demon horns mascot
Alter Aeon logo
alteraeon.com 3000

Alter Aeon Player Channel 'Bovine'



The content of player-controlled channels may not be moderated and
does not necessarily reflect the opinion of the administrative staff.
Further, it is not filtered for either content or profanity, and may
not be suitable for children.  Browse at your own risk.


Creation Date: Fri Aug  2 08:37:25 2002
Channel Name:  bovine

(note - most recent messages are displayed at the bottom)
---------------------------------------------------------------
 (8 days ago)     [bovine] Lejaguar: Ok

 (8 days ago)     [bovine] Shryth: There are currently 68256 rooms in
the world,and a total of 585 distinct zones.

 (8 days ago)     [bovine] Lokar: worldstat also will lag you like hell
cause its kind of a resource intensive command

 (8 days ago)     [bovine] Lejaguar: thanks

 (8 days ago)     [bovine] Silverclaw: too much info.... cant
process...*fried smell permeates the room...

 (8 days ago)     [bovine] Silverclaw: is there a way to see what my
pets are fighting while im in nomelee mode? i tried setting default
prompt but i still cant see the hp of mobs

 (8 days ago)     [bovine] Silverclaw: how come i can lis search
-composition plant but not mineral?

 (8 days ago)     [bovine] Lilmike: I actually noticed that myself

 (8 days ago)     [bovine] Silverclaw: what am i typing wrong?

 (8 days ago)     [bovine] Lokar: mineral probably isnt technically its
own composition type, its like 'mineral, subtype' if you look for the
subtype instead - IE azurite - that should work, as does rock.

 (8 days ago)     [bovine] Morpheus: we ahve different  groups  example
base metals.. alloys and minerals.. Then in each group  are the
specific  items.. Currently there is no way to search by group.  Plant 
I think is still trigger off the old comp plant and is why that works.

 (8 days ago)     [bovine] Draak: maybe I should turn the group type
from 'PLANT' to 'VEGETATIVE' or something

 (8 days ago)     [bovine] Draak: vegetation?

 (8 days ago)     [bovine] Morpheus: nod

 (8 days ago)     [bovine] Silverclaw: ty. im still learning how to
search properly in storage. quite hard lol

 (8 days ago)     [bovine] Mink: any reason to why boot?

 (8 days ago)     [bovine] Dentin: debug notify spam for the last two
days

 (8 days ago)     [bovine] Mink: ok thanx.

 (8 days ago)     [bovine] Dentin: code is hard

 (8 days ago)     [bovine] Dentin: its good that the game has so much
self-healing shit in it

 (8 days ago)     [bovine] Mink: yeah, thats why i gave up D: 

 (8 days ago)     [bovine] Lejaguar: lol

 (8 days ago)     [bovine] Frost: Does reboot usually wipe clan tell
history?

 (8 days ago)     [bovine] Lejaguar: yes

 (8 days ago)     [bovine] Mink: yes

 (8 days ago)     [bovine] Frost: k.

 (8 days ago)     [bovine] Mink: yes

 (8 days ago)     [bovine] Mink: oops mc :D dublo

 (7 days ago)     [bovine] Juggernaut: ok refresh my memory. you do not
use a weapon with damage type magic on what type of mobs?

 (7 days ago)     [bovine] Lokar: magic type mobs lol

 (7 days ago)     [bovine] Derek: a feature where someone/a mod/...can
mute someone from a channel for <time>

 (7 days ago)     [bovine] Derek: NEEDS TO BE

 (7 days ago)     [bovine] Pierre: isnt that what avatar is for 

 (7 days ago)     [bovine] Lokar: avatars can temp ban people from
channels nod

 (6 days ago)     [bovine] Workshy: is it normal for it to take a while
for someone to add a friend when they first make am account after
Whelan and praying

 (6 days ago)     [bovine] Lokar: thats a confusing question

 (6 days ago)     [bovine] Lokar: thats entirely based on player
decision making and has nothing to do with mud code stuff so like..
whatever is normal would be based on the player I guess

 (6 days ago)     [bovine] Workshy: basically it says they need to "set
up their account first"

 (6 days ago)     [bovine] Onunku: Honestly, neverr really paid
attention to the who stats at the bottom. It says 8 newbies, 17 active,
21 idle, 2 builders. Is the newbie count split from the rest of the
stats? It says 48 connected, which if you add newbie, active, idle, and
builders, comes to 48, but what if a newbie is idle, do they still
count as a newbie, or as idle... Perhaps they count as both?

 (6 days ago)     [bovine] Ivey: inactive newbies are part of the idle
number

 (6 days ago)     [bovine] Onunku: So just count newbies, active, and
builders to get the actual result?

 (6 days ago)     [bovine] Lejaguar: idle newbies don't show up in the
newbie section

 (6 days ago)     [bovine] Lejaguar: they show up in idle

 (6 days ago)     [bovine] Onunku: Or newbies, active, subtract newbies
from idle, plus builders, and get the total?

 (6 days ago)     [bovine] Lejaguar: and the coutner coutns accordingly

 (6 days ago)     [bovine] Lejaguar: no you have to count newbies,
active, idle, and builders to get the count

 (6 days ago)     [bovine] Lejaguar: actually,t hat's wrong

 (6 days ago)     [bovine] Lejaguar: you don't count buidlers

 (6 days ago)     [bovine] Lejaguar: because builders will either go
into idle or active

 (6 days ago)     [bovine] Lejaguar: so just count newbies, active, and
idle

 (6 days ago)     [bovine] Onunku: So if you are newbie and idle, you
are not part of the newbie count, and instead part of the idle?

 (6 days ago)     [bovine] Lejaguar: correct

 (6 days ago)     [bovine] Draak: that sounds complicated

 (6 days ago)     [bovine] Onunku: When I type who, I am counting well
under 25 players, but the counter is saying 47 are connected. Am I
being ignored by all those?

 (6 days ago)     [bovine] Lejaguar: keep in mind that who doesn't
display link dead iirc

 (6 days ago)     [bovine] Lejaguar: but it might coutn them 

 (6 days ago)     [bovine] Onunku: Ah, that would explain it. Seems
like an excessive number of LD accounts though.

 (6 days ago)     [bovine] Onunku: When it's double who is connected.

 (6 days ago)     [bovine] Lejaguar: nod I doubt all of those are ld

 (6 days ago)     [bovine] Onunku: How many do you count connected? I
know I'm very ignorable, so I'm curious.

 (6 days ago)     [bovine] Lokar: when I check it says 49 people
connected, and when I count them manually I count 49

 (6 days ago)     [bovine] Lejaguar: same

 (6 days ago)     [bovine] Lokar: so uh I guess you just have a lot of
people ignoring you or are ignoring a lot of people

 (6 days ago)     [bovine] Pierre: so who total is wrong 

 (6 days ago)     [bovine] Onunku: Mine, seems half the players
connected are ignoring me. LOL

 (6 days ago)     [bovine] Lokar: what? It seems correct to me

 (6 days ago)     [bovine] Lejaguar: no, someone must've just logged in

 (6 days ago)     [bovine] Lokar: yeah it just went up to 50, cuont is
going to vary as people log in and out heh

 (6 days ago)     [bovine] Ivey: yep fifty here

 (6 days ago)     [bovine] Lokar: now its 49 again

 (6 days ago)     [bovine] Ivey: make sure you have detect invis up,
but also yes people could have you on ignore

 (6 days ago)     [bovine] Onunku: Oh. let's see.

 (6 days ago)     [bovine] Onunku: Yeh det inv and infra are up.

 (6 days ago)     [bovine] Lokar: its impressive that you've managed to
annoy so many people it made you wonder if the muds who count was
broken

 (6 days ago)     [bovine] Lokar: not like impressive in a good way,
but still impressive

 (6 days ago)     [bovine] Onunku: I wasn't sure if who counted or
discounted ignored players.

 (6 days ago)     [bovine] Onunku: But yeah, I find it funny as well.

 (6 days ago)     [bovine] Onunku: Honestly, it was probably the
correct response to ignore me. I'm a changed Onunku now though. A lot
of personal growth can happen in 10 minutes. Still, nothing to be done
about it. It's weird though. I don't experience convos on public
channels or friend talks where I don't see all the messages and know
what's happening. That was one of the main give aways someone ignored
you or was being ignored by you.

 (6 days ago)     [bovine] Draak: you're not being ignored by a couple
people - a vast swath of the game's population has you on ignore. There
are entire conversations you don't see any part of

 (6 days ago)     [bovine] Onunku: That's actually prety incredible.
Best ignore system I've ever encountered. 

 (6 days ago)     [bovine] Onunku: Can you give me an exact number of
how many have me on ignore?

 (6 days ago)     [bovine] Onunku: Promise, it's not going to encourage
me to be a jerk just to increase it.

 (6 days ago)     [bovine] Onunku: Is there a help file for how this
stud gambling game works? I'm winning, but it isn't making much sense
to me. Help stud takes me to crafting, and help gambling stud has no
results.

 (6 days ago)     [bovine] Lejaguar: Keywords are:  'reading tarot deck
reader'

 (6 days ago)     [bovine] Onunku: Okay, think I understand. So if you
get one skull card, and it is 0/8 scored, it means you could have
gotten 8 points if it were a different card, but got 0 because it's
woe? The slashes were throwing me off if I'm not correct. They seem to
change and it's not exactly clear why.

 (6 days ago)     [bovine] Onunku: Okay, first number is weal for that
suit, second number is weal+woe... Though, I'm still kind of confused,
as I got a 3/0 for skull when I drew the Mooncalf.

 (6 days ago)     [bovine] Smokeeater: having an issue with my sunnoned
elementals, when I am done fighting, my elementals will make sounds as
though they were hit but they still make those sounds even if they are
in perfect cindition

 (6 days ago)     [bovine] Smokeeater: summoned

 (6 days ago)     [bovine] Darkblood: the sounds you hear are hp
indicator sounds I suppose

 (6 days ago)     [bovine] Darkblood: so when your elemental is at sw
or qf after the battle you will keep hearing sounds. you can try
healing your elemental after battle, if the sound stops then then it
was this

 (6 days ago)     [bovine] Smokeeater: sure but even if they are in
perfect health?

 (6 days ago)     [bovine] Darkblood: then ... not

 (6 days ago)     [bovine] Smokeeater: but the sound does not shop

 (6 days ago)     [bovine] Smokeeater: stop

 (6 days ago)     [bovine] Mistress: always?

 (6 days ago)     [bovine] Smokeeater: no just recently

 (6 days ago)     [bovine] Mistress: oh, are they cursed or are you in
an area that drains some hp?

 (6 days ago)     [bovine] Mistress: something like that.

 (6 days ago)     [bovine] Smokeeater: when I first summon them it's
fine but when I get out of battle for the first time they start making
noice even if they are not damaged

 (6 days ago)     [bovine] Smokeeater: and no to both questions

 (6 days ago)     [bovine] Mistress: mana?

 (6 days ago)     [bovine] Smokeeater: I am in Castle Dragnok.

 (6 days ago)     [bovine] Smokeeater: about to test it again

 (6 days ago)     [bovine] Darkblood: there are certain rooms there
that drain hp

 (6 days ago)     [bovine] Mistress: oh nod heh. like the fire?

 (6 days ago)     [bovine] Smokeeater: ah must have been in one of
those rooms that drain hp, I was in the courtyard with all the orc
guards, thanks guys

 (6 days ago)     [bovine] Draak: Onunku - Mooncalf is a noble card in
the Skull suit and a bringer of weal. You got 3 weal in skull, 0 woe,
hence 3/0

 (6 days ago)     [bovine] Lilmike: damn, never have I had a better
tarot game lol. One-Eyed Jackie deals the cards. You receive: The Sun,
the Universe's cosmic bringer of weal. The Lesser Moon, the Universe's
common bringer of weal and woe. The Fool's Star, the Universe's cosmic
bringer of weal and woe. The Mooncalf, the Skull's noble bringer of
weal. The Elemental, the Flame's common bringer of weal. The Huntsman,
the Grove's cosmic bringer of weal and woe.  Skull: 21 / 10, Flame: 20
/ 10, Grove: 26 / 18, Blade: 18 / 10^[P

 (6 days ago)     [bovine] Rosetta: are there any commands for a clan
hearth?

 (6 days ago)     [bovine] Eggweard: commands?

 (6 days ago)     [bovine] Eggweard: its a fire right?

 (6 days ago)     [bovine] Rosetta: can you do anything with one

 (6 days ago)     [bovine] Rosetta: yes

 (6 days ago)     [bovine] Lokar: anything that requires a fire

 (6 days ago)     [bovine] Eggweard: you get sharp faster and regen
more resting in a room with it.

 (6 days ago)     [bovine] Rosetta: ah, ty. 

 (6 days ago)     [bovine] Eggweard: you can maybe cook on it, and
season wood crafts at it

 (6 days ago)     [bovine] Eggweard: you might be able to throw
flammable trash on it

 (6 days ago)     [bovine] Draak: the cooking skill, eating and resting
were designed to synergize. Rest at the fire, cook food, eat it

 (6 days ago)     [bovine] Rosetta: ah, cool, thanks 

 (6 days ago)     [bovine] Firefury: is draak online?

 (6 days ago)     [bovine] Lokar: chances are whatever you think you
need draak for you don't need draak for.

 (5 days ago)     [bovine] Compiler: Rocky the wandering mausoleum
moves quickly away from you.  ... 

 (5 days ago)     [bovine] Compiler: does this mean too high level or
it's just fast?

 (5 days ago)     [bovine] Juggernaut: that was nice of rocky

 (5 days ago)     [bovine] Compiler: err doe sit mean I'm too low
level* or is it jus tfast

 (5 days ago)     [bovine] Juggernaut: no idea. not sure what you did
or tried. just keep trying everything. that thing has a lot of hp

 (5 days ago)     [bovine] Compiler: it refueses to ente rcombat, I
tried to lugne, tried to sotmp, tried to thrust, etc. It wouldn't even
start combat

 (5 days ago)     [bovine] Compiler: maybe I should've tried gust of
wind

 (5 days ago)     [bovine] Firefury: guys, i have a question... can you
die in the tower of power like in every area? or it'll disqualify you
and boot you out to recall

 (5 days ago)     [bovine] Morpheus: rocky is noattack use a spell to
start battle.

 (5 days ago)     [bovine] Rocky: please say again Morph?

 (5 days ago)     [bovine] Morpheus: 2 there wshould be no reason to
attack mobs in the towers.. The  quizmasters are no exp.. So attacking
them is jsut dumb.

 (5 days ago)     [bovine] Morpheus: replay

 (5 days ago)     [bovine] Morpheus: replay  15.. more than one rocky
ont he game.

 (5 days ago)     [bovine] Rocky: o OK np 

 (5 days ago)     [bovine] Morpheus: and yea stupid is back, just when 
you thought it was safe and there was a little less stupid in the world
it comes back with a fury.

 (5 days ago)     [bovine] Rosetta: the constant battle of civilisation
is between wisdom and stupidity. Some days, seems stupid is winning.

 (5 days ago)     [bovine] Rocky: on the side of wisdom I have got a
very pleasing picture of one of our gods, no name needed, and hung it
in our clan area as a constant reminder of the truth and justice, harsh
though it might seem to some on occasion 

 (5 days ago)     [bovine] Morpheus: must be  me.. 

 (5 days ago)     [bovine] Morpheus: cackle

 (5 days ago)     [bovine] Rafa: murfy in the house today 

 (5 days ago)     [bovine] Rafa: merfy 

 (5 days ago)     [bovine] Rhaegar: Hmm, in regards to the consecrate
change, what happens if you consecrate a tank piece you made, and want
to improve it at a later date with enchants or other crafting stuff?

 (5 days ago)     [bovine] Rhaegar: I'm just a little confused about
the wording, otherwise awesome changes woosh

 (5 days ago)     [bovine] Lokar: ok just for clarity sake I did some
testing and wasted like 2k gold and 14 pps, you can still reinforce
things so normal tank gear stuff is safe.

 (5 days ago)     [bovine] Ryan: would it be hard to impliment a say
drop function to job givers? in order to get the wrong item back

 (5 days ago)     [bovine] Lokar: give correct item, kill mob, get
wrong item from corpse, problem solved.

 (5 days ago)     [bovine] Lokar: or steal it, or shoplift it

 (5 days ago)     [bovine] Ryan: yeah but it seems to piss people off
with that method

 (5 days ago)     [bovine] Lokar: There is nothing against the rules
about killing job givers, nor will there ever be. If they weren't
intended to be killable they would have the flag that makes them
unkillable. The job givers will repop.

 (5 days ago)     [bovine] Lokar: there's already solutions to your
problem. Use them. If people get bitchy thats on them.

 (5 days ago)     [bovine] Ryan: very well i was only saying vecause i
was abused today by another player for doing that very thing

 (5 days ago)     [bovine] Ryan: but at least i know its not my issue
its theres

 (5 days ago)     [bovine] Lokar: Tell said player what I just said. If
they're an asshole put them on ignore.

 (5 days ago)     [bovine] Ryan: very well thanks

 (5 days ago)     [bovine] Lokar: POP

 (5 days ago)     [bovine] Mink: boom?

 (5 days ago)     [bovine] Lokar: mmk

 (5 days ago)     [bovine] Elsa: hey now it wasnt me

 (5 days ago)     [bovine] Elsa: :P

 (5 days ago)     [bovine] Whisper: again again

 (5 days ago)     [bovine] Lokar: no, lets not

 (5 days ago)     [bovine] Elsa: but lokar just found out that my
theory was correct rofl

 (5 days ago)     [bovine] Elsa: in case of anyone being interested:
not going to happen, stop sending me tells

 (5 days ago)     [bovine] Whisper: elsa please reset all your chars so
that alter stops crashing

 (4 days ago)     [bovine] Logic: can multiple poison cloud bottle
stack?

 (4 days ago)     [bovine] Lokar: hrm another crash

 (4 days ago)     [bovine] Compiler: nod

 (4 days ago)     [bovine] Mink: has it always been possible to fail
with 100% in the skill? i have never experienced that before as i
remember. You-  start cutting out a pattern for a purse from the black
corduroy but you make the wrong cut, ruining the fabric!

 (4 days ago)     [bovine] Ryan: yes

 (4 days ago)     [bovine] Ryan: its rare but it happens

 (4 days ago)     [bovine] Mink: ok, just i failed 2x in a row :D 

 (4 days ago)     [bovine] Mink: so that seemed like a well seriously
out of the norm, why i asked :D 

 (4 days ago)     [bovine] Ryan: like I say a spell or skill that is
perfect still has a chance to fail

 (4 days ago)     [bovine] Ryan: which i do find is odd, but it is
whart it is

 (4 days ago)     [bovine] Ryan: maybe they need to change Perfect with
profivient

 (4 days ago)     [bovine] Ryan: proficient

 (4 days ago)     [bovine] Mink: i have previously noticed ones spells
and skills can fail rarely, but i have never experienced it with the
crafting skills before as far as i noticed, so 

 (4 days ago)     [bovine] Mink: hmm strange, if i repeat thsi string 2
times, it does not make 2 facemasks .. "tailor facemask black burlap"

 (4 days ago)     [bovine] Mink: but it instead opens a help info text

 (4 days ago)     [bovine] Ryan: mudmail Draak with the issue to see if
theres a bug

 (4 days ago)     [bovine] Mink: okie, done

 (4 days ago)     [bovine] Draak: oh, hah

 (4 days ago)     [bovine] Draak: so what's happening is you are now
targetting the facemask in your inventory

 (4 days ago)     [bovine] Draak: with the tailor command

 (4 days ago)     [bovine] Mink: like it checks it just without hte
check?

 (4 days ago)     [bovine] Draak: no, its thinking you want to add mana
or whatever to it

 (4 days ago)     [bovine] Shryth: bit odd that it makes one the first
time, isn't it?

 (4 days ago)     [bovine] Mink: hmm ok, just thought i mean the info
would come if one types tailor check facemask :D 

 (4 days ago)     [bovine] Draak: not at all

 (4 days ago)     [bovine] Shryth: I mean, I have always used tail new
XXX

 (4 days ago)     [bovine] Draak: its because tailoring has different
parsing than the other crafts because Shadowfax made it and I built off
of it. I probably need to restructure it with an enhance or add keyword

 (4 days ago)     [bovine] Shryth: ah

 (4 days ago)     [bovine] Shryth: thought it was your creation too.
Interesting

 (4 days ago)     [bovine] Draak: tailor add <mana> <whatever>

 (4 days ago)     [bovine] Draak: it was originally a dormant skill in
the code, Shadowfax made the tailor option to add stuff to cloth
objects, I came along later with all the hatmaking/livery stuff

 (4 days ago)     [bovine] Draak: if anyone knows anything about the
crash, mudmail me

 (4 days ago)     [bovine] Dentin: to fix crash bug

 (4 days ago)     [bovine] Silverclaw: mm

 (4 days ago)     [bovine] Earthshaker: With that soulstone change,
does it take level or just color when mashing together?

 (4 days ago)     [bovine] Peeon: you have to have 2 of the same color
to use only one color in the command

 (4 days ago)     [bovine] Deadinator: But if more than 2 for example,
does it match by level.

 (4 days ago)     [bovine] Draak: oh, cool

 (4 days ago)     [bovine] Draak: thanks, Dentin

 (4 days ago)     [bovine] Draak: well, onto the next insane project

 (3 days ago)     [bovine] Xzibit: huh

 (3 days ago)     [bovine] Xzibit: what on earth does this mean

 (3 days ago)     [bovine] Xzibit: Sal reckons he can drink Bser under
the table any day.

 (3 days ago)     [bovine] Xzibit: oh nvm

 (3 days ago)     [bovine] Xzibit: I guess it's a random clan trader
echo string.

 (3 days ago)     [bovine] Asuka: lol

 (3 days ago)     [bovine] Xzibit: sorry I'm dumb

 (3 days ago)     [bovine] Mink: A rotten tomato, Comp: VEGETATION,
FRUIT, Weight: 1

 (3 days ago)     [bovine] Mink: it is fruit, and yes the name is
rotten, but the new vedgitation, makses it uneatable? and not usable in
potions as components? is this just for flavour? bad flavour that is,
due to its rottenness :D 

 (3 days ago)     [bovine] Lokar: its not the composition that makes it
uneatable

 (3 days ago)     [bovine] Lokar: in order for it to be eatable it has
to havs a specific type. That specific thing is a gag item, its a
frisbee. It is intentional you can't eat it.

 (3 days ago)     [bovine] Lokar: shortid doesnt show object type,
which is probably a bad thing, it probably should show type

 (2 days ago)     [bovine] Mink: ohh, and yeah if it showed some kind
of type, i mean if it is meant to be throwable like afreesbee, then
yeah that would help if it where hmm some throwable type :D 

 (2 days ago)     [bovine] Lokar: it IS the throwable type, it has the
proper type, type and composition are two different things

 (2 days ago)     [bovine] Lokar: type just doesnt show up on short id

 (2 days ago)     [bovine] Mink: ok

 (2 days ago)     [bovine] Draak: hmm

 (2 days ago)     [bovine] Draak: it looks like the type not showing up
on shortid is variable

 (2 days ago)     [bovine] Draak: that's weird

 (2 days ago)     [bovine] Draak: okay, that's pushed

 (2 days ago)     [bovine] Draak: weird blind spot there for type

 (2 days ago)     [bovine] Draak: scientists discover having more
birthdays is the secret to longevity!

 (2 days ago)     [bovine] Eggweard: plausible

 (2 days ago)     [bovine] Shryth: but I only have one :(

 (2 days ago)     [bovine] Ryan: i only had 1 as well

 (2 days ago)     [bovine] Coyote: I'm Chinese I have 2

 (2 days ago)     [bovine] Shryth: I guess being born prematurely
allows me to at least have one and a half, yeah?

 (2 days ago)     [bovine] Lejaguar: You are using 73 out of 150
aliases.

 (2 days ago)     [bovine] Lejaguar: mc

 (1 day ago)      [bovine] Monolis: need a means to distinguish between
Daily Gift and Task Gift

 (1 day ago)      [bovine] Monolis: Gift Command is always displayed
only the most recent GIFT.

 (1 day ago)      [bovine] Monolis: For example, if you receive Daily
Gift in GOLD and receive EXP as a task, Gift Command will only display
EXP.

 (1 day ago)      [bovine] Asuka: I'm not sure where to ask this
because it kind of intersects mush-zj with dclient, but I saw on the
forum that new music from dclient will be implemented with mush-z, will
that override any existing music for that area?

 (1 day ago)      [bovine] Earthshaker: Given the way things are being
built up, I'd imagine it's controled by the "config sound" option.

 (1 day ago)      [bovine] Asuka: well I'm asking because I have the
soundpack set to 3 and it's playing both mush-z and dclient sound
together

 (1 day ago)      [bovine] Asuka: so if it plays both mush-z and
dclient music it's going to be a cocophony of sound lol

 (1 day ago)      [bovine] Morpheus: I am guessing it will either over
ride or  the old mush will be removed.

 (1 day ago)      [bovine] Rafa: angel pet healy thing doesnt clean
acid off you ?

 (1 day ago)      [bovine] Rafa: quiestion mark 

 (1 day ago)      [bovine] Eggweard: you gotta pray to get rid of the
spiritual stink, then wash with soap like a normal person.

 (1 day ago)      [bovine] Derek: Gift a newbIe. Sorry, no newbies are
eligible....May  be put in a check for this task so tHis won't happen?

 (1 day ago)      [bovine] Compiler: sometimes ya just have to wait it
out

 (1 day ago)      [bovine] Morpheus: should be enough time to complete
it..  The same could be said about a lot of jobs and tasks.. what if
the mob is dead? Either you will sober up and get drunk and get the
same job or a new one.. 

 (1 day ago)      [bovine] Absolute: curious. what is fax favor now for
40 cleric


 

This page has been referenced 94 times since last boot.



Copyright (C) 2015 DentinMud Internet Services - Contact Us