Alter Aeon Player Channel 'Bovine'
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Creation Date: Fri Aug 2 08:37:25 2002
Channel Name: bovine
(note - most recent messages are displayed at the bottom)
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(3 days ago) [bovine] Dex: well
(3 days ago) [bovine] Lokar: I wouldn't say not much bad happens,
if you take a hit in the time it takes to get up its actually a very
significant damage increase. So avoiding it would actually probably
reduce damage intake a decent amount on mobs that trip.
(3 days ago) [bovine] Lokar: but having fly up already helps
resist it a lot heh
(3 days ago) [bovine] Dex: maybe a successful center during a trip
would result in a little flip action advantage instead
(3 days ago) [bovine] Judas: does anyone not keep fly up?
(3 days ago) [bovine] Judas: I mean obviously someone has but
(3 days ago) [bovine] Dex: think fly would affect it?
(3 days ago) [bovine] Judas: well fly cetainly affects tripping
(3 days ago) [bovine] Judas: certainly
(3 days ago) [bovine] Lokar: No the point is fly already does a
lot to resist trip so having a second passive on top of it feels like
its repetetive and wouldn't actually help make the skill that much more
useful, espcially since fly already does more than just help you resist
trip
(3 days ago) [bovine] Lokar: I'm very in agreement that center
hasn't felt super useful to me, like so much that I genuinely forgot it
was a thing til it was suddenly being talked about right now heh
(3 days ago) [bovine] Judas: that makes two of us
(3 days ago) [bovine] Lokar: I just dont know that making it help
you resist trip is the fix, it makes sense. I get why you went that
way, it lines up with what the skill is intended for, I just don't
think it would make it feel more useful.
(3 days ago) [bovine] Dex: center average
66% sounds like its where i trained it to
(3 days ago) [bovine] Matrim:
https://www.youtube.com/watch?v=9KKN5ZJlubQ
(2 days ago) [bovine] Silverclaw: who is the culprit that keep
cluttering the smithy at ralnoth....
(2 days ago) [bovine] Dentin: dimminu borginir
(2 days ago) [bovine] Uicli: dimminu borginir get in here this
instant, look what you did to the microwave!
(1 day ago) [bovine] Tboss: will there need to be a reboot before
the event starts?
(1 day ago) [bovine] Draak: had one yesterday
(1 day ago) [bovine] Tboss: coolness
(1 day ago) [bovine] Eternalsol: we had two I had to rebuild my
entire crew twice.
(1 day ago) [bovine] Tboss: nods.. that happens hehehe
(1 day ago) [bovine] Eternalsol: I am normally sleeping right now
but I have this dam cough that hurts so bad every time I cough my eyes
water so as you can imagine the raw pain is keeping me awake.
(1 day ago) [bovine] Tboss: are you able to take some kind of
cough suppresent?
(1 day ago) [bovine] Eternalsol: I am drinking a detox drink
which is pure maple syrup from a tree no sugar 1 full lemon and
medicinal strength ceyenne pepper which is helping a lot and I have a
ton of cough drops.
(1 day ago) [bovine] Korina: based
(1 day ago) [bovine] Tboss: tried first time, start made him say
1 line then quit. now, it says I need to let some one else start
(1 day ago) [bovine] Morpheus: wrong channel but ok you can't
do cannons back to back.. To prevent hogging.
(1 day ago) [bovine] Eternalsol: good early morning Morpheus I
loved your area Skull Caverns it was a ton of fun to completely explore
it and it brought back old table top D&D memories great job truely. I
also love the challenge room in the Lotus Monastery. Very fun.
(1 day ago) [bovine] Tboss: it worked at zin
(1 day ago) [bovine] Morpheus: great kind of busy though right
now..
(1 day ago) [bovine] Tboss: I think I screwed up at relnoth..
forgot to type ready
(1 day ago) [bovine] Morpheus: ahh ok but thanks.. bonus class
is next once I figure out how to turn off this zombie notifications
(1 day ago) [bovine] Dentin: it's pretty weird that people will
eat each oteher's assholes but not eat food that fell in the dirt
(1 day ago) [bovine] Uicli: only eat assholes that fell in the
dirt
(1 day ago) [bovine] Judas: plus one
(1 day ago) [bovine] Korina: dirty assholes, you say?
(1 day ago) [bovine] Eternalsol: umm gross no thank you.
(1 day ago) [bovine] Eternalsol: I will pass on the ass.
(1 day ago) [bovine] Morpheus: probably not even brush their
teeth before kissing their wife and kids.
(1 day ago) [bovine] Lokar: I'm pretty sure there's like some
assume hygiene happening there before it happens. That and when the
horny takes over the brain inhibitions get lowered a bit to help you
drown out the gross a bit.
(1 day ago) [bovine] Korina: The solution is to just not have a
wife and kids
(1 day ago) [bovine] Judas: also I'm sure there is osme sort of
learned behavior in the ancestral environment to not eat dirt
(1 day ago) [bovine] Eternalsol: or get a tattoo exits only lol
(1 day ago) [bovine] Korina: Hey there are people that literally
shit on one another, it goes far.
(1 day ago) [bovine] Judas: so anyway aler aeon
(1 day ago) [bovine] Eternalsol: exactly it sounds pretty shitty
to me.
(1 day ago) [bovine] Judas: alter
(1 day ago) [bovine] Korina: cmon judas
(1 day ago) [bovine] Eternalsol: and yeah I don't believe in the
3 second rule if it drops on the floor I will eat it no more.
(17 hours ago) [bovine] Lejaguar: did someone murder the operator?
(17 hours ago) [bovine] Eternalsol: it was mrs scarlet in the
library with the candle stick. No just kidding but it was not me who
murderd him.
(17 hours ago) [bovine] Lejaguar: Hmm sad and kinda trollish
(17 hours ago) [bovine] Eternalsol: not really trollish just joking
I even said just kidding.
(17 hours ago) [bovine] Eternalsol: I honestly do not even know who
the operator is probably above my level.
(17 hours ago) [bovine] Lejaguar: not talking about you
(17 hours ago) [bovine] Lejaguar: the person who mrudered the
pumpkin cannon operator
(17 hours ago) [bovine] Eternalsol: when you asked who murdered him
it made me think of the board game clue is all.
(17 hours ago) [bovine] Lejaguar: it's nto that big a deal thoguh he
didn't murder every single one
(17 hours ago) [bovine] Eternalsol: oh I see you then your right
that would be trollish
(17 hours ago) [bovine] Kristy: it was one of the event mobs that
killed him.
(17 hours ago) [bovine] Rarity: are you rtalking about the one
outside of unholy? if so, it wasn't trolling. a mob attacked it somehow
and it died
(17 hours ago) [bovine] Eternalsol: tough even mob then at least for
the npc
(17 hours ago) [bovine] Kristy: the event mob was attacking a player
and the player died. so the event mob attacked the pumpkin guy.
(17 hours ago) [bovine] Rarity: this was a while ago though, so
wonder if the event mobs keep attacking them rofl
(17 hours ago) [bovine] Lejaguar: ah the ralnoth one is restored, I
was talking about zin
(17 hours ago) [bovine] Kristy: yeah that is the one.
(17 hours ago) [bovine] Rarity: oh nvm it was zin that it happened,
not unholy lol
(17 hours ago) [bovine] Lejaguar: do the operators even respawn?
Players cna't even attack them
(17 hours ago) [bovine] Lejaguar: I didn't know that before but I
just considered them to check
(17 hours ago) [bovine] Rarity: I don't think they do if that one is
not back.
(17 hours ago) [bovine] Lejaguar: Nod so it's a glitch then that's
amusing
(13 hours ago) [bovine] Morpheus: typo logging these like this would
really help us fix them.. Just having a comvo on bov don't mean we will
see it.
(13 hours ago) [bovine] Morpheus: event mob shouldn't attack the
operator either its unkillable. Will have to see if it happens again..
If anyone knows how any did kill it or move it let me know.
(11 hours ago) [bovine] Mercedes: ok so I have like 35 dex and I
still have difficulties sundering the vandarian guards. is it the skill
or am I doing something wrong?
(11 hours ago) [bovine] Mercedes: keep in mind my sunder is not
perfect but very good
(11 hours ago) [bovine] Ivey: sunering is supposed to be pretty hard
(11 hours ago) [bovine] Eternalsol: the dude is rude. But it is what
it is.
(11 hours ago) [bovine] Morpheus: I agree, I think their either a
troll or their goal the whole time was to just knuck us down and then
advertise for their game.
(11 hours ago) [bovine] Draak: we claimed the game was accesible,
not the website
(11 hours ago) [bovine] Tboss: my take on the map thingey, the game
is three dimentional and a map would be quite tough to make
accessible..
(11 hours ago) [bovine] Tboss: the nearby command is very
accessible, where not perfect, it helps a lot
(11 hours ago) [bovine] Draak: what could improve it?
(11 hours ago) [bovine] Tboss: to be honest, nothing comes to mind
right now.. not enough coffee, if I come up with any ideas, will
definitely mudmail you about it
(11 hours ago) [bovine] Draak: I'd appreciate it. I've got a small
backlog of things to catch up with, but I'll definitely look at it
(11 hours ago) [bovine] Morpheus: other than giving text
directions, which would be a lot of work.. I really can't think of any
ways to improve on it.
(11 hours ago) [bovine] Tboss: I agree morph.. but, I will put my
rather small brain on it lol
(10 hours ago) [bovine] Tboss: when I was on majormud, I kinda had a
start on a map using excel. was quite clunky, but it was ok I guess
(10 hours ago) [bovine] Morpheus: set up mapquest.. let people put
in the info then map it.
(10 hours ago) [bovine] Morpheus: probably would of been funnier if
I could think of the mapping tool people use now when they drive.. but
not a lot of sleep last 2 days.. event.. wife sick.. so not much time
for sleep.
(10 hours ago) [bovine] Tboss: sorry to hear that morph.. give her
our best
(10 hours ago) [bovine] Eternalsol: going through it too my wife and
are both have a really bad cough and we have to go pay bills tomorrow.
(10 hours ago) [bovine] Morpheus: wife has that too and I think her
medicine is making her kind of delerious.. She babbling nonsense.
(10 hours ago) [bovine] Tboss: my wife babbles nonsense without meds
lol
(10 hours ago) [bovine] Draak: okay, boomer
(10 hours ago) [bovine] Eternalsol: oh deer.
(10 hours ago) [bovine] Morpheus: oh she was getting mad at me.. She
asked if I was going to eat.. I said yes.. she said did oyu want
something off the list? I was confused.. what list? the list! umm I
have no clue what list you speak of.. Then she went on about the site
needs to ahve certs updated and I knew she was in left field then.
(10 hours ago) [bovine] Tboss: lol
(10 hours ago) [bovine] Draak: I think most towns you can find bags
for sale. They aren't really a lot of mob drops of them
(10 hours ago) [bovine] Draak: mc
(9 hours ago) [bovine] Lokar: heh dang just replayed those were
some pretty bold claims they made, and also funny how they latched on
to morphs 85% number but for the entirely wrong reason, and didn't
offer up any ideas on what would solve their greivance at all. Like I
dont know what a fully accessible map would even look like. The sighted
map doesnt give any directions so I'd guess the nearby command already
does basically everything the sighted map does.
(9 hours ago) [bovine] Lokar: I mean I guess you could extend the
newby command to unlimited range
(9 hours ago) [bovine] Lokar: nearby*
(9 hours ago) [bovine] Draak: bro came up to a building with
wheelchair ramps and demanded the stairs be made more accessible
(9 hours ago) [bovine] Cornish: no idea how the maps on the game
work i have been making my own maps on here for years its quite a
document now
(9 hours ago) [bovine] Lokar: I'd also argue we've traditionally
worked pretty hard to make things more accessible whenever anyone has
had an issue and if someone had a viable solution for the map thing
that wasn't just 'give exact directions from point A to point B for
every area' it would be something someone would be willing to work on.
(9 hours ago) [bovine] Cornish: so how do the maps on the game work
then Lokar
(9 hours ago) [bovine] Lokar: the visual maps on the websites are a
lot like looking at an RL map world or country map, and a lot less like
a road map. So you see where things are in relation to eachother but
not necessarily the walkable path between them
(9 hours ago) [bovine] Lokar: which is why I used nearby as my
comparison
(9 hours ago) [bovine] Lokar: because it gives pretty much the same
information
(9 hours ago) [bovine] Lokar: just on a more limited scope
(9 hours ago) [bovine] Cornish: o ok
(9 hours ago) [bovine] Draak: yeah, that's a good comparison. The
map is really just relative information. Just because something is east
of another area doesn't mean you can walk there in a straight line
(9 hours ago) [bovine] Cornish: o get it never realy given it mush
thought before
(9 hours ago) [bovine] Draak: honestly, I wish I had a chance to
stat the guy and see if he had blind mode on. He was also using fado
which is a newer client and we don't have any plug-ins for it and
probably never will
(9 hours ago) [bovine] Cornish: so i will carry on with my way make
my own maps and if that done dont work go back to plan a ask neenah
(9 hours ago) [bovine] Cornish: sorry to say it wouldnt matter what
u do some one will always have a problem with it
(9 hours ago) [bovine] Cornish: infact lets send all my game probs
smile
(9 hours ago) [bovine] Sylar: Draak, about the nearby command, do
you think it would be possible to add some extra flag to see if a
connected path is available from your location? that way you still have
the relative information but a bit more accessible
(9 hours ago) [bovine] Sylar: i'm not sure how racks relate to
eachother, if its possible to show connections
(9 hours ago) [bovine] Sylar: that way you could see on nearby what
areas are in the vicinity and which you can go to from where you are
positioned now
(9 hours ago) [bovine] Lokar: I'm not actually sure how thats more
accessible than anything else, and may be a misunderstanding of how the
in game map works too. In game map only s hows rooms the player has
been to and not rooms they havent been to. So it's not showing sighted
people if there's a connection either. Not saying its a bad idea perse,
just that it would be new information for everyone, not just an
accessibility feature heh
(9 hours ago) [bovine] Sylar: i haven't replayed the previous
discussion, was just picking up on the 'nearby' part and had an idea
(9 hours ago) [bovine] Uicli: I did do a brief axe audit on the
site a ways back and it could use some improvements but the maps aren't
one of them
(9 hours ago) [bovine] Uicli: not even sure how you could improve
the maps on the site, it doesn't have the context of your character or
where it is to give relative directions at all
(9 hours ago) [bovine] Sylar: they are fine imo
(9 hours ago) [bovine] Lokar: Sylar some dunce went on a rampage
earlier in newbie complaining that AA isn't as accessible as we claim,
and used the visual maps on the website as pretty much their entire
reason for that. Then made a big show of acting like the Devs don't
care and other people deflect for the Devs. Which IMHO is an absurd
take. Literally everyone who codes for the mud currently has gone out
of their way to fix any accessibility issue brought to their attention
cause its something we actually do care a great deal
(9 hours ago) [bovine] Lokar: about
(9 hours ago) [bovine] Korina: lawl
(9 hours ago) [bovine] Korina: his responses look very AI like
(8 hours ago) [bovine] Sylar: nod, and demanding things is a sure
way to get what you want
(8 hours ago) [bovine] Uicli: if I mine the pile of troll crap for
a pearl there is something to be said for having accessible maps on the
site but I just don't think many players use the site while playing
even if it provided "routing" I imagine most people would prefer that
to be in the game itself... which it is
(8 hours ago) [bovine] Valront: nod
(8 hours ago) [bovine] Korina: yeah, I have never found the need to
use the website for maps while playing
(8 hours ago) [bovine] Korina: it's possible they came over from
one of the blindy muds
(8 hours ago) [bovine] Sylar: oh i generally have the huge map open
when i'm playing
(8 hours ago) [bovine] Korina: and were disappointed to not have
everything 100% conforming to their sstandards
(8 hours ago) [bovine] Sylar: also for ideas where to run next
(8 hours ago) [bovine] Derek: what even are those
(8 hours ago) [bovine] Korina: blindy muds?
(8 hours ago) [bovine] Derek: sure
(8 hours ago) [bovine] Korina: Don't really feel like I should name
drop on bovine because I'd just be doing what that person did on newbie
(8 hours ago) [bovine] Korina: but I'm sure you can figure it out.
There are a handful of big names within the blind community
(8 hours ago) [bovine] Derek: shrugs
(8 hours ago) [bovine] Valront: To be fair they claimed the other
muds they play aren't perfect for accessibility but 'made efforts to
work on maps and navigation' (as if we havent made efforts to work on
navigation though lawls)
(8 hours ago) [bovine] Morpheus: I still think the had one goal to
put down the game and to advertise for their game.
(8 hours ago) [bovine] Valront: I dont think it was theirs, they
advertised several there. It looked more to me like someone looking to
be a victim and pick a fight.
(8 hours ago) [bovine] Korina: nod
(8 hours ago) [bovine] Morpheus: they would talk shit.. idle 15 20
minutes.. talk ore shit rinse repeat for like an hour or 2 this
morning.. I couldn't win without looking bad no matter what I said.
(8 hours ago) [bovine] Uicli: in poking at this I did find the site
is broken on mobile though, all of the side nav is gone and just says
"Test Link 1", "Option 2", "Option 3" heh
(8 hours ago) [bovine] Sylar: when people have made up their mind,
it's hard to present a valid other perspective
(8 hours ago) [bovine] Morpheus: the site was down was that ever
fixed?
(8 hours ago) [bovine] Uicli: it's definitely up, it was probably
just down for a few minutes while the cert was getting refreshed
(8 hours ago) [bovine] Derek: oh I just read through all that shit
on newbie. I was like, what was I missing...A troll, apparently
(8 hours ago) [bovine] Morpheus: oh this was last week
(8 hours ago) [bovine] Valront: I think the only person able to
update website stuff might be Dentin but dont quote me on that
(8 hours ago) [bovine] Morpheus: and I figured it was a cert thing
normally is.
(8 hours ago) [bovine] Korina: Yeah it was down because of an
oversight during the server switch
(8 hours ago) [bovine] Uicli: yeah, the main alteraeon.com goes
through a different server that only Dentin has access to, the stuff
that gets served by the game like the shops pages all work fine
(8 hours ago) [bovine] Derek: why was the server switched anyway,
like did something happen? a better price or somethig?
(8 hours ago) [bovine] Lokar: I dont know if Dentin ever said. I
just saw him say it was going to be happening and then it did.
(8 hours ago) [bovine] Uicli: last week was the php apocalypse, I
wonder if it was just easier to swap servers than try to update the old
one
(8 hours ago) [bovine] Lokar: it happened before that
(8 hours ago) [bovine] Lokar: iirc
(8 hours ago) [bovine] Korina: nod
(6 hours ago) [bovine] Gwendolyn: regarding the map thing earlier:
Do they show landmarks in relation too your position when playing?
(6 hours ago) [bovine] Uicli: yes, the nearby command does and even
on the website the area list and every area show their nearby areas
(6 hours ago) [bovine] Gwendolyn: the cvisual map that is
(6 hours ago) [bovine] Draak: oh, yeah, the landmark command is a
thing, too
(6 hours ago) [bovine] Uicli: oh no the maps on the website are
just static images. They do have little icons for landmarks but not in
relation to the player
(6 hours ago) [bovine] Gwendolyn: nod. What about the map thats
part of the dclient?
(6 hours ago) [bovine] Uicli: that's relative to the player but
it's very "zoomed in", it's just the immediate 9 rooms around the
player
(6 hours ago) [bovine] Morpheus: I think I am going to stop using
color since blind people can't see colors and I don't think its fair to
the blind if I use colors they can't see.
(6 hours ago) [bovine] Morpheus: I am good at braking maps.. just
ask draak..
(6 hours ago) [bovine] Korina: chortle
(6 hours ago) [bovine] Morpheus: a few big room small room
overlaps and the map goes all wanky.
(6 hours ago) [bovine] Gwendolyn: do sighted people get a graphical
output or text output when typing "map" with no fourther arguments?
(6 hours ago) [bovine] Lokar: the visual map in the game only shows
rooms you have been to, so its not showing you any information you
didn't already have
(6 hours ago) [bovine] Gwendolyn: I get something like this: Map
Scale - Large (Landscape) You are standing on a road through a field.
The Grand Gates of Thalos is in the distance to the north. There is a
waypoint nearby to the north.
(6 hours ago) [bovine] Simo: its graphical
(6 hours ago) [bovine] Lokar: furthermore the visual map in game
only stores so many rooms, so it actually clears out and doesn't even
always show rooms you've already been to
(6 hours ago) [bovine] Simo: im constantly blown away how well most
players navigate the world without it. But i'm sure if you can't see
memorization and visualization is big part of life in general.
(6 hours ago) [bovine] Gwendolyn: I'm 2 south of way deserted. When
you type map there, do you then get some graphical thing that shows you
a wp n of you and these gates of thalos to the northnorthnorthwest of
you?
(6 hours ago) [bovine] Lokar: the in game map command doesnt even
show indicators for waypoints for the map command - though Dclient
does. But again, only if you've actually already been to that room
(6 hours ago) [bovine] Simo: more or less
(6 hours ago) [bovine] Simo: waypoints and temples seem to be
marked with a star
(6 hours ago) [bovine] Lokar: it actually sounds like the blind
version gives more information if it does that without you needing to
have walked to the rooms yourself heh
(6 hours ago) [bovine] Lokar: in the same room as you right now I
can not currently see the gates of thalos, but thats also because its
not part of my map right now
(6 hours ago) [bovine] Gwendolyn: i might have walked to thse
rooms, to the wp certainily, but i cannot verify whether a room is dark
on my map hehe
(6 hours ago) [bovine] Gwendolyn: could you walk to it then try
again?
(6 hours ago) [bovine] Gwendolyn: oh and i am dying
(6 hours ago) [bovine] Simo: well stop dying
(6 hours ago) [bovine] Eggweard: when I type map, any dark rooms on
my visual map are mirrored with blank areas on the text map display
(6 hours ago) [bovine] Lokar: yeah I uh had a kornbocke encounter
trigger and it aggroed you and I couldnt save you cause nokillsteal
(6 hours ago) [bovine] Lokar: I did sanc you though!
(6 hours ago) [bovine] Gwendolyn: oh thanks haha
(6 hours ago) [bovine] Gwendolyn: what I am aiming at and why i am
asking all these questions:
(6 hours ago) [bovine] Lokar: so fun fact if I'm 2 south of
deserted the gates of thalos are too far away for me to see on the
visual map even with the rooms uncovered heh
(6 hours ago) [bovine] Gwendolyn: most map information I get as a
blind player is like x is north or northeast of you, and possibly with
a distance string too it
(6 hours ago) [bovine] Eggweard: there is some kind of "unexplored"
thing you can do right?
(6 hours ago) [bovine] Lokar: it actually sounds like you get more
information, not less based on what I'm seeing
(6 hours ago) [bovine] Sandman: I don't see the gates either.. I
see Before a solid stone door is in the distance to the northwest.
There is a waypoint directly to the north.
(5 hours ago) [bovine] Sandman: and 2 south I just see way point to
the north.. nothing of doros or gates.
(5 hours ago) [bovine] Gwendolyn: when looking at it like it was a
clock when sth is to the north of me it would be in the area from 11:15
to 00:45. northeast would then be in the 00:45-2:15 range, and so on.
What might confuse people is that when something is to the north of
them it can still mean they would have to walk for every 2 rooms they
walk to the north one to the east
(5 hours ago) [bovine] Eggweard: with the visual map, we can also
do things like see up and down exits in explored distant rooms.
(5 hours ago) [bovine] Gwendolyn: at least when looking at area
maps as a sighted person, when I understand correctly, is that you
naturally get the angles between areas and their shape.
(5 hours ago) [bovine] Eggweard: perhaps a command like "map 2
north" to return "the room 2 north of you has the following exits, and
is the following terrain" would recreate some of the info I take for
granted as a sighted player
(5 hours ago) [bovine] Gwendolyn: so if one wanted to make the
blind map direction reporting a bit more accurate one could switch to
clocktime or angles.
(5 hours ago) [bovine] Gwendolyn: this is howver no feature id
require myself tbh because I think everything I need works very well
for me regarding maps. Small exception could be when using ships, but I
just bone dragon instead hehe
(5 hours ago) [bovine] Eggweard: or "map 2 north" - You don't know
or remember the details of any room 2 north of you.
(5 hours ago) [bovine] Lokar: only sometimes, but also will note
the complaint was about the maps on the website and the maps on the
website are basically 'this area is in this blobby part of land here'
and not 'if you go exactly 3 west 2 north, 2 northeast 1 south 4 west
and 3 north from area X you will be in area y'
(5 hours ago) [bovine] Eggweard: some of those maps seem to be live
updated, and can actually be used almost down to the individual room
level, especially with regard to things like roads.
(5 hours ago) [bovine] Gwendolyn: when its daylight, do you see
from a distance when mobs enter rooms you could theroetically scan
into? Or do you have to type scan like us blindies to get updated mob
information
(5 hours ago) [bovine] Eggweard: I certainly do that from time to
time, especially when new areas move things around them.
(5 hours ago) [bovine] Lokar: no
(5 hours ago) [bovine] Lokar: I have to scan, yes
(5 hours ago) [bovine] Eggweard: no, we dont see mobs in distant
rooms
(5 hours ago) [bovine] Morpheus: and the issue with that is they
would need to update on their own as well. If we mvoe an area those
text directions would break jsut as aliases do now.
(5 hours ago) [bovine] Eggweard: I can see a 9 by 9 matrix of rooms
around me, provided they are within the last 2000 rooms I visited
(5 hours ago) [bovine] Morpheus: is that big room too or less if
big rooms?
(5 hours ago) [bovine] Lokar: the visual map only gives you a
picture of places you've already been and only if that section of your
map hasnt reset. I cant even see the gates of thalos on my map from the
room you asked about cause the map doesnt actually expand that far
(5 hours ago) [bovine] Eggweard: and I see all exits from those
rooms. directions without exits in any of those rooms are marked with a
solid white line like a wall
(5 hours ago) [bovine] Eggweard: the terrain of the rooms is color
coded, and various symbols mark things like recall points, shops, up
and down exits and so on
(5 hours ago) [bovine] Lokar: like tbh I really barely look at my
map cause it gives me information I already have heh
(5 hours ago) [bovine] Eggweard: doors are small colored lines in
wall segments.
(5 hours ago) [bovine] Gwendolyn: nod
(5 hours ago) [bovine] Gwendolyn: interesting
(5 hours ago) [bovine] Gwendolyn: @all
(5 hours ago) [bovine] Eggweard: the same information is in text
form when I type map, its a little ascii version of the exact same
thing
(5 hours ago) [bovine] Morpheus: dclient has the map mush has
triggers..
(5 hours ago) [bovine] Gwendolyn: bbl gotta get off my train
(5 hours ago) [bovine] Eggweard: that would be kinda hard to parse
with sound, but if I could give it a little map coord or something and
have it detail one of those 81 squares...
(5 hours ago) [bovine] Eggweard: map 1 1 or something to query a
map square one north and one east. In fact. you could probably do that
with in game aliases
(5 hours ago) [bovine] Eggweard: I bet you could do much better in
mush Z, and easily get things like "the road continues south, then
southeast, then south again"
(5 hours ago) [bovine] Eggweard: "there is a waypoint 2 south and
one east of you here" or whatever
(5 hours ago) [bovine] Ivey: the dcleint has the map mush has
triggers argument is pretty weak these days when there are several
mush-based map plugins. In fact the kxwt_rvum data was made mainly to
facilitate mapper plugins that give almost the same data as the dclient
map does
(5 hours ago) [bovine] Draak: neither one can give people sight to
use the map
(5 hours ago) [bovine] Ivey: definitely, I think that guy didn't
really know what he wanted
(5 hours ago) [bovine] Draak: he wanted the information to be on
the web site, and didn't bother to learn about in-game navigation
commands
(5 hours ago) [bovine] Ivey: though I think the wording of the
answer might have been part of it.
(5 hours ago) [bovine] Draak: email list
(5 hours ago) [bovine] Draak: oops
(5 hours ago) [bovine] Ivey: but yeah, I don't think there was any
satisfying him either.
(2 hours ago) [bovine] Mercedes: idk where did that come from but
wouldn't it be nice to create my bone dragon with bonecraft rather than
the spell?
(2 hours ago) [bovine] Draak: that's a lot of bones
(2 hours ago) [bovine] Pickles: raa
(1 hour ago) [bovine] Mercedes: idk I am up for it :D
(1 hour ago) [bovine] Lejaguar: oh the map command can actually be
kinda comprehensive for blind players in cities at least, interesting
(1 hour ago) [bovine] Draak: yeah?
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