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Keywords are: 'cleric spell fatigue exhaustion' Spell: fatigue Mana: 9 Wis: 25 Chr: 21 Lvl 18 Cler (42%) (obscure) Requires: inflict wounds Group: Cleric divine might spellgroup Damage Type: drains movement Speed: average (Can Be Groupcast) Spell: exhaustion Mana: 27 Wis: 32 Chr: 28 Lvl 29 Cler (42%) (obscure) Requires: fatigue Group: Cleric divine might spellgroup Damage Type: drains movement Speed: average (Can Be Groupcast) Usage: cast fatigue <target> cast exhaustion <target> These are variants of the clerical inflict spells which damage the target's movement. They can be used to limit a foe's ability to fight back or flee. A high constitution can reduce these spell's affects. An active 'vigor' spell increases the odds of minimizing the loss of movement. Both the 'afflict' curse and the 'death and decay' spell increase the potency of these spells.



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