---- Feb 11, 10 [955] Burning hands and shocking grasp can now fire when you're attacked. Entangling roots success/fail changes. Poison now shows up as part of hp regen in 'stat -dc' windows. Spellsave has been made more powerful for resisting spells like dispel magic and blindness. Added misrepresentation of gods to rules. Minor string changes for the 'get' command. Minor anti-bot better at fixes. The keywords 'myself' and 'self' added to most commands, so you can 'follow myself' to ungroup. One of the 'group rate' warnings will now be less stupid about when it appears. Gold calculation on mobs changed to help balance out other gold sources in the game. Expect the typical two weeks or so for the offsets to stabilize. Level calculations on areas have been changed as part of our global area update process. You may notice some areas having a recommended level of zero for a couple of days until we go through them all. Magic resistance change: it is no longer possible to get max MR with less than 9 pieces of equipment. In order for magic resistance coverage to be 100%, you must have the physical locations covered. These locations are both hands, both wrists, arms, one neck, head, on body, legs, and feet. For each missing wear location, the maximum MR drops by two points. Note that gloves cover both hands, or you can wear two rings, or wield/hold items with magic resistance on them. One neck piece will cover the neck location, about body will cover the on body location. The help page has also been updated. From Locane: More group flags updates. Bug fixes for lowhp/lowmove commands. Add 'look -equipment' option for mobs. Clean up sends for 'show absorb'. Allow storage locker access from player shops. ---- Feb 04, 10 [954] Display price and buyer to seller when auction completes. ---- Feb 03, 10 [952] Minor dclient updates. Fix minor autoupdate bug with random objects. Added smooth decay of surplus mana when using new event based regen. Exp cost for levels has been rounded to have more zeros in them. Fix minor 'autoloot from neighboring room' bug. Minor formatting/typo fixes. Fix attack bug with prison spells, and clear certain spells on login. From Locane: Display 'random' tags on equipment that hasn't been picked up yet. Display global fame list on web pages. Show idle time on 'friends' list. Add 'lowhp', 'lowmana', and 'lowmove' commands for group reporting. Add group label/job flags. No help page yet. Player corpses now have more insult keywords. ---- Jan 30, 10 [950] Level calculation changes for taunt, roar, and intimidate. This will probably require rebalancing of the experience levels for these skills, which may take some time. You can no longer fill spellcasting liquids from infinite springs. The chance of escape from entangling roots has been changed. The 'dice' command is no longer emote spoofable. Add 'show report'. From Locane: Improve offline ignore against spammer flagged players. Color added to noleave and defend toggle strings. Improve parsing of spell names when groupcasting. You can now use second wind while healing someone. Healing touch with no target will now target yourself by default. New string added to bash skill when target is knocked down. Allow insulting of worn items by wear location. Allow 'list search' in shops, similar to 'locker search' (llist). Bound players can no longer be group summoned. An option for event based regen, 'set regen', has been added as an experiment. This breaks regen up across the entire tick, instead of just on tick boundaries. Once set, you can only clear it by relogging. Experimental changes to clan rosters to try to improve lists and clan management have been installed. These may or may not cause problems, prepare for a bumpy ride. ---- Jan 26, 10 [947] Don't display broken skills (hunting/tailoring/etc) on slist. Gaze will no longer target clan rooms. Consistency fixes to waypoints and recall sites. Fix weirdness with graphs of room temperature. Taunt exp for large numbers of mobs at once lowered. From Locane: Widen allowed range of luck and absorb stats. Disable the 'you are fully healed' send for the 'haven' spell. ---- Jan 16, 10 [944] The http area list can now take creator names as an option, to list areas per creator. For example, ---- Jan 13, 10 [940] From Locane: Minor bugfixes to 'list' functionality. Pk/ignore fixes to warrior skills. ---- Jan 11, 10 [938] Major changes to low level exp and exp caps. These changes affect only total 59 and below. 60 total and higher are not affected at all. The leveling table has been globally updated to use a calculated function instead of manually set values. In general, level costs should be within a few percent of where they were before. From Locane: Minor fix to clan channel replay. Make autodoor toggleable via 'autodoor' command. Other autodoor display fixes. ---- Jan 07, 10 [936] Minor parsing cleanup to http faq/rules/helpdir web pages. You can no longer add bound equipment to player shops. Group leader/follower now show up through ppk ignore. Idle now works through ppk ignore. Improvements to the item lists on the web page shops and stores. Default dclient function key aliases changed to better match new player 'auto' settings. From Locane: Autodoor functionality added, similar to autoexit. There's not currently an auto toggle for it. ---- Jan 06, 10 [934] Fix typo in level 33 thief stat requirements. Shields now display wear strength on identify. Noleave sends now only send to group members. 'group join' help sends added to bottom of main group list. Empty/unrented shops will no longer show up on the web page shop lists. The short version 'eq' list is now on by default for blind players, and back to normal for everyone else. An 'area new' command will now show a list of the 20 most recently approved zones. Zones are generally connected very quickly after they are approved. From Locane: Heal touch will now fail more gracefully due to lack of levels, and you can no longer heal touch someone else while hidden. Absorb effects are now allowed to be a bit stronger. Replay should now work on clan channels, try 'replay ct'. Massive updates to storage llist/container list options and features. See updated help pages for info. ---- Jan 05, 10 [933] Web page updates - added recent Thanksgiving Death March and Christmas event pages. Various minor social typo fixes, add snore/moan socials from Tyro, greet social from Deazly, and fremen social from Draak. Minor help page updates and fixes. ---- Jan 01, 10 [931] Exp cap changed at lower levels (below about total 30) to more closely match the level exp curves. The cap above that may be different, but pretty close to what it was before. Colored bars added to autolook on mob death to make it more visible. Noleave sends are now obnoxious and colored when turning it off. Spellset will now sync the dclient spells window when used. Strength requirements on shields now shows up on identify. The format of the 'eq' command has been changed. This should make the equipment list a bit easier on screen readers, as well as more compact for sighted players. If this change is universally hated, we might be able to make back it out or make it configurable. All the auto settings have been cleaned up in the code, and you'll probably need to reset them to your preferences. We ran out of flag space and decided to move them all to a different central location. This has the side effect that mobs can no longer use auto commands. On the plus side, autolook should now save. Various minor dclient improvements such as map updating and code for exp bars in new client builds. From Locane: Only show gaze strings to people who are awake. Email fixes and improvements. ---- Dec 24, 09 [929] Add 'spellset' command to alias to 'affects set'. Builders can now make chained quests, to help eliminate deed list spam. Northern continent areas will now be broken out and shown on the area list. The group lists are now sorted in reverse order, lowest levels at the top. 'autolook' has been added. ---- Dec 23, 09 [926] The 'where' command for city mobs will now show a general direction. Tell will now only show 'Someone' for wizinvis gods. Support for 'spell sets' added, so you can see missing spells. This only works on the 'affects' command. See 'help spellset' for details. From Locane: Fix display bug in 'brag luck'. ---- Dec 22, 09 [924] You will no longer autolook in corpses if you have autoloot and autosac off. Minor updates to new grouping commands. Safe room fixes to confusion spells. ---- Dec 21, 09 [921] Fix display bug in leveling code. Automatic update notices added for obsolete DClient versions. Add 'set who title' option, clean up option toggles. Group leaders and followers who are idle won't show up on the group list. On a failed autoloot or autosac, you'll do an automatic 'look in corpse' instead. Restrictions on clan names added, to prevent another 'clan kindred' debacle. More grouping utilities added: group join <leader name> - ask a leader to join their group group summon <follower name> - summon and add someone asking to join This should allow groups to form over larger distances without having to get everyone together in a common recall. Note that you can't summon into antisummon rooms, so this won't break places like the ruins. ---- Dec 20, 09 [919] Add command alias 'grwhere' for 'groupwhere'. Make ungroup sends a bit less hateful. Sanitize old and really old style group display. Fix minor group leader display bugs. Minor header display changes for 'who idle' and 'who active'. From Locane: Add 'brag luck', 'brag absorb', and 'brag <wearlocation>'. ---- Dec 18, 09 [916] Monster lore algorithm changed, results will be different now. Minor fix to ltype 2 leveling so bogus negative gains won't be displayed. 'who idle', 'who active', and 'who isort' added/updated. 'who spammers' should work better now. 'who newbie' now displays up to level 29 instead of level 25. Cleanup to 'help group' pages and obsolete 'group :aim' stuff. Removal and rework of most of the 'group aim' flags, as 'group comment' and other facilities do a better job. Massive updates to 'group set'. This command now takes over/replaces 'group aim', and it should provide a more up-to-date set of group lists. The gwhere/groupwhere/where group command has been added, to help keep track of your group members. Massive changes to default 'who' list options. Use the 'set who' command to change your who list configuration. The default display for new chars is new style, short mode, no microlevel. Existing chars may need to update their settings on login. ---- Dec 11, 09 [915] Being 'busy' (posting on boards, writing aliases, etc.) no longer blocks tells and beeps. 'who -idle' command added. From Locane: Improvements to failure strings if you can't wear/use an item. ---- Dec 08, 09 [913] Exp tables adjusted for very low level characters. Non-leading tanks now get a small exp bonus on mob death. Unarmed combat can now improve through use. The maximum starting bid for auctions is now 5 million gold coins. Various minor newbie fixes. Minor DClient map fixes. Newbie characters are now created with the 'autosac' flag enabled. Maximum replay size increased for user-created channels. The 'you stop sneaking' send is now colored and more prominent. Fix bug with timed out liquid container weight on login. Enchant armor now has the chance to generate freak weird effects. Maintain now requires minimum int and wis to maintain a spell. Spammer flagged players can now use auction takedown. Object UUIDs must now be specified with a minimum of four characters instead of the previous minimum of 3 characters. Code added for minimum strength requirements on shields. This is a pretty new feature and may change substantially in coming days. ---- Nov 30, 09 [911] Default help page changes. Added 'section 0', changed 'help' vs. 'help me'. Dclient additions in preparation for 0.983. Yell while berserk now triggers the regular channel thwacker instead of using 1/8 max movement. Automatic pfile cleaner setup to free low level names that haven't been logged in. ---- Nov 28, 09 [909] Lots of unobvious infrastructure changes and updates. Minor bug fixed in channel replay. PPK characters must leave safe rooms in order to be resurrected. Fix extra sends with noleave groups banging against doors. New commands added: auto - show state of various 'auto' settings autoassist - auto re-assist at end of combat (not true autoassist) autogold - automatically loot gold autoloot - automatically loot most items autosac - automatically sac empty corpses Corresponding help pages have also been added. ---- Nov 27, 09 [907] Changes to ignore for SPAMMER flagged characters. The 'ignore spammers' flag now works. Fixes and consistency improvements for levels above 33. Added admin ability to global enable or disable PPK. ---- Nov 24, 09 [905] Minor bot detect updates. Minor updates to web pages. Updates and fixes to 'noleave'. Minor cleanup for object autoupdate on login. Better cleanup of old clan area rooms on clan create. The absolute position of the islands has been changed to make more space in the global/world map. It may take a few days for the island area locations to settle properly. From Locane: Absorb effects can now range to +-2 instead of +-1. ---- Nov 19, 09 [903] Fix crash bug when giving gold to certain types of mobs. From Locane: Minor string updates to trade command. Minor channel parsing improvements for brag. When listing aliases, show them sorted by usage. Allow list commands to find bound objects. Improvements to the way guarding mobs guard exits. Leap now works with any weapon dtype, but is half damage for the previously prevented types. More skill code merging. This may cause temporary wierdness with some skills until we get the bugs worked out. ---- Nov 15, 09 [901] Display weight capacity on containers in more blind-friendly fashion. Minor weather changes. Various minor help page updates. You can no longer invite people to trade if there's an ignore in place. Movement thwacking has been added to dprocs on object use. If you're carrying too many items or too much weight, you can no longer walk at all instead of just having high encumberance. Movement cost on big rooms increased to reflect the much larger distances covered in big rooms. This first increase is small to allow us to gauge the overall impact without totally breaking things. 'who spammer' parsing is now more strict, minimum match is now 'who spam' instead of 'who s'. From Locane: Tweaks and string additions to absorb effects. Minor fix to show/brag level cost. When picking up objects, the notake will prevent pickup before weight or inventory capacity are checked. ---- Nov 10, 09 [899] Fix permission bug with clan doors. Ignore now works on the 'give' command. Movement thwacking added to 'give' to prevent spamming. ---- Nov 08, 09 [895] Rename 'noshout' flag to 'noyell', since noshout doesn't exist anymore. Minor bot detector improvements. Minor cleanup and clearing of multisell flags. Auctions can no longer be taken down after a new bid is submitted. More terrain types disallowed for the haven spell. It is now possible to set channels so that ignore is not honored. This can only be set by high level gods and if used at all, will only be applied to system-related channels. The 'asshole' flag has been converted to 'spammer' instead, as that more closely reflects what the asshole flag has traditionally been used for. Spam flag spreading implemented to handle newbie character spamming. Added 'who spammer'. ---- Nov 07, 09 [893] Fix wierd object loading bug. ---- Nov 05, 09 [891] From Locane: Entangling roots now fouls up the ability to dodge fireballs. Add 'ready' social. Help pages added for 'set room suggest'. ---- Oct 29, 09 [889] Waypoint radius temporarily increased (again.) You can now use 'where \priest' or 'where 1.priest' to find individual priests in an area. Bug in 'show cost' fixed, added 'show cost practice'. ---- Oct 26, 09 [888] Back out total level wierdness associated with previous object change. ---- Oct 25, 09 [886] The 'you have new email' message will now show on socket reconnect. Update the mortal 'nearby' command to better fit new area layout. Global but hopefully minor changes to the way that primary and total level is calculated on objects (for example, the estimated primary level of a total 107 item, or the estimated total level for a primary 23 item.) You may see some minor wierdness in this area for a while. From Locane: Minor 'set room suggest' command updates. Fix minor counting bug when removing equipment. Board look updates - allow 'look board 15' to see last 15 messages. Bind flags now show up when you look in corpses. Various debuff spells (weaken, clumsiness, chill touch) now have maximum upper limits that they can affect you. ---- Oct 23, 09 [883] Search functionality has been added to the changelog command. Usage is 'changes search <keywords>'. Typo fix in microlevel 34 'you must wait two days' send. Change default prompt strings to add color tags. Old 'channel who' behavior reverted - unconnected people can now see who's on a passworded channel. Help pages updated. Most 'who' commands will now penetrate invis and planes for ppk to ppk chars. This doesn't affect non-ppk players. You can no longer bottle potions from infinite springs. Second wind can now be triggered anywhere below 1/5 of your movement. Minor bot detect updates. The nearby command has been switched to use the new area mapping system. It should work but expect wierdness (especially around Ralnoth) for a while. Note that summon and durhams also use the new system, so things might be a little strange there as well. ---- Oct 18, 09 [881] Fix bug in previous size code. Random items will no longer autoupdate. Spell components and other consumables will no longer autoupdate to maximum weight if partially used. From Locane: The cleric monitor skill is now less spammy for blind players. Allow fishing while resting. Change restore so you get the restore string even if you're full. ---- Oct 17, 09 [878] Death exp tables adjusted for low/mid level characters (4-18). Size effects on equipment now affect by only 6 inches instead of 8. Movement cost added to potion throwing. Mobs with more than 35 int+wis will now resist being picked up. Unarmed combat tweaked to be more dependent on strength, and the calculations to set it up will now be more consistent. Improve movement cost calculations for skinning of very large hides. Object trade specps will now reject items bound to other players. Minor dclient map fixes when specps move players to different rooms. Fishing poles now have a reasonable default cost. You can no longer %who channels you can't connect to. Cursed items no longer unwield if your strength drops. Note: this is not a good thing if you want to hit your target. The list of exp areas will now rotate through zones more often. Waypointing between the islands has been modified to give new players incentive to be in the right areas for their level: - always allow waypointing to sloe up to level 15 - always allow waypointing to kordan between level 10 and 25 - always allow waypointing to archais between level 15 and 29 - always allow waypointing to mainland at/above level 30 From Locane: Added a 'set room suggest' command to allow player submission of room descriptions. The long description setter will now automatically remove one trailing blank line, if one is present. Minor string cleanup for cursed objects. ---- Oct 11, 09 [876] Minor login and intro screen changes. ---- Oct 07, 09 [874] Changes to the ASCII/dclient login screens. Various dclient updates and additions. ---- Oct 06, 09 [871] Minor help page updates - formatting, autounhide. Fix minor bugs in crystal shield/chimes spells. We've been doing some work on teachers for spells and skills above level 25. Some of the old teachers may no longer work. You'll automatically be restored to full health when leveling. When rerolling stats as a caster, if your int or wis are too low, you'll get a warning to that effect. From Locane: Allow object listing of cursed and random objects. Minor cleanup and fixes to drunk code. Some curse strings marked as spam so they'll be properly gagged. Intimidate and roar now take slight bonuses from berserk. Leap attack can no longer be performed with certain damage types, such as whip, flail, snatch, and splat. Remove/reveal curse levels and costs changed to something more sane. Detect evil lowered to level 7. An 'unknown' string has been added for water breathing, if you happen to get it cast on yourself but don't know the spell. Lots of fixes to curses, including practice costs. Minor improvements to the way +hide eq affects the skill. ---- Sep 29, 09 [868] Minor improvement to sorting order of spells on 'show spells'. From Locane: More auto-stand code for walking. Fix minor famine bug. Brag/show cost added. Cursed objects now work! They are not removable unless you cast remove curse on them. Remove curse and reveal curse now work. ---- Sep 28, 09 [867] Minor bugfix to idle time calculations for players. ---- Sep 27, 09 [865] The duration of the charm spell has been greatly reduced to help reduce the use of high level charmed armies. Containers now have a better default price based on size. The PK restrictions on scrolls have been eased slightly. From Locane: Fix bug allowing wear of shield, held item, and weapon simultanously. Second wind now gives a send when it can be reused. Characters that get hit while grossly afk (idle time of more than 50 ticks) will now be considered as linkdead. This means that they'll be logged off automatically prior to death. ---- Sep 24, 09 [863] 'xxp' social added. The 'wtf' social renamed to 'wwtf' to avoid a channel conflict. Add basic commands and help pages for future dclient support. See 'help dcl' for details. Dclient automap now refreshes when player are summoned. Server support for dclient group windows added. Fix glow bug in faerie fire spell. Old 2003-era room mana system recovered from backups and reinstalled. Most combat spells now require a visible target to hit their target. Implicit targetting will fail if the target is invisible or dark. PPK death exp loss lowered from 3/10/30 million to 2.5/5/10 million. PK damage has been restored to its previous level. Scrolls in PK are now limited in the same way that thrown potions are: half level, and limited to one spell. Enchant weapon explosions in pk are now half damage to targets. From Locane: Brag can now be done while hidden. Minor leap attack movement changes. Waypoints can now be selected using the room name as well as the waypoint number. Minor changes to holy weapon spell. Infrastructure updates to wear code. ---- Sep 21, 09 [860] The death and backstab experience offsets have been removed. The death offset has been unused for years, and with the new class controllers the backstab offset will be handled elsewhere. All PK damage has been cut in half. This should help reduce the prevalence of insta-kill style PK. Potion throwing in PK will now only use one spell at most. Storage locker time can now be bought using the 'credit buy' command. ---- Sep 18, 09 [858] Minor bugfix to display of freak turn undead on web page event log. Intimidate experience now drops off much more quickly with use. Massive reduction in experience for thief bribe info. Change layout of dclient STATS popup window. Fix loss of dclient stats window if mortally wounded then healed. Speed up dclient stats window and hp bar updates. Fix bug with dclient inventory window not updating properly. Newbies created with the dclient will now have the prompt off by default. Make dclient 'who' window wider by default. From Locane: Minor storage/look list improvements. ---- Sep 16, 09 [856] Update codebase revision number to 2.10. Elemental lore is now considered a level 1 mage skill. Add clan bonuses, initial support for automated clan wars. Minor DClient fixes. Initial pass of some new heavy duty room mapping code. From Locane: Updates to storage llist command - uuid and a few other fixes. ---- Sep 13, 09 [854] Minor fix to intro screens. Minor updates to 'donations' faq. Update 'where' help page to show new switches. Minor damage string improvements when annoying ethereal mobs with nonorm weapons. From Locane: Add more strings for 'convert' command. Add 'wtf' social. Old 'storage list' commands are back. The new ones are under 'storage llist'. ---- Sep 12, 09 [851] More exp limits for taunt/intimidate/roar with large numbers of mobs. Backstab exp will now display more like it used to. Dodge and parry no longer require special teachers. Players can now level up to 25 in a class without a trainer. Players can now train stats and buy practices without a trainer. Massive updates to the 'where' command. Note that nearby shops and stores only show up if the area is set to allow it, and not all areas that should allow it currently do. From Locane: Updates to the storage list and look commands. ---- Sep 11, 09 [848] Nocondition mobs now respect the %fp prompt tag. The display cutoff for exp sends is now limited to 10k, so higher level character should see a bit more. Fix minor bug in 'remove -wearlocation' Haste aging has been decreased slightly, to approximately 50 ticks per year of character age. Note that there is a minimum age difference required before your current age shows up as different from your real age. The newbie quest area golems have been replaced with level-restricted exits to prevent newbies from walking into certain areas unless they have sufficient levels. The first field restriction is level 3, while the graveyard is level 5 and the road to Pellam is level 8. It is hoped that this will prevent wandering newbie deaths. If you have a newbie that you need to get to vemarken or Ralnoth, please use the blue portal at Sonja. From Locane: Storage list improvements and updates. ---- Sep 09, 09 [846] Lots of minor bug fixes. Storage locker help page updated with 'storage pay' command. Haste aging now happens continuously, instead of on tick boundaries. Mob health percentage (in units of 3%) can now be added to prompts. Lots of exp send and cap changes. Nearly all skills are using the new code now. Taunt/roar/intimidate no longer give exp for system generated mobs. From Locane: Eq listing switches should now work for storage locker list. Equipment get from storage locker now takes multiple keywords. Turn undead can no longer be used while berserk. Add ansi highlighting to lightning bolt spell. Minor string bugs fixed in generic spellcasting send routines. String fix to weaken spell. Add help page for 'harassment'. ---- Sep 08, 09 [845] Cut exp cap on brew potion in half. Raise exp for brew poison. More experience/class conversions. Turn undead experience has been cranked up. Thief stealing experience tweaks. Fix formatting on autogen port 8080 quest web pages. Minor improvement to gold on treasure objects and hoardes. Fix minor bug with (null) skill entry and disappearing unarmed combat. Exp for various warrior skills now shows up like it used to. Experience for room-target roar, intimidate, and taunt has been temporarily disabled. It will be re-enabled some time tomorrow. From Locane: Fix bug in saving throw code for spellsave. Fix bug with high level waypoints disappearing at random. Add god strings to 'armor' spell. Minor changes to drunkenness. Beep can now be done while hidden, and will reveal hidden beepers. ---- Sep 07, 09 [842] Noxious cloud should now have slightly less variable damage now. WARNING - the temporary eternal youth change has been reverted! Eternal youth will now drain spells and skills again. From Locane: Spirit hammers made slightly more powerful. Raise default chance of exp sends for skills to 50%. Kick and bash now pass through ethereal targets. ---- Sep 06, 09 [841] Fame to get from level 29 to level 30 has been decreased from 25 to 10. More regen changes: HP regen should be flatter up to about 50 age. Poisoning now hits mana regen harder. Cast level can now be used to trade off between mana regen and hp regen at a 3:1 rate. ---- Sep 05, 09 [840] Minor updates to the new 'look in container' code. Number of allowed aliases raised by 20. Slightly different header formatting for the 'stat' command. The insult command with no args will now target what you're fighting. Comments can be added to aliases using the '##' separator. See the help page for 'alias comments' for details. Help page for 'increased stamina' updated. Liquid containers will now have hopefully more sane default prices. New characters created using the dclient will now skip the 'blind player' question, since the dclient has zero screen reader support. Dclient function key aliases will now update in the client when they're set or changed. Fix broken link to 'annoyances' on web pages. Newbies will now start with more function key aliases set. Raise chance of getting an exp send for skill changes. WARNING - the global healing/regen code has been vastly changed to a new, experimental version that will better support additional classes. Don't panic, just observe the changes and report back issues to Dentin. If there are too many issues, it will be reverted until the next experiment is ready. Enternal Youth temporarily will not hurt spells and skills! If you need to change age to adjust regen, I'd suggest you do it now, as this change will be reverted soon! Crude waypoint hackjob - newbie characters can now waypoint back to the islands until they reach certain levels. Limits are: Sloe - up to level 20 Kordan - up to level 24 Archais - up to level 28 Hopefully this will help new players navigate around and meet up with each other. Note that they cannot waypoint back to the mainland. From Locane: Improve 'brag spells' for invisible spell effects. Updates to sends for monster lore to reduce spam. For the new 'look in container' feature: Improve keyword parsing. Added 'brewable' keyword. Made effect searching exclusive instead of inclusive. ---- Sep 04, 09 [838] Common skill code update - all skills now have the same maximum 'better at' limit. Rate of skill improvement modified slightly. Change default color scheme for 'stat' command, add more color to dclient 'stat' windows. From Locane: Improvement to god casting strings for mob priests. Miscellaneous addition of god names to various spells and sends. Convert noxious cloud spell to use common code for saving throws. You can no longer trip someone that's already down. Updates to fighting strings for blind players. Hidden and sleeping characters will no longer help with retreat. Lots of low level infrastructure updates to the skill system. Equipment sorting additions to the 'look in container' command. Syntax to follow, when he provides help pages. ---- Sep 03, 09 [836] Faq section 6, 'donations and services', has been moved to section 2. Massive reorg of faq to add new sections and split up questions. Lots of minor typo fixes to help pages. Minor dclient update - rename popup buttons. Buying storage locker time with gold is now a bit cheaper, with a rate of 30k gold for approximately 1 RL day of access. Fix bug in monster lore. Improve formatting of FAQ and Rules web pages. Add a bit more color to the stat command. Fix movement bug in ltype 0 leveling. Reduce all microlevel timers to 18 hours, now that fame has become the limiting factor. ---- Aug 26, 09 [833] Improve parsing of URLs on the :8080 web pages. Minor improvement to credit tracking on players. Fix url parsing bug for 'all information' autogen web page. You can now buy clan dues and weightless expansions directly with the 'credit buy' command. See 'credit buy' for details. Lots of minor exp changes: - leap reduced - defend increased - brew poison increased - taunt increased - roar increased - steal object increased - pickpocket increased - shoplift increased Note also that we're putting in global controllers for each of the classes so that they don't get unbalanced with respect to each other. From Locane: Case can now be used while resting. Clean up string sends for unpoison spells. Improve channel delete sends for player channels. String improvement for spellkeeper mobs. String improvements for trading. Parsing updates for brag/show. Add god names to bless spell sends. ---- Aug 20, 09 [830] Happy birthday Glorida! Update and reorganization of rules. New PK section added. Minor bug in microlevel exp calculations fixed. Improve display of quests in dclient popup window. Sanity checks in the blink teleport spell have been improved. Major changes to which mobs can be picked up by players. This code uses a handful of common flags, as well as a power/strength estimate as opposed to the strict size estimate used previously. This should allow picking up of a lot more low level mobs, hopefully without allowing carrying of 10k hp tanks. Healing touch now has a percentage chance to fail if your int or wis drop below the 21/25 int/wis requirements. This should theoretically not be a problem given that the skill is level 27 cleric. From Locane: Various bug fixes and exp changes to warrior leap attack. Lots of sanity check updates to various skills. Please report wierdness, this is part of the 'skill consolidation' effort aimed at making skills easier to implement in the future. Exp for second wind reduced when not in combat. Minor string updates to god restores. ---- Aug 18, 09 [829] Minor cleanup to level display for certain 'who' commands. Fix bad use tracking of recent exp skill changes. Fix 'order mob give' bug. First round of updates getting ready for additional classes. This is almost all infrastructure work, so other than a few cosmetic things there should be no obvious differences. ---- Aug 16, 09 [827] Make second wind more dependent on constitution than strength. Channels will now autosave more often. You can now use 'me' or ':me' to target yourself for most commands. Bug fixes and minor reworks in revenge/berserk. Autoupdate of objects will now be a bit nicer to enchanted equipment. You now end up with 10 hp after dying instead of 0. This should help out people with negative regen or other quick timed effects. It's no longer possible for players to remain indefinitely mortally wounded due to zero net hp regen. If your net regen is zero, you'll heal slowly up to zero hp. Saving throw changes to charm and possession. This should help straighten out some of the problems with charm wearing off too quickly. Note that this was a fairly deep bug fix, so expect a lot of differences. From Locane: Decrease recovery time of second wind, increase restored movement, give exp. Some string cleanups for various god sends. Add experience to warrior skill 'leap attack'. Improvements to exp percentage shown on level screen. More general skill updates regarding skill usage when hidden and entangled. This is part of the ongoing global skill consolidation project, which should help make the addition of new skills easier. ---- Aug 14, 09 [825] Carried weight and total capacity now shows up on identified containers. Used fame now shows up on 'who fame'. From Locane: Raised maximum cumulative resurrect exp. If you die multiple times without resurrecting, you'll be able to get back more than 2 million. Not a lot more though. ---- Aug 13, 09 [823] Brewed potions can now be poured onto objects bound to other players. This is to allow things like enchant brews to be used on bound equipment. Food now has more sane default pricing. Mob corpses containing objects can no longer be donated. Ltype 0 leveling calculations for movement are now no longer unrestricted. Expect lower movement when leveling type 0 in the future. Improvement to difficulty calculations in consider. The friend factor in the asshole detector is now limited to remove the incentive to spam newbies with friend requests. Fix line wrap bug in format routines for email and boards. ---- Aug 11, 09 [820] The level 25 warning on skill list has been removed. If you identify objects on the ground, you'll get a small note telling you that it's on the ground instead of in your inventory. Improve targetting of a handful of spells to target things in inventory before things on the ground. Examples: identify, enchant spells, etc. From Locane: Fix crash bug in wear code. ---- Aug 03, 09 [818] Major updates to FAQ section 6 (donations). Updates to 'give' command help and help page. Now using new layout for autogen web pages. Channel thwacker code added to prevent mass spamming of consider. From Locane: Percentage to next level now shows up on the level command. Trade command now supports trading in-game credits, which can be purchased via donations. See 'faq 2' for details. You can now give up to 100 credits to other players via the 'give' command. ---- Jul 31, 09 [816] Personal boards on players are buggy - players really should not have personal boards, as they can be used to clobber other boards occasionally. We will be replacing or repossessing personal boards in the future to clean this up, and we will be improving the note code to compensate. Pens are no longer required to write on notes. Minor improvements to siteban code. From Locane: Cure poison now uses god names in the sends. Various fixes to skill usage when resting. More fixes to healing touch and other skills. Initial support for microtransactions in-game, using the 'credit' command. Update 'wear' help page. ---- Jul 29, 09 [814] Freak turn undead events should now show up on the web page event log. From Locane: Add 'facepalm' social. Recalling from an arena now sends to the arena channel. ---- Jul 28, 09 [812] Help page update for 'set room show'. The 'if' command in aliases can now call other aliases. Siteban improvements for dealing with problem players. Minor PK rank calculation improvements. Freak exp for turn undead should now be higher. Fix bug in turn undead that prevented decay of turn exp with use. ---- Jul 18, 09 [809] Minor changes to weather system to try to increase variability. A couple of new long dreams from the player Plink have been added. Minor changes to clean up dclient sends. Newbies are now connected to global channels at level 5, not level 3. Automatic page breaking enabled on 'friends' command. Minor changes to open/unlock commands for newbies. Alias 'credits' to 'gold' command for newbies. Group recall to clan areas is no longer allowed for non-clan groupies. You can no longer bottle potions from plane-timeout objects. Leap attack is now harder to dodge and parry. Crystal spear damage has been made a bit less dependent on target ac. Crystal shield improved a bit. Bonuses on 'revenge' improved. Various minor social typo fixes and updates. Freak bonuses added to turn undead. Turn undead exp greatly reduced after initial surge. From Locane: Ordered commands now show up as room sends. Fix bleeding color codes in email command. Fix minor bug in holy weapon spell. String send improvements for 'not vulnerable' on monster lore. Improve recovered stats on resurrect for high constitution. 'look -spells' now supported when looking at other players. Fix wierd damage bug involving fireweb cast on fire type mobs. If you die multiple times prior to resurrect, the returned resurrect exp will be higher (but still not as much as if you had resurrected multiple times.) Spells on brag spells/affects/score may not be visible if a character knows the spell below 28%. For obvious spells like sanctuary, a description of the spell effect will be sent. Between 28 and 56%, only the name is visible. Between 56 and 84%, the duration is also visible, and above 84% so is the level. Spells you can't see the duration on should show up near the bottom of the spell list. ---- Jul 12, 09 [808] More updates for future dclient releases. Disallow line inversion in dclient mode. ---- Jul 08, 09 [807] The brewable 'restoration' spell has been dented. Updates for future dclient releases. ---- Jul 04, 09 [805] Updates to newbie tips. Updates to help pages for increased stamina, skill protect, spam, and tidie. Mid-level group exp bonuses extended into the lower levels, and another minor multiplier added for groups between levels 2 and 15. Improve fail string for 'list' command when there's no list. The waypoint/recall timeout for unused waypoints has been raised a bit. Command alias 'battle' to 'attack'. The command 'group list' will now show available groups. Fix bogus send in monster lore for demons. A new mid-level donation room has been added in the city of Naphtali, on the eastern edge of the island of Kordan. The string that you 'cant put a container inside itself' will no longer show up when using the 'put all' commands. Various cleanup and newbie/low level send improvements for walk commands. Update the dclient map when teleported, summoned, or moved via dproc. Linkdead friends now show up as (linkdead) on the friends list. ---- Jun 26, 09 [804] The shopkeeper 'buy' command now handles multiword parsing a bit better. There is now lag on entering/leaving the defensive fighting stance. Cwho now only works if you're in a clan. You can no longer multisteal from mortally wounded shopkeepers. When defensive fighting, there is now more lag when throwing, and a chance you won't be able to complete the throw. String change on resurrect to get rid of unfixable typo. ---- Jun 25, 09 [802] Newbies are now connected to xp (in addition to gossip and other channels) when they reach level 3. Command aliases added for 'lockpick' and 'picklock'. Magic damage against magical creatures is now handled differently, and should behave similarly to elemental damage against elemental creatures. Changes to straighten out the way that general skills are displayed. Display cleanup and color additions to the consider command. Help page cleanup, including additions for uuid/vnum. From Locane: A handful of 'monster lore' skills have been added. 'monster lore' is required to learn 'dragon lore', 'undead lore', 'elemental lore', 'demon lore', and 'animal lore'. Note that these skills are moderately high level and require a lot of practices to learn. ---- Jun 17, 09 [801] Improvement to the 'friends' command, to show logged in and recent login times for your friends. Fix ancient dproc bug when casting on objects (thanks Draak!) ---- Jun 16, 09 [798] Minor naming fixes for storage and shopkeeper list by name. Object traders and object-give quests should now ignore the carrying capacity of the trader. Disable color on the http channel interface, and add admin disclaimers. Abbreviated names should now work with the hp/mana/mov commands. The 'map' command should now work for blind players. In blind mode, it will attempt to show what's unexplored nearby, and nearby room terrain similar to the ascii-art and client graphical maps. We'll try to improve it further based on feedback from the blind player base. Objects can now be specified explicitly using a ?, similar to the : for players. For example, 'get ?sword' would look explicilty for an object named 'sword', instead of mobs named 'sword'. From Locane: First pass of experimental trading system, using the 'trade' command. Update 'shake' social. A bunch of help page updates. Add an 'affects' command to show spells similar to the 'score' command. Updates to brag/show spells to show more information. ---- Jun 14, 09 [796] New spam feature - spam probability. You can set a percentage to allow you to see from 0 to 100% of the spam from cast, group cast, and misc spam settings. Also, potion throwing has been added to misc spam, and a few spell sends have been moved around into other categories. The percentages on 'stat' have always been inaccurate for spellsave. This has been fixed, and spellsave will now report the -real- percentage, instead of some bogus number. Note that the displayed percentages are quite a bit lower than before. This is how it's always worked, it just displayed incorrectly. Minor improvement to waypoint list which will hopefully clear up some confusion. Elemental damage type weapons will now have a much better chance of healing similar elemental type creatures. This only applies when using for example a fire crush mace against a FIRE type creature. In all other cases, there has been no change. From Locane: More email updates - added email reply, and single line emails now include a partial body in the subject line. ---- Jun 08, 09 [794] Changes to improve the accuracy of brew potion level. From Locane: Email updates - improve box parsing, multiple message delete. Resurrect no longer leaves gold in inventory, and has better fail strings. Initial support for secure trading between players. Details on usage will come later. Mortals will no longer see 'Affects NONE by 0' on certain objects. ---- Jun 07, 09 [793] Object bind strings disabled for level 1 characters. Updates to the bot detector. Disallow animate of player corpses. Some major changes to new character creation: - There is a new customize screen, which will lets newbies pick how their character looks. Default long descriptions are created based on the selected features. - If you pick a class, you start out at level 1, and your character saves. - The starting stats for the various classes are now flatter. All starting stats are 12 or higher, unless you choose to reroll manually. - Advanced height rolling is deprecated and now part of normal creation process. Existing characters will also get random features assigned to them, and if there's no long desc set, they'll get a default long desc based on those randomly selected features. There's not currently a way to change features of existing characters. We'll have to figure out something for that. ---- May 31, 09 [791] Reboots have been added to the http event log. Http event log is now broken up by day. Minor bug in forced god convert fixed. Newbies are now automatically connected to gossip, auction, shout, and chat when they reach level 3. A first cheezy pass at putting channels on web pages is in. You can configure a channel for export using 'channel flags http'. Players can now sac their own corpses again. You can't sac other player corpses, as they may wish to resurrect. Level 0 characters will no longer see object binding strings. Various typo fixes. Equipment style effects on potions (such as the potion of might) no longer work when thrown. Minor dclient updates. Freeze and boot have been dropped to low admin levels to help prevent problems like the recent Cow pkilling spree. Possessed monsters now recall in a fashion similar to charm. ---- May 28, 09 [790] Due to volume, weightless container renames are no longer free, and cost the same as a normal object rename ($10). The Ifrit 'infinite soul gems' bug has been fixed, and most of the gems have been deleted from pfiles. The donations rooms in the old mud school and mud U have been disabled. A new donation room has been added to the encampment on Sloe. Update to bot detect to compensate for the new infinite idle code. The sorting code for shops and storage lockers has changed. Minor weather tweaks. Warnings added if you try to 'use' a worn object instead of a carried object. Donation rooms have been added to the web page 'shops and stores' list. ---- May 27, 09 [787] Mob gender added to custom prompts (%fg). Various help page updates and additions. Minor bug in group set comments fixed. The 'got friends' send no longer appears at level 30. The 'who newbie' command is now available to mortals. A modified version of 'increased stamina' is now available to ltype 0 and 1 characters. You MUST log off after learning it for it to take effect. The effect is only half that for ltype 2 chars. Minor cleanup to some of the commands using the -force flag. Bank flags are now available for clans for ten dollars. The insult command now shows object uuids. Objects can now be found using their uuid. Abbreviations as short as 3 uuid chars are allowed. Players can now be explicitly targetted by putting a : in front of the name. Refresh lowered to level 2 to make the dependencies look more sane. Annoyance spellcasting checks have been reworked, and the spell 'prism' has been added to the list of annoyance spells. Dying to eternal youth won't dent all of your spells and skills anymore. Refresh is now more powerful at higher cleric levels than lower cleric levels. The list of http player shops should now have fewer broken links, and all new player shops should automatically be added to the list. Shops are also broken out into mob and player run shops. Various :8080 web page fixes and updates. From Locane: Some spellkeeper strings modified. ---- May 13, 09 [784] Dclients below 0.980 will now have an 'upgrade' button. Tips/hints can now be turned on/off at any level. Fix weight bugs when poisoning weapons. Disable dclient enemy hp bar for NO_CONDITION mobs. Fix socket connection graphs (hopefully the last time.) Wrapping number of items in inventory should now be substantially harder. Boats now show a 'boat' flag when you look at your inventory. Names of things in your inventory and in the same room as you can now be abbreviated. The minimum abbreviation is three characters, two won't work. This won't work for things like summon or tell, and it may take a while to get all the bugs worked out. Adjust the cutoff point where low level mobs become worth much less exp. This should primarily affect mid and low level players. ---- May 10, 09 [782] New player average height reduced by 3 inches, from 6'0" to 5'9". Advanced character creation now allows rerolling of height and weight. Improvements to random object generation. A few more confusion nouns and suffixes added. Minor parsing improvements to the 'count' command. Hp wrapping from positive to negative should be less likely now. Weight wrapping of objects should be less likely now. Maps are now using the new dynamic scaling system. The in-game map displays will be in either large scale or small scale depending on where you are, with small scale parts of the map not visible from large scale maps, and large scale parts of the map not visible from small scale maps. String changes to reduce reboot time. Note that some user-specific dprocs (for example the flute that some players cannot play) may be different now. ---- May 08, 09 [780] Change 'whoever brewed it obviously screwed up' brew string. Fix more weight bugs in brewing. Bug in the hourly and daily stats graphs fixed. Shopkeeper and storage sorting should hopefully be less arbitrary for similar items. The F1, F2, and F3 function keys in the client are now mapped by default to 'look in corpse', 'get all corpse', and 'get gold corpse/ sac corpse'. Characters that already have function key aliases set will be unaffected (existing aliases will not be overwritten.) From Locane: 'channel on' and 'channel off' commands added to toggle all channels that you're currently connected to. 'word of recall' is now dependent on bless instead of peace. Going to sleep now automatically shuts down turn undead. ---- May 06, 09 [778] Improvements to the weather system. Mortal map expanded a bit more. Multisold brew timers should be slightly less wierd now. Cleric turn exp adjusted for very high level turnable mobs. Daily dues calculation on clan stat should now be more accurate. Warning that rerolling stats will not give a leveling bonus added in the character creation menus. Bottling potions now takes only 2 or 3 pounds per potion, just like drinking. The last few bottles will try to use all of the brew, avoiding lost spells if possible. ---- May 02, 09 [776] Blank the password change in dclient. Reset logoff timer when players go linkdead. Don't display strangely named exit buttons in the dclient. An 'update' button added for old dclients. The 'character' command now aliases to 'score'. Turn exp has been adjusted to have less of a dropoff. Minor port 8080 web page updates. ---- May 01, 09 [774] More work has been done on the gold offset to bring it up and give out more gold to low level mobs. A number of spells have been made uncastable via the 'potion throwing' skill. This mostly includes spells which wouldn't make sense, for example 'haven'. Potion bottling now works on liquid containers on the ground. The timeout for connected characters has been changed. In theory, connected people should never time out, and only linkdead players will be booted when they time out. AFK gods are exempt. ---- Apr 30, 09 [773] Another exp increase for mid level groups. Bug in the 'misc' spam filter fixed. It should gag less now. Bug preventing spells from being cast when drinking from infinite capacity containers (streams and the like) fixed. Trip rate on low level mobs increased. Potions no longer pour clear on last pour, and you get a 'container empty' send instead. 'fill' command added, for liquid containers. Liquid condition and container capacity are now visible on liquid containers. It is now possible to throw potions at mobs and other characters. The potion will hit like any other thrown object, but on success it also stands a chance of casting spells on the target. Cast spell level is on the order of half the level of the potion should it be quaffed. Note that in the future, some spells may need to be marked as uncastable in this way. Also note that liquid containers do not spellcast. The item must be type POTION. There is now a 'potion throwing' skill that raises the chance that spells will be cast when a potion is thrown at a mob or player. This is dependent on knife throwing and is level 27 thief. Knife throwing has also been changed from 16% per practice to 20%, which is the same as potion throwing. A 'potion bottling' skill has been added, with a dependency on potion lore. This skill takes liquid from a liquid container and makes 3 pound potions without a timer, for the price of 100 gold. The potions of course don't save, but they don't time out either and you can throw them. An 'iron claw' skill added at level 25 warrior, dependent on disarm, to reduce the odds of being disarmed in combat. The 'revenge' skill has been added at level 30 warrior, dependent on berserk. Revenge is triggered for a short period of time after the death of a (non-mob) group member, and greatly increases the power of berserker rage. A 'protector' skill has been added at level 17 warrior, dependent on rescue, and tanking is now dependent on protector. Protect allows a warrior to protect a single target in a fashion similar to tanking. ---- Apr 28, 09 [771] Revert change that caused certain hidden doors to be unusable. Newbies will no longer see tips until they hit level 1. Massive, massive changes to dclient buttons. On older clients, it will temporarily look goofy. ---- Apr 26, 09 [769] Minor string changes on open/close command for restrung containers. Poured liquids now keep their original timer, except for permanent brews (which time out in about two hours.) Drinking now takes 2-3 pounds of liquid instead of 8. If your liquid container is nearly empty, drinking the last 1-2 pounds might not be enough to cast all of the spells. Liquid timeout strings should now be visible again. Drinking from overfull/broken liquid containers will now limit container weight to 1 pound, instead of 0. Sacrifice can be done while resting again. ---- Apr 23, 09 [767] Newbie tips now happen a little more often. Ralnoth has been remapped and is still under construction. More fixes to liquid containers, pouring and the like. Waypoint list, when at a waypoint, is now split between waypoints you can bridge to and those you can't. ---- Apr 21, 09 [765] Help page updates, including pages for brew-only spells. Resurrect exp for casters raised substantially. Some general infrastructure changes to liquid container timers. Charmed mobs will now recall to where they were charmed when charm wears off. The slow poison and remove poison have been switched in the poison tree, so that remove poison is now level 12 and slow is now level 18. This should help newbies actually get rid of poison themselves, instead of just trying to mitigate the effect with slow. Remove poison also now removes a fixed amount of poison per shot, instead of being level dependent. From Locane: Email updates, including page breaking. Spirit hammer can now be cast on/for other players. It should no longer be possible to die from poison. Lowest minimum poisoned hitpoints is 4. This should prevent most of the 'death by poison' problems regarding mobs. ---- Apr 18, 09 [764] Tensors changed from 21 mage to 18 mage. Frost bite changed from 20 mage to 21 mage. Crystal shield changed from 18 mage to 19 mage. Exp gained from resurrect is now dependent on how much was lost. Shoplift difficulty now changes daily instead of per reboot, with a maximum change of 1/10 of a level per day. This should slow it down a bit more and make it reboot agnostic. Increasing shoplift difficulty also lowers the price of items. ---- Apr 17, 09 [762] Fix fame calculations for level 33 players. Fireball's edge effects when missing are now stronger. Bug allowing infinite duration mass invisibility fixed. Fix a couple of strength bugs (too weak to attack/parry) when fighting. Multiple bugs in brew potion and pour fixed. Magic resistance now weakens fireweb instead of simply killing it (the old way) or ignoring it (the recent new way.) Hopefully this will strike a better balance for the spell. From Locane: Gods can no longer participate in a groupcast performed by a mortal. Gods can still lead mortal groupcasts though. Resurrect spell now gives some exp to the caster. Various cure poison string bugfixes and improvements. You must now at least be resting to use the 'use' command. ---- Apr 14, 09 [761] Fixed display bug in http changelog. Firefield spell temporarily changed back to spellsave to work around some special mob issues. Bug in chain lightning spell fixed. Change coloring on some of the email flags for displayed messages. Colored death strings modified, and will only be sent if the killer is below level 10. Mid level (level 5-29) grouping experience increased substantially. ---- Apr 12, 09 [759] Fixed statting problems with god/follower flags on channels. Bug in hour timekeeping on players fixed. Minor newbie send fixes. Fireweb is now considered flaming goo and ignores magic res. Ball lightning is now size dependent. Lightning bolt improved a small amount. Prism spell improved a small amount. Chain lightning spell improved. Firefield spell now throws against saving breath, not saving spell. Bribe exp has been hooked up to the bot thwacker. The http event log now has colored tags and simpler level strings. Improve http color font handling. 'party' and 'parties' aliased to the 'group' and 'groupshow' commands. Death sends are now highlighted yellow. Microlevel timers should no longer be triggered when leveling normally. 'carried' and 'carrying' commands aliased to the 'inventory' command. Shopkeepers will now (very, very) slowly autoadjust to reduce the number of stolen versus sold goods. From Locane: Inbox and outbox support in email, and 'list from' now works properly. Obvious spell sends on look are now before the equipment list. Minor send cleanups to brag. Charmed or controlled creatures can no longer resurrect. ---- Mar 24, 09 [757] Dclient bug fixes and additions for new dclient versions. ---- Mar 20, 09 [754] Tweaking to unarmed combat to smooth out the level curve. More bot detector and multi detector tweaks. Going afk now clears pagebreak. Practice costs now rounded down to nearest 100k exp. From Locane: Minor name bug that allowed Demon to resurrect himself fixed. ---- Mar 17, 09 [750] Typo fixes to HTTP graphs. Lower level 33 microlevel delay from 3 days to 2. Load player shops after reboot repop. From Locane: Minor blind mode cleanup in variable setting. Brag prompt added. Variable practice cost for ltype 2. Practice costs now range from a low of 2 million to a high of 10 million, based on level. Function key aliases f01-f12 and sf01-sf12 added. These can be set above and beyond the normal alias limit, and are intended to work via function keys in future versions of the AA dClient. ---- Mar 14, 09 [748] Raise socket limits to allow more parallel connects. Massive update to faq section 2. Still needs to be reorganized. Minor updates to god rules. From Locane: Fix exp bug in resurrect spell. ---- Mar 13, 09 [746] Minor improvements to the new bot detect code. The graph code has been improved and should no longer report bogus (reboot) lines when it can't figure out what to do. Various bug fixes and updates to RSS code. RSS feeds added for all publicly visible boards. A new '%dtime' prompt tag has been added. Skill/spell improves should now show up on replay. XML support for boards and messages added. See the developers page at: ---- Mar 12, 09 [743] Fixed bug where restrung object longs are not seen by blind people. Minor holes in unignore fixed. The Email bot will now respect target ignores. Microlevel timer in hours should now display on the level command. Donation faq on fight strings updated. Existing players are grandfathered. HTTP boards now use hash-based message ID fields for message links. The HTTP boards pages now allow for a short description of the room that the board is in. The HTTP changelog how has an RSS feed! Sign up for it at: Http changelog improved to show entry numbers and allow specification of ranges of entries. For example: From Locane: Fix weaken spell that Dentin broke. ---- Mar 09, 09 [740] Emotes will now be filtered out by the 'social' spam filter. The saved map should now be a little bigger. Cast level on group cast has been adjusted slightly. The level gain should now be more even as you add group members, instead of starting out large and tapering to small. From Locane: Change cast string for detect evil spell to make it a bit more obvious. Highlight rescue strings. Looking at a player or monster will now show obvious spell effects. ---- Mar 05, 09 [738] Back out change to prompting that breaks GMUD screen readers. Only freak 16 and higher backstabs now show on the http event log. Channels can no longer be created that are abbreviations of or will make abbreviations of other channels. ---- Mar 04, 09 [736] Fix bug allowing forced conversion to bogus gods. Graph command parsing improved to lessen confusion. Send when picking up random objects for the first time now more obvious. Various minor newbie and dclient updates. Change to prompting to prevent infinite scrolling in dclient. Saving throws for charm have been modified, and the 'inverse charisma' bug has been fixed. Note that charm now wears off more quickly if you aren't with the mob, or if you sleep in their presence. A new shop list option, 'list new' (or 'list recent'), shows items that have recently been added. Note that this is not on a per-vnum basis due to code constraints. Also, random items now have an 'R' in front of them on shop list. Note that this will only apply to NEW random items, eg those created after this change was added. From Locane: Group notifies for PPK truce when PPK members are added to a group. Flags (ppk) and (truce) added to group command. ---- Mar 01, 09 [735] Changes and improvements to the bot detector. Highly regarded bots now lose experience when they flee. ---- Feb 27, 09 [731] Minor fix for wierd weight bug with brew potion. From Locane: Improvements to resurrect spell. ---- Feb 26, 09 [729] Some channel notify permission bugs were fixed. Reconnect message to be more clear. Minor fixes to entangling roots, including weakening the roots mob. ---- Feb 25, 09 [727] Pagebreak for newbies created with the dClient set to a larger value. Attacks in melee combat are now slightly more random. Changed the send so it hits the killer, not the victim. Doh! A bug in charm/possession/entangling roots that's over ten years old was found and hopefully fixed. This required a pretty major rewrite of the internals of these three spells, so please test them and look for wierdness. Entangling roots should be slightly more sane now. Modified saving throws for the 'charm' spell. First pass of god/builder permission code updates added. Please let us know if commands are unexpectedly broken. ---- Feb 22, 09 [725] New characters can now be created if you answer 'new' instead of 'yes'. Cleanup and improvement of http 404 pages on port 8080. The impact of channels on asshole factor has been greatly reduced to prevent malicious players from screwing others. In an attempt to get more ppk death logs posted, I've added a reminder after you ppk someone. ---- Feb 19, 09 [724] Bug where an avatar could accidentally remove permanent silence fixed. Link back to main Alter Aeon web pages from the :8080 main page. Article links added to various of the :8080 autogen pages. ---- Feb 18, 09 [722] Minor additions to the Muds and Mudding Glossary on the web pages. Chill touch duration reduced somewhat. Sporadic 'null enchant' armor wierdness fixed. Player event logs on web pages truncated at 160 lines. Minor performance improvements to reduce lag spikes. A bunch more social updates from Cygnii. Intro screens now point harder at the intro quest area. New character names have been restricted a little more, and now require both vowels and consonants in a reasonable ratio. 'abort' and 'uabort' commands added to do inline break similar to control-C. No guarantees - it does what it can but probably can't do everything you want it to. From Locane: Maximum of half-stats restore of hp/mana/move for all participants when a pk arena match is won. Minor channel replay changes. Tweaks to resurrect spell, including minor recovery of experience. Multiple keywords are now allowed when setting or deleting extra descriptions on rooms and shops. Temp pk corpses now last a fairly short time to help reduce spam. Dodge and parry bonuses now show up on brag. 'brag alignment' now supported. A giant pile of email command changes. ---- Feb 13, 09 [721] Crash bug in leveling procs fixed. Minor reduction of reset time for second wind. Poison resistance is now a locked skill, and must be unlocked by doing a quest before it can be learned. Minor dclient updates. Highlight for tanking in groups modified to be less irritating. Gold duping bug fixed. ---- Feb 05, 09 [719] Fix minor bug in fame calcs when leveling. Lots of social updates to allow use on objects. Minor newbie fixes and updates. 'storage take' is now the same as 'storage get'. LPMud players can now 'junk' items instead of 'sacrificing' them. Worn items can be removed using multiple keywords now. Microlevels now show up on finger and xml player export. The strength and dexterity spell limits have been lowered from 6 to 5, as discussed on board 8 back in November. The final bump down to 4 is scheduled for May. From Locane: More drunk code cleanup and fixes. A new damage string, 'destroys', added between demolish and annihilate. ---- Feb 04, 09 [716] Minor email command formatting changes. Chill touch reduced in power at low levels, increased at high levels. Minor cleanup of http area description pages. Consider difficulty range increased for harder mobs. Rough fame estimates now show up on 'where' command for high level players. Be warned! These estimates are derived on a per-rack basis, as it is difficult to determine exactly which zone a mob loads in. Be aware that some mobs, more commonly in older areas, may load outside the zone their fame is listed in. We'll try to improve this over time, but time it will take. ---- Feb 03, 09 [715] Fix crash bug in new fame code. ---- Feb 02, 09 [713] Fame from mob kills should distribute more sanely and evenly in groups now. -------------- The first pass of the level 33 code is in! Specific changes: - the total 109 requirement for level 32 has been removed - level 32 microlevel timers continue to be 1 day instead of 2... - level 32 mage now requires 25 int - level 32 cleric now requires 25 wis - level 32 thief now requires 25 dex - level 32 warrior now requires 25 str - level 33 requires 150 fame per class - level 33 mage now requires either 25 wis or 25 chr - level 33 cleric now requires either 25 int or 25 chr - level 33 thief now requires either 25 con or 25 chr - level 33 warrior now requires either 25 dex or 25 con - level 33 microlevels are limited to one every 3 days Note that there is as yet no final level 33 trainers, but since we won't need them for at least three months there will be plenty of time to add them. ---- Feb 01, 09 [711] Experience increased for 4-9 person groups. Bug in saving throw calculation procedures fixed. Really high level mobs will now be MUCH harder to summon, in some cases impossible. Board posting now has the same time limitations as sending email messages, instead of lag on posting. From Locane: You can no longer resurrect yourself from your own corpse. A whole bunch of drunkenness changes. ---- Jan 29, 09 [709] From Locane: Updates to the 'email' command. 'brag pk' should now show valid ratios. Variables now save with your character. Mana cost of 'resurrect' lowered to make it easier for groups to use. Minor update to editor FAQ section. Drunkenness is in! You can get completely wasted now. We'll be adding a brew skill for it in the near future as well. ---- Jan 26, 09 [706] Number of areas on the 'area exp' list raised to 20. From Locane: Minor fixes to firestarting. ---- Jan 23, 09 [704] Quest web page at now shows quests grouped by geographical area. Even newer version of modified who list, post which one you like better. High freak backstab events now go into the http event log. Leveling less than total 90 no longer appears in event log. The 'read' command now works on numbered items such as ''. Bug allowing leveling to 30 without sufficient fame fixed. ---- Jan 22, 09 [701] Microlevel display bug on wholist fixed. Follow command can now be done while resting. Clan equipment has been added to the 'donations' faq section (faq 2). An experimental setting to modify the who listings is in place. Try 'set wholist' to toggle between the standard mode and the new short mode with total levels, primary, microlevel, and class flags. ---- Jan 21, 09 [699] Low level equipment can be random again, except for low level bound items. The player automap is now a bit bigger. Minor tweak to enchant object to create more powerful perms. Color bleeding in web page shop eq listings fixed. Microleveling is now required for all classes level 30 and higher. Some details on this process can be found on board 8, but keep in mind that this is new code and is currently in testing. We'll be cleaning up the help pages and other information in the future as appropriate. From Locane: Minor tweaks to resurrect spell. Various typo fixes. New 'editor' faq section added. ---- Jan 18, 09 [698] Fixed pk bug in chain lightning when caster logs out. Sanctuary has been special-cased and now only has a wis requirement of 20. Low-mana-cost 'cantrip' spells now have lower int/wis requirements. 'spell list' command now shows all the spells, just like the web pages. From Locane: Bug in channel replay when ignoring people fixed. Added 'devil' social. Fixed bug with time/date display in email messages. Added cleric 'resurrect' spell. It's less powerful than you think. ---- Jan 16, 09 [695] Fixed bug in html/xml output substitution filter. Int/wis requirements for high level spells capped at 30 instead of 32. Updates to faq sections 1-3. See for details. Various updates to web pages. Minor typo and other bug fixes. Messages displayed on online boards are now in reverse order. An 'if' conditional command has been added to help with aliases. From Locane: You can now brag/show cast level. ---- Jan 15, 09 [694] The event log now only shows leveling events above total 50 to reduce spam. All of the int/wis costs for all spells have been recalculated. In most cases, the max stat has increased by 1 while the min stat has stayed the same. For some spells, there will be an increase of 2-3 stat points, while for other spells there may be a reduction. For all single-class spells, the difference between int and wis will be 4, for example 17/13 or 22/26. For dual class spells, both int and wis stat requirements will be the same. The mud now tracks the maximum that you ever manage to learn spells and skills. This value is not reset on death. High level characters (level 100 and higher) will be able to relearn skills lost by death or fountaining, up to this maximum level, using practices. The tracking code just went in this boot, so don't expect to be able to practice stuff you lost last week. ---- Jan 14, 09 [692] Fix reversed killer/target send in player event logging. Fix minor bug in character creation process. Improvements to the web page event log, including event ids and type. Player automap now saves. When leveling, type 2 chars also get the hp/mana/move added to their current stats. The fight code has changed. Attacks should be much more regular now, with exactly the same long term average number of attacks as before. This is intended to be a cosmetic change, give it a try for a while and we'll see if it's liked more than the previous version. ---- Jan 12, 09 [689] Updates and cleanup to the web pages. Objects level 3 or below should no longer random when they load. Quests that can't be completed will no longer show up on the 'unfinished quests in this area' list. Quests that were in progress but can no longer be completed are now automatically removed from your list of pending quests. Even more eloquence filter fixes. Hopefully the last batch. Minor newbie help additions for the train and practice commands. Minor newbie help additions for spell cast fails against magic resist. Enchanted objects that can time out and vanish now show the vanish timer on look. Support for an xml 'player event log' can be found at: This log contains pk deaths, leveling, some quest completions, and other information. If you think something should be added, please let us know. ---- Jan 11, 09 [687] Initial XML support for the who listings have been added to the http interface for Os. For an example, try: From Locane - minor email bugfixes. ---- Jan 09, 09 [685] Send for failure to pray at a recall site made more obvious. XML support for raw player data has been added to the http interface. For an example, try: Note that there may be wierdness with color tags and it probably isn't strict XML, but it should be useful for those wanting to build external data processing applications. From Locane: Email improvements, and limitations on number of messages that can be sent in quick successtion. ---- Jan 06, 09 [684] DClient support additions. ---- Jan 05, 09 [683] All player shops, recall sites, and banks now PK safe rooms. ---- Jan 04, 09 [681] Minor email command changes from Locane. 'remove -finger' and other wear locations now works. The eloquence JAWS crashing filter has been improved. Miscellaneous PK-related ignore bugs fixed. The gold offset has been modified to smooth things out a bit, but honestly the amount of gold on the game is currently so high that it's going to be quite some time before gold regen returns to historical levels. ---- Jan 02, 09 [680] Happy new year! Pagebreak/automap bug when using the DClient fixed. From Locane: Minor help page updates. Snowball social added. Updates to the 'email' command, which is now available to mortals. Brag updates, including brag of email messages. Group display improved to high light tanks. The hp, mana, and move commands now accept 'tank' as an argument in groups. ---- Dec 29, 08 [679] Personal recall strings have been added to the donations page. These override clan recall and the default recall strings. Price for character name swap raised to $30 from $25 to make it more consistent with renames. A new, smaller entry level weightless has been added for $25. Fix bug in confusion when checking your inventory. You may now buy storage locker time with gold. The current rate is about ten million gold per year, or about a million gold per month. The minimum purchase is 100000 gold, or about 3 and a half days. See 'storage buy' for details. ---- Dec 26, 08 [678] Various web page updates. Faq, rules, and help page additions. Darkness on self will no longer fail due to spellsave. Minor blind improvements in the editor. 'goth' and 'island' socials from Boa and Samon added. ---- Dec 25, 08 [677] Happy holidays! Feel free to 'gather' up a snowball and throw it at other players. ---- Dec 22, 08 [676] Unbreak the cone of cold spell. ---- Dec 17, 08 [675] Siteban entries now save across reboots. Certain text patterns that crash JAWS screen readers are now killed by the mud code. This should hopefully prevent abuse by various parties who will soon find a way around being sitebanned. ---- Dec 16, 08 [674] Various minor bug fixes from Locane. ---- Dec 13, 08 [672] From Locane: Priests now show up on consider. Minor changes to auto-converting to inactive gods. Brag/show 'ppk' and 'kills' added. ---- Dec 07, 08 [669] The asshole factor no longer includes information from the channel profanity filters. There appears to be no meaningful correlation between the profanity data and socialite/asshole status. Minor cleanup in intro screens. The editor format command now uses 76 columns for its default instead of 78. ---- Nov 29, 08 [668] Minor changes to a few crystal and ice spells. Experience can once again be gained in recall sites. If bots become a problem in recalls again, this may be re-instituted. Newbies can now level to level 9 without trainers, this time for real. The fail send for groupcast is now different from the one for regular spellcasting. Minor changes to butchering in preparation for the thanksgiving system event. ---- Nov 25, 08 [666] Minor fixups to bot code and help page updates. From Locane: Cast level no longer works with skills. Earthquake damage type changed from nonorm to something more reasonable. Gods in a clan can now stat clan rooms, like elders. ---- Nov 21, 08 [664] Modifications to improve the freak generation of randoms. Low level weapons now take less of a penalty for being extended damage type (fire, ice, zap only.) Miscellaneous typo and bug fixes. Thief skills pickpocket and palm switched in ordering and dependencies. Minor updates to autogen web pages. ---- Nov 18, 08 [663] Fix bug preventing brag from being used on gt/say/ctell etc. Big reorganization of the intro screens and character creation process. Newbies can now level up to 9 without a trainer. Typo in 'consider' command fixed. Minor cleanup and changes to kick and trip skills. Minor cleanup and damage adjust to a few spells. A small rare 'freak multiplier' for randoms has been added. Strength and dexterity stats are now limited to +8 over your natural, with a cap at 30. Dexterity over 25 has a slight bonus to dodge, parry, and hide. Strength and dexterity spells have been capped at +6, in line with the board discussion on str/dex from last month. This cap will be lowered to +5 in February, and to +4 around May of 2009. ---- Nov 11, 08 [662] The 'group' command no longer accepts the ':' args used for setting the group aim or purpose. Just leave the ':' out, and it should work fine. This is to allow people named 'aim' or 'set' to be grouped using the standard : syntax, eg 'group :set' to group the player 'set'. Bug in brag code that prevented bragging on channels that are also a command name fixed. Big change - movement regen is now continuous, instead of per tick. The overall rate is higher, with a few exceptions - you won't regen while lagged, and regen while fighting is slowed down. Eq and spell effect +movement regen is exempt from this, in that it always works. Minor updates to help pages, including a reference to as a recommended location for free clan web pages. Waypoint added to Gad's Landing. ---- Nov 06, 08 [661] Fix bug preventing graphs and other system data from saving properly. ---- Nov 05, 08 [659] Changes to the web pages. You can no longer enable tanking while berserking. Double exp areas beefed up a bit more, and timers to get on the list slowed down. See 'area exp' for the list. Summoning something that is too far beyond your abilities will give a specific failure message instead of looking like you might succeed. Pagebreak is automatically ended when you enter combat. After you're fighting, it will again work normally. For blind players, a command 'set cprefix' has been added. This allows you to put a prefix before all channel sends for the purpose of triggering sounds or other audio. Note that this only works for user defined channels right now. Things like say and gtell aren't supported. ---- Oct 26, 08 [658] Typos in storage locker get/put fixed. ---- Oct 18, 08 [656] From Locane: Update show regen to show position as well. Add replay for tells. Basic support for a 'stunned' position, similar to rest and sleep. Added position to brag regen. Added whether or not you're berserk to brag hit/dam. Fixed channel replay. (again) Color should now operate properly. Added spam flag to filter social room sends for blind players. Another tweak to enchant armor. The tweaks are getting smaller now. Splitting gold can't be done indefinitely to spam people. Make storage get/put strings much shorter and generic. Changes to make reboots faster. ---- Oct 12, 08 [654] A bunch of commands that were mis-classified had their sleeping/resting/ standing requirements changed. Experience for wood gathering drastically reduced at low levels. Minor tweaks to enchant armor to increase variation and add a freak multiplier. The 'nearby' command has been updated to hopefully be more useful. Minor newbie changes to the 'train' command. Corpse eating mobs will no longer eat while melee fighting. The 'to' string now shows up on /look when board posting. Miscellaneous help page updates. Newbies using the 'say' command will get the 'noone there' warning much less often now when talking around mobs. Minor updates to the 'pray' and 'waypoint' commands for newbies. The god-set asshole flag now always triggers ignore, unless you specifically 'ignore allow' the character who has been set to be an asshole. If greater than a certain amount, your asshole factor can be seen using the 'ignore' command. The 'asshole' help page has also been updated. ---- Oct 11, 08 [651] From Locane: Channel replay fixes and improvements. Allow brag of dierolls and mob deaths. Add blind friendly separator bars to waypoint lists. Add support for higher backstab freak multipliers. They still show up as normal x10 kaokens though. Raise damage on burning hands and shocking grasp, since they're so hard to land at low levels. ---- Oct 05, 08 [650] (From Locane) Replay now works on channels. Some new socials added - waffle, whine, ninethousand, and threaten. Changes to clan stat to show cost per day. Miscellaneous cleanup to get rid of bars of dashes for blind users. ---- Sep 29, 08 [649] Bugfix for enchanted armor that times out abnormally fast. There may still be pieces of equipment that have abnormal timers. These items will slowly return to normal if you let them tick down, or you can speed up the process by dispelling them. The 'compare' command should now be a little more intelligent about what it compares against if you don't specify a second object. This will also help the auction and identify compare strings to come out a little better. Minor changes to bot detect code and some improved stats collection. A 'nobrag' flag has been added for channels. Major updates to web page formatting and structure. Some of them even are even W3C 4.01 compliant. ---- Sep 28, 08 [646] Changes to gold and the gold offset. The newbie 'you have enough experience to level' reminder will now be sent up to around level 12, instead of level 5. The 'calculate' command is now hide friendly. The web pages now have better titles. The level calculation for groupcast has been changed, and is now actually dependent on the cleric levels of the casters. It takes approximately five people to double the level of the lead caster. A new 'hp' command has been installed that matches the behaviour of the 'mana' and 'mv' commands. The old 'hp' command is still available as either 'hpshow' or 'hpall'. Some of you may need to update aliases. This change should help our blind population in groups. If there are major issues with this, or if we've left out something important, please let us know and we'll try to get it fixed ASAP. ---- Sep 23, 08 [645] Typo fix in remove poison. Cleanup to the intro screens for the MonkeyTerm client. ---- Sep 21, 08 [643] Full corpses can now be dropped without -force. Newbie warning added when picking up entire corpses. Newbie send added when looking at corpses containing equipment. Minor updates to various newbie areas. Miscellaneous newbie help page updates. String updates for 'quest list'. Minor string cleanup when curing blind on yourself. Improve newbie fail strings for 'talk' command. A 'cash' alias added for 'gold'. Newbie tip added for newbies without wielded weapons. Quotes removed from spell syntax on spell help pages. From Locane: Added warrior 'second wind' skill at level 17. Cure/remove poison sends cleaned up. ---- Sep 20, 08 [640] Spell and skill 'better at' experience has been adjusted at low levels. Spells are now worth less, skills should be worth more. Expect minor tweaking of this over the next few months. Exp of butcher and gathering lowered at very low levels. The exp tracker that dents unusually worthwhile exp mobs now also dents turn exp on those same mobs. Minor improvements of automatic tips and hints for newbies. ---- Sep 16, 08 [639] The remove string for detect evil has been changed, so it no longer looks the same as infravision. ---- Sep 15, 08 [636] Enchant armor dented somewhat at higher levels. Donation room added to Vemarken. A couple new help pages added. Minor newbie send cleanups with 'level' and 'list'. Help now attempts to do a god entry lookup if nothing matches. The 'gods' web page should now be closer to the in-game version. The gold offset has been tweaked to give more gold to unplayed areas. The newbie channel is now usable up to level 18. The Zulu area has been updated somewhat and is now slightly higher level. The 'replay' command now takes a line count. Minor changes to light flags, hopefully lockers and bags will have fewer problems with darkness now. Experience on mobs that are killed very infrequently should now be quite a bit higher. This change should help make older areas more useful to explore. Note that it will probably take about two weeks for the full impact of this change to take effect. Based on the infrequently killed mobs, the mud will now try to determine a listing of 'double exp' areas. These areas can be found using the 'area exp' command. As above, it will probably take about two weeks for this list to begin being populated. ---- Sep 03, 08 [635] Experience for refresh raised slightly. ---- Sep 01, 08 [633] Players on the ban lists of channels are now removed on new char creation. Targetting may now be done while hiding. 'willy' social added. Recite should now ignore the word 'on', eg 'recite scroll on imp'. Other minor newbie intro screen changes. Lots of minor web page updates at Fix minor bug in enchant weapon spell. ---- Aug 29, 08 [632] Minor bug in skinning fixed. ---- Aug 28, 08 [630] Updates to the 'gods' command display. (locane) Minor fixes and updates to priestless conversion. ---- Aug 27, 08 [628] Updates to web pages to add publicly viewable boards. Color and tabs should now format better in the editor. Minor infrequent request to bring friends or link to AA web pages on login. ---- Aug 26, 08 [625] Fixed crash bug in priestless convert/sacrifice. Login message changed slightly on blind login port 3010. When wielding two handed weapons, there should no longer be a blank spot for shield on your eq list. Minor parsing improvement for throw. Minor typo fixes. Word of recall now properly darkens rooms when you leave. From Locane: Minor fixups to skinning skill. Minor cleanups to god code and god display. ---- Aug 19, 08 [623] From Void: Minor typo fixes. Updates and cleanup to the new warrior skills (roar, intimidate, taunt.) Defend strings when you're forced into melee combat highlighted. Map size increased slightly. ---- Aug 17, 08 [622] For newbies under level 5 - a 'cure' command added which aliases to a short help page on how to cast 'cure light' for clerics, and how to sleep for other classes. Players under level 30 can now recall to recall sites they are too high level for, but will get a warning to change recalls. Waypointing to and from that recall will not be possible, only recall. This is to help out newbies that level beyond their recall without knowing it. Web page help browsing changed to use both index and keyword style urls. This should help with search engine indexing. Fixed minor wierdness with mobs and the auction channel. More web page updates, including the blind support/connect pages. ---- Aug 16, 08 [619] Spell level now shows up after ticks remaining. Quests for the wrong area found with the 'quests' command should hopefully be less common now. Negative spell save, as well as positive spell save, now helps both dispel and undo if you're trying to remove spells from yourself. Positive spell save helps more than negative. It should now be possible to convert to a god without a priest, if you have the time and energy to do so (and can't find a priest.) See the help page on 'convert' for details. ---- Aug 14, 08 [618] A bunch of web page updates and changes. Skill/spell hints are now available to newbies when attacking something. Minor changes to low level attack strings. On new character creation, only the login and advanced creation options are now visible. Setting the long description and other information will be available on later logins. The 'healing touch' skill is now a little faster. The level of spells now shows up if you know the spell sufficiently well, or are sufficiently high level. From Void: Three new warrior skills added - taunt, intimidate, and roar. ---- Aug 13, 08 [617] A perm spell object can no longer override or remove spells of a higher level than that on the item. Attempt to improve the spam reduction when walking code. Group members who are already in the room should now be shown, however anyone following (not just group members) is also covered by the spam reduction. Socials now accept and ignore the arguments 'to' and 'at' between the social name and the target name. Object timers no longer say 'rl', and periods shorter than an hour will list as only a few minutes as they tick down to zero. Looking at a corpse will now also tell you what's in it, if anything. Minor update to commands and socials web pages. ---- Aug 12, 08 [615] Auction snooze and autoshow should now save. Replay now goes a little farther back. Group members will no longer see the entire group in every room when following the leader. ---- Aug 10, 08 [613] The 'entangling roots' spell no longer has a spellsave-related saving throw. Success or failure is now strictly level versus str/dex. Minor improvements to 'get' command parsing. God auto-restores won't send to you if they restore a small amount. ---- Aug 09, 08 [612] Changes to default help page at low levels, including a bunch of individual pages for different types of newbie stuff. This should help with blind players as well. A handful of newbie parsing and other improvements. From Locane: Spellkeepers can no longer cast unless they are standing now. Add weapon display to brag/show. Miscellaneous fixes to the god code. Fixes to the 'gods' command. ---- Aug 07, 08 [609] The 'permanently bound' send should now be properly capitalized. Sends changed when typing 'commands' without a search string. Minor color removal on finger. Only clan elders are now allowed to change room ownership. This is to prevent non-elders from giving access to the clan area to outside parties. Refresh exp has been raised slightly. New 'pancake' social added. Minor exp adjustments at low levels. Rearrange parse order of new 'valor' skill. Allow main parser to eat certain classes of control characters. Player names containing three identical characters in a row are no longer allowed. A 'rarity' statistic has been added to quests, and difficulty is now calculated a little differently. There have also been a number of changes to the way various quest things are displayed. Please report glitches. Enchant armor modified to produce more meaningful high level enchants. You can now log in existing characters with triple-letters in the name, even though new ones can't be created. Minor bugfixes to various quest commands. From Void - It's now possible to forage specific items in different areas, pending area updates. From Locane - Subgt added to channel brag list. ---- Jul 31, 08 [608] Maintain is now dependent on dispel magic. Undo is now dependent on maintain. Experience added for refresh, similar to heal (but a lesser amount.) Recalls you can't use should no longer show up on the list of nearby recalls. The starting rooms in the Sloe Mud School are now recall sites for the new players that log in there. This allows them to return to the beginning if they need to. The recall sites are only good until level 2. From Void ---- Bug fixes to allow famine to be dispelled again. ---- Jul 30, 08 [606] Beeps no longer replay. Big fat warning added to 'set room lock'. The order of the starting locations for new players has been switched, making the quest area the first option. Wierdness with trip when you're really small size fixed. Miscellaneous help page updates. Identify is now level 2 mage, and dependent on detect magic. Gaze is now level 7 mage. Below 10 movement, your ability to attack becomes impaired. Trip now uses a trivial amount of movement. From Void ---- New warrior skill, 'valor.' Fixed a bug that made famine easy to dispel. ---- Jul 28, 08 [604] Look on corpse should now work, even though its not a table. Minor improvements to curse filter. Minor fixes to the new item-only auction feature. Holy weapon has been made more powerful. A 'legends' command added, to view a list of legendary players. We will be accepting submissions for legendary players over the next few weeks. ---- Jul 27, 08 [602] Icebolt has been somewhat undented, partly by a power increase for mid levels. Blind players will now get a less spammy 'happy birthday' message. A bunch of the low and mid-level mage spells have been reorganized into a new spell group, and two spells (lethargy and cure blindness) have been moved over from cleric and placed into the new tree. The cleric spells have been temporarily grandfathered so as not to screw players out of spells they used to be able to cast. This will eventually be turned off, but probably not for a while. Please see the web pages for the expanded spell tree. Note that there are also plans to move a handful of mage spells over to cleric, as well as new groups in progress for cleric spells. Strength spell lowered to level 7 mage, and 16 mana. Holy weapon is now dependent on spirit hammer. Durham's guiding spirit is now dependent on detect undead. Animate dead is now dependent on detect undead. A cleric 'divine aid' spell group has been built: Refresh spell lowered to level 3 cleric. Bless is now dependent on refresh. Armor is now dependent on bless. Sanc is now dependent on armor. Peace is now dependent on bless. Word of recall is now dependent on peace. ---- Jul 26, 08 [600] The 'light' and 'extinguish' commands now work on worn items as well as ground and inventory. Icebolt has been dented. Clan create and destroy now cleans up the descriptions and ownership of the rooms in the clan. From Void ---- Bug where permanent blind spell can wear off fixed. From Locane ---- New option for auction command has been added. The '-itemonly' switch will send you a status as if you typed 'bid' when an item is put on the auction block. This will function independantly of the auction channel, so you can turn the channel off if you wish. Updates to the profanity filters. Notify now shows up on replay. Minor updates to brag/show, including mobs being able to use it again. You can no longer brag if nosocialed. Miscellaneous help page updates. ---- Jul 19, 08 [597] More get/put parsing bugs fixed. Groupcast casting level raised slightly. Minor send changes for 'you don't know anything about that spell...' ---- Jul 18, 08 [595] Minor changes to curse filters. Minor bug involving burning to death in a fire fixed. Some minor bugs in 'get' command parsing fixed up. Minor newbie related sends improved. Parsing bugs in the 'wear' command fixed. ---- Jul 15, 08 [593] Due to the use of rename by annoyance characters to avoid ignore and other filters, the cost of renames and name swaps has been increased by $10 to $20 for a rename, and $25 for a name swap between two characters. Also, renames will not be allowed for players that are listed on the 'Most Ignored Players' web page, at Channel thwacker added to 'dice', 'insult', and 'pose' commands thanks to Alton/Pakufax' abuse and spamming. Tensor's discs are now dispellable based on your skill at dispel. Landing dispel on it will set it's timer to 0. This will not affect weightlesses. Brag changes: Some show spell bugs fixed, but mainly showing and bragging spells will now follow the same rules as score. Currently you can't brag a spell you don't know, but can if you just don't know how long it lasts. Color on resistances in stats command fixed, anything over 60% will now be bright green as intended. Not knowing elemental lore and typing 'stats' will now show you '--' in the magic resistance spot instead of 'xx'. It is now also correctly alligned. You can now show / brag gold. You can now brag on a channel of your choice, 'brag <channel name> <information>' Detect magic cast on items that are composition magic now make more sense. Items that are crystal coated will no longer burn. Using the tell and reply commands will no longer unhide you. Parsing improvements to the 'wear' command. Minor changes to colored fields on finger. Some initial support for the skinning skill has gone in. It's very rough, and probably not useful at this point. There is now a local curse filter for people who don't want to see cuss words. 'spam swear' will toggle it on and off. ---- Jul 06, 08 [592] Miscellaneous typo fixes. Minor crash bug in firestarting fixed. Fixed bug that allowed climbing even if skill level was below zero. ---- Jul 04, 08 [591] String parsing for get/put fixed up even more. Fixed minor typos in a handful of places. Show and brag commands no longer remove poisoning. Allow finger switches to be processed in any order. Minor cleanup to various strings, including fires. ---- Jul 01, 08 [589] You can no longer regen into negative hitpoints while linkdead. ---- Jun 30, 08 [588] Brag and show are now interchangable. You can brag anything you can show, and vise-versa. Spell names are capatalized when they're displayed now. This should cut down on '' spam for blind players. Color removed from several of the show options - it was confusing people. Added color based on time left of spell. If a spell has 2 ticks (3 minutes) or less remaining, it will appear in bright cyan. Expect more of this kind of change in the future. Finger command now does not display deeds by default, players will have to -all or -deeds to see them. Corrected some errors in the display of MR values involving elemental lore and maximum amounts. Also, players should be careful when typing 'brag spells'. Your spell list can be long, and you may get hit by the channel thwacker if you say too much. 'brag spells' works, but I recommend you brag a specific spell to avoid getting pwned by the channel thwacker. ---- Jun 29, 08 [587] Minor updates and bugfixes to the get/put commands. ---- Jun 28, 08 [585] We can now put objects on tables again. ---- Jun 27, 08 [584] The random repop settings for objects have been lowered, but more object types will be affected by randomness. The net result should be fewer high end randoms, and about the same total number in general. The crash bug in show has been fixed. Miscellaneous changes to the get and put command parsing. Minor fixes and updates to show. Reply now works while sleeping. Updates to the finger command to make it more useful and less spammy. Fixed bug that allowed mobs to wander while mortally wounded. ---- Jun 25, 08 [583] You can now tell while asleep and to sleeping people. Targets that are entangled now have 75% chance to fail dodge. Minor cleanups to fire starting. Fires can now take some of the chill out of chill touch. You can no longer give objects to yourself. The 'dues', 'experience', and 'gold' commands are now hide-safe. 'skill list' now takes arguments to filter skills. 'mvx', 'hpx', and 'mnx' added to prompting to display maximum stats. The alias limit has once again been raised. Magic resistance now shows on the stats command. A 'brag' command has been added, whereby a player may easily say to the room their major stats. Brag will take args of hp / mana / mv, stats, and combat / hitroll etc, but by default will make the player say all 3 if no args are sent to it. Miscellaneous fixes and updates to the 'show' command: - Added abbreviation and percentages to show weight and show encumbrance - Added Size and Height - Added Status, you can see what your current action is, IE fishing - Cleaned up show resists, it now only displays non-zero resistances - Cleaned up show stats - Added abbreviations to show resist zap, norm, magic res, etc - Added age - Added show regen - this is experimental and may become obsolete ---- May 28, 08 [582] This upload consists primarily of convenience fixes: Miscellaneous changes to group based strings, including some spam reduction. The mana command now takes optional group member arguments. The movement command now takes optional group member arguments. The mortal spell list command now takes string arguments. The generic 'show' command has been added. A few minor parser updates. ---- May 21, 08 [581] Some stuff added to help track and improve the bot detector. Hopefully this will help reduce the number of false alarms, or at least verify that the alarms aren't actually false. More firestarting updates. ---- May 15, 08 [579] Storage locker sends added to 'getput' spam filters. Minor weight bug in holy weapon spell fixed. Damage of the thief 'throw' skill has been bumped up. Fires should much more stable and easier to manage. Help page for fires/firestarting added. You can now look at/in fires to determine condition. ---- May 11, 08 [578] Rescue lag for the person being rescued has been cut in half. Miscellaneous fire starting bugs fixed. Some of the mob-binding eq bugs should be fixed now. Clan list command cleaned up a bit and reordered. ---- May 10, 08 [576] Minor changes to strings for newbie quest display. Low level experience tweaks and changes to the Sloe quest adventure. Minor help page updates. New miscellaneous rule added regarding pets. The beginnings of the firestarting skill have gone in. Expect it to be a little buggy. Changes to 'you have enough experience to level' sends for newbies. Minor gold changes at low levels. Display changes to the 'where' command. ---- Apr 29, 08 [575] The 'random object' alert should no longer show up on randomly enchanted eq. You should now be able to get things from containers without exceeding your weight limits, so long as you're not overloaded. Forest navigation is now level 5 warrior. Mountaineering is now level 8 warrior. Spelunking has been added, and is now level 11 warrior. ---- Apr 23, 08 [574] Using the cleric 'healing touch' skill on yourself is now slightly less effective than using it on others. Dodge and parry have been raised to level 2. Ignore should now be slightly stronger. Minor newbie message cleanups. You can now look at a board starting at a particular message number. Corpses containing a binding item can no longer be picked up. Picking up a random object for the first time will send a special message. The 'nokillsteal' flag has been strengthened, in that casting spells on the mob is also disallowed. This may cause problems, or be subject to abuse, and may change in the future. ---- Apr 15, 08 [573] More help page updates. Miscellaneous typo cleanups. 'bright' keywords added to channel color parser. Waypoint duplication bug fixed. ---- Apr 12, 08 [570] Miscellaneous help page addition and cleanups. Another pair of graphs have been added to track port 3004 web page requests. ---- Apr 08, 08 [569] Today is Dentin's birthday. Crash bug in storage lockers fixed. ---- Apr 06, 08 [567] The clan dues and account backlogs have been made longer. Warrior flagged weapons may now be made slightly more powerful, while mage flagged weapons must now be made slightly weaker. The type 2 hp equations have been modified. The peak hp age has been reduced from 35 to 25. Strength now adds more hp above 25. Warrior level now adds more hp above level 25. High level warriors now have a much higher intrinsic hitroll (thac0 in old D&D speak.) Mana regen has been changed, in that the class-based breaks now follow a smooth curve instead of the discrete jumps that would happen at random about every four levels. The maximum and minimum regen remains the same, and the new curve matches the old in several points, it's just smoother in between. Hp regen has also been changed, but much more strongly. The difference between max and minimum regen now is only about ten levels wide, and begins immediately when you have a higher thief+warrior level than mage+cleric. It also has been smoothed out, and the maximum hp regen has been raised. The net result of this is that warriors near the level cutoff will have much higher regen than before, but approximately the same mana regen. We hope. Cast level also has much less of an impact on the hp regen slider. 'teacher' and 'trainer' flags merged on the new 'where' command. Casting frost bite in darkened rooms will now fail about a third of the time. Some brewed potions will now last a -really- long time. Tensors now last slightly longer. Keep in mind that the regen changes are experimental and subject to change. ---- Apr 05, 08 [565] Minor reorganization of main web page. Major reorganization of in-game and web-based area listings. ---- Apr 03, 08 [563] A bunch of command aliases have been added for newbies. The 'double timestamp' spam in clan dues backlog should no longer happen. The 'walk' and 'move' commands are now slightly more newbie friendly. The 'where' command has been seriously beefed up for certain areas. Teachers, trainers, guildmasters, shopkeepers, and priests may all be visible by default in cities. ---- Mar 27, 08 [561] Brewed potion timeouts are now longer. Intro screens have been switched over to use Sloe as the primary new character login point. Help page updates for clan web page discounts. ---- Mar 11, 08 [559] Crash bug in farsee fixed, 'storage enter' now works again. ---- Mar 09, 08 [556] The strength spell now stacks much less strongly than before. Also, the timers for strength, dex, and charisma recasting have been modified. The object binding string is now bright yellow. Equipment wear locations now display different, and show up wear locations that are unused on players. Identify spell on players no longer shows what should be private stats. Minor cleanup on cure poison and remove poison sends. Gold dropped by players no longer saves. A big warning send has been added to keep people from getting caught flat footed. Player storage lockers have been added. The cost is $25 per year, with a trial period so you can check it out and see if it works for you. See 'help storage' and 'faq 2' for details. ---- Mar 02, 08 [553] Planed objects now show a warning when identified. Area cast dispel magic is now considered an annoyance spell. Mobs picking up unbound equipment will ruin the equipment. Animating corpses will dump unbound equipment on the ground. Corpses containing unbound equipment cannot be preserved. ---- Mar 01, 08 [551] Objects that spell up the user (such as infravision goggles) are no longer resistant to dispel magic. The spells may be dispelled, but can be recast by removing and rewearing the object. We will also be reworking a lot of these kinds of objects due to changes in the object composite. ---- Feb 04, 08 [549] Non-ppk owners of ppk channels can now use their channels again. Dispel magic is now considered an annoyance spell. The 'set annoy' command can be used to allow annoyance spell casting on your character. This setting intentionally does not save. ---- Feb 03, 08 [547] PPK channel traffic has been split from pk and arena traffic. All ppk sends will now go to #ppk (a user channel), while all arena and temp pk sends will go to #arena. A handful of code typos fixed. The sunlight spell should now properly light rooms after casting. Wizlock now immediately terminates the current auction, so people won't lose equipment if it doesn't sell before a reboot. Changes to the Sloe newbie login menu. ---- Jan 18, 08 [545] Removing key1 and key2 from doors and locks should be easier now - setting the keys to NULL, -1, and 0 should all work now. 'goat' and 'shhh' socials added. The crystal shield spell has been slightly beefed up. ---- Jan 08, 08 [544] Graph dumps on web pages and in-game raised to 400 entries. Minor cleanups with dClient buttons for new character creation. 'elemental lore' help page updated with 'resists' command. Characters who have been banned from the auction channel may no longer take down items they put up for sale. New characters can no longer possess channels. Channels are automatically cleared of new character names when new chars are created, except for ban lists. ---- Dec 16, 07 [542] A 'resists' command has been added to help blind players see their weapon type and resistances more easily. You can no longer gain exp or improve spells while in recall sites. On the plus side, haven is now allowed in recalls. New keywords have been added to board notes - you can address your note to 'gods' or 'builders' for level 100 and higher, and 'admin' for level 107 and higher. A bunch of changes to the Faqs and Rules have been added. Auction takedown and failed auctions now flag your character appropriately. 'gauntlet' social added, courtesy Draak. The 'emo' social has been renamed to 'eemo' so you can actually use it now. Help page for 'friend' updated. ---- Nov 25, 07 [541] The newbie intro area on Sloe has been attached to the intro screens. Entry into Mud U has been moved to the advanced char creation menu. Changes to the help pages for new chars. Waypoint bug with group recall fixed. Minor bug in solo exp code fixed. Certain kinds of very low-level exp now has a minimum floor. ---- Nov 24, 07 [539] Fix bug in who pk counts, thanks to Watery and Samon. Turn undead now permanently damages the regen of undead creatures. This lowered regen will not go below zero or kill the creature. Turn undead lag for multiple targets has been raised. ---- Nov 22, 07 [537] Minor changes to gold offset to hopefully bring the levels up a bit. Minor changes to the various who lists. ---- Nov 18, 07 [535] Crash bugs in holy weapon fixed. ---- Nov 11, 07 [533] The formatting of spell and skill list has been fixed for the DClient. 'skill list' added (finally.) Added cast/heal/trip/kick buttons for newbies on the AA client. Below level 10 thief, it's much harder to dodge tripping. Below level 10 warrior, it's much harder to dodge kicks. The hit/miss constants for kicking have been modified. New characters now have specific default skills based on their class. Four practices have been allocated for those default skills - if you pick none, you get those extra practices. The skill sets are: Mage - magic missile and detect magic Cleric - cure light and continual light Thief - dodge and trip, 20% each Warrior - parry and kick, 20% each Note that candle has been made level 2, detect magic level 1. Also, trip has been lowered from level 9 to level 1 thief, and backstab raised from 1 to 7. ---- Nov 05, 07 [532] Minor fix to intro screens. ---- Nov 04, 07 [531] Minor fix to waypoint timeout. Update intro screens for character creation. Update intro screens to get an email address. A nag message added for setting an email address after login. ---- Nov 02, 07 [530] Crash bug in waypoint usage fixed. ---- Oct 21, 07 [528] You can now empty liquid containers without -force if there's nothing in them but liquids. If waypoints are too far apart, you will no longer be able to bridge between them. The distance search for nearby areas has been increased to deal with zones that are farther apart than usual. ---- Oct 20, 07 [524] Getting negative gold for sacrificing corpses should no longer be possible. To empty a container in your inventory, '-force' must now be used. The targetting and probably damage of chain lightning has been adjusted to help prevent pkills. The 'nearby' command has been added to show nearby areas. Areas that are farther away can be seen at higher levels. Note that for Ralnoth, a lot of bogus areas will be listed until we fix up the position entries. ---- Sep 12, 07 [523] Minor changes and bugfixes to the god code, courtesy Amalgam. ---- Jul 26, 07 [521] The asshole limit threshold has been lowered to just the level required to whack Vivi. Changes from Amalgam: A bunch of updates for gods and followers. Poison no longer wears off on logout. ---- Jun 21, 07 [520] Bots now get even less gold when sacrificing corpses. Gold cap for quest completion lowered for low level characters. ---- Jun 18, 07 [518] Changes to various offset graphs and slew rates. ---- Jun 05, 07 [515] Locate object now takes one or two keywords, and will be a bit more restrictive about what it displays. Hopefully it will be more useful now. The 'who blind' command has been restored, but not to everyone. A few more words added to the group comment code, 'blind', 'no', 'not'. ---- May 27, 07 [514] Minor multi detect improvements. Skill loss due to botting has been seriously beefed up. Experience given while healing mobs is now limited to only the healed amount. Removing poison will now indicate when the target is unpoisoned. Rice social added. The ppk ignore/follow bug has hopefully been fixed. The disconnect timeout has been raised. Finding invisible stuff when searching should be more obvious now. Swimming is now not required for marsh, stream, and swamp terrain types. 'who blind' now only shows the count of blind players on the game, not who they are. This is Ruin's fault, as he continues to insist on being a dick to blind people just because he can. Group follow no longer sends the arrival and leave strings to group members. This cuts down on spam for everyone, and if you need to know who in the group is sneaking you can use the 'sneaking' command. If you enable the player sneak spam filter, you'll eliminate all leave/arrive string for all players. 'fame' added to the comment list for groups. Sneak command now sends a tip about the 'sneaking' group command. Frisbee throwing now is subject to the same rules as channel spamming. ---- May 08, 07 [512] Player shop rent has been reduced a bit and some code has been added to help people better understand rent. Also, the maximum rent per day is now capped at 100k gold. PK bugs in poison and choking cloud have been fixed. Bound equipment can no longer be donated. ---- Apr 21, 07 [510] The auction takedown escrow loss bug has been fixed. Shopkeepers will now allow you to list the wielded/weapon wear location. Help page added for the 'replay' command. On shopkeeper list, identify, and auction, compare data will also be sent. Jedi social modified. Sith and backslap socials added. Help page added for planes. Clan web page discounts have been changed. Instead of the full discount for any page (no matter how awful), we will be ranking pages based on content and size. The formula can be found under 'help clan-web-pages'. If your clan page needs to be ranked or rechecked, please post a note to Dentin on the board in room 8. You have about a week at the current full discount rate, then all the pages that have not been updated will be automatically reset to zero discount. ---- Apr 15, 07 [508] You can no longer pick up players in recall sites. ---- Mar 18, 07 [507] Two new socials, gorilla and howl, added (thanks Draak and Zogg!) Minor bug in social display command fixed. You can't use group rate until you've been in the group for 15 minutes. The lightball issue has been fixed. ---- Mar 11, 07 [506] Character renames have been added to the donations page, for $10 and $15. Because of the stupid amount that PayPal takes on small transactions, the minimum for clan gold has been set to $10.00. This cuts the overhead nearly in half per transaction. Bug allowing reply to cut through sleep (introduced by ignore change) fixed. The 'auction takedown' command has been added, to allow you to take down that old-style ivory cane you just accidentally auctioned for 1 gold. Autoconnecting to channels on the first cold send has been made a flag option only settable by admin. This is primarily a result of channels such as 'yourmom', which snags people by hooking typos and cut/paste errors. The 'replay' command has been added to allow you to play back a small number of the previous channel sends you've seen recently. The amount of history is dependent on the total size, not the number of sends. Lightballs now merge together if you multicast it. More minor fixups in ignore, including where wierdness with ppk. The fast portion of the good/evil offsets should now save across boots. ---- Mar 08, 07 [505] Ignore has been slightly improved. ---- Mar 04, 07 [504] The asshole filter limit for new players has been removed until an appropriate set of changes to address abuse can be determined. Pk bug with choking cloud fixed. ---- Feb 24, 07 [502] Auction no longer unhides you. Practices are now highlighted on stat. The 'enough experience to level' send for newbies has been changed. Crash bug when restoring ancient player files fixed. The 'bypassing ignore' rule has been made substantially weaker due to excessive reporting of incidents that should not require administrative intervention. The alignment offsets have been modified to have a short term response to more quickly handle transients, and a long term response to adjust the minimum floor. This should help prevent the large scale oscillations we've been seeing about twice a year. ---- Jan 14, 07 [500] Some clan door issues have been worked on, and hopefully cleaned up. 'clan stat' added for clan elders. ---- Jan 06, 07 [499] More client updates. Magic missile is now level 1 mage, and cure light is level 1 cleric. This is in preparation for allowing characters to be created at level 1. Minor updates to the bot detector to reduce false detects. Minor http cleanup for player shops. ---- Dec 27, 06 [497] You can no longer follow someone who is ignoring you. Minor http page updates ( ---- Dec 07, 06 [495] Thanks to Porom, there are now sends on all player shop price changes, as well as markups, and after a price change nothing can be bought in the shop for approximately ten seconds. This is to prevent price fraud by silently changing the price of an item between the time that it's listed and the time that a buy command is issued. Chain lightning has been made a little less painful to use. Drink and quaff should be interchangable now, eg. drinking a potion should work properly. You can no longer cast haven, ward evil, ward good, darken, and wall of ice in a recall site. If a trade specp can't succeed, the trader should now drop the inputs rather than destroy them. Group exp has been modified again, to allow for more exp if lower level people group with higher level people. The grouping code also now favors larger groups over smaller groups. Lots of minor changes for the soon-to-be-release custom client. ---- Nov 19, 06 [492] Some minor changes to the map command, including the ability to shut off roads and automapping when scanning. Using mobs to pick up unbound equipment now ruins the equipment. Don't try to bypass equipment binding with mobs. Players can no longer enter actively guarded objects. ---- Nov 11, 06 [490] Channels now take a lot longer to time out due to inactivity. Hopefully this will help limit the need for permanent channel flags. Most of the 'donations' help pages have been moved into their own faq section. PPK flag removal cost lowered to $25.00. You can now buy extra clan rooms for your clan. See 'faq 2' for the updated FAQ section, or try online at Note that clans with more than 20 rooms allocated will have higher dues. See 'help clan areas' for details. Clan elders can now get a detailed breakdown of clan dues with the 'dues' command. Running a bot in a group is now disallowed. This includes heal bots, hitter bots, and refresh bots. Further, if the mud thinks you're a bot, it will ungroup you and prevent you from joining groups. See the 'rules' command for further information. ---- Nov 09, 06 [488] The group follower/leader comment fields have been updated yet again. Automatic leader/follower sends will happen when people mark themselves as leaders or followers. Crash bug in player get fixed. ---- Nov 08, 06 [486] Old style group leaders will now show up on the leaders list, as well as leaders explicitly marked as such. Due to player idiocy, the comment field of the group leader/follower lists has been limited to a stupidly small number of allowed words. ---- Nov 05, 06 [483] 'fwho' command added, alias for 'who friends'. You can no longer give items to a person that is ignoring you. Some 'group set' commands were added, and the groups listings have changed. This is going to need a lot of tweaking, so expect adjustments in the near future. Note that 'groups -old' will still give the old listings. The group rating strings are now averaged, so they more accurately reflect the makeup of the party. ---- Sep 30, 06 [482] The experience for low level turn undead has been cut substantially. The exp reversal bug in ppk death has been fixed. Some items important to quests can no longer be pickpocketed. Scrolls, staffs, and wands now have lag associated with their use. For scrolls, each additional spell on the scroll increases the lag time. Pour no longer allows painless poisoning of weaponry. ---- Sep 10, 06 [480] The exp loss cap has been changed for PPK deaths. For low level kills, the loss cap is now at 30 million exp. For high level kills, the loss cap is now 3 million exp. For same-level kills, the default of 10 million holds. Poisoning is now a little bit easier than it used to be. Also for PPK, the low/mid/high level ranges have been made wider. Sacrifice gold is now a bit more random, and bots will get virtually nothing. The shopkeeper 'list' command now accepts wear location arguments. See help page for details. Donation rooms now use a 'list' and 'take' mechanism, as opposed to crap just laying on the ground. You can still have crap on the ground, but things that actually go through the 'donate' command will be nicely sorted. Some small amount of charisma related information now shows on consider. ---- Aug 19, 06 [477] Minor exp changes for shoplift, pickpocket, and steal object. Palm will no longer work on guarded containers. Auto-update on objects should now ignore some of the more important flags, like bind and enchant. On the down side, staff and wand charges can now only update in the downward direction. Bots are now thwacked much more harshly for gold and experience. The channel list should now be sorted by usage. The fame list is now sorted by fame, instead of level. Pk arenas no longer adjust arena rank unless you're actually present in it when someone wins it. ---- Jun 18, 06 [475] A bug in quest completion has been fixed, for quests like the twilight staff. The rules have been updated to deal with player get and the taking of equipment from a player's inventory. You can no longer pick up a player in a safe room. More minor web page updates. Clan order is once again sorted by pk rank. ---- Jun 15, 06 [473] The asshole detector coefficients have been changed again, and moved to debug mode only. The 'off' color code now clears the previous colors of the 'undo' color code. Minor web page changes, and new web page header/footer layout. Changes to the AA autogen pages for clans (on port 3004), including clan pk rank, roster, and activity. Clan activity numbers are now available on the clan list. Locate object and find object have been tweaked slightly. Find should now be a little more reliable, and it should be less irritating to deal with poorly named rooms and shops. A 'friend' channel has been added, with notifications for login/logout and a few other minor things. Some of the area affect spells have been improved. ---- Apr 22, 06 [471] More changes to ignore to help out our long time player Stefen. I've also turned up the asshole threshold quite a bit in the short term so that it affects fewer people. Once the system is better understood, the ranges will be slowly tightened again. ---- Apr 21, 06 [469] Aggro mobs will now dump liquid containers as well as regular containers. A bug in the mob exp thwacker has been fixed. Mobs can no longer go negative. AFK with a string now returns the string when someone sends you a tell. 'ignore all' or 'ignore players' now gives a more friendly message regarding the target being in 'do-not-disturb mode'. 'ignore assholes' now has more of an effect, based on the automatically calculated asshole distance between players. ---- Apr 09, 06 [467] Miscellaneous bugs in control weather have been fixed. ---- Apr 08, 06 [466] Maintaining/unmaintaining spells can no longer be done while fighting. Turn undead passive now saps a little less mana. The 'strong detect' phase of detect undead now lasts longer. An 'undo' spell has been added, to allow you to take down spells one at a time. The better you know the spell you are undoing, the more likely you are to succeed. See help page for details. Dentin is 33 years old today. The split class spells and skills have been removed: Bribe now requires thief level 8, instead either thief 8 or mage 12. Teleport now requires mage level 15, instead either mage 15 or cleric 15. Fear now requires mage level 17, instead either mage 17 or cleric 22. Charm now requires cleric level 15, instead either mage 25 or cleric 15. Water breathing now requires mage 18, instead either mage 18 or cleric 22. There shouldn't be very many people (if any) affected by this, because the lower requirement was picked for each. However, if this change causes you problems, please talk to Dentin for a practice refund or other workaround. ---- Apr 02, 06 [463] More experience tweaks for leader exp. Nosummon now prevents mortals from picking up, blinking, or teleporting other mortals. This does not work for mobs. A bug in the 'peek' skill has been fixed. In retreat, the whole group can now see who was left behind. A 'nokillsteal' flag has been added to allow players to turn off kill stealing if they want. By default, new players will have this enabled. The 'drop all', 'put all', and drop of a full container will now warn and refuse to drop everything unless you explicitly force the issue (by using the '-force' switch at the end of the command.) This is to help reduce the recent rash of stupid problems associated with 'I dropped my stuff and Xyz stole it plz help me'. ---- Mar 26, 06 [462] A bug in leader exp has been found and corrected. Leader exp should now be more consistent for high level groups. Experience for tanks in groups has been improved. Old style shard storm sends have been restored at full rate. Slightly shorter sends will appear if you have the group cast spam flag enabled. ---- Mar 19, 06 [459] The 'quests all' command has been updated to include alignment. The quest list is also available on the web pages. The web page version of the quest list also shows the approximate area that the quest may be found in, as well as an optional quest description. Other miscellaneous minor web page updates. 'alias equal keyword' now works, as well as 'alias =keyword' (blind fix) Channel passwords now show up on stat for channel owners. Rarity has been given a slight extension, so things near the rarity limit will occasionally load. The exp penalty for botting has been doubled, so that stupid bots will never actually make positive amounts of experience. Some bugs in parry have been fixed. ---- Mar 06, 06 [457] Minor improvements to ignore. Minor parry improvement to two handed wield, and better handling of wield strength as related to parry. More minor newbie parsing and look/feel improvements. Newbies can now level without a guildmaster up to level 5. Training and practicing still require a guildmaster. Leveling and leveling fame have been modified. The new fame requirements are 25 per 30, 50 per 31, and 100 per 32. For a quad 32, it would require a total of 700 fame, up from the 400 or so previously required. Note also that newbie characters require 25 fame to get their first 30. This is intentional, and should be low enough to not pose a problem with low level characters. The second change is the total level requirement for level 32 characters. Instead of needing 115 total levels to get your first 32, it now only takes 109 total levels. This is intended to reduce the 'flattening' effect seen at very high levels, and allow for characters with more specialization in that range. ---- Feb 22, 06 [455] Minor fixes to command parsing to make life easier for newbies. The 'no backstab' flag now shows on identify. Containers can no longer be donated unless they are empty. Corpses are exempt from this rule. The exp cap for low level characters has been lowered to be more sane for the level of stuff they should be fighting. The curve is also much flatter, which should help characters in the level 15-20 range. Lots of minor typo fixes. ---- Feb 12, 06 [453] The annoyance power of the farsee spell has been turned down a bit. The current year has been added to timestamps on notes and boards. Fleeing when asleep is now less likely. Blink teleport now obeys anti-teleport flags, instead of noteleport. Teleport now lets you teleport into high level areas again. The 'area' command once again takes both creator name and level arguments. Minor help page updates. ---- Feb 08, 06 [452] A crash bug fix, and a security bug fix were installed. ---- Dec 11, 05 [450] More minor web page updates. Minor help page updates. The area list in game and on the web page is now sorted by level. High level monsters when teleported can no longer land in low level areas. A 'rules' command has been added, and a rules section has been added to the web pages. A surprising number of rules use real-world examples from one of the mud's most prominent players, Gamlin. ---- Dec 10, 05 [447] Healing a mob while attempting to kill it (for example casting fire spells on a fire elemental) will no longer cost you experience. Negative weight bugs involving liquid containers have been fixed. Confusion now interferes with the map command. The bug command has been improved a little. Group leaders no longer lose experience when a charge dies in their care. 'invisibility' and mass invisibility are now considered annoyance spells. A minor bug with 'look out' while carried by a mob has been fixed. ---- Dec 04, 05 [445] Equipment binding code has been added. For items like this, the item will be permanently bound to your character from the minute you touch it. Bound implies that ONLY YOU can use the item - it cannot be sold, auctioned, or transferred to anyone else, ever. When you're done with it, you might as well sac it, because noone else will ever be able to use it. ---- Dec 03, 05 [443] Minor fixes and updates to the web page shop lists. The second order term (the 500 mil centerpoint) in the gold offset has been made twice as strong to prevent transients like the extended one we've seen over the last 4 or so months. Gold regeneration on low level mobs has been increased somewhat. More sends added to group ranking command. Random probabilities raised a bit. Color tags no longer screw up formatting on the shops page. Warning added on 'where' command when the area is set not to load equipment if players are present. The alignment command now has built-in error to prevent exact determination of your alignment. ---- Nov 25, 05 [442] More reworks to the web page interface on 3004, including the addition of a 'shops and stores' page, with equipment and price lists. Player shops may also appear on this list if they wish. ---- Nov 23, 05 [440] Player shop opening costs have been lowered to 500k gold. Player shop rent has been lowered by 25% to make shops easier to maintain. Some new strings added when eating food. You regain a small amount of hitpoints for eating. This is intended to give low levels something to do with all that meat they're butchering. ---- Nov 22, 05 [439] Clan rooms created by broken exits should now actually end up in the clan, instead of being unowned/unusable rooms. The sends for shard storm have been shortened and made a little less frequent. Nosac items won't be eaten by the donation room anymore. Crash bug when booting from empty world files fixed. ---- Nov 13, 05 [437] The display formatting of notes has been cleaned up. The 'magical powers have fully regenerated' send of haven will now be filtered out by the 'miscellaneous' spam filter. For blind players, the random spell words cause problems with some readers, so they have been replaced with '... casts a spell.' instead. If you try to power idle alignment, you'll end up losing more than you gain. Some new strings have been added for the trip skill. Clan elders now have the ability to roster remove other elders above them in the clan roster. ---- Oct 23, 05 [435] Help page requests that match a social exactly will direct the player to use the social command to see the social strings. Speaking of which, you can now use the social command to see social strings, just like on the web page. Also, the example targets for socials have been changed to something more gender obvious: Conan (male), Sonja (female), and a mud school diploma (neuter). Minor AC balance adjustments to icebolt and frostbite. Sends and strings for friend commands cleaned up a bit. You can now explicitly ignore or allow your friends. Time/data added to header when reading notes on boards. Notes on boards that you can't read won't show up on the message list. Long descriptions by default will no longer be shown on finger. You can use 'finger -l' to see the various user-settable descriptions. Long descriptions longer than about 12 lines will be assumed broken and will not be displayed when you look at a player. There's some really stupid longs out there, and I'd rather display nothing than spam people with crap. Graph data is now available to mortals via the 'graph' command. Only a handful of stats are available, including the offsets and some room temperature for a few places across the game. Web page interface cleaned up a bit, graphs added there too. ---- Sep 17, 05 [433] Rooms that are anti-summon (you can't summon into them) will no longer allow you to walk into them if you're carrying another player. You can also no longer throw containers containing players into such rooms. The statistics for calculating arena wins on finger have been reworked to display in a more reliable fashion. Blind players using stealthy movement will now see some of the failure messages before they see the room descriptions. This should allow for a faster response, but unfortunately not all of the failure messages can be sent that early. A watch list and 'watch' command has been added to allow PK players to more easily look out for other players as they log in. Fixed bug in bot thwacker that completely destroyed exp for cleric turn and player heal. A 'friends' command has been added. Right now, all you can do is manage the friends list, and get a list of friends currently logged in. See also the help page. ---- Aug 31, 2005 [430] Quest gold rewards are now limited to 250 gold for level 0, and 1000 gold per primary level for levels 1 through 9. Minor tweaks to bot thwacker to peg bots like Skyler. ---- Jul 3, 2005 [429] Number of allowed aliases raised for high level players. Defensive fighting has become more difficult to improve. Nonorm and magic damage weapon types should now show up on identify/auction. 'who pk' now shows a count of not-visible players as it used to. 'who ppk' added. This command does not display temporary pk players. Multisell items will no longer load sporadically as randoms. Disbanded clans without web pages no longer show on the web listings. Disbanded clans now show at the bottom of the in-game clan listings. Hardcore skill/spell bots will now be actively penalized for botting. As a bot, you can lose skill percentages, experience, and alignment. You have been warned. Watch your bots closely. ---- Jun 27, 2005 [427] More minor gold offset changes. The mud should self balance around about 500 million gold total now. ---- May 16, 2005 [423] More stuff added to confusion object strings. Mobs that are stolen from will now become more aware if they catch you (previously, they would only become more aware if you succeeded.) The alignment offset has been slowed down a little bit now that things are more stable. The bug command should be functional again. ---- Mar 19, 2005 [421] The per-boot limit on quests has been removed entirely. Too many people were getting screwed for no apparent obvious good reason. Player PK rankings have been reset, and changed to use a different algorithm. Clans also now have a pk ranking, which is derived from all kills between members of different clans. Some of the 'clan' commands have been updated. 'clans' shows the clan list. The 'who pk' command has been modified substantially to show statistics. ---- Feb 28, 2005 [419] Leader exp is limited if the leader is too low level. Possessing multiple mobs in a chain is no longer possible. More miscellaneous alignment tweaks, including some shitty ones because y'all were bastards about the last set. Grouping experience has been tweaked a little bit to make it more worthwhile to run larger groups. A new one practice skill has been added for clerics, 'monitor vitality'. See help page for details. ---- Feb 23, 2005 [418] Alignment goals have been made a little bit more powerful. Alignment should not change so much in neutral areas. ---- Feb 09, 2005 [415] The probability of getting a piece of random equipment has been raised. Locks that can't be picked or unlocked will give an appropriate warning message when you try to unlock or pick them. Locks that can't be unlocked will indicate that they might be pickable instead. The 'quest' command has been updated. If there are unfinished quests in the area you are currently in, they will be displayed when using the 'quest' command. ---- Jan 30, 2005 [413] The spell list on score is now sorted by expiration time. The donation room cleaners have been made stronger to help clear out clutter. There is now a 'quest all' command that displays a list of all publicly known quests, sorted by difficulty and level. Some new statistics have been added to make the level stats more realistic, but those won't change until a few people have done the quests. ---- Jan 29, 2005 [411] The permission system for clan building and player shops has been improved, allowing shop owners to decorate their shops without god intervention. ---- Jan 23, 2005 [409] It is now possible to occasionally become 'much better at' casting something, instead of just a little better at. The group/leader ratings have been adjusted a bit so the default is not 'above average', and it's a little harder to get 'excellent' or 'awful'. Berserk now raises strength and lowers dexterity. If you want the long description warnings to go away, clear your description with 'set desc NULL'. We will be adding automatically generated descriptions soon for those who don't want to bother writing a real description. Stronger spam filters have been added for the strength, presence, and dex spells. This is attached to the general 'cast' spam filter. Alignment has been changed again, in response to player and god comments over the course of the past week. The changes are: 1) amount that your alignment drops has been reduced from about 30 points per day to around 3. 2) the alignment goal is no longer absolute. Setting an alignment goal makes it easier to get and hold an alignment, but if you kill too much of the wrong stuff you can still drift away from your goal. 3) the game no longer prefers neutral. Instead, it will thwack good and evil separately to maintain good and evil each as 15% of the population. Note that the more good people there are, the harder the game will thwack you to maintain the balance. Not everyone can be good, and likewise not everyone can be evil. 4) partial good and partial evil now count fractionally instead of completely beyond the 350 cutoff point. 5) alignment change on quests will now be modified by the align goal, so if you do the wrong quest it wont completely screw your alignment. ---- Jan 17, 2005 [407] Alter Aeon is now ten years old. The official day is Jan 15, but we typically give it about a week after that for the parties to die down. Some wierd death bugs fixed in burning hands/shocking grasp. The alignment offsets have been manually backed off to about one fifth their previous value, and are at 20 (for the neutral offset) and 0 for the evil offset. This will make the system take much longer to stabilize, but should make it easier for people to keep their alignments for now. The numbers will remain pegged near this value for the near future. Group ratings added, to help flag groups and group leaders as good, bad, or gamlin. The status of the group is sent when following, and a message is sent on entering the group. ---- Jan 03, 2005 [405] Storms, cyclones, hurricanes and blizzards! The weather system is in turmoil because of Dentin. Expect the weather to settle down and maybe become a little more interesting over the next few weeks. Magic missile now bypasses magic resistance. ---- Jan 01, 2005 [403] Alignment offsets have been severely twigged. Alignment can also wear off over time if not maintained. In general, this should make alignment a bit more sane for new players. ---- Dec 04, 2004 [399] Support for spellcasting shopkeepers has been added. This implies priests and mages that can cast spells on you for money. Clan account limit lowered from 200 million to 50 million gold. A gold bug where certain treasures do not auto-adjust has been fixed. This should fix the recent 'low gold offset' problem. ---- Nov 20, 2004 [397] Stealing from shopkeepers and mobs with memory is now more repeat limited. It will be harder to steal a hundred scrolls from a shopkeeper, for example. Infinite loop bug introduced earlier today fixed. Gold bug in player shops fixed. The player 'Murgh' has been frozen for three months and stripped of all equipment for blatant abuse of said bug. Note that we expect bugs of this sort to be reported immediately. Abuse of a bug such as this is sometimes allowed in the short window after reporting it but before fixing it - however, creating 300+ million gold out of thin air and then giving it to your friends is not acceptable. As a high level player with considerable experience, Murgh clearly knew better, yet did it anyway. The gods are greatly angered by her behaviour. ---- Nov 18, 2004 [394] New characters will no longer be allowed to enter the game if there is a multi already logged in. High level characters will not be allowed to log in if there's a level 0 character already logged in that is a multi. Certain classes of actions involving multis will now fail. ---- Nov 04, 2004 [392] The semicolon parser has been removed due to abuse of client triggers. You can't unelder an elder that's lower in the roster than you are. Player shop owners can now clean boards in their shop. ---- Nov 01, 2004 [389] Clan elders will automatically get all clan recall sites added to their waypoint list on login or clan creation. Note that not all newly created clans will have clan areas. ---- Sep 28, 2004 [388] Miscellaneous typo fixes. Enchant explode now wakes up people in the room, as does dispel explode. The userload graph will now show level 30 and up userload as well as full userload statistics. ---- Aug 30, 2004 [385] Auction minimum is now 100 gold instead of 25. Corpses can no longer be auctioned. The auction channel is now partially a user channel, and using the channel commands you can turn off the auction channel while leaving the system auction messages turned on. Also, snooze mode has become either on or off all the time, and makes auctions a lot less spammy. See help pages for details. Non-ppk players can no longer smear ppk players (wtf, how did that happen?) ---- Aug 28, 2004 [384] Minor increase in group experience for groups larger than two people. Farsee is now ignorable instead of annoyance cast, and the target will be informed of the identity of the caster. ---- Jul 25, 2004 [380] Minor bot detector and gold offset accounting changes. Firefield spell spam can be reduced by using the group cast spam filter. ---- Jul 17, 2004 [379] More bot detector improvements have been added. Farsee is now considered an annoyance spell. ---- May 09, 2004 [378] Update to bot rules. Bots are no longer allowed in recall sites or regen rooms. Don't run your bot in a public location, they are spammy and irritate other players. Heal experience has been significantly reduced for heal bots. It is now substantially more difficult to charm high level monsters. ---- May 02, 2004 [377] The power of the size effect on equipment has been reduced from one foot per size to approximately 8 inches. This was done due to fix some pretty stupid behaviour regarding picking up pk players in safe rooms and moving them so as to be able to kill them. The probability of getting random equipment has been lowered slightly for common equipment to help reduce random eq botting. ---- Apr 04, 2004 [375] Addition to the bot rules, see 'help' for details. A bunch of fire and ice spells have been made more strongly spam filtered for blind players. Prices for restrung equipment have finally been raised to $10, as mentioned repeatedly for the last month or so. For donations still in transit (over the next few days), old pricing will still apply. Updates from Tarrant: Added 'place <dir>' and 'remove <dir>' commands to the door editor. Added PPK flag for channels. You can no longer join an arena if you are carrying a player. ---- Mar 08, 2004 [374] No meaningful changes. Minor typo fixes, and some trivial updates to help files. ---- Feb 22, 2004 [372] Minor pk bug with animated zombies fixed. Passwords the same as the character name are no longer allowed. Ignore now prevents spellcasting between non-pk players that are ignoring each other. ---- Feb 07, 2004 [371] Poison no longer wears off when you log off. Some bugs in ppk steal fixed, so recognizing the thief won't cause you to automatically attack. This only happened in a few rare situations, but often enough to cause unexpected deaths. Players are smart enough to know when to attack a thief. Mobs aren't. ---- Feb 04, 2004 [369] Yet another crash bug fixed. ---- Feb 03, 2004 [367] Infinite loop crash bug fixed. ---- Feb 01, 2004 [366] Multiple death bug with burning hands and shocking grasp fixed. Zapped equipment now goes into inventory. Poison cloud damage reduced some. Using case while hidden won't work as well now, but it won't trigger aggro either. Miscellanous updates from Tarrant: The typo command has been updated and improved some. Some clan and god restrictions added to channels. Minor improvements to confusion. Some new strings for monsters. ---- Jan 24, 2004 [365] Shout has been turned completely into a user channel, instead of a discrete global channel. Yell still works like it used to. Noshout has become noyell. Major modification to the bless spell. God blesses now have to actually come from gods - mobs and priests will cast much lower level versions. Blesses also will cost less god power. Updates to various building faqs. ---- Jan 23, 2004 [364] Existing private channels moved back to the old scheme. New channels as created will use the new rules for visibility, for now. ---- Jan 22, 2004 [363] The godpower cost of bless has been increased a factor of 5 to help limit its use. There are now ssl encrypted ports for the game starting at 3100 and up. Massive exp bug that was breaking high level groups has been fixed. Exp for improving spells and skills at low levels has been decreased. Big change: private channels now show on 'channel list', can be statted with 'channel stat', and you can see who is connected with 'channel who'. The contents of private channels remain still private. See board 8 for further details on why this was done if it matters to you. ---- Jan 11, 2004 [362] The no-attack ranges for cleric turn undead should be wider now, and the holding-away power of multiple clerics in a group has been increased. Some experience changes in solo and grouping, for level 25 and lower players. Experience cap for players under level 20 has been cut in half. Between level 20 and 25 it increases up to its full value. Treasures and gold loading on the ground or in chests will now automatically adjust as needed to help balance out the gold economy. Disarm now goes into inventory, but may not be immediately rewieldable. Some bugs in preservation fixed. ---- Dec 23, 2003 [359] Ventriloquate always shows 'Someone makes it look like... ' when used on a player. Multiplaying warnings increased in visibility. Groups command updated to spam less useless information. ---- Dec 20, 2003 [358] The imprison spells now have karma costs when used in pk, since they are the equivalent of a kill. ---- Dec 14, 2003 [357] More updates to the bot detector. Updates and fixes to 'set door' for clan members. Changes to intro screens to warn about long player names, and warn about Mud University. Lots of minor bug fixes. ---- Dec 07, 2003 [356] Minor updates to weather, to make rain less annoying. Bot detector has been backed off so as not to hit afk players. You can no longer give your group experience by killing yourself. ---- Nov 26, 2003 [354] Typo command has been modified. The bug command now aliases typo, but that will change after the typo command stabilizes. Yell and shout are now considered annoyance actions, and will/will not wake targets as appropriate. ---- Sep 28, 2003 [353] Changes to the formatting of the log entries on 'shopkeep log'. Objects can now fall properly through more exits. Some items can now be set to update automatically on player login. Beta test items have been added, for testing new areas. All new areas will have equipment flagged BETA for a period of time until the area is considered stable. Beta items may change spontaneously at any time. Alias limits raised. A few miscellaneous bugfixes. ---- Aug 27, 2003 [351] Hidden effects are now no longer hidden on any equipment. Rarity has been backed off a small amount to compensate for the high userload. Donation room cleaner made a little more aggressive. It is now possible to get a higher than usual amount of experience when you kill something hard. It won't happen often. Slightly increased gold for newbie and mid-level groups. ---- Aug 04, 2003 [350] This changelog also includes entries from earlier in the week. The history command has been slightly improved. Alignment effects on equipment now work! They will change your alignment against your will, which means they ignore alignment goals. Be careful! Mobs can sorta use channels now, if the channels allow it. A charmed or possessed mob can't be forced to channel spam. Clan channels should properly show invisible people. Some of the bugs in the bot detector have been worked out, but not all. To ignore tells from mobs, try 'notell :mobs' Minor changes to shout. ---- Jul 20, 2003 [348] Addition of names to add/remove in player shop log. Improvements to the anti-botting code. ---- Jul 13, 2003 [347] Gold and a few other things removed from finger. Notes can be addressed to followers now. 'To: followers heart' ---- Jul 06, 2003 [345] A bunch of changes to local/remote echo, to better support new windows versions and blind players. Backstab should now get better to a higher level. Minor changes to enchant weapon. ---- Jun 08, 2003 [343] Death experience loss cap changed to 10 million so Dentin can remember the number and not be so confused. Death and experience help pages updated (finally.) Brew poison experience raised a bit. New fame titles for extremely good aligned characters. Money command is now an alias for the gold command. Condition command only works on yourself while asleep. Case has been fixed. Hide wierdness with hide not immediately wearing off when attacked fixed. Minor newbie fixes. ---- Jun 07, 2003 [342] Ward good/evil changes to prevent pkills. Bribe smear karma limits lowered from 9500 to about 8000. Miscellaneous minor fixes. Gold changes on mobs, and some changes to various treasure hoardes. ---- Jun 03, 2003 [341] Case has been worked on and cleaned up a bit. Clan and player owned rooms have ppk summoning restrictions now. Minor bugfixes to stealthy movement. ---- Jun 01, 2003 [339] Public notes from people you are ignoring will no longer be visible on boards. You can still read these notes, however they won't show up in the index. Level and difficulty ratings added to quests. Level won't show up on old quests for a while until more people complete them. ---- May 26, 2003 [338] Lots of additions for blind players: New 'condition' command added. New 'mana' command added. Intro screen and general 'set blind' prompt bugs fixed. Blind players will now get pronouns most of the time while fighting, for example instead of 'The Captain of the Guard maims you.', they will see 'He maims you.' This won't happen all the time. Blind players with prompting turned off will now get notification when they take significant damage. The '%pc' tag has been added to prompting, for your own condition string. ---- May 25, 2003 [337] Some new bash strings and damage changes added. ---- May 24, 2003 [335] Mana field changes. This shouldn't affect anyone in any meaningful way. 'look out' should work now. A bunch of work done on the weather code. The donation room cleaner has been made stronger - if the donation rooms are too full it will eat more duplicates, and eventually will also eat keys. Improvements to the asshole detector code. Jason continues to set the standard for us all. New 'notell' command added, for those who want tell control without having to do a full ignore. See help pages. Detect magic is now working more reasonably with the new mana fields. ---- May 18, 2003 [333] As you all know, the amount of mana in a room affects the room regen. The equation governing this has been flattened out, so the cutoff isnt so sharp. Minor newbie fixes and updates. The dexterity spell has been reduced in power, and only stacks 1 dex per additional cast. ---- May 16, 2003 [331] Detect undead now shows a ground string for hidden undead. A few minor fixes for minor bugs. ---- May 10, 2003 [329] Rent on player shops raised. Default prices on spellbooks updated. Level added to brew potion web pages. ---- May 04, 2003 [327] Named exits now require the entire direction name to be typed to be used. All ppk characters now have level 30 base summon resist when not summonable. Fame titles have been added. ---- Apr 24, 2003 [325] More multiplaying warnings added. Minor changes to the way search and 'look <direction>' work on objects. You can't throw people through guarded doorways anymore. Some mobs are now immune to the fear spell. ---- Apr 20, 2003 [323] Bug in contortionism skill fixed. A blind player login without the intro screen has been created on port 3010. ---- Apr 19, 2003 [322] Steal exp now takes into account aggressiveness of target. Ignore no longer works on mobs (doh!) Characters created for blind people now have prompting off by default. Multi exclusion rules have been added for persistent multi rule breakers. Some new handlers added to the character creation process, and improved error messages for new players. ---- Apr 13, 2003 [321] Various improvements and changes to guild commands. Default prices for spell components and herbs have been changed. Brew potion experience capped at player max, just like mob kills. More minor updates to spell component pricing. Aligned potions have no effect if you're the wrong alignment. It's the end of the world! The pour command has been installed. For now, you can only pour from liquid containers or potions onto other objects. ---- Apr 06, 2003 [319] Brew potion has been slightly modified to allow more spells per brew. When brewing, putting ingredients into the liquid container can be filtered out as 'get/put' spam. Bug in 'brew potion inventory' fixed. Popularity added to the potion list web page. ---- Mar 30, 2003 [317] The leader of a group will now lose experience if a group member dies. The leader can lose up to 10% of the amount lost by the killed player. The anti-bleeder code should affect solo characters less strongly now. The restoration spell has been made more level dependent to help curb brew potion abuse. Various ignore, group, and potion submission bugfixes. ---- Mar 28, 2003 [315] More fixes and updates to pk arenas. Changes for asshole flagged players. Charmed mobs can no longer shout or yell. Armor command and armor on score updated. Tensors floating discs should go to main donation now instead of mud school. Lots of minor updates and bugfixes. ---- Mar 24, 2003 [314] Wierdness with clan war arenas fixed. Noshout problems with retreat fixed. Another (rare) kind of random effect goodness added to enchant armor! ---- Mar 22, 2003 [313] Unarmed combat made a little more beefy. Enchant armor modified slightly to take into account heavily aligned enchants. Very large group exp penalties reduced. Changes to reduce the effectiveness of 'bleeder' tanks in groups. Increased gold for lower level players and groups. More changes to default item cost - this doesn't really affect anything, but should lower the prices of some items for sale in (non-player) shops. A donation room cleaner has been added that removes excessive duplicate items from the donation rooms every ten minutes or so. Containers are exempt, so donated bags or corpses will be safe. ---- Mar 12, 2003 [311] More exp stats added, just for Jason. Note that this will be inaccurate for old or extremely high level players. Being poisoned now hits movement as well as hp and mana. Experience changed on brew poison. The ignore command has been made simpler and hopefully more easy to use. ---- Mar 11, 2003 [310] More exp stats added, just for Jason. Note that this will be inaccurate for old or extremely high level players. Dentin continues to be on vacation. Only minor bug fixes are being worked on. ---- Mar 02, 2003 [309] Default prices on objects changed - more powerful items will be more expensive than they were. Cone of cold does more damage against spellsave now. You shouldn't be able to log in outside of your recall zone now. Aging should be a little less common on randomized equipment. The fame algorithm has changed slightly, but will not in any way screw over either new or old players. No complaints please. Extremely low level group members might not get experience from mob kills. Experience starts to drop when a group member is more than 15 primary levels lower than the highest, and goes to zero for a 20 level difference. When adding members to a group, the group leader will be notified of these sorts of problems. ---- Feb 28, 2003 [308] Some limited support for clan wars in pk arenas. Unsold item logging for player shops. 'ignore asshole' added to ignore flags. Corpses should not now time out as fast if there's stuff in them. ---- Feb 26, 2003 [307] The list function in shops has been greatly changed, hopefully for the better. Sorting in player shops improved. Shard storm is no longer brewable. Various player shop fixes and more features. More items will show level requirements on identify now. ---- Feb 25, 2003 [306] Low level items will now go to the mud school donation room, while high level items will go to the ralnoth temple donation room. Mud U chars excepted. After you die, you can see what skill you lost with the 'whoami' command. Some minor asshole flag fixes. Some initial support for player shops has been installed. The first player shop has been set up on the space occupied by the old pet shop in Ralnoth. It will be some time player shops become open to the public, so please don't ask yet. This code is very new. ---- Feb 22, 2003 [304] Spell maintenance no longer is level 15 cleric, just level 15 mage now. The 'where' command has changed again for dark rooms. More penalties added for persistent link breakers. Age added to stat command. Bug allowing excessive foraging while indoors fixed. The tolerances on the 'hp' command have been tightened, you should see less injured group members now (75 as opposed to 105 damage.) 'run' is roughly aliased to 'flee' now, for newbies. More level info added to the 'groups' command. Skills that are well learned that won't give you full training for a practice now show how many percent you can expect. 'subgtell' command added for large groups. Lots of little bugfixes. ---- Feb 16, 2003 [303] Major exp bug in shoplifting fixed. Mobs that are stolen from a lot will gradually become harder to steal from. Gods can now use the newbie channel again. Connecting to a channel for the first time will show the disclaimer. First pass of magic resistance changes are in. Spells that were updated or changed (note that update might just mean better sanity checking): peace, mass confusion, sunstorm, firefield, blizzard, earthquake, ice fog icebolt, group recall, area refresh, shard storm, chain lightning Other spells with physical damage effects may also now bypass MR. There have been some changes in the way that trainers decide which skills they will teach. If a trainer has a skill it shouldn't, please let us know. If it doesn't have a skill that it should have, also let us know. Either way, expect some weirdness for a while until we get all the bugs worked out. ---- Feb 14, 2003 [301] Mana regen age effects pushed up by 20 years to compensate for the recent mana changes. Also, age effects of hitpoint regen reduced. Newbie channel is now partially restricted to players under level 15. It should now be possible to improve at groupcasting, and a few other skills. Infravision/dark changes when seeing characters on the 'where' command. Lightning flash bogus direction send fixed. Automatic wimp will not occur for indirect damage (negative regen, falling or drowning damage, etc.) Wimp should still work when fighting. ---- Feb 13, 2003 [300] Large ignore improvements implemented. This stuff is experimental, and subject to change depending on how it's used. See help pages for details. ---- Feb 12, 2003 [299] More improvements to consider. May require a short time to stabilize. ---- Feb 11, 2003 [298] Yet more work on the exp code for the new thief skills... progress it at least being made. We think. Minor exp changes for large groups. ---- Feb 10, 2003 [297] Continual updates and bugfixes for new thief skills. Steal targets can no longer attack gods. Exp adjusted back to its original level (I hope.) Pickpocket exp limited at high levels. The exp lost list has been quasi-reset. It will automatically resync as people log on/off. The dreaded ltype 2 stat changes are in. Changes: Age affects hitpoints more strongly, an extra -25 hp per 150 years age. Overall hitpoints reduced by 4 to compensate for increases at low age. Age affects mana less strongly, 1 mana per 3 years instead of 1 per 2 years. The maximum mana age limit remains between 200 and 250 years old. Mage levels contribute about 5 mana at low levels, about 3 at high levels, for a total of around 120. Cleric levels contribute about 4 mana at low levels, about 3 at high levels, for a total of around 90. Intelligence now contributes a flat 5 mana per point. Wisdom now contributes a flat 4 mana per point. ---- Feb 09, 2003 [296] Disconnect syntax has been changed for mortals. Hide while sleeping bug in stealthy movement fixed. Intermud tell disable (set notell) now ignores remote gods. Highly improved skills will be less likely to be lost on player death. Minor bugfixes to Durhams Guiding Spirit. Icebolt has been modified and (probably) improved. Bug preventing destruction of user channels fixed, channels should time out in a more reasonable fashion now. New thief skills have been implemented, and there has been a large reorganization of the 'steal' skill tree. Players who used to have the 'steal' skill may or may not still have it, and may have other skills instead. Specifically, those with a highly trained steal were allowed to keep it, and also given some skill level in the new skills. Those without a highly trained steal have had it removed and were given skill levels in the newer minor thief skills (palm, pickpocket, case.) The new skill tree looks like this: palm lvl 3 (used to be level 12) pickpocket lvl 6 case lvl 12 steal lvl 15 (used to be level 6) peek lvl 18 shoplifting lvl 9 See help pages for further details. ---- Jan 26, 2003 [294] When fireball misses, it does reduced damage now instead of no damage. Some miscellanous info is now displayed on player login. Spellcasting word uttering spam should be reduced now. If you know hide less than 50%, you can fail to find a hiding spot. Hide is now dependent on searching. New skill, 'stealthy movement', added. It's dependent on both sneak and hide. This skill allows you to walk from room to room while hidden. Note that you can no longer follow someone and remain hidden without this skill! See help pages for stealthy movement and sneak for details. ---- Jan 19, 2003 [292] The pk permanent command has been modified to make it even more idiot proof. The context command has finally been made functional, see help page. More newbie fixes. ---- Jan 18, 2003 [290] Channels should save more coherently when you log off/on now. The poison weapon skill should now be functional. Each hit poisons the target reduces the poison on the weapon. This should be faster than using a generic poisoned weapon. Some heavily enchanted weapons can't be poisoned. Poison handling also added, without it you can poison yourself on accident. ---- Jan 14, 2003 [289] More newbie updates. Map command has been changed, hopefully for the better. The display is roughly the same, but the mapping part is totally different. ---- Jan 09, 2003 [287] Room regen modified slightly - you may notice a change in the regen rooms. Players should no longer auto-attack when stolen from. More low level/newbie warnings added. Tons of miscellaneous bug fixes. Help page updates. A bunch of updates to the old mud school, and the shopkeepers, acolyte, and trainer will no longer give gold or experience. ---- Jan 04, 2003 [286] All mobs now have double attack by default - so other members in your group can be hit. The chance is really low right now, so we can see how it affects gameplay and grouping. Minor bug fixes. God blacklisting powers have been beefed up a bit. ---- Jan 01, 2003 [285] The spell casting name parser has been modified (hopefully improved!) so that things like 'practice cure light wounds' should actually work now. Chimes and squeaky floors no longer work in recall sites. Charmed mobs are more strongly restricted now. ---- Dec 31, 2002 [283] Math command has been improved slightly. Identify is no longer considered an annoyance spell. Updates, clarifications, and changes to the donation help pages. Shopkeepers won't make value offers on things they can't see. Consider improvements for extremely powerful creatures. Newbie fixes for note write editor. ---- Dec 29, 2002 [282] New lightning spell, 'lightning flash', added to that spell tree. 'dancing lights' spell added, extremely low level mage. Order of bribe arguments changed - gold is now last. See help page. Being able to see objects in various levels of darkness has been modified. Each level over 30 requires 50 fame now. See 'help fame' for other info. ---- Dec 28, 2002 [281] Multi-line emotes have been killed. The sort command has been made a little less brain damaged. Various object flags should now show up on wielded things. PPK characters with killer flags can always be killed while linkdead now. You can no longer go berserk if you have tanking turned on. Some extra class flags have been added to the group command. Minor thac0 change to help newbies using burning hands and shocking grasp. ---- Dec 21, 2002 [280] Players can now be the primary owner of two channels instead of one. The mud will now automatically detect players who drop link to escape death, and allow them to die anyway. This should not affect those who truly do have bad links. ---- Dec 19, 2002 [278] Only gods and players actually involved in pk can talk on the ppk channel. Note that anyone may listen, but only player killers can speak. Temporary pk and arena pk both count. Also, Wyvren is now the official owner of the ppk channel, so if something about it annoys you, talk to her. On 'channel who', players that are ignoring you or are being ignored by you will once again show up - but with a * in front of their name. ---- Dec 18, 2002 [277] Spellcast failing will now utter words, doh! Lots of minor fixes and updates. Obscure pk bug allowing people to be killed in safe rooms fixed. More updates for the visually impaired. ---- Dec 14, 2002 [273] Shard storm now has a target size dependency, similar to cone of cold. Identify now shows whether an item belongs to another player or not. Updates to blind mode, including a more terse 'hp' command. More minor changes to consider. ---- Dec 11, 2002 [272] Where safe room display fixed up for ppks. Bug fixed in scroll reciting that was causing much wierdness (scrolls not working on certain targets, etc.) ---- Dec 08, 2002 [269] Pk limits at the high end have been modified. Dentin will now interfere with your ability to attack and defend yourself, and the range is much larger. A couple of door send bugs were fixed. An experimental mode for blind players has been added. Right now, it mostly just turns off some formatting in the login process, but eventually will change other aspects of the game display to make it easier for the visually impaired. To experiment with it, use the 'set blind' command. New characters have the option to set this mode as part of character creation. Consider now uses a self-adjusting algorithm to determine the difficulty of your opponent. It should be more accurate now. ---- Dec 06, 2002 [267] User defined channels should tick down more slowly now, and last longer without being used. ---- Dec 04, 2002 [265] Portals should all be fixed now. Pagebreaking enabled for IRC connections. To disable, use 'set page off'. A bug allowing killers to set grudges has been fixed. Inches have been added to most size fields, and as a result some of the size related algorithms have had to change. If something is broken or works significantly differently than it used to, let a god know. Grudges no longer last forever. Long grudges should last about 30 days RL, and another kill will reset a grudge automatically. There have been big improvements to the ppk code for killers and self defense. See 'help killer victim' for details. ---- Dec 02, 2002 [263] Fairy fog will now properly unhide hiders. Locate and find object should show proper room short descs now. The 'where' command should give ppkers safety information in nocombat rooms. ---- Dec 01, 2002 [261] More steal tweaks, for really low level steals. Trip updates, fixes, and changes. Contortion skill for thieves, its probably really useless. Autoexit will be less pessimistic about what constitutes an exit. Hidden doors -must- be discovered with search before they can be used. Expect wierdness and bugs for a while. Portals and containers now have size limitations. You can't enter them if the portal or container is less than half your size. If you have a broken portal, please let the staff know so we can update the vnum. In most cases, once the vnums are updated your objects will automatically be fixed. ---- Nov 27, 2002 [259] Updates, fixes, and reworking of mob memory. Thief steal fixes, including exp modifications. Expect wierdness and adjustments over the next couple of weeks. Tensors floating disc creates a disc in your inventory now, instead of on the ground near you. ---- Nov 23, 2002 [257] Some darkness/infravision changes. Bug allowing titles that are too long fixed. A couple of crash bugs fixed. Daily userload stats added, 'userload daily' for a display. 'target none' should now work. ---- Oct 27, 2002 [256] Slist and practice commands have been shortened by default. You can use 'slist all' and 'practice all' to see the old version, with fully displayed spell/skill trees and unlearned dependencies. Some preliminary guild stuff is starting to come together, look for the alchemists guild in coming weeks. ---- Oct 25, 2002 [254] Noxious cloud drops chr more than it used to. Idle command when used on players should be more accurate now. The '/' recall command has been changed to parse more strictly now. Potion submissions are now possible when you brew potions! This code will probably lead to an alchemists guild in the near future. See the brew potion help page for information on how to submit a recipe, and for a list of recipes see the web interface at ---- Oct 15, 2002 [252] The undead count Tarrant brought forth a hithero unknown and unexpected set of powers last night, and used them to convince an entire army of Dentin's minions to assist him in a noble cause. Before the night was through, an ancient dragon surrounded by Deep mysteries had fallen. Dentin's minions have been... disciplined appropriately, and it seems unlikely that incidents of this nature will occur again. ---- Oct 12, 2002 [251] The dropoff for rescue exp has been increased to prevent rescue loops. Updates to improve support for windows telnet and other broken clients. Empty corpse has been removed. You can still empty other things though. Some of the area affect spells that were very spammy in large groups will now be less spammy if you have casting spam turned off. Autosplit command put in for groups. ---- Oct 10, 2002 [250] The 'hp' and 'hphurt' commands have been hopefully improved, to help out healers in large groups. ---- Oct 09, 2002 [248] A ~: can be be used to show a semicolon in descriptions and strings. Mud school donation shouldnt recieve any items higher than level 10. The cost of items has changed, and will probably change again in the near future. This is part of general changes to make shopkeepers more useful. The exp splitting code for a group when a mob dies has been changed. Groups with extremely high level players may get less exp when killing mobs that are extremely low level. ---- Oct 05, 2002 [246] More newbie fixes. Changes to random load equipment: if something is promoted to rare or artifact status, it's possible for new effects to be added to the normal stats of the item. Minor exp tweaks for mid-level (15-25) characters. ---- Sep 21, 2002 [243] Mobs will now notice you more quickly. Sneak will be more important! Changes to flee - you will now flee back the way you came more often. Guarding mobs have been improved slightly. A 'leap attack' skill added for warriors, level 10. A 'defensive fighting' skill added for warriors, level 13. This skill is a prerequisite for retreat. An 'increased stamina' skill added for ltype 2 warriors only. Note also that the default movement for type 2 chars has been dropped 30-50 points. A 'double attack' skill has been added at level 20 warrior, and is a prerequisite for berserk. Berserk has been raised one level to 22 warrior. ---- Sep 19, 2002 [242] Major update to targetting features for staffs and wands. You can no longer imprison people in temporary pk. Misc fixes and cleanup to pk arenas. ---- Sep 17, 2002 [241] Some changes to the way healing, and lots of other types of damage are calculated. The meditation room should now work if you're sancced, but there may be other problems. Please report wierdness. Acid breath equipment damage (melting) removed, probably permanently. Other kinds of repairable equipment damage will eventually take its place. ---- Sep 02, 2002 [239] Reply tracking for charmed mobs. When you reply to someone, you will see who is charming or possessing them. Weapon speed shows on identify. Lots of misc bug fixes. ---- Aug 30, 2002 [238] Dentin has finally moved! Perhaps now some code work will get done... Various god commands added for minor deities. Various spell bugs fixed. New help screen added (it's Wyvren's fault!) New equipment randomizer added! Objects will occasionally load with non-standard stats and effects. ---- Jul 26, 2002 [237] Minor changes to the way melee and non-melee combat are handled. See 'help nocombat', 'help stopfighting', and 'help target' for details. ---- Jul 20, 2002 [236] Death counts on finger improved, and fireweb damage in the arena fixed. Skill loss for death increased to 5%, up from 1%. Players will keep equipment when they die. ---- Jul 16, 2002 [235] Misc improvements to haven and lowered cost. A really weak channel thwacker has been added to gtell. ---- Jun 21, 2002 [233] Tons of minor fixes. New prompt option: %pos, your current position. Color tags are now visible in prompts with the 'prompts' command. Major updates to the web interface at, thanks to Andres. Things added were social descriptions, a global skill/spell list, and the 'lost experience' list. ---- Jun 15, 2002 [231] Unknown spells affecting you will show an appropriate description instead of just 'You are affected by an unknown spell'. Players cannot summon other players at all if they have NOSUMMON set. Standard exceptions apply for player killing characters. ---- Jun 10, 2002 [230] Changes to clan traders are in progress, expect wierdness. Grudge code has been made more consistent and user friendly. ---- Jun 09, 2002 [228] Slowly getting the poison skill set installed. Currently working is brew poison/antidote, poison lore, choking cloud, poison cloud, and poison resistance. Poison handling and poison weapon are next in the queue. No help pages yet, still too experimental. ---- Jun 08, 2002 [226] Druid's 'auction snooze' code is in. 'help auction snooze' for details. A few bugs in the killer flag/karma code were fixed. A couple more spells added to the list of annoyance spells. The (tilde)U color undo flag appears to be working now. If you die in your recall, you should reappear somewhere else. ---- Jun 01, 2002 [225] Mages get more exp for casting now, in theory. Very experimental. Backstab lag is dependent on how fast your weapon is now. Cone of cold and chain lightning will no longer nuke other players. ---- May 30, 2002 [223] 'experience' command added, as well as top-100 lost exp list. Color added to incidental hits of greater fireball. Dispel magic sends fixed. Help page updates. Big changes to the object timeout strings. Please report wierdness. If you hit return, ! now repeats the last valid command instead of the return. ---- May 27, 2002 [221] New spells added, and dependencies split out to make a clerical 'cure poison' spellgroup. Remove poison is weaker now, but there is a higher level version to replace it. Compare for weapons should be improved. Brew potion was reorganized! Please check your recipies, they should be the same as before. If they are not, please tell Dentin! ---- May 18, 2002 [219] A couple of the low level fire spells have been improved slightly. Big changes to retreat - it will work a lot better for groups now, especially if there are multiple warriors in the group who have the retreat skill. Also note that retreat NO LONGER WORKS IF YOU ARE BERSERKING. Be careful! It's barely possible to retreat out of berserking if you arent the one invoking the retreat - but that's only because the rest of the group would have to forcibly drag you out of battle. ---- May 15, 2002 [218] Improvements to the various terminal settings. See 'help compact' for new commands and details. Also, the information shown on 'set' has been formatted better and new things have been added. Int/wis requirements shown on 'spell list'. Detect invis lowered to 16 mage, cleric level removed. ---- May 14, 2002 [217] Alias limits raised for players. Greater fireball spell added. More improvements to slist. 'nogcast' command added. Ppk karma limits altered so you can only be a foul being for about 15 minutes at a time. ---- May 11, 2002 [215] Identify and faerie fog added to annoyance spell list. For identify, it's only annoyance if the target is above level 20. Ignore now works on gtell and warn. Permanent player killers can once again steal gold from each other. Slow poison spell added, remove poison is now dependent on it. Major upgrades to practice and slist commands, to help players figure out what spells and skills belong to what major groups. ---- May 07, 2002 [214] Some channel bugs fixed, and better channel logging for owners/admin. Annoyance spells can only be cast on group members, or player killers. Most of the multiple death bugs in fireweb fixed. ---- May 02, 2002 [213] Lots of misc fixes, help page updates, etc. Zombies not paying attention to orders should be fixed. You can no longer sleep while on fire, go figure :) The occasional bogus/missing pong problem for irc users should be better now. New alignment system installed! Set your goals now, so you retain your current alignment. Your inability to read the many warnings does not translate into a failure on the part of the staff to keep you updated! ---- Apr 28, 2002 [212] The gold tax has finally been installed. All amounts over 1 million are taxed at 2% per week. Player stealing has been completely disabled (in theory.) Ignore has been improved slightly. New fire spells added - shower of sparks, flame blade. The fire spells also now have stronger spell dependencies. Demonfire has been converted into Fireweb. Demonfire will reappear later as part of an 'unholy' cleric spell group. The spells 'burning hands' and 'shocking grasp' have been changed. Please see help page before complaining that you can't use them. They do work, they are just different now. The effectiveness of bribing for pk karma has been cut in half. Bug fixed that allowed more than two grudges per person. PPK - Your default karma level is now dependent on the grudges against you. Each grudge is 1000 karma - and you will tend toward that much karma instead of toward zero over time. ---- Apr 18, 2002 [210] Pk rank added to a couple commands and places, also 'who rank'. Channel admins can see who banned who from the channel, and when. Extended damage types added to 'stat'. Lots of misc fixes. ---- Apr 07, 2002 [209] Major bugs fixed for irc users. ---- Apr 06, 2002 [207] Durham's guiding spirit should give proper directions to atlantis now. Brew potion recipies should be restored to their old selves. A minor prompting bug fixed for irc users. ---- Mar 31, 2002 [205] Very minor modification to brew potion. This should raise the probability of getting spells on your brews, but shouldn't change the recipies much. Low level warnings when using/setting high level waypoints. Bank balance shows up on gold command. A lot of object type fixes - composition types, etc. ---- Mar 10, 2002 [202] Group tell and group warn now show the name of the teller, even if invisible or hidden. Same with user channels. Hide is being reworked. Expect wierdness. Check help pages. More changes to follow, including detect hidden, and basic trap detection and disarming. Some commands will automatically unhide you when used - for example backstab. Other commands will not automatically unhide you, and will issue a warning (most of the time, depending on how good your hide skill is.) If you think a command isn't doing the proper thing, leave a note on board 8 and we'll look into changing it. The 'unhide' command will forcibly unhide you if you wish. Search command and skill added, as well as some minor searching improvements to scan. ---- Mar 05, 2002 [201] The new 'stat' command has been installed. Resistances will not show up unless you have the 'elemental lore' skill. Note also that elemental lore is required to get any of the fire, ice, or lightning spell trees. See also help page. Http interface finally fixed! ---- Feb 12, 2002 [199] Tons and tons of minor fixes, including several new command aliases and cleanup. Most not worthy of mention. A bug was found in the gold calculation algorithm - its behaviour will probably change drastically now. Please be patient while the gold offset adjusts to the new code and gets things under control. Backstab exp for very low level characters has been reduced by a large amount. At mid levels it should be about half of what it was. It may take time for this offset to adjust as well. ---- Jan 13, 2002 [198] Pk arenas have been added! Check the 'pkok' command for details, it should be pretty obvious from there. New code from Mooncalf was needed for this, and integrated sooner than expected. As a result, your equipment now saves in containers, and worn! Disarm during pk will put the weapon in your inventory. Waypoints added. Expect this new feature to be in flux for a while. Gold increased on obscure areas, decreased on popular areas. ---- Dec 29, 2001 [197] Warriors can't rescue or effectively tank while berserking. ---- Dec 25, 2001 [196] A bunch of new crystal spells for christmas! Have at it :) ---- Dec 05, 2001 [195] Recall doesn't work while berserking, and refresh no longer works in combat. ---- Nov 24, 2001 [194] Movement changes to new type 2 characters. Overall they should have more now than before. Also movement regeneration increases for everyone. Addition of a very broken 'calculate' command. Berserking skill added for warriors. Default wield strength on objects modified to be more sane. ---- Nov 10, 2001 [190] First additions to mob gold code, and tons of minor fixes to just about everything. ---- Oct 30, 2001 [189] Major channel updates from stucklep. Indenting on ground strings removed due excessive lameness. 'followers' command added to show who is following you. Two famine and bribe bugs related to mob type have been fixed. Groups larger than about 8 people will gain no additional experience bonuses by adding more members. ---- Oct 16, 2001 [188] Grouping faq section added. Noleave flag changed, and probably improved. Be sure to check the new help page, because it handles subleaders differently now. Tons of minor fixes to shit. Ticky marks in userload command. Check it out after the mud's been up for a couple of days. Bribe offset removed because it was too unstable. It's been set to what should in theory be a nice, reasonable value. Maybe. Ditching the group leader should no longer disband the entire group. Stuff like sanc auras, evil auras, etc - ground strings that are multiple lines - will have the following lines indented. Minor modifications to exp code for aggro creatures. When using the 'group' command, you should always see the names of people in your group on the list, even if invis. If someone is invisible or hidden, they will show up with a * at the end of their line. ---- Oct 06, 2001 [187] Major channel code update from stucklep. More to come, so expect wierdness. ---- Oct 03, 2001 [186] The 'warn' grouptell command added for groups. ---- Sep 29, 2001 [184] More grouping fixes from andres. Variable support from andres, see 'help variable' Major alias rebuild. See help pages for 'alias'. Other minor fixes. ---- Sep 22, 2001 [183] Some of Andres' grouping enhancements are in! Please send any bugs, complaints, or congratulations to him to fix :P ---- Sep 07, 2001 [181] Brew potion bug fixed. This means that potion recipies will be stable for at least a few years from this point forward. The constants are different now though - sorry, it was unavoidable. Bribe exp constants shifted around again. Expect wierdness, offset will eventually fix it though. Fleeing costs 15 movement, in addition to regular walking costs. ---- Aug 19, 2001 [178] Ice imprison wears off over time. Minor modifications to ltype 2 movement. High str is more important now. Objects with timers/condition have explicit lifetime estimates now. ---- Aug 07, 2001 [177] You can no longer use tensor's floating discs to transport people and mobs around the game. The builders rejoiced greatly and threw a party. ---- Aug 05, 2001 [175] Cone of cold shouldn't be able to kill people with incidental hits now, really, for sure this time. Total level class flags now work on eq. ---- Jul 29, 2001 [173] New intro screens and new character creation changes. Dynamic title length installed - people with shorter names can have longer titles. The limit is still under 80 chars per line though. Two way ignore will no longer work between ppk chars. ---- Jul 10, 2001 [171] Bugs in new spells fixed, thanks guys :P Bug fixed that allowed infinite karma smearing from a single mob. Bribe reworked due to abuse and exp problems. Exp and gold cost algorithms changed significantly. For consistency, the gold to karma ratio was not changed. ---- Jul 08, 2001 [170] Ignore is even stronger now. Tons of minor adjustments to stuff. Bug in type 2 hp calcs fixed - but side effects abound. People will notice lower hp for a while until I figure out what to do with it. Karma limits extended in pk - killing really low level chars will hurt more. Kick has move costs. Small chance of losing thrown weapons added. (1/50 per miss) It is now possible to be poisoned by poisoned weapons. Spell dependencies have been added to a bunch of the elemental mage spells. Hailstone has been renamed icebolt, and new ice spells have been added. Hailstone will end up being a new cleric spell in coming weeks. Expect further spell reorganization in the future, and more spell renaming. ---- Jun 15, 2001 [168] You will now get an exp bonus for being the leader of an active group. Exp for steal changed to allow greater spread in level differences. The aging effect on equipment is _much_ more powerful now. +20 aging is about the same as haste. ---- Jun 10, 2001 [167] 'noleave' command added for groups. See help page for details. ---- Jun 06, 2001 [165] Room random flags are now working again, for those of you with tons of direction aliases. Several paths will begin shifting again, as before. Leave/arrive spam filters finally working correctly. ---- Jun 01, 2001 [164] Misc exp updates and minor fixes. Major improvements to spam filtering system. See 'help spam' for details. Many help pages added. Sneaking command added. Norecall area flags added. You must use a recall spell to recall from areas that are no recall. Regular no-recall rooms still work as before. Players can't be disarmed or stolen from while linkdead. ---- May 11, 2001 [161] Negative mana regen rooms no longer add to the room mana. There were also a number of minor fixes to the room mana code, so those using detect magic should start seeing more sane patterns in the rooms. Channel thwacking added to user channels. Various offsets added to who -level. ---- May 05, 2001 [160] Turn undead now has associated exp. Experimental, will probably need to be turned down. Feel free to comment on it. Ignore should now work on who lists, unless the target is a pk threat. Wear flags on objects are now public info. More exp tweaks. ---- May 04, 2001 [159] There is a new exp system in place, and it's currently picking up default values from the way things were built originally. It is going to take a while for the system to get on its feet, so be patient with it for a few days. Realize that you may have to kill a mob more than once or twice for things to hook up properly. The new system is much more dependent on how hard the mob is for you. If a given mob gives you a real fight, you can expect a lot more exp for it. If a mob is really easy, you can expect less. We will be adding more exp to other things though, so keep that in mind before complaining... ---- Apr 24, 2001 [158] The load probability thwacker that was making mobs vanish from extremely popular areas has been turned back a bit, but it now also hooks directly into the exp for the mob. On the plus side, mobs that haven't been killed in a long time will be worth significantly more exp. Minor fixes to turn undead. Deaf removed, noshout added back in. Don't ask. ---- Apr 22, 2001 [157] Minor additions to permanent pk. See 'help grudges' for details. Ignore improved. A lot. If you are ignoring someone, you just might never hear a thing they say again. Now might be a good time to go over your ignore list. More anti-spamming code installed. You'll notice a small move cost on almost all communications - but you'll also notice that move regen has been increased to compensate. This code shouldn't affect regular players, only annoyance chars. ---- Mar 31, 2001 [156] You can't sleep in a room that has a battle going on in it. Refresh can't be cast while in combat. Age rate increased on haste. A lot. ---- Mar 28, 2001 [155] If a member of your group dies, you'll know about it. Displacement can target others now. This means you don't have to be a level 20 mage to be a tank, just level 12 for shield. Assist command modified to allow implicit targetting in groups. Hp command beefed for group usage, see help page. Also a bunch of shortcut commands added - hpgroup, hptank, grtank. Rumors have surfaced that an old retired warrior is willing to share the secrets of armored skin to those worthy of using it... Tanking skill added, available in oriental city and from other high level warrior trainers. Level 24 warrior. ---- Mar 25, 2001 [154] Every time you die, you will lose 1% from one random spell or skill. This currently only applies to spells and skills that improve with use. Pk battles do not count. Also, as a safety, if you die more than three times in one tick you'll automatically be booted. ---- Jan 29, 2001 [153] Cost of 'durhams guiding spirit' raised to 250 gold coins. Minor questing code modifications. Tons of tiny fixes, as is normal. ---- Jan 13, 2001 [150] Mountaineering skill added, and Ralnoth now has a ranger guildmaster who teaches most of the new ranger skills. Note also that some of these new skills rely on terrain types for rooms being set properly, which is still and ongoing process. Please report wierdness so we can get it fixed. ---- Jan 07, 2001 [148] A bunch of spell casting fixups. Bribe skill added, but not entirely finished. Mob memory significantly improved. Character history added. Chain lightning bugs fixed. ---- Dec 28, 2000 [147] New skills and spells: 'foraging', 'fishing', 'forest navigation', and 'group recall' installed. See help pages for details. ---- Dec 23, 2000 [146] Aggro mobs will now have a much wider attack margin versus charisma. If you become too weak to wield your weapon, you will stop wielding it. ---- Dec 17, 2000 [143] Charm has been adjusted so it can't be used for pk. It was a little too dangerous, as was aptly demonstrated. Set command has been updated slightly. Type 'set help' for details. You should set your long description, and move personal info into your personality and url descriptions. See associated help files for details. We're starting to work on ranger skills/spells and a couple other minor things. The skill/spell code is being revamped, at least in theory. Hopefully, this will make adding spells and skills less of a pain in the ass. ---- Dec 09, 2000 [142] A new useless command, 'userload', has been added. A prayer channel has been added for communicating with your god. Beware using it too often, as your god may not like to be pestered very often. Gods, you should turn on your prayer channel with 'pray'. Serious additions and changes to the http interface. See ''. New additions include finger, faq, help browsing, gods, userload, and links on who listings. ---- Nov 19, 2000 [139] Convert, renounce, and gods. Lots of miscellaneous stuff for supporting god interaction and worshipping has been added. Its pretty preliminary, so don't expect too much just yet, but you can convert to several different gods if you like. Conversion takes one practice, non-refundable. Killing a priest of your god is a bad thing, and will gain you disfavor. ---- Oct 06, 2000 [138] Big changes to steal code for thieves. Thieves need rely on killing much less now for experience. ---- Sep 25, 2000 [136] Serious changes to exp loss on death. Death due to normal mobs only costs 20 million maximum, death due to permanent player killing only costs 12 million maximum. This may not be permanent. ---- Aug 18, 2000 [135] Roster remove now works for characters that are not logged in. Disclaimers/descriptions added for user defined channels. Use %description or %disclaimer to set/edit it. Score, stat, and whoami have been changed. Whoami has most of your personal details on it, such as height, align, clan, etc. ---- Aug 08, 2000 [134] Pagebreaking changed for newbie characters. Old style behaviour can be obtained by using 'set pagebreak old', new style by 'set pagebreak new'. The new pagebreaking stops if you try to do anything other than scroll thru the page buffer. ---- Jul 24, 2000 [131] Minor modifications to backstab. You'll know if you see them. The second half of the socket code rebuild is in. Expect instability. Brew potion fixed. Note that this fix changes all the global constants for brew and that your old recipies will no longer brew what they used to. This fix makes the skill more reliable and will allow trading of recipies to other players. Bug with certain characters being unable to learn heal fixed. ---- Jun 03, 2000 [129] Listing single objects at shopkeepers will show their stats. The global channels, gossip/auction/newbie, all cost 2 movement to use now. This should curb how much annoyance characters can abuse a channel in the event that no-one is one to deal with them. The entire outgoing comm stack has been rewritten, including some seriously different color handlers. Expect wierdness, and a difference in the way that color codes are handled. On the plus side, this should reduce network traffic a small amount if you have color turned on, which means less lag. Also, we now have a 'grep' socket filter that can be used to cut down on the amount of spam you get from certain commands. An example would be: 'look board | grep dentin', which will show you all the messages on a board addressed to dentin. Alas however, grep does not work on locate object. ---- May 12, 2000 [128] WARNING - the order of spells in the cast parser has changed! This means that the spell abbreviations you used to use might not be the same spell. If you seem to be failing a lot of spells, try changing your abbreviation. ---- May 07, 2000 [127] Ice fog added as prereq for blizzard spell. Faerie fog added as a spell, this takes over the capability that sense life had on rooms. Mass invisibility spell added. Bugs in turn undead found and fixed. Enchant spells should be working more reliably now. Conceal alignment spell added. It doesn't do what you think it does. Read the help page. 'level help' command installed, so you can get newbies to tell you what level type they are before you tell them what to do. It also gives them some hints if new style (ltype 2). ---- Mar 19, 2000 [125] Changes made to parser due to player feedback: door parsing requires the full command, and will no longer trigger on abbreviations. Still more changes to shopkeepers. Hide while walking bug fixed. A throw count has been added to frisbees. Damage that you do over 125 will show as bright green instead of green. ---- Mar 18, 2000 [122] For clan elders: 'set room find lock' and 'set door find <vnum>' added. Maintain slightly modified for when you take down spells like faerie fire. Use now works on portals on the ground. Misc help page updates. Parse order for commands has changed! Specifically, in order of preference: ------------------------- pagebreaking context handler (use '\' to bypass) walking directions (use '\' to bypass) door parsing (use '\' to bypass) special character commands (like /, #, $, ', etc.) regular commands socials ------------------------- The '\' character can be used in front of a command to bypass the context, walking, and door parsers if needed. If you want technical detail, see the help page for 'escape' or '\'. ---- Mar 17, 2000 [119] Cone of cold can no longer kill people with incidental hits. Small change for people with extreme amounts of karma. A bunch of dreaming code was added, for those of you who were frightened by the fiery demon. Who -afk, -noafk and alignment commands. Set room has changed. There is no longer any distinction between clan rooms and other rooms you might own. The history command actually works now. An escrow amount has been set up for auction. If you default on a bid, you will lose a minimum of 10% of your bid. Shopkeepers have been adjusted. They are now more picky about their prices, and will make different offers to different people. Frisbees added. A climbing skill has been added, and in the future the skill will be needed to go certain places. Encumberance added to score. It shows how much extra movement you pay while walking, and shouldn't affect game play much. Its related to your carried weight and your maximum carried weight. Exp splitting has been changed for groups yet again. It should be somewhere in the middle of where it has been and what it was in the olden days. In other words, exp should split a little more strongly to high level characters, but not nearly as much as it has in the past. The looking code has been updated, as well as the see in the dark code. Infravision now shows the short description, but not the long. A couple other minor things were added for showing invisible or unseen characters with the help of spells. ---- Dec 31, 1999 [118] More minor modifications to alignment. Ball lightning is now dependent on lightning bolt. Malcolm is now level 31. ---- Dec 10, 1999 [117] Spirit hammer is now level 5 cleric. The bug with turn undead and sleep/rest has been fixed. The spell dependencies for the cure spells have been fixed. Color is now on tell/reply, when you reply to someone. New switches added to who: -mage, -cleric, -thief, -warrior. For those times you are in a group and need another cleric or thief. Know alignment and detect magic work on rooms. Sneak and hide upgraded slightly. Pk/ppk flags show on 'where' command. ---- Dec 04, 1999 [116] The experimental leveling type is now the default when creating a new character. Please keep in mind that the help pages might be out of date, and we will be trying to fix that over the next few weeks. Also, remember that new characters will probably not need leveling equipment! Don't confuse them more than necessary if so. Int/wis costs on most spells have been changed. Expect to need less int and wis for some spells, more for others. The most notable changes will probably be in combat spells, which on average require slightly higher int. Minor fixes to practice code, as well as int/wis requirement changes for some spells. ---- Dec 02, 1999 [114] Some minor work has been done on channels and other communications commands. Please report any wierdness or problems that you see. The 'use' command, while not completely fixed, should be much better now. ---- Nov 14, 1999 [112] Yet another align change. Killing weak things is worth less alignment than killing buff things. This is very similar to exp, in that if you kill something much lower level than you you won't change alignment very much. ---- Nov 05, 1999 [110] Auction now allows you to see descriptions. See 'help bid' for details. 'find object' is now dependent on 'locate object', instead of the reverse. Find object has also been updated somewhat, hopefully to make it more useful. The levels on both find and locate have also changed, hopefully not by enough to make a difference for anyone. There is a new leveling type on the intro screens. It is highly experimental, and it does not affect existing characters. With this scheme, no leveling eq of any kind is needed, though you'll find that leveling eq is pretty useful as stuff you would normally wear. None of the help pages have been updated for this scheme, so the help pages will be horribly inaccurate. Try it out if you get bored :) Invisibility is now dependent on detect invisibility. ---- Oct 10, 1999 [107] Two handed shields improved some. Maintain improved some. Heal skill bugs fixed. Bug with negative movement when leveling fixed (no reimbursements). Minor clean up work on a lot of stuff, including ice imprison and possession. Edge effects of cone of cold have been seriously turned down. Instead of 25% chance of hitting someone else, its more like 10%. Alignment can be added to your prompt string. Exp in groups has been modified. ---- Sep 20, 1999 [105] Some of the objects with timers on them now have a condition when you look at them and identify them. As an example, 'a fading wash of magic is in good condition'. Expect changes to this in the future as things arise that don't make sense. The 'changes' command has been updated to not be so spammy. Check help page for details, etc. Though odds are good that if you are reading this, you already noticed the difference :) The spam command has been changed a bunch, plus a new option added for removing get/put spam (thank malcolm and issy for this one - dt) The floating disc spell has been abused, and its been dented. The highlights: You can't put tensors discs in other containers. You can't climb on top of one while carrying another one. You can't summon into them. These changes are designed to make the abuse I'm referring to more difficult, but not outright impossible. Hopefully this will do the job and we won't have to implement something more non-trivial to fix them in the future. ---- Sep 18, 1999 [102] Some of your character's personal data has been moved onto the 'stat' command, instead of being shown on 'score'. A complete timezone/system time system has been installed. One tick is roughly equal to 3 mud minutes, which makes a mud day about 3-4 hours of real time. Your character will now have a birthday, which you can see if you happen to be logged on when the right day comes around :) As a side note, you will age even when not logged in. The main mud time has 60 minutes per hour, 24 hours per day, 7 days per week, 27 days per month, 11 months per year. Total days per year is 297, as opposed to 365.24 in real life :) Mud calandar names courtesy of: S. Mead & D. Ray. Alignment changes implemented. Most people will find it harder to maintain extreme alignments without the aid of alignment changing equipment. Http help pages have been fixed, and http commands listing works now. Characters will now enter the game in the room they quit in. Command history installed. Depending on your mage/cleric levels, you may or may not be able to determine what spells may be affecting you. Being familiar with the spells (knowing how to cast them yourself) will help greatly. Gaze spell added. Farsee is dependent on locate object, which is dependent on find object, which is dependent on gaze. Know alignment spell added for mid level clerics. Durhams guiding spirit spell added for mid level clerics. You no longer get to keep your mana when you die. Some alignment flags have been added for equipment, so objects can be intrinsically good or evil. This may have interesting conflicts with other aligned equipment... Firefield has been updated/modified and is now mage only. Another similar spell has been installed for clerics. The shopkeeper 'list' command has been beefed up. Try it at your clan trader. Also, the code for clan trading has been tightened up, and your clan trader might need to be updated to still trade equipment properly. If this is the case, notify a god and we'll try to take care of it. ---- Apr 10, 1999 [100] Intermud tells can be turned off. Usage is 'set channel notell'. Freeze flag should show up on finger. Some extra statting stuff added on wst for auction. We now keep track of total channel usage. ---- Mar 20, 1999 [98] Stealing gold no longer works on shopkeepers. If you have the steal skill, you will get extra information on consider. A couple of ugly famine bugs were fixed, and Tims' pfile has been restored to some level of sanity :) ---- Mar 14, 1999 [97] The 'where' command now has more area information in it. It should prove useful to newbies. Please let us know if you find any inconsistencies. There is now a heavier penalty on PPK karma/notoriety for killing people much lower level than you. A bug in the practice code was fixed. Some of the guildmasters that taught skills were broken as a result, they should be fixed now. Turn undead should no longer turn on if undead you are targeting die, also score should tell you when turning so you know whats happening to your mana. A clanlist command has been added so you don't have to go to the web page to find out about clans. Some bugs in retreat and wander fixed. Damage types have undergone a major change and update, most of which should be transparent to mortals. All equipment should be updated automatically, so if you see something wierd let us know. Also, when using elemental weapons, you should see things like 'fiery slash' - this is experimental, and we will either take it out or leave it in depending on feedback from the players. ---- Mar 01, 1999 [96] An email address has been added to the 'set' command, to help us maintain mailing lists and other informational stuff. Use the 'set email' command to set it, if you like. As some of you have probably noticed, the temple in Ralnoth has recently been upgraded. A lot. The mirrors are still there, but in a different spot, and with a couple of twists. Misc1-misc5 are in place for talking on channels you are listening to. ---- Feb 21, 1999 [94] Spell maintenance has been added. ---- Feb 17, 1999 [93] Ice imprison is now somewhat aggressive. A bunch of bugs with the special attack specp, quaff, and recite were fixed. Frag counts added. You should be able to see how many times someone dies via the finger command, as well as how how many pkills for the ppk'ers. Finger command fixed finally. It will only work on players that have been loaded recently. ---- Feb 11, 1999 [92] New socials: jig, smooch, nibble, preach, gurgle, bap, babble. The user defined (#) channels should now save with your character (most of the time at least.) ---- Jan 31, 1999 [90] Various fixes to the ice imprison spell have gone in. A bug in the psionic blast breath weapon has been fixed. Mobs that use that specp should once again be killable. Healing touch should be fixed for poor Groo, who learned it but was unable to use it. ---- Jan 28, 1999 [89] Charmed mobs can finally remember and recognize who charmed them when it wears off. Also, the rest of the mob memory stuff has been fixed up a bit. ---- Jan 23, 1999 [88] After almost three years, the fire plane is now accessible through the transfer gates. Contributions to the transfer gate guild are welcome should you find the gates useful. ---- Jan 17, 1999 [87] The amount of gold carried by mobs will now begin to vary based on how often the mob is killed. This will all be done automatically, so don't blame gods for denting stuff. If a mob is killed too often, it will eventually carry very little gold. This implies that the less popular areas will probably have more gold in them, and hopefully a few of you will find that as added incentive to explore. Spell words look like garbage unless you know the spell. ---- Dec 27, 1998 [86] Clans with good web pages will get a break on their clan dues. See help page for details. Some new socials have been added :) veg, flex, nuzzle, blah, and more. A silly bug in the socket code has been fixed. People who use certain extremely broken clients on a certain extremely broken operating system *coughwin95cough* will now have an easier time connecting. ---- Dec 24, 1998 [85] A massive rebuild of the mud file systems has been done, as well as bug fixes and countless other things. Some basic mob program stuff has been added but doesn't completely work yet, and that pesky entity notify bug has been found (but not yet fixed.) Finger will be broken for a while until I catch it up to the latest revision of the code. As for what else went in there, we don't have a clue. Go open your christmas presents! ---- Dec 03, 1998 [84] The fireball spell has been ... adjusted. A whole bunch of low level socket code crap has been fixed. Socket commands updated, and some new intro screens have been tossed in. The bug that caused losing your pagebreak settings when you reconnect has been fixed. ---- Oct 20, 1998 [81] Wyvren's insult and pose commands added. Minor mods to yell/shout. Weigh and look commands altered WRT non-empty containers. The cost of auctioning things has changed from 100 gold to 1% of the initial asking price, with limits of 1 and 1000 gold. Some experimental stuff added to http interface for the mud. Help files, socials, and soon to be command listings. Thanks to Wyvren. Bless has been modified to be recastable. Famine now triggers more continuously - you'll have to test it out. Some bugs in possession were fixed. ---- Sep 26, 1998 [79] Newbie stuff added - walk/move in a direction. User definable prompts added. The 'go' command now takes precedence over gossip. Gossip can be abbreviated with : now. ---- Sep 19, 1998 [78] Clan creation costs dropped to one million gold. The spell parser has been updated and fixed some, and should be less selective when you are fighting. Uptime command finally fixed. Lots and lots of weight bugs fixed. ---- Sep 16, 1998 [76] Butcher skill added, for making food out of animals. The split command can be used to cut the butchered meat into smaller pieces, should you come across something really big. Two low level light spells added: 'candle', for mages, and 'continual light' for clerics. Color spray has been modified slightly. Gather command added, to allow you to gather firewood. ---- Aug 23, 1998 [74] Enchant timers and effects have been upped a small amount. Dispel magic now has various effects on some objects. Acid breath from dragons now damages some types of equipment. Cone of cold has been altered somewhat. ---- Aug 16, 1998 [73] Give should now be able to give mobs. Get and put commands have been radically altered. You probably wont notice any difference. You can try things like: put [a/an/the] lock [in/on] [the] box [...] [inventory/ground/direction] ---- Aug 07, 1998 [72] Channels continue to be mauled and mutilated. Gossip has returned! Sorta. See board 8 for more details. ---- Aug 03, 1998 [70] Even more channel changes. The channel and % commands are now the same. Misc, music, and gossip have been removed. Gossip still works by sending to the channel you are currently connected to. Gossip and # are now equivalent. Amazingly enough, the help pages are mostly correct. A 'deafen' command is now in, to allow you to shut off shouts and yells. Costs for shout and yell have been increased, and characters can no longer be noshouted. Also, shouts will not cross planes. Slist has been changed, hopefully to be more consistent and prettier. ---- Jul 19, 1998 [67] Dice command added. Slist has been beefed up, spell list has been beefed down. Hopefully channels will not time out so quickly. %stat and %who added to channel stuff. It looks like the channel command itself will eventually be stripped of most of its commands, as it is annoying to use. The pray command will show nearby recall sites now. Regen has been altered. The intention was to make it harder on old people, but what ended up happening was a complete rework of the algorithm. Expect some fine tuning and tweaking for a while. Weight bug involving saving with negative weight objects fixed. ---- Jul 12, 1998 [65] Palm and retreat skills added. Weaken and clumsiness spells added. A totally useless wander command has been added. Worn weight no longer counts for half its value. Yes, this includes containers. Understand this in advance, before you drop stuff with your now badly overloaded storage characters. Spell dependencies should be a little easier to figure out now when trying to practice new spells. If your strength fails you, you may no longer be able to wield your weapon. You can't send tells to someone you are ignoring. Channels are still in flux, and continue to be tore down and rebuilt in an attempt to make them easy to use. The current help pages are now totally incorrect. Will update later. ---- Jun 28, 1998 [62] The note write handler has been rebuilt and thrown into the context handler, so expect some minor changes in the way things behave when posting notes or editing descriptions. Flee room sends have been changed. Some mobs will now remember you if you attack them. PK karma is a higher for killing low levels, less for killing high levels. Spell list command added so people can see what spells are available at what levels. See help page. Detect magic finally works on objects. Farsee and preserve corpse spells added, both relatively high level spells. ---- Jun 17, 1998 [60] Stone skin has been changed. Its now shorter duration, slightly more powerful, 55 mana and castable on others. A bunch of other spells have had their wis requirements lowered slightly to match better with the new leveling scheme. Ppk players with high karma will gradually regain their ability to recall as their karma drops, instead of having it return all at once. ---- Jun 13, 1998 [58] The list command actually does what its supposed to now. See help page. Cleric harm/cause spells have been changed in level and cost. Some are cheaper and lower level, some are higher level. Harm is now level 20. PPK truce command added. See help page for details. Stuff like gold and corpses will save properly to pfiles. ---- Jun 12, 1998 [55] Enchant armor has been altered. Enchants now gradually wear off, but to compensate the spell has been made a little more powerful and chaotic. Corpse code has been upgraded. You may see some neat things in the future, such as corpses of some creatures turning into skeletons as they decay. While writing a note, you can put an '@' in the note (for email, etc) by using the escape character '\' just before it. Flee and wander bugs in relative room exits fixed. Misc channel color turned purple cause I couldnt see the blue. Level and train commands put into prettier format. Some bugs in send command fixed, but its still 'use at your own risk'. Nogossip has been altered to make it more flexible and annoying. Tons of crap has been changed in the intro screens and newbie creation process. Please post a note if there are any truly broken help pages, and we'll try to get them taken care of. ---- May 12, 1998 [53] Groupcast altered in a distant attempt to fix MR notifies which noone but dentin can see. Expect slight changes in the way groupcasting handles MR. Squeaky floors will squeak once when it expires. Create water spell added. Control weather spell added, but since we have no weather system, you can only cast it on other mortals for its annoyance value. Some restrictions added to earthquake, blizzard, and firefield spells. A bunch of level 0 newbie-friendly stuff has been added. Those of you who already know how to mud will probably be annoyed by it - deal with it. Face command, along with some relative direction stuff added. ---- Apr 28, 1998 [51] Summoning across great distances will in general be more difficult than summoning short distances. It is now possible for the weather or climate in a region to adversely affect your health. For example, on the ice plane, you may need equipment specially designed to help keep the cold out. Room regen has been altered - instead of being factored into your regular regen, it will be dealt with separately, and will happen more often. ---- Apr 26, 1998 [50] Fear is now a combative spell. Self defense karma code installed. Mortal avatar flags are in. Flame channel removed. See board 8 for more info. Clan elders should be able to clean their boards now. Brew potion constants changed again, hopefully for the better. The potion lore skill has been added, to help you brewers figure out what you are doing. ---- Apr 19, 1998 [47] Set room show, cshow altered. Set room create added for clans. Personal rooms won't be added until we figure out initial linking and how to charge for them. Set door commands added, and a context handler for door editing. Clan elders should be able to set, fix, and adjust their own doors now. Locate object fixed to work with auctioneer. ---- Apr 17, 1998 [45] Automated auctioning and bidding is now supported. See 'help auction' and 'help bid' for details. Major revision to entity handling system. Expect us to be unstable for a while, probably at least a month. Work on locks is proceeding, minor bugs are being worked out. Groupcast members must be awake to participate. Clan dues have been lowered again. Current rates are 10 for the base clan, and 1 gold per member. All rates on a per tick basis. ---- Apr 12, 1998 [44] Lock structs installed, for allowing more extensive flags and locking stuff to work on containers. Along with this, we have object type lockpick, which will remain useless until future alterations of the pick and knock spells. On this note, if you notice anything wrong with the open/close/lock/etc commands, or if you notice things on containers not working correctly, please report it so we can get it fixed. Rehiding when already hidden doesn't do sends. Flame channel added. Bugs in count command fixed. Years old crash bug in backstab command fixed. More weight bugs fixed, and more weight bugs made in the process. ---- Mar 12, 1998 [40] Crash bug with killing mob in its own inventory fixed. Cast level effects on objects cut in half. A mage with +12 cast level via eq will cast at +6, not +10. Saving throws on several spells adjusted slightly to compensate. Additions to various things which I do not wish to make common at this time. ---- Mar 05, 1998 [39] Misc channel added back in. Set command default screen adjusted to show channels better. Fix put into corpse handler to get rid of god caused crashes. Ball lightning raised to level 26 mage. ---- Mar 05, 1998 [38] Setroom adjusted a bit. Clan elders have the ability to override room locks on personal rooms. With elders being harder to create, this shouldn't cause much problem. Also, security holes in set room stat fixed. Some spell strings added to existing spells. ---- Feb 23, 1998 [35] Pagebreak and color added to remote who lists. Wrapping of level 127 fixed. Buy/sell gold bug fixed. Fix giving bags to mobs. Brew potions constants fiddled with again. You can get better at more skills now. Realelder clan flag added to give elders back elder creation powers. First login field added, but it'll only show up for new characters. Old characters don't have this field. Perm pk shouldn't (in theory) leave all your eq in your corpse. It will leave your gold though. ---- Feb 19, 1998 [33] Summon will send to target on fail. Noedit flag fixed. Group bug worked on, but not necessarily fixed. ---- Feb 09, 1998 [32] Various bugfixes, including use of skills on mortally wounded characters and clan elders being able to remove themselves from their own clans. The 'set room' facilities have been beefed up some, to allow clans to link and flag their own clan areas. Expect changes and other stuff to occur while we get the bugs worked out of it. ---- Feb 05, 1998 [30] Part of the 'roster remove' command added. If the target is on the game, he/she will be removed from the roster and all clan rosters will be updated. If the player file does not exist, all clan rosters will be checked and updated. If the playerfile does exist, all clan rosters will be checked and updated. However, the command will not allow changing the state of playerfiles - a character still must be logged in to be booted from a clan. This of course was what we hoped to have, but it has been deferred for code ugliness reasons. Warning - elders who have not logged in since the middle of december will not show as elders on the roster until they log in. Various skills fixed so that mortally wounded characters can no longer avoid your trip and dodge your bash. Clan elders can not make other elders, and cannot remove elders. Any member may deposit to the account. ---- Jan 25, 1998 [28] Counters installed on http code. Http clan listings added. ---- Jan 18, 1998 [26] Sneak has been altered slightly - sends and some eq checks were put on it. Hide altered a lot. Some commands don't cause it to wear off, and there are some equipment restrictions on it. 'commands -hide' will give a listing of safe commands to use while hiding. Bug in socket exception code fixed. ---- Jan 17, 1998 [24] Brew potion's universal constants have been changed. Hopefully it will work a little better, and be a little more usable now. A mortal version of worldstat has been added. Uptime command added, but not finished. Nitpick with emptying empty container fixed. Spellsave bug fixed in charm. Disarm is more dependent on skill level. Pkill karma should wear off a little faster now. ---- Jan 12, 1998 [22] Bash fixed. It had a broken dieroll. Players with negative exp cannot get rid of it by dying repeatedly. Aggro dispel mobs wake up if dispelled while sleeping. 'who -level' command added, yet another stupid statting command. Socials have been upgraded to use print_to_char instead of sprintf. This should allow sex modifiers and other stuff to be displayed correctly. Also, color in socials should now be possible. A bunch of http stuff was added to the socket code. Check out A mountain full of dwarves have been found in the southeast part of the world. They have an extensive cavern system, and a marketplace for trading, buying, and selling. Beware the pits, however... there is a reason that the older tunnels are being closed off. ---- Dec 28, 1997 [19] Last command fixed. Groupcast heal should in theory be fixed. Exp problem with linkdead ppk chars fixed. Level restrictions added to boards. Please report broken boards so we can get them fixed. ---- Dec 14, 1997 [17] Karma added to finger command. Ppk should leave behind eq in corpse, in theory. Ppk, karma, and some other stupid help pages added/rekeyed. ---- Dec 08, 1997 [14] Help pages updated with all kinds of stupid shit. Noone will likely notice. A permanent pk flag has been installed. It is not currently a happy flag, and anyone who uses it does so at their own risk. All code associated with this flag will be subject to change. Prelim pk karma stuff added, for guildmasters, shopkeepers, etc. Killer flag added to allow self defense without karma. Clan create command added, allows anyone to just create a clan if they have the gold. Takes their money, sets them elder, etc. No clan area, that will be done by gods still. ---- Nov 27, 1997 [12] Titles starting with a comma are put immediately after the name. (no spaces) Dont abuse it or ill nuke you. Potion spell vnums extended to make heal potions work out right. * added in front of invis objects. Some mobs will autoempty containers with characters in them. Wandering mobs can wander out of containers. There are door settings to prevent throwing of objects through them. Clans can be charged per member now. Defaults are 30 per clan, 1 per member. You may want to check your clan listings for bogus characters. ---- Nov 26, 1997 [9] Swim skill added, all levels, generic skill. Lag installed for traversing water rooms, based on fly, boat, swim skill Falling people, when caught, are caught out of the air. I was going to add this to objects, but there is no flag that determines if an object is falling. The changes command has been installed. ---- Nov 25, 1997 [7] Major flag reordering, expect flag statting to be wierd on characters. Converter built to convert old flags to new flags, hope it works. ---- Nov 21, 1997 [4] Rehash command installed. Needs help page. Delay between drown events made more consistent. Serious errors fixed in dodge/parry code. ---- Nov 01, 1997 [1] Send screwups in clanset code fixed. Bogus help page for recite removed. Attempted connections to an existing character will send to that character. Implicit pagebreaking installed on boards, notes. 1632 entries displayed.

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