Alter Aeon Player Channel 'Bovine'
The content of player-controlled channels may not be moderated and
does not necessarily reflect the opinion of the administrative staff.
Further, it is not filtered for either content or profanity, and may
not be suitable for children. Browse at your own risk.
Creation Date: Fri Aug 2 08:37:25 2002
Channel Name: bovine
(note - most recent messages are displayed at the bottom)
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(12 days ago) [bovine] Rafa: i do everything right
(12 days ago) [bovine] Narra: lunge feels better than leap now
(12 days ago) [bovine] Shryth: what if you use a mace on a
watermelon?
(12 days ago) [bovine] Rafa: maybe just fix the help file and make
leap under lundge is good
(12 days ago) [bovine] Rafa: make leap great again
(12 days ago) [bovine] Narra: upside though is that you aren't that
scared anymore when a mob does it.
(12 days ago) [bovine] Rafa: having it in all my combos im just
saying it would be cool if it was better than it was
(12 days ago) [bovine] Rafa: thats all
(12 days ago) [bovine] Almaric: wtb
(12 days ago) [bovine] Almaric: when being between 1% and 39% in
either animal or dragon lore
(12 days ago) [bovine] Almaric: dragonslair should wo work on
dinosaurs
(12 days ago) [bovine] Almaric: or when confused
(12 days ago) [bovine] Shryth: why?
(12 days ago) [bovine] Shryth: it doesn't normally work on them.
You being confused or unknowing and thinking it might wouldn't really
change that.
(12 days ago) [bovine] Almaric: a like 7:1 dino to dragon ratio
(12 days ago) [bovine] Almaric: one of these dragons jut hit me
for 750 dmg in one hit so i had to press enter
(12 days ago) [bovine] Almaric: it could work for half dmg
(12 days ago) [bovine] Shryth: still not sure what you're asking
(12 days ago) [bovine] Almaric: they're both basically very big
reptiles
(12 days ago) [bovine] Shryth: like, can you normally lance
dinosaurs?
(12 days ago) [bovine] Shryth: their anatomy is probably different
(12 days ago) [bovine] Rafa: new skill dineosor lance
(12 days ago) [bovine] Almaric: i guess realworld dinolancing data
is as scarce as realworld dragonlancing data
(12 days ago) [bovine] Shryth: kebabosaurus rex
(12 days ago) [bovine] Rafa: yummy
(12 days ago) [bovine] Shryth: I'm sure some cultures have hunted
birds with spears. Certainly with arrows.
(12 days ago) [bovine] Draak: there are hardcoded definitions of
what a dragon is. There is not the same for dinosaurs
(12 days ago) [bovine] Shryth: would've done the same, lol
(12 days ago) [bovine] Shryth: mc
(12 days ago) [bovine] Shryth: however that happened... not even
sharing a single letter!
(12 days ago) [bovine] Valront: usually my excuse is channel color,
but um, well... 1) its not the same color and 2) well.. yeah
(12 days ago) [bovine] Shryth: not even the same sound in mush
(12 days ago) [bovine] Shryth: don't even sound similar... My brain
fried
(11 days ago) [bovine] Gent: Please would it be possible to have
the eqset show command also show the name and uuid of that eqset's home
container.
(11 days ago) [bovine] Lexie: hmm why is the game not accepting
gamble slot amount, and then going to gambling gold. I have no gold in
hand, and 1350 gambling gold, but the game doesn't seem to recognize
the gambling gold. Is there some new syntax for gamble when you want
to use gambling gold?
(11 days ago) [bovine] Lexie: also, while we're on the subject,
looking at gambling gold by just typing gamble is a pain for screen
reader users because of all the spam about games. what about a gamble
show command to give you that info
(10 days ago) [bovine] Draak: would you believe 'show gamble' shows
that information?
(10 days ago) [bovine] Xorg: why doesn't cc alu work for the
channelcast a spell task?
(10 days ago) [bovine] Lejaguar: if you have gambling gold, it
works for me: gamble slot 50 -> (You use 50 of your reserved gambling
gold.)
(10 days ago) [bovine] Lejaguar: no special commands.
(10 days ago) [bovine] Gent: please can I have a group comment
keyword for "job" and "bounty"
(9 days ago) [bovine] Morpheus: typo log it.. don't have faith it
will always get seen here.
(9 days ago) [bovine] Sandman: must be a dclient thing.. for if I
turn blind mode off I can see the name and uuid of the item and then
the container and its uuid.. Could it be a dcleint filter?
(9 days ago) [bovine] Sandman: I know they made it so if turn
blind mode off you can see uuids because most blind people felt it
was too spammy to ahve it on all the time.
(9 days ago) [bovine] Dentin@stellar aeon: i think just a blind
mode thing
(9 days ago) [bovine] Dentin@stellar aeon: the dclient doesnt do
anything special for that I dont think
(9 days ago) [bovine] Morpheus: yea we figured it out..
(9 days ago) [bovine] Runner: Anybody know why job comp stopped
showing timers?
(9 days ago) [bovine] Draak: job comp would show the completed
jobs, no? isn't seeing the timer superfluous at that point?
(9 days ago) [bovine] Judas: am I missing an entry in the cl that
added druid flag to moonstone?
(9 days ago) [bovine] Judas: I don't think I am but it has it now
and I"m genuinly curious if I"m missing it
(9 days ago) [bovine] Lejaguar: small changes don't get noted in
the changelog
(9 days ago) [bovine] Judas: that's not a small change imo
(9 days ago) [bovine] Lejaguar: well--most small changes don't,
anyway
(9 days ago) [bovine] Deneve: think it's back to normal
(9 days ago) [bovine] Judas: wait it is?
(9 days ago) [bovine] Lejaguar: you know what--I feel like the
druid flag thingy was brought up before... I can't imagine that's
normal
(9 days ago) [bovine] Judas: if it's bak to normal that's great
new
(9 days ago) [bovine] Judas: news
(9 days ago) [bovine] Lejaguar: well taht's a better answer for
why it's not in changelog
(9 days ago) [bovine] Deneve: couldn't agree more.
(9 days ago) [bovine] Judas: can anyone varify this
(9 days ago) [bovine] Judas: with recently mined moonstone
(9 days ago) [bovine] Shryth: far as I know it wasn't in the
change log, no. Haven't seen anyone mention it went back to not being
there though, but I very well could hav emissed that
(9 days ago) [bovine] Deneve: a moonstone, Level: 74, Comp:
MINERAL, MOONSTONE, Type: SPELLCOMP, Weight: 6 GLOW , brew affinity:
harm,
(9 days ago) [bovine] Judas: mined when?
(9 days ago) [bovine] Shryth: what if you inlay with it?
(9 days ago) [bovine] Deneve: yesterday
(9 days ago) [bovine] Judas: wow interesting
(9 days ago) [bovine] Shryth: or make a gem
(9 days ago) [bovine] Druidia: A moonstone cabochon, Total levels:
174 (and 39 druid), Comp: MINERAL, MOONSTONE, Type: TREASURE, Weight: 1
GLOW DRUID , MANA_REGEN by 3.0, MANA by 6, Quality: WELL CRAFTED
(9 days ago) [bovine] Druidia: as for the druid flag. never
noticed it before
(9 days ago) [bovine] Druidia: if their gonna put a druid flag on
it. wish they had also added druid clev to it
(9 days ago) [bovine] Morpheus: Think outside the box, how this
could work even better than having druid clev.
(8 days ago) [bovine] Draak@alter draak: ch: 0 , voice: violin
(40 ) , notes: 79 0 0 0 , source: Draak
(8 days ago) [bovine] Draak@alter draak: okay, I've got a
functional midi regulator thingy
(8 days ago) [bovine] Lejaguar: RAA
(8 days ago) [bovine] Dex: aww yiss
(8 days ago) [bovine] Draak@alter draak: hmm, okay, now what?
(8 days ago) [bovine] Draak@alter draak: heh, I'll work on this
later I guess
(8 days ago) [bovine] Rafa: did breath damage get changed at all
(8 days ago) [bovine] Eggweard: yeah, I ate a mint.
(8 days ago) [bovine] Rafa: good kuz yo breath stank
(8 days ago) [bovine] Lejaguar: oh good idea...
(8 days ago) [bovine] Rafa: taking breath damage like crazy with
full breath save on with 1600 hp with perfect dbd skill on with a
shield big enough sneaking on in my thief set as a tot 202
(8 days ago) [bovine] Lejaguar: heh give me a moment while I scan
through the 20 entries in teh changelog that matched breath :P
(8 days ago) [bovine] Lejaguar: well wehre's the dmg coming from?
(8 days ago) [bovine] Rafa: the mob
(8 days ago) [bovine] Lejaguar: is it just spamming breath or
soemthing?
(8 days ago) [bovine] Rafa: its a bird and its flapping its wings
at me for breath damage
(8 days ago) [bovine] Lejaguar: maybe it adds up soemhow
(8 days ago) [bovine] Lejaguar: speaking of birds, the only recent
breath change listed in changelog gives one of the legendary birds more
breath res iirc
(8 days ago) [bovine] Lejaguar: ah thunder birds it said. anyway
that is probably unrelated
(8 days ago) [bovine] Rafa: thanks for looking
(7 days ago) [bovine] Morpheus: when your having issues the mob
and a typo log in the area helps us to figure out the issue.. Just
because its flapping don't mean its actual breath damage.. It could be
nonorm with no breath or just straight up physical damage.. We can't
tell you anything though without a typo or mob and area name. Typo is
best.
(7 days ago) [bovine] Morpheus: and when you make typos please
make the typos in the area not halfway across the world.
(7 days ago) [bovine] Jonathon: Is there any situation under which
crafting skills should cost a practice? The guild help file says they
don't cost a practice but apparently a skill I already knew and had
lost some progress in allowed me to gain the progress again and took a
practice. not sure I saw that mentioned in any help file.
(7 days ago) [bovine] Sandman: no
(7 days ago) [bovine] Sandman: which skill
(7 days ago) [bovine] Jonathon: leathercraft.
(7 days ago) [bovine] Sandman: if you were at perfect it will only
take oyu up to 84%, you will still need a prac beyond that
(7 days ago) [bovine] Jonathon: ah ouch. yeah I didn't see that
mentioned in help so I used one on accident. Well, good to know for
future then.
(7 days ago) [bovine] Red: what does feeding animals meat do?
restore hpp?
(7 days ago) [bovine] Red: A coyote doesn't seem interested in
eating a chop of camel. A coyote has 49 of 94 hitpoints.
(7 days ago) [bovine] Deadinator: Yep
(7 days ago) [bovine] Deadinator: The type of food makes a
difference too. Was a recent change involving that.
(7 days ago) [bovine] Draak: so that message is a generic failure
string. Coyote may have been full already
(7 days ago) [bovine] Draak: looks like there's a redundant check.
One of them has a unique room send, I'll leave that one in
(7 days ago) [bovine] Lejaguar: what determines recast order?
(7 days ago) [bovine] Potato: for some reason i cant remove any of
my F aliases
(7 days ago) [bovine] Morpheus: I would think that is more a zt
thing? Arnt they tied to mush?>
(7 days ago) [bovine] Potato: oh right
(7 days ago) [bovine] Morpheus: I just type unalias f02 otherwise,
but with my client their all hooked to macros.
(7 days ago) [bovine] Potato: maybe thats why i cant
(6 days ago) [bovine] Draak@alter draak: You play low E Diminished
chord on a teakwood accordion with ivory keys.
(6 days ago) [bovine] Draak@alter draak: ch: 0 , voice: accordion
(21 ) , notes: 64 67 70 52 , source: draak
(6 days ago) [bovine] Shryth: such fancy!
(6 days ago) [bovine] Draak@alter draak: You play low A on a
teakwood accordion with ivory keys.
(6 days ago) [bovine] Draak@alter draak: ch: 0 , voice: accordion
(21 ) , notes: 57 0 0 0 , source: draak
(6 days ago) [bovine] Draak@alter draak: debugging, making sure
its switching notes on and off in the data
(6 days ago) [bovine] Darkblood: are the 4 numbers the midi output
for the tones? 64 67 70 52
(6 days ago) [bovine] Draak@alter draak: yes
(6 days ago) [bovine] Darkblood: the 52 confuses me
(6 days ago) [bovine] Darkblood: ah
(6 days ago) [bovine] Darkblood: you double the e
(6 days ago) [bovine] Shryth: that's an E
(6 days ago) [bovine] Shryth: guess he needed a bassline...
(6 days ago) [bovine] Darkblood: nod
(6 days ago) [bovine] Draak@alter draak: yeah, its my shorthand
for dealing with bass for the time being
(6 days ago) [bovine] Shryth: bah-dum-tsh
(6 days ago) [bovine] Draak@alter draak: maybe someday I'll do
proper two-handed support, but not today
(6 days ago) [bovine] Draak@alter draak: that only happens with
with keyboard instruments of the "extended" type
(6 days ago) [bovine] Darkblood: actually
(6 days ago) [bovine] Darkblood: i'd be a huge fan of 2-handed
support
(6 days ago) [bovine] Draak@alter draak: ch: 0 , voice: bagpipe
(109) , notes: 60 57 0 0 , source: draak
(6 days ago) [bovine] Darkblood: especially when we can set the
bass tone independently of the chord
(6 days ago) [bovine] Shryth: waiting for the langspil to get
introduced!
(6 days ago) [bovine] Draak@alter draak: looks like the drone is
working
(6 days ago) [bovine] Shryth: would love to get a real one of
those someday
(6 days ago) [bovine] Darkblood: e_dim but not with e but a, c or
c_sharp in the base
(6 days ago) [bovine] Darkblood: or f sharp for the substitute of
c
(6 days ago) [bovine] Draak@alter draak: I built a whole struct
just the handle MIDI in the event we wanted to handle more than 4 notes
at once in the future. What I had before was resting on our
"extra_string" struct
(6 days ago) [bovine] Darkblood: or whatever
(6 days ago) [bovine] Darkblood: all that jass
(6 days ago) [bovine] Draak@alter draak: just to handle
(6 days ago) [bovine] Draak@alter draak: I'm open to expanding the
notation in the future, right now I'm just making sure I can send off a
coherent midi stream. Its putting up and taking down data on the
players as expected. Honestly, I can probably release this version with
kxwt raw midi stream and anyone ambitious enough to add a midi support
to a client can go for it
(6 days ago) [bovine] Shryth:
https://www.youtube.com/watch?v=9jWzUSvHYNM
(6 days ago) [bovine] Darkblood: notation-wise the people who
developed lilypond (or lilypont? i cant remember) figured out some cool
notation for managing chords, including the odd ones
(6 days ago) [bovine] Draak: hey, Shryth, this is what came up in
my feed right after your video finished:
(6 days ago) [bovine] Draak:
https://www.youtube.com/watch?v=FR7wOGyAzpw
(6 days ago) [bovine] Draak@alter draak: I based my notation off
of something uhhh, I can't remember what is what called, give me a
minute
(6 days ago) [bovine] Draak@alter draak: home sick from work, BTC,
stuffy nose
(6 days ago) [bovine] Shryth: what on earth
(6 days ago) [bovine] Draak@alter draak: ABC notation
(6 days ago) [bovine] Draak@alter draak: that's what I based it on
(6 days ago) [bovine] Draak@alter draak: I left a note in the code
for it
(6 days ago) [bovine] Shryth: gotta love leaving notes!
(6 days ago) [bovine] Draak@alter draak: ah, now I remembered what
I wanted to do: add a bone whistle to bone tool
(6 days ago) [bovine] Draak@alter draak: then I think I'm going to
lie back down for a while
(6 days ago) [bovine] Shryth: yes, get rest!
(6 days ago) [bovine] Shryth: and stay hydrated
(6 days ago) [bovine] Shryth: and all that other stuff people
shuold do
(6 days ago) [bovine] Draak@alter draak: You lick your lips and
blow into a bone whistle.
(6 days ago) [bovine] Draak@alter draak: i need an adult!
(5 days ago) [bovine] Narra: is archery a thief thing?
(5 days ago) [bovine] Morpheus: no archery is a ranged thing
(5 days ago) [bovine] Potato: dont think so
(5 days ago) [bovine] Potato: archery is based on rna i think
(5 days ago) [bovine] Morpheus: none of the skills are any class
just level based.
(5 days ago) [bovine] Morpheus: then try help ranged for the
other requirements
(5 days ago) [bovine] Morpheus: archery and the like is really
not a huge damage thing, its more soemthing you could use behind a wall
of minions like a caster might use spells.
(5 days ago) [bovine] Narra: Nod I was thinking as druid thief I
can shoot behind my shambler
(5 days ago) [bovine] Morpheus: with a druid better off just
hitting as a thief..
(5 days ago) [bovine] Narra: I guess my only advantage is the dex
(5 days ago) [bovine] Morpheus: if you do bone then switch to
thiefskill dam hit dex set can backstab.. shadow strike.. if got
war skills maybe even combos.. all of which would do more damage in
the end then ranged.
(5 days ago) [bovine] Morpheus: ranged as said is just an
alternative ot use behind a wall of minions.. Mostly necro who don't
change eq..
(5 days ago) [bovine] Narra: yup. Just exploring some
alternatives. Ty Morph
(5 days ago) [bovine] Morpheus: but if can change eq and got
high thief or war level I would hit if got mage second I would
mage cast blast.. but that is just my opinion for what its worth.
(5 days ago) [bovine] Morpheus: (admin help) Help page requested
for 'Monique you mean the oppage thing?' by 'Jasondo'
(5 days ago) [bovine] Coyote: rofl
(5 days ago) [bovine] Coyote: when are you adding that one
(5 days ago) [bovine] Almaric: is there an index of all help pages
somewhere on the web?
(5 days ago) [bovine] Morpheus: no and will probably enver be one.
(5 days ago) [bovine] Eggweard: there is. its at
http://alteraeon.com:8080/helpdir
(5 days ago) [bovine] Eggweard: I am pretty sure it draws live
from the currently active help files.
(5 days ago) [bovine] Morpheus: oh I thought you emant a list of
help requests.
(5 days ago) [bovine] Darkblood: hm, so I began using shield slam
(5 days ago) [bovine] Darkblood: it seems that when I land it I'm
lagged for 2 to 3 seconds or something, which is longer than my leap
lag with an average weapon
(5 days ago) [bovine] Darkblood: any ideas how to decrease this
lag duration, except casting haste?
(5 days ago) [bovine] Darkblood: weapon speed does not seem to
affect shield slam speed
(5 days ago) [bovine] Darkblood: and i cannot see what speed my
shield was created with
(5 days ago) [bovine] Darkblood: it has a no_wield flag actually
(5 days ago) [bovine] Lejaguar: I am going to hazard a guess and
say that shields don't have a speed... but I could never say that for
certain
(5 days ago) [bovine] Lejaguar: least not till someone who would
know confirms it
(4 days ago) [bovine] Draak: looks like the speed of the shield
has no bearing on the shield slam skill
(4 days ago) [bovine] Asuka: lol, what command conlicts with
whatshesaid.
(4 days ago) [bovine] Draak: I beg your pardon?
(4 days ago) [bovine] Asuka: lol nvm
(4 days ago) [bovine] Draak: I was going to say, that must not be
serverside
(4 days ago) [bovine] Eggweard: its cos instead of typing "GT
whats the amount of exp you need" I typed "whats whats the amount of
exp you need"
(4 days ago) [bovine] Asuka: just have to type extra now.
(4 days ago) [bovine] Eggweard: and whats is short for whatshesaid
so it went there
(4 days ago) [bovine] Khonshu: can we mine the choas emerald in
the primortial chaos or just get them from the mobs
(4 days ago) [bovine] Khonshu: chaos emerald that is
(4 days ago) [bovine] Tarzan: is it me or are spells recasting
more often?
(4 days ago) [bovine] Draak: so, uh, chaos emeralds are kind of a
joke item. Consider the mob they load on
(4 days ago) [bovine] Draak: the associations with emeralds, yadda
yadda
(4 days ago) [bovine] Lejaguar: rofl I knew what was going to trip
avid whatshesaid users up :p
(4 days ago) [bovine] Rafa: it would be cool if you cold walk out
of nm 4
(3 days ago) [bovine] Morpheus: I don't get that.. nm4 is The
nightmare plane, The bloodfields and Shadowhaven Stronghold. You can
head into the castle.. or west into nm 7 the sea of despair or east
into nightmare 5 and 6 the upper and lower caverns of torment.
(3 days ago) [bovine] Morpheus: well west into nm 7 the sea of
despair and 8 the jungle of foreboding.
(3 days ago) [bovine] Harald: A shower of brilliant white sparks
suddenly engulfs a skeleton!A skeleton is on fire!
(3 days ago) [bovine] Harald: hey cool, didnt know shower of
sparks could do that
(3 days ago) [bovine] Harald: any world builder around?
(3 days ago) [bovine] Jonathon: um, lol I'm pretty sure the answer
is no. but if something is sacrificed there is absolutely no way to
recover it is there.
(3 days ago) [bovine] Rafa: i was just in a bone prison and indom
didnt break me out i kept getting you cant break out of this with will
and determineation
(3 days ago) [bovine] Druidia: thought you used indomitable will
(3 days ago) [bovine] Sov: how about "shadow jogging" where you
can add directions
(3 days ago) [bovine] Sov: shadow jog 4e 2s 5ne 6s
(3 days ago) [bovine] Sov: hahaha jk but if you want to that'd be
great
(3 days ago) [bovine] Draak: wannabe nightcrawler over here
(3 days ago) [bovine] Draak: hey, anybody want to help with a
weird experiment?
(3 days ago) [bovine] Druidia: i love wierd. . so sure
(3 days ago) [bovine] Draak: I just need a couple of people to
play instruments in the same room so I can stat the channel handler and
make sure its all getting put up and taken down correctly
(3 days ago) [bovine] Druidia: ah. i cannot play musc. so will bow
out
(3 days ago) [bovine] Druidia: cannot play music
(2 days ago) [bovine] Almaric: lets say I have an object o in my
inv and an object o is on the ground with the same insult keywords. How
do I look at the object on the ground
(2 days ago) [bovine] Draak: look <thing> ground
(2 days ago) [bovine] Draak: which can be expanded to "look at the
hat on the ground" because the parser is smart
(2 days ago) [bovine] Almaric: :)
(1 day ago) [bovine] Almaric: I just tried using a scroll of
poison cloud
(1 day ago) [bovine] Almaric: and it said this spell cannot be
cast this way
(1 day ago) [bovine] Almaric: I know some time ago these worked
(1 day ago) [bovine] Morpheus: wrong.. poison cloud scroll will
not work.
(1 day ago) [bovine] Morpheus: pois cloud is brew only.. what
scroll ahs pois cloud on it?
(1 day ago) [bovine] Almaric: on change 2063 frmo 2015: it says
'Infrastructure cleanup to delayed-effect spells choking cloud, poison
cloud, and shardstorm. . I dont find any other changes that talk about
anything changed in poison cloud
(1 day ago) [bovine] Morpheus: poison cloud has always and all
the poison spells ahve always been brew only
(1 day ago) [bovine] Morpheus: help pois cloud does it say
scroll?
(1 day ago) [bovine] Almaric: my playing style in 2014 was
heavily reliant on using poison cloud scrolls
(1 day ago) [bovine] Almaric: there have been also scrolls of
frostweb at some point which is brewonly too
(1 day ago) [bovine] Morpheus: it has never been possible other
thnen a short time it was bugged.
(1 day ago) [bovine] Almaric: help poi cloud doesnt say anything.
neither potions nor scrolls
(1 day ago) [bovine] Almaric: brewonly never meant brewonly.
scrolls of enhancement or restoration were quite the norm for a few
years
(1 day ago) [bovine] Morpheus: ok you know better..
(1 day ago) [bovine] Almaric: but I deduce from what you say that
brew-only now actually means literally brew-only
(1 day ago) [bovine] Draak: I did a heavy duty work-up years ago
with spdef flags, changing from an inclusive system (i.e. a spell can
be used in XYZ manner unless the code says otherwise) to an exclusive
system (i.e. a spell cannot be used in XYZ manner unless the code says
otherwise). It plugged a bunch of weird holes like being able groupcast
system spells with petitioned angels and stuff like the scrolls. Not
sure if there's a changelog entry for it
(1 day ago) [bovine] Draak: I don't doubt there's still some
broken stuff still floating out there
(1 day ago) [bovine] Morpheus: I think ose find castonly finds
stuff like that.
(1 day ago) [bovine] Morpheus: wiz 105
(1 day ago) [bovine] Morpheus: mt
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