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Search results for 'cooking'
Keywords are: 'skill crafting cooking roast seasoning stirring flipping'
Skill: cooking Lvl 2 Any (28%)
(helpful) Requires: firestarting
Group: Culinary skills
Profession
cook check <object> (optional)
cook <food>
flip
stop
cook list <recipe name> (optional)
cook recipe <recipe name> <ingredients>
season <herb>
taste
stir
The 'cooking' skill allows butchered meat and caught fish to be roasted
over an open flame. Cooked food tastes better, and restores more
movement and hitpoints when eaten. While there is a limit to how much
food you can eat in one sitting, it is an inexpensive and reliable
source of healing.
You will need to 'flip' meat and fish once it is seared on one side
to prevent it from burning. Food that is flipped before it is
properly seared will need to be flipped again once it is.
You can roast meat and fish over a fire without special training, but
you will be more prone to dropping or burning it. You can cook food
over a fire you start yourself or any fire you encounter that is
large enough. If you are trained in cooking, you can 'season' the
food with herbs you have in your inventory to increase the amount
of hit points and movement it restores. Be careful to taste the food
and make sure you don't over-season it, or its restorative properties
will be decreased!
You can substitute salty-tasting spellcomps for herbs.
If you are trained in the cooking skill, you can prepare recipes from
common ingredients. These recipes include things such as soup, stew,
chowder and gumbo. Ingredients can be food or potions made from meat,
dairy, plant, fruit, seed or seafood, for instance soup requires one
composition meat ingredient and one composition plant ingredient. You
can season recipes just like roasted meats, and you can also 'stir' them
to cool them down so they cook more slowly and are seasoned more
evenly. Certain seasonings infuse recipes with additional minor benefits
when well-balanced. For example, mint-flavored foods can help with
cases of poisoning, spicy foods can brace individuals against stunning
and sweet foods can raise flagging morale.
When the food begins showing signs of being done, use the 'stop' command
to stop cooking.
If you are trained in the cooking skill, you can see the taste of herbs
when identifying or listing them.