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Click here to view a random selection from the help system. Click here to return to the main help index. Search results for 'creature mob types resistances vulnerabilities weaknesses'
Keywords are: 'creature mob types resistances vulnerabilities weaknesses' The following is a list of the categories of creatures you may find in Alter Aeon. Creatures may be any combination of these types. Any special qualities, resistances and vulnerabilities they have are listed in the entry. Any given creature may have additional resistances or vulnerabilities to elemental damage, spells, poisons or normal damage. Use the 'consider' command to assess a foe's defenses. Note: creatures immune to poison may still be affected by magic poison. Basic Creature Types: Angel - special: does extra damage to evil creatures vulnerable: censure demon Animal - special: can be skinned and butchered when killed vulnerable: flexible weapons (whips, flails) druid animal handling skills Blob - immunities: unbalancing resists: pound and other blunt weapons vulnerable: slash and other edged weapons Demon - resists: damage from good-aligned creatures vulnerable: censure demon Elemental - immunities: bleeding, hypothermia, poison, possession, stun vulnerable: dispel magic Ethereal - immunities: bleeding, hypothermia, poison, possession, stun most physical attacks vulnerable: spectral ward, spectral claw Shadow - immunities: shadow binding resists: normal, nonorm damage, shadow strike vulnerable: full damage from magic and elemental attacks extra damage from light-based attacks Fish - special: natural waterbreathing vulnerable: stab and other pointed weapons (minor) Amphibean - special: natural waterbreathing vulnerable: slice and other edged weapons (minor) Fowl - special: natural flight (usually) vulnerable: ranged attacks Humanoid - no special attributes Insect - resists: poison (usually) slice and other edged weapons (minor) vulnerable: insecticide poison pound and other blunt weapons (minor) Invertebrate - vulnerable: insecticide poison slice and other edged weapons (minor) Magical - immunities: bleeding, hypothermia, poison, possession, stun vulnerable: dispel magic Mechanical - immunities: bleeding, hypothermia, poison, possession, stun resists: flexible weapons (whips, flails), slash and other edged weapons, nonorm damage vulnerable: pound and other blunt weapons Plant - resists: flexible weapons (whips, flails) stab and other pointed weapons vulnerable: slash and other edged weapons herbicide poison Reptilian - resists: breath damage (usually) slice and other pointed weapons (minor) vulnerable: dragonbane poison dragon lore skills (if large enough) Skeletal - resists: slash and other edged weapons stab and other pointed weapons vulnerable: pound and other blunt weapons Undead - immunities: bleeding, hypothermia, poison, possession, stun vulnerable: cleric undead handling skills necromancer undead handling skills Elemental Creature Types: Acid - immunities: acid damage Air - special: healed by breath damage Crystalline - resists: slash and other edged weapons vulnerable: pound and other blunt weapons Earth - resists: lightning damage slash and other edged weapons (minor) vulnerable: pound and other blunt weapons (minor) 'earthquake' spell Electrical - special: healed by lightning damage Fire - immunities: hypothermia, burning special: healed by fire damage Ice - immunities: hypothermia special: healed by cold damage Water - immunities: burning resists: slash and other blunt weapons (minor) vulnerable: pound and other edged weapons (minor) special: healed by 'create water' spell



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