Alter Aeon Player Channel 'Bovine'
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does not necessarily reflect the opinion of the administrative staff.
Further, it is not filtered for either content or profanity, and may
not be suitable for children. Browse at your own risk.
Creation Date: Fri Aug 2 08:37:25 2002
Channel Name: bovine
(note - most recent messages are displayed at the bottom)
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(14 days ago) [bovine] Eggweard: try group boot?
(14 days ago) [bovine] Eggweard: or ungroup?
(14 days ago) [bovine] Mink: You do not see that person here.
(14 days ago) [bovine] Mink: hmm remember we talked about thsi
erlier? should that ungroup info command not be shown in the help for
"group help"
(14 days ago) [bovine] Eggweard: I suppose technically its a
different command
(14 days ago) [bovine] Mink: to mee it sounds like a shorthand of
for gropu remove <name>, but the remove does not work that way, and the
other way is not shown in help, its confusing, and non intuitive.
(14 days ago) [bovine] Eggweard: who are you unable to remove from
your group currently?
(14 days ago) [bovine] Eggweard: maybe log out and back in again if
nothing else works.
(14 days ago) [bovine] Mink: none after you informed me that i
could write ungroup, but i will forget it, because i do not neet it
that often, and when i can not find it in help on groups
(14 days ago) [bovine] Eggweard: I will be here to help you cross
that bridge lovely mink.
(14 days ago) [bovine] Mink: yes you are the best eggy. but i still
hope the help info "group help" could show the ungroup command, so mink
could help mink self that way D:
(14 days ago) [bovine] Lokar: there is an ungroup helpfile that
also includes ditch, boot and group as part of its keywords
(13 days ago) [bovine] Frodrick: Hi. I've been having an ongoing
problem where I can't wake up from sleeping even though I'm not using
deathly sleep. I started when I slept underwater then used word of
recall and it has been this way evr since. Morpheus fixed it for me a
couple of times but I just expereinced it again yesterday. Sufficed to
say, I'm afraid to go to sleep.
(13 days ago) [bovine] Ralts: Have we changed to a psychological
horror mud?
(13 days ago) [bovine] Hohgan: can a hand icon thing for sacred
touch like the ones for burning/sick/shocking touch be considered?
(13 days ago) [bovine] Khonshu: i am little confused about the
skull thing in regards to harvesting teeth in the new changes
(13 days ago) [bovine] Draak: yes?
(13 days ago) [bovine] Draak: I'd advise harvesting teeth before
bones...
(13 days ago) [bovine] Khonshu: how does it work or how would we
use the skulls when they are harvested
(13 days ago) [bovine] Draak: as for how to use the skulls, see if
you can get a couple and mess around with em'
(13 days ago) [bovine] Khonshu: well that is what i was asking is
how do we harvest skulls in the first place and does it randomize when
or what corpses will give skulls or is it it's own command
(13 days ago) [bovine] Mink: ererm it say so in the change log.
(13 days ago) [bovine] Draak: it comes up randomly when you harvest
bones. Its fairly rare, as most creatures you would kill in battle
probably had their skulls broken in the process
(13 days ago) [bovine] Draak: as for what creatures, its pretty
well restricted to ones with bones. Won't happen with most animals, I
will say straight out
(13 days ago) [bovine] Draak: or for really small or really big
creatures
(13 days ago) [bovine] Khonshu: hmm and i am guessing it will
requeire the harvest bone skill
(13 days ago) [bovine] Khonshu: not just harvest teeth
(13 days ago) [bovine] Mink: hey and are the skull not ruined if
one harvest the teeth before the sukll?
(13 days ago) [bovine] Draak: the condition of the teeth are
irrelvent, since you could potentially harvest the skull of a naturally
toothless creature anyway
(13 days ago) [bovine] Mink: but if one harves bones and get the
skull before havesting teeth, then one should not get any t eth or?
(13 days ago) [bovine] Draak: as for what skill is needed, from the
change log: Sometimes harvesting bones from corpses will yield an
intact, useable skull...
(13 days ago) [bovine] Draak: I would advise harvesting teeth
before bones
(13 days ago) [bovine] Draak: *WINK*
(13 days ago) [bovine] Draak: WIIIINNNNKKK
(13 days ago) [bovine] Khonshu: okay good to know
(13 days ago) [bovine] Mink: yeah, okie:D so i read it right
(13 days ago) [bovine] Khonshu: thanks for the clarification
(13 days ago) [bovine] Mink: nice with the realistic touch *thoumbs
up*
(13 days ago) [bovine] Mink: hmm, can one then use harvest teth
skull? and get them after? :D
(13 days ago) [bovine] Mink: or it respond, you do not want to ruin
that pretyt face :D
(13 days ago) [bovine] Draak: I would advise trying to get a skull
for yourself and then see what you can do with one once you get it
(13 days ago) [bovine] Pierre: im in area with no floor and
chill effects. i want druid spell floating oak. to make fire. anyone
else?
(13 days ago) [bovine] Mink: minky want to be able to set a dead
oak on fire!
(13 days ago) [bovine] Monolis: so How long is the cooldown time
for the gauntlet of coldfire?
(13 days ago) [bovine] Mink: why dont you test it ?
(13 days ago) [bovine] Monolis: Basically, if the cooldown time is
long, the time should be displayed on the item, but it wasn't.
(13 days ago) [bovine] Mink: so from what you are writing, i must
asume you have tested it and it has taken a very long time and you are
still waiting for the cooldown to time out?
(13 days ago) [bovine] Monolis: sure
(13 days ago) [bovine] Mink: and how long is the coll dow nat least
now then?
(13 days ago) [bovine] Monolis: I wonder if the cooldown time
should be changed simply because the admin doesn't like the item, or if
there should be an emotional element involved in the admin position.
(13 days ago) [bovine] Lokar: Well for starters you're assuming the
reason for disliking the item was arbitrary and not founded on
anything. Which is a faulty assumption and based purely on one single
mischanned message.
(13 days ago) [bovine] Lokar: Second, 'the admin' doesn't really
owe you or anyone an explenation if they do decide something needs
changing, but its really quite simple - it was spammy in a very
annoying way, which is why a lot of dproc items with no cds have been
changed in the past. The gauntlet just managed to fly under the radar
for a bit.
(13 days ago) [bovine] Monolis: ok
(13 days ago) [bovine] Draak: actually the cooldown time thing is
probably a valid point OMG STOP SPAMMING IT
(13 days ago) [bovine] Draak: hehehe
(13 days ago) [bovine] Monolis: ok
(13 days ago) [bovine] Draak: anyway, I can probably stick some
sort of indicator on it for when its charged so I don't have to see
people use 15 times in a row trying to get it to work
(13 days ago) [bovine] Valront: Based on looking at the dproc my
guess is you just have a misunderstanding of how it works.
(13 days ago) [bovine] Valront: erm not you Draak
(13 days ago) [bovine] Valront: but Monolis heh
(13 days ago) [bovine] Draak: I would hope not, I literally rewrote
those both the other day. They had no indentations! it was madness
(13 days ago) [bovine] Draak: just rows of brackets one after the
other
(13 days ago) [bovine] Monolis: ok Sorry if this was spam. I'll see
how things change in the future.
(13 days ago) [bovine] Lokar: On use dprocs create admin notifies,
like... all of them do pretty much. It can make some of them rather
obnoxious.
(13 days ago) [bovine] Monolis: how can i use that?
(13 days ago) [bovine] Draak: okay, so if you look at it now,
you'll see a line at the bottom of the long description that talks
about the glow.
(13 days ago) [bovine] Draak: that should help you gauge how well
charged it is
(13 days ago) [bovine] Monolis: oh sorry I am visually impaired
(13 days ago) [bovine] Draak: *slowly blinks*
(13 days ago) [bovine] Draak: you know that sighted people can't
see objects in the game either, right?
(13 days ago) [bovine] Draak: like its all still text we have to
read
(13 days ago) [bovine] Monolis: yes
(13 days ago) [bovine] Draak: okay good
(13 days ago) [bovine] Morpheus: and yes it was very annoying. When
in an editor every line sent repeats strings, so when someone is using
an items 5 times every minute over and over it turns to very fucking
annoying. Things are not meant to work like that and is why they do
notify. We thought it had been fixed, but an autoupdate flag had not
been set, btw which only dentin can set. It's set now and should be
fixed. This was annoying to any builder sighted or not for it created a
wall of spaml.
(13 days ago) [bovine] Morpheus: try going into an editor and have
a pal spam strings over and over and tell me it's not spammy.
(13 days ago) [bovine] Morpheus: just to clarify, I am not blaming
dentin, I am blaming us including myself for not asking dentin to
autoupdate the item. It ahd been worked on and asking for the flag did
end up getting forgotten.. We can change strings on anyhting and they
will autoupdate, but with anyhting else it needs to load a new cop
which will not change older versions, so the old copies weren't
changing so the spam still existed.
(13 days ago) [bovine] Morpheus: wear locations.. effects, dprocs..
things like that will only effect new copies when we change them.. So
an older version with no wear location will still be useless.
(13 days ago) [bovine] Cornish: dont worry Morpheus u can always
blame me
(13 days ago) [bovine] Morpheus: It's not a normal thing we gotta
use a lot and ends up easyly forgotten so no ones fault. It had been
updated by the first builder a long time ago and it looks as others
ahve too and as said something that just slipped everyone's thoughts
and thus never truly got fixed. Either way fixed now and I am back to
working on event.
(12 days ago) [bovine] Grass: how hard would it be to code to make
group cast spells override existing lower cast level spells
(12 days ago) [bovine] Grass: for instance, a guy with lvl 20 sanc
joins a group, and they gc sanc. instead of them not being able to get
the benefits of that high lvl sanc because their lower level one is on
(12 days ago) [bovine] Lilmike: yeah that's a bit weird of
groupcast, since sanctuary actually works this way if you manually cast
it under some circumstances
(12 days ago) [bovine] Absolute: woo hoo. You split the gutted
carcass of an old peasant's head open and magically drain the contents
before you carefully extract an intact human skull!
(12 days ago) [bovine] Sirand: nice
(12 days ago) [bovine] Absolute: now to figure out what one can do
with it
(12 days ago) [bovine] Tarzan: can we get an herb list? like wood
and mineral list but for herbs?
(12 days ago) [bovine] Tarzan: instead of what magical properties
they have, their taste would be listed
(11 days ago) [bovine] Ivey: it says for count dracula to enter
event 112
(11 days ago) [bovine] Morpheus: where did it say that?
(11 days ago) [bovine] Ivey: talk to p[uppmtmaster and he gives you
the three quests
(10 days ago) [bovine] Earthshaker: Does bloodrage show up in
affect list?
(10 days ago) [bovine] Pierre: so this is minor but for the
waypoint check command it seems like 40 is the maximum number of
waypoints you can have without any decay. It dosent seem to account for
effective total level as my effective level is 42 and it says they
will decay slowly. So basicly if waypoint check took into
account your effective primary level that would be neet.
(10 days ago) [bovine] Mink: replay 333
(10 days ago) [bovine] Mink: oops
(10 days ago) [bovine] Pierre: i think replay only goes up to 250.
(10 days ago) [bovine] Mink: yes i knkow, 333 is just easier ty
type fast :p
(10 days ago) [bovine] Coyote: we need a bit more love for
legendary raptor, I'm protecting my phoenix, and it still dies in the
event wiout any area moves :(
(8 days ago) [bovine] Felonia: hi
(8 days ago) [bovine] Uicli: oof, that was a bit of a hassle. I've
updated the scripts to generate item templates for the wiki in case
anyone was using them besides me. They've been broken for a while,
since the weapon damage string format was changed I think
(8 days ago) [bovine] Uicli:
https://wiki.alteraeon.com/index.php/Help:Creating_an_Item_Article
(8 days ago) [bovine] Draak: yay!
(8 days ago) [bovine] Majica: is there a varset for when a spell
fails i presume not from the help file but i figgure i would ask just
encase its maybe not documented.
(8 days ago) [bovine] Earthshaker: ABSORB_ICE by minus 1. Would
that mean I take extra ice damage?
(8 days ago) [bovine] Grimmvein: or take mana damage?
(8 days ago) [bovine] Morpheus: I would think it probably just
allows more damage. I can't see it stealing mana.
(7 days ago) [bovine] Dentin: hrm
(7 days ago) [bovine] Kenta: thanks now i'm hungry.
(7 days ago) [bovine] Draak: hmm, interesting reddit thread I'm
reading
(7 days ago) [bovine] Draak: anyone here offended by the term
"blind spot"?
(7 days ago) [bovine] Juggernaut: no
(7 days ago) [bovine] Draak:
https://www.reddit.com/r/changemyview/comments/1oltvhe/cmv_i_dont_see_the_problem_with_using_ableist/
(7 days ago) [bovine] Tboss: not I, but, bald spot is offensive to
me lol
(7 days ago) [bovine] Draak: heh, okay
(7 days ago) [bovine] Tboss: just kidding
(7 days ago) [bovine] Draak: I figured
(7 days ago) [bovine] Morpheus: I say shave it all and it won't be
offensive anymore.
(7 days ago) [bovine] Absolute: woo game admin. thanks
(7 days ago) [bovine] Val: is there something special about the
mark of the puppeteer?
(7 days ago) [bovine] Draak: whatcha mean?
(7 days ago) [bovine] Absolute: nice thing about the mark is it
has a lot of comp. so can get a variety of crvings on it if you desire
(7 days ago) [bovine] Simo: The mark of the Puppetmaster with a
flawless warpstone pendant, Total levels: 168 , Comp: TEXTILE, FABRIC,
Type: CLOTHING, Weight: 1 ARTIFACT , NECK WRISTS, MANA_REGEN by 2.0,
MANA by 6, INT by 2, WIS by 3, CHR by 1, DRUID_CAST_LEVEL by 1,
Quality: WELL CRAFTED, This item is bound to you.
(7 days ago) [bovine] Absolute: yep. highly customizable
(7 days ago) [bovine] Shryth: when trying to get a skull from
harvesting bone, do you need to harvest teeth first? Or will that ruin
the skull?
(7 days ago) [bovine] Giddeon: Thank you for the event everybody.
Was good for gear and good exp
(6 days ago) [bovine] Revenant: thanks for the event, it was fun
as always, and nice reward with the mark
(6 days ago) [bovine] Morpheus: smile
(6 days ago) [bovine] Peeon: what does this mean? You feel your
favor with Dentin waning.
(6 days ago) [bovine] Eruiluvatar: your god is losing interest
(6 days ago) [bovine] Peeon: do I need to change gods?
(6 days ago) [bovine] Absolute: neever seen a god loose interest
(6 days ago) [bovine] Eruiluvatar: sacrifice more
(6 days ago) [bovine] Peeon: more corpses or items?
(6 days ago) [bovine] Eruiluvatar: anything. you'll know if it's
working it will say
(6 days ago) [bovine] Absolute: how is it can take damage from a
mob casting ice spells when traped inside an ice imprison?
(6 days ago) [bovine] Lokar: nothing can cast spells on you while
you're inside an ice prison, HOWEVER, while locked in an ice prison you
do -regen, it's a pretty minor amount of -regen typically though. I'm
pretty sure the -regen damage stuff is ice damage. Further if the room
the prison is in deals damage to you you still take that damage while
in the prison
(6 days ago) [bovine] Absolute: yep. was in ice room still
(6 days ago) [bovine] Absolute: i just thought i could not take
damage inside an ice imprison. thanks
(6 days ago) [bovine] Absolute: not that i wanted to be in there.
that sucker stinks
(6 days ago) [bovine] Lokar: yeah that definitely isnt how it
works, a fun ppk trick people used to do back in the day was crystal
prison players then summon the prison to negative regen rooms
(6 days ago) [bovine] Lokar: was particularly mean back then cause
prison spells lasted WAY longer
(6 days ago) [bovine] Absolute: thats funhy, yhet cruiel too
(5 days ago) [bovine] Earthshaker: Is it only the identify spell
that shows the cost of item?
(5 days ago) [bovine] Eggweard: seems to be
(5 days ago) [bovine] Earthshaker: Tried everything else I could
think of, both with and without the short setting on.
(5 days ago) [bovine] Eggweard: ok, try this "value object sword"
(5 days ago) [bovine] Eggweard: or whatever the object is. you
have to include the word object tho.
(5 days ago) [bovine] Eggweard: It looks like a wooden druidic
spellstaff of water breathing is worth at most 1 gold coin.
(5 days ago) [bovine] Eggweard: well gee, I guess my get rich
druid scheme is a non-starter
(5 days ago) [bovine] Earthshaker: Would be handy to note in the
convert/renounce help page.
(5 days ago) [bovine] Eggweard: yes, it might be.
(5 days ago) [bovine] Earthshaker: Hm, you have to be at a
shopkeeper. Maybe not...
(5 days ago) [bovine] Eggweard: did you type that, figure out it
wasnt true, type a retraction on the same line and then send it anyway?
(5 days ago) [bovine] Earthshaker: Nope.
(5 days ago) [bovine] Eggweard: I am able to use "value object
<objectname>" while not at a shopkeeper, and you should be able to
also.
(5 days ago) [bovine] Earthshaker: Ooh! You estimate peat moss is
worth about 2835 gold coins, though a shopkeeper would surely pay less
for it.
(5 days ago) [bovine] Earthshaker: Yeah that objevt bit is what I
was missing.
(5 days ago) [bovine] Ralts: you have to do value object, value on
its own doesn't work
(5 days ago) [bovine] Eggweard: (6 minutes ago) [bovine]
Eggweard: ok, try this "value object sword" or whatever the object is.
you have to include the word object tho.
(5 days ago) [bovine] Earthshaker: And that priest job still
didn't get done. They seem to be wanting a lot
(5 days ago) [bovine] Deadinator: What's the point of this "quit
-check" thing? it returns nothing at all.
(5 days ago) [bovine] Eggweard: I did it. It does nothing useful.
I will not be doing it again.
(5 days ago) [bovine] Draak: where'd that come from?
(5 days ago) [bovine] Eggweard: hmm? quit -check. I tried it
because Deadinator said it didnt do anything.
(5 days ago) [bovine] Eggweard: I am not sure what he thought it
would do.
(5 days ago) [bovine] Draak: looks like if you're level 0, it
sends a warning?
(5 days ago) [bovine] Draak: weird
(5 days ago) [bovine] Uicli: who deals with donation transactions
usually, is that just Dentin or are other admins able to debug those?
(5 days ago) [bovine] Matrim: this is a naive question, but could
store power blow up in your face?
(5 days ago) [bovine] Druidia: good question. i cannot remember if
it does nor not
(5 days ago) [bovine] Matrim: so far it hasn't happened but I see
some very scary strings that look like nearly failed dispel consecrates
(4 days ago) [bovine] Morpheus: if your using store power to
dispela consecrate then yes it can still explode I have done it with
other consumables and guessing store power would fall under that
category.
(4 days ago) [bovine] Morpheus: and Uicli what kind of issues?
If its paypal and not gettting credits, that can take anywhere from 7
to 10 days to get the credits. Otherwise I think most everything will
be dentin.
(4 days ago) [bovine] Eruiluvatar: honestly you're better off just
using card rather than paypal it's what i do and it's instant
(4 days ago) [bovine] Morpheus: but not all countries or people
have credit cards.
(4 days ago) [bovine] Eruiluvatar: yeah should have said where
possible
(4 days ago) [bovine] Uicli: for the card issue I was on the phone
with Citi for about an hour trying to debug why an AA payment wasn't
going through and we came to the conclusion it must've been on the
Stripe (AA's) side. I'm not entirely convinced of it not being Citi's
fault because I tried with a different card and it worked so *shrug*
(4 days ago) [bovine] Uicli: so if someone peaks at the logs and
sees like 30 declined payments that was me on the phone with Citi lol
(4 days ago) [bovine] Morpheus: yea I think that is a dentin only
thing.
(4 days ago) [bovine] Xoria: just curious, with the whole keeping
a count of slain turkeys thing, are turkeys likely to show up when
hunting, do you just go and find random mobs in the game and it'll keep
a count, will they pop up like snipes when foraging etc, or...?
(4 days ago) [bovine] Tarzan: can we have an herb list? like it
lists the herb, where it's native to and it's taste?
(4 days ago) [bovine] Morpheus: I think the turkey if its like in
the past they will jsut show up its not a hunting thing.. It's more
like the encoutners thing..
(4 days ago) [bovine] Xoria: oooooh, thanks!
(4 days ago) [bovine] Morpheus: encounter thing.
(4 days ago) [bovine] Morpheus: the problem with herbs is their
more sector based than terrain. So you would more have to give a
location than a terrain to search for it. Might be a lot bigger use
of resources than wood, ores, minerals and the like which are terrain
based.
(4 days ago) [bovine] Sirand: anyone notice unique items showing
up in corpses but when you recover them they don't register as unique
(4 days ago) [bovine] Ralts: Does groupcasting with petition not
count towards a completed task?
(4 days ago) [bovine] Ralts: Granted I groupcast with a coyote and
a celestial
(4 days ago) [bovine] Ralts: but we still held hands
(3 days ago) [bovine] Shryth: aw, you can't sigh while sleeping
(3 days ago) [bovine] Ivey: it should make you snuffle randomoy
while you're sleeping
(3 days ago) [bovine] Khonshu: whats up with this turkey thing and
how do i do this event thing
(3 days ago) [bovine] Jasondo: lol, I have yet to see one
(3 days ago) [bovine] Khonshu: same here
(3 days ago) [bovine] Shryth: what turkey thing?
(3 days ago) [bovine] Jasondo: Happy Harvest Season! Watch out for
turkeys!
(3 days ago) [bovine] Morpheus: it don't start till around
thanksgiving..
(3 days ago) [bovine] Jasondo: o o
(3 days ago) [bovine] Shryth: yeah, I was confused
(3 days ago) [bovine] Dizzy: oh, I was wondering the same thing!
(3 days ago) [bovine] Sport: wanted to kill a turkey or 2. but
cannot find any. ported around even and nothing. are the turkeys
loading?
(3 days ago) [bovine] Eruiluvatar: what do you even get for
killing them? i've gotten 1 or 2 but that's it
(3 days ago) [bovine] Sport: no idea here. just going off the
news. where did ya find them?
(3 days ago) [bovine] Eruiluvatar: whilst hunting for skins round
ralnoth and vom
(3 days ago) [bovine] Draak: remember, remember the 5th of
november
(3 days ago) [bovine] Eruiluvatar: love it
(3 days ago) [bovine] Eggweard: Gunpowder Treason and Plot!
(3 days ago) [bovine] Eruiluvatar: hey draak did you get my
mudmail?
(2 days ago) [bovine] Uicli: According to the library Morpheus is
responsible for lotus flowers, is there any lore connection between
that and a bunch of the Druid equipment being themed after the red
lotus?
(2 days ago) [bovine] Morpheus: I jsut like lotus for druid.. I
probably amde most of it..
(2 days ago) [bovine] Uicli: "I just think it's neat" is a
perfectly valid lore connection heh
(2 days ago) [bovine] Dex: directional indicators relative to my
current position in waypoint command would bees knees
(2 days ago) [bovine] Dex: 2 (SW++) - The Center of Vandar
(2 days ago) [bovine] Dex: 26 (bridge 2)(SW+++) - Central square
of Dorna
(2 days ago) [bovine] Dex: somethin like that
(2 days ago) [bovine] Dex: for my goldfish brain
(2 days ago) [bovine] Dex: kinda like nearby does
(2 days ago) [bovine] Xoria: seconded, re waypoints and directions
(1 day ago) [bovine] Pocus: Has the location of Caer Bre'en
valley recently been changed? Or was it a little while ago. Pretty sure
it can't have been all that long ago, but don't remember hearing
mention of any such change.
(17 hours ago) [bovine] Dex: is it intended for mobs to look like
they are on fire when im on fire?
(17 hours ago) [bovine] Gent: mabe its your eyes that are on fire
(14 hours ago) [bovine] Draak: Yes, Caer Bre'en was moved a couple
days ago to plug in a gap along the northeast coast. Its not too far
from the original location, the entracne is between Marikest and
Brightstone Keep
(14 hours ago) [bovine] Pocus: Ok, thanks.
(14 hours ago) [bovine] Pocus: Just need to reecalibrate the layout
again my head -- and come up with a new route to get to places and all
that fun stuff.
(14 hours ago) [bovine] Pocus: recalibrate, even
(12 hours ago) [bovine] Dentin: fuck yeah, after two+ hours I think
I might finally be able to get back into the wiki server
(12 hours ago) [bovine] Sturm: nice
(12 hours ago) [bovine] Dentin: well, that's one thing I can knock
off my list I suppose
(2 hours ago) [bovine] Dex:
https://www.youtube.com/watch?v=tC18bFFvsQ8
(2 hours ago) [bovine] Mink: no explanation of what you share?
(2 hours ago) [bovine] Jasondo: must be porn! :P, jk
(2 hours ago) [bovine] Electra: *sings teh internet is for porn
(2 hours ago) [bovine] Jasondo: so grab your... and double click...
(2 hours ago) [bovine] Mink: it might be mass murdere of minks
(2 hours ago) [bovine] Jasondo: what exactly is a Mink. I've kinda
wanted to know that. I know it's an animal... apparently one with
really good fer...
(2 hours ago) [bovine] Uicli: it's kind of a big ferret
(2 hours ago) [bovine] Jasondo: o. interesting. thought it was a
type of cat for some reason.
(2 hours ago) [bovine] Uicli: you might be thinking of a sable
(2 hours ago) [bovine] Jasondo: lol, so eartha kit wanted santa to
slip a cat under her tree? ha!
(2 hours ago) [bovine] Mink: its a musterlid, they used them for
furs, before corona, but many got well exterminatted due to corona. so
hence "last mink standing"
(2 hours ago) [bovine] Jasondo: yeah I've often wondered what all
these exotic animals looked like...
(2 hours ago) [bovine] Jasondo: anyone clicked on that video yet?
lol
(2 hours ago) [bovine] Dex: it isnt meant for you anyway
(2 hours ago) [bovine] Jasondo: heh, I see.
(2 hours ago) [bovine] Mink: naah, don't want to waste my time,
when thers no explanation :D
(2 hours ago) [bovine] Jasondo: well so far the only explanation is
it's not meant for me
(2 hours ago) [bovine] Jasondo: so there went the porn theory. :P
(2 hours ago) [bovine] Mink: yeah but whom where it for?
(2 hours ago) [bovine] Dex: first rule of pirate code is you dont
talk about pirate code
(2 hours ago) [bovine] Jasondo: thought that was fight club. heheh
(2 hours ago) [bovine] Jasondo: but that's also good advice
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