Alter Aeon FAQ (Frequently Asked Questions)
FAQ Section 2 - Donations and services
Question 2.1 - Master Price List and Index
Prices are listed in US dollars and in-game credits. Note that you
may be able to trade for credits in game instead of sending in cash.
Faq 2.6 - Credit Prices
1,000 In-game credits - $ 10.00
2,500 In-game credits - $ 25.00
5,000 In-game credits - $ 50.00
10,500 In-game credits - $ 100.00 (5% extra)
21,250 In-game credits - $ 200.00 (6% extra)
55,000 In-game credits - $ 500.00 (10% extra)
112,500 In-game credits - $1000.00 (12% extra)
230,000 In-game credits - $2000.00 (15% extra)
Faq 2.7 - Creating a New Clan
Create a new clan - 250 credits
Faq 2.8 - Clans
Clan gold (dues only) - 10 credits and up
Start a clan war - 50 credits
Clan bank flag - 1000 credits
Clan forge - 1000 credits
Clan table - 1000 credits
Extra bulletin boards - 1000 credits each
Additional clan rooms - 100 credits per room
Clan equipment storage - 1000 credits to enable
Add decorative clan mob - 1000 credits
Setup/rename clan trader - 1000 credits one-time setup fee
Clan recall strings - 1000 credits
Clan area name - 1000 credits
Clan rank strings - 1000 credits
Clan equipment restrings - 1000 credits each
Faq 2.9 - Object Restrings
Object/Item restrings - 1000 credits
Faq 2.10 - Custom Player Strings
Ground/sleep/rest string - 1000 credits
Recall strings - 2000 credits
Fire spell colors - 1000 credits
Crystal spell colors - 1000 credits
Lightning spell colors - 1000 credits
Faq 2.12 - Weightless Containers
Weightless containers - 2500 credits
Weightless merging - 500 credits
Weightless splitting - 500 credits
Weightless expansions - 100 credits minimum
Faq 2.13 - Character Conveniences
Buy one practice - 250 credits
Extra eqset slots - 400 credits each
Extra brewset slots - 300 credits each
Extra aliases - 50 credits for 10 aliases
Buy a death card - 200 credits
Swap two stats - 250 credits
Reset combat tactics - 100 credits
Private banking - 1000 credits per year
Detect/protect spellup - 25 credits
Change weight/height - 100 credits
High level fame hint - 100 credits
Metal supply crate - 50 credits
Brewing supply crate - 50 credits
Favor - 100 credits to gain a small amount of favor up to half your character's maximum
God convert - 250 credits to convert to a god
Faq 2.14 - Private Storage Lockers
Storage locker rental - 100 credits for two weeks
Faq 2.15 - Miscellaneous
Channel notimeout - 100 credits per month
Map expansions - 1000 credits per year
Player shop rent - 1000 credits per million gold of rent
Open a player shop - (various prices based on shop location)
Boat repair - 100 credits minimum
Reforge an item - (various prices based on item)
Restore - 100 credits to restore everyone on the game
Doubleexp - 250 credits to start 30 minutes of double experience or cap time for all eligible players on the game
Faq 2.16 - Equipment Transfers
Unbind an item - 2000 credits
Faq 2.17 - Character Transfers
Move to other account - 2000 credits
Faq 2.18 - Account Transfers
Sell/transfer account - 3000 credits
Question 2.2 - Why donate to the game?
Alter Aeon is a custom developed mud, and we accept donations to help
keep us on the net and open to all players. Without your support, we
probably wouldn't be here.
Naturally, we don't expect you to go unrewarded for your donation. A
number of different things can be had for your donation. See the other
FAQ pages for lists of available options.
Question 2.3 - How can I send a donation?
The quickest and easiest way to make a donation, and get your credits
instantly, is to log into your account on the web at:
https://alteraeon.com:8081/login
Once you're logged in, click the 'Donate' link.
To donate and get credits using PayPal, please see:
http://www.alteraeon.com/donate.html
With PayPal, please allow 1-2 days for processing.
When you send your donation, please let us know which character you are
so we know where to deliver the credits. Thanks for playing!
Question 2.4 - So what can I get for my donation?
The general rule of thumb is that we won't give out anything that gives
you a permanent edge in the game over other players, but that's subject
to interpretation. For example, you can't buy hitpoints, eq, or exp -
but you can buy practices, weightless containers, and storage lockers.
Some of the things we do offer:
Clan dues, rooms, and decorations - 100 credits and up
Item and player string changes - 1000 credits and up
Practices - 250 credits
Storage lockers - 100 credits and up
Weightless containers - 2500 credits, expansions are extra
Before you send any money, make sure you read the FAQ pages on donations!
The FAQ can be accessed in-game with the 'faq' command, or on the web at
http://alteraeon.com:8080/faq
Question 2.5 - What can't I buy?
You can't buy things that will directly advance your character, for
example hitpoints, mana, powerful equipment, or experience.
In short, you can't buy things that would give you a large unfair
advantage over other players.
Question 2.6 - In-game Credits
In-game credits are used to purchase all of the things listed in this
'donations' faq. You can trade credits with other players at any time.
The conversion rate is 100 Credits per Dollar for small transactions.
If you buy in bulk, you can get a bit more:
1,000 In-game credits - $ 10.00
2,500 In-game credits - $ 25.00
5,000 In-game credits - $ 50.00
10,500 In-game credits - $ 100.00 (5% extra)
21,250 In-game credits - $ 200.00 (6% extra)
55,000 In-game credits - $ 500.00 (10% extra)
112,500 In-game credits - $1000.00 (12% extra)
230,000 In-game credits - $2000.00 (15% extra)
All values are in US dollars. If we have to do currency conversion,
please add a reasonable amount to cover conversion fees and processing.
You can use the residual to buy small items or gold from other players.
Once you have credits, you can use them to buy anything on the donation
lists. For example, you could use 1000 credits to buy a ground string,
or you could trade 1000 credits to another player, which the other
player could use to buy a ground string.
While credits can be used to buy anything on the donation list, they
cannot be converted back into dollars. They must either be spent in
game or traded to other players.
Question 2.7 - Creating new clans
To create a new clan, you can use the 'credit buy clan' command. The
price is 250 credits, and on creation there 250k gold will be deposited
into dues. You will be added to the clan as an owner, and you'll be
the only member. You should be able to add new people and change clan
settings after that.
For a brand new clan, this 250k will only last about a week - make sure
you read the help pages on clans and how to reduce clan dues costs
before creating your clan.
Question 2.8 - Clan related donations
Clan elders can buy several different things for their clan:
Clan gold (dues only) - 1000 credits per 1 million gold
Start a clan war - 50 credits
Clan bank flag - 1000 credits
Clan forge - 1000 credits
Clan table - 1000 credits
Extra bulletin boards - 1000 credits each
Additional clan rooms - 100 credits per room
Clan equipment storage - 1000 credits to enable
Add decorative clan mob - 1000 credits
Setup/rename clan trader - 1000 credits one-time setup fee
Clan recall strings - 1000 credits
Clan area name - 1000 credits
Clan rank strings - 1000 credits
Clan equipment restrings - 1000 credits each
(eq restrings require a trader)
Clan equipment renames existing objects only, with one specific object
type and wear location. Your clan may have up to 16 of these objects.
Clan equipment strings are subject to admin approval, since they are
seen by everyone.
See the 'credit buy' command for details on how to buy clan things.
Other things to keep in mind:
- Clans can only have 50 million gold in dues.
- You can't buy gold for the clan account, only dues.
- You can use 'credit buy clan' to start a clan using credits instead
of gold.
- The clan room fee is a setup fee to allow your clan to create the
extra room. Clan dues do not increase until you actually create the
room using the 'set room create' command.
See 'help clan area' and 'help credit buy' for more information.
Question 2.9 - Custom Object Strings
Changing the strings on an item changes the following four strings:
Name: 'sword sub-issue sub'
Inventory: 'a sub-issue sword'
Ground: 'A sub-issue sword lies on the ground here.'
Long desc: (this is what you see when you look at the item)
Restringing a single item costs 1000 credits, and only includes those four
strings. Wear, wield, and other strings can not be set on a per-item basis.
Restrictions on strings:
All strings have to be somewhat in theme with the mud, or not so obviously
out of place that they are annoying. As an example, "Jerk's fifty page
porno mag" would be an unacceptable weapon name.
In general, inventory strings can NOT include color tags. If you think
you have an exception, do the following:
1) Make sure you only have ONE color change. 'a flaming green longsword'
MIGHT be acceptable. 'a flaming green and blue longsword' is
totally unacceptable.
2) Make sure your item has a damned good reason for being colored. Just
saying 'but its a green ring with a red gem in it' isn't sufficient.
A longsword dripping bright green flames when drawn might be ok.
3) Convince Dentin that your item has a good reason to be colored. In
general, assume Dentin will disagree with you and deny your request.
Remember, we're trying to keep with the theme of the game, so don't ask
for obviously stupid restrings!
Question 2.10 - Custom Player Strings
There are seven types of strings that are settable on players:
Ground string - 1000 credits
Sleep string - 1000 credits
Rest string - 1000 credits
Recall strings - 1000 credits
Fire spell colors - 1000 credits
Crystal spell colors - 1000 credits
Lightning spell colors - 1000 credits
Restrictions on strings:
All strings have to be somewhat in theme with the mud, or not so obviously
out of place that they are annoying. Character strings should also have
your characters' name in them. Specifically, something like:
Duke Nukem stands before you with his rocket launcher in hand.
would be totally unacceptable for a player named 'jed'. It would also be
unacceptable for players 'duke' and 'nukem' as well due to context.
All strings MUST contain the full, proper, and capitalized name of the
player. Other players must be able to identify a player from the ground
string. You cannot select a ground string that looks like a common object,
for example corpses.
Ground, rest, sleep, and recall strings may be a different color than the
default. They may not contain color changes inside the string.
Spell colors are a special customization for various mage spells. You can
pick one of several colors for these spells when they are cast. See for
example 'credit buy firecolor' for details and cost.
Note that fight strings are no longer available for purchase. They caused
too many issues with quests and game mechanics, even for the few that were
requested.
Question 2.11 - Player renames and name swapping
It is no longer possible to rename or swap character names.
Choose your player name wisely!
Question 2.12 - Weightless containers
For 2500 credits, you can purchase a 'weightless' container. There are
several different available names for weightlesses, and you can pick
from the available strings when you make your purchase.
All of these containers have zero weight regardless of what you put in them!
They start off holding 500 pounds, and can be expanded later using credits.
To buy a weightless:
2500 credits - 500 pound capacity
Expansions are:
500 credits - 100 pound expansion
Renames are:
1000 credits - restring a weightless container (keyword changes are free)
Mudmail restrings to Dentin for approval.
Container merging and splitting:
500 credits - merge two weightlesses into one
500 credits - split one weightless into two (minimum 500 pounds each)
All containers are size 50 and should hold nearly any sized thing, so
long as the weight capacity is not exceeded.
Note also that we can't guarantee the existance of any restrung objects
if you don't take care of them. Weightless containers can usually be
restored from backup if something truly terrible occurs, but don't risk
it by leaving your container on the ground!
Question 2.13 - Character Conveniences
There are several things you can buy that directly affect your
character or make repetitive tasks easier:
- practices - 250 credits each
Generally, you get more than enough practices from leveling or buying
them with experience, but occasionally it can be convenient to spend
leftover credits to buy practices for a new spell or skill.
- detect and protect spellup - 25 credits
This gives your character a spellup of nearly every protection and
detection spell available. In total, around 20 spells are cast on
your character. See 'help spellup' for more information.
- swap two stats - 250 credits
This allows you to swap the values of two of your stats, for example
wisdom and charisma. This is typically only used when a player wants
to change the focus of a character and try a different play style,
but lacks the practices to train up all stats.
- eqset slots - 400 credits each
Eqset slots help you manage your equipment and inventory. Characters
start with four eqset slots by default, but some players prefer to
use more than four. See 'help eqset' for more details.
- brewset slots - 300 credits each
Brewset slots help you manage potions and potion recipes when brewing.
See 'help brewset' for more details.
- tactics reset - 100 credits to clear and reset combat tactics
Use this option if you're not happy with the combat tactics your character
ended up with, or if you want to reset your tactics to take advantage of
new skills that were added after your character was created.
- extra aliases - 50 credits for 10 aliases
By default, players get a lot of aliases and very rarely need more than
the default number. If you need more, you have to buy them.
- get-out-of-death-free cards - 200 credits each
These cards rescue you from the brink of death, and each card can only
be used once. See 'help deathcard' for more information.
- private banking - 1000 credits per year
If you have private banking, you can use the gold bank from anywhere in
the game, at any time. This allows you to save gold as soon as you get
it, instead of having to go back to a town to deposit it.
- supply crates - 50 credits
These crates provide raw materials for crafting.
- fame hint - 100 credits
This reveals the name of a single fame mob which you lack. This option
is only recommended for high level players that near the maximum amount
of fame.
Question 2.14 - Storage lockers
For 2000 credits per year (100 credits for 18 days), you can purchase a
storage locker. This locker is usable from your recall, and provides
convenient sorted lists, get and put commands, as well as the ability to
enter the locker and sort your equipment on the ground without the fear
of losing items.
You can only purchase locker space up to a maximum of ten years worth
of time. Note that if you put more than 1000 items in your locker, the
rental price goes up.
You can test drive the storage system for a month using the
'storage activate' command. This will give you a one month trial period
in which you can use your locker. When the trial period runs out, you
will still be able to retrieve your equipment from the locker, but you
won't be able to add anything new. (We wouldn't want you to lose your
equipment!)
Clan elders can also enable a clan storage locker using the
'credit buy clanstorage' command. Once the locker is enabled, it
is paid for out of standard clan dues (there is no charge if your clan
locker is empty.)
Question 2.15 - Miscellaneous items
There are several miscellaneous items available:
- channel notimeout, used to prevent channels from being deleted
- map expansions, for larger dclient maps
- open a player shop
- player shop rent, if you're having a hard time with your shop
- make a seafaring boat indestructible, so it won't need repairs
- reforge and item to change its stats
- restore other players on the game
Private player channels are subject to deletion if they aren't used
frequently enough. You can buy a notimeout flag to prevent them from
being destroyed even if you don't use them. You can buy channel time
using the 'credit buy channel' command.
For players using the dclient or the built-in map commands, you can buy
map upgrades that make your map history bigger. As you explore new
areas, your character gradually forgets areas that you explored a long
time ago. These upgrades increase number of areas and rooms your
character can remember. You can buy map upgrades using the
'credit buy map' command.
For players wishing to run an item shop, you can open the store and pay
shop rent using credits instead of gold. See 'credit buy shoprent'
and 'credit buy playershop' for details.
If you enjoy using boats, you can buy temporary indestructibility for
your boat using 'credit buy boat'.
If you'd like to reforge your equipment, you can use credits instead of
gold with the 'credit buy reforge' command.
If you're feeling charitable, you can buy a restore for everyone on the
game with the 'credit buy restore' command. You can also buy a restore
on behalf of your clan to help advertise your clan.
Question 2.16 - Equipment Transfers
Equipment that is bound to a player or to an account may be temporarily
unbound so that it can be sold to another player. Before the other
player can use it, the item must be rebound to that player or, if the
item was an account bind item, to the player's account.
If you have an extremely powerful item that you wish to sell, you may
be able to unbind it with the 'credit buy unbind' command. Not
all items can be unbound.
Question 2.17 - Character Sales and Transfers
Syntax:
set chartransfer - used by seller to make an offer
credit buy chartransfer - used by buyer to purchase a character
If you would like to sell or give a character to another player, you
must pay a 2000 credit transfer fee per character, regardless of the
character level.
The fee applies for each character moved from one account to another.
This means that if you wish to trade characters with someone, that's
two transfers.
There are limitations on transfers: a character may only be moved from
a verified account to another verified account.
Account bound equipment remains in the account, and will be unusable
by the character after the transfer is complete. Character-bound
equipment will continue to be usable.
Please be aware that emails from traded characters will be cleared,
to prevent the spread of private information. If you have any emails
you wish to save, you will need to find a place to copy and paste them
outside of the game. Also note that credit transactions may stay
attached to the character, if you used credits prior to adding the
character to an account.
Lastly, be aware that the purpose of Alter Aeon is not to provide players
with a forum where characters can be bought and sold for profit. Alter
Aeon is a game that strives to be the best game it can be, and while it
is possible to sell characters, we are under no obligation to help buyers
or sellers make money. That's not our job, so do it at your own risk.
Question 2.18 - Account Transfers
If you would like to trade or give an entire account to another player,
you must pay a 3000 credit transfer fee, regardless of the number of
characters in the account. Account transfers must be approved by
Dentin, and are a manual process performed by him.
When the account transfer is approved, the two accounts will be merged,
placing all characters and equipment in a single account. Account
bound equipment may be used by any character in the merged account.
Question 2.19 - Refund policy
The official refund policy is 'no refunds after exchange has occurred'.
You may cancel at any time prior to the actual service being performed.
Clan dues are a partial exception to this, in that clan dues paid in one
clan may sometimes be moved to another clan. Clan dues will be pro-rated
at 1 million gold per month, limited by the dues remaining in the clan.
A minimum value of 1 million gold will remain in clan dues in all
cases.
Please be sure before you buy - it saves everyone hassle.