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Keywords are: 'cleric spell cause light serious critical inflict wounds suffering harm chasten' Spell: inflict wounds Mana: 4 Wis: 15 Chr: 11 Lvl 2 Cler (42%) Spell: chasten Mana: 7 Wis: 17 Chr: 13 Lvl 7 Cler (42%) Requires: inflict wounds Spell: inflict suffering Mana: 13 Wis: 20 Chr: 16 Lvl 13 Cler (42%) Requires: chasten Spell: harm Mana: 21 Wis: 24 Chr: 20 Lvl 20 Cler (28%) Requires: inflict suffering Usage: cast inflict wounds <target> cast chasten <target> cast inflict suffering <target> cast harm <target> These are clerical combat spells which use divine power to inflict damage to the bodies of opponents. Their damage is modest, but they completely ignore armor and most magical and physical defenses. These spells are close range - you must be willing to engage in melee combat to use them and cannot have nomelee on. Some of them have enhanced effects if the caster is using a particular kind of weapon. The'inflict wounds' spell simply gouges and bruises the target. Because it creates small, precise injuries, it is especially effective for finishing off mortally wounded creatures and it does extra damage against very small creatures. In addition to inflicting physical damage, 'chasten' batters the target's soul, causing them to lose morale. It is most potent when the caster is wielding a blunt weapon like a mace or hammer. 'Inflict suffering' adds a ripping, tearing element to inflicting wounds. It causes horrible blistering wounds to living creatures that can reopen even if the target is completely healed. In addition, if the caster is wielding a whip or a flail, the pain can leave the target dazed or even stunned. 'Harm' is the most potent of the inflict spells. When focused through the caster's weapon, the spell inherits its damage type. Even when cast empty-handed, it tears and batters an opponent with deadly force. Both the 'afflict' curse and the 'death and decay' spell increase the potency of inflict spells.



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