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Search results for 'melee'
Keywords are: 'nomelee avoidmelee melee nocombat'
The 'nocombat' command toggles your willingness to engage in close quarters
combat. When avoiding combat, you will not retaliate automatically unless
Melee combat is 'close quarters' combat: wrestling, headlocks, fist and
Non-melee attacks are thrown from a distance: spells like fireball and gust,
or throwing daggers.
Warriors typically chose to go with melee combat, while spellcasters usually
avoid melee combat and throw spells from a safe distance.