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Click here to view a random selection from the help system. Click here to return to the main help index. Search results for '2.offset'
Keywords are: 'offset' 'offsets' are magical numbers used by the game to automatically change the game state over long periods of time. Offsets are usually used to keep portions of the game in balance, and usually are very slow acting. It can take weeks for an offset to effect a change. Typical places where offsets are used would when determining alignment, calculating what percentage of exp should come from backstabbing, or how much exp a monster in the game might be worth. In the case of gold and experience offsets, higher numbers mean simply that there's more gold or experience available. Not all offsets are like this however. For another example, take the alignment offsets, which are visible via the 'graph' command. These offsets give a direct indication of how easy or difficult it will be to change or maintain a given alignment - when the evil offset is zero, it will be pretty easy to become evil. When the evil offset is near its upper limit of 50, it becomes very, very difficult to become evil. The alignment offsets are unlike most of the other offsets, in that they change quickly in the short term. They also have a long term lower limit, preventing players from engineering transients to avoid the effects of the offset.



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