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Click here to view a random selection from the help system. Click here to return to the main help index. Search results for 'bloodcasting'
Keywords are: 'necromancer skill bloodcasting bcasting' Skill: bloodcasting Lvl 22 Necr (28%) (helpful) Requires: life tap Group: Necromancer Blood Skills Usage: bloodcast <spell> bloodcast <spell> <target> bcast <spell> bcast <spell> <target> The 'bloodcasting' skill allows a necromancer to sacrifice their own blood to enhance their spellcasting. The caster loses a modest amount of hit points to boost the level of the spell that is bloodcast. Only certain necromancer spells can be bloodcast. Spells that use blood as a component are technicaly already bloodcast and cannot be improved by adding more blood. Tooth spells that produce skeletal minions in particular are poor canidates for bloodcasting - adding blood to odontological magic physically binds the resulting object to the caster. This makes a bloodcast animated skeleton impossible, as they would be fused to the body of the caster. Likewise, spells that animate corpses cannot be bloodcast, as the blood in the body is already accounted for in the spell matrix. Animated minions not made from corpses, however, take on unusual properties. The unliving matter becomes more akin to the flesh of living creatures, both for good and ill. When the caster has certain blood-based spells active, they alter the damage type of combat spells when bloodcasting. Spells that are about to expire are too weak to alter the damage type.



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