Alter Aeon Help Page Search
Click here to view a random selection from the help system.
Click here to return to the main help index.
Search results for 'mystic armament'
Keywords are: 'cleric spell mystic armament projectile'
Spell: mystic armament Mana: 13 Wis: 19 Chr: 15 Lvl 14 Cler (42%)
(helpful) Requires: consecrate armor
cast mystic armament <weapon or ammunition>
The primary reason for the development of the mystic armament' spell was
to assist clerics in combat against ghosts. The spell augments solid
melee weapons and ammunition with blunt damage types or the flexible
damage trait (like whips and flails) with magic that allows them to do
full damage to ethereal foes.
Exercise caution - magical-type creatures can be healed by weapons
and ammunition affected by this spell.