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Click here to view a random selection from the help system. Click here to return to the main help index. Search results for 'class druid'
Keywords are: 'class druid' The druid class is primarily a caster, with modest hitpoints and decent mana. They employ a number of spells and skills to wield the powers of nature, as well as craft magical objects: - air and sky spells that buffet foes and call down storms and lightning on enemies - plant-based abilities that harness the power of vegetation and fungi - earthen magic to crush enemies with rocks or drown them in maelstroms - animal handling to call animal minions and manage wild beasts - storing and releasing light from the sun, moon and stars for various attacks and summonings - brewing tonics and salves from gathered herbs and mushrooms Many druid spells are dependent on terrain. Air spells do not work underwater, nor do most weather spells work without access to the sky. Water spells do not work on land, and earth spells cannot be cast underwater. The primary stat for druids is wisdom, which is generally two points higher than intelligence for druid spells. Charisma helps with some druid animal handling skills. Equipment effects that are most useful for druids are WISDOM, INTELLIGENCE, MANA_REGEN, MANA and DRUID_CAST_LEVEL. CHARISMA increases the odds of success with animal handling skills. Druids are masters of runic carving, allowing them to enhance objects made from wood, leather, stone, bone and crystal with runes. They can also craft magically empowered totems, weapons, spellstaffs, fetishes wickerware and lightcatchers. Druids start with the 'gust' and 'thistles' spells and the 'plant lore' skill.



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