Alter Aeon FAQ (Frequently Asked Questions)
FAQ Section 22 - [builder] Room building
Question 22.1 - How do I build rooms?
Here is a list of the most fundamental commands used to create rooms:
rset short <room title>
rset long
rset exit <direction> <destination room vnum>
rlink <direction> <destination room vnum>
rset save
rcreate <new room vnum>
And of course the old standby, 'help rset'.
Suppose you own the rack of vnums starting at 28700. Here is an example
of commands used to create a couple new rooms:
goto 28700 - go to the start of your rack
rset exit south 28701 - create a one way exit to room 28701
s - walk south through the exit into new room
rset short My room - set title of new room to "My room"
rset long - set long description of room
rlink east 28702 - create a two way link between 28701 and 28702
e - walk east to room 28702
rset short A new room - name the new room
rset save - saves all your rooms to disk
Question 22.2 - What is a "plane change" on rack check? How do I avoid them?
On rack check, you may see an entry like the following:
Room 70896: (plane change from -736 to -1258).
You don't want this. This is bad.
The universe of Alter Aeon is divided up into planes, where each plane can
have a bunch of rooms in it. Plane 0 is the prime material plane, where you
can find the mainland, the newbie islands and other known continents.
Distances on the prime material plane can be walked, teleported, sailed
or otherwise traversed without interruption.
The positive planes, from 1 on up, are things like the outer planar fire
world, the plane of elemental water and so forth. Positive planes have
to be set by hand using worldbuilder commands. These represent real
locations that are distinct and very distant from the prime material plane.
Negative planes are when the game can't figure out what plane a room belongs
on. Normally the game figures out where rooms belong by running the mapper.
The mapper spreads outward from anchor rooms, and every room that it can
find on exits gets mapped to plane zero. The rooms that are left over are
basically disconnected from the world, which means players can't walk to them.
Each block is assigned a plane with a negative number, which generates error
messages that they should be fixed.
If you want to build a room that is only accessible through a portal or
a special effect such an interactive or a dproc, please build it normally
first using the 'rlink' command. You can then seal it off behind an
unopenable, unfindable door. To set up such a door, dcreate a new door,
then type 'dset barrier' and the game will automatically set all the
necessary flags. Then place the door where you need it.
If you want a portal leading to a different plane, you should contact
Dentin or a world builder about setting up a separate rack on that plane.