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Keywords are: 'object crafting additions upgrades modifications mods studs spikes rims scales guards chains hardware brooches pendants charms gemstones buckles assemble assembly assembling rivet inlay' Many crafted items can be used to upgrade or assemble other items. Adding an item to another will generally combine its stats, but there are limitations of how powerful a given piece can be. Stats do not always transfer, or transfer at full strength. Additions: lapidary gem stones - add stats to forged, woodcrafted or lapidary jewelry, leather collars, shell and dragonscale rings and forged weapons with guards. Pearls scavenged from gathered mollusks are also treated as gemstones, as are soulstones by necromancers that know the soulsmith skill. lapidary spangles - a type of rivet, add stats to leather armor and clothing. forged armor studs - a type of rivet, add damroll and (if possible) stats to leather armor, add damroll to wooden melee weapons. forged armor spikes - a type of rivet, add hitroll and (if possible) stats to leather armor, add hitroll to wooden melee weapons. forged armor scales - a type of rivet, add AC and (if possible) stats to leathercrafted armor, completely transforming them into scale armor. forged shield rims - adds AC and (if possible) stats to woodcrafted shields forged brooches - adds stats to tailored cloaks and outerwear plucked feathers - adds charisma to tailored and leathercrafted hats, stats to knapped weapons and to fletch arrows to increase their damage. pelts - lines leather and tailored objects with fur, adds additional saving cold and possible other effects. lapidary orbs - add stats to woodcrafted canes and forged scepters forged buckles - add AC to leathercrafted belts, increased capacity to belt containers Parts: grips, handles, hafts and poles - shaft for assembling weapons. Contributes to the weapon's weight and speed, can also transfer stats. Grips can also be added to woodcrafted bows and canes and leathercrafted whips. Leathercrafted slings can be added to woodcrafted poles to create staff slings. forged guards - assembling bladed weapons and certain pole arms. Guards add parry to weapons, with tougher metals giving higher amounts of parry. Soft metals such as copper or sterling silver will not bestow a parry bonus unless made into basket and cup guards, which increase the amount of parry given. forged chains - assembling flails and similar weapons, contributes to the weapon's finished weight and a small amount to its speed. forged blades and heads - the main part of forged weapons. Primary source of the weapon's dieroll, hitroll, damroll, stats and has strong influence on speed. forged crossbow hardware - assembling crossbows, adds stats and affects speed the finished weapon. Inlays: Ductile metals such as gold, copper and mithril can be inlaid into wood, bone, shell, dragonscale, metal and stone items for a small increase in stats. Soft metals that can be forged into sling bullets can also be melted down and used to 'load' crafted weapons, increasing their weight and damage. Unworked lapidary stones, coral, mother-of-pearl and bone can be inlaid into forged armor and certain pieces of jewelry to add stats, but can slightly lower the ac of forged armor. Gathered firewood can be inlaid if you know the beadmaking skill. The crafting skills have a 'check' option that can be used on items to see what kinds of upgrades they are eligible for, for example: 'leathercraft check <item>' You can use the 'appraise' command on an item to get an idea of how much it can be improved by upgrades. If an item does not have very much room for improvement, it might be better to save your upgrade for a better object, especially if you have a rare gemstone or a MASTERCRAFT upgrade.



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