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Alter Aeon
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Alter Aeon FAQ (Frequently Asked Questions)



FAQ Section 4 - Improving your Character


Question 4.1 -
How do I level? To level, you need to gain experience. Once you have enough experience, you can use the 'level' command to pick which class you want to level. If you don't use the level command, you'll just keep saving up experience and never advance your character. Remember to check it occasionally!
Question 4.2 -
Where do I level? To level, use the 'level' command at a trainer. You can level in each or any of your classes (mage, cleric, thief, warrior) at any time, provided you have sufficient experience to do so. Several trainers can be found: For level 0 through 9, no special trainer is required to level. A trainer is required to train attributes and learn skills or spells. For levels up to 15, the trainers on the island of Sloe can help. There are trainers including Kamrah and Stiboli in the newbie encampment, as well as several trainers in the city of Vemarken. For mid level players, higher level trainers may be found on the islands of Kordan and Archais. Use the 'where' command while in cities to look for trainers, shops, and other places of interest. For higher levels up to 30, the best guildmasters are in the major cities on the mainland. Both Ralnoth and Diagaku-Tatami boast high level teachers and guilds. For levels above 30, you must find individual trainers on your own.
Question 4.3 -
Why don't I automatically gain levels? Here at Alter Aeon, you can gain levels and become more skilled in several classes. As a result, you need to specify which class you wish to level. Up to level 10, you can level anywhere at any time. After level 10, you can only level at a trainer, but there are many of them scattered throughout the land. Some of the more common trainers are: In the Sloe newbie encampment, Kamrah can train warriors and thieves, while Stiboli trains mages and clerics. In the City of Vemarken, on the island of Sloe, there are trainers for all of the major classes and skills. Use the 'where' command to find them. The City of Gad's Landing, on the island of Archais, has higher level trainers for mid-level players. Due to the demand for trainers, there is usually at least one trainer in all of the major cities. The cities of Ralnoth and Diagaku-Tatami on the mainland are renowned for their trainers and guilds, and most players train in these locations once they leave the islands.
Question 4.4 -
How do I get experience? You can get experience in a huge number of ways. At low levels, the easiest way is to simply fight monsters. At higher levels, you'll find other ways of gaining expeience that better suit your character. Here are a few of the most common ways players can gain experience: - fighting monsters - using skills - improving at spells and skills - spellcasting - being a group leader - completing quests - stealing or shoplifting There are a lot of other ways to gain experience, some of them dependent on which spells or skills you get. No matter which class you pick, you'll find ways to gain experience that suit you.
Question 4.5 -
Where is the best place for me to get experience? The answer to this question is very dependent on your skill level as a player, the type of character that you have, and how you have trained your character. In short, there is no 'best place'. We do recommend that you stay away from areas that are too high level for you - it is better to kill a number of small monsters or do quests that you can actually complete than to waste time trying to perform one very difficult task. It's also a good idea to move out of areas which pose no challenge to you. The easier an area gets for you, the less experience you'll be able to get from it.
Question 4.6 -
What is a practice? Practices are used to buy spells and skills, and also to train/raise your stats. You get 5 practices per level, and at higher levels you can buy practices directly with experience.
Question 4.7 -
What are stats? Your stats are usually considered your six main character attributes: Strength, dexterity, intelligence, wisdom, constitution, and charisma. By raising these stats, you may gain access to other abilities, make your character less likely to be attacked, or become a better fighter.
Question 4.8 -
is there a maximum amount I can train my stats? Yes. The six stats, such as intelligence, wisdom, and strength, can only be trained to a maximum of 25 for the race 'human'. Other races may have different limits for various stats. It is possible to temporarily boost your stats to a maximum of 30 through the use of magical items or spells.
Question 4.9 -
What stats are most important to train first? As a general rule of thumb, it's usually not a good idea to dump all of your practices into just one or two stats unless you already have a lot of experience playing the game. Alter Aeon is a multiclass game, so having all of your stats reasonably high will allow you to make use of any spells or skills you get from other classes. That said, the three stats to watch most carefully are intelligence, wisdom, and strength. These three stats are required for spellcasting and wielding weapons. If you are a mage, you will want a high intelligence. Wisdom can usually be 2-4 points below your intelligence. If you are a cleric, you will want a high wisdom. Intelligence can usually be 2-4 points below your wisdom. If you are a fighter or thief, strength is required to wield your weapons. If your dexterity is too low, your attacks simply become less effective, but you can still fight. If your strength is too low, you can NOT use your weapon at all. It's generally a good idea to keep a dozen or so practices around if you're not sure, so that you can raise a problem stat as soon as you discover a problem instead of having to wait. (Advanced players - there's no need to raise certain stats first to get a leveling boost. You can raise stats in any order, it won't affect your character's final stats.)
Question 4.10 -
How and where can I learn spells and skills? See the question on 'where to level'. Almost all of the guildmasters also teach spells and/or skills, but higher level spells are seldom taught by well known guildmasters. Higher levels skills and spells must be found individually, usually through captured spellbooks or the rare trainers willing to pass their skills on to the next generation.
Question 4.11 -
Is there a maximum amount I can learn spells and skills? Yes. Typically, guildmasters will be able to teach you the basics of a skill or spell, but it will take extensive use and practice to truly master it. Skills and spells will improve through use over time.
Question 4.12 -
What spells/skills do I want or need first? Generally, the class you pick will set you on the path to get spells and skills for that class. At low levels, the number of spells and skills you can get is limited, so you may even be able to get all of them for the first few levels. Some good rules of thumb: Mages - get at least one good combat spell that you're comfortable with. Clerics - get at least one healing and one harming spell. Thieves - learn dodge, and when you can, learn sneak. Get combat skills and stealing/fast talking skills in between. Warriors - fighting skills, naturally, but above all, learn parry.
Question 4.13 -
What skills and spells are important for all players? None of these are strictly necessary, but the dodge, parry, and sneak skills aid tremendously when exploring and in combat. Nearly all characters have these skills by the time they hit level 20. Healing spells from the cleric class are also very useful.
Question 4.14 -
What god is best to follow? All gods have positives and negatives, but there is no best. Ask around and find a god that seems to match the personality of your character. You don't really need a god until somewhere between level 10 and level 20, and you can always switch gods later. Note that converting to a god requires one practice, and switching to a new god also requires a practice.

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