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Click here to view a random selection from the help system. Click here to return to the main help index. Search results for '2.call'
Keywords are: 'druid skill call animal waterborn' Skill: call animal Lvl 9 Drui (28%) (critical) Group: Druid animal handling Skill: call waterborn Lvl 20 Drui (28%) (important) Requires: animal lore Group: Druid animal handling Usage: call list call [name] The druid 'call' skill sends out a magical call to nearby creatures to come to assist the druid making the call. While it can take quite some time for a creature to respond, the ones that do are typically well disposed toward the caster and are easy to manage and control. The 'call waterborn' skill calls water creatures. Note that most water creatures typically cannot leave the water, and must be left behind if travelling overland. For a list of creatures you can call in a given location, use the 'call list' command. A successful calling is determed almost entirely by your knowledge of the skill you are using, though knowledge of 'animal magnetism' provides a small bonus to success. Most called animals will eat food you give them, within reason. While a bear will eat almost any sort of food (fish, butchered meat, gathered fruit and berries), a wolf will only eat meat and a dolphin will only eat fish.



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