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Alter Aeon Player Channel 'Bovine'



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Creation Date: Fri Aug  2 08:37:25 2002
Channel Name:  bovine

(note - most recent messages are displayed at the bottom)
---------------------------------------------------------------
 (5 days ago)     [bovine] Shryth:
https://www.youtube.com/watch?v=UfXs3qjPNNc

 (5 days ago)     [bovine] Shryth: this is what I'm referring to

 (5 days ago)     [bovine] Draak@alter draak: static int
april_fools_manual_override = 0

 (5 days ago)     [bovine] Pocus: lol Shryth.

 (5 days ago)     [bovine] Lejaguar: is int more efficient than bool?

 (4 days ago)     [bovine] Dentin@stellar aeon: depends on the hardware
and what you're trying to do and what you mean by efficient

 (4 days ago)     [bovine] Draak: honestly forgot I made a test utility
to generate fish crates

 (4 days ago)     [bovine] Lejaguar: Better question then-- why are
variables meant for boolean purposes often integers instead of booleans

 (4 days ago)     [bovine] Draak: because I was lazy and copy-pasted
something and change its name

 (4 days ago)     [bovine] Draak: changed

 (4 days ago)     [bovine] Draak: specifically in this case a lot of
the global settings are percentages, like the rates for encounters, the
stun throttle, etc

 (4 days ago)     [bovine] Lejaguar: Are you referring to fish crates,
april_fools_manual_override, or something else entirely?

 (4 days ago)     [bovine] Draak: in this case,
april_fools_manual_override, I copied one of the other global vars and
changed the name

 (4 days ago)     [bovine] Lejaguar: gotcha, that makes sense

 (4 days ago)     [bovine] Lejaguar: and iirc, languages like C++ (and
probably higher level languages too) consider 0 falsey and values above
it truthy

 (4 days ago)     [bovine] Draak: yes...

 (4 days ago)     [bovine] Lejaguar: I just don't remember whether C++
considers strings truthy or if that's just languages like python

 (4 days ago)     [bovine] Draak: Depends? We have more than a few
checks that return a string for "FALSE" and NULL for "TRUE". It will
print out the string, that's usually why one of my first questions when
debugging is "what was the exact string it printed?"

 (4 days ago)     [bovine] Dentin@stellar aeon: strings dont auto
convert to integers, no

 (4 days ago)     [bovine] Dentin@stellar aeon: and booleans are
integers

 (4 days ago)     [bovine] Dentin@stellar aeon: they're just integers
that can only have the value 0 or 1

 (4 days ago)     [bovine] Eggweard: can I ask a nerdy nerdy alias
question?

 (4 days ago)     [bovine] Dentin@stellar aeon: any language that
automatically converts strings to integers is fundamentally broken

 (4 days ago)     [bovine] Radagast: You mean a boolean isn't just
taking up one bit like when I was a kid?! :-)

 (4 days ago)     [bovine] Eggweard: is it possible to use the grep
filter using a variable in your pattern?

 (4 days ago)     [bovine] Eggweard: I try but I can't get it to go the
way I want it to.

 (4 days ago)     [bovine] Dentin@stellar aeon: in python, a boolean
probably takes up half a kilobyte of storage for all the miscellaneous
shit associated with the type and label and all that

 (4 days ago)     [bovine] Radagast: agreed. We don't worry much about
memory usage these days!

 (4 days ago)     [bovine] Radagast: Eggs you mean like grep var? I
haven't been able to make that work either, also tried escaping it with
no luck

 (4 days ago)     [bovine] Eggweard: like: look | grep $ThingIWantToSee

 (4 days ago)     [bovine] Radagast: Yeah, stuck here too with that.
:-(

 (4 days ago)     [bovine] Eggweard: I am no champion for elegance, but
the work around I use is barfolicious.

 (4 days ago)     [bovine] Lejaguar: heh my question was only whether
C++ would consider a string to be a truthy value. Some languages do--
you can litterally do while "asdf" ... instead of while true, though
that would be rather weird

 (4 days ago)     [bovine] Runner: oof, ships take damage really fast.
I've been doing a lot of ship jobs and even sold some cargo, but the
budget is less than the repairs

 (4 days ago)     [bovine] Lejaguar: More usefully, in those languages
you can make a string and do if myVar ... instead of if myVar != NULL

 (4 days ago)     [bovine] Dentin@stellar aeon: yes, some languages do
that

 (4 days ago)     [bovine] Lejaguar: though even then it's a small
syntactical difference

 (4 days ago)     [bovine] Dentin@stellar aeon: those languages are
"broken"

 (4 days ago)     [bovine] Lejaguar: ah, so they litterally do convert
things to integers when using them as a condition?

 (4 days ago)     [bovine] Dentin@stellar aeon: yeah, there's a bunch
of languages which do that

 (4 days ago)     [bovine] Dentin@stellar aeon: it's a bug in the
language

 (4 days ago)     [bovine] Dentin@stellar aeon: people often call it a
'feature'

 (4 days ago)     [bovine] Dentin@stellar aeon: they are mistaken

 (4 days ago)     [bovine] Dentin@stellar aeon: its a bug

 (4 days ago)     [bovine] Lejaguar: I can see that. It took me a while
to see the value in type safety for one thing

 (4 days ago)     [bovine] Dentin@stellar aeon: yeah

 (4 days ago)     [bovine] Dentin@stellar aeon: there's a reason google
doesn't use python to write server binaries

 (4 days ago)     [bovine] Lejaguar: but I finally gave up trying to
make a dynamic class in C++ and realized how dumb such a thing would be
anyway

 (4 days ago)     [bovine] Absolute: i gotta gifft a newbie. and only
22 logged in. this sucks. tto makee it fair there shhould be a minimum
of a  t least 5 to  get this dailly task

 (4 days ago)     [bovine] Absolute: oops. only 2 loggged in

 (4 days ago)     [bovine] Henceshadow: shrug I litterally just
succeeded in gifting-- you might be too idle to give gifts 

 (4 days ago)     [bovine] Morpheus: you have 24 hours to do a task,
give it a break and try again later when you sober up and hope you get
a different task. It is what it is and for the most part the most
simplest of the tasks.

 (4 days ago)     [bovine] Xoria: I maintain that the easiest drunk
task to do is to dance in a recall site XD

 (4 days ago)     [bovine] Draak: I second the motino

 (4 days ago)     [bovine] Draak: motion

 (4 days ago)     [bovine] Dentin@stellar aeon: why do we measure
distances in feet?  Why not penises?  It would be funnier to hear
people say things like "I'm 13 penises and 3 inches tall"

 (4 days ago)     [bovine] Shadowwalker: lmfao

 (4 days ago)     [bovine] Areidon: woe, that's like 159 inches tall

 (4 days ago)     [bovine] Eggweard: there is room for an other
measurement between feet and inches.

 (4 days ago)     [bovine] Mongo: you could replace inches with micro
penises

 (4 days ago)     [bovine] Areidon: there are hands

 (4 days ago)     [bovine] Durzza: that's for horses

 (4 days ago)     [bovine] Areidon: why not include humans

 (4 days ago)     [bovine] Kristy: but would there be a metric
measurement for penises and would it differ.

 (4 days ago)     [bovine] Dentin@stellar aeon: centipenis and
kilopenis?

 (4 days ago)     [bovine] Eggweard: historically speaking you would
have to have various industries use their own penis measurement

 (4 days ago)     [bovine] Durzza: by that logic If we measure horses
by hands, we should measure humans by hooves

 (4 days ago)     [bovine] Eggweard: and then have each country decide
to use wine-penis, or water-penis, or whatever as their national
standard

 (4 days ago)     [bovine] Dentin@stellar aeon: actually kilopenis
kinda sounds like a unit of mass

 (4 days ago)     [bovine] Areidon: I want to tell people I'm 10 hands
tall and watch their confusion 

 (4 days ago)     [bovine] Dentin@stellar aeon: "that car weighs 6.1
kilopenis!"

 (4 days ago)     [bovine] Eggweard: speed in what? penis per minute?

 (4 days ago)     [bovine] Kristy: but owuld they be more or less
confused with 10 hands, or 10 penises tall?

 (4 days ago)     [bovine] Dentin@stellar aeon: penises per second

 (4 days ago)     [bovine] Dentin@stellar aeon: would the unit of
energy be kilopenis penis squared per second squared?

 (4 days ago)     [bovine] Eggweard: escape velocity is 2.2 inches per
minute

 (4 days ago)     [bovine] Eggweard: x 10 to the 7 

 (4 days ago)     [bovine] Areidon: use penis (P) instead of the
coefficient for friction (K) 

 (4 days ago)     [bovine] Areidon: makes sense to me

 (3 days ago)     [bovine] Draak@alter draak: Your ship is not in the
same place as The Eagle. You cannot transfer cargo.

 (3 days ago)     [bovine] Draak@alter draak: There is not a
responsible party aboard The dagger of the moon to accept a cargo
transfer.

 (3 days ago)     [bovine] Draak@alter draak: okay, we're cooking

 (3 days ago)     [bovine] Draak@alter draak: The crew brings the cargo
up from Hold 1 and transfers it to The Slave I.

 (3 days ago)     [bovine] Ivey: wow so the cargo was actually a slave

 (3 days ago)     [bovine] Eggweard: whats in the crate!

 (3 days ago)     [bovine] Ivey: it's like henry box brown medieval
version

 (3 days ago)     [bovine] Draak: its raw materials

 (3 days ago)     [bovine] Draak: did you guys want it to be that
specific?

 (3 days ago)     [bovine] Draak: and Slave I was the name of Boba
Fett's ship

 (3 days ago)     [bovine] Draak: I also have the Hot Needle of Inquiry
over here, its a Ringworld reference

 (3 days ago)     [bovine] Runner: Ships are looking pretty cool :)
spent a while today and yesterday playing with them

 (3 days ago)     [bovine] Runner: I'm finding it a bit difficult
reading the port tables - a pros version would be helpful (port show x
maybe), but I've found a nice rout and the jobs are interesting.

 (3 days ago)     [bovine] Ivey: how much gold do they make per time?
They're probably still way less lucrative per time than standard jobs
since you can't just wayopint to places

 (3 days ago)     [bovine] Runner: it sort of depends on what you do.
The ship jobs are not worthwhile for gold or exp

 (3 days ago)     [bovine] Ivey: I remember getting like 200 gold for
transferring some cargo and the trip was like 15-20 minutes. This was
just when the system got introduced so I know it's better. but how much

 (3 days ago)     [bovine] Runner: but if you've done everything else
then yeah, may as well get them done too

 (3 days ago)     [bovine] Runner: I will say I think I found a way to
make a meaningful amount relatively quickly. Not six figures or
anything, but still it's respectable

 (3 days ago)     [bovine] Runner: could be six figures in a few days

 (3 days ago)     [bovine] Runner: that said I'm not really doing it
for gold

 (3 days ago)     [bovine] Ivey: maybe there should  be a shipping
guild which would let ou do cool shipping related stuff and jobs

 (3 days ago)     [bovine] Runner: I like the encounters. Bought the
wrong ship to play with hardpoints (couldn't read that table, either)
but I'll work up to that

 (3 days ago)     [bovine] Draak: the port command does accept names,
'port trollway' for instance

 (3 days ago)     [bovine] Runner: this mechanic is very clearly still
under development. I'd not be surprised

 (3 days ago)     [bovine] Runner: yeah, but that gives me the same
tabular format

 (3 days ago)     [bovine] Draak: I guess I don't understand what you
want

 (3 days ago)     [bovine] Runner: I want "this port sells foodstuffs
and luxury goods, and buys raw materials".

 (3 days ago)     [bovine] Runner: same for equipment and jobs

 (3 days ago)     [bovine] Runner: alternatively, port search x,
returning a list of ports that will do what I want, would be even
better

 (3 days ago)     [bovine] Runner: example port search passenger

 (3 days ago)     [bovine] Ivey: the screen reader reads all the cells
of the table one after the other, you may want to change it to a
multiline format such as the trollway, foodstuffs n/a, special items
n/a, raw materials n/a

 (3 days ago)     [bovine] Ivey: right now we see this: The Trollway
Dock                     (n/a)  , (buy)  , (n/a)  , (n/a)  , Pass 

 (3 days ago)     [bovine] Runner: nod, no association between cells
and column headers

 (3 days ago)     [bovine] Ivey: so we have to keep going up and down
lines to read the column headers, we can't see both at once

 (3 days ago)     [bovine] Runner: in that case it's more like
"memorize the column headers and then hope you can associate the right
data with the right header".

 (3 days ago)     [bovine] Draak: I had an extensive discussion
regarding the commas for tables. Does that not work for you guys?

 (3 days ago)     [bovine] Runner: ship buy list is even more brutal. I
had to go character by character to guess at what was in each column by
the extra spaces

 (3 days ago)     [bovine] Runner: it's better than nothing, but it
doesn't tell you what the headers are, and that's huge for large tables

 (3 days ago)     [bovine] Runner: it's like somebody sending you a
spreadsheet without the top row

 (3 days ago)     [bovine] Runner: yeah if you've used that sheet a lot
or you wrote it maybe you can memorize what goes in what spot, but if I
send it to you out of nowhere you're going to have a problem

 (3 days ago)     [bovine] Draak: I could probably have the individual
ports do the readout from 'ship buy list'

 (3 days ago)     [bovine] Runner: that would be incredible, but I
explicitly did not suggest that because I didn't know if you wanted to
restrict pricing to people physically at that port

 (3 days ago)     [bovine] Draak: i.e. port trollway would show the
same screen as if you were docked there and typed 'ship buy list'

 (3 days ago)     [bovine] Ivey: the more columns the table has the
harder it is, this one has like 8 columns so pretty intensive. 4
columns, each with different data, is about as much as people can
handle. but this doesn't have different data either

 (3 days ago)     [bovine] Runner: another way to look at the tables:
if you can reasonably read it as a sentence, it'll work. If you can't
read just that single row out loud and have it make sense it won't work
well

 (3 days ago)     [bovine] Runner: so weapon

 (3 days ago)     [bovine] Runner: bastardsword    , greatsword blade 
, grip          ,                guard , one-handed weapon , speed:    
 slow , dtype: slice    , gem , inlay

 (3 days ago)     [bovine] Runner: that's obviously the name of the
item, and the component list. After that it's harder, but dtype is
explicitly titled. The gem inlay bit is unclear

 (3 days ago)     [bovine] Draak: okay, looks I can pretty cleanly add
an alternate view mode for the port list

 (3 days ago)     [bovine] Runner: that would be epic

 (3 days ago)     [bovine] Draak@alter draak: The Trollway Dock        
    

 (3 days ago)     [bovine] Draak@alter draak: Raw Materials: (n/a)  , 

 (3 days ago)     [bovine] Draak@alter draak: Foodstuffs: (buy)  , 

 (3 days ago)     [bovine] Draak@alter draak: Finished Goods: (n/a)  , 

 (3 days ago)     [bovine] Draak@alter draak: Luxury Goods: (n/a)  , 

 (3 days ago)     [bovine] Draak@alter draak: Services: 

 (3 days ago)     [bovine] Draak@alter draak: Jobs: Pass 

 (3 days ago)     [bovine] Draak@alter draak: Total ports found: '1'

 (3 days ago)     [bovine] Runner: recommend not printing the n/a

 (3 days ago)     [bovine] Runner: just ignore those lines

 (3 days ago)     [bovine] Draak@alter draak: that makes the code much
more complex

 (3 days ago)     [bovine] Runner: nod

 (3 days ago)     [bovine] Runner: can always grep it

 (3 days ago)     [bovine] Runner: that will help a huge amount

 (3 days ago)     [bovine] Runner: just having the headers takes this
from "I want to see if AI can convert this to csv so I can load it into
Excel" to "I can do this no help needed"

 (3 days ago)     [bovine] Runner: turned out it really couldn't (or at
least lumo couldn't, and I wasn' going to use something else because
it's not my data to feed into a possible training cycle)

 (3 days ago)     [bovine] Runner: thank you for looking into it :)

 (3 days ago)     [bovine] Draak@alter draak: The Trollway Dock

 (3 days ago)     [bovine] Draak@alter draak: Foodstuffs: (buy)  , 

 (3 days ago)     [bovine] Draak@alter draak: Services: (none) 

 (3 days ago)     [bovine] Draak@alter draak: Jobs: Pass 

 (3 days ago)     [bovine] Ivey: that looks good to me

 (3 days ago)     [bovine] Draak@alter draak: just be careful if you
list a port with common name, like 'dock', you'll pull up multiple
entries at once

 (3 days ago)     [bovine] Runner: That is a complete game changer.
Thank you Draak!

 (3 days ago)     [bovine] Draak@alter draak: Catamaran    , class:
light   , spd: fast  , holds: 2    , wpns: 0  , hardpoint: NO  , cost:
33000  

 (3 days ago)     [bovine] Earthshaker: How would I show the "turkey
fever" leaderboard?

 (3 days ago)     [bovine] Eggweard: leaderboard list event

 (2 days ago)     [bovine] Dex: noticed ship recall is still pretty
expensive. is it range based as well?

 (2 days ago)     [bovine] Draak: yeah, its range-based

 (2 days ago)     [bovine] Dex: yeah went from newbie islands back to
naginag and was like dang, still better than resting 10 times or
whatever tho

 (2 days ago)     [bovine] Dex: never sailed to newbie islands, was
very cool

 (2 days ago)     [bovine] Draak: looks like it supposed to cap around
10% of the base cost?

 (2 days ago)     [bovine] Draak: with a distance factor

 (2 days ago)     [bovine] Dex: to be fair i dont ship recall much

 (2 days ago)     [bovine] Dex: but it seemed more expensive i assuemed
due to distance which makes sense

 (2 days ago)     [bovine] Dex: iirc it doesnt tell you cost of a ship
recall, maybe it should, and make you -f

 (2 days ago)     [bovine] Draak: it might be worth lowering the cost
at some point, with larger ships being so expensive

 (2 days ago)     [bovine] Dex: or slightly cheaper if recalling docked
from another port instead of out in the ocean somewhere, idk

 (2 days ago)     [bovine] Draak: The Good Trawler Snarly Tove  440

 (2 days ago)     [bovine] Draak: ship recall, no args, gives you a
list

 (2 days ago)     [bovine] Dex: ahh, cool

 (2 days ago)     [bovine] Dex: safe to assume a yacht would cost a lot
more to recall huh

 (2 days ago)     [bovine] Draak: maybe cheaper at the home port?

 (2 days ago)     [bovine] Dex: ive been trying to upgrade my ships but
have been having difficulty navigating the args

 (2 days ago)     [bovine] Draak: oh yeah?

 (2 days ago)     [bovine] Dex: saw something about magical weapons,
idk

 (2 days ago)     [bovine] Draak: the weapons and magic weapons aren't
active yet

 (2 days ago)     [bovine] Dex: ah gotcha

 (2 days ago)     [bovine] Dex: boats been distracting me from thrall.
and thats sayin somethin. good work draak.

 (2 days ago)     [bovine] Dex: already know what im going to name my
next boat, etc etc

 (2 days ago)     [bovine] Draak: Runner and Ivey gave me suggestions
to improve readability for some of list outputs, hopefully we get that
booted in the next few days

 (2 days ago)     [bovine] Draak: whatcha naming your next ship?

 (2 days ago)     [bovine] Dex: CIA couldnt get that outta me

 (2 days ago)     [bovine] Dex: nobody takin my boat name

 (2 days ago)     [bovine] Dex: buddy of mine is a fisherman

 (2 days ago)     [bovine] Dex: and named his ship after another buddys
mom

 (2 days ago)     [bovine] Draak: oh dear

 (2 days ago)     [bovine] Draak: I think I see where this is going

 (2 days ago)     [bovine] Morpheus: if the name is too bad, we should
have a "who sunk my battleship button'.

 (2 days ago)     [bovine] Draak: I know: Dex is going to buy a sloop
and name it "I Can't Believe It's Not Cutter"

 (2 days ago)     [bovine] Val: blaze doesn't do enough damage to be
worth using tbh

 (2 days ago)     [bovine] Val: even with the low mana cost

 (1 day ago)      [bovine] Draak: make sure your opponent is on fire

 (1 day ago)      [bovine] Shryth: wait, looking at a suncatcher bottle
says it's a glass bottle, but the comp is rock?

 (1 day ago)      [bovine] Matrim: glass is formed from rock

 (1 day ago)      [bovine] Morpheus: scorch them.. web them.. blaze
them.

 (1 day ago)      [bovine] Judas: what is the ratio of rooms to EPS in
a rack

 (1 day ago)      [bovine] Juggernaut: like 10 rooms to 1 ep if thats
what your asking

 (1 day ago)      [bovine] Judas: right so a hundred room rack would
have 10 eps?

 (1 day ago)      [bovine] Juggernaut: nod

 (1 day ago)      [bovine] Judas: seems like it's off a little

 (1 day ago)      [bovine] Judas: lots of areas with 9

 (1 day ago)      [bovine] Juggernaut: was 12 at one time. now its 10
last i knew

 (1 day ago)      [bovine] Juggernaut: maybe get an example of this and
thro draak a mail on it

 (1 day ago)      [bovine] Draak: not all racks use all their rooms

 (1 day ago)      [bovine] Judas: ah fair

 (1 day ago)      [bovine] Draak: and it doesn't count rooms that are
flagged off-limits for players

 (1 day ago)      [bovine] Juggernaut: aw. i say you change that. let
us in i say

 (1 day ago)      [bovine] Juggernaut: lol

 (1 day ago)      [bovine] Judas: well that sucks

 (1 day ago)      [bovine] Judas: that means no doubles  during running
later

 (1 day ago)      [bovine] Deadinator: is harvesting spellcomps no
longer working? The last 20 or so mobs I killed in the past few minutes
kept resulting in the too damaged thing.

 (1 day ago)      [bovine] Juggernaut: should. i once had 3 in a row do
that

 (1 day ago)      [bovine] Deadinator: Finally, one that worked.

 (14 hours ago)   [bovine] Artimis: why are clan harths so expsensive
omg

 (13 hours ago)   [bovine] Judas: Sorry, you must assemble a kettle
helmet from parts, try 'forge assemble'.

 (13 hours ago)   [bovine] Judas: Sorry, 'kettle' is not something you
can craft.

 (13 hours ago)   [bovine] Judas: uh

 (13 hours ago)   [bovine] Judas: Sorry, 'kettlehelmit' is not
something you can craft.

 (13 hours ago)   [bovine] Judas: what am I missing here

 (13 hours ago)   [bovine] Matrim: hmm, there's a way to see all the
keywords you can use to forge stuff

 (13 hours ago)   [bovine] Sov: maybe "kettlehelmet"

 (13 hours ago)   [bovine] Sov: h e l m e t

 (13 hours ago)   [bovine] Judas: kettlehelmet worked

 (13 hours ago)   [bovine] Judas: ok

 (13 hours ago)   [bovine] Judas: thanks

 (13 hours ago)   [bovine] Sov: np

 (10 hours ago)   [bovine] Matrim: hi there! I'm curious, is it
intentional for the common hallow room in Pilgia Marsh to no longer be
hallowable?

 (9 hours ago)    [bovine] Judas: I think the task kill a mob with a
rost flower explosion should be changed to simply causing one, as or
non mage primries this alone is tricky. perfectly lining up the
explosion with the death of a mob is very very tricky, and imo is in
extreme contrast in regrds to difficulty with other tasks to an absserd
degree

 (9 hours ago)    [bovine] Ax: I find it helps to summon an ice
elemental, then haste both yourself and the elemental. The problem is,
as you said, it's hard to outright kill it with that because of other
things attacking it

 (9 hours ago)    [bovine] Judas: Io'm a hitter, I don't summon ice
elementals

 (9 hours ago)    [bovine] Judas: lol

 (8 hours ago)    [bovine] Morpheus: if your trying to do an explosions
with high level mobs your doing it wrong.. Find a group of mid to low
level mobs.. Easy, but not too easy. create an alias, Haste, spam  the
alias over and over and boom boom boom.

 (8 hours ago)    [bovine] Elfie: that's what I do lol

 (8 hours ago)    [bovine] Morpheus: nod  works for me too.. Only time
I have an issue is with lower level morts. Sloe level, without haste it
is much harder. 

 (8 hours ago)    [bovine] Elfie: same, on this char though, get a
group of low level mobs and just boom!

 (8 hours ago)    [bovine] Morpheus: nod, but like said you want them
to be easy mobs, but not too easy and  a bunch of them..  And by easy I
don't mean going back to the islands at tot 130 or higher.

 (8 hours ago)    [bovine] Shryth: I just go to the newbie forest west
of Ralnoth and murderise everything

 (8 hours ago)    [bovine] Shryth: deer and elks work well

 (8 hours ago)    [bovine] Morpheus: with a mix of mice and raccoons
you bet.

 (8 hours ago)    [bovine] Shryth: the mice die from the static blast,
but you can't make an omelette without breaking a few mice

 (8 hours ago)    [bovine] Elfie: oh yeah that area works really well

 (8 hours ago)    [bovine] Morpheus: I plan on nuking  95% of those 
safe rooms..  I never created  all of these  and not sure who did, but
sometime this week I plan to reduce them a lot.

 (5 hours ago)    [bovine] Morpheus: word to the wise I would not idle
in the area, as I thought there like 30 safe rooms in the area and that
is going to change..  It was never meant to be a peaceful place it was
meant to be brutally harsh with highly agressive, giant creatures and
it will once again see the blood it so craves.

 (5 hours ago)    [bovine] Morpheus: and as far as eps go, 1 keep in
mind just because a rack has 100 rooms don't mean all 100 were used.. 2
There are a set number of rooms not counted to cover things like mob
loader rooms, game automation uses etc. 3 An like the southern ocean
could also be made up of multiple racks combined resulting in a lot
more eps.

 (1 hour ago)     [bovine] Morpheus: ok gianasi issue  addressed and
fixed.. You can no longer  hallow or summon into most of ginasi..
however there is now a single room in each of the jungle.. forest and
marsh that is totally safe.. can sum and hallow. I just made the rooms
different zones so you could summon into them.. will break where, but
shrug  can always walk out and use where. 2 of these were old rooms the
narrow opening in the cliff..  the toehr is is the top of the lsab..
3rd yougotta find.. near the playpus.

 (1 hour ago)     [bovine] Morpheus: on top of the slab.. and  nar the
platypus.

 (1 hour ago)     [bovine] Shryth: so no looking for playpus in Gianasi

 (1 hour ago)     [bovine] Morpheus: platypus

 (1 hour ago)     [bovine] Morpheus: sorry  doing multiple things  

 (1 hour ago)     [bovine] Shryth: all good


 

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