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Search results for 'mystic armament'
Keywords are: 'cleric spell mystic armament projectile'
Spell: mystic armament Mana: 13 Wis: 19 Chr: 15 Lvl 14 Cler (42%)
(helpful) Requires: consecrate armor
cast mystic armament <weapon or ammunition>
The primary reason for the development of the mystic armament' spell was
to assist clerics in combat against ghosts. The spell augments solid
melee weapons and ammunition with blunt damage types with magic that
allows them to do full damage to ethereal foes.
Exercise caution - magical-type creatures can be healed by weapons
and ammunition affected by this spell.