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Keywords are: 'strings roomsend charsend specp syntax' When setting strings that target a character, object, or other things, a form of printf syntax is used. If the character in question is not visible by the person receiving the send, "someone" or "something" will be used. The following are substitutes: %1 :name of first thing %3 :sex of first character - his/her/its %5 :sex of first character - him/her/it %7 :sex of first character - he/she/it %g1 :god of first character %2 :name of second thing %4 :sex of second character - his/her/its %6 :sex of second character - him/her/it %8 :sex of second character - he/she/it %g2 :god of second character %o :name of third thing %p :sex of third character - his/her/its %q :sex of third character - him/her/it %r :sex of third character - he/she/it %g3 :god of third character %n :cr/lf (hard return), for multiple line strings Objects and characters are interchangeable here - a thing can be either an object or a character. In the case of objects, the sex stuff won't work. Also, objects are usually passed as the third thing, so that %o can be used as the name of the object. This is not a strict requirement. For example, when using a specp to make a mob elbow another in the head: %1 elbows %2 in the head, stunning %6. Would translate into something like: The toll golem elbows Dentin in the head, stunning him. This is also the syntax used to set roomstrings on doors.

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