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Alter Aeon Player Channel 'Bovine'



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does not necessarily reflect the opinion of the administrative staff.
Further, it is not filtered for either content or profanity, and may
not be suitable for children.  Browse at your own risk.


Creation Date: Fri Aug  2 08:37:25 2002
Channel Name:  bovine

(note - most recent messages are displayed at the bottom)
---------------------------------------------------------------
 (11 days ago)    [bovine] Lumir: try stop or abort and then quit

 (11 days ago)    [bovine] Arnixa: no cannot help

 (11 days ago)    [bovine] Arnixa: still says i am crafting

 (11 days ago)    [bovine] Arnixa: thanks though

 (10 days ago)    [bovine] Viperos: waypoint changes are fantastic,
huggles.

 (10 days ago)    [bovine] Revenant: get some electronic music
https://www.youtube.com/watch?v=a2ErTpcQs6o

 (9 days ago)     [bovine] Deadinator: Those waypoint changes are
interesting, but I know I've not used them island waypoints in ages.
How can they not be weak?

 (9 days ago)     [bovine] Rman: How come sac all can not be done? Is
ther a reason why you can not sacriice all objects in a room

 (9 days ago)     [bovine] Morpheus: because it would be very
dangerous.. We ahve keep now, because people have sacced its they
couldn't replace. Person drops weightless or antoher container to clean
it out bob walks in sac all..  The only person that can replace a
sacced item is dentin and is time is very limited and not sure he could
even do it in all cases.. So no sac all would never ever be a thing..  

 (9 days ago)     [bovine] Draak: yeah, sacrifice all would be waaay
too easy to obliterate things accidently

 (9 days ago)     [bovine] Gwendolyn: what I'd appreciate though is a
'sacrifice oops' command, such as we already got for donation. I keep
donating stuff which I actually don think to be useful just to have the
chance to 'donate oops' in case of me having screwed up

 (9 days ago)     [bovine] Dark: sac all -f

 (9 days ago)     [bovine] Shryth: same reason the dropsac alias was
dropped from mush

 (9 days ago)     [bovine] Val: draak around?

 (8 days ago)     [bovine] Morpheus: Gwendolyn I Going to say sac is
something more perm, like the whole memmory of that specific item, uuid
and all  is deleted.  Not like with donation where its being
transferred  to a new memmory slot or list. And  we don't want sac all
period  with or without force, for people can just add force to an
alias it don't make it any less dangerous.

 (8 days ago)     [bovine] Draak: so I got a request to make the
condition command work on objects. I think it can work without
conflicts if it checks for mobs first. Anyone see any potential issues?

 (8 days ago)     [bovine] Draak: streams

 (8 days ago)     [bovine] Shryth: as in to check the condition of
stuff like tensors?

 (8 days ago)     [bovine] Draak: yeah, have it send the condition
string in isolation

 (8 days ago)     [bovine] Morpheus: then could  just use  2.sivler or
cond gsivler ground

 (8 days ago)     [bovine] Morpheus: ugh silver

 (8 days ago)     [bovine] Shryth: seems useful enough I suppose

 (8 days ago)     [bovine] Shryth: I'd make sure to have a way to check
an object even with a mob present... Like <con tensor -inv> if you're
hanging out in West Naginag

 (8 days ago)     [bovine] Shryth: or in whatever other cases conflicts
might appear

 (8 days ago)     [bovine] Draak: con disc?

 (8 days ago)     [bovine] Shryth: oh true

 (8 days ago)     [bovine] Shryth: long live keywords, lol

 (8 days ago)     [bovine] Morpheus: well could do cond sivler ground 
if a mob or  cond  2.waffle if you cond  waffle in inv.

 (8 days ago)     [bovine] Morpheus: I would think cond  waffle ground
would work.

 (8 days ago)     [bovine] Draak: for right now I'm going to have it
check things in your inventory

 (8 days ago)     [bovine] Mink: hey any that know why the server
exploded?

 (8 days ago)     [bovine] Draak: nope

 (8 days ago)     [bovine] Shryth: there's definitely times where I
wish targeting things specifically in your inv or on the ground worked
better, but of course I can't remember them now

 (8 days ago)     [bovine] Morpheus: scrolls

 (8 days ago)     [bovine] Shryth: scrolls?

 (8 days ago)     [bovine] Morpheus: I think that is one complaint 
people ahve  why a scroll targets mob and not you if just type sue
scroll or maybe its vise versa. 

 (8 days ago)     [bovine] Shryth: hmm, could be, haven't used scrolls
in ages

 (8 days ago)     [bovine] Earthshaker: I don't see that one really. We
do have the punctuation things to help with targetting...

 (8 days ago)     [bovine] Shryth: I can never remember how that one
works

 (8 days ago)     [bovine] Shryth: but yeah, good call

 (8 days ago)     [bovine] Earthshaker: Practice makes perfect.

 (8 days ago)     [bovine] Shryth: actually, in AA, practice only makes
very good

 (8 days ago)     [bovine] Earthshaker: I have fun with that one around
the undead with necro minions.

 (8 days ago)     [bovine] Shryth: unless you were perfect in a past
life

 (8 days ago)     [bovine] Shryth: ...practice makes very good...
sounds like caveman speech

 (8 days ago)     [bovine] Mink: hey btw the celestial mount. when i
have up a minion "shambeling mount" then if i try enter mount. well it
tries to enter my minion. and i do not know how to enter that area with
a shambeling mount up? any know whatto do there?

 (8 days ago)     [bovine] Shryth: punctuation would help there

 (8 days ago)     [bovine] Morpheus: all the symbols is great, but for
many  they  fly out the  right window when truly need to sue them.

 (8 days ago)     [bovine] Shryth: aaa

 (8 days ago)     [bovine] Morpheus: its a mound vs mount right?  

 (8 days ago)     [bovine] Earthshaker: So 2.mound don't work?

 (8 days ago)     [bovine] Shryth: Keywords are:  '+ : ? . ,'

 (8 days ago)     [bovine] Mink: it probably does but i have it in a
speed walk.

 (8 days ago)     [bovine] Morpheus: oh nvm  you said mount.. I see
what you eman now.. try enter mound  ground

 (8 days ago)     [bovine] Shryth: or enter ?mount

 (8 days ago)     [bovine] Morpheus: add the word  ground  

 (8 days ago)     [bovine] Shryth: with a questionmark in front

 (8 days ago)     [bovine] Mink: so the questio nwhere how to target an
exit when the exit have the same name as the mob. with punktuations..
unless that is not pissible?

 (8 days ago)     [bovine] Shryth: I wouldn't want a pissable mount

 (8 days ago)     [bovine] Mink: hah

 (8 days ago)     [bovine] Morpheus: and  its not an exit, but a portal
isn't it?

 (8 days ago)     [bovine] Shryth: it is

 (8 days ago)     [bovine] Shryth: a portal that is

 (8 days ago)     [bovine] Morpheus: so try  enter mound  ground or as
shryth said add a question mark before  the word  mound

 (8 days ago)     [bovine] Shryth: The ':' character searches only for
players, and ignores mobs and objects. The '.' character searches only
for your minions, and ignores all else. The ',' character searches only
for any creature except yourself. The '+' character searches only for
mobs, ignoring player minions. The '?' character searches only for
objects, ignoring all mobs and players. 

 (8 days ago)     [bovine] Draak: ?

 (8 days ago)     [bovine] Shryth: ??

 (8 days ago)     [bovine] Mink: yay the question worked. thanxie

 (8 days ago)     [bovine] Shryth: yay

 (8 days ago)     [bovine] Draak@alter draak: Part of a worm-eaten tree
trunk is in new condition and will last for about one hour.

 (8 days ago)     [bovine] Draak@alter draak: that was pretty easy to
do

 (8 days ago)     [bovine] Earthshaker: Sure beats having to waid
through the whole identify string...

 (8 days ago)     [bovine] Shryth: for sure! Or look and grep

 (8 days ago)     [bovine] Virgo: took me a good 6 months to find the
bar key after getting my new computer, it was hidden behind not 1 but 2
modifiers, I was a grep free zone and very sad.

 (8 days ago)     [bovine] Shryth: hmm, come to think of it... Would it
make sense for the measure command to include timer info too? It's not
strictly a measurement, at least not spacially

 (8 days ago)     [bovine] Draak: the purpose of these kinds of
commands is to crack of little snippets of information for quality of
life. Burdening them with gobs of output would defeat the purpose

 (8 days ago)     [bovine] Shryth: fair

 (8 days ago)     [bovine] Shryth: that's reasonable

 (8 days ago)     [bovine] Draak: as soon as I got the request, I was
like "yeah, that'll reduce spam for screenreaders"

 (8 days ago)     [bovine] Draak: I'm all for requests like that

 (8 days ago)     [bovine] Shryth: for sure!

 (8 days ago)     [bovine] Virgo: hugs

 (8 days ago)     [bovine] Morpheus: there is no way to see how full a
suncatcher is other than iding it right?

 (8 days ago)     [bovine] Earthshaker: I didn't see one.

 (8 days ago)     [bovine] Shryth: you could bury it and list them, but
that's way more work

 (8 days ago)     [bovine] Earthshaker: But easily enough is just
looking at the last line of identify. It's separated from the rest.

 (8 days ago)     [bovine] Morpheus: I just was asked that question and
 other than  using grep I in an alias I didn't think there was a
command.

 (8 days ago)     [bovine] Shryth: think you can look at it too, should
say on the last line

 (8 days ago)     [bovine] Earthshaker: Either way it's looking at the
last line of output.

 (8 days ago)     [bovine] Shryth: so is checking the condition of a
tensor or checking the condition of scrolls and potions

 (8 days ago)     [bovine] Shryth: so ehh

 (8 days ago)     [bovine] Morpheus: yea I get that, but  not all
people  are  that   good  with  simple to others.

 (8 days ago)     [bovine] Mink: hey regarding convenience for
screenreaders, when i brew potions in containers, and identify it too
see what random batch it generated. it is kinda lot overhead to see all
the info of the container. is there a way t only get the level and the
spells in the potions or?

 (8 days ago)     [bovine] Shryth: hell yeah Mink that's a good point

 (8 days ago)     [bovine] Morpheus: I make a lot of alias for things
like  I made one for  eps.. point |grep possible

 (8 days ago)     [bovine] Mink: lol

 (8 days ago)     [bovine] Morpheus: just  look at the last 6 lines and
ignore the rest..

 (8 days ago)     [bovine] Shryth: lol

 (8 days ago)     [bovine] Earthshaker: Hmm, maybe I shouldn't be
constantly on Short ID then...

 (8 days ago)     [bovine] Shryth: so like when I read through terms of
use when installing new software, gotcha

 (8 days ago)     [bovine] Mink: another thing that for me as
screanreader is sora uhhm spammy is that potions that have the same
effect and well reduced spellcomponents, thath tey get different random
colours on them, so well if i have 10 reduced powders it does not say
10 of the same ingredient but potentially 10 different colors even
though the yhave the same effect, cus they are made from the same
original material

 (8 days ago)     [bovine] Lokar: it was incredibly hard to parse what
you just said and I'm still not sure I understand the complaint

 (8 days ago)     [bovine] Mink: the color powder hting?

 (8 days ago)     [bovine] Shryth: I don't get it either

 (8 days ago)     [bovine] Draak: when you reduce spellcomps, the
powders are different colors, so instead of (4) gewgaw, you get green
gewgaw powder, blue gewgaw powder, red gewgaw powder, purple gewgaw
powder

 (8 days ago)     [bovine] Shryth: oh dear

 (8 days ago)     [bovine] Mink: if i use reduce reagent on 4 pounds of
a material it gives a powder with a random color. and if i make 10 of
these, i get 10 differnt colors even though the end result is well the
same product with same functionality

 (8 days ago)     [bovine] Shryth: gotcha

 (8 days ago)     [bovine] Shryth: that does seem a tad unnecessary

 (8 days ago)     [bovine] Morpheus: nod  I don't think there an easy
way to do that.. Color has to be seperate or  all souls would be
grouped together.. 

 (8 days ago)     [bovine] Shryth: I wouldn't mind trading my red souls
for blacks

 (8 days ago)     [bovine] Draak: yeah, has to do with being restrung
objects

 (8 days ago)     [bovine] Lokar: ok that makese more sense heh the
first version of the complaint made me lose track of what I was reading
about half way through :P

 (8 days ago)     [bovine] Mink: also well sometimes i get the same
potions that have restoration level 90 and they have different colors.
it is possible either that one can relabel the corlor on them so
identical things can look identical.. or that one can toggle the color
of potions?

 (8 days ago)     [bovine] Morpheus: I eman looking in a bag at  12
different  colored potions of restoration.

 (8 days ago)     [bovine] Draak: I make things go

 (8 days ago)     [bovine] Shryth: I encourage and help with box

 (8 days ago)     [bovine] Shryth: that's what I do!

 (8 days ago)     [bovine] Draak: nearly anything is possible, it would
just be very very difficult

 (8 days ago)     [bovine] Morpheus: I don't know but  think  its
either have the colors or not..  

 (8 days ago)     [bovine] Morpheus: nod   draak

 (8 days ago)     [bovine] Shryth: "[bovine] Draak: nearly anything is
possible, it would just be very very difficult" that's very quotable!

 (8 days ago)     [bovine] Morpheus: I sitll lvoe the quote draak made
on gossip  in sandman personality..  prof sandman -p.. One of the few
tiems I ever heard  draak curse.

 (8 days ago)     [bovine] Shryth: man, that quote so needs context

 (8 days ago)     [bovine] Morpheus: what makes it  so great too.

 (8 days ago)     [bovine] Draak: its a typo

 (8 days ago)     [bovine] Draak: I'd do it in January, outside, no
shirt

 (8 days ago)     [bovine] Lokar: that just makes it more funny :P

 (8 days ago)     [bovine] Shryth: the joy of typos

 (8 days ago)     [bovine] Shryth: but doesn't fix the context issue

 (8 days ago)     [bovine] Mink: mink is a typo. i should have been a
monk/priest .. but well had to go druid when i made that typo :D 

 (8 days ago)     [bovine] Lokar: mink is a typo... explains so much

 (8 days ago)     [bovine] Shryth: and here I just thought you made fun
of Mette Frederiksen

 (8 days ago)     [bovine] Morpheus: and I already had monk

 (8 days ago)     [bovine] Mink: monkey minky 

 (8 days ago)     [bovine] Shryth: now I'm just trying to come up with
a priest accidentally buying his robe at a zoo and realising it's a
little monky

 (8 days ago)     [bovine] Lokar: Tony Shlhoub is the best Monk

 (8 days ago)     [bovine] Lokar: Tony Shalhoub* even

 (8 days ago)     [bovine] Mink: hey regardin colors on potions.  it
would be nice if the color represented the content. so if you have 0%
chance for restoration and 50% for  major healing. hten thers 3
possible outcomes of combinations .. and the 3 types of potions from
that recepie could have 3 different colors. hten it would make sence
with color on potions.. 

 (8 days ago)     [bovine] Mink: and well the 0% should have been 50
too.

 (8 days ago)     [bovine] Mink: typo monk mink

 (8 days ago)     [bovine] Lokar: man that sounds like a lot of work to
change over. Color right now is random - but stays consistent with the
same recipe (with the exception of freak brews) and I'm not sure
there's a great reason to put in that much effort in to changing it heh

 (8 days ago)     [bovine] Mink: truee, but where just talking of
things that made it easier for screenreades, and random colors is well
not something that makes ones life better :D 

 (8 days ago)     [bovine] Shryth: unless you've taken LSD I guess

 (8 days ago)     [bovine] Lokar: It's not that random if you're
brewing the same recipe (or buying them) in that case its consistent,
so if you find it troublesome then start being more consistent in your
brewing

 (8 days ago)     [bovine] Shryth: or have synaesthesia already...

 (8 days ago)     [bovine] Lokar: You're asking for every single
spell/spell combination in the game to have specific colors and I think
you might not be thinking through just how much of an insane labor
you're asking for.

 (8 days ago)     [bovine] Mink: well sine many recepies havea chance
for mixin different effecs. then it is not hte same potions form the
same recepie .. itcan vary.. and therefore it needs identification
every time to be sure its the right one. or it has more effects and
such.. 

 (8 days ago)     [bovine] Mink: no i did not ask for htat

 (8 days ago)     [bovine] Lokar: if its not what you're asking for
then you need to be more clear cause your english with your typos and
your tendency to not be concise makes it VERY difficult at times to
interpret what you want

 (8 days ago)     [bovine] Lokar: But also I'm still not sure its a
problem that needs fixing, you can just find more consistent brews

 (8 days ago)     [bovine] Mink: if you have a recepie that have 50%
restoration and 50% major heal. hten if you brew that one it gets red
if it is restoration. blue if it is healing and green if it is both.
and brown if it fails and is useless. and wehn a recpeie is discovered.
it chooeses random colors to the different combinationes that recebie
can get.. so the chance are that the different variations will have
different colors.

 (8 days ago)     [bovine] Shryth: so like one recipe that gives
restoration will result in red, another recipe that gives bless can
also be red, but it's within the various combinations possible in the
recipes that get different colours

 (8 days ago)     [bovine] Lokar: What? That isn't my experience at
all, my restoration brew has a chance to add a different spell here and
there, and the color is always the same

 (8 days ago)     [bovine] Shryth: no, that's his suggestion

 (8 days ago)     [bovine] Lokar: he wants it to change color when it
adds more spells?

 (8 days ago)     [bovine] Shryth: think so

 (8 days ago)     [bovine] Lokar: I dont think thats going to happen

 (8 days ago)     [bovine] Shryth: here's another thought: make the
potion colours work like soulstones to indicate a level range

 (8 days ago)     [bovine] Lokar: consider that potions can have up to
8 different spells, we would suddenly need to have different colors for
every possible spell that could show up on every potion that can do
that. It would turn in to a giant headache of a mess. It's a gross idea
that still severely underestimates the difficulty to create it 

 (8 days ago)     [bovine] Lokar: every different combination rather

 (8 days ago)     [bovine] Simo: well they could mix... heal spells are
blue... curses yellow -- you get a yellow potion of heal - you know it
has curses in it

 (8 days ago)     [bovine] Simo: i mean green

 (8 days ago)     [bovine] Earthshaker: Don't eat the yellow snow!

 (8 days ago)     [bovine] Lokar: I honestly just don't see why it
needs changing, are people really carrying around so many variations of
potions they forget whats what? Maybe just stop doing that

 (8 days ago)     [bovine] Shryth: right now the colours serve no
purpose other than flavour, I thin kthe point is to make them actually
useful and not just spam

 (8 days ago)     [bovine] Simo: well i am, but thats my problem

 (8 days ago)     [bovine] Mink: hell yeah, thats a good point shryth!

 (8 days ago)     [bovine] Shryth: lol

 (8 days ago)     [bovine] Lokar: To be fair a lot of things on the
game serve no purpose other than flavor, if we started doing away with
them things would get bland pretty fast - so I'm not so certain that
actually IS a good point

 (8 days ago)     [bovine] Morpheus: like me.

 (8 days ago)     [bovine] Lokar: You can control how confusing your
potions are by controling what you carry around with you

 (8 days ago)     [bovine] Lokar: you dont have to stuff every single
potion you ever make in your bags so you can't keep track of what they
do

 (8 days ago)     [bovine] Morpheus: usedifferent colored bags to carry
 set potions. 

 (8 days ago)     [bovine] Shryth: I love my Morpheus flavoured soda

 (8 days ago)     [bovine] Morpheus: smile fox

 (8 days ago)     [bovine] Simo: i tend to just put useful potions in
my bags... and every now and then i go on a potion throwing spree.

 (8 days ago)     [bovine] Morpheus: kind of nutty, a little fruity 
and  really really gasy.

 (8 days ago)     [bovine] Shryth: just how I like it

 (8 days ago)     [bovine] Morpheus: and I wasn't trying to be a jerk
there.. I realyl did  do that on sandman had different colored bags and
witht he recursive  thing now its even more of a thing to do that.

 (8 days ago)     [bovine] Dentin: next boot should fix the crash I
think

 (8 days ago)     [bovine] Simo: can we get rid of gambling or ban me
from particpating ?

 (8 days ago)     [bovine] Simo: i have no will power

 (8 days ago)     [bovine] Virgo: i recommend lift curse

 (8 days ago)     [bovine] Miraz: you can give all your gambleing gold
to me.

 (8 days ago)     [bovine] Simo: I have 4880 gold coins, with 36 in the
bank.

 (8 days ago)     [bovine] Simo: i had about 200k a few days ago

 (8 days ago)     [bovine] Miraz: just put it all in the bank

 (8 days ago)     [bovine] Lokar: Simo trying to make me feel guilty
for never actually creating gamble block over here

 (8 days ago)     [bovine] Shryth: at least I'm not making you feel
guilty for it

 (8 days ago)     [bovine] Shryth: I haven't gambled away 1000000 gold
in a while

 (8 days ago)     [bovine] Shryth: hmmmmmm

 (8 days ago)     [bovine] Gwendolyn: feel free

 (8 days ago)     [bovine] Shryth: nah

 (8 days ago)     [bovine] Gwendolyn: how conservative

 (7 days ago)     [bovine] Earthshaker: The waypoints are strong with
this one.

 (6 days ago)     [bovine] Gwendolyn: wtb brag carlong

 (6 days ago)     [bovine] Gwendolyn: i can brag roomlongs but
apaprentlsy no charlongs

 (6 days ago)     [bovine] Wily: my car isn't that long to be bragged

 (6 days ago)     [bovine] Matrim: serious question. if you have
negative fire saves, do you get more fire damage?

 (6 days ago)     [bovine] Matrim: or any kind of save

 (6 days ago)     [bovine] Shryth: I would think so?

 (6 days ago)     [bovine] Shryth: it would make you vulnerable to fire

 (6 days ago)     [bovine] Matrim: ah

 (5 days ago)     [bovine] Morpheus: I don't think you should be able
to brag  char or room longs that is  just asking for stupid to do
stupid.

 (5 days ago)     [bovine] Earthshaker: How am I to use an effigy,
can't hold or use.

 (5 days ago)     [bovine] Earthshaker: Got it. Had to wield the thing
instead of hold.

 (5 days ago)     [bovine] Morpheus: sorry but nod wield it, if it
don't have a held  location  and you can't wield it typo log it.

 (5 days ago)     [bovine] Shryth: wait, does it make any sense for an
evil cleric to know pet angel?

 (5 days ago)     [bovine] Shryth: help file says they favour good over
evil, and I keep failing calling upon them, so seems like a bit of a
waste of pracs

 (5 days ago)     [bovine] Shryth: nvm, got one!

 (5 days ago)     [bovine] Mink: conseal alignmen is the bomb!

 (5 days ago)     [bovine] Shryth: clearly

 (5 days ago)     [bovine] Shryth: took a bunch of pracs to learn that,
but worth it for angels!

 (5 days ago)     [bovine] Mink: but can you petition a mink?

 (5 days ago)     [bovine] Shryth: I just need to offer you kebab and
you'll do pretty much anything

 (5 days ago)     [bovine] Morpheus: msot don't because they stink like
a mink too. 

 (5 days ago)     [bovine] Mink: mink will do no such thing, maaybe
stink of kebab.. :p but noo. minky will not fall for the old cheap
kebab trix

 (5 days ago)     [bovine] Shryth: ah, okay, so no more kebab for you.
Got it.

 (5 days ago)     [bovine] Mink: nuo! ..

 (5 days ago)     [bovine] Shryth: minkebab

 (5 days ago)     [bovine] Mink: minkiwarma!

 (4 days ago)     [bovine] Clogger: Would it be possible to have
flowers take the weight into consideration, when being handed in for
florist jobs, to determine how many flowers are actually there? Seeing
as you can split them into single pound pieces... I mean, there're
still X amount of flowers there.

 (4 days ago)     [bovine] Draak: hmmm... could make flowers
unsplittable

 (4 days ago)     [bovine] Sport: please do not

 (4 days ago)     [bovine] Earthshaker: Never occured to me to try
combining or splitting flowers. Just didn't think it possible.

 (4 days ago)     [bovine] Earthshaker: Is splitting flowers really
like pruing a tree?

 (4 days ago)     [bovine] Rocky: always so useful with a high rate of
girlfriend turnover 

 (4 days ago)     [bovine] Sasami: we really need a lockout timer....

 (2 days ago)     [bovine] Morpheus: what is a lockout timer?

 (2 days ago)     [bovine] Dentin: burritostone

 (2 days ago)     [bovine] Dentin: salsaore

 (2 days ago)     [bovine] Dentin: cheesespar

 (2 days ago)     [bovine] Dentin: bean gems

 (2 days ago)     [bovine] Dentin: tortillacite

 (2 days ago)     [bovine] Dizzy: Bossman's got the munchies?

 (2 days ago)     [bovine] Dentin: nachoite

 (2 days ago)     [bovine] Mathayas: the munchies for flavorable
minerals

 (2 days ago)     [bovine] Mathayas: not to be confused with favorable
minerals

 (2 days ago)     [bovine] Dizzy: gazpachonite

 (2 days ago)     [bovine] Dentin: chilium

 (2 days ago)     [bovine] Dizzy: ah, I was trying to think of chili
something and you beat me to it :P

 (1 day ago)      [bovine] Xoria: What in the world?

 (1 day ago)      [bovine] Xoria: A soulstone loader, with the longdesc
I gave this a long description so rack check would quit yelling at me.
This just loaded on a mob.

 (1 day ago)      [bovine] Shadowfax: um

 (1 day ago)      [bovine] Xoria: It just decayed and disappeared, but
yes

 (1 day ago)      [bovine] Xoria: also hi

 (1 day ago)      [bovine] Xoria: tries to highfive a god and misses,
well XD

 (1 day ago)      [bovine] Lexie: people pick particularly problematic
pieces of prophylacticity to perform penetrating panels on

 (5 hours ago)    [bovine] Eggweard: please can we heal water weirds a
little bit with the create water spell?


 

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