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Keywords are: 'class thief rogue ninja' The thief class has good hitpoints and modest mana. Thief combat is oriented around alpha strikes and hit-and-run tactics. While they have fighting skills, including powerful attacks such as backstab and shadowstrike, their real strength is in avoiding direct confrontations: - stealth skills to avoid detection and discover hidden objects and creatures - stealing skills ranging from simple pickpocketing to clever shoplifting - melee combat skills that trip, bluff and bleed out enemies - ranged fighting for dealing damage to foes from a distance - defensive abilities that avoid attacks, counterattack and even dodge spells - shadow magic that enhances both stealth and fighting abilities - poisons for coating weapons, creating toxic clouds and weakening foes - tinkering skills for opening locks and building grenades The primary stat for a thief is dexterity. Strength helps them wield more damaging weapons. Intelligence and charisma are useful for both non-combat and battle skills alike. Outside of combat and stealing, thieves can brew poisons and antidotes, as well as build grenades. Equipment effects that are most useful for thieves are DEXTERITY, STRENGTH, CONSTITUTION, DAMROLL and THIEF_SKILL_LEVEL. SNEAK and HIDE will help thieves more stealthily. INTELLIGENCE helps with lock picking and other tinkering skills. CHARISMA helps allay suspicions when pickpocketing and shoftlifting. DODGE will increase a thief's ability to avoid attacks in battle. MOVEMENT and MOVE_REGEN help thieves stay in battle longer. Thieves start with the 'trip', 'bloodletting stab' and 'dodge' skills.



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